Cogmind - Beta 10.1 @@@ ROGUE MODE // 2021.04.13 @ 02:57:54

Player: Farfid

Result: Destroyed by H-88 Terminator with KE Penetrator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (311)     1555
Value Destroyed (14287)    14287
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (5590)               5590
              TOTAL SCORE: 29792

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    2462
Follower Combat Kills      2362
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -334

 Cogmind 
---------
Core Integrity             0/1600
Matter                     266/300
Energy                     83/100
System Corruption          27%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -1/Command

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (8) ---
                    (None)
>               --- UTILITY (11) -----
       Advanced Targeting Computer
       Advanced Targeting Computer
>               --- WEAPON (4) -------
                KE Penetrator
>               --- INVENTORY (4) ----
  High-capacity Matter Pod (200)
       Advanced Overload Amplifier
       Advanced Drone Bay (2/2)

 Peak State 
------------
>               --- POWER ------------
                Particle Reactor
                Particle Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
                Myomer Leg
        Zionite Composite Leg II
        Zionite Composite Leg II
                Biometal Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
          Small Battery
       Advanced Visual Processing Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Cloaking Device
   Experimental Focal Shield
       Improved System Restoration Module
>               --- WEAPON -----------
                Quantum Rifle
                Quantum Rifle
                Railgun
                Railgun
>               --- INVENTORY --------
                Quantum Reactor
       Advanced Heavy Treads
  High-capacity Storage Unit
  High-capacity Matter Pod
       Advanced Targeting Computer
       Advanced Overload Amplifier
       Advanced Drone Bay
                Variable Charge Gun
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
                KE Penetrator
                Hardcell Cannon
          Heavy Rocket Launcher
                Fusion Bomb Launcher
                Chainsword
[Rating: 166]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Particle Reactor
Propulsion                 Wheel
  Treads                   Armored Treads
  Leg                      Biometal Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Machine Gun
  Energy Gun               Phase Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   2   2   2   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   1   1   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   .   2   1   1   1   1   .   
  Weapon                   2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             385  | 8   2   1   .   3   33  28  13  2   7   22  23  16  10  35  23  142 17  
  Power                    38   | 1   .   .   .   1   4   2   2   .   1   1   3   2   2   .   3   16  .   
    Engine                 16   | 1   .   .   .   1   2   2   1   .   1   1   3   1   .   .   1   2   .   
    Core                   8    | .   .   .   .   .   2   .   1   .   .   .   .   1   1   .   1   2   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   12  .   
  Propulsion               87   | 4   .   1   .   2   4   8   2   .   .   2   6   3   3   9   7   30  6   
    Treads                 21   | 2   .   .   .   1   1   .   .   .   .   1   1   .   1   3   2   8   1   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   
    Wheel                  52   | 2   .   1   .   1   3   6   2   .   .   1   4   3   2   5   5   14  3   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   
  Utility                  113  | 1   2   .   .   .   7   7   3   2   5   15  5   8   3   10  4   40  1   
    Device                 69   | .   .   .   .   .   4   3   2   1   3   12  1   3   3   7   3   27  .   
    Storage                9    | 1   1   .   .   .   1   .   .   .   .   .   2   1   .   .   .   3   .   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   5   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Protection             25   | .   1   .   .   .   1   4   1   .   1   3   2   4   .   1   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   147  | 2   .   .   .   .   18  11  6   .   1   4   9   3   2   16  9   56  10  
    Energy Gun             58   | .   .   .   .   .   5   1   2   .   1   1   4   1   1   8   1   31  2   
    Energy Cannon          3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          74   | 2   .   .   .   .   12  9   4   .   .   3   3   1   1   7   8   21  3   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
    Launcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  23   | .   .   .   .   .   4   4   .   .   2   1   2   .   .   4   .   6   .   
Parts Lost                 153  | .   .   1   .   2   11  2   2   .   .   .   3   2   2   14  8   72  34  
  Power                    14   | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   9   3   
  Propulsion               46   | .   .   1   .   1   3   1   .   .   .   .   1   2   1   4   4   21  7   
  Utility                  34   | .   .   .   .   .   2   .   1   .   .   .   .   .   .   3   1   17  10  
  Weapon                   59   | .   .   .   .   .   5   1   1   .   .   .   2   .   1   7   3   25  14  
  Highest Loss Streak      33   | .   .   1   .   1   8   1   2   .   .   .   2   1   2   7   6   19  33  
Average Slot Usage (%)     88   | .   93  89  100 96  94  95  93  100 88  73  99  92  89  83  86  79  93  
  Engine                   4    | .   14  14  14  11  3   4   3   7   7   7   12  6   2   .   .   .   .   
  Core                     2    | .   .   .   .   .   5   2   2   .   .   .   .   4   5   9   5   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   6   7   
  Treads                   4    | .   .   .   .   4   3   .   .   .   .   5   13  9   5   4   8   4   5   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  15  
  Wheel                    15   | .   28  18  28  23  22  18  17  23  23  16  12  12  18  14  10  6   5   
  Device                   12   | .   .   .   .   .   10  11  15  14  11  7   13  16  13  17  24  13  19  
  Storage                  12   | .   14  14  14  14  10  15  15  15  15  15  13  11  10  9   8   9   12  
  Processor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   11  12  
  Hackware                 1    | .   .   .   .   .   8   2   .   .   3   3   .   .   .   .   .   .   .   
  Protection               5    | .   7   14  14  14  2   6   6   7   6   4   5   5   10  5   .   1   .   
  Energy Gun               4    | .   .   .   .   .   1   .   8   7   7   6   6   6   4   6   3   5   2   
  Ballistic Gun            15   | .   28  28  28  28  24  29  21  23  12  3   19  11  11  11  12  10  11  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 13  26  26  26  26  66  83  81  80  102 87  96  116 118 112 111 133 126 
  Greatest Support         167  | 26  26  26  26  32  42  42  40  32  32  32  28  48  52  70  40  167 139 
  Greatest Overweight (x)  9    | 2   .   2   .   1   1   3   2   2   3   7   7   6   4   5   5   9   5   
  Average Overweight (x)   1    | .   .   1   .   .   .   1   1   2   2   2   3   2   2   1   2   1   .   
Largest Inventory Capacity 24   | 6   10  10  10  10  18  18  18  18  18  18  18  18  18  18  18  24  18  
  Average Capacity         16   | 4   7   10  10  10  11  18  18  18  18  18  18  18  18  18  18  18  17  
  Most Carried             18   | 4   7   10  10  10  16  18  18  18  18  18  18  18  18  18  18  18  18  
  Average Carried          15   | 2   3   8   9   9   9   17  17  17  17  16  16  17  16  17  17  16  17  
  Final Capacity           18   | 6   10  10  10  10  18  18  18  18  18  18  18  18  18  18  18  18  4   
  Final Carried            18   | 2   7   9   10  10  15  18  17  18  18  15  18  13  18  16  18  18  4   

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 15% | Scavenger-Gunner
  9% | Tank
  8% | Scavenger-Mutant
  7% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Lower Caves
       Scavenger-Tank | -7/Zion
                 Tank | -6/Proximity Caves
       Scavenger-Tank | -6/Factory
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -3/Research
       Scavenger-Tank | -2/Research
     Scavenger-Gunner | -1/Access
     Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Matter Collected           13469 | 240  168  77   18   121  696  919  806  146  88   1390 701  1355 546  1173 1356 3169 500  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            16780 | .    310  159  .    221  932  1163 763  132  .    579  713  1198 548  2101 1596 4547 1818 
  Parts                    824   | .    26   14   .    9    90   68   42   2    .    21   32   31   21   104  93   223  48   
Haulers Intercepted        8     | .    1    .    .    .    2    1    .    .    .    .    .    .    1    3    .    .    .    
Recyclers Shooed           20    | .    .    1    .    1    2    1    .    .    .    .    3    2    3    2    2    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      58    | .    .    .    .    .    .    .    29   1    .    28   .    .    .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    7    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Combat Hostiles Destroyed  245  | .   8   3   .   3   32  16  17  2   .   13  7   12  7   22  20  58  25  
  Guns                     216  | .   8   3   .   3   32  16  17  2   .   13  7   8   5   20  20  52  10  
  Cannons                  7    | .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   .   2   
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   13  
Classes Destroyed          17   | .   5   1   .   .   1   4   2   .   .   .   .   .   .   1   .   .   3   
  Worker                   17   | .   .   .   .   .   .   4   .   .   .   .   .   1   .   2   2   5   3   
  Builder                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   .   
  Tunneler                 4    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   
  Hauler                   8    | .   1   .   .   .   2   1   .   .   .   .   .   .   1   3   .   .   .   
  Recycler                 17   | .   1   1   .   1   .   2   .   .   .   .   4   4   1   .   1   1   1   
  Minesweeper              2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  11   | .   1   .   .   .   1   1   .   .   .   .   .   1   .   3   2   2   .   
  Swarmer                  73   | .   6   3   .   .   24  .   8   .   .   7   3   2   2   1   7   4   6   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    65   | .   2   .   .   3   4   6   4   1   .   3   .   7   .   4   7   9   15  
  Brawler                  4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   
  Duelist                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   
  Sentry                   27   | .   .   .   .   .   4   3   1   .   .   1   3   1   3   3   1   7   .   
  Hunter                   23   | .   .   .   .   .   .   2   .   1   .   1   .   .   .   4   .   15  .   
  Programmer               46   | .   .   .   .   .   .   4   .   .   .   .   1   2   2   8   5   23  1   
  Thug                     3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           24   | .   4   3   .   2   8   6   4   1   .   4   4   4   3   4   8   8   24  
  Combat Bots Only         22   | .   3   3   .   1   8   3   4   1   .   4   3   4   3   4   4   6   22  
Max Kills in Single Turn   14   | .   2   1   .   1   2   2   2   1   .   1   1   2   2   2   2   2   14  
  Gunslinging              1    | .   1   .   .   .   1   .   1   .   .   .   .   .   1   .   1   1   .   
  Exploded                 13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Res   Res   Acc   Com   
Damage Taken               27067 | .     208   107   .     287   1066  823   1097  88    .     926   595   857   581   3613  1654  10180 4985  
  Core                     2531  | .     66    7     .     55    151   16    41    .     .     50    80    19    .     355   72    868   751   
  Absorbed by Shields      1066  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     548   518   .     
Core Remaining (%)         84    | 100   .     .     .     48    72    .     .     .     .     84    90    98    100   72    95    .     .     
Volleys Fired              743   | .     18    15    .     16    62    44    35    7     1     22    33    45    25    103   62    220   35    
  Largest                  4     | .     2     2     .     2     3     4     4     4     1     1     4     4     4     4     4     4     4     
  Hottest                  253   | .     40    40    .     40    105   112   157   140   250   250   213   215   215   221   210   253   225   
Shots Fired                2329  | .     36    30    .     32    183   170   126   28    1     22    105   162   84    356   242   644   108   
  Gun                      2255  | .     36    30    .     32    183   170   126   28    1     22    105   131   67    356   242   635   91    
  Cannon                   63    | .     .     .     .     .     .     .     .     .     .     .     .     31    17    .     .     .     15    
  Launcher                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     2     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1642  | .     36    30    .     32    166   170   97    21    .     .     69    81    52    221   196   384   87    
  Thermal                  529   | .     .     .     .     .     17    .     5     7     1     22    36    81    32    96    14    199   19    
  Explosive                11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     2     
  Electromagnetic          147   | .     .     .     .     .     .     .     24    .     .     .     .     .     .     39    32    52    .     
  Robot Hit Streak         24    | .     7     13    .     7     9     10    15    6     .     5     9     18    9     15    13    24    21    
  Robot Miss Streak        17    | .     2     2     .     3     12    9     17    4     .     16    6     6     5     4     4     6     2     
  Penetration Max          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     1     
  Secondary Targets        34    | .     3     1     .     .     4     .     6     .     .     .     1     2     1     5     3     8     .     
    Max Gunslinging Chain  2     | .     1     1     .     .     1     .     2     .     .     .     1     1     1     1     1     1     .     
Shots Hit Robots           1522  | .     24    20    .     24    114   148   94    19    .     18    63    102   47    227   139   414   69    
  Core Hits                773   | .     16    8     .     10    69    111   58    7     .     28    30    40    19    75    59    160   83    
  Critical Hits            62    | .     1     .     .     1     .     .     .     1     .     .     .     2     .     8     25    16    8     
  Critical Kills           33    | .     1     .     .     .     .     .     .     1     .     .     .     .     .     4     14    7     6     
  Critical Parts Destroyed 27    | .     .     .     .     1     .     .     .     .     .     .     .     2     .     3     11    8     2     
Melee Attacks              3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 3     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     1     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           37011 | .     277   261   .     319   1203  1977  1308  261   .     1171  1321  2399  1301  5559  2663  11572 5419  
  Guns                     31445 | .     277   261   .     319   1203  1836  1308  261   .     1171  1243  1797  946   5411  2663  10706 2043  
  Cannons                  1319  | .     .     .     .     .     .     .     .     .     .     .     .     602   355   .     .     .     362   
  Explosions               4247  | .     .     .     .     .     .     141   .     .     .     .     78    .     .     148   .     866   3014  
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  20022 | .     277   261   .     319   1042  1836  976   177   .     .     667   941   688   3112  2017  5720  1989  
  Thermal                  10560 | .     .     .     .     .     161   141   68    84    .     1171  576   1458  613   1670  187   4015  416   
  Explosive                3958  | .     .     .     .     .     .     .     .     .     .     .     78    .     .     .     .     866   3014  
  Electromagnetic          2471  | .     .     .     .     .     .     .     264   .     .     .     .     .     .     777   459   971   .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         31    | .     .     .     .     .     .     5     5     5     5     .     .     1     3     12    6     31    31    
  Average Corruption       10    | .     .     .     .     .     .     2     5     5     5     .     .     1     2     3     4     18    28    
  Corruption Purged        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     4     
  Effects                  423   | .     .     .     .     .     .     16    24    18    1     .     .     1     2     32    19    247   63    
    Message Errors         60    | .     .     .     .     .     .     3     6     2     1     .     .     1     .     6     1     33    7     
    Matter Fused           48    | .     .     .     .     .     .     2     4     7     .     .     .     .     1     4     2     25    3     
    Heat Flow Errors       21    | .     .     .     .     .     .     3     3     .     .     .     .     .     .     2     4     7     2     
    Energy Discharges      23    | .     .     .     .     .     .     2     1     3     .     .     .     .     .     1     1     14    1     
    Parts Rejected         5     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     3     .     
    Data Loss (minor)      25    | .     .     .     .     .     .     2     1     2     .     .     .     .     1     1     1     15    2     
    Data Loss (major)      6     | .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     3     1     
    Misfires               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
    Alerts                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Misdirections          21    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    4     
    Targeting Errors       170   | .     .     .     .     .     .     2     6     3     .     .     .     .     .     15    7     104   33    
    Weapon Failures        38    | .     .     .     .     .     .     2     1     .     .     .     .     .     .     3     2     22    8     
Overload Shots             5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Overflow Damage            113   | .     .     .     .     .     .     .     .     .     .     .     .     22    .     13    .     .     78    
  Projectiles              22    | .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     
  Explosions               91    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     78    
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Secondary                1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Self-Inflicted Damage      113   | .     .     .     .     .     .     19    .     .     .     .     .     .     .     .     .     .     94    
  Shots                    2     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        344   | .     .     6     .     6     257   205   250   85    148   344   198   198   39    250   209   246   147   
  Average Temperature      63    | .     .     6     .     3     59    35    67    42    81    112   71    82    15    48    112   39    40    
  Received Heat Transfer   2715  | .     30    .     .     159   261   156   327   18    .     225   96    210   36    213   90    444   450   
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     .     
  Combat Hostiles          5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
  Parts Fried              21    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     7     10    1     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     
  Parts Melted             44    | .     .     .     .     .     .     .     .     1     .     5     2     8     3     4     .     19    2     
  Heat Transferred         16291 | .     .     .     .     .     370   100   148   185   .     1775  1325  2935  1148  2311  259   5143  592   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Peak Influence             2606 | .    235  103  .    70   581  498  .    .    .    .    216  269  421  483  572  757  2606 
  Initial                  471  | .    .    33   .    .    .    65   .    .    .    .    24   101  79   155  245  283  471  
  Average                  307  | .    87   95   .    33   264  264  .    .    .    .    95   198  252  325  358  403  1252 
Maximum Alert Level        5    | .    1    .    .    .    2    2    .    .    .    .    1    1    2    2    2    3    5    
  Low Security (%)         31   | 100  91   100  .    100  44   48   .    .    .    .    88   40   14   11   1    2    .    
  Level 1                  44   | .    8    .    .    .    31   12   .    .    .    .    11   59   78   71   78   56   .    
  Level 2                  20   | .    .    .    .    .    23   38   .    .    .    .    .    .    7    16   20   36   27   
  Level 3                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    14   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          53   | .    .    .    .    .    1    9    .    .    .    .    3    5    5    4    4    14   8    
  Investigation            3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    
  Extermination            20   | .    .    .    .    .    .    3    .    .    .    .    2    1    1    3    1    8    1    
  Reinforcement            11   | .    .    .    .    .    1    2    .    .    .    .    1    1    1    .    .    2    3    
  Assault                  5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
  Garrison                 14   | .    .    .    .    .    .    3    .    .    .    .    .    3    3    .    1    4    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Distress Signals           16   | .   .   .   .   .   .   2   .   .   .   .   .   2   1   2   3   .   6   
Communications Jammed      34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  22  .   
  Distress Signals         31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  19  .   
Times Spotted              461  | .   10  3   .   4   42  22  21  5   .   22  11  25  13  38  38  83  124 
  Peak Tracking Total      89   | .   4   3   .   3   8   3   7   3   .   4   3   5   3   6   8   6   89  
  Tactical Retreats        30   | .   .   .   .   1   3   2   2   .   .   2   .   5   .   3   4   6   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Traps Triggered            12   | .   .   .   .   .   .   4   .   .   .   .   2   2   .   .   2   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Machines Disabled          26   | .   .   .   .   .   .   16  .   .   .   1   5   1   .   .   .   2   1   
  Max in Single Turn       12   | .   .   .   .   .   .   12  .   .   .   1   2   1   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Machines Accessed          32   | .   3   .   .   1   5   8   .   1   .   1   5   2   2   1   1   2   .   
  Terminals                10   | .   3   .   .   1   2   3   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   
  Repair Stations          6    | .   .   .   .   .   2   1   .   .   .   .   3   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   
  Garrison Access          3    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                57   | .   4   .   .   2   12  14  .   1   .   1   10  4   4   2   1   2   .   
  Successful               33   | .   4   .   .   1   6   8   .   1   .   1   6   2   2   1   1   .   .   
  Failed                   24   | .   .   .   .   1   6   6   .   .   .   .   4   2   2   1   .   2   .   
    Catastrophic           4    | .   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   60   | .   3   .   .   1   3   1   .   .   .   .   17  2   7   2   3   4   17  
  Terminals                17   | .   4   .   .   2   6   4   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              6    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   2   .   
  Repair Stations          10   | .   .   .   .   .   4   1   .   .   .   .   5   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   
  Scanalyzers              13   | .   .   .   .   .   .   6   .   .   .   .   3   .   3   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   2   1   .   .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   .   1   2   .   .   1   .   1   .   .   .   .   .   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
  Scan Component           4    | .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Retrieve Matter          3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 10   | .   .   .   .   .   .   6   .   .   .   .   2   .   2   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   .   .   .   .   1   8   .   .   .   .   4   1   1   1   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   15  
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Matter                 168  | .   .   .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Time                     70   | .   .   .   .   .   26  .   .   .   .   .   44  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   3   .   .   .   .   1   .   1   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -5    -4    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Zio   Pro   Fac   Fac   Fac   Res   Res   Acc   Com   
Total Allies               40    | .     .     .     .     .     .     .     .     .     4     .     .     1     4     .     1     4     26    
  Largest Group            19    | .     .     .     .     .     .     .     .     .     4     4     .     1     5     .     1     2     19    
  Highest-Rated Group      1663  | .     .     .     .     .     .     .     .     .     150   150   .     99    265   .     30    244   1663  
  Highest-Rated Ally       268   | .     .     .     .     .     .     .     .     .     39    39    .     99    99    .     30    122   268   
Zionite Dispatches         3     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
  Heavy                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
Total Orders               17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    .     
  EXPLORE                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     
  RETURN                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
Ally Attacks               324   | .     .     .     .     .     .     .     .     .     .     25    .     3     44    .     3     15    234   
  Total Damage             13602 | .     .     .     .     .     .     .     .     .     .     427   .     225   1950  .     21    540   10439 
  Kills                    63    | .     .     .     .     .     .     .     .     .     .     7     .     1     8     .     .     1     46    
Allies Corrupted           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   .   .   3   1   .   .   .   .   .   .   .   .   .   
Drone Launches             14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
  Drone Recoveries         14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  .   
Zionite Intel Received     7    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   3   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Turns Passed               14708 | 38   261  319  312  177  810  1357 574  622  1285 1225 1057 843  758  1175 859  2703 333  
Spaces Moved               9310  | 27   198  277  344  121  478  923  404  549  1121 831  647  382  535  657  480  1177 159  
  Core                     13    | 13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   9     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    7    .    
  Legs                     681   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    556  125  
  Wheels                   8607  | 13   198  277  344  121  478  923  404  549  1121 831  647  382  535  656  480  614  34   
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   90   90   93   96   93   103  103  103  115  113  110  102  103  81   113  
  Average Speed            108   | 86   90   96   90   96   97   106  107  103  103  111  124  127  112  108  109  115  115  
  Slowest Speed            240   | 160  90   100  90   110  103  120  115  103  113  150  150  160  130  165  140  240  135  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 3    43   33   78   29   44   33   59   73   90   59   23   8    16   22   17   23   10   
  Regions Visited          17
    Branch Regions         8
  Pre-discovered Areas     13    | .    .    .    .    .    .    .    2    .    3    .    6    .    .    .    .    .    2    
  Known Exits Taken        2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      15    | 1    .    1    1    1    1    1    1    .    1    1    1    1    1    1    1    1    .    
Scrap Searched             13    | .    .    .    .    1    .    .    4    2    4    2    .    .    .    .    .    .    .    
Spaces Dug                 2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
Terrain Destroyed          127   | .    .    .    .    .    .    23   2    1    .    .    12   .    .    14   5    37   33   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
  Projectile               31    | .    .    .    .    .    .    .    2    1    .    .    1    .    .    7    5    11   4    
  AOE                      94    | .    .    .    .    .    .    23   .    .    .    .    10   .    .    6    .    26   29   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Fac  Fac  Res  Res  Acc  Com  
Total                      12355 | 38   245  297  346  148  704  1213 481  595  1251 1079 827  643  636  893  673  2051 235  
  Wait                     1407  | .    18   2    .    4    80   175  15   22   108  169  91   176  50   63   52   378  4    
  Move                     9293  | 26   197  276  343  120  477  922  403  548  1120 830  646  381  534  656  479  1176 159  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  260   | 4    8    3    2    3    33   17   5    5    3    13   18   10   9    17   14   88   8    
  Fast Attach              104   | 4    .    .    .    1    6    16   7    .    4    5    4    4    4    10   13   23   3    
  Attach                   205   | 2    1    1    .    1    21   6    5    1    1    16   11   11   5    16   8    88   11   
  Detach                   21    | .    .    .    .    .    1    .    .    .    2    5    .    1    .    2    .    10   .    
  Swap                     76    | 2    1    .    .    1    6    6    1    1    2    1    8    1    1    9    2    31   3    
  Drop                     206   | .    2    .    1    2    18   27   10   6    10   18   14   14   7    16   14   37   10   
  Fire                     743   | .    18   15   .    16   62   44   35   7    1    22   33   45   25   103  62   220  35   
  Melee                    3     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    
  Rewire                   18    | .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    13   .    2    
  Trap                     3     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Res / [*Arm])
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
    39 | -11/Scrapyard      | Entered Materials
    49 | -10/Materials      | Identified exit to Materials
    49 | -10/Materials      | Identified exit to Mines
   300 | -10/Materials      | Entered Mines
   317 | -10/Mines          | Build established: Mutant
   562 | -10/Mines          | Assembled infested the area
   614 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   615 | -10/Mines          | Discovered new exit (range 5)
   619 | -10/Mines          | Entered Exiles
   647 | -10/Exiles         | Met 8R-AWN
   661 | -10/Exiles         | Met EX-HEX
   689 | -10/Exiles         | Met EX-BIN
   701 | -10/Exiles         | Met EX-DEC
   732 | -10/Exiles         | Visited The Gauntlet
   922 | -10/Exiles         | Discovered new exit (range 11)
   931 | -10/Exiles         | Entered Mines
  1016 | -9/Mines           | Core integrity fell below 50%
  1040 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  1061 | -9/Mines           | Learned 2 Materials zone layouts
  1090 | -9/Mines           | Discovered new exit (range 3)
  1108 | -9/Mines           | Entered Materials
  1108 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1182 | -8/Materials       | Repaired Weapon Shielding
  1336 | -8/Materials       | Destroyed 8 combat bots
  1421 | -8/Materials       | Destroyed 8 combat bots
  1431 | -8/Materials       | Lost 8 parts (1p3n2u2w)
  1691 | -8/Materials       | Build established: Scavenger-Skirmisher
  1788 | -8/Materials       | Discovered new exit (range 16)
  1918 | -8/Materials       | Entered Factory
  1918 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  2218 | -7/Factory         | Build established: Scavenger-Tank
  2351 | -7/Factory         | Garrison activated, responded to threat
  3237 | -7/Factory         | Discovered new exit (range 7)
  3275 | -7/Factory         | Entered Lower Caves
  3277 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  3454 | -7/Lower Caves     | Learned location of Zion (-7)
  3562 | -7/Lower Caves     | Learned location of Extension (-5)
  3661 | -7/Lower Caves     | Learned location of 1 exit from Factory
  3842 | -7/Lower Caves     | Discovered new exit (range 7)
  3849 | -7/Lower Caves     | Entered another Lower Caves area
  3896 | -7/Lower Caves     | Learned Factory garrison access intel
  4352 | -7/Lower Caves     | Found Prototype Device
  4458 | -7/Lower Caves     | Discovered new exit (range 11)
  4470 | -7/Lower Caves     | Identified exit to Zion
  4471 | -7/Lower Caves     | Entered Zion
  4529 | -7/Zion            | Received a hallucinogenic algorithm
  4545 | -7/Zion            | System corruption cleaned by Quarantine Array
  4560 | -7/Zion            | Learned Factory garrison access intel
  4664 | -7/Zion            | Visited the Megawrench Repair Shop
  4690 | -7/Zion            | Given A8's code to call for help
  4724 | -7/Zion            | Learned location of Data Miner (-6)
  4850 | -7/Zion            | Found Prototype Device
  4850 | -7/Zion            | Identified Bomb Factory No. 2
  4931 | -7/Zion            | Learned location of Recycling (-7)
  5105 | -7/Zion            | Learned location of Warlord (-4)
  5162 | -7/Zion            | Found Prototype Energy Gun
  5162 | -7/Zion            | Identified Storm Laser
  5341 | -7/Zion            | Imprinted
  5343 | -7/Zion            | Declared Zion's savior
  5468 | -7/Zion            | Build established: Tank
  5592 | -7/Zion            | Discovered new exit (range 13)
  5756 | -7/Zion            | Entered Proximity Caves
  5756 | -6/Proximity Caves | Accompanied by 4 allies
  5850 | -6/Proximity Caves | Spotted B-75 Beast
  6265 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  6346 | -6/Proximity Caves | Identified Heart of Steel
  6652 | -6/Proximity Caves | Build established: Gunner
  6956 | -6/Proximity Caves | Discovered new exit (range 8)
  6981 | -6/Proximity Caves | Entered Factory
  6981 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  6982 | -6/Factory         | Identified exit to Lower Caves
  6983 | -6/Factory         | Loaded intel: 4 garrison access locations
  7254 | -6/Factory         | Build established: Scavenger-Tank
  7380 | -6/Factory         | Repaired Imp. Medium Armor Plating
  7482 | -6/Factory         | Retrieved Zion intel report: Active Terminals
  7593 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
  7617 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  7788 | -6/Factory         | Retrieved Zion intel report: Branch Access
  7801 | -6/Factory         | Discovered new exit (range 13)
  8038 | -6/Factory         | Entered another Factory area
  8038 | -5/Factory         | Evolved 2 slots: Utility x2
  8039 | -5/Factory         | Loaded intel: 3 garrison access locations
  8084 | -5/Factory         | Garrison activated, responded to threat
  8314 | -5/Factory         | Fabricated Imp. Medium Armor Plating (x1)
  8544 | -5/Factory         | Discovered new exit (range 9)
  8833 | -5/Factory         | Heart of Steel transformed into Warbot
  8881 | -5/Factory         | Entered another Factory area
  8881 | -4/Factory         | Accompanied by 1 ally (Warbot)
  8881 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8947 | -4/Factory         | Zion Fire squad teleported in
  9016 | -4/Factory         | Build established: Scavenger-Mutant
  9178 | -4/Factory         | Garrison activated, responded to threat
  9178 | -4/Factory         | Spotted B-86 Titan
  9428 | -4/Factory         | Discovered new exit (range 6)
  9567 | -4/Factory         | Build established: Scavenger-Tank
  9639 | -4/Factory         | Entered Research
  9639 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10407 | -3/Research        | Lost 7 parts (4n3w)
 10459 | -3/Research        | Discovered new exit (range 15)
 10651 | -3/Research        | Discovered new exit (range 8)
 10742 | -3/Research        | System corruption reached 10%
 10760 | -3/Research        | Lost 3 parts (1u2w)
 10787 | -3/Research        | Found Launcher Loader
 10814 | -3/Research        | Entered another Research area
 10814 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 10889 | -2/Research        | Spotted B-90 Cyclops
 11047 | -2/Research        | Garrison activated, responded to threat
 11150 | -2/Research        | Spotted B-90 Cyclops
 11438 | -2/Research        | Spotted B-90 Cyclops
 11497 | -2/Research        | Discovered new exit (range 14)
 11564 | -2/Research        | First assault squad dispatched
 11663 | -2/Research        | Lost 6 parts (3n3w)
 11673 | -2/Research        | Entered Access
 11673 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 11840 | -1/Access          | Garrison activated, responded to threat
 11863 | -1/Access          | Lost 4 parts (3u1w)
 11907 | -1/Access          | Zion Hacker squad teleported in
 12235 | -1/Access          | Found Unknown Launcher
 12236 | -1/Access          | Identified Fusion Bomb Launcher
 12397 | -1/Access          | Lost 19 parts (3p5n5u6w)
 12535 | -1/Access          | Garrison activated, responded to threat
 12537 | -1/Access          | System corruption reached 10%
 12598 | -1/Access          | Lost 16 parts (3p6n2u5w)
 12861 | -1/Access          | Zion Heavy squad teleported in
 13008 | -1/Access          | Lost 9 parts (2p4n1u2w)
 13010 | -1/Access          | Found Prototype Protection
 13011 | -1/Access          | Identified Zio. Weapon Casing
 13054 | -1/Access          | Terminal network hard line cut
 13055 | -1/Access          | Build established: Scavenger-Gunner
 13220 | -1/Access          | Lost 4 parts (2u2w)
 13613 | -1/Access          | Found Prototype Device
 13613 | -1/Access          | Identified Exp. Focal Shield
 13802 | -1/Access          | System corruption reached 30%
 13892 | -1/Access          | Found Prototype Launcher
 13892 | -1/Access          | Identified Tactical Quantum Warhead
 14010 | -1/Access          | Core integrity fell below 50%
 14142 | -1/Access          | Spotted B-99 Colossus
 14142 | -1/Access          | Spotted B-99 Colossus
 14372 | -1/Access          | Discovered new exit (range 3)
 14376 | -1/Access          | Entered Command
 14412 | -1/Command         | Disengaged cave seal
 14413 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14417 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 14451 | -1/Command         | Retrieved Zion intel report: Emergency Access
 14526 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/0
 14550 | -1/Command         | Retrieved Zion intel report: Component Schematics
 14657 | -1/Command         | First assault squad dispatched
 14672 | -1/Command         | High security lockdown imminent
 14708 | -1/Command         | Core integrity fell below 20%
 14709 | -1/Command         | Destroyed by H-88 Terminator with KE Penetrator

 Last Messages 
---------------
14707_ Phase Gun crushed and broken.
14707_ Variable Charge Gun crushed and broken.
14708_ The unstable cave ceiling collapses.
14708_ Lgt. Quantum Reactor crushed.
14708_ Linear Accelerator destroyed.
14708_ Penetrated by Slug.
14708_ S-43 Plague destroyed.
14709_ Penetrated by Slug.
14709_ G-73 Enforcer destroyed.
14709_ Slug penetrates Earth.
14709_ G-73 Enforcer destroyed.
14709_ Penetrated by Slug. <x2>
14709_ Lrg. Storage Unit destroyed.
14709_ Phase Gun crushed and broken. <x2>
14709_ Hcp. Storage Unit crushed and broken.
14709_ Chainsword crushed and broken.
14709_ Phase Gun crushed and broken.
14709_ Slug penetrates H-88 Terminator. <x2>
14709_ M-36 Artificer destroyed.
14709_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#         #    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          65
Energy Generation          45
Energy Capacity            680
Matter Stores              450
Matter Capacity            450
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             3
Power Amplification        20
Armor Coverage             825
Resistance: KI             30
Resistance: TH             30
Propulsion Shielding       66
Weapon Shielding           100
Thermal Conversion         30
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         32
Target Analysis            8
Recoil Reduction           2
Matter Filtering           30
Offensive Hacking          11
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Medium Armor Plating | -7/Factory | Scanalyzed
         Lrg. Storage Unit | -7/Factory | Scanalyzed
               Gauss Rifle | -7/Factory | Scanalyzed
                  Flak Gun | -6/Factory | Scanalyzed
         Imp. Heavy Treads | -4/Factory | Scanalyzed
             Matter Filter | -1/Command | Z-intel
   Imp. Remote Force Field | -1/Command | Z-intel
    Biometal Medium Treads | -1/Command | Z-intel
        Adv. Medium Treads | -1/Command | Z-intel
             Energy Filter | -1/Command | Z-intel
          Enh. Nova Cannon | -1/Command | Z-intel
        Matter Neutralizer | -1/Command | Z-intel
     Biometal Heavy Treads | -1/Command | Z-intel
        Enh. Quantum Rifle | -1/Command | Z-intel
      Lgt. Quantum Reactor | -1/Command | Z-intel
              System Guard | -1/Command | Z-intel
      Imp. Target Analyzer | -1/Command | Z-intel
          Adv. Force Field | -1/Command | Z-intel
          Recoil Nullifier | -1/Command | Z-intel
 Imp. Melee Analysis Suite | -1/Command | Z-intel

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Medium Armor Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Killing Spree

 Challenges 
------------
None

 Game 
------
Seed              StructuralBombStorm
  Manual?         0
Play Time         03:25:00
  Cumulative      82.0 hours
  Start           2021.04.12 @ 23:33:09
  End             2021.04.13 @ 02:57:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          57
Achievement%      42
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 91c4c0e3-87df-423e-b002-e90a7cd6c547