Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 20:32:00 Player: Metacraft Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (2123) 2123 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5073 Bonus ------- None Cogmind --------- Core Integrity 366/700 Matter 117/300 Energy 53/100 System Corruption 2% Temperature Danger (470) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Heavy Ion Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Light Ion Engine Faulty Cooled Deuterium Engine High-capacity Matter Pod (200) Trap Scanner Improved Terrain Scanner Seismic Detector Weapon Shielding Improved Light Armor Plating Reactive Plating Hardlight Generator Improved Shield Generator Component Analysis Suite Recalibrator Improved Field Recycling Unit (0) Lightning Gun Heavy Ion Cannon Cooled Particle Cannon Improved Light Cannon Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Layered Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Laser Beam Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine High-capacity Matter Pod Trap Scanner Improved Terrain Scanner Weapon Cycler Weapon Shielding Improved Light Armor Plating Improved Light Armor Plating Reactive Plating Improved Shield Generator System Shield Recalibrator Improved Field Recycling Unit Heavy EM Shotgun Heavy Particle Cannon Plasma Cannon Assault Cannon Flak Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Field Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 1 | . . . . 1 . Parts Attached 57 | 6 5 . 10 9 27 Power 8 | 1 1 . 1 1 4 Engine 6 | 1 1 . 1 . 3 Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 12 | 2 . . 3 4 3 Treads 10 | . . . 3 4 3 Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 20 | 1 3 . 5 1 10 Device 8 | . 1 . 1 . 6 Storage 4 | 1 1 . 2 . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 6 | . . . 2 1 3 Artifact . | . . . . . . Weapon 17 | 2 1 . 1 3 10 Energy Gun 4 | 1 . . 1 1 1 Energy Cannon 5 | . 1 . . 1 3 Ballistic Gun 4 | 1 . . . 1 2 Ballistic Cannon 4 | . . . . . 4 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 21 | . . . 2 . 19 Power 4 | . . . . . 4 Propulsion 7 | . . . 1 . 6 Utility 5 | . . . . . 5 Weapon 5 | . . . 1 . 4 Highest Loss Streak 10 | . . . 1 . 10 To Critical Strikes . | . . . . . . Average Backups 16 | 1 8 10 16 19 18 Power 1 | . . . 2 2 1 Propulsion . | . 2 2 1 1 . Utility 9 | . 3 6 7 10 11 Weapon 4 | . 1 2 5 4 5 Tool/Special . | . . . . . . Unused Backups 45 | . 3 . 7 9 26 Power 5 | . . . 2 1 2 Propulsion . | . . . . . . Utility 21 | . 2 . 3 2 14 Weapon 16 | . 1 . 2 5 8 Tool/Special 3 | . . . . 1 2 Average Slot Usage (%) 91 | . 97 100 97 88 86 Engine 10 | . 14 14 11 9 10 Core 1 | . . . . 1 2 Treads 21 | . . . 29 27 22 Leg 5 | . 28 28 2 . . Device 10 | . 7 14 10 8 12 Storage 9 | . 14 14 11 9 6 Protection 7 | . . . 10 9 6 Energy Gun 4 | . 12 . . 6 4 Energy Cannon 7 | . . 14 10 9 6 Ballistic Gun 7 | . 14 14 10 9 2 Ballistic Cannon 2 | . . . . . 5 Peak Build Rating 39 | 6 8 8 17 26 39 Average Rating 21 | 4 7 8 14 21 33 On Entrance 10 | . 6 8 8 17 26 Naked Turns . | . . . . . . Heaviest Build 79 | 13 19 19 58 66 79 Greatest Support 80 | 20 20 20 60 60 80 Greatest Overweight (x) 3 | . . . 1 1 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 Average Capacity 17 | 6 9 10 17 20 19 Most Carried 20 | 4 10 10 20 20 20 Average Carried 16 | 1 8 10 16 19 18 Final Capacity 20 | 8 10 10 20 20 20 Final Carried 20 | 4 10 10 20 20 20 Class Distribution -------------------- 50% | Mutant 22% | Scavenger-Tank 20% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1774 | 251 98 . 336 316 773 Remotely . | . . . . . . Salvage Created 2147 | . 201 . 382 532 1032 Parts 110 | . 5 . 22 28 55 Haulers Intercepted 2 | . . . . 1 1 Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | . 4 . 10 8 24 Guns 13 | . 4 . 5 4 . Cannons 33 | . . . 5 4 24 Classes Destroyed 12 | . 4 . 1 2 5 Worker 1 | . 1 . . . . Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Hauler 2 | . . . . 1 1 Recycler 2 | . . . . . 2 Watcher 8 | . 1 . 2 2 3 Swarmer 12 | . 2 . 3 . 7 Grunt 14 | . 2 . 5 2 5 Brawler 1 | . . . . . 1 Sentry 12 | . . . 2 4 6 Hunter 3 | . . . . 2 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | . 2 . 3 2 6 Combat Bots Only 5 | . 2 . 3 2 5 Max Kills in Single Turn 1 | . 1 . 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 548 | . 23 . 63 35 427 Missed 175 | . 5 . 19 11 140 Hits 373 | . 18 . 44 24 287 Melee 2 | . . . . . 2 Projectile 371 | . 18 . 44 24 285 Critical Strikes 7 | . . . 1 2 4 Part Disruptions 1 | . . . . 1 . Damage Taken 4359 | . 224 . 503 404 3228 Core 475 | . 43 . 69 29 334 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 43 | . . . 30 13 . Core Remaining (%) 89 | 100 . 82 82 94 . Volleys Fired 187 | . 21 . 37 35 94 Largest 3 | . 2 . 2 3 3 Hottest 169 | . 60 . 105 143 169 Shots Fired 402 | . 41 . 71 88 202 Gun 151 | . 41 . 34 53 23 Cannon 251 | . . . 37 35 179 Launcher . | . . . . . . Special . | . . . . . . Kinetic 210 | . 21 . 27 32 130 Thermal 185 | . 20 . 37 56 72 Explosive . | . . . . . . Electromagnetic 7 | . . . 7 . . Robot Hit Streak 12 | . 10 . 12 9 9 Robot Miss Streak 8 | . 3 . 5 6 8 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 231 | . 25 . 38 47 121 Core Hits 105 | . 10 . 15 27 53 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 9 | . . . 1 1 7 Burn 1 | . . . . 1 . Destroy 2 | . . . 1 . 1 Blast 6 | . . . . . 6 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4741 | . 300 . 625 782 3034 Guns 1203 | . 300 . 278 415 210 Cannons 3457 | . . . 319 314 2824 Explosions 81 | . . . 28 53 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2736 | . 147 . 209 207 2173 Thermal 1883 | . 153 . 347 522 861 Explosive . | . . . . . . Electromagnetic 122 | . . . 69 53 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 1 1 . 2 Average Corruption 1 | . 1 1 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . 3 . 4 . 6 Message Errors 4 | . 1 . 1 . 2 Matter Fused 2 | . . . 1 . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 2 | . . . 2 . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 63 | . . . . . 63 Projectiles 63 | . . . . . 63 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 22 | . . . . . 22 Impact . | . . . . . . Kinetic 20 | . . . . . 20 Secondary 2 | . . . . . 2 Self-Inflicted Damage 48 | . . . 15 33 . Shots 2 | . . . 1 1 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 481 | . 81 . 183 310 481 Average Temperature 94 | . 35 . 57 84 125 Received Heat Transfer 1143 | . 114 . 180 99 750 Effects 12 | . . . . 2 10 Shutdowns 4 | . . . . . 4 Energy Bleed 4 | . . . . 2 2 Interference 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . 1 1 1 Heat Transferred 3743 | . 350 . 716 1184 1493 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 184 | . 165 51 92 85 184 Initial 51 | . . 51 . 3 32 Average 40 | . 35 13 19 15 76 Influence Increases 1616 | . 239 . 298 322 757 Destroy 0b10 Robot/C 920 | . 80 . 200 160 480 Destroy 0b10 Robot/NC 85 | . 15 . 10 15 45 Destroy Leader 300 | . 22 . 54 76 148 Successful Hack 69 | . 32 . . 25 12 Disable Machine 75 | . 15 . . 30 30 Destroy Structure 32 | . . . 4 1 27 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 120 | . 75 . 15 15 15 Influence Decreases 1475 | . 106 133 289 258 689 Entered New Map 129 | . . 82 . 6 41 Time Decay 1136 | . 106 51 269 252 458 Lost Part 210 | . . . 20 . 190 Squads Dispatched 14 | . . . 2 1 11 Investigation 5 | . . . 2 . 3 Extermination 3 | . . . . . 3 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 7 | . 2 . 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 11 . 12 14 30 Peak Tracking Total 9 | . 9 . 5 3 5 Tactical Retreats 5 | . 2 . 1 1 1 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . . 1 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 5 | . 1 . . 2 2 Max in Single Turn 2 | . 1 . . 2 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 24 | . 8 . 4 5 7 Terminals 18 | . 7 . 3 3 5 Fabricators 1 | . . . . . 1 Repair Stations 2 | . . . 1 1 . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 71 | . 22 . 18 14 17 Successful 43 | . 13 . 11 11 8 Failed 28 | . 9 . 7 3 9 Catastrophic 4 | . 1 . 1 . 2 Database Lockouts . | . . . . . . Manual 21 | . 6 . 6 4 5 Terminals 53 | . 20 . 12 11 10 Fabricators 4 | . . . . . 4 Repair Stations 8 | . . . 6 2 . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 1 3 Terminal Hacks 24 | . 9 . 4 6 5 Record 6 | . 2 . 1 1 2 Prototype ID Bank 3 | . 1 . 1 1 . Open DSF 2 | . . . . . 2 Emergency Access Points 2 | . 2 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Locate Traps 3 | . . . 2 1 . Dispatch Records 1 | . 1 . . . . Recall Reinforcements 1 | . 1 . . . . Hauler Manifests 1 | . . . . 1 . Zone Layout 3 | . 1 . . 1 1 Fabricator Hacks 2 | . . . . . 2 Network Status 2 | . . . . . 2 Repair Station Hacks 8 | . . . 6 2 . Scan Component 4 | . . . 3 1 . Repair 4 | . . . 3 1 . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 7 | . 3 . 1 2 1 Terminals 7 | . 3 . 1 2 1 Botnet 7 | . 3 . 1 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 21 | . 8 . 4 4 5 Full Trace Events 7 | . 2 . 2 1 2 Feedback Events 2 | . 1 . 1 . . Corruption 2 | . 1 . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 3 1 . Time 104 | . . . 78 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 3970 | . 334 230 1073 1286 1047 Structural 3970 | . 334 230 1073 1286 1047 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 5320 | 71 620 230 1143 1312 1944 Spaces Moved 2622 | 51 445 192 564 537 833 Core 14 | 4 . . . . 10 Treads 1880 | . . . 520 537 823 Legs 728 | 47 445 192 44 . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 160 100 Average Speed 169 | 114 120 120 162 208 189 Slowest Speed 410 | 120 120 120 190 243 410 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 38 | 4 74 62 40 31 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . . 1 . 25 Melee . | . . . . . . Projectile 25 | . . . . . 25 AOE 1 | . . . 1 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 3153 | 60 490 191 724 661 1027 Wait 137 | . 4 . 69 48 16 Move 2617 | 50 444 191 563 536 833 Hop . | . . . . . . Pick Up 79 | 4 9 . 26 12 28 Fast Attach 33 | 6 4 . 4 5 14 Attach 14 | . . . 4 . 10 Detach 3 | . 1 . . . 2 Swap 21 | . 1 . 6 7 7 Drop 62 | . 6 . 15 18 23 Fire 187 | . 21 . 37 35 94 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 312 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 4) 666 | -10/Materials | Discovered new exit (range 7) 683 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Entered Mines 702 | -10/Mines | Learned location of Zion (-7) 856 | -10/Mines | Discovered new exit (range 10) 902 | -10/Mines | Learned Materials terminal intel 922 | -10/Mines | Entered Materials 922 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 923 | -9/Materials | Loaded intel: 11 terminal locations 1192 | -9/Materials | Repaired Structural Scanner 1192 | -9/Materials | Repaired Lgt. Armor Plating 1218 | -9/Materials | Repaired Beam Cannon 1743 | -9/Materials | Discovered new exit (range 16) 2065 | -9/Materials | Entered another Materials area 2065 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2139 | -8/Materials | Repaired Structural Scanner 2808 | -8/Materials | Build established: Tank 3139 | -8/Materials | Discovered new exit (range 13) 3377 | -8/Materials | Entered Factory 3377 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3544 | -7/Factory | Build established: Scavenger-Tank 4582 | -7/Factory | Lost 10 parts (2p3n2u3w) 5171 | -7/Factory | Build established: Gunner 5254 | -7/Factory | Garrison activated, responded to threat 5321 | -7/Factory | Self-destructed Last Messages --------------- G-47 Trooper knocked back. Lgt. Treads destroyed. Power failure, Lgt. Nuclear Core shutdown. Power failure, Deuterium Engine shutdown. Overheating: System interference. Energy Filter temporarily disabled. Imp. Heat Sink temporarily disabled. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Deuterium Engine destroyed. Lgt. Treads destroyed. U-05 Engineer builds a Door. Energy Filter destroyed. Lgt. Nuclear Core destroyed. U-05 Engineer builds a Wall. Y-54 Guardian destroyed. Minigun destroyed. Overheating: Energy bleed (-20). Y-54 Guardian destroyed. Overheating: Imp. Heat Sink damaged (-17). 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