Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 17:50:43 Player: Windjigo Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3844) 3844 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8459 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 0/300 Energy 186/220 System Corruption 24% Temperature Critical (543) Movement Hovering (52) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet > --- UTILITY (8) ------ Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Improved Targeting Computer Core Analyzer Improved Reaction Control System Insulated Plating Focal Shield > --- WEAPON (3) ------- Improved Spread Laser Flak Gun Gauss Cannon > --- INVENTORY (5) ---- Light Nuclear Core Linear Gravjet Advanced Cooling System Wave Gun Flak Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Targeting Computer Core Analyzer Improved Weapon Cycler Phase Shifter > --- WEAPON ----------- Variable Charge Gun Heavy Gatling Laser Phase Gun > --- INVENTORY -------- Improved Flight Unit Improved Weapon Cycler Advanced Thermal Shield Impact Mace Great Axe [Rating: 79] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Core Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Flail Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 2 . . . Utility 6 | . . 2 . 1 2 1 Weapon 1 | . . . . 1 . . Parts Attached 159 | 9 9 19 26 15 13 68 Power 23 | 1 3 4 1 3 2 9 Engine 14 | 1 3 3 1 2 2 2 Core 9 | . . 1 . 1 . 7 Reactor . | . . . . . . . Propulsion 38 | 4 1 4 8 3 4 14 Treads . | . . . . . . . Leg . | . . . . . . . Wheel 7 | 4 1 2 . . . . Hover 15 | . . . 4 . 4 7 Flight 16 | . . 2 4 3 . 7 Utility 58 | 2 2 6 8 6 4 30 Device 30 | 1 2 1 1 5 2 18 Storage 2 | 1 . 1 . . . . Processor 10 | . . 1 1 1 1 6 Hackware 3 | . . . . . . 3 Protection 13 | . . 3 6 . 1 3 Artifact . | . . . . . . . Weapon 40 | 2 3 5 9 3 3 15 Energy Gun 15 | 1 3 2 2 1 . 6 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 1 . . . 3 Ballistic Cannon 3 | . . 1 1 . . 1 Launcher 2 | . . . 2 . . . Special Weapon 1 | . . 1 . . . . Impact Weapon 8 | . . . 3 2 2 1 Slashing Weapon 6 | . . . 1 . 1 4 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 14 | . . 2 2 3 3 4 Corrupted Parts 1 | . . . . . 1 . System Corruption 4 | . . . . . 4 . Parts Lost 54 | . 5 2 2 3 2 40 Power 10 | . 1 1 1 . . 7 Propulsion 13 | . 2 . 1 2 1 7 Utility 21 | . 1 1 . . 1 18 Weapon 10 | . 1 . . 1 . 8 Highest Loss Streak 9 | . 4 2 1 3 2 9 To Critical Strikes 1 | . . 1 . . . . Average Backups 7 | 3 5 13 9 7 7 5 Power 1 | . 2 2 . . 1 . Propulsion 1 | 1 1 3 1 . 1 1 Utility 2 | . . 2 3 3 3 1 Weapon 2 | 1 2 3 3 1 1 1 Tool/Special . | . . . . . . . Unused Backups 23 | . . 6 7 4 2 4 Power 4 | . . 2 1 . . 1 Propulsion 1 | . . 1 . . . . Utility 7 | . . 1 2 3 . 1 Weapon 10 | . . 2 4 1 1 2 Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 90 | . 97 97 98 91 95 81 Engine 5 | . 14 10 3 2 4 2 Core 3 | . . . 4 4 1 6 Wheel 5 | . 25 21 . . . . Hover 8 | . . . 6 . 10 15 Flight 11 | . . . 27 25 15 3 Device 15 | . 14 17 9 14 22 14 Storage 5 | . 14 11 8 7 6 . Processor 11 | . . 9 9 7 13 16 Protection 3 | . . 4 9 6 2 1 Energy Gun 6 | . 18 16 2 2 . 4 Ballistic Gun 2 | . 9 4 . . . 2 Impact Weapon 5 | . . . 6 14 14 2 Slashing Weapon 2 | . . . 6 2 2 2 Peak Build Rating 79 | 7 10 18 35 43 64 79 Average Rating 41 | 5 7 13 30 35 56 62 On Entrance 23 | . 7 9 17 30 38 64 Naked Turns . | . . . . . . . Heaviest Build 48 | 14 16 44 46 27 30 48 Greatest Support 45 | 32 32 26 36 29 45 45 Greatest Overweight (x) 4 | 2 . 3 4 . 2 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 8 8 8 Average Capacity 8 | 7 8 14 9 8 8 5 Most Carried 15 | 6 8 15 15 8 8 8 Average Carried 7 | 3 5 13 9 7 7 5 Final Capacity 15 | 8 8 15 8 8 8 5 Final Carried 15 | 5 8 15 7 8 8 5 Class Distribution -------------------- 40% | Mutant 24% | Sprinter 11% | Gladiator 8% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Gladiator | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2975 | 298 161 502 673 292 229 820 Remotely . | . . . . . . . Salvage Created 5005 | 125 492 537 1047 486 893 1425 Parts 217 | 5 24 30 52 28 21 57 Haulers Intercepted 17 | . 1 2 5 3 3 3 Recyclers Shooed 2 | . . 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 75 | . 8 6 18 10 9 24 Melee 32 | . . . 9 5 7 11 Guns 24 | . 7 6 1 . . 10 Cannons 2 | . . . 2 . . . AOE 8 | . . . 5 3 . . Classes Destroyed 13 | 2 4 2 4 1 . . Worker 14 | . 1 1 4 5 . 3 Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 17 | . 1 2 5 3 3 3 Recycler 4 | 1 1 1 . . 1 . Operator 4 | . . . 2 1 . 1 Watcher 10 | . 1 1 5 1 . 2 Swarmer 21 | . . . 6 4 . 11 Grunt 28 | . 8 1 7 4 3 5 Brawler 2 | . . 1 . . . 1 Sentry 11 | . . 4 4 . 3 . Hunter 6 | . . . 1 1 1 3 Programmer 7 | . . . . 1 2 4 Best Kill Streak 10 | 2 4 3 7 10 3 5 Combat Bots Only 5 | . 4 3 4 3 3 5 Max Kills in Single Turn 8 | 1 1 1 3 8 1 2 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . 2 3 . . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 622 | . 42 29 97 61 128 265 Missed 196 | . 10 7 32 25 55 67 Hits 426 | . 32 22 65 36 73 198 Melee 13 | . . 6 . . . 7 Projectile 413 | . 32 16 65 36 73 191 AOE 4 | . . . . . . 4 Critical Strikes 17 | . . 2 5 2 1 7 Damage Taken 7492 | . 692 408 884 611 822 4075 Core 1991 | . 185 146 134 192 219 1115 Absorbed by Shields 36 | . . . . . 16 20 Regen/Repaired (Parts) 150 | . . . 46 62 . 42 Core Remaining (%) 68 | 100 26 63 75 72 74 . Volleys Fired 126 | 8 39 32 13 5 . 29 Largest 3 | 2 2 2 2 1 . 3 Hottest 263 | 70 100 112 96 61 . 263 Shots Fired 236 | 16 76 63 19 5 . 57 Gun 218 | 16 76 62 6 2 . 56 Cannon 9 | . . . 8 . . 1 Launcher 8 | . . . 5 3 . . Special 1 | . . 1 . . . . Kinetic 88 | 8 36 24 8 . . 12 Thermal 140 | 8 40 39 6 2 . 45 Explosive 8 | . . . 5 3 . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 4 11 8 13 3 . 9 Robot Miss Streak 13 | 3 5 3 2 1 . 13 Penetration Max . | . . . . . . . Secondary Targets 4 | . 2 . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 349 | 9 56 43 68 23 43 107 Core Hits 164 | 5 24 18 26 15 11 65 Critical Kills 4 | . 1 . . 1 2 . Critical Parts Destroyed 23 | . . . 5 5 8 5 Critical Strikes 46 | 1 4 3 7 6 13 12 Burn 7 | 1 3 3 . . . . Destroy 1 | . 1 . . . . . Smash 26 | . . . 5 6 10 5 Sever 12 | . . . 2 . 3 7 Melee Attacks 281 | . . . 83 39 56 103 Impact 150 | . . . 46 38 39 27 Slashing 131 | . . . 37 1 17 76 Piercing . | . . . . . . . Sneak Attacks 26 | . . . 13 2 5 6 Combat Hostiles 2 | . . . 1 . 1 . Follow-up Attacks 43 | . . . 11 4 11 17 Damage Inflicted 12744 | 91 590 657 3252 1776 2225 4153 Guns 2440 | 91 578 657 84 50 . 980 Cannons 165 | . . . 165 . . . Explosions 1154 | . . . 492 662 . . Melee 8973 | . . . 2511 1064 2225 3173 Ramming 12 | . 12 . . . . . Kinetic 759 | 42 240 167 165 . . 145 Thermal 1846 | 49 338 490 84 50 . 835 Explosive 1154 | . . . 492 662 . . Electromagnetic . | . . . . . . . Impact 5041 | . . . 1417 1064 1560 1000 Slashing 3932 | . . . 1094 . 665 2173 Piercing . | . . . . . . . Highest Corruption 24 | . . 2 . . 7 24 Average Corruption 16 | . . 1 . . 4 19 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 83 | . . 5 . . 2 76 Message Errors 16 | . . 3 . . 1 12 Matter Fused 25 | . . 1 . . 1 23 Heat Flow Errors 12 | . . . . . . 12 Energy Discharges 6 | . . 1 . . . 5 Parts Rejected 2 | . . . . . . 2 Data Loss (minor) 10 | . . . . . . 10 Data Loss (major) 5 | . . . . . . 5 Alerts 1 | . . . . . . 1 Misdirections 3 | . . . . . . 3 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 2401 | . 55 . 740 459 516 631 Projectiles 28 | . . . 28 . . . Explosions 117 | . 55 . 18 44 . . Melee 2256 | . . . 694 415 516 631 Knockbacks 21 | . . . 8 2 4 7 Impact 18 | . . . 5 2 4 7 Kinetic 3 | . . . 3 . . . Secondary . | . . . . . . . Self-Inflicted Damage 424 | . 280 . 39 105 . . Shots 9 | . 4 . 2 3 . . Rammed 3 | . 3 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 575 | 70 295 261 377 32 . 575 Average Temperature 115 | 33 120 58 120 13 . 142 Received Heat Transfer 1631 | . 234 63 378 132 252 572 Effects 13 | . 3 . 1 . . 9 Shutdowns 6 | . . . . . . 6 Interference 3 | . 3 . . . . . Short Circuit 1 | . . . . . . 1 Damage (minor) 2 | . . . 1 . . 1 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 19 | . . . 8 3 5 3 Combat Hostiles 7 | . . . 1 2 2 2 Parts Fried 27 | . . . 8 9 7 3 Impact Corruptions 56 | . . . 17 11 17 11 Robots Melted 2 | . 1 . . . . 1 Combat Hostiles 2 | . 1 . . . . 1 Parts Melted 8 | . 3 3 . . . 2 Heat Transferred 4126 | 222 1221 1308 185 74 . 1116 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 . 1 1 1 . Low Security (%) 85 | 100 54 100 84 34 92 100 Level 1 14 | . 45 . 15 65 7 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 373 | 5 231 104 290 373 229 172 Initial 162 | . . 81 7 130 162 104 Average 107 | 1 131 45 104 263 166 62 Influence Increases 3042 | 15 370 228 732 510 365 822 Destroy 0b10 Robot/C 1500 | . 160 120 360 200 180 480 Destroy 0b10 Robot/NC 260 | 15 20 25 85 50 20 45 Destroy Leader 424 | . 44 56 120 38 76 90 Successful Hack 108 | . 19 11 22 4 14 38 Disable Machine 240 | . 90 15 15 75 15 30 Destroy Structure 135 | . 37 1 55 38 . 4 Partial Spotted 90 | . . . 45 . 15 30 Lose Combat Pursuer 285 | . . . 30 105 45 105 Influence Decreases 2919 | 15 175 404 463 466 484 912 Entered New Map 563 | . . 114 12 158 170 109 Time Decay 1749 | 15 125 270 281 278 294 486 Lost Part 457 | . 50 20 20 30 20 317 Purge Threat 150 | . . . 150 . . . Squads Dispatched 19 | . 1 . 4 2 3 9 Investigation 1 | . . . . . 1 . Extermination 7 | . . . . 1 2 4 Reinforcement 10 | . 1 . 4 1 . 4 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 3 | . . . . 1 . 2 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 11 | . . 1 5 2 . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 10 8 31 11 11 44 Peak Tracking Total 9 | . 6 5 7 4 4 9 Tactical Retreats 14 | . . 2 1 3 2 6 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 9 | . . 1 . 1 4 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 16 | . 6 1 1 5 1 2 Max in Single Turn 6 | . 6 1 1 4 1 1 Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 30 | . 3 4 11 3 3 6 Terminals 22 | . 3 4 7 1 3 4 Fabricators . | . . . . . . . Repair Stations 4 | . . . 2 1 . 1 Recycling Units 1 | . . . . . . 1 Scanalyzers 1 | . . . 1 . . . Garrison Access 2 | . . . 1 1 . . Total Hacks 82 | . 11 13 29 8 6 15 Successful 43 | . 6 5 16 5 2 9 Failed 39 | . 5 8 13 3 4 6 Catastrophic 6 | . . 2 1 . 2 1 Database Lockouts . | . . . . . . . Manual 49 | . 8 13 17 1 3 7 Terminals 67 | . 11 13 23 2 6 12 Fabricators . | . . . . . . . Repair Stations 9 | . . . 3 4 . 2 Recycling Units 1 | . . . . . . 1 Scanalyzers 2 | . . . 2 . . . Garrison Access 3 | . . . 1 2 . . Terminal Hacks 14 | . 3 2 4 1 . 4 Record 3 | . . . . 1 . 2 Robot Analysis 1 | . . . 1 . . . Branch Access Points 2 | . 1 . . . . 1 Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . 1 . . . . . Zone Layout 6 | . 1 2 2 . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . . 2 4 . 2 Scan Component 4 | . . . 1 2 . 1 Repair 4 | . . . 1 2 . 1 Recycling Unit Hacks 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 17 | . 3 3 7 . 2 2 Terminals 17 | . 3 3 7 . 2 2 Botnet 17 | . 3 3 7 . 2 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 28 | . 3 4 10 3 3 5 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 1 2 . 1 Time 166 | . . . 26 102 . 38 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . . 3 Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 4340 | 34 245 746 728 574 640 1373 Optics 723 | . . . . . . 723 Sensors 2794 | . . 314 546 574 640 720 IFF 82 | . . . . . . 82 Seismic 321 | 34 167 120 . . . . ECM 1079 | . 78 746 182 . . 73 Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 4978 | 123 311 746 753 614 640 1791 Spaces Moved 5164 | 71 166 523 920 884 640 1960 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs . | . . . . . . . Wheels 750 | 56 166 522 6 . . . Hover 1816 | . . . 84 . 319 1413 Flight 2583 | . . 1 830 884 321 547 Fastest Speed 27 | 50 80 90 29 29 31 27 Average Speed 51 | 87 90 101 37 31 37 52 Slowest Speed 150 | 150 100 125 140 34 150 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 8 | . . . . . . 8 Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 6 37 38 71 23 18 47 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 2 | . . . 2 . . . Terrain Destroyed 138 | . 40 . 53 44 . 1 Melee 2 | . . . 2 . . . Projectile 3 | . . . 2 . . 1 AOE 133 | . 40 . 49 44 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6928 | 114 254 680 1209 1163 973 2535 Wait 880 | 18 20 23 107 186 225 301 Move 5143 | 70 165 522 919 883 639 1945 Hop 7 | . . . . . . 7 Pick Up 125 | 9 10 37 23 11 9 26 Fast Attach 92 | 3 1 3 13 6 11 55 Attach 54 | 4 5 7 2 5 4 27 Detach 16 | . . 2 . 3 . 11 Swap 100 | 2 8 24 24 18 6 18 Drop 136 | . 3 30 39 13 17 34 Fire 126 | 8 39 32 13 5 . 29 Melee 226 | . . . 69 33 42 82 Ram 3 | . 3 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 20 | . . . . . 20 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / *Ext x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 124 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Core integrity fell below 50% 307 | -10/Materials | Build established: Mutant 342 | -10/Materials | Lost 4 parts (1p1n1u1w) 400 | -10/Materials | Identified exit to Mines 405 | -10/Materials | Discovered new exit (range 14) 435 | -10/Materials | Entered another Materials area 435 | -9/Materials | Evolved 2 slots: Utility x2 990 | -9/Materials | Discovered new exit (range 10) 1135 | -9/Materials | Discovered new exit (range 16) 1180 | -9/Materials | Identified exit to Materials 1181 | -9/Materials | Entered another Materials area 1181 | -8/Materials | Evolved 2 slots: Propulsion x2 1645 | -8/Materials | Build established: Sprinter 1657 | -8/Materials | Discovered new exit (range 15) 1728 | -8/Materials | Repaired Sml. Storage Unit 1933 | -8/Materials | Discovered new exit (range 3) 1933 | -8/Materials | Identified exit to Factory 1934 | -8/Materials | Entered Factory 1934 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2283 | -7/Factory | Lost 3 parts (2n1w) 2359 | -7/Factory | Repaired Imp. Flight Unit 2412 | -7/Factory | Repaired Imp. Flight Unit 2536 | -7/Factory | Discovered new exit (range 11) 2548 | -7/Factory | Identified exit to Factory 2548 | -7/Factory | Entered another Factory area 2548 | -6/Factory | Evolved 2 slots: Utility x2 2895 | -6/Factory | Discovered new exit (range 14) 3109 | -6/Factory | Build established: Gladiator 3187 | -6/Factory | Identified exit to Factory 3188 | -6/Factory | Entered another Factory area 3188 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3409 | -5/Factory | System corruption reached 10% 3457 | -5/Factory | Lost 9 parts (2p1n4u2w) 3534 | -5/Factory | Lost 9 parts (1p3n3u2w) 3710 | -5/Factory | Build established: Mutant 3723 | -5/Factory | Core integrity fell below 50% 3760 | -5/Factory | Lost 3 parts (3u) 3914 | -5/Factory | Repaired Lgt. Nuclear Core 3965 | -5/Factory | Lost 4 parts (1p1n1u1w) 4149 | -5/Factory | Identified exit to Upper Caves 4149 | -5/Factory | Identified exit to Extension 4273 | -5/Factory | Lost 5 parts (1p3u1w) 4296 | -5/Factory | Core integrity fell below 20% 4327 | -5/Factory | Spotted B-75 Beast 4361 | -5/Factory | Lost 7 parts (2p2n2u1w) 4683 | -5/Factory | Garrison activated, responded to threat 4980 | -5/Factory | Core destroyed Last Messages --------------- 04868_ Acquired 25 matter. 04873_ Acquired Imp. Targeting Computer. 04875_ O=:ESOJ 04979_ System corrupted: Heat flow error (+137). 04980_ Power failure, Lgt. Nuclear Core shutdown. 04980_ Overheating: Core damaged (-160). 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Flail | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Storage Unit | 69% | -8/Materials Imp. Flight Unit | 17% | -7/Factory Imp. Flight Unit | 27% | -7/Factory Lgt. Nuclear Core | 16% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Challenges ------------ None Game ------ Seed GrenadeCouplerHarness Manual? 0 Play Time 01:33:31 Cumulative 81.3 hours Start 2025.05.30 @ 16:17:41 End 2025.05.30 @ 17:50:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 57 Rogue 57 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 45 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc73635f-ac21-479d-90ce-340c09a1d85a