Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.09 @ 08:26:26 Player: Demise Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (1430) 1430 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (426) 426 TOTAL SCORE: 5156 Bonus ------- Follower Combat Kills 126 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 49/100 System Corruption 0% Temperature Cool (195) Location -8/Materials Parts ------- Power (1) Propulsion (2) Utility (6) Humpback Improved Terrain Scan Processor Weapon (2) Plasma Cannon Inventory (24) Peak State ------------ Power Reinforced Ion Engine Propulsion Carbon-fiber Leg Carbon-fiber Leg Utility Cryofiber Web Humpback Improved Sensor Array Improved Terrain Scan Processor Hacking Suite Weapon Flak Gun Flak Gun Inventory Light Ion Engine Aluminum Leg Aluminum Leg Improved Flight Unit Improved Heat Sink High-capacity Storage Unit Humpback Large Matter Pod Advanced Targeting Computer Melee Analysis Suite Cloak of Protection Heavy Armor Plating Reflective Plating Shield Generator Heavy EM Shotgun Advanced Beam Cannon Plasma Cannon Plasma Cannon Heavy Assault Rifle Shotgun Missile Launcher Datajack [Rating: 35] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Carbon-fiber Leg Treads Armored Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Cryofiber Web Device Cryofiber Web Storage Humpback Processor Seismic Analyzer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 2 . . . 2 Weapon . | . . . . . . . . Parts Attached 82 | 4 2 8 28 3 5 2 30 Power 4 | . . 2 1 . . . 1 Engine 4 | . . 2 1 . . . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | . . 1 11 . . 2 6 Treads 7 | . . 1 6 . . . . Leg 11 | . . . 3 . . 2 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 21 | 4 . 1 4 1 4 . 7 Device 10 | 1 . . 3 . 3 . 3 Storage 4 | . . 1 1 . 1 . 1 Processor 5 | 3 . . . 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 37 | . 2 4 12 2 1 . 16 Energy Gun 7 | . 1 . 1 . . . 5 Energy Cannon 9 | . . . 6 . . . 3 Ballistic Gun 12 | . 1 3 2 1 1 . 4 Ballistic Cannon 1 | . . 1 . . . . . Launcher 2 | . . . . . . . 2 Special Weapon 6 | . . . 3 1 . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . . 2 Parts Lost 19 | . . 2 1 . . . 16 Power 2 | . . 1 . . . . 1 Propulsion 4 | . . . . . . . 4 Utility 4 | . . . . . . . 4 Weapon 9 | . . 1 1 . . . 7 Highest Loss Streak 11 | . . 1 1 . . . 11 Average Slot Usage (%) 92 | . 100 90 99 99 94 88 88 Engine 10 | . 14 13 10 11 11 11 8 Treads 6 | . . 8 19 . . . . Leg 14 | . 28 10 1 22 22 22 17 Device 17 | . 14 5 21 22 16 11 21 Storage 9 | . . 8 11 11 11 11 8 Processor 10 | . 14 14 11 11 11 11 9 Hackware 1 | . . . . . . . 4 Energy Gun 3 | . 21 . 1 9 . . 4 Energy Cannon 4 | . . . 7 11 11 11 1 Ballistic Gun 11 | . 6 24 12 . 7 11 9 Special Weapon 1 | . . . . . 3 . 2 Naked Turns . | . . . . . . . . Heaviest Build 114 | 10 8 18 29 27 105 98 114 Greatest Support 40 | 20 20 20 40 25 25 25 30 Greatest Overweight (x) 37 | . . . 8 1 4 3 37 Average Overweight (x) 1 | . . . . . 1 3 3 Largest Inventory Capacity 28 | 6 4 6 8 8 28 24 24 Average Capacity 14 | 5 4 5 6 8 15 24 23 Most Carried 24 | 6 4 6 8 8 13 17 24 Average Carried 12 | 5 3 5 6 8 9 14 22 Final Capacity 24 | 4 4 6 8 8 24 24 24 Final Carried 17 | 4 4 6 8 8 13 17 . Class Distribution -------------------- 35% | Hauler-Skirmisher 32% | Scavenger-Mutant 22% | Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1807 | 339 23 247 404 55 176 33 530 Remotely . | . . . . . . . . Salvage Created 2021 | 230 59 200 689 55 . 46 742 Parts 147 | 16 10 25 45 4 . 2 45 Haulers Intercepted 5 | . . . 3 . . . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 55 | . 3 15 17 3 . 1 16 Guns 42 | . 3 12 10 3 . . 14 Cannons 11 | . . 3 7 . . 1 . AOE 2 | . . . . . . . 2 Classes Destroyed 11 | 3 2 . 3 . . . 3 Worker 3 | 2 . . . . . . 1 Builder 1 | . . . . . . . 1 Tunneler 5 | 5 . . . . . . . Hauler 5 | . . . 3 . . . 2 Recycler 1 | 1 . . . . . . . Operator 1 | . . . . . . . 1 Watcher 1 | . 1 . . . . . . Swarmer 33 | . 3 15 9 3 . . 3 Grunt 14 | . . . 6 . . 1 7 Sentry 7 | . . . 2 . . . 5 Hunter 1 | . . . . . . . 1 Best Kill Streak 5 | 4 3 3 5 3 . 1 3 Combat Bots Only 5 | . 3 3 5 3 . 1 3 Max Kills in Single Turn 2 | 1 1 2 1 1 . 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 4062 | . 70 525 818 92 . 26 2531 Core 762 | . 16 78 99 10 . 8 551 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 62 . . . 70 . Volleys Fired 185 | 16 5 36 49 7 . 2 70 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 141 | 80 80 60 113 113 . 91 141 Shots Fired 344 | 32 10 68 94 12 . 4 124 Gun 252 | 32 10 50 54 5 . 2 99 Cannon 73 | . . 18 38 5 . 2 10 Launcher 5 | . . . . . . . 5 Special 14 | . . . 2 2 . . 10 Kinetic 176 | . 1 63 45 . . 2 65 Thermal 118 | 16 4 . 40 7 . 2 49 Explosive 5 | . . . . . . . 5 Electromagnetic 45 | 16 5 5 9 5 . . 5 Robot Hit Streak 32 | 11 12 6 9 3 . 1 32 Robot Miss Streak 13 | 3 2 3 3 2 . 2 13 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . 1 Shots Hit Robots 215 | 20 4 36 56 5 . 1 93 Core Hits 115 | 8 4 17 27 3 . 1 55 Critical Hits 1 | . . . 1 . . . . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4043 | 309 69 494 905 57 . 21 2188 Guns 2597 | 266 69 356 483 57 . . 1366 Cannons 762 | . . 138 419 . . 21 184 Explosions 657 | 43 . . . . . . 614 Melee . | . . . . . . . . Ramming 3 | . . . 3 . . . . Kinetic 1628 | . . 472 347 . . . 809 Thermal 1368 | 120 . . 419 . . 21 808 Explosive 514 | . . . . . . . 514 Electromagnetic 530 | 189 69 22 136 57 . . 57 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . 4 4 4 4 . Average Corruption 4 | . . . 4 4 4 4 . Corruption Purged . | . . . . . . . . Effects 28 | . . . 1 9 11 7 . Message Errors 9 | . . . 1 2 3 3 . Matter Fused 9 | . . . . 4 2 3 . Heat Flow Errors 2 | . . . . . 2 . . Energy Discharges 5 | . . . . 3 2 . . Data Loss (minor) 3 | . . . . . 2 1 . Overload Shots . | . . . . . . . . Overflow Damage 24 | . . . 4 . . . 20 Projectiles 11 | . . . 4 . . . 7 Explosions 13 | . . . . . . . 13 Melee . | . . . . . . . . Knockbacks 6 | . . 5 1 . . . . Impact 1 | . . . 1 . . . . Kinetic 3 | . . 3 . . . . . Secondary 2 | . . 2 . . . . . Self-Inflicted Damage 47 | . . . . . . . 47 Shots 1 | . . . . . . . 1 Rammed 1 | . . . 1 . . . . Targets Rammed 1 | . . . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 480 | 144 72 32 257 270 240 33 480 Average Temperature 112 | 61 38 18 98 132 103 20 197 Received Heat Transfer 1176 | . . . 267 . . . 909 Effects 13 | . . . . 2 . . 11 Shutdowns 2 | . . . . . . . 2 Energy Bleed 3 | . . . . 1 . . 2 Interference 1 | . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | 1 . . . 1 . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 1 . . . . . . 2 Heat Transferred 2340 | 225 . . 703 . . 37 1375 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 306 | 40 142 200 306 145 . 159 289 Average Influence 108 | 23 89 109 83 143 . 90 128 Maximum Alert Level 1 | . . 1 1 . . . 1 Low Security (%) 87 | . . . . . . . . Level 1 12 | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 1 2 . . 1 4 Investigation 4 | . . 1 1 . . 1 1 Extermination . | . . . . . . . . Reinforcement 4 | . . . 1 . . . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 10 | . 1 . 2 . . . 7 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 99 | . 7 14 30 2 . 5 41 Peak Tracking Total 10 | . 4 3 10 2 . 3 9 Tactical Retreats 7 | . . . 4 . . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . . . . 1 2 Max in Single Turn 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 4 1 8 1 1 1 7 Terminals 18 | . 4 . 6 1 . 1 6 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 71 | . 15 1 23 3 1 3 25 Successful 42 | . 9 1 15 2 1 2 12 Failed 28 | . 6 . 7 1 . 1 13 Catastrophic 5 | . 1 . . 1 . 1 2 Database Lockouts 4 | . . . 4 . . . . Manual 56 | . 11 . 18 2 1 3 21 Terminals 62 | . 15 . 18 3 . 3 23 Fabricators . | . . . . . . . . Repair Stations 5 | . . . 3 . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 4 1 5 1 1 1 4 Part Schematic 7 | . 2 . 3 . . 1 1 Open Door 1 | . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 Zone Layout 3 | . 1 . . 1 . . 1 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . 3 . . . 2 Scan Component 3 | . . . 2 . . . 1 Repair 2 | . . . 1 . . . 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 42 | . 11 . 13 2 . 2 14 Terminals 18 | . 5 . 5 1 . 1 6 Assimilate 1 | . 1 . . . . . . Botnet 17 | . 4 . 5 1 . 1 6 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 . 8 1 . 1 7 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 8 | . 2 . 4 . . 1 1 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 Time 48 | . . . 32 . . . 16 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 4 | . 1 . . 3 . . . Largest Group 3 | . 1 1 . 3 3 3 3 Highest-Rated Group 40 | . 10 10 . 40 40 40 40 Highest-Rated Ally 16 | . 10 10 . 16 16 16 16 Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . . . 20 24 Total Damage 465 | . . . . . . 203 262 Kills 6 | . . . . . . 4 2 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 5943 | 143 256 857 1388 390 457 261 2191 Spaces Moved 2673 | 47 184 479 654 240 281 117 671 Core 2 | . . . 1 . . . 1 Treads 849 | . . 267 582 . . . . Legs 1822 | 47 184 212 71 240 281 117 670 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 150 120 120 210 210 Average Speed 169 | 120 120 147 164 149 158 210 213 Slowest Speed 1900 | 120 120 170 450 150 240 210 1900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 44 | 3 38 82 48 37 69 27 50 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 5 | . . 3 . 2 . . . Spaces Dug 11 | . . . 2 2 . . 7 Terrain Destroyed 87 | 2 . . 4 2 . . 79 Melee . | . . . . . . . . Projectile 14 | . . . 4 2 . . 8 AOE 73 | 2 . . . . . . 71 Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3707 | 102 209 564 869 255 294 128 1286 Wait 680 | 28 14 27 114 5 . 6 486 Move 2666 | 46 183 478 653 239 280 116 671 Hop . | . . . . . . . . Pick Up 38 | 3 2 5 6 . 5 2 15 Fast Attach 31 | 1 1 7 15 1 1 . 5 Attach 16 | . . . 3 . 1 . 12 Detach 6 | . . . 3 . 1 . 2 Swap 35 | 3 1 1 10 2 3 2 13 Drop 49 | 5 3 10 15 1 3 . 12 Fire 185 | 16 5 36 49 7 . 2 70 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 2) 144 | -11/Scrapyard | Entered Materials 166 | -10/Materials | Discovered new exit (range 15) 317 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Entered Mines 400 | -10/Mines | Accompanied by 1 ally 533 | -10/Mines | Learned Materials stockpile data 580 | -10/Mines | Discovered new exit (range 10) 693 | -10/Mines | Met a Derelict shopkeep closing up shop 820 | -10/Mines | Learned location of Zion (-7) 1181 | -10/Mines | Discovered new exit (range 8) 1257 | -10/Mines | Entered Materials 1257 | -9/Materials | Evolved 2 slots: Utility x2 1558 | -9/Materials | Build established: Scavenger-Mutant 1720 | -9/Materials | Repaired Imp. Terrain Scanner 1761 | -9/Materials | Discovered new exit (range 6) 1862 | -9/Materials | Discovered new exit (range 16) 2063 | -9/Materials | Central database locked down 2645 | -9/Materials | Entered Mines 2812 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3027 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3027 | -9/Mines | Discovered new exit (range 4) 3035 | -9/Mines | Entered Exiles 3035 | -9/Exiles | Accompanied by 3 allies 3065 | -9/Exiles | Met 8R-AWN 3086 | -9/Exiles | Met EX-HEX 3119 | -9/Exiles | Met EX-BIN 3133 | -9/Exiles | Aligned with FarCom system 3134 | -9/Exiles | Given EX-Vault access code 3163 | -9/Exiles | Opened EX-Vault 3176 | -9/Exiles | Found Cloak of Protection 3209 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3250 | -9/Exiles | Met EX-DEC 3475 | -9/Exiles | Discovered new exit (range 10) 3492 | -9/Exiles | Left Exiles lab with Cloak of Protection 3492 | -9/Exiles | Entered Mines 3492 | -8/Mines | Accompanied by 3 allies 3681 | -8/Mines | Discovered new exit (range 6) 3753 | -8/Mines | Entered Materials 3753 | -8/Materials | Accompanied by 3 allies 3753 | -8/Materials | Evolved 2 slots: Utility x2 3795 | -8/Materials | Build established: Hauler-Skirmisher 4761 | -8/Materials | Discovered new exit (range 10) 5352 | -8/Materials | Repaired Rnf. Ion Engine 5933 | -8/Materials | Core integrity fell below 50% 5941 | -8/Materials | Core integrity fell below 20% 5944 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05927_ G-47 Trooper unfolds itself. 05927_ K-01 Serf collects debris. 05928_ H-55 Commando misfires. 05928_ Slug penetrates K-01 Serf. 05928_ K-01 Serf destroyed. 05929_ H-55 Commando heat damages Gauss Rifle, Carbon-fiber Leg, Carbon-fiber Leg, Lgt. Nuclear Core. 05929_ Hvy. EM Shotgun destroyed. 05930_ Penetrated by Slug. 05930_ K-01 Serf collects debris. 05931_ Rnf. Ion Engine destroyed. 05932_ Penetrated by Slug. 05933_ H-55 Commando destroyed. 05933_ Humpback destroyed. 05933_ K-01 Serf collects debris. 05935_ Hacking Suite destroyed. 05936_ K-01 Serf cleans the Nuclear Reactor. 05939_ U-05 Engineer destroyed. 05939_ Missile Launcher destroyed. 05941_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ????????????######## ## #????????????? | | ?????###+########## !# #????????????? | | ???? = ####+########????????????? | | ???? #?# #??????????????????? | | ???? ### #??????????????????? | | ?????############## #??????????????????? | | ????????????######## ^ #??????????????????? | | ????????????# # ^ #??????????????????? | | ????????????# ] # """" #?? ???????????????? | | ????????????# ! + """" #? ???????????????? | | ????????????# # """" # ???????????????? | | ????????????# "T" !# ^ + ?????????????????? | | ????????????# """ # ^ u #??"???????????????? | | ????????????######### w#?S""??????????????? | | ????????????????????# ^ a # "" ?????????????? | | ????????????????????# =/ # ??????????????? | | ????????????######### =/ ########???????????? | | ????????????# [% ????????????? | | ????????????# ! ######?????????????? | | ????????????# ! g # ##??????????????? | | ????????????# #######g g##### #?????????????? | | ????????????# ???????# g g !# #?????????????? | | ????????????# ???????## % # #?????????????? | | ?????????????????????# =!!= #?????????????? | | ??????? ####### =%! #?????????????? | | ????????????# !g!@!!] #?????????????? | | ????????????# ########;![!""" #??????????????? | | ???????????????????????##!!*""" ##??????????????? | | ????????????????????????#= """ #???????????????? | | ????????????????????????# ] #???????????????? | | ????????????????????????#########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????Y??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 110 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Structural Scanner | -10/Materials | Hacked Hvy. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Hacked Terrain Scan Processor | -9/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Sensor Array | -8/Mines | Hacked Transmission Jammer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SensorShieldProjector Manual? 0 Play Time 00:57:39 Cumulative 113.1 hours Start 2019.11.09 @ 07:31:34 End 2019.11.09 @ 08:26:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 145 Rogue 123 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 54 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa157052-3c33-4ea2-a7f4-e689a0245b03