Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.19 @ 22:06:20 Player: deadnoob Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (156) 780 Value Destroyed (5351) 5351 Prototype IDs (51) 1020 Alien Tech Used (0) 0 Bonus (1534) 1534 TOTAL SCORE: 17685 Bonus ------- High Alert Combat Kills 482 Follower Combat Kills 162 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -310 Cogmind --------- Core Integrity 0/1450 Matter 121/300 Energy 103/500 System Corruption 68% Temperature Cool (0) Movement Core (100) Ox1 Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (9) ------ Improved Energy Well > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Heat Sink Medium Matter Pod (76) Advanced Weapon Cycler Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Improved Antigrav System Improved Antigrav System Field Propulsion Drive > --- UTILITY ---------- Coolant Network High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer Advanced Target Analyzer Layered Heavy Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Gamma Rifle Heavy Dispersion Rifle Compact HERF Cannon Heavy Machine Gun > --- INVENTORY -------- Advanced Heat Sink Improved Energy Well Medium Matter Pod Advanced Weapon Cycler Advanced Weapon Cycler Thermal Shield Advanced Thermal Shield Advanced Shield Generator Improved Remote Shield Long-range Missile Launcher Scatter Rocket Array Advanced Remote Datajack Plasma Cutter [Rating: 174] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Improved Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy Dispersion Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . . . 2 . . . . . . 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Propulsion 5 | . . . 1 . . . 1 . . . . . . . 1 . . . . . . 1 1 . . Utility 7 | . . . 1 . . . 1 2 . . . . . . . . . . . . . . 1 2 . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Attached 281 | 1 6 6 40 2 1 8 16 3 4 5 10 1 . . 6 . 15 13 7 . 8 11 24 20 74 Power 32 | . . 2 1 1 . 1 2 . . . 1 . . . 1 . 3 1 . . 1 3 1 2 12 Engine 17 | . . 2 1 1 . 1 2 . . . 1 . . . . . 2 1 . . . 1 . 1 4 Core 7 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 2 1 . 1 Reactor 8 | . . . . . . . . . . . . . . . . . . . . . . . . 1 7 Propulsion 68 | . 2 2 15 . . 3 1 . . . 1 . . . 2 . 2 1 . . . 1 8 5 25 Treads 12 | . . . 7 . . . . . . . . . . . . . . . . . . . 4 1 . Leg 21 | . 2 2 6 . . . . . . . . . . . . . . . . . . . 3 . 8 Wheel 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . 4 1 Hover 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 Flight 17 | . . . 2 . . 3 1 . . . 1 . . . 1 . 2 1 . . . 1 1 . 4 Utility 80 | . 2 1 5 1 . 2 8 2 4 5 5 . . . 1 . 9 4 . . . 1 6 5 19 Device 41 | . 1 . 2 . . 1 3 1 4 2 . . . . . . 5 2 . . . 1 2 3 14 Storage 14 | . 1 1 . . . . . . . . 4 . . . 1 . 1 1 . . . . 2 1 2 Processor 14 | . . . 2 . . . 4 . . 2 . . . . . . 2 1 . . . . . 1 2 Hackware 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . Protection 9 | . . . 1 1 . 1 . . . 1 1 . . . . . 1 . . . . . 2 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 101 | 1 2 1 19 . 1 2 5 1 . . 3 1 . . 2 . 1 7 7 . 7 6 9 8 18 Energy Gun 23 | . 1 1 2 . . . 2 . . . . . . . . . . . . . . . . 7 10 Energy Cannon 13 | . . . 3 . . 1 . . . . . . . . . . . 1 3 . 2 1 . . 2 Ballistic Gun 39 | 1 . . 8 . . 1 2 . . . 2 . . . 1 . 1 1 3 . 4 5 8 1 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 16 | . 1 . 6 . 1 . 1 . . . . . . . . . . 2 1 . . . 1 . 3 Special Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . . . 1 . . 1 . . 3 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 3 . . 1 . . 1 . . . . . . . . . . . . 1 . 4 3 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 System Corruption 30 | . . . . . . . . . . . . . . . . . . . . . . . . . 30 Parts Lost 114 | . . 1 7 2 . 5 . . . 5 . . . . 1 . . . . . . . 20 15 58 Power 19 | . . . 1 1 . 1 . . . 1 . . . . 1 . . . . . . . 2 1 11 Propulsion 40 | . . . 4 . . 2 . . . . . . . . . . . . . . . . 7 6 21 Utility 26 | . . . 2 1 . 1 . . . 3 . . . . . . . . . . . . 4 4 11 Weapon 29 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . 7 4 15 Highest Loss Streak 15 | . . 1 5 2 . 5 . . . 2 . . . . 1 . . . . . . . 13 11 15 To Critical Strikes 4 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 2 Average Slot Usage (%) 87 | . 95 100 97 99 100 84 97 93 90 88 84 100 100 100 84 86 86 93 93 93 93 96 60 56 69 Engine 5 | . 14 14 10 11 11 9 9 7 7 5 . 7 7 7 3 . . 4 6 6 . 2 . . 1 Core 1 | . . . . . . . . . . . . . . . 1 6 5 1 . . 5 10 6 2 . Treads 7 | . . . 24 33 33 20 . . . . . . . . . . . . . . . . 2 5 . Leg 4 | . 28 28 6 . . . . . . . . . . . . . . . . . . . . 8 8 Flight 15 | . . . . . . 6 36 30 30 30 29 30 30 30 25 26 31 33 33 33 33 35 16 . 1 Device 8 | . 9 14 5 4 . . 4 15 15 18 7 7 7 7 6 6 12 12 13 13 13 14 6 8 11 Storage 8 | . 14 14 11 11 11 8 . . . . 11 15 15 15 13 13 6 6 6 6 6 5 3 5 5 Processor 10 | . . . 14 11 11 11 23 15 12 9 10 7 7 7 6 6 12 13 13 13 13 11 10 9 11 Hackware 4 | . . . . . . . 4 15 15 15 15 15 15 15 13 13 6 6 6 6 6 2 . . . Protection 1 | . . . 1 6 11 7 . . . 1 . . . . . . . . . . . . 2 2 . Energy Gun 2 | . 14 14 2 . . . . . . . . . . . . . . . . . . . . 5 7 Ballistic Gun 8 | . 14 14 15 22 20 14 16 3 . . 7 7 7 7 6 6 2 5 4 6 5 4 6 2 . Slashing Weapon 2 | . . . . . . . . 5 7 6 . 7 7 7 6 6 6 5 6 6 6 5 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 13 23 30 36 34 33 33 12 13 13 15 18 20 20 20 33 33 33 28 33 27 27 36 70 78 127 Greatest Support 112 | 20 20 20 69 69 69 69 20 20 20 20 20 20 20 20 20 20 26 27 27 27 27 32 75 75 112 Greatest Overweight (x) 20 | . 1 1 10 . . . . . . . 2 . . . 1 1 1 1 1 . . 1 7 20 19 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 20 20 20 Average Capacity 12 | 8 9 11 15 15 15 13 5 5 5 5 6 10 10 10 10 10 10 10 10 10 10 10 13 20 19 Most Carried 17 | 6 10 15 15 15 14 14 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 13 11 17 Average Carried 10 | 6 9 10 14 14 14 12 4 4 4 4 4 10 10 9 9 10 9 9 9 10 10 9 8 8 10 Final Capacity 20 | 8 10 15 15 15 15 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 20 20 5 Final Carried 15 | 6 10 14 15 14 14 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 7 7 4 Class Distribution -------------------- 26% | Mutant 19% | Scavenger-Mutant 15% | Hacker-Sprinter 8% | Ninja 8% | Hacker-Mutant 6% | Scavenger-Gunner 4% | Scavenger-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Ninja | -6/Factory Ninja | -6/Lower Caves Ninja | -6/Lower Caves Ninja | -6/Zion Scavenger-Ninja | -5/Proximity Caves Scavenger-Ninja | -5/Factory Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 4709 | 210 71 78 1146 68 . . 312 . 236 35 275 43 . . 55 . 215 123 32 14 290 20 303 526 657 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7917 | . 149 206 2117 137 . . 258 . 849 92 380 191 . . 70 . 391 200 . . . 30 585 553 1709 Parts 410 | . 13 8 153 13 . . 24 . 10 5 13 4 . . 6 . 24 3 . . . 4 43 15 72 Haulers Intercepted 5 | . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . 1 3 . . . . . . . . . . . . . . . . . . . 2 5 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 1 2 . . . . . . . . 5 . . . . Prevented 11 | . . . . . . . . . . . . . . 2 . . . 2 . . 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 117 | . 6 3 52 6 . . 1 . . 1 . . . . 1 . 1 6 . . . . 12 3 25 Melee 3 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Guns 68 | . 4 3 29 6 . . 1 . . . . . . . . . . . . . . . 8 3 14 Cannons 7 | . . . 6 . . . . . . . . . . . . . . . . . . . . . 1 AOE 35 | . 2 . 17 . . . . . . . . . . . . . . 6 . . . . 4 . 6 Classes Destroyed 19 | . 2 2 9 . . . 1 . . . 2 . . . 1 . . 1 . . . . 1 . . Worker 11 | . . . 4 1 . . 2 . . . . . . . 1 . . . . . . . 1 . 2 Builder 5 | . . . 2 . . . . . . . . . . . . . 3 . . . . . . . . Tunneler 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . . . . . . . Hauler 5 | . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . Recycler 6 | . . 1 1 . . . . . . . . . . . . . 2 . . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . Watcher 8 | . . . 3 . . . 1 . . 1 . . . . . . 2 . . . . 1 . . . Swarmer 32 | . 3 . 15 4 . . . . . . . . . . . . . . . . . . 6 . 4 Grunt 43 | . 3 2 28 2 . . 1 . . . . . . . . . . . . . . . . . 7 Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 12 | . . 1 6 . . . . . . 1 . . . . . . . . . . . . 3 . 1 Hunter 10 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 7 Programmer 11 | . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 2 6 Z-Courier 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 4 | . . . . . . . . . . . 2 2 . . . . . . . . . . . . . Samaritan 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Savage 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 16 | . 3 2 16 4 . . 2 . . 1 1 . . . 1 . 3 6 . . . 1 4 2 6 Combat Bots Only 7 | . 3 1 7 4 . . 1 . . 1 . . . . 1 . 1 6 . . . . 4 2 6 Max Kills in Single Turn 5 | . 2 1 3 2 . . 1 . . 1 1 1 . . 1 . 1 5 . . . 1 3 1 2 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . 3 . . . . . . . . . . . . . . 4 . . . . 3 . 2 Melee 1 | . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Damage Taken 16767 | . 179 320 1730 180 . 672 45 . . 493 . 14 . . 117 . 150 96 . . 38 55 3657 1720 7301 Core 3390 | . 44 72 229 19 . 128 . . . 81 . . . . 16 . 38 9 . . . 25 933 327 1469 Absorbed by Shields 323 | . . . . . . . . . . 39 . . . . . . . . . . . . . . 284 Reduced by Siege Mode 122 | . . . . . . . . . . . . . . . . . . . . . . . 122 . . Regen/Repaired (Parts) 495 | . . . 213 . . . . . . 88 . . . . 166 . 28 . . . . . . . . Core Remaining (%) 69 | 100 . 53 . . . 6 100 . . . . . . 88 . . . . . . 92 97 18 74 . Volleys Fired 463 | . 14 20 115 10 3 13 16 . . . 44 . . . . . . 3 7 . 9 11 60 56 82 Largest 4 | . 2 2 2 2 1 2 2 . . . 1 . . . . . . 2 1 . 1 1 2 2 4 Hottest 339 | . 70 70 124 46 33 91 50 . . . 35 . . . . . . 118 90 . 90 90 68 120 339 Shots Fired 760 | . 27 40 212 20 3 19 32 . . . 44 . . . . . . 6 7 . 9 11 81 83 166 Gun 641 | . 26 40 154 20 . 17 32 . . . 44 . . . . . . 1 . . 2 . 79 83 143 Cannon 79 | . . . 40 . . 2 . . . . . . . . . . . 1 7 . 7 11 . . 11 Launcher 32 | . 1 . 18 . 3 . . . . . . . . . . . . 4 . . . . 2 . 4 Special 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 8 Kinetic 407 | . 13 20 137 20 . 17 32 . . . 44 . . . . . . 1 . . 2 . 79 26 16 Thermal 289 | . 13 20 57 . . 2 . . . . . . . . . . . 1 7 . 7 11 . 57 114 Explosive 27 | . 1 . 13 . 3 . . . . . . . . . . . . 4 . . . . 2 . 4 Electromagnetic 37 | . . . 5 . . . . . . . . . . . . . . . . . . . . . 32 Robot Hit Streak 24 | . 10 8 24 7 . 3 7 . . . 11 . . . . . . 5 . . 2 . 11 15 17 Robot Miss Streak 11 | . 1 3 5 2 . 2 3 . . . 1 . . . . . . 3 . . 1 . 3 2 11 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Secondary Targets 9 | . . 1 3 2 . . 1 . . . . . . . . . . . . . . . 2 . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . . . . . . . . . . . . . . 1 . . Shots Hit Robots 537 | . 20 25 142 15 . 11 17 . 12 6 35 5 . . 3 . 15 3 . . 1 1 55 64 107 Core Hits 309 | . 13 10 91 7 . 4 12 . 3 2 16 . . . 1 . 6 30 . . . . 37 19 58 Critical Kills 12 | . . . . . . . . . . . 4 . . . . . . . . . . . 3 1 4 Critical Parts Destroyed 8 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . 1 3 Critical Strikes 35 | . . 3 . . . 1 . . . 1 7 . . . . . . . . . . . 3 5 15 Burn 10 | . . 3 . . . . . . . . . . . . . . . . . . . . . 3 4 Destroy 20 | . . . . . . 1 . . . . 7 . . . . . . . . . . . 3 2 7 Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sever 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Melee Attacks 140 | . . . . . . . . . 12 18 . 32 4 1 13 . 32 4 5 . 10 4 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 140 | . . . . . . . . . 12 18 . 32 4 1 13 . 32 4 5 . 10 4 5 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 11 | . . . . . . . . . . . . 4 . . 1 . 6 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16754 | . 353 298 3792 267 . 187 298 . 707 336 403 346 . . 152 . 871 1482 . . 13 61 1582 1696 3910 Guns 8794 | . 207 291 1832 258 . 183 298 . . . 403 . . . . . . . . . 13 . 1132 1677 2500 Cannons 865 | . . . 524 . . 4 . . . . . . . . . . . . . . . . . . 337 Explosions 4420 | . 139 . 1416 . . . . . . . . . . . . . . 1482 . . . . 450 . 933 Melee 2459 | . . . . . . . . . 707 336 . 346 . . 152 . 871 . . . . 47 . . . Ramming 163 | . 7 7 20 9 . . . . . . . . . . . . . . . . . 14 . 19 87 Kinetic 4852 | . 59 96 1651 258 . 183 298 . . . 403 . . . . . . . . . 13 . 1132 431 328 Thermal 4275 | . 148 195 767 . . 4 . . . . . . . . . . . . . . . . . 1246 1915 Explosive 4075 | . 139 . 1071 . . . . . . . . . . . . . . 1482 . . . . 450 . 933 Electromagnetic 930 | . . . 283 . . . . . . . . . . . . . . . . . . . . . 647 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 2459 | . . . . . . . . . 707 336 . 346 . . 152 . 871 . . . . 47 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 68 | . . . 1 1 1 1 . . . . . . . . . 15 15 15 15 15 . . 3 10 68 Average Corruption 13 | . . . 1 1 1 1 . . . . . . . . . 10 15 15 15 15 . . 2 8 27 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 157 | . . . 3 10 3 1 . . . . . . . . . 5 29 5 7 1 . . 5 5 83 Message Errors 36 | . . . . 3 1 . . . . . . . . . . 1 5 2 1 1 . . 1 3 18 Matter Fused 32 | . . . 3 . 1 . . . . . . . . . . 3 9 1 . . . . . . 15 Heat Flow Errors 17 | . . . . 2 1 . . . . . . . . . . . 3 . . . . . 1 1 9 Energy Discharges 18 | . . . . . . 1 . . . . . . . . . . 5 . 3 . . . 2 . 7 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 24 | . . . . 4 . . . . . . . . . . . . 4 1 3 . . . 1 1 10 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Alerts 3 | . . . . 1 . . . . . . . . . . . 1 1 . . . . . . . . Misdirections 10 | . . . . . . . . . . . . . . . . . 2 . . . . . . . 8 Weapon Failures 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 704 | . 10 . 57 . . . . . 103 . . 196 . . 38 . 222 20 . . . 25 . . 33 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 118 | . 10 . 55 . . . . . . . . . . . . . . 20 . . . . . . 33 Melee 586 | . . . 2 . . . . . 103 . . 196 . . 38 . 222 . . . . 25 . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 290 | . . . 68 . . . . . . . . . . . . . . 30 . . . 7 . 8 177 Shots 11 | . . . 3 . . . . . . . . . . . . . . 2 . . . . . . 6 Rammed 22 | . . . 6 2 . . . . . . . . . . . . . . . . . 1 . 4 9 Targets Rammed 29 | . 1 1 6 3 . . . . . . . . . . . . . . . . . 1 . 5 12 Kicked 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 3 Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 416 | . 184 206 308 231 259 416 21 . . 7 5 . . . . . 248 45 168 . 220 330 175 159 182 Average Temperature 93 | . 68 81 86 96 133 264 10 . . 7 5 . . . . . 110 27 70 . 88 104 27 30 57 Received Heat Transfer 2635 | . 84 174 588 30 . 1020 27 . . 202 . 9 . . 12 . 36 9 . . . 9 126 36 273 Effects 12 | . . . . . 1 7 . . . . . . . . . . . . . . . 4 . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . 4 . . . . . . . . . . . . . . . 3 . . . Matter Decay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Siege Activations 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Total Turns 65 | . . . . . . . . . . . . . . . . . . . . . . . 65 . . Longest Duration 27 | . . . . . . . . . . . . . . . . . . . . . . . 27 . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Melted 21 | . . 4 3 . . . . . . . . . . . . . . . . . . . . 1 13 Heat Transferred 7535 | . 444 766 1543 . . 9 . . . . . . . . . . . . . . . . . 1739 3034 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Peak Influence 1261 | . 284 134 1261 586 . . 229 103 36 218 . . . . 70 39 261 . . . . 109 345 146 229 Initial 466 | . . 32 52 466 . . . 103 36 25 . . . . . 24 27 . . . . 80 30 106 . Average 241 | . 137 89 611 460 . . 125 103 36 78 . . . . 24 32 88 . . . . 63 205 92 109 Maximum Alert Level 4 | . 1 . 4 2 . . 1 . . 1 . . . . . . 1 . . . . . 1 . 1 Low Security (%) 66 | 100 68 100 29 . . 100 85 100 100 98 . . . . 100 100 88 . . . . 100 27 100 90 Level 1 16 | . 31 . 14 48 . . 14 . . 1 . . . . . . 11 . . . . . 72 . 9 Level 2 7 | . . . 15 51 . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . . 14 . . . . . . . . . . . . . . . . . . . . . . Level 4 5 | . . . 26 . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 10 . . . 2 . . 2 . . . . 1 . 3 . . . . 1 5 1 4 Investigation 14 | . 2 . 5 . . . 1 . . 2 . . . . . . 2 . . . . 1 1 . . Extermination 7 | . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 3 Reinforcement 5 | . . . 3 . . . 1 . . . . . . . . . . . . . . . . . 1 Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . 2 . . . . . 1 . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 12 | . 1 . 6 . . . . . . 1 . . . . 1 . 1 . . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 237 | . 11 4 70 6 . 4 13 . 1 17 . 5 . . 5 6 12 10 . . 1 5 21 10 36 Peak Tracking Total 9 | . 3 2 7 4 9 4 7 . 1 5 . 4 . . 2 6 5 7 . . 1 1 6 6 5 Tactical Retreats 22 | . 2 . 1 . . . 1 . . 6 . 1 . . 1 . 2 1 . . . . 5 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 14 | . . . 2 . . . 1 1 . 3 . . . . 1 . . . . . . 2 . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . 6 . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . Most Traps Carried 6 | . . . . . . . . . . . 5 5 5 6 6 5 5 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 9 | . . . 3 . 3 . 1 . . . . . . . . . . . . . . . 2 . . Max in Single Turn 2 | . . . 2 . 1 . 1 . . . . . . . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 52 | . 4 . 9 . 1 . 2 . . 8 . 3 4 . 4 . 8 . . . . 5 2 1 1 Terminals 23 | . 3 . 7 . . . 1 . . 4 . . . . 3 . 5 . . . . . . . . Fabricators 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . 2 . . . Repair Stations 10 | . . . 1 . . . . . . 2 . . . . 1 . 1 . . . . 2 1 1 1 Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . Total Hacks 191 | . 9 . 31 . 1 . 10 . . 27 . 12 29 . 28 . 23 . . . . 15 3 1 2 Successful 119 | . 3 . 19 . 1 . 5 . . 21 . 12 29 . 15 . 8 . . . . 6 . . . Failed 72 | . 6 . 12 . . . 5 . . 6 . . . . 13 . 15 . . . . 9 3 1 2 Catastrophic 12 | . . . 1 . . . 1 . . 1 . . . . 1 . 3 . . . . 4 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 98 | . 7 . 23 . 1 . 2 . . 12 . . . . 16 . 6 . . . . 22 . 3 6 Terminals 85 | . 8 . 25 . . . 3 . . 17 . . . . 24 . 8 . . . . . . . . Fabricators 18 | . . . . . . . . . . 3 . . . . . . 6 . . . . 9 . . . Repair Stations 27 | . . . 5 . . . . . . 6 . . . . 4 . 3 . . . . 4 2 1 2 Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . 7 . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . . . 6 . . . . 2 1 . . Terminal Hacks 72 | . 1 . 9 . 1 . . . . 10 . 12 29 . 9 . 1 . . . . . . . . Record 21 | . . . . . . . . . . . . 10 11 . . . . . . . . . . . . Part Schematic 12 | . . . . . . . . . . . . . 10 . 2 . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 7 | . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . Prototype ID Bank 5 | . . . 1 . . . . . . 1 . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . Locate Traps 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 4 | . . . 1 . . . . . . 1 . . . . 2 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . 2 . . . . . . 2 . . . . 3 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Build 3 | . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . Repair Station Hacks 18 | . . . 5 . . . . . . 5 . . . . 4 . 2 . . . . 2 . . . Scan Component 11 | . . . 3 . . . . . . 3 . . . . 2 . 1 . . . . 2 . . . Repair 7 | . . . 2 . . . . . . 2 . . . . 2 . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Unauthorized Hacks 15 | . 2 . 5 . . . 1 . . 4 . . . . 2 . 1 . . . . . . . . Terminals 12 | . 1 . 4 . . . 1 . . 3 . . . . 2 . 1 . . . . . . . . Track 3 | . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 8 | . 1 . 2 . . . 1 . . 1 . . . . 2 . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Tunnel 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 3 . 8 . . . 2 . . 6 . . . . 4 . 7 . . . . 5 2 1 1 Full Trace Events 8 | . 1 . 3 . . . . . . 1 . . . . . . 2 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 152 | . . . . . . . . . . . . . . . . . . . . . . 152 . . . Total Robot Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . 5 . . . Part Schematics Acquired 13 | . . . . . . . 1 . . . . . 10 . 2 . . . . . . . . . . Parts Built 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 356 | . . . . . . . . . . 204 . . . . . . 152 . . . . . . . . Total Part Build Rating 13 | . . . . . . . . . . 8 . . . . . . 5 . . . . . . . . Parts Repaired 7 | . . . 2 . . . . . . 2 . . . . 2 . 1 . . . . . . . . Time 341 | . . . 77 . . . . . . 106 . . . . 107 . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Total Allies 15 | . . 1 . 3 . . . . . 1 . 2 . . . . . . . 4 . 2 . 1 1 Largest Group 4 | . . 1 1 3 3 3 . . . 1 . 2 . . . . . . . 4 4 2 . 1 1 Highest-Rated Group 153 | . . 31 31 40 40 40 . . . 26 . 51 . . . . . . . 153 153 53 . 32 33 Highest-Rated Ally 40 | . . 31 31 16 16 16 . . . 26 . 31 . . . . . . . 40 40 30 . 32 33 Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Recon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 5 | . . . . . . . . . . . . . . . . . . . . . . 1 2 1 1 DROP 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Ally Attacks 83 | . . 8 6 . . 41 . . . . . 7 . . . . . . . . 21 . . . . Total Damage 806 | . . 151 81 . . 147 . . . . . 66 . . . . . . . . 361 . . . . Kills 7 | . . 1 . . . . . . . . . 1 . . . . . . . . 5 . . . . Allies Corrupted 3 | . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Robot Analysis Total 7 | . . . 3 . . . . . . 3 . . . . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . . . 2 . 1 . . . 1 1 . 2 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . Zionite Intel Received 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 11963 | 4 535 284 2092 772 346 96 260 59 163 613 736 460 41 54 648 163 638 156 149 418 262 594 561 475 1384 Spaces Moved 10695 | 3 361 143 931 458 202 62 489 158 364 589 510 730 107 163 562 129 927 359 360 778 521 684 358 194 553 Core 216 | . . . 1 . . . . . . 81 94 . . . . . . . . . . . 13 5 22 Treads 1514 | . . . 789 458 202 23 . . . . . . . . . . . . . . . . 40 2 . Legs 1069 | 3 361 143 141 . . . . . . . . . . . . . . . . . . . 15 154 252 Wheels 258 | . . . . . . . . . . . . . . . . . . . . . . . . 33 225 Hover 54 | . . . . . . . . . . . . . . . . . . . . . . . . . 54 Flight 7584 | . . . . . . 39 489 158 364 508 416 730 107 163 562 129 927 359 360 778 521 684 290 . . Fastest Speed 25 | 120 120 120 120 160 160 34 31 31 31 31 31 31 31 31 31 101 28 28 28 28 28 25 25 108 100 Average Speed 73 | 120 120 133 169 160 160 80 31 31 31 34 36 31 31 31 90 101 43 28 28 28 28 42 91 154 174 Slowest Speed 1050 | 120 190 190 550 160 160 160 31 31 31 50 150 31 31 31 104 101 103 100 102 28 28 98 400 1050 1000 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . 4 . 1 4 . . . . . . 4 . . . . 2 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 2 46 32 77 76 60 29 42 3 90 14 63 69 74 40 16 91 23 58 69 89 67 16 11 8 15 Regions Visited 25 Branch Regions 12 Pre-discovered Areas 15 | . 1 1 1 1 . . . . . 1 . 1 1 . . . . 1 . . 1 6 . . . Known Exits Taken 13 | . . . 1 . . . . . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . 1 . Scrap Searched 22 | . . . . 2 . . . . . . 2 2 . . . . . 11 2 2 1 . . . . Spaces Dug 109 | . . . 12 . . . . . . 8 . 27 4 1 7 . 12 5 7 . 14 5 3 . 4 Terrain Destroyed 356 | . 8 . 98 . 21 . . . . 8 . 27 4 1 7 . 12 70 12 . 17 14 19 . 38 Melee 84 | . . . . . . . . . . 8 . 27 4 1 7 . 12 4 5 . 10 3 3 . . Projectile 28 | . . . 1 . . . . . . . . . . . . . . 1 7 . 7 11 1 . . AOE 244 | . 8 . 97 . 21 . . . . . . . . . . . . 65 . . . . 15 . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Fac Res Res Total 13857 | 3 438 204 1232 476 221 89 564 169 391 957 1015 930 110 165 686 161 1113 396 388 977 609 972 492 295 804 Wait 1945 | . 45 19 91 2 16 . 34 . . 314 438 168 . . 92 33 126 6 8 198 58 206 37 16 38 Move 10640 | 2 360 142 930 457 201 61 481 158 361 581 509 729 106 162 562 128 918 358 359 777 520 679 353 193 553 Hop 15 | . . . . . . . 3 . 1 3 . . . . . . 4 . . . . 2 2 . . Pick Up 121 | . 6 9 25 1 . . 5 4 5 2 8 . . 1 5 . 4 3 1 1 1 10 5 . 25 Fast Attach 132 | . 2 . 9 1 . . 8 1 2 4 4 1 . . 3 . 8 4 . . 2 2 16 16 49 Attach 53 | . . 1 6 1 . 4 1 2 2 1 3 . . . . . 1 1 . . . 4 4 4 18 Detach 17 | . 1 . . . . . . . . . 2 . . . . . 3 2 . . . . 3 4 2 Swap 96 | 1 4 5 25 . 1 4 7 . . . 3 . . . 3 . 6 8 7 . 6 5 4 . 7 Drop 131 | . 5 7 25 1 . 7 9 4 8 1 4 . . 1 8 . 11 7 1 1 3 12 3 1 12 Fire 463 | . 14 20 115 10 3 13 16 . . . 44 . . . . . . 3 7 . 9 11 60 56 82 Melee 140 | . . . . . . . . . 12 18 . 32 4 1 13 . 32 4 5 . 10 4 5 . . Ram 14 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 10 Kick 6 | . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 3 Crush 10 | . . . 6 3 . . . . . . . . . . . . . . . . . . . 1 . Escape Stasis 74 | . . . . . . . . . . 33 . . . . . . . . . . . 36 . . 5 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 2 exits: *Res / Ext) -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 420 | -10/Materials | Discovered new exit (range 13) 540 | -10/Materials | Entered Mines 636 | -10/Mines | Discovered new exit (range 12) 643 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 686 | -10/Mines | Received a Mining Laser from a helpful Derelict 708 | -10/Mines | Learned Materials stockpile data 723 | -10/Mines | Learned location of Storage (-7) 727 | -10/Mines | Discovered new exit (range 3) 824 | -10/Mines | Entered Materials 824 | -9/Materials | Accompanied by 1 ally 824 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1264 | -9/Materials | Lost 5 parts (1p3n1u) 1536 | -9/Materials | Build established: Scavenger-Mutant 1638 | -9/Materials | Discovered new exit (range 10) 2024 | -9/Materials | First assault squad dispatched 2091 | -9/Materials | Core integrity fell below 50% 2137 | -9/Materials | Repaired Lgt. Treads 2139 | -9/Materials | Destroyed 7 combat bots 2191 | -9/Materials | Repaired Imp. Assault Rifle 2484 | -9/Materials | Destroyed 7 combat bots 2610 | -9/Materials | Sterilization system engaged 2610 | -9/Materials | Non-combat units ordered to evacuate 2684 | -9/Materials | Identified exit to Mines 2710 | -9/Materials | Combat units ordered to evacuate 2879 | -9/Materials | Build established: Mutant 2910 | -9/Materials | Ambient heat levels rising (+10) 2916 | -9/Materials | Entered Mines 2968 | -9/Mines | Learned Materials emergency access door positions 3069 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3072 | -9/Mines | Found Prototype Device 3292 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3495 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3495 | -9/Mines | Discovered new exit (range 5) 3688 | -9/Mines | Entered Exiles 3688 | -9/Exiles | Accompanied by 3 allies 3727 | -9/Exiles | Met 8R-AWN 3756 | -9/Exiles | Met EX-HEX 3797 | -9/Exiles | Met EX-BIN 3816 | -9/Exiles | Aligned with FarCom system 3818 | -9/Exiles | Given EX-Vault access code 3855 | -9/Exiles | Opened EX-Vault 3890 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3936 | -9/Exiles | Met EX-DEC 4010 | -9/Exiles | Attacked by the Exiles 4021 | -9/Exiles | Discovered new exit (range 10) 4034 | -9/Exiles | Entered Mines 4034 | -8/Mines | Accompanied by 3 allies 4036 | -8/Mines | Identified Exp. Sensor Array 4066 | -8/Mines | AD-0RF came to Exiles' defense 4107 | -8/Mines | Core integrity fell below 20% 4126 | -8/Mines | Discovered new exit (range 15) 4130 | -8/Mines | Entered Materials 4130 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4140 | -8/Materials | Lost 5 parts (1p2n1u1w) 4219 | -8/Materials | Discovered new exit (range 11) 4390 | -8/Materials | Entered Factory 4390 | -7/Factory | Evolved 2 slots: Utility x2 4449 | -7/Factory | Sucked down chute 4449 | -7/Factory | Entered Waste 4449 | -7/Waste | The area was eerily silent 4521 | -7/Waste | Discovered new exit (range 15) 4550 | -7/Waste | A Compactor rumbled back to life 4550 | -7/Waste | Spotted C-40 Crusher 4612 | -7/Waste | Entered Factory 4654 | -7/Factory | Repaired Imp. Transmission Jammer 4694 | -7/Factory | Build established: Hacker-Sprinter 4819 | -7/Factory | Fabricated Exp. Sensor Array? 4966 | -7/Factory | Discovered new exit (range 8) 4976 | -7/Factory | Identified exit to Storage 4976 | -7/Factory | Identified exit to Lower Caves 5084 | -7/Factory | Repaired Broken Imp. Remote Datajack? 5225 | -7/Factory | Entered Lower Caves 5896 | -7/Lower Caves | Discovered new exit (range 7) 5909 | -7/Lower Caves | Identified exit to Lower Caves 5961 | -7/Lower Caves | Entered another Lower Caves area 6034 | -7/Lower Caves | A Commander dispatched an escort 6035 | -7/Lower Caves | Learned Factory stockpile data 6038 | -7/Lower Caves | Learned Extension trap positions 6038 | -7/Lower Caves | Learned Armory trap positions 6038 | -7/Lower Caves | Learned Factory emergency access door positions 6038 | -7/Lower Caves | Learned Research security intel 6038 | -7/Lower Caves | Learned Extension security intel 6038 | -7/Lower Caves | Learned Factory stockpile data 6038 | -7/Lower Caves | Learned Factory terminal intel 6038 | -7/Lower Caves | Learned Extension garrison access intel 6401 | -7/Lower Caves | Discovered new exit (range 13) 6404 | -7/Lower Caves | Identified exit to Data Miner 6421 | -7/Lower Caves | Entered Data Miner 6421 | -7/Data Miner | Discovered new exit (range 7) 6427 | -7/Data Miner | Met Data Miner 6433 | -7/Data Miner | Learned location of Section 7 (-2) 6433 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6439 | -7/Data Miner | Received God Mode back door access code from Data Miner 6462 | -7/Data Miner | Identified exit to Proximity Caves 6462 | -7/Data Miner | Entered Proximity Caves 6513 | -6/Proximity Caves | Discovered new exit (range 10) 6516 | -6/Proximity Caves | Identified exit to Factory 6516 | -6/Proximity Caves | Entered Factory 6516 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6519 | -6/Factory | Loaded intel: 26 terminal locations 6758 | -6/Factory | Repaired Imp. Flight Unit 6837 | -6/Factory | Repaired Hyp. Coil Gun 6841 | -6/Factory | Build established: Hacker-Mutant 6864 | -6/Factory | Spotted B-75 Beast 7164 | -6/Factory | Sucked down chute 7164 | -6/Factory | Entered Waste 7179 | -6/Waste | EMP discharged 7234 | -6/Waste | Spotted C-40 Crusher 7235 | -6/Waste | Spotted C-40 Crusher 7240 | -6/Waste | Spotted C-40 Crusher 7246 | -6/Waste | Spotted C-40 Crusher 7273 | -6/Waste | Spotted C-40 Crusher 7277 | -6/Waste | Spotted C-40 Crusher 7279 | -6/Waste | EMP discharged 7279 | -6/Waste | System corruption reached 10% 7317 | -6/Waste | Discovered new exit (range 11) 7326 | -6/Waste | Identified exit to Factory 7327 | -6/Waste | Entered Factory 7493 | -6/Factory | Identified exit to DSF 7556 | -6/Factory | Incoming investigation squad redirected 7585 | -6/Factory | Repaired Imp. Flight Unit? 7626 | -6/Factory | Discovered new exit (range 13) 7629 | -6/Factory | Identified exit to Factory 7735 | -6/Factory | Incoming investigation squad redirected 7861 | -6/Factory | Fabricated Scatter Rocket Array (x1) 7924 | -6/Factory | Build established: Ninja 7955 | -6/Factory | Discovered new exit (range 11) 7957 | -6/Factory | Identified exit to Lower Caves 7960 | -6/Factory | Identified exit to Garrison 7965 | -6/Factory | Entered Lower Caves 8072 | -6/Lower Caves | Attacked by a faux Warlord 8101 | -6/Lower Caves | Learned location of Zion (-6) 8120 | -6/Lower Caves | Discovered new exit (range 5) 8121 | -6/Lower Caves | Identified exit to Lower Caves 8121 | -6/Lower Caves | Entered another Lower Caves area 8131 | -6/Lower Caves | Learned 4 Factory zone layouts 8265 | -6/Lower Caves | Discovered new exit (range 11) 8268 | -6/Lower Caves | Identified exit to Zion 8270 | -6/Lower Caves | Entered Zion 8282 | -6/Zion | Discovered new exit (range 14) 8286 | -6/Zion | Identified exit to Proximity Caves 8303 | -6/Zion | System corruption cleaned by Quarantine Array 8387 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 8400 | -6/Zion | Received a hallucinogenic algorithm 8440 | -6/Zion | Imprinted 8442 | -6/Zion | Declared Zion's savior 8688 | -6/Zion | Entered Proximity Caves 8688 | -5/Proximity Caves | Accompanied by 4 allies 8725 | -5/Proximity Caves | Spotted B-75 Beast 8738 | -5/Proximity Caves | Learned location of Warlord (-5) 8794 | -5/Proximity Caves | Learned 4 Factory zone layouts 8950 | -5/Proximity Caves | Entered Factory 8950 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8991 | -5/Factory | Build established: Scavenger-Ninja 9107 | -5/Factory | Fabricated M-22 Extractor (x1) 9133 | -5/Factory | Retrieved Zion intel report: Branch Access 9133 | -5/Factory | Identified exit to Upper Caves 9158 | -5/Factory | Retrieved Zion intel report: Active Garrisons 9161 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9163 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 9164 | -5/Factory | Zion Kinetic Resupply teleported in 9224 | -5/Factory | Discovered new exit (range 11) 9227 | -5/Factory | Identified exit to Factory 9230 | -5/Factory | Discovered exit to Factory (range 6) 9353 | -5/Factory | Zion Recon squad teleported in 9544 | -5/Factory | Entered another Factory area 9544 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9545 | -4/Factory | Identified exit to Extension 9654 | -4/Factory | Spotted B-86 Titan 9832 | -4/Factory | Incoming investigation squad redirected 9940 | -4/Factory | Lost 13 parts (2p5n3u3w) 9962 | -4/Factory | Core integrity fell below 50% 10018 | -4/Factory | Lost 3 parts (1n2w) 10069 | -4/Factory | Core integrity fell below 20% 10101 | -4/Factory | Discovered new exit (range 3) 10103 | -4/Factory | Identified exit to Research 10105 | -4/Factory | Entered Research 10105 | -3/Research | Evolved 2 slots: Utility x2 10117 | -3/Research | Lost 3 parts (1n2w) 10120 | -3/Research | Zion Thermal Resupply teleported in 10323 | -3/Research | Build established: Scavenger-Mutant 10439 | -3/Research | System corruption reached 10% 10490 | -3/Research | Lost 11 parts (1p5n3u2w) 10556 | -3/Research | Discovered new exit (range 8) 10580 | -3/Research | Entered another Research area 10580 | -2/Research | Evolved 2 slots: Weapon x2 10610 | -2/Research | Lost 4 parts (1n1u2w) 10644 | -2/Research | System corruption reached 10% 10679 | -2/Research | Lost 6 parts (2p3n1u) 10964 | -2/Research | Build established: Scavenger-Gunner 11077 | -2/Research | Lost 9 parts (3p4n2u) 11148 | -2/Research | Zion Defense Resupply teleported in 11153 | -2/Research | Found Prototype Device 11153 | -2/Research | Identified Exp. Force Field 11162 | -2/Research | Found Prototype Device 11162 | -2/Research | Identified Exp. Thermal Shield 11270 | -2/Research | Lost 4 parts (3n1w) 11279 | -2/Research | System corruption reached 30% 11449 | -2/Research | Lost 6 parts (2p1u3w) 11550 | -2/Research | Lost 12 parts (2p6n1u3w) 11653 | -2/Research | Lost 4 parts (1n1u2w) 11757 | -2/Research | Spotted B-90 Cyclops 11923 | -2/Research | Core integrity fell below 50% 11956 | -2/Research | Core integrity fell below 20% 11964 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11934_ Triggered Segregator Trap. 11934_ Arcs of energy rise from the floor. 11934_ Lgt. Particle Reactor blown off. 11934_ Adv. Cloaking Device blown off. 11934_ Thermal Shield blown off. 11934_ P-80 Master resets P-80 Master, system corruption cleaned. 11935_ Wheel destroyed. 11937_ Slammed into W-44 Eye. 11938_ Destabilizing: Core damaged (-14). 11938_ W-44 Eye destroyed. 11940_ Acquired 43 matter. 11940_ Antigrav Array destroyed. 11941_ System corrupted: Adv. Shield Generator rejected. 11941_ Dropped Hcp. Storage Unit. 11942_ W-44 Eye destroyed. 11943_ Dropped Coolant Network. 11943_ Acquired Lgt. Antimatter Reactor. 11950_ Reaction Chamber disabled. 11958_ System corrupted: Component data lost. 11958_ Adv. Target Analyzer destroyed. Map ----- +----------------------------------------------------+ | ???# ##### #???? #???#####?????????????????? | | #### #??## ##### #??? ??????????????????? | | #??# #?? #???????????????????? | | #??#T ### #???????????????????? | | ##### = #???????????????????? | | !!= %! +???????????????????? | | !!!!** #???????????????????? | | !! !=! #????????????????????? | | *!!!! #????????????????????? | | #######+#####+##/###=! #????????????????????? | | #???????????# # t #????????????????????? | | #???????????#* # pp #????????????????????? | | #???????????# # #????????????????????? | | #???????????# # # #????????????????????? | | #???????????# # #?#????????????????????? | | #???????????# # #??????????????????????? | | #???????????######## #??????????????????????? | | #??????????????????# #??????????????????????? | | #??????????????????# #??????????????????????? | | ###????????????????# #??????????????????????? | | +????????????????# #??????????????????????? | | ####+######BB##### #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #### """ """ " @#??????????????????????? | | #??# """ """ "" #??????????????????????? | | #??# """ """ """k #??????????????????????? | | #??# #??????????????????????? | | #??# #??????????????????????? | | #??# #??????????????????????? | | #??# """ #??????????????????????? | | #??# """ ??????????????????????? | | #### ""Y"" """ ??????????????????????? | | # """"" ??????????????????????? | | # ?????????????????????? | | + ??????????????????????? | | # u ?????????????????????? | | # # ###+#####?????????????????????? | | ####### #?????????????????????? | | ####?????# #?????????????????????? | | ????????## # #?????????????????????? | | ????????# #?????????????????????? | | ????????# # #?????????????????????? | | ???###### # ## #####??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# #??????????????????????? | | ???# +??????????????????????? | | ??## =% #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 158 Energy Generation 59 Energy Capacity 660 Matter Stores 300 Matter Capacity 350 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 4 Power Amplification 30 Armor Coverage 600 Resistance: TH 30 Weapon Cycling 25 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 12 Recoil Reduction 4 Particle Charging 20 Salvage Targeting 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Imp. Gravmag System | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory Scatter Rocket Array | x1 | -6/Factory M-22 Extractor | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupercompositeAngularRay Manual? 0 Play Time 02:31:56 Cumulative 89.2 hours Start 2022.09.19 @ 19:34:19 End 2022.09.19 @ 22:06:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 49 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 997c7ab6-2287-41de-a79b-5af1b6269021