Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.03 @ 21:08:28

Player: Judas

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (3002)     3002
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (121)                121
              TOTAL SCORE: 8973

 Bonus
-------
High Alert Combat Kills    91
Follower Combat Kills      47
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/1300
Matter                     153/300
Energy                     100/100
System Corruption          28%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (12) -----
     Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Micro Fission Core
     Light Particle Reactor
  Improved Antigrav System
           Remote Datajack

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
>              --- PROPULSION -------
       Armored Medium Treads
               Biometal Medium Treads
       Armored Heavy Treads
>              --- UTILITY ----------
      Improved Cooling System
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Improved Kinecellerator
       Layered Light Armor Plating
               Hacking Suite
  Experimental Hacking Suite
      Improved Component Analysis Suite
               System Restoration Module
>              --- WEAPON -----------
               Nova Cannon
               Nova Cannon
               Coil Gun
               Coil Gun
>              --- INVENTORY --------
         Micro Fission Core
         Light Particle Reactor
         Light Particle Reactor
         Light Particle Reactor
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
      Advanced ECM Suite
               Gamma Rifle
       Compact Tesla Bomb Launcher
               Rocket Launcher
               Remote Datajack
               Powered Hammer
[Rating: 123]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Advanced Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Compact Tesla Bomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   2   .   .   
  Utility                  10   | .   .   .   .   2   2   2   .   2   2   
  Weapon                   2    | .   .   .   2   .   .   .   .   .   .   
Parts Attached             131  | 7   6   2   10  22  10  15  8   .   51  
  Power                    15   | 1   1   1   .   2   1   2   1   .   6   
    Engine                 3    | 1   1   .   .   .   .   1   .   .   .   
    Core                   6    | .   .   1   .   2   1   1   1   .   .   
    Reactor                6    | .   .   .   .   .   .   .   .   .   6   
  Propulsion               24   | 2   2   .   1   1   1   .   1   .   16  
    Treads                 7    | .   .   .   .   .   .   .   .   .   7   
    Leg                    7    | 2   .   .   .   .   .   .   .   .   5   
    Wheel                  7    | .   2   .   1   1   1   .   1   .   1   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  25   | 2   .   .   1   6   4   2   1   .   9   
    Device                 11   | .   .   .   .   2   2   1   .   .   6   
    Storage                5    | 2   .   .   1   2   .   .   .   .   .   
    Processor              5    | .   .   .   .   2   1   1   1   .   .   
    Hackware               3    | .   .   .   .   .   1   .   .   .   2   
    Protection             1    | .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   3   1   8   13  4   11  5   .   20  
    Energy Gun             8    | .   .   .   3   .   1   1   1   .   2   
    Energy Cannon          4    | .   .   .   .   2   .   .   .   .   2   
    Ballistic Gun          25   | 2   3   .   1   3   1   7   1   .   7   
    Ballistic Cannon       10   | .   .   1   2   4   .   .   .   .   3   
    Launcher               6    | .   .   .   .   1   .   .   1   .   4   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          13   | .   .   .   1   3   2   3   2   .   2   
    Slashing Weapon        1    | .   .   .   1   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   .   4   
Parts Lost                 47   | .   2   .   .   4   .   1   1   .   39  
  Power                    3    | .   .   .   .   .   .   .   .   .   3   
  Propulsion               10   | .   1   .   .   1   .   .   .   .   8   
  Utility                  13   | .   .   .   .   1   .   .   .   .   12  
  Weapon                   21   | .   1   .   .   2   .   1   1   .   16  
  Highest Loss Streak      20   | .   1   .   .   1   .   1   1   .   20  
Average Slot Usage (%)     90   | .   97  100 99  96  95  92  87  78  80  
  Engine                   1    | .   14  1   .   .   .   .   1   .   .   
  Core                     5    | .   .   12  11  9   7   5   3   5   1   
  Treads                   1    | .   .   .   .   .   .   .   .   .   7   
  Leg                      1    | .   23  .   .   .   .   .   .   .   .   
  Wheel                    9    | .   3   28  22  17  10  6   11  10  3   
  Device                   13   | .   .   .   .   4   14  20  17  15  15  
  Storage                  14   | .   28  28  22  18  15  13  11  10  8   
  Processor                10   | .   .   .   .   11  7   13  14  15  13  
  Hackware                 3    | .   .   .   .   .   7   6   1   .   6   
  Energy Gun               3    | .   .   .   29  9   .   2   1   .   .   
  Energy Cannon            2    | .   .   .   .   8   7   4   .   .   .   
  Ballistic Gun            12   | .   26  14  2   5   15  14  16  15  8   
  Ballistic Cannon         2    | .   .   14  6   8   .   .   .   .   3   
  Impact Weapon            2    | .   .   .   3   2   6   3   4   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 17  17  17  28  56  58  67  67  59  92  
  Greatest Support         122  | 20  32  32  32  28  28  28  56  56  122 
  Greatest Overweight (x)  27   | 3   1   .   .   4   2   2   1   1   27  
  Average Overweight (x)   1    | .   .   .   .   .   1   2   1   1   1   
Largest Inventory Capacity 16   | 8   8   8   10  16  16  16  16  16  16  
  Average Capacity         14   | 6   8   8   8   14  16  16  16  16  15  
  Most Carried             16   | 6   8   8   9   16  16  16  15  15  16  
  Average Carried          13   | 2   6   7   7   12  15  15  14  14  14  
  Final Capacity           16   | 8   8   8   10  16  16  16  16  16  16  
  Final Carried            16   | 6   8   8   9   16  16  16  14  15  16  

 Class Distribution 
--------------------
 32% | Assassin
 26% | Mutant
 10% | Skirmisher
  9% | Gunner
  8% | Hacker-Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Gunner | -9/Materials
        Gunner | -8/Materials
        Mutant | -7/Factory
      Assassin | -6/Factory
      Assassin | -5/Factory
      Assassin | -4/Factory
 Hacker-Gunner | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           3146 | 282  168  142  141  535  .    363  64   39   1412 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            4126 | 111  168  158  309  1051 115  376  64   39   1735 
  Parts                    205  | 8    6    8    22   62   5    9    5    .    80   
Haulers Intercepted        5    | .    .    .    1    2    1    1    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  55   | .   5   4   5   17  1   5   1   .   17  
  Guns                     27   | .   5   1   5   5   1   3   .   .   7   
  Cannons                  20   | .   .   3   .   11  .   1   .   .   5   
  AOE                      6    | .   .   .   .   1   .   .   1   .   4   
Classes Destroyed          13   | 2   2   .   2   5   .   1   .   .   1   
  Worker                   6    | .   .   .   .   1   .   1   .   2   2   
  Builder                  7    | .   .   .   .   5   .   .   .   .   2   
  Tunneler                 5    | 1   .   .   1   .   .   .   .   .   3   
  Hauler                   5    | .   .   .   1   2   1   1   .   .   .   
  Recycler                 7    | 1   .   .   .   1   .   .   .   .   5   
  Operator                 1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  10   | .   2   .   1   4   .   .   .   .   3   
  Grunt                    24   | .   3   4   2   7   .   4   .   .   4   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   .   
  Sentry                   9    | .   .   .   2   4   1   .   1   .   1   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   4   
  Programmer               6    | .   .   .   .   .   .   1   .   .   5   
Best Kill Streak           6    | 2   2   2   4   6   1   2   1   1   6   
  Combat Bots Only         4    | .   2   2   3   4   1   1   1   .   3   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   1   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               10180 | .    491  190  17   899  177  739  633  204  6830 
  Core                     1780  | .    87   104  .    61   .    147  73   .    1308 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85    | 100  .    23   100  88   100  82   92   100  .    
Volleys Fired              229   | 2    34   15   9    47   5    35   3    1    78   
  Largest                  4     | 2    2    2    4    4    4    4    4    3    4    
  Hottest                  286   | 40   40   55   165  224  204  218  156  91   286  
Shots Fired                622   | 4    66   30   36   147  20   100  6    3    210  
  Gun                      408   | 4    66   15   27   66   15   81   5    3    126  
  Cannon                   195   | .    .    15   9    78   5    19   .    .    69   
  Launcher                 19    | .    .    .    .    3    .    .    1    .    15   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  435   | 4    66   30   9    75   10   66   3    3    169  
  Thermal                  104   | .    .    .    .    38   10   34   .    .    22   
  Explosive                3     | .    .    .    .    .    .    .    1    .    2    
  Electromagnetic          80    | .    .    .    27   34   .    .    2    .    17   
  Robot Hit Streak         13    | 3    10   9    6    8    13   11   3    2    12   
  Robot Miss Streak        7     | .    4    4    3    7    1    4    1    1    4    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           352   | 3    35   16   19   66   17   52   4    5    135  
  Core Hits                152   | 2    11   9    12   37   4    20   3    .    54   
  Critical Hits            14    | .    1    .    .    4    1    2    .    .    6    
  Critical Kills           4     | .    .    .    .    3    .    .    .    .    1    
  Critical Parts Destroyed 10    | .    1    .    .    1    1    2    .    .    5    
Melee Attacks              174   | .    .    .    15   33   31   41   29   7    18   
  Impact                   170   | .    .    .    11   33   31   41   29   7    18   
  Slashing                 4     | .    .    .    4    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            10    | .    .    .    .    1    1    .    .    2    6    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9147  | 40   434  206  312  1306 491  1238 89   340  4691 
  Guns                     4815  | 40   434  62   256  440  317  1018 68   71   2109 
  Cannons                  2246  | .    .    144  50   680  84   158  .    .    1130 
  Explosions               881   | .    .    .    .    123  .    62   21   .    675  
  Melee                    1199  | .    .    .    .    63   90   .    .    269  777  
  Ramming                  6     | .    .    .    6    .    .    .    .    .    .    
  Kinetic                  4993  | 40   434  206  50   575  169  757  47   71   2644 
  Thermal                  1516  | .    .    .    .    354  232  419  .    .    511  
  Explosive                252   | .    .    .    .    .    .    62   21   .    169  
  Electromagnetic          1181  | .    .    .    256  314  .    .    21   .    590  
  Impact                   1199  | .    .    .    .    63   90   .    .    269  777  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    1    1    3    .    28   
  Average Corruption       3     | .    .    .    .    .    1    1    2    .    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  46    | .    .    .    .    .    .    3    11   .    32   
    Message Errors         4     | .    .    .    .    .    .    .    1    .    3    
    Matter Fused           8     | .    .    .    .    .    .    .    5    .    3    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    2    .    2    
    Energy Discharges      9     | .    .    .    .    .    .    1    3    .    5    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    3    
    Data Loss (minor)      2     | .    .    .    .    .    .    1    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       13    | .    .    .    .    .    .    1    .    .    12   
    Weapon Failures        2     | .    .    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            744   | .    .    .    .    50   70   .    .    156  468  
  Projectiles              104   | .    .    .    .    .    .    .    .    .    104  
  Explosions               34    | .    .    .    .    7    .    .    .    .    27   
  Melee                    606   | .    .    .    .    43   70   .    .    156  337  
Knockbacks                 23    | .    .    2    .    3    .    .    .    2    16   
  Impact                   8     | .    .    .    .    1    .    .    .    2    5    
  Kinetic                  14    | .    .    2    .    2    .    .    .    .    10   
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      287   | .    .    .    3    18   .    95   20   .    151  
  Shots                    12    | .    .    .    .    1    .    2    1    .    8    
  Rammed                   1     | .    .    .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    .    .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        407   | .    12   81   303  407  84   48   192  .    253  
  Average Temperature      88    | .    5    34   142  116  41   15   108  .    56   
  Received Heat Transfer   1521  | .    228  105  9    324  42   270  45   36   462  
  Effects                  5     | .    .    .    .    5    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    
  Parts Fried              17    | .    .    .    1    1    1    .    .    1    13   
  Impact Corruptions       20    | .    .    .    .    2    1    .    .    5    12   
Robots Melted              1     | .    .    .    .    .    .    1    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    
  Parts Melted             1     | .    .    .    .    .    1    .    .    .    .    
  Heat Transferred         2381  | .    .    .    .    605  473  859  .    .    444  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    1    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Peak Influence             512  | 10  111 143 343 489 106 512 342 124 237 
  Average Influence        165  | 2   62  129 180 254 60  263 229 89  94  
Maximum Alert Level        2    | .   .   .   1   2   .   2   1   .   1   
  Low Security (%)         89   | 100 100 100 44  40  100 35  43  100 92  
  Level 1                  9    | .   .   .   55  45  .   20  56  .   7   
  Level 2                  1    | .   .   .   .   14  .   44  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   .   .   1   6   1   4   1   2   5   
  Investigation            3    | .   .   .   .   1   .   1   .   1   .   
  Extermination            4    | .   .   .   .   .   .   1   .   1   2   
  Reinforcement            8    | .   .   .   1   1   .   2   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   4   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   1   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Distress Signals           7    | .   .   .   2   4   .   .   .   .   1   
Communications Jammed      34   | .   .   .   .   .   .   1   .   .   33  
  Distress Signals         34   | .   .   .   .   .   .   1   .   .   33  
Times Spotted              108  | .   7   4   10  25  4   16  3   3   36  
  Peak Tracking Total      8    | .   3   2   4   5   2   4   1   3   8   
  Tactical Retreats        9    | .   .   .   .   .   .   6   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            5    | .   1   .   .   .   .   1   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          17   | .   .   .   .   3   .   11  .   .   3   
  Max in Single Turn       4    | .   .   .   .   1   .   4   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          18   | .   1   .   1   4   3   3   2   2   2   
  Terminals                13   | .   1   .   1   3   1   1   2   2   2   
  Fabricators              3    | .   .   .   .   .   1   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   2   .   2   11  5   9   7   6   3   
  Successful               21   | .   .   .   1   8   2   5   3   2   .   
  Failed                   24   | .   2   .   1   3   3   4   4   4   3   
    Catastrophic           1    | .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   .   2   7   4   1   3   4   3   
  Terminals                36   | .   2   .   2   10  3   3   7   6   3   
  Fabricators              7    | .   .   .   .   .   1   6   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   .   4   .   1   2   2   .   
  Record                   5    | .   .   .   .   1   .   .   2   2   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   2   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   .   
  Build                    3    | .   .   .   .   .   .   3   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   1   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         29   | .   2   .   3   6   6   2   4   4   2   
  Terminals                7    | .   .   .   1   3   1   1   1   .   .   
    Botnet                 7    | .   .   .   1   3   1   1   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   1   1   1   2   2   2   1   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Matter                 468  | .   .   .   .   .   .   468 .   .   .   
    Time                   234  | .   .   .   .   .   .   234 .   .   .   
  Total Part Build Rating  14   | .   .   .   .   .   .   14  .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   2   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  24  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   13  16  .   .   .   .   .   
  Total Damage             285  | .   .   .   155 130 .   .   .   .   .   
  Kills                    4    | .   .   .   4   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5889 | 84   380  234  245  632  611  1378 709  351  1265 
Spaces Moved               3152 | 53   221  184  158  330  434  756  242  240  534  
  Core                     21   | 12   .    .    .    .    .    .    .    .    9    
  Treads                   249  | .    .    .    .    .    .    .    .    .    249  
  Legs                     236  | 41   178  .    .    .    .    .    .    .    17   
  Wheels                   2642 | .    43   184  158  330  434  756  242  240  255  
  Hover                    4    | .    .    .    .    .    .    .    .    .    4    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  95   95   105  120  110  110  110  
  Average Speed            117  | 116  116  100  95   102  108  120  110  110  148  
  Slowest Speed            1400 | 200  150  100  100  130  120  120  110  110  1400 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       18   | 4    31   41   21   32   11   16   7    7    13   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 82   | .    .    .    7    10   16   27   19   3    .    
Terrain Destroyed          232  | .    .    .    7    23   16   98   29   3    56   
  Melee                    77   | .    .    .    7    10   16   22   19   3    .    
  Projectile               70   | .    .    .    .    9    .    14   .    .    47   
  AOE                      85   | .    .    .    .    4    .    62   10   .    9    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      4610 | 67   278  207  205  465  501  1101 643  316  827  
  Wait                     807  | .    13   4    2    7    .    235  357  68   121  
  Move                     3143 | 52   220  183  157  329  433  755  241  239  534  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 6    4    1    6    17   9    9    2    1    14   
  Fast Attach              37   | 7    3    1    .    3    4    1    2    .    16   
  Attach                   40   | .    3    .    3    5    2    3    3    .    21   
  Detach                   1    | .    1    .    .    .    .    .    .    .    .    
  Swap                     54   | .    .    1    7    14   4    11   3    .    14   
  Drop                     55   | .    .    2    5    10   13   11   3    .    11   
  Fire                     229  | 2    34   15   9    47   5    35   3    1    78   
  Melee                    174  | .    .    .    15   33   31   41   29   7    18   
  Ram                      1    | .    .    .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-3/Research

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Discovered new exit (range 9)
  465 | -10/Materials | Entered Mines
  468 | -10/Mines     | Core integrity fell below 50%
  654 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  684 | -10/Mines     | Discovered new exit (range 8)
  699 | -10/Mines     | Entered Materials
  699 | -9/Materials  | Accompanied by 3 allies
  699 | -9/Materials  | Evolved 2 slots: Weapon x2
  926 | -9/Materials  | Discovered new exit (range 9)
  944 | -9/Materials  | Entered another Materials area
  944 | -8/Materials  | Accompanied by 2 allies
  944 | -8/Materials  | Evolved 2 slots: Utility x2
 1098 | -8/Materials  | Garrison activated, responded to threat
 1243 | -8/Materials  | Garrison activated, responded to threat
 1545 | -8/Materials  | Discovered new exit (range 16)
 1576 | -8/Materials  | Entered Factory
 1576 | -7/Factory    | Evolved 2 slots: Utility x2
 2137 | -7/Factory    | Discovered new exit (range 13)
 2149 | -7/Factory    | Identified exit to Factory
 2167 | -7/Factory    | Garrison activated, responded to threat
 2187 | -7/Factory    | Entered another Factory area
 2187 | -6/Factory    | Evolved 2 slots: Utility x2
 2443 | -6/Factory    | Fabricated Railgun (x2)
 2680 | -6/Factory    | Local fabrication network quarantined
 2925 | -6/Factory    | Build established: Assassin
 3482 | -6/Factory    | Discovered new exit (range 20)
 3505 | -6/Factory    | Identified exit to Factory
 3565 | -6/Factory    | Entered another Factory area
 3565 | -5/Factory    | Evolved 2 slots: Propulsion x2
 3736 | -5/Factory    | Crushed by falling debris
 4261 | -5/Factory    | Discovered new exit (range 12)
 4273 | -5/Factory    | Identified exit to Factory
 4274 | -5/Factory    | Entered another Factory area
 4274 | -4/Factory    | Spotted B-86 Titan
 4274 | -4/Factory    | Evolved 2 slots: Utility x2
 4342 | -4/Factory    | Discovered new exit (range 13)
 4619 | -4/Factory    | Identified exit to Research
 4625 | -4/Factory    | Entered Research
 4625 | -3/Research   | Evolved 2 slots: Utility x2
 4859 | -3/Research   | Found Prototype Hackware
 4859 | -3/Research   | Identified Exp. Hacking Suite
 5058 | -3/Research   | Found Prototype Launcher
 5059 | -3/Research   | Lost 4 parts (2n1u1w)
 5117 | -3/Research   | Identified Com. Tesla Bomb Launcher
 5154 | -3/Research   | Lost 4 parts (1u3w)
 5373 | -3/Research   | Lost 3 parts (2u1w)
 5455 | -3/Research   | Build established: Hacker-Gunner
 5745 | -3/Research   | Lost 5 parts (1p1u3w)
 5791 | -3/Research   | System corruption reached 10%
 5849 | -3/Research   | Core integrity fell below 50%
 5880 | -3/Research   | Core integrity fell below 20%
 5890 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05877_ Lgt. Particle Reactor destroyed.
05877_ P-80 Master resets P-80 Master, system corruption cleaned.
05878_ U-05 Engineer builds a Wall.
05878_ R-10 Processor collects Flexi-carbon Leg.
05880_ U-05 Engineer builds a Wall.
05881_ Powered Hammer destroyed.
05882_ System corrupted: Heat flow error (+299).
05882_ U-05 Engineer builds a Wall.
05882_ R-10 Processor collects Plasma Rifle.
05882_ R-10 Processor collects Xenon Bombardment Thruster.
05885_ U-05 Engineer lays Concrete.
05886_ U-05 Engineer builds a Wall.
05886_ R-10 Processor collects Adv. Heat Sink.
05886_ U-05 Engineer lays Concrete.
05887_ U-05 Engineer builds a Wall.
05887_ U-05 Engineer lays Concrete.
05888_ Hacking Suite destroyed.
05888_ P-80 Master resets R-10 Processor, system corruption cleaned.
05888_ U-05 Engineer lays Concrete. <x2>
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ????????????????#  """"   /    +        "    #???? |
|   ??????????????#% """""  #=   #        #    #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          25
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              8
Armor Coverage             150
Weapon Cycling             15
Evasion (%)                41
Melee Accuracy             8
Armor Integrity Analysis   33
Recoil Reduction           4
Particle Charging          20
Kinecelleration            40
Offensive Hacking          26

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Railgun | x2 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Just Browsing
No Signal
Respectable Loadout
Safety First

 Challenges 
------------
None

 Game 
------
Seed              GreatAlertAirjet
  Manual?         0
Play Time         01:36:39
  Cumulative      23.4 hours
  Start           2019.11.28 @ 02:03:32
  End             2019.12.03 @ 21:08:28
Sessions          11
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          26
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87bd9cfa-1518-4d11-ac14-65749dc2cebb