Cogmind - Beta 14 *** ADVENTURER MODE // 2025.01.10 @ 16:04:53 Player: IceNine Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (123) 615 Value Destroyed (2788) 2788 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (469) 469 TOTAL SCORE: 6372 Bonus ------- High Alert Combat Kills 469 Cogmind --------- Core Integrity 0/700 Matter 329/400 Energy 174/240 System Corruption 0% Temperature Critical (758) Movement Core (1800) Ox35 Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Medium Matter Pod Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (3) ------- Precision Beam Rifle Enhanced Autogun Improved Grenade Launcher > --- INVENTORY (25) --- Cooled Ion Engine Nuclear Core Nuclear Core Thermal Generator Cryofiber Web Trap Scanner Advanced Visual Processing Unit Transmission Jammer Hacking Suite Improved Medium Laser Improved Medium Laser Field Laser Pulse Rifle Precision Beam Rifle Heavy Laser Heavy Laser High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Cannon Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Thermal Generator Huge Storage Unit Medium Matter Pod Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Precision Beam Rifle Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Nuclear Core Thermal Generator Cryofiber Web Trap Scanner Advanced Visual Processing Unit Transmission Jammer Hacking Suite Improved Medium Laser Improved Medium Laser Field Laser Pulse Rifle Precision Beam Rifle Heavy Laser Heavy Laser High-powered Shotgun Enhanced Autogun Enhanced Autogun Gauss Rifle Gauss Rifle Flak Cannon Improved Grenade Launcher Datajack Plasma Cutter [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Wheel Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Thermal Generator Device Thermal Generator Storage Huge Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 81 | 8 7 13 41 12 Power 11 | 1 . 1 7 2 Engine 6 | 1 . 1 4 . Core 5 | . . . 3 2 Reactor . | . . . . . Propulsion 18 | 2 4 3 5 4 Treads . | . . . . . Leg . | . . . . . Wheel 15 | 2 2 3 4 4 Hover 1 | . . . 1 . Flight 2 | . 2 . . . Utility 20 | 3 2 2 9 4 Device 8 | 1 . 1 5 1 Storage 6 | 2 1 . 2 1 Processor 4 | . 1 . 2 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 32 | 2 1 7 20 2 Energy Gun 11 | 1 1 2 6 1 Energy Cannon . | . . . . . Ballistic Gun 8 | 1 . 2 5 . Ballistic Cannon 1 | . . . 1 . Launcher 12 | . . 3 8 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 8 | . . 1 7 . Parts Lost 12 | . . . 3 9 Power 1 | . . . 1 . Propulsion 8 | . . . 2 6 Utility 2 | . . . . 2 Weapon 1 | . . . . 1 Highest Loss Streak 4 | . . . 1 4 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 95 99 98 90 Engine 7 | . 14 11 7 3 Core 1 | . . . 1 3 Wheel 25 | . 25 32 25 22 Device 9 | . 3 1 12 10 Storage 11 | . 14 11 9 15 Processor 11 | . 7 11 13 9 Protection 1 | . . 9 . . Energy Gun 9 | . 13 12 8 9 Ballistic Gun 9 | . 14 7 10 7 Launcher 4 | . . 1 5 4 Peak Build Rating 37 | 9 9 13 33 37 Average Rating 24 | 5 7 11 26 33 On Entrance 12 | . 9 8 13 33 Naked Turns . | . . . . . Heaviest Build 115 | 16 16 20 107 115 Greatest Support 46 | 26 26 36 36 46 Greatest Overweight (x) 10 | 1 3 . 3 10 Average Overweight (x) 1 | . . . 1 3 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 17 | 7 9 10 17 25 Most Carried 25 | 6 10 10 24 25 Average Carried 15 | 3 6 9 15 23 Final Capacity 25 | 8 10 10 25 25 Final Carried 24 | 4 10 10 24 24 Class Distribution -------------------- 34% | Gunner 23% | Scavenger-Gunner 17% | Mutant 14% | Scavenger-Skirmisher 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2218 | 278 112 336 1131 361 Remotely . | . . . . . Salvage Created 4288 | 138 559 985 1668 938 Parts 255 | 5 40 60 115 35 Haulers Intercepted 14 | . 1 6 6 1 Recyclers Shooed 7 | . 4 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 63 | . 6 16 31 10 Guns 38 | . 6 12 13 7 Cannons 3 | . . . 3 . AOE 21 | . . 4 15 2 Classes Destroyed 13 | 2 3 4 3 1 Worker 6 | . . . 5 1 Builder 7 | . . 1 4 2 Tunneler 4 | 2 . . 2 . Hauler 14 | . 1 6 6 1 Recycler 15 | 1 5 3 2 4 Mechanic 2 | . . 1 . 1 Operator 2 | . . . 2 . Watcher 10 | . 2 4 3 1 Swarmer 20 | . 6 8 6 . Grunt 21 | . . 4 14 3 Sentry 15 | . . 4 8 3 Hunter 3 | . . . 3 . Programmer 4 | . . . . 4 Best Kill Streak 12 | 2 6 11 12 6 Combat Bots Only 6 | . 3 4 6 2 Max Kills in Single Turn 4 | 1 2 3 4 2 Gunslinging 1 | . 1 1 1 . Exploded 3 | . . 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 268 | . 26 61 63 118 Missed 83 | . 7 17 22 37 Damage Taken 2250 | . 114 357 517 1262 Core 1021 | . 37 84 147 753 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . 21 . . Ignored by Resistances 504 | . 40 110 149 205 Regen/Repaired (Parts) 66 | . . 23 43 . Core Remaining (%) 84 | 100 85 79 73 . Volleys Fired 214 | 8 32 58 68 48 Largest 3 | 2 2 2 3 3 Hottest 154 | 70 70 115 154 147 Shots Fired 484 | 16 64 93 185 126 Gun 414 | 16 64 89 132 113 Cannon 28 | . . . 28 . Launcher 42 | . . 4 25 13 Special . | . . . . . Kinetic 218 | 8 32 24 107 47 Thermal 224 | 8 32 65 53 66 Explosive 42 | . . 4 25 13 Electromagnetic . | . . . . . Robot Hit Streak 23 | 8 8 17 15 23 Robot Miss Streak 5 | 2 2 4 5 2 Penetration Max 1 | . . . 1 . Secondary Targets 7 | . 2 2 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 335 | 12 43 71 120 89 Core Hits 240 | 4 23 69 106 38 Critical Kills 1 | . 1 . . . Critical Parts Destroyed 3 | . . . 2 1 Critical Strikes 22 | 1 4 4 7 6 Burn 18 | 1 3 4 5 5 Destroy 4 | . 1 . 2 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7314 | 129 437 1324 3322 2102 Guns 4667 | 129 437 1008 1471 1622 Cannons 454 | . . . 454 . Explosions 2193 | . . 316 1397 480 Melee . | . . . . . Ramming . | . . . . . Kinetic 2400 | 41 164 230 1318 647 Thermal 2721 | 88 273 778 607 975 Explosive 2193 | . . 316 1397 480 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 6 | . . . 6 . Projectiles 4 | . . . 4 . Explosions 2 | . . . 2 . Melee . | . . . . . Knockbacks 7 | . . . 7 . Impact . | . . . . . Kinetic 6 | . . . 6 . Secondary 1 | . . . 1 . Self-Inflicted Damage 47 | . . . 44 3 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 818 | 80 110 271 193 818 Average Temperature 83 | 41 47 56 50 178 Received Heat Transfer 564 | . 9 102 144 309 Effects 16 | . . 1 . 15 Shutdowns 2 | . . . . 2 Energy Bleed 2 | . . 1 . 1 Damage (major) 6 | . . . . 6 Damage (core) 6 | . . . . 6 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 11 | 1 . 4 3 3 Heat Transferred 7084 | 333 1036 1830 1665 2220 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 1020 | 15 239 659 1020 478 Initial 345 | . 8 85 195 345 Average 461 | 5 141 361 717 290 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 22 | 100 72 24 6 21 Level 1 29 | . 27 20 8 66 Level 2 18 | . . 54 13 11 Level 3 29 | . . . 71 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . . 2 6 5 Investigation 5 | . . 1 4 . Extermination 2 | . . . . 2 Reinforcement 6 | . . 1 2 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 3 | . . . 1 2 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . . 1 4 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 92 | . 13 27 38 14 Peak Tracking Total 7 | . 4 5 7 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 9 | . . 2 5 2 Max in Single Turn 2 | . . 1 2 1 Garrison Access 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 19 | . 1 6 7 5 Terminals 14 | . 1 4 5 4 Fabricators . | . . . . . Repair Stations 3 | . . 1 1 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 51 | . 2 17 23 9 Successful 20 | . . 8 9 3 Failed 31 | . 2 9 14 6 Catastrophic 7 | . 1 1 4 1 Database Lockouts . | . . . . . Manual 16 | . . 6 8 2 Terminals 38 | . 2 12 16 8 Fabricators . | . . . . . Repair Stations 9 | . . 3 5 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 2 . . Garrison Access 2 | . . . 2 . Terminal Hacks 12 | . . 4 5 3 Part Schematic 1 | . . . . 1 Prototype ID Bank 1 | . . . 1 . Open DSF 1 | . . . . 1 Level Access Points 1 | . . 1 . . Branch Access Points 1 | . . 1 . . Emergency Access Points 3 | . . 1 2 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . . 1 Transport Status 1 | . . 1 . . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 2 3 . Scan Component 3 | . . 1 2 . Repair 2 | . . 1 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 18 | . 1 6 7 4 Full Trace Events 8 | . 1 3 4 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . 1 1 . Time 70 | . . 26 44 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2998 | 93 226 497 1258 924 Spaces Moved 1815 | 64 133 336 844 438 Core 21 | 19 2 . . . Treads . | . . . . . Legs . | . . . . . Wheels 1791 | 45 128 336 844 438 Hover . | . . . . . Flight 3 | . 3 . . . Fastest Speed 50 | 50 80 86 86 110 Average Speed 104 | 79 85 86 102 131 Slowest Speed 230 | 100 200 86 125 230 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 33 44 72 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched . | . . . . . Spaces Dug 14 | . . . . 14 Terrain Destroyed 247 | . . 23 172 52 Melee . | . . . . . Projectile 1 | . . . 1 . AOE 246 | . . 23 171 52 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2531 | 91 187 452 1097 704 Wait 299 | . 4 23 79 193 Move 1811 | 63 132 335 843 438 Hop . | . . . . . Pick Up 69 | 11 6 12 34 6 Fast Attach 21 | 1 1 2 11 6 Attach 24 | 7 3 4 6 4 Detach 6 | . 4 . 1 1 Swap 36 | . 3 7 24 2 Drop 51 | 1 2 11 31 6 Fire 214 | 8 32 58 68 48 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 12) 94 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 7) 213 | -10/Materials | Discovered new exit (range 7) 308 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 412 | -9/Materials | Discovered new exit (range 11) 607 | -9/Materials | Repaired Wheel 787 | -9/Materials | Identified exit to Mines 787 | -9/Materials | Identified exit to Materials 817 | -9/Materials | Entered another Materials area 817 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 958 | -8/Materials | Discovered new exit (range 11) 1142 | -8/Materials | Build established: Scavenger-Skirmisher 1561 | -8/Materials | Build established: Scavenger-Gunner 1633 | -8/Materials | Discovered new exit (range 11) 1705 | -8/Materials | Repaired Gauss Rifle 1885 | -8/Materials | Build established: Gunner 2008 | -8/Materials | Discovered new exit (range 16) 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2935 | -7/Factory | Lost 4 parts (3n1u) 2989 | -7/Factory | Core integrity fell below 50% 2999 | -7/Factory | Core integrity fell below 20% 3000 | -7/Factory | Core destroyed Last Messages --------------- 02992_ Overheating: Core damaged (-91). 02993_ Overheating: Core damaged (-70). 02993_ Adv. Beam Rifle destroyed. 02994_ Overheating: Huge Storage Unit damaged (-182). 02994_ Overheating: Nuclear Core damaged (-2). 02994_ Overheating: Med. Matter Pod damaged (-13). 02994_ Overheating: Adv. Targeting Computer damaged (-7). 02994_ G-47 Trooper suffers critical hit (Destroy). 02994_ Destroyed Aluminum Leg. 02996_ K-01 Serf collects debris. 02997_ A-02 Transporter destroyed. 02997_ K-01 Serf destroyed. 02998_ Power failure, Nuclear Core shutdown. 02998_ K-01 Serf collects debris. 02999_ Overheating: Core damaged (-70). 03000_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | ? ???? #???????# # #??? | | ??????? #???????# == # #??? | | ??????######### #???????# = # #??? | | ??????????????# #???????# ] # #??? | | ??????????????# #???????# ! 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T ????# #??###### | | ?????????????????????????????? ????# #???????? | | ??????????????????????????????###????? ???????? | | ?????????????????????????????????????? #???????? | | ?????????????????????????????????????? #???????? | | ??????????????????????????????????????#+##???????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 14 Offensive Hacking 10 Trap Extractor Capacity 4 Item Schematics ----------------- Hvy. Plasma Cannon | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilTimingDiverter Manual? 0 Play Time 00:46:55 Cumulative 68.3 hours Start 2025.01.10 @ 15:12:55 End 2025.01.10 @ 16:04:53 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 22 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e41b3f80-c75e-4403-8d73-07841699496c