Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 22:40:51

Player: keygenpie

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (61)      305
Value Destroyed (1428)     1428
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (96)                 96
              TOTAL SCORE: 3629

 Bonus
-------
High Alert Combat Kills    96

 Cogmind 
---------
Core Integrity             168/550
Matter                     143/300
Energy                     9/100
System Corruption          0%
Temperature                Danger (470)
Movement                   Core (100) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Cryofiber Web
           Hacking Suite
>          --- WEAPON (3) -------
           Lightning Gun
>          --- INVENTORY (5) ----
  Advanced Weight Redist. System
  Improved Terrain Scan Processor
           Hardlight Generator

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
       Light Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
             Wheel
             Wheel
>            --- UTILITY ----------
             Targeting Computer
             Hacking Suite
             Trap Extractor
>            --- WEAPON -----------
             Particle Gun
       Light Assault Rifle
             Rocket Launcher
>            --- INVENTORY --------
             Cryofiber Web
             Heat Sink
    Advanced Weight Redist. System
    Improved Terrain Scan Processor
             Hardlight Generator
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             60   | 7   10  25  7   11  
  Power                    8    | 1   1   4   .   2   
    Engine                 4    | 1   .   2   .   1   
    Core                   4    | .   1   2   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               24   | 2   4   12  5   1   
    Treads                 3    | .   .   3   .   .   
    Leg                    6    | .   .   4   1   1   
    Wheel                  8    | 2   .   2   4   .   
    Hover                  5    | .   2   3   .   .   
    Flight                 2    | .   2   .   .   .   
  Utility                  12   | 1   4   3   .   4   
    Device                 7    | .   1   2   .   4   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               1    | .   .   1   .   .   
    Protection             2    | .   2   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 3   1   6   2   4   
    Energy Gun             6    | .   .   2   1   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 3   1   3   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 18   | .   .   3   1   14  
  Power                    3    | .   .   .   .   3   
  Propulsion               7    | .   .   2   1   4   
  Utility                  2    | .   .   .   .   2   
  Weapon                   6    | .   .   1   .   5   
  Highest Loss Streak      12   | .   .   1   1   12  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   94  90  99  83  
  Engine                   8    | .   6   7   11  7   
  Core                     3    | .   7   3   .   4   
  Treads                   5    | .   .   12  .   .   
  Leg                      5    | .   .   4   10  4   
  Wheel                    12   | .   18  .   22  18  
  Hover                    4    | .   4   8   .   .   
  Device                   3    | .   4   3   .   9   
  Storage                  1    | .   9   .   .   .   
  Processor                10   | .   6   11  11  8   
  Hackware                 6    | .   .   5   11  9   
  Protection               1    | .   2   2   .   .   
  Energy Gun               7    | .   .   8   11  8   
  Ballistic Gun            15   | .   27  18  11  6   
  Launcher                 6    | .   .   5   11  7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             25   | 14  15  13  13  25  
  Greatest Support         60   | 20  20  60  30  30  
  Greatest Overweight (x)  6    | .   1   1   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   
  Average Capacity         5    | 6   7   5   5   5   
  Most Carried             8    | 4   8   5   5   5   
  Average Carried          4    | 2   5   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   
  Final Carried            4    | 4   3   4   4   3   

 Class Distribution 
--------------------
 46% | Scavenger-Gunner
 30% | Gunner
 19% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1313 | 182 195 648 196 92  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1635 | .   234 919 172 310 
  Parts                    116  | .   23  59  20  14  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  39   | .   6   21  6   6   
  Guns                     27   | .   6   14  1   6   
  AOE                      11   | .   .   7   4   .   
Classes Destroyed          12   | .   4   5   1   2   
  Worker                   9    | .   .   3   5   1   
  Builder                  4    | .   .   2   2   .   
  Tunneler                 2    | .   .   .   2   .   
  Recycler                 3    | .   .   3   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   2   1   .   .   
  Swarmer                  11   | .   3   4   4   .   
  Grunt                    21   | .   3   12  2   4   
  Brawler                  1    | .   .   .   .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   4    | .   .   4   .   .   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           10   | .   3   10  4   4   
  Combat Bots Only         5    | .   3   5   4   3   
Max Kills in Single Turn   4    | .   2   3   4   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 4    | .   .   2   4   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        235  | .    25   87   24   99   
  Missed                   72   | .    7    35   6    24   
Damage Taken               2494 | 6    216  879  241  1152 
  Core                     701  | 2    83   190  44   382  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  8    | .    .    8    .    .    
  Regen/Repaired (Parts)   63   | .    .    11   .    52   
Core Remaining (%)         68   | 99   66   .    41   .    
Volleys Fired              152  | .    26   68   28   30   
  Largest                  3    | .    2    3    3    3    
  Hottest                  118  | .    40   109  118  118  
Shots Fired                350  | .    52   181  68   49   
  Gun                      323  | .    52   169  55   47   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 27   | .    .    12   13   2    
  Special                  .    | .    .    .    .    .    
  Kinetic                  225  | .    52   125  28   20   
  Thermal                  88   | .    .    44   27   17   
  Explosive                27   | .    .    12   13   2    
  Electromagnetic          10   | .    .    .    .    10   
  Robot Hit Streak         11   | .    5    11   10   5    
  Robot Miss Streak        4    | .    2    3    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           206  | .    34   102  40   30   
  Core Hits                105  | 1    14   52   22   16   
  Critical Kills           2    | .    1    .    .    1    
  Critical Parts Destroyed 4    | .    2    2    .    .    
  Critical Strikes         11   | .    3    5    1    2    
    Burn                   5    | .    .    3    1    1    
    Destroy                6    | .    3    2    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4015 | 14   404  1909 1209 479  
  Guns                     2255 | .    404  1069 357  425  
  Cannons                  .    | .    .    .    .    .    
  Explosions               1729 | .    .    840  835  54   
  Melee                    .    | .    .    .    .    .    
  Ramming                  31   | 14   .    .    17   .    
  Kinetic                  1368 | .    404  750  137  77   
  Thermal                  758  | .    .    360  220  178  
  Explosive                1688 | .    .    799  835  54   
  Electromagnetic          170  | .    .    .    .    170  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    1    1    .    
  Average Corruption       1    | .    .    1    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  9    | .    .    4    5    .    
    Message Errors         1    | .    .    1    .    .    
    Matter Fused           1    | .    .    .    1    .    
    Heat Flow Errors       1    | .    .    .    1    .    
    Energy Discharges      3    | .    .    1    2    .    
    Data Loss (minor)      1    | .    .    1    .    .    
    Data Loss (major)      1    | .    .    .    1    .    
    Alerts                 1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            96   | .    .    25   71   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               96   | .    .    25   71   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      290  | 6    .    230  54   .    
  Shots                    8    | .    .    5    3    .    
  Rammed                   5    | 3    .    1    1    .    
Targets Rammed             5    | 3    .    1    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        569  | .    22   423  243  569  
  Average Temperature      105  | .    6    69   71   257  
  Received Heat Transfer   1023 | .    87   252  90   594  
  Effects                  7    | .    .    2    .    5    
    Shutdowns              1    | .    .    1    .    .    
    Matter Decay           2    | .    .    1    .    1    
    Damage (major)         4    | .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             3    | .    .    2    1    .    
  Heat Transferred         2159 | .    .    1049 629  481  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             786  | .   157 786 305 262 
  Initial                  247  | .   .   22  247 118 
  Average                  285  | .   61  423 267 187 
Maximum Alert Level        3    | .   .   3   1   1   
  Low Security (%)         36   | 100 100 26  7   55  
  Level 1                  41   | .   .   19  92  44  
  Level 2                  16   | .   .   41  .   .   
  Level 3                  4    | .   .   12  .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   4   2   2   
  Investigation            4    | .   1   1   .   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   .   3   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       3    | .   .   1   2   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           5    | .   .   4   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   10  34  6   11  
  Peak Tracking Total      7    | .   3   7   4   6   
  Tactical Retreats        2    | .   .   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   
  Reused                   1    | .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          7    | .   .   6   .   1   
  Max in Single Turn       2    | .   .   2   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          10   | .   3   5   .   2   
  Terminals                4    | .   2   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          3    | .   1   2   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                29   | .   7   17  .   5   
  Successful               18   | .   3   11  .   4   
  Failed                   11   | .   4   6   .   1   
    Catastrophic           2    | .   1   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                12   | .   6   3   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          4    | .   .   2   .   2   
  Recycling Units          8    | .   1   7   .   .   
  Scanalyzers              5    | .   .   5   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   2   1   .   2   
  Record                   1    | .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   1   
  Recall Reinforcements    1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   2   
  Scan Component           2    | .   .   1   .   1   
  Repair                   2    | .   .   1   .   1   
Recycling Unit Hacks       5    | .   1   4   .   .   
  Report Inventory         3    | .   1   2   .   .   
  Retrieve Components      2    | .   .   2   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         9    | .   3   5   .   1   
  Full Trace Events        5    | .   1   3   .   1   
  Feedback Events          1    | .   .   1   .   .   
    Corruption             1    | .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   
  Time                     64   | .   .   38  .   26  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     13   | .   .   13  .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1983 | 56  268 805 615 239 
Spaces Moved               1495 | 47  253 450 638 107 
  Core                     11   | 5   .   .   .   6   
  Treads                   198  | .   .   198 .   .   
  Legs                     44   | .   .   44  .   .   
  Wheels                   931  | 42  132 18  638 101 
  Hover                    252  | .   62  190 .   .   
  Flight                   59   | .   59  .   .   .   
  Fastest Speed            37   | 50  37  52  80  50  
  Average Speed            87   | 76  64  110 80  96  
  Slowest Speed            350  | 80  117 190 95  350 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 3   43  38  74  8   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             2    | .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          251  | .   .   121 116 14  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      251  | .   .   121 116 14  
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1897 | 66  312 631 686 202 
  Wait                     76   | .   4   42  .   30  
  Move                     1492 | 47  252 449 637 107 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  68   | 10  9   26  7   16  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   44   | 6   10  17  1   10  
  Detach                   3    | .   2   1   .   .   
  Swap                     16   | 1   .   8   6   1   
  Drop                     42   | .   9   19  6   8   
  Fire                     152  | .   26  68  28  30  
  Melee                    .    | .   .   .   .   .   
  Ram                      3    | 2   .   .   1   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   57 | -11/Scrapyard | Entered Materials
  163 | -10/Materials | Discovered new exit (range 16)
  298 | -10/Materials | Discovered new exit (range 15)
  302 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Entered another Materials area
  325 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  375 | -9/Materials  | Repaired Lgt. Nuclear Core
 1058 | -9/Materials  | Discovered new exit (range 15)
 1130 | -9/Materials  | Entered Mines
 1206 | -9/Mines      | Core integrity fell below 50%
 1314 | -9/Mines      | Learned Materials garrison access intel
 1318 | -9/Mines      | Learned location of 1 exit from Materials
 1351 | -9/Mines      | Build established: Scavenger-Gunner
 1401 | -9/Mines      | Learned location of Storage (-9)
 1661 | -9/Mines      | Discovered new exit (range 11)
 1745 | -9/Mines      | Entered Materials
 1745 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1746 | -8/Materials  | Identified exit to Factory
 1747 | -8/Materials  | Loaded intel: 1 garrison access location
 1787 | -8/Materials  | Repaired Lgt. Assault Rifle
 1971 | -8/Materials  | Core integrity fell below 50%
 1984 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01970_ K-01 Serf destroyed.
01970_ U-05 Engineer lays Concrete. <x3>
01972_ G-47 Trooper destroyed.
01972_ Critical hit (Burn: +37).
01972_ U-05 Engineer builds a Wall.
01972_ U-05 Engineer lays Concrete.
01973_ Power failure averted by Cryofiber Web.
01974_ Rnf. Ion Engine destroyed.
01974_ U-05 Engineer lays Concrete.
01974_ Lightning Gun destroyed.
01975_ U-05 Engineer lays Concrete.
01976_ G-47 Trooper misfires.
01976_ U-05 Engineer lays Concrete.
01976_ Cryofiber Web destroyed.
01977_ Acquired Lightning Gun.
01978_ U-05 Engineer lays Concrete. <x2>
01980_ Overheating: Matter decay (-19).
01980_ U-05 Engineer lays Concrete.
01982_ G-47 Trooper misfires.
01984_ Short circuit averted by Cryofiber Web.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          21
Energy Capacity            325
Matter Stores              296
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Base Temperature (-)       100
Propulsion Shielding       33
Evasion (%)                62
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10
Trap Extractor Capacity    4

 Item Schematics 
-----------------
 Imp. Terrain Scan Processor | -9/Materials | Scanalyzed
         Hardlight Generator | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
Remodeling

 Challenges 
------------
None

 Game 
------
Seed              MicrowarpDefenseProtection
  Manual?         0
Play Time         00:27:49
  Cumulative      5.8 hours
  Start           2024.07.01 @ 22:11:47
  End             2024.07.01 @ 22:40:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          15
  Rogue           15
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0b218f40-9952-434c-86b7-c9c2c47f6df2