Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.13 @ 02:10:40 Player: Rainynight Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (71) 355 Value Destroyed (662) 662 Prototype IDs (49) 980 Alien Tech Used (1) 200 Bonus (4376) 4376 TOTAL SCORE: 15073 Bonus ------- Aligned with FarCom 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Win Speed 137 Friendly Fire -361 Cogmind --------- Core Integrity 1573/1600 Matter 280/300 Energy 151/515 System Corruption 0% Temperature Cool (21) Movement Flying (22) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Angular Momentum Engine Neutrino Core > --- PROPULSION (9) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Transport Network Coupler Makeshift Transmission Jammer Improved Reaction Control System System Shield System Shield Advanced System Shield > --- WEAPON (2) ------- Force Lance > --- INVENTORY (10) --- Light Ion Engine Medium Storage Unit Matter Compressor (250) Transdimensional Reconstructor Scythe Greatsword Power Sword Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Structural Scanner Improved Terrain Scanner Improved Terrain Scan Processor Seismic Detector Transport Network Coupler 0b10 Decoder Chip [Generic] Makeshift Transmission Jammer Improved Reaction Control System System Shield Advanced System Shield > --- WEAPON ----------- Force Lance > --- INVENTORY -------- Light Ion Engine Light Ion Engine Angular Momentum Engine Medium Storage Unit Matter Compressor Transdimensional Reconstructor Scythe Greatsword Power Sword [Rating: 121] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware System Shield Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Special Weapon Molecular Deconstructor Impact Weapon Maul Slashing Weapon Greatsword Piercing Weapon Force Lance Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . . . 3 1 . . . . . . . . . . . 1 . 2 Utility 10 | . . . . . 1 1 2 1 . . . . 2 . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 123 | 1 7 5 . 5 10 7 2 22 . 2 2 2 14 2 4 9 2 7 15 5 Power 27 | . . 2 . 1 1 2 . 11 . . . . . . 2 . . 2 4 2 Engine 15 | . . 2 . 1 . . . 6 . . . . . . 1 . . 1 3 1 Core 11 | . . . . . 1 2 . 5 . . . . . . 1 . . 1 1 . Reactor 1 | . . . . . . . . . . . . . . . . . . . . 1 Propulsion 26 | . . 2 . 1 6 1 . 3 . . . . 1 . . 6 . 1 3 2 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . . 2 . 1 . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 3 . . 1 . Flight 19 | . . . . . 6 1 . 3 . . . . 1 . . 3 . 1 2 2 Utility 48 | 1 3 1 . 2 1 3 2 7 . . . 2 9 2 2 3 1 3 5 1 Device 35 | 1 2 1 . 2 . . . 6 . . . 2 7 2 2 2 1 3 4 . Storage 3 | . 1 . . . . . . 1 . . . . 1 . . . . . . . Processor 5 | . . . . . 1 2 . . . . . . 1 . . . . . 1 . Hackware 5 | . . . . . . 1 2 . . . . . . . . 1 . . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 22 | . 4 . . 1 2 1 . 1 . 2 2 . 4 . . . 1 1 3 . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . Impact Weapon 2 | . 2 . . . . . . . . . . . . . . . . . . . Slashing Weapon 14 | . . . . 1 2 1 . 1 . 1 1 . 4 . . . 1 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . Unidentified Prototypes 8 | . 1 . . 1 1 . . 2 . 1 . . . . . 2 . . . . Parts Lost 8 | . 1 1 . . . . . . . . . . . . 2 . 1 . 2 1 Power 4 | . 1 . . . . . . . . . . . . . 2 . . . . 1 Propulsion 3 | . . 1 . . . . . . . . . . . . . . 1 . 1 . Utility 1 | . . . . . . . . . . . . . . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . 1 1 . . . . . . . . . . . . 2 . 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 92 100 73 87 91 93 93 94 94 94 94 92 94 89 86 81 86 84 86 Engine 4 | . 13 8 14 14 6 . . 2 . . . . . . 2 5 5 4 4 1 Core 4 | . . . . . 2 7 6 8 11 11 11 11 10 10 4 . . 1 3 4 Leg 4 | . 28 18 . . . . . . . . . . . . . . . . . . Wheel 3 | . . 7 28 15 . . . . . . . . . . . . . . . . Flight 22 | . . . . . 41 46 40 35 35 35 35 35 31 31 31 29 26 27 23 26 Device 13 | . 14 14 14 14 9 7 6 11 11 11 11 11 13 15 12 12 12 19 22 24 Storage 7 | . 14 14 14 14 9 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 Processor 5 | . . . . . 9 12 6 5 5 5 5 5 10 10 10 10 10 9 9 12 Hackware 9 | . . . . . . 2 20 17 17 17 17 17 15 15 15 15 15 14 10 8 Impact Weapon 6 | . 12 28 28 2 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 12 9 7 6 5 5 5 4 5 5 5 5 5 5 4 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 14 22 22 20 20 21 21 21 30 27 27 27 27 34 32 31 33 33 38 53 55 Greatest Support 73 | 20 20 20 20 28 21 25 21 31 31 31 31 31 34 34 34 34 34 38 60 73 Greatest Overweight (x) 2 | . 1 2 . . . . . . . . . . . . . 2 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 7 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 6 8 9 10 9 7 9 8 9 10 10 9 9 9 10 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 7 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 30% | Hacker-Sprinter 17% | Mutant 12% | Hacker-Scout 10% | Scavenger-Scout 8% | Scavenger-Mutant 6% | Hacker-Ninja 6% | Scavenger-Ninja 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Assassin | -9/Mines Scavenger-Scout | -8/Materials Scavenger-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Ninja | -2/Research Scavenger-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Matter Collected 1753 | 210 36 88 . 50 21 234 . 157 60 53 20 20 140 . 50 . 75 29 402 108 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2239 | 203 172 471 128 19 21 288 . 105 . . . . 348 . . . . 29 440 15 Parts 120 | 16 13 21 . 2 . 7 . 8 . . . . 15 . . . . 5 29 4 Haulers Intercepted 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Recyclers Shooed 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . . . 25 . . . . . . . . . Prevented 7 | . . . . . . . . . . . 7 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Combat Hostiles Destroyed 16 | . 5 9 . . . . . . . . . . 1 . . . . . 1 . Melee 9 | . 2 5 . . . . . . . . . . 1 . . . . . 1 . Guns 2 | . 2 . . . . . . . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . . . . . Classes Destroyed 12 | 2 2 1 1 . 1 1 . . . . . . 2 . . . . . 2 . Worker 19 | . 2 7 . . . 2 . 3 . . . . 1 . . . . 1 3 . Builder 7 | . . 3 . 1 . . . . . . . . . . . . . 1 2 . Tunneler 15 | 5 1 4 . . . 1 . 1 . . . . 1 . . . . . 1 1 Hauler 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Recycler 8 | 1 1 2 . . . 2 . . . . . . 1 . . . . . 1 . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . 1 . Turret 3 | . . . 3 . . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . . . . . . . 2 . . . . . . . Swarmer 14 | . 5 9 . . . . . . . . . . . . . . . . . . Grunt 1 | . . . . . . . . . . . . . 1 . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 8 | 4 4 8 . 1 1 2 . 2 . . . . 3 . . . . 2 4 1 Combat Bots Only 6 | . 3 6 . . . . . . . . . . 1 . . . . . 1 . Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 . 1 . . . . 1 . . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . Melee 1 | . 1 1 . . . . . . . . . . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Damage Taken 1522 | . 348 338 . . 18 . . . . . 39 138 . . 75 . 254 29 165 118 Core 377 | . 110 41 . . . . . . . . . 19 . . 30 . 127 . 23 27 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 . . . 39 100 100 100 . . . . 98 . . . . 86 100 98 98 Volleys Fired 22 | 9 13 . . . . . . . . . . . . . . . . . . . Largest 2 | 2 2 . . . . . . . . . . . . . . . . . . . Hottest 80 | 80 80 . . . . . . . . . . . . . . . . . . . Shots Fired 41 | 18 23 . . . . . . . . . . . . . . . . . . . Gun 41 | 18 23 . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . . . . . Thermal 19 | 9 10 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 19 | 9 10 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | 10 4 . . . . . . . . . . . . . . . . . . . Robot Miss Streak 3 | 1 3 . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 120 | 15 18 28 3 2 3 10 . 4 . . 7 . 7 . . . . 4 18 1 Core Hits 39 | 6 5 5 1 . 1 2 . . . . 4 . 4 . . . . 2 8 1 Critical Kills 3 | . . 2 1 . . . . . . . . . . . . . . . . . Critical Parts Destroyed 10 | . 1 7 2 . . . . . . . . . . . . . . . . . Critical Strikes 17 | . 1 9 3 . . 1 . . . . . . . . . . . . 2 1 Smash 13 | . 1 9 3 . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . . . . . 2 1 Melee Attacks 258 | . 9 54 4 5 14 21 9 40 6 3 7 5 12 6 . . 6 10 33 14 Impact 67 | . 9 54 4 . . . . . . . . . . . . . . . . . Slashing 156 | . . . . 5 14 21 9 40 6 3 . 5 12 6 . . 6 10 19 . Piercing 35 | . . . . . . . . . . . 7 . . . . . . . 14 14 Sneak Attacks 63 | . 3 18 3 2 1 6 . 4 . . 7 . 5 . . . . 2 11 1 Combat Hostiles 3 | . . 1 . . . . . . . . . . 2 . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . . . . . . . . . . . . . Damage Inflicted 7083 | 221 524 1967 235 198 148 885 . 446 . . 22 . 684 . . . . 247 1383 123 Guns 314 | 163 151 . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 58 | 58 . . . . . . . . . . . . . . . . . . . . Melee 6711 | . 373 1967 235 198 148 885 . 446 . . 22 . 684 . . . . 247 1383 123 Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 32 | . 32 . . . . . . . . . . . . . . . . . . . Thermal 176 | 126 50 . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 164 | 95 69 . . . . . . . . . . . . . . . . . . . Impact 2575 | . 373 1967 235 . . . . . . . . . . . . . . . . . Slashing 3000 | . . . . 198 148 885 . 446 . . . . 684 . . . . 247 392 . Piercing 1136 | . . . . . . . . . . . 22 . . . . . . . 991 123 Highest Corruption 2 | . . . . . 2 . . . . . . . . . . . . . 1 . Average Corruption 1 | . . . . . 2 . . . . . . . . . . . . . 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 37 | . . . . . . . . . . . . . . . . . . . 37 . Effects 3 | . . . . . 1 . . . . . . . . . . . . . 2 . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . . . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 3148 | . 143 1116 167 128 40 396 . 286 . . . . 191 . . . . 7 674 . Projectiles 45 | . . 45 . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . Melee 3103 | . 143 1071 167 128 40 396 . 286 . . . . 191 . . . . 7 674 . Knockbacks 7 | . 1 5 1 . . . . . . . . . . . . . . . . . Impact 7 | . 1 5 1 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 289 | 108 108 . . . 148 . . 284 201 289 213 201 . . . . . . . . Average Temperature 50 | 44 54 . . . 48 . . 30 61 104 45 47 . . . . . . . . Received Heat Transfer 183 | . 111 . . . . . . . . . 18 21 . . . . 33 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 21 | 1 . 20 . . . . . . . . . . . . . . . . . . Impact Corruptions 47 | . 6 39 2 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 375 | 250 125 . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | 2 . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Peak Influence 520 | 30 164 187 . 14 83 85 29 122 . . . . 365 . . . . 409 409 520 Initial 244 | . 19 60 . . 5 37 5 9 . . . . 141 . . . . 222 238 244 Average 126 | 15 100 117 . 10 31 51 14 50 . . . . 176 . . . . 297 299 397 Maximum Alert Level 2 | . . . . . . . . . . . . . 1 . . . . 2 2 2 Low Security (%) 77 | 100 100 100 . 100 100 100 100 100 . . . . 70 . . . . . . . Level 1 17 | . . . . . . . . . . . . . 29 . . . . 89 95 38 Level 2 4 | . . . . . . . . . . . . . . . . . . 10 4 61 Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 8 | . . . . 1 . . . 2 . . . . 1 . . . . . 1 3 Investigation 4 | . . . . 1 . . . . . . . . 1 . . . . . . 2 Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . . . . . . . 2 . . . . . . . . . . 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Distress Signals 8 | . . . . . 2 . 1 . . . . . 1 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 93 | . 8 8 . . 8 . 1 1 . . 2 20 11 . 1 . 20 5 5 3 Peak Tracking Total 10 | . 3 6 . . 6 . 1 2 . . 1 7 8 . 1 . 10 6 2 3 Tactical Retreats 24 | . 1 . . . 2 . . 1 . . 1 6 1 . 1 . 6 3 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Traps Triggered 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 8 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Disabled 2 | . . . . . 1 . . . . 1 . . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Machines Accessed 32 | . . . 3 1 2 2 1 1 1 . 6 . 3 . . 9 . . . 3 Terminals 9 | . . . . . 2 2 1 1 . . . . 1 . . . . . . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 2 . . . . . . 1 Total Hacks 129 | . . . 33 1 5 5 4 2 1 . 12 . 8 . . 48 . . . 10 Successful 105 | . . . 33 1 2 3 1 1 1 . 12 . 1 . . 48 . . . 2 Failed 24 | . . . . . 3 2 3 1 . . . . 7 . . . . . . 8 Catastrophic 6 | . . . . . . . 1 1 . . . . 1 . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 19 | . . . 1 . 2 2 4 2 . 1 2 . 3 . . . . . . 2 Terminals 25 | . . . . . 5 5 4 2 . . . . 2 . . . . . . 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . 6 . . . . . . 3 Terminal Hacks 102 | . . . 33 1 1 3 1 1 1 . 12 . . . . 48 . . . 1 Record 73 | . . . 32 . . . . . . . 5 . . . . 36 . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . Prototype ID Bank 9 | . . . . . . . . . . . 5 . . . . 4 . . . . Open Door 5 | . . . . 1 . . . . 1 . 2 . . . . . . . . 1 Level Access Points 3 | . . . . . . 1 1 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Terminals 1 | . . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 7 | . . . . . 1 . . 1 . . . . 2 . . . . . . 3 Full Trace Events 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total Allies 2 | . . . . 1 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . 1 1 1 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 31 10 10 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 10 10 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . 4 . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . 3 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . . . . 5 . . . . 6 10 7 Traps 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Emergency Access 3 | . . . . . . . . . . . . . . . . . . . 2 1 Items 17 | . . . . . . . . . . . . . 3 . . . . 4 7 3 Machines 1 | . . . . . . . . . . . . . . . . . . . 1 . Patrols 2 | . . . . . . . . . . . . . . . . . . . . 2 Guards 2 | . . . . . . . . . . . . . . . . . . 2 . . Exits 1 | . . . . . . . . . . . . . 1 . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Turns Passed 5838 | 97 272 901 248 390 150 236 105 701 393 174 332 312 181 103 173 71 212 211 342 234 Spaces Moved 9331 | 26 120 412 299 362 251 527 144 1127 539 346 946 781 481 332 364 172 538 347 680 537 Core . | . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . Legs 413 | 26 120 267 . . . . . . . . . . . . . . . . . . Wheels 806 | . . 145 299 362 . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . 3 . . . . Flight 8109 | . . . . . 251 527 144 1127 539 346 946 781 481 332 364 169 538 347 680 537 Fastest Speed 22 | 120 120 80 80 80 27 24 27 24 24 24 24 24 24 24 24 24 24 24 24 22 Average Speed 36 | 120 157 130 80 97 27 26 27 24 24 24 26 25 25 24 26 28 26 24 26 23 Slowest Speed 260 | 120 190 260 80 100 28 27 27 24 24 24 27 27 27 24 27 150 27 27 28 25 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . 2 1 . 7 . . 7 . . . . . 1 1 . 12 Cave-ins Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 4 19 70 66 64 35 22 5 27 61 51 94 89 18 56 60 62 82 7 20 14 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 4 | . . . 1 . . . . . . . . . . . . 3 . . . . Known Exits Taken 5 | . . . . . . 1 1 . . . . 1 1 . . . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 . 1 . Scrap Searched 11 | . . 1 . 2 . . . . . 2 . 4 . . 2 . . . . . Spaces Dug 138 | . . 11 . 3 8 10 9 36 6 2 . 5 5 6 . . 5 6 13 13 Terrain Destroyed 144 | 6 . 11 . 3 8 10 9 36 6 2 . 5 5 6 . . 5 6 13 13 Melee 138 | . . 11 . 3 8 10 9 36 6 2 . 5 5 6 . . 5 6 13 13 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 6 | 6 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Total 11201 | 73 163 678 301 391 304 579 191 1470 791 430 1023 879 516 341 440 193 593 454 785 606 Wait 1354 | 37 3 199 . 6 21 8 36 268 245 78 68 90 . 2 71 1 46 77 43 55 Move 9257 | 25 119 411 298 361 246 524 143 1112 538 345 935 780 480 331 363 171 535 344 679 517 Hop 22 | . . . . . 2 1 . 7 . . 3 . . . . . 1 1 . 7 Pick Up 52 | 1 4 7 . 3 5 8 1 4 1 . 3 1 2 . . 1 1 1 5 4 Fast Attach 59 | 1 4 2 . 4 2 5 . 10 . 2 1 . 4 . 1 10 . 4 7 2 Attach 30 | . 1 1 . . 8 1 2 3 . . 1 . 5 . 1 . 2 1 2 2 Detach 17 | . 1 . . . 3 1 . 3 . . 1 . 3 . 1 1 . 2 1 . Swap 35 | . 2 2 . 1 . 1 . 9 . . . 2 5 2 2 . . 2 6 1 Drop 90 | . 7 8 . 11 3 9 . 14 1 2 4 1 5 . 1 8 2 1 9 4 Fire 22 | 9 13 . . . . . . . . . . . . . . . . . . . Melee 251 | . 9 48 3 5 14 21 9 40 6 3 7 5 12 6 . . 6 10 33 14 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . 11 . . Rewire 1 | . . . . . . . . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [Low]) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 2) 98 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 10) 370 | -10/Materials | Entered Mines 409 | -10/Mines | Learned 2 Materials zone layouts 422 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 501 | -10/Mines | Crushed by falling debris 654 | -10/Mines | Discovered new exit (range 14) 917 | -10/Mines | Core integrity fell below 50% 1267 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1267 | -10/Mines | Discovered new exit (range 5) 1271 | -10/Mines | Entered Exiles 1291 | -10/Exiles | Met 8R-AWN 1304 | -10/Exiles | Met EX-HEX 1328 | -10/Exiles | Met EX-BIN 1334 | -10/Exiles | Build established: Scavenger-Mutant 1339 | -10/Exiles | Aligned with FarCom system 1340 | -10/Exiles | Given EX-Vault access code 1366 | -10/Exiles | Opened EX-Vault 1372 | -10/Exiles | DAS Turret deployed 1373 | -10/Exiles | DAS Turret deployed 1373 | -10/Exiles | DAS Turret deployed 1391 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1455 | -10/Exiles | Met EX-DEC 1482 | -10/Exiles | Learned location of Zion (-6) 1513 | -10/Exiles | Discovered new exit (range 10) 1519 | -10/Exiles | Entered Mines 1549 | -9/Mines | Met a Derelict shopkeep closing up shop 1629 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1633 | -9/Mines | Found Prototype Device 1633 | -9/Mines | Identified Exp. Sensor Array 1846 | -9/Mines | Build established: Assassin 1895 | -9/Mines | Discovered new exit (range 11) 1899 | -9/Mines | Discovered new exit (range 6) 1902 | -9/Mines | Received a Mining Laser from a helpful Derelict 1909 | -9/Mines | Entered Materials 1909 | -8/Materials | Accompanied by 1 ally 1909 | -8/Materials | Evolved 4 slots: Propulsion x3, Utility x1 2048 | -8/Materials | Discovered new exit (range 16) 2059 | -8/Materials | Entered Factory 2059 | -7/Factory | Accompanied by 1 ally 2059 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2116 | -7/Factory | Discovered new exit (range 8) 2219 | -7/Factory | Build established: Scavenger-Scout 2233 | -7/Factory | Identified exit to Factory 2295 | -7/Factory | Entered another Factory area 2295 | -6/Factory | Accompanied by 1 ally 2295 | -6/Factory | Evolved 2 slots: Utility x2 2322 | -6/Factory | Identified exit to Factory 2400 | -6/Factory | Entered another Factory area 2400 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2441 | -5/Factory | Identified exit to Factory 2941 | -5/Factory | Spotted B-75 Beast 2985 | -5/Factory | Build established: Hacker-Scout 3099 | -5/Factory | Discovered new exit (range 10) 3101 | -5/Factory | Entered Upper Caves 3388 | -5/Upper Caves | Build established: Hacker-Sprinter 3488 | -5/Upper Caves | Discovered new exit (range 16) 3494 | -5/Upper Caves | Entered another Upper Caves area 3496 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 3504 | -5/Upper Caves | Found Prototype Special Weapon 3504 | -5/Upper Caves | Identified Molecular Deconstructor 3615 | -5/Upper Caves | Encountered a Warlord checkpoint 3626 | -5/Upper Caves | Discovered new exit (range 13) 3668 | -5/Upper Caves | Entered Warlord 3708 | -5/Warlord | Opened side exit 3764 | -5/Warlord | Learned Armory scanalyzer intel 3764 | -5/Warlord | Learned Research terminal intel 3764 | -5/Warlord | Learned 4 Armory zone layouts 3781 | -5/Warlord | Visited the Vortex Lab 3797 | -5/Warlord | Warlord's base attacked by MAIN.C 3801 | -5/Warlord | Met Warlord 3996 | -5/Warlord | Discovered new exit (range 14) 4000 | -5/Warlord | Entered Proximity Caves 4152 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4256 | -4/Proximity Caves | Learned location of 1 exit from Research 4309 | -4/Proximity Caves | Discovered exit to Factory (range 8) 4312 | -4/Proximity Caves | Entered Factory 4312 | -4/Factory | Evolved 2 slots: Utility x2 4490 | -4/Factory | Identified exit to Upper Caves 4493 | -4/Factory | Entered Upper Caves 4583 | -4/Upper Caves | Spotted B-86 Titan 4593 | -4/Upper Caves | Discovered new exit (range 13) 4596 | -4/Upper Caves | Entered another Upper Caves area 4599 | -4/Upper Caves | Spotted B-86 Titan 4688 | -4/Upper Caves | Encountered a Warlord checkpoint 4730 | -4/Upper Caves | Discovered new exit (range 14) 4769 | -4/Upper Caves | Entered Zhirov 4769 | -4/Zhirov | Discovered new exit (range 3) 4774 | -4/Zhirov | Met Zhirov 4780 | -4/Zhirov | Learned location of Quarantine (-2) 4780 | -4/Zhirov | Learned location of Testing (-3) 4780 | -4/Zhirov | Learned location of Command (-1) 4785 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4791 | -4/Zhirov | Found Alien Artifact 4791 | -4/Zhirov | Identified Integrated Dissipator 4791 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4829 | -4/Zhirov | Found Alien Artifact 4840 | -4/Zhirov | Entered Proximity Caves 4970 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5051 | -3/Proximity Caves | Discovered new exit (range 5) 5052 | -3/Proximity Caves | Entered Research 5052 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5053 | -3/Research | Identified exit to Research 5054 | -3/Research | Loaded intel: 23 terminal locations 5263 | -3/Research | Discovered exit to Research (range 13) 5263 | -3/Research | Entered another Research area 5263 | -2/Research | Warlord forces began assault on 0b10 5263 | -2/Research | Evolved 2 slots: Utility x2 5373 | -2/Research | Research machine network offline 5540 | -2/Research | Spotted B-90 Cyclops 5563 | -2/Research | Borebot progress halted 5568 | -2/Research | Discovered new exit (range 9) 5605 | -2/Research | Entered Access 5605 | -1/Access | Evolved 2 slots: Propulsion x2 5757 | -1/Access | Build established: Scavenger-Ninja 5838 | -1/Access | Discovered new exit (range 6) 5839 | *** | Escaped! Last Messages --------------- 05757_ >> DECODED: Patrol location. 05758_ U-05 Engineer builds a Wall. 05790_ Dropped Lgt. Ion Engine. 05790_ Acquired System Shield. 05791_ >> DECODED: Patrol location. 05808_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05826_ K-01 Serf destroyed. 05827_ Lgt. Quantum Reactor destroyed. 05827_ Knocked back. 05829_ U-05 Engineer knocked back. 05830_ >> DECODED: Emergency access location. 05836_ Connecting with Terminal... 05836_ Discarded 0b10 Decoder Chip [Generic]. 05837_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 05838_ The Access Shell folds into the floor. 05838_ EXIT=FOUND [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????BB????BB????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????"???????????????????? | | ??????????????????##"???"????"##???????????????? | | ??????????????????##""""""""""##?????????????????? | | ??????????????????## ##??? ???????????? ? | | ??????????????????## ##?????????????????? | | ????????????g?????## ##???????#??/???? | | ???????????gg?????## "" ### ??????????????? | | ???????????gg?????## "@ ### ??????? ????#??? | | ??????????????????## ### ?????? ##? ?? | | ??????????????????## ### ? ? ?? ##???? | | ?????? ??????????### ### ????? ##???? | | ????????????Y????### ### ????? ##???? | | ?????????????????## ## ? ? ##???? | | ?????????????????###"" ### ??? ##? ? | | ??????????? ???#?###"" ### ?? ???? | | ??????????????????##"" ### ?? ???? ? ? | | ??????????????????##T ### ????# ? | | ??????????????????##"" ### ???? #?? ? | | ??????????????????##"" ### w ## | | ??????????????????##"" #####+############## | | ????????????? k | | ???????????? % | | ????????????#########################+####### #### | | ???????????? ################ ##### | | ??????????????????????#????##??## ???????# | | ??????????????????????#????????## ##?## | | ????????????????????#??????????## ####? | | ??????????????????????##???????## """"" ##??? | | ???????????????????????????????## """"" ##?## | | ????????????????????#??????????## """"" ##??? | | ?????????????????#?????????????## """"? ##?#? | | ???????????????????????????????##] "????? ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 39 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Corruption Block 8 Evasion (%) 75 Defensive Hacking 44 Item Schematics ----------------- Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Achievements -------------- Epsilon Run Challenges ------------ None Game ------ Seed AntigravChromaticProcessor Manual? 0 Play Time 02:22:36 Cumulative 80.5 hours Start 2022.04.12 @ 22:51:09 End 2022.04.13 @ 02:10:40 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db8b2adc-6465-4795-bda2-166ddadc1bd7