Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 18:04:00 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (111) 555 Value Destroyed (3499) 3499 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (818) 818 TOTAL SCORE: 9592 Bonus ------- High Alert Combat Kills 216 Follower Combat Kills 313 Met Data Miner 300 Friendly Fire -11 Cogmind --------- Core Integrity 727/850 Matter 137/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- Compact Mass Driver > --- INVENTORY (20) --- High-capacity Matter Pod (200) Experimental Optical Array Force Field Component Analysis Suite System Restoration Module Heart of Steel Proton Cannon Compact Mass Driver Compact Mass Driver Missile Launcher Centrium Greatsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Plasma Cannon Compact Mass Driver > --- INVENTORY -------- VSS Leg High-capacity Matter Pod Experimental Optical Array Experimental Optical Array Experimental Optical Array Hardened Heavy Armor Plating System Restoration Module Heart of Steel Proton Cannon Compact Mass Driver Compact Mass Driver Missile Launcher Centrium Greatsword [Rating: 68] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Compact Mass Driver Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . . . 2 1 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 141 | 7 22 7 2 1 51 13 7 9 1 14 7 Power 12 | 1 4 . . . 5 1 . 1 . . . Engine 9 | 1 4 . . . 3 1 . . . . . Core 3 | . . . . . 2 . . 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 33 | 2 7 1 . . 17 3 . 1 . . 2 Treads . | . . . . . . . . . . . . Leg 33 | 2 7 1 . . 17 3 . 1 . . 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 47 | 2 5 2 1 . 14 5 4 6 . 5 3 Device 23 | 1 2 1 . . 2 3 3 4 . 5 2 Storage 5 | 1 1 . 1 . 1 . . 1 . . . Processor 3 | . . . . . 2 . 1 . . . . Hackware . | . . . . . . . . . . . . Protection 16 | . 2 1 . . 9 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . Weapon 49 | 2 6 4 1 1 15 4 3 1 1 9 2 Energy Gun 11 | . 1 . . . 9 . 1 . . . . Energy Cannon 9 | . . . . . . 3 1 1 . 4 . Ballistic Gun 14 | 2 4 2 . 1 5 . . . . . . Ballistic Cannon 4 | . . . . . . . . . . 3 1 Launcher 9 | . 1 2 1 . 1 . 1 . 1 1 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 2 . 1 1 . 5 . Parts Lost 19 | . 3 . . . 8 . . . . . 8 Power 2 | . . . . . . . . . . . 2 Propulsion 8 | . 1 . . . 3 . . . . . 4 Utility 4 | . 1 . . . 2 . . . . . 1 Weapon 5 | . 1 . . . 3 . . . . . 1 Highest Loss Streak 6 | . 1 . . . 4 . . . . . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 98 | . 99 100 100 100 99 94 100 99 100 99 92 Engine 10 | . 14 14 14 14 5 15 15 8 7 7 5 Core 2 | . . . . . 3 . . 5 7 7 5 Leg 30 | . 28 28 28 28 35 30 30 30 30 30 24 Device 6 | . 4 . . . 9 9 7 6 7 6 15 Storage 9 | . 14 14 14 14 9 7 7 6 7 7 6 Processor 8 | . . . . . 7 7 15 15 15 15 13 Protection 9 | . 8 13 14 14 10 7 7 6 7 7 5 Energy Gun 2 | . . . . . 9 . . . . . . Energy Cannon 5 | . . . . . . 14 13 14 15 7 5 Ballistic Gun 9 | . 27 28 28 16 8 . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 13 32 32 33 33 64 88 77 77 75 75 92 Greatest Support 80 | 20 20 20 20 20 67 80 80 80 80 80 80 Greatest Overweight (x) 3 | . 1 1 1 1 1 1 . . . . 3 Average Overweight (x) . | . . 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 18 20 20 19 20 20 20 Most Carried 20 | 6 15 15 15 15 20 20 20 20 20 20 18 Average Carried 16 | 2 10 14 15 15 17 15 19 19 20 19 15 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 15 15 20 19 20 20 20 19 14 Class Distribution -------------------- 92% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 2828 | 218 621 150 20 40 1032 115 70 130 . 282 150 Remotely . | . . . . . . . . . . . . Salvage Created 4461 | 26 874 99 . 38 2108 405 70 112 . 511 218 Parts 226 | 4 58 12 . . 102 20 5 4 . 9 12 Haulers Intercepted 8 | . 2 . . . 6 . . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . 3 4 . 9 . Prevented 2 | . . . . . . . . 2 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 83 | . 16 7 . 2 34 8 1 1 . 7 7 Guns 45 | . 14 1 . . 30 . . . . . . Cannons 15 | . . . . . . 7 1 1 . 2 4 AOE 19 | . 2 6 . 2 3 . . . . 4 2 Classes Destroyed 18 | 1 7 . . . 6 1 . 1 . 1 1 Worker 4 | . 1 . . . 2 . . . . . 1 Builder 5 | . 2 . . . 1 . . . . . 2 Tunneler 2 | 1 . . . . 1 . . . . . . Hauler 8 | . 2 . . . 6 . . . . . . Recycler 3 | . 2 . . . 1 . . . . . . Minesweeper 2 | . . . . . . . . 2 . . . Drone 2 | . . . . . . . . . . 2 . Watcher 4 | . 1 . . . 3 . . . . . . Swarmer 15 | . 3 6 . . 3 . . . . 3 . Grunt 44 | . 13 1 . 2 17 5 1 1 . 1 3 Brawler 1 | . . . . . 1 . . . . . . Duelist 3 | . . . . . 1 1 . . . . 1 Protector 1 | . . . . . 1 . . . . . . Sentry 10 | . . . . . 8 . . . . 1 1 Specialist 2 | . . . . . 2 . . . . . . Hunter 1 | . . . . . . . . . . . 1 Programmer 3 | . . . . . . 2 . . . . 1 Heavy 1 | . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . 1 . . . . Best Kill Streak 9 | 1 9 3 . 2 7 4 1 1 . 3 6 Combat Bots Only 5 | . 5 3 . 2 4 4 1 1 . 3 4 Max Kills in Single Turn 4 | 1 2 3 . 1 4 1 1 1 . 2 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 2 3 . 1 2 . . . . 2 1 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 607 | . 96 28 . 5 202 45 2 2 . 88 139 Missed 180 | . 25 10 . 1 54 15 . . . 32 43 Damage Taken 6590 | . 821 216 . 92 2814 460 29 31 . 627 1500 Core 945 | . 146 33 . 14 401 89 16 . . 123 123 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 15 | . . . . . 15 . . . . . . Core Remaining (%) 54 | 100 . . . 22 27 . . . . 67 . Volleys Fired 415 | 4 92 12 . 4 189 20 13 11 . 35 35 Largest 2 | 2 2 2 . 1 2 2 2 2 . 2 2 Hottest 156 | 40 40 40 . 30 122 130 130 130 . 156 156 Shots Fired 754 | 8 176 22 . 4 354 38 20 22 . 50 60 Gun 554 | 8 174 20 . . 352 . . . . . . Cannon 182 | . . . . . . 38 20 22 . 46 56 Launcher 18 | . 2 2 . 4 2 . . . . 4 4 Special . | . . . . . . . . . . . . Kinetic 396 | 8 174 20 . . 157 . . . . 10 27 Thermal 330 | . . . . . 185 38 20 22 . 36 29 Explosive 18 | . 2 2 . 4 2 . . . . 4 4 Electromagnetic 10 | . . . . . 10 . . . . . . Robot Hit Streak 23 | 3 10 3 . 4 23 8 4 11 . 9 14 Robot Miss Streak 6 | 1 3 2 . 3 6 3 1 2 . 3 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 3 . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 502 | 5 127 12 . 1 252 22 4 15 . 30 34 Core Hits 209 | 2 55 8 . 4 90 12 3 5 . 14 16 Critical Kills 2 | . . . . . . 1 . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 . . . . . . Critical Strikes 18 | . 1 . . . 13 1 . . . 1 2 Burn 12 | . . . . . 12 . . . . . . Meltdown 2 | . . . . . . 1 . . . . 1 Destroy 2 | . 1 . . . 1 . . . . . . Blast 2 | . . . . . . . . . . 1 1 Melee Attacks 1 | . . . . . . 1 . . . . . Impact . | . . . . . . . . . . . . Slashing 1 | . . . . . . 1 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 10890 | 50 1226 325 . 144 4848 655 111 410 . 1157 1964 Guns 5469 | 50 1043 141 . . 4235 . . . . . . Cannons 3354 | . . . . . . 655 111 410 . 942 1236 Explosions 2018 | . 183 183 . 144 565 . . . . 215 728 Melee . | . . . . . . . . . . . . Ramming 49 | . . 1 . . 48 . . . . . . Kinetic 3758 | 50 1043 141 . . 1625 . . . . 223 676 Thermal 5032 | . . . . . 2526 655 111 410 . 719 611 Explosive 1967 | . 183 183 . 144 565 . . . . 215 677 Electromagnetic 84 | . . . . . 84 . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 . . . 2 . Average Corruption 1 | . . . . . . 1 . . . 2 . Corruption Purged 2 | . . . . . . 2 . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 5 | . . . . . . 1 . . . 4 . Matter Fused 2 | . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . 1 . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 216 | . . 10 . . . 19 . 75 . 54 58 Projectiles 176 | . . . . . . 19 . 75 . 54 28 Explosions 40 | . . 10 . . . . . . . . 30 Melee . | . . . . . . . . . . . . Knockbacks 9 | . . . . . . . . . . 1 8 Impact . | . . . . . . . . . . . . Kinetic 9 | . . . . . . . . . . 1 8 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 87 | . . 8 . 40 . . . . . 39 . Shots 3 | . . 1 . 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . Targets Rammed 6 | . . 1 . 1 4 . . . . . . Kicked 6 | . . 1 . 1 4 . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 532 | . 36 10 . 9 141 186 161 216 . 321 532 Average Temperature 64 | . 11 4 . 4 29 76 53 91 . 84 210 Received Heat Transfer 1848 | . 438 84 . 30 774 174 18 18 . 120 192 Effects 15 | . . . . . . . . . . . 15 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 11 | . . . . . . . . . . . 11 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . . 1 1 . . . 1 1 Combat Hostiles 4 | . . . . . 1 1 . . . 1 1 Parts Melted 12 | . . . . . 10 2 . . . . . Heat Transferred 9518 | . . . . . 5994 851 148 555 . 1070 900 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 750 | 5 310 135 . 92 750 337 . . . . 449 Initial 322 | . 3 52 . . . 322 . . . . 300 Average 240 | . 181 66 . 9 342 296 . . . . 295 Maximum Alert Level 3 | . 1 . . . 3 1 . . . . 2 Low Security (%) 41 | 100 51 100 . 100 21 6 . . . . 11 Level 1 43 | . 48 . . . 42 93 . . . . 74 Level 2 13 | . . . . . 31 . . . . . 13 Level 3 1 | . . . . . 4 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 14 | . 3 . . . 8 2 . . . . 1 Investigation 2 | . 1 . . . 1 . . . . . . Extermination 2 | . . . . . . 2 . . . . . Reinforcement 8 | . 2 . . . 5 . . . . . 1 Assault 1 | . . . . . 1 . . . . . . Garrison 1 | . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . 2 . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 32 8 . 2 72 10 2 12 . 8 11 Peak Tracking Total 7 | . 6 3 . 2 7 4 1 2 . 3 4 Tactical Retreats 18 | . 1 . . . 5 1 1 10 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 2 | . 1 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused 2 | . . . . . . . . 1 . 1 . Traps Extracted . | . . . . . . . . . . . . Installed 6 | . . . . . . . . 5 . 1 . Triggered 3 | . . . . . . . 1 1 . 1 . Most Traps Carried 2 | . . . . . . . 2 2 2 2 . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 7 | . . 2 . 1 1 . . . . . 3 Max in Single Turn 2 | . . 2 . 1 1 . . . . . 2 Garrison Access 2 | . . . . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 34 | . 6 1 4 . 9 3 1 3 4 . 3 Terminals 15 | . 6 . . . 6 2 . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Repair Stations 2 | . . . . . 1 . . . . . 1 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 Total Hacks 126 | . 15 1 30 . 31 5 1 3 30 . 10 Successful 94 | . 6 1 30 . 15 2 1 3 30 . 6 Failed 32 | . 9 . . . 16 3 . . . . 4 Catastrophic 6 | . 1 . . . 3 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 20 | . 5 . . . 11 3 . . . . 1 Terminals 49 | . 15 . . . 25 3 . . . . 6 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations 4 | . . . . . 2 . . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . . 3 . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 Terminal Hacks 78 | . 5 1 30 . 5 1 1 3 30 . 2 Record 42 | . . . 30 . . . . 1 11 . . Part Schematic 10 | . . . . . . . . . 10 . . Robot Schematic 6 | . . . . . . . . . 6 . . Prototype ID Bank 6 | . 2 . . . 1 . . . 3 . . Open Door 4 | . . 1 . . . . 1 2 . . . Branch Access Points 2 | . . . . . . 1 . . . . 1 Locate Traps 4 | . 1 . . . 2 . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . 2 . . . . . 2 Scan Component 2 | . . . . . 1 . . . . . 1 Repair 2 | . . . . . 1 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 3 | . . . . . 3 . . . . . . Insert Component 2 | . . . . . 2 . . . . . . Analyze 1 | . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . 1 . . . . . 1 Unauthorized Hacks 7 | . 1 . . . 4 1 . . . . 1 Terminals 6 | . 1 . . . 4 . . . . . 1 Track 1 | . . . . . 1 . . . . . . Botnet 5 | . 1 . . . 3 . . . . . 1 Fabricators 1 | . . . . . . 1 . . . . . Liberate 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 17 | . 5 . . . 7 3 . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . 1 . . . 10 . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 70 | . . . . . 26 . . . . . 44 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 3 | . . . . 3 . . . . . . . Largest Group 3 | . . . . 3 3 . . . . . . Highest-Rated Group 40 | . . . . 40 40 . . . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 56 | . . . . . 56 . . . . . . Total Damage 595 | . . . . . 595 . . . . . . Kills 9 | . . . . . 9 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . 2 . . 1 2 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 12471 | 60 1381 962 822 447 2808 925 1233 1901 112 1286 534 Spaces Moved 6827 | 39 653 481 431 226 1299 451 814 1242 86 854 251 Core 15 | 15 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 6812 | 24 653 481 431 226 1299 451 814 1242 86 854 251 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 115 117 130 130 130 130 117 Average Speed 147 | 93 156 190 190 190 137 170 130 130 130 130 158 Slowest Speed 330 | 120 190 190 190 190 192 200 130 130 130 130 330 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 62 | 4 97 97 90 54 88 11 77 76 68 74 9 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 1 . . . 1 1 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 1 . 1 . . 1 1 . 4 . Spaces Dug 14 | . . . . . . 2 6 . . 3 3 Terrain Destroyed 182 | . 17 14 . 34 23 6 8 2 . 50 28 Melee 1 | . . . . . . 1 . . . . . Projectile 46 | . . . . . 1 5 8 2 . 13 17 AOE 135 | . 17 14 . 34 22 . . . . 37 11 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 8527 | 55 873 505 435 239 1978 566 968 1511 86 984 327 Wait 905 | . 70 2 . 8 350 73 125 204 . 45 28 Move 6816 | 38 652 480 430 225 1298 450 813 1241 85 853 251 Hop . | . . . . . . . . . . . . Pick Up 124 | 6 19 1 1 . 43 5 5 26 . 16 2 Fast Attach 17 | 3 5 . . . 5 1 . 1 . 1 1 Attach 36 | 4 2 . . . 13 4 1 3 . 5 4 Detach 4 | . . . . . 1 . 1 1 . 1 . Swap 88 | . 15 7 2 1 33 8 6 5 1 8 2 Drop 109 | . 18 2 2 . 42 4 4 14 . 19 4 Fire 415 | 4 92 12 . 4 189 20 13 11 . 35 35 Melee 1 | . . . . . . 1 . . . . . Ram . | . . . . . . . . . . . . Kick 6 | . . 1 . 1 4 . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap 6 | . . . . . . . . 5 . 1 . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 13) 308 | -10/Materials | Build established: Mutant 550 | -10/Materials | Discovered new exit (range 16) 601 | -10/Materials | Discovered new exit (range 15) 669 | -10/Materials | Core integrity fell below 50% 1140 | -10/Materials | Discovered new exit (range 11) 1442 | -10/Materials | Entered Mines 1473 | -10/Mines | Learned Materials emergency access door positions 1533 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1663 | -10/Mines | Discovered new exit (range 7) 1720 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2078 | -10/Mines | Discovered new exit (range 10) 2395 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2397 | -10/Mines | Discovered new exit (range 5) 2404 | -10/Mines | Entered Exiles 2450 | -10/Exiles | Met 8R-AWN 2482 | -10/Exiles | Met EX-HEX 2555 | -10/Exiles | Met EX-BIN 2729 | -10/Exiles | Met EX-DEC 2848 | -10/Exiles | Visited The Gauntlet 3077 | -10/Exiles | Learned location of Zion (-6) 3196 | -10/Exiles | Discovered new exit (range 14) 3226 | -10/Exiles | Entered Mines 3266 | -9/Mines | Met a Derelict bent on vengeance 3314 | -9/Mines | Learned 4 Materials zone layouts 3630 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3656 | -9/Mines | Discovered new exit (range 8) 3673 | -9/Mines | Entered Materials 3673 | -8/Materials | Accompanied by 3 allies 3673 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3862 | -8/Materials | Garrison activated, responded to threat 4687 | -8/Materials | Discovered new exit (range 4) 5296 | -8/Materials | Build established: Scavenger-Mutant 5567 | -8/Materials | Repaired Seismic Detector 5887 | -8/Materials | Build established: Mutant 6073 | -8/Materials | First assault squad dispatched 6353 | -8/Materials | Core integrity fell below 50% 6391 | -8/Materials | Discovered new exit (range 8) 6471 | -8/Materials | Lost 4 parts (1n3w) 6481 | -8/Materials | Entered Factory 6481 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6627 | -7/Factory | Identified exit to Lower Caves 7406 | -7/Factory | Entered Lower Caves 8632 | -7/Lower Caves | Discovered new exit (range 5) 8638 | -7/Lower Caves | Identified exit to Lower Caves 8639 | -7/Lower Caves | Entered another Lower Caves area 9071 | -7/Lower Caves | Found Prototype Device 10118 | -7/Lower Caves | Learned Extension stockpile data 10179 | -7/Lower Caves | Identified Heart of Steel 10497 | -7/Lower Caves | Discovered new exit (range 10) 10510 | -7/Lower Caves | Identified exit to Data Miner 10540 | -7/Lower Caves | Entered Data Miner 10540 | -7/Data Miner | Discovered new exit (range 6) 10565 | -7/Data Miner | Met Data Miner 10598 | -7/Data Miner | Learned location of Section 7 (-2) 10598 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10618 | -7/Data Miner | Received God Mode back door access code from Data Miner 10650 | -7/Data Miner | Identified exit to Proximity Caves 10652 | -7/Data Miner | Entered Proximity Caves 10655 | -6/Proximity Caves | Spotter reported a threat 10655 | -6/Proximity Caves | Spotter reported a threat 10843 | -6/Proximity Caves | Found Prototype Slashing Weapon 10845 | -6/Proximity Caves | Identified Centrium Greatsword 11302 | -6/Proximity Caves | Learned Factory stockpile data 11633 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11903 | -6/Proximity Caves | Discovered new exit (range 4) 11906 | -6/Proximity Caves | Identified exit to Factory 11925 | -6/Proximity Caves | Learned location of Extension (-5) 11938 | -6/Proximity Caves | Entered Factory 11938 | -6/Factory | Evolved 2 slots: Utility x2 11939 | -6/Factory | Identified exit to Lower Caves 12288 | -6/Factory | Search patrols dispatched 12472 | -6/Factory | Self-destructed Last Messages --------------- 12450_ Hrd. Heavy Armor Plating destroyed. 12451_ Penetrated by Slug. 12451_ Imp. Titanium Leg destroyed. 12451_ K-01 Serf collects debris. 12452_ Mic. Nuclear Core destroyed. 12452_ U-05 Engineer builds a Wall. 12454_ Penetrated by Slug. 12454_ VSS Leg destroyed. 12454_ K-01 Serf collects debris. 12454_ U-05 Engineer builds a Wall. 12458_ K-01 Serf collects debris. 12458_ U-05 Engineer lays Concrete. 12459_ U-05 Engineer builds a Wall. 12459_ U-05 Engineer lays Concrete. 12461_ Penetrated by Slug. 12461_ Hvy. Plasma Cannon destroyed. 12462_ K-01 Serf collects debris. 12462_ U-05 Engineer lays Concrete. 12468_ Slug penetrates Wall. 12470_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????????????????########### #????????????????????? | | ?????????????? #????????????????????? | | ?????????????? ####?????????????????? | | ????????????? # ?????????????????? | | ????????????? # ?????????????????? | | ???????????? # "?????????????????? | | ????????????? + ?????????????????? | | ??????????????? # "?????????????????? | | ????????????????? # ?????????????????? | | ??????????????????? #""######?#??"+#?????? | | ????????????????????# # ? " #?????? | | ????????????????????# # ?? # % #?????? | | ????????????????????+ @ # ?? # % ###???? | | ????????????????????# # ?? # % " #???? | | ????????????????????# b# ###/##### ""### | | ????????????????????# % | | ????????????????????# | | ????????????????????# % % | | ????????????????????# gu% =%= | | ????????????????????# %u [% | | ????????????????? %*% | | ???????????????? %= % | | ???????????????? g | | ??????????????? % | | ???????????????? | | ???????????????? | | ????????????????? | | ?????????????????? | | ???????????????????##################### " | | ?????????????????????????????? #"%" | | ?????????????????????????????# """ """ # " | | ?????????????????????????????# """ """ + | | ?????????????????????????????# """ """ # | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????# ] ## ###### | | ?????????????????????????????# ## #????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 24 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 8 Particle Charging 15 Item Schematics ----------------- Hvy. EM Shotgun | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Shock Maul | -7/Data Miner | Free Med. Armored Exoskeleton | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostPropulsionEngine Manual? 0 Play Time 02:10:08 Cumulative 939.9 hours Start 2024.03.16 @ 15:05:07 End 2024.03.16 @ 18:04:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 492 Rogue 492 Adventurer 0 Explorer 0 Win Type - Total 68 Types 38/5/14/6/1/1/3/0/0 Lore% 82 Gallery% 86 Achievement% 76 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: fb230e1b-6ecd-4523-80d2-793493d3ed0d