Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 19:30:17 // AFD2020/Player2 Player: FontPeg Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (85) 425 Value Destroyed (3036) 3036 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3534) 3534 TOTAL SCORE: 10075 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 1517 Follower Combat Kills 1956 Friendly Fire -939 Cogmind --------- Core Integrity 0/850 Matter 291/400 Energy 193/590 System Corruption 1% Temperature Cool (116) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Battery Medium Matter Pod Advanced Signal Interpreter Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- Electrolaser Heavy Laser Ion Cannon > --- INVENTORY (4) ---- Wheel Improved Particle Charger Ion Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Targeting Computer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Rocket Array Rocket Array > --- INVENTORY -------- Airjet Airjet Airjet Gravmag System Gatling Laser Particle Cannon [Rating: 40] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Airjet Utility Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Rocket Array Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Launcher Rocket Array Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 5 | . . 1 2 2 . Weapon 1 | . . 1 . . . Parts Attached 75 | 8 2 8 8 28 21 Power 6 | 1 . 1 . 3 1 Engine 4 | 1 . . . 2 1 Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 20 | 4 . . 5 3 8 Treads 14 | 1 . . 5 3 5 Leg . | . . . . . . Wheel 3 | 3 . . . . . Hover 3 | . . . . . 3 Flight . | . . . . . . Utility 22 | 1 2 1 3 11 4 Device 8 | . . 1 2 3 2 Storage 3 | 1 . . . . 2 Processor 4 | . 2 . 1 1 . Hackware . | . . . . . . Protection 7 | . . . . 7 . Artifact . | . . . . . . Weapon 27 | 2 . 6 . 11 8 Energy Gun 7 | 1 . 2 . 1 3 Energy Cannon 8 | . . . . 6 2 Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 3 | . . 2 . . 1 Launcher 6 | . . . . 4 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 . 2 . Parts Lost 34 | . . 1 3 19 11 Power 3 | . . . 1 2 . Propulsion 8 | . . . 1 4 3 Utility 9 | . . . 1 5 3 Weapon 14 | . . 1 . 8 5 Highest Loss Streak 6 | . . 1 2 6 3 Average Slot Usage (%) 81 | . 95 97 95 93 48 Engine 2 | . 14 2 . 2 . Core 3 | . . 8 7 4 . Treads 8 | . . . 11 13 1 Wheel 3 | . 28 22 5 . . Hover 1 | . . . . . 4 Device 12 | . . 8 16 14 9 Storage 5 | . 14 11 9 6 . Processor 16 | . 9 11 18 16 20 Protection 6 | . . . . 12 . Energy Gun 3 | . 14 7 9 2 2 Energy Cannon 7 | . . . . 13 2 Ballistic Gun 2 | . 14 14 9 . . Ballistic Cannon 2 | . . 11 9 1 1 Launcher 2 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 44 | 11 11 19 20 44 29 Greatest Support 90 | 26 26 26 42 42 90 Greatest Overweight (x) 6 | 1 . . 1 2 6 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 6 6 6 6 6 4 Average Carried 4 | 4 3 5 4 5 2 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 6 5 6 6 4 4 Class Distribution -------------------- 40% | Mutant 27% | Tank 23% | Gunner 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Tank | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1870 | 295 53 191 254 484 593 Remotely . | . . . . . . Salvage Created 2268 | 55 83 351 134 1122 523 Parts 131 | . 5 22 10 62 32 Haulers Intercepted 4 | . 1 3 . . . Recyclers Shooed 2 | . . . . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . . 8 3 29 11 Guns 7 | . . 2 1 1 3 Cannons 14 | . . 6 2 5 1 AOE 30 | . . . . 23 7 Classes Destroyed 16 | 1 3 3 1 8 . Worker 11 | . . . 1 8 2 Builder 7 | . 1 . . 4 2 Tunneler 1 | . . . . 1 . Hauler 4 | . 1 3 . . . Recycler 3 | 1 . . . 1 1 Carrier 1 | . . . . 1 . Mechanic 1 | . . . . 1 . Operator 3 | . . . . 2 1 Watcher 3 | . 1 1 . 1 . Swarmer 7 | . . 2 . 5 . Grunt 29 | . . 4 1 16 8 Brawler 1 | . . . . 1 . Duelist 2 | . . . . 1 1 Protector 3 | . . . . 1 2 Sentry 5 | . . 2 2 1 . Programmer 4 | . . . . 4 . Best Kill Streak 11 | 1 2 5 2 11 6 Combat Bots Only 10 | . . 4 1 10 4 Max Kills in Single Turn 7 | 1 1 1 1 7 4 Gunslinging . | . . . . . . Exploded 6 | . . . . 6 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4656 | . 55 310 194 3111 986 Core 784 | . 12 49 36 473 214 Absorbed by Shields 40 | . . . . . 40 Core Remaining (%) 73 | 100 89 85 91 3 . Volleys Fired 135 | 5 11 29 9 52 29 Largest 3 | 2 2 3 3 3 3 Hottest 193 | 70 70 111 114 193 192 Shots Fired 313 | 10 22 85 26 128 42 Gun 140 | 10 22 56 17 16 19 Cannon 140 | . . 29 9 92 10 Launcher 33 | . . . . 20 13 Special . | . . . . . . Kinetic 116 | 5 11 69 18 12 1 Thermal 164 | 5 11 16 8 96 28 Explosive 33 | . . . . 20 13 Electromagnetic . | . . . . . . Robot Hit Streak 15 | 8 7 8 5 13 15 Robot Miss Streak 6 | 1 3 6 6 4 3 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 183 | 8 12 47 11 74 31 Core Hits 243 | 2 6 17 7 135 76 Critical Hits 6 | . . 1 . 4 1 Critical Kills 2 | . . . . 1 1 Critical Parts Destroyed 3 | . . 1 . 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8963 | 101 122 663 252 5153 2672 Guns 1232 | 101 122 418 163 165 263 Cannons 1659 | . . 245 89 1137 188 Explosions 6072 | . . . . 3851 2221 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 947 | 51 48 535 183 103 27 Thermal 2108 | 50 74 128 69 1296 491 Explosive 5860 | . . . . 3754 2106 Electromagnetic 48 | . . . . . 48 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 6 1 Average Corruption 3 | . . . . 4 1 Corruption Purged . | . . . . . . Effects 38 | . . . . 37 1 Message Errors 9 | . . . . 9 . Matter Fused 8 | . . . . 8 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 4 | . . . . 3 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . . . 2 . Targeting Errors 4 | . . . . 4 . Weapon Failures 2 | . . . . 2 . Overload Shots . | . . . . . . Overflow Damage 232 | . . . . 167 65 Projectiles 13 | . . . . 13 . Explosions 219 | . . . . 154 65 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 774 | . . . . 668 106 Shots 28 | . . . . 25 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 360 | 36 47 149 84 360 135 Average Temperature 59 | 16 15 41 35 87 39 Received Heat Transfer 875 | . 21 20 38 543 253 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 3632 | 148 222 370 148 1964 780 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 2329 | 5 204 797 584 2329 1836 Initial 1141 | . 3 85 336 265 1141 Average 933 | 1 62 399 514 905 1522 Maximum Alert Level 5 | . 1 3 2 5 5 Low Security (%) 8 | 100 89 28 . . . Level 1 20 | . 10 28 13 33 . Level 2 22 | . . 27 86 26 . Level 3 3 | . . 15 . 4 . Level 4 21 | . . . . 8 66 Level 5 16 | . . . . 22 20 High Security 5 | . . . . 4 13 Max Security . | . . . . . . Squads Dispatched 41 | . . 1 2 25 13 Investigation 2 | . . . . 2 . Extermination 4 | . . . . 3 1 Reinforcement 12 | . . 1 2 6 3 Assault 14 | . . . . 8 6 Garrison 9 | . . . . 6 3 Intercept . | . . . . . . Construction Impeded 5 | . . 1 1 1 2 Haulers Reinforced 3 | . . . . 3 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . . 3 . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 139 | . 7 24 7 64 37 Peak Tracking Total 12 | . 3 6 2 12 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 5 | . . . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 43 | . . 3 1 27 12 Max in Single Turn 5 | . . 1 1 4 5 Garrison Access 2 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 7 | . 1 . 2 4 . Terminals 5 | . 1 . 1 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 1 . Total Hacks 14 | . 2 . 2 10 . Successful 3 | . . . 2 1 . Failed 11 | . 2 . . 9 . Catastrophic 5 | . 1 . . 4 . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 11 | . 2 . 1 8 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 2 . Terminal Hacks 2 | . . . 1 1 . Unreport Threat 1 | . . . . 1 . Recall Reinforcements 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Seal Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 1 4 . Full Trace Events 3 | . 1 . . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 1 Highest-Rated Group 101 | . 57 65 74 93 101 Highest-Rated Ally 101 | . 57 65 74 93 101 Total Orders . | . . . . . . Ally Attacks 173 | . 10 26 10 70 57 Total Damage 10242 | . 148 985 306 5878 2925 Kills 101 | . 5 18 3 52 23 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4224 | 79 213 339 362 2122 1109 Spaces Moved 2358 | 51 168 244 237 1136 522 Core 304 | 21 . . . 12 271 Treads 1337 | 2 . . 142 1124 69 Legs . | . . . . . . Wheels 535 | 28 168 244 95 . . Hover 182 | . . . . . 182 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 50 50 Average Speed 145 | 86 90 90 130 156 180 Slowest Speed 350 | 160 90 90 160 180 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 4 29 25 23 32 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 426 | . . . . 324 102 Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 422 | . . . . 320 102 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2862 | 74 211 298 270 1367 642 Wait 216 | . 17 5 9 130 55 Move 2353 | 50 167 243 236 1135 522 Hop . | . . . . . . Pick Up 47 | 9 7 5 6 8 12 Fast Attach 33 | 4 . 5 . 14 10 Attach 27 | 3 2 1 5 6 10 Detach . | . . . . . . Swap 16 | 1 . 3 3 8 1 Drop 35 | 2 7 7 2 14 3 Fire 135 | 5 11 29 9 52 29 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Accompanied by 1 ally 293 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 600 | -9/Materials | Build established: Gunner 617 | -9/Materials | Discovered new exit (range 10) 632 | -9/Materials | Entered another Materials area 632 | -8/Materials | Accompanied by 1 ally 632 | -8/Materials | Evolved 2 slots: Utility x2 932 | -8/Materials | Build established: Skirmisher 968 | -8/Materials | Discovered new exit (range 8) 988 | -8/Materials | Identified exit to Factory 994 | -8/Materials | Entered Factory 994 | -7/Factory | Accompanied by 1 ally 994 | -7/Factory | Evolved 2 slots: Utility x2 1935 | -7/Factory | Build established: Tank 2246 | -7/Factory | Garrison activated, responded to threat 2294 | -7/Factory | Found Prototype Launcher 2294 | -7/Factory | Identified Rocket Array 2299 | -7/Factory | Found Rocket Array 2304 | -7/Factory | Found Rocket Array 2594 | -7/Factory | First assault squad dispatched 2671 | -7/Factory | Garrison activated, responded to threat 2700 | -7/Factory | Destroyed 10 combat bots 2776 | -7/Factory | Build established: Gunner 2992 | -7/Factory | Core integrity fell below 50% 3015 | -7/Factory | High security lockdown imminent 3047 | -7/Factory | Discovered new exit (range 15) 3067 | -7/Factory | Lost 4 parts (1p1u2w) 3067 | -7/Factory | Found Rocket Array 3095 | -7/Factory | High security lockdown engaged 3096 | -7/Factory | Garrison activated, responded to threat 3097 | -7/Factory | Core integrity fell below 20% 3108 | -7/Factory | Identified exit to Factory 3116 | -7/Factory | Entered another Factory area 3116 | -6/Factory | Accompanied by 1 ally 3116 | -6/Factory | Evolved 2 slots: Propulsion x2 3135 | -6/Factory | Lost 6 parts (2n1u3w) 3157 | -6/Factory | Found Rocket Array 3308 | -6/Factory | Build established: Mutant 3816 | -6/Factory | First assault squad dispatched 4007 | -6/Factory | Lost 3 parts (1u2w) 4056 | -6/Factory | Lost 3 parts (1u2w) 4078 | -6/Factory | High security lockdown imminent 4158 | -6/Factory | High security lockdown engaged 4210 | -6/Factory | Core integrity fell below 50% 4219 | -6/Factory | Core integrity fell below 20% 4225 | -6/Factory | Core destroyed Last Messages --------------- 04158_ ALERT: Lockdown in effect, collecting threat data. 04162_ Acquired Lgt. Treads. 04178_ ALERT: Assault forces dispatched. 04180_ Acquired Lgt. Treads. 04183_ Dropped Lgt. Treads. 04192_ Acquired Imp. Deuterium Engine. 04195_ Acquired Lrg. Battery. 04199_ Extracted 60 matter. 04200_ Acquired Med. Matter Pod. 04204_ Player 2 Imp. Carbon-fiber Leg blown off. 04204_ Player 2 Aluminum Leg blown off. 04204_ Player 2 Imp. Ion Engine blown off. 04208_ Slug penetrates Player 2. 04210_ Acquired Adv. Heat Sink. 04213_ Slug penetrates L-41 Fighter. 04216_ Slug penetrates Player 2. 04220_ L-41 Fighter overheating. 04223_ Core Shielding melted. 04223_ Imp. Melee Analysis Suite melted. 04223_ L-41 Fighter destroyed. 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Power . | . . . . . . Propulsion 2 | . 1 . . 1 . Utility 4 | . 1 1 1 1 . Weapon 2 | . . 1 1 . . Parts Attached 67 | . 7 12 5 26 17 Parts Lost 21 | . . 2 . 4 15 Damage Taken 3827 | . 60 278 26 1299 2164 Core 877 | . 14 8 13 201 641 Player 2/Cogmind (%) 52 | . 53 14 26 29 74 Absorbed by Shields . | . . . . . . Damage Inflicted 10242 | . 148 985 306 5878 2925 Player 2/Cogmind (%) 53 | . 54 59 54 53 52 Combat Hostiles Destroyed 66 | . 5 11 2 31 17 Player 2/Cogmind (%) 56 | . 100 57 40 51 60 Game ------ Seed FactoryWardroneCharger Manual? 0 Play Time 00:43:17 Cumulative 112.5 hours Start 2022.01.19 @ 22:24:23 End 2022.01.20 @ 19:30:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 163 Rogue 163 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 52 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c399969-3923-4c92-911e-83f3e3dac73d