Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 00:47:52 Player: certified.possum Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (32) 160 Value Destroyed (898) 898 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 2800 Bonus ------- High Alert Combat Kills 102 Cogmind --------- Core Integrity 535/550 Matter 0/300 Energy 275/275 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Visual Processing Unit > --- WEAPON (2) ------- Assault Rifle Rocket Launcher > --- INVENTORY (5) ---- Core Shielding EM Pulse Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- (None) > --- UTILITY ---------- Visual Processing Unit > --- WEAPON ----------- Assault Rifle Rocket Launcher > --- INVENTORY -------- Core Shielding EM Pulse Gun Light Assault Rifle [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Propulsion Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 29 | 6 11 9 3 Power 4 | 1 1 1 1 Engine 4 | 1 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 4 1 . Treads . | . . . . Leg 2 | 2 . . . Wheel . | . . . . Hover 2 | . 2 . . Flight 3 | . 2 1 . Utility 6 | 1 4 1 . Device 2 | . 2 . . Storage 1 | 1 . . . Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 12 | 2 2 6 2 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 2 | 1 . . 1 Ballistic Cannon . | . . . . Launcher 9 | . 2 6 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 4 | . 1 3 . Power 1 | . . 1 . Propulsion 3 | . 1 2 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 53 | . 77 30 28 Engine 10 | . 12 8 7 Leg 2 | . 4 . . Hover 1 | . 2 . . Flight 15 | . 20 13 1 Device 5 | . 8 2 . Storage 2 | . 4 . . Processor 1 | . . 1 9 Protection 3 | . 6 . . Energy Gun 2 | . 4 . . Ballistic Gun 3 | . 6 . 5 Launcher 5 | . 6 3 5 Peak Build Rating 8 | 6 7 6 8 Average Rating 4 | 3 5 3 6 On Entrance 3 | . 6 5 3 Naked Turns . | . . . . Heaviest Build 15 | 12 12 8 15 Greatest Support 20 | 20 20 8 4 Greatest Overweight (x) 4 | . 1 . 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 8 8 5 5 Average Capacity 5 | 7 5 5 5 Most Carried 5 | 4 5 5 5 Average Carried 3 | 1 3 4 3 Final Capacity 8 | 8 5 5 5 Final Carried 5 | 1 5 5 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 595 | 260 207 128 . Remotely . | . . . . Salvage Created 716 | . 371 345 . Parts 56 | . 29 27 . Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 8 13 . Guns 3 | . 3 . . AOE 18 | . 5 13 . Classes Destroyed 11 | . 7 4 . Worker 2 | . 1 1 . Builder 1 | . . 1 . Hauler 1 | . 1 . . Recycler 1 | . . 1 . Mechanic 1 | . 1 . . Operator 1 | . 1 . . Watcher 4 | . 3 1 . Swarmer 3 | . 3 . . Grunt 13 | . 5 8 . Duelist 2 | . . 2 . Sentry 3 | . . 3 . Best Kill Streak 9 | . 6 9 . Combat Bots Only 7 | . 4 7 . Max Kills in Single Turn 2 | . 2 2 . Gunslinging . | . . . . Exploded 2 | . 2 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 55 | . 23 24 8 Missed 17 | . 8 8 1 Damage Taken 584 | . 181 279 124 Core 168 | . 63 90 15 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 73 | . 55 18 . Core Remaining (%) 83 | 100 74 77 . Volleys Fired 47 | . 18 29 . Largest 2 | . 2 1 . Hottest 60 | . 60 33 . Shots Fired 55 | . 26 29 . Gun 17 | . 17 . . Cannon . | . . . . Launcher 38 | . 9 29 . Special . | . . . . Kinetic 9 | . 9 . . Thermal . | . . . . Explosive 38 | . 9 29 . Electromagnetic 8 | . 8 . . Robot Hit Streak 5 | . 3 5 . Robot Miss Streak 3 | . 3 2 . Penetration Max . | . . . . Secondary Targets 2 | . 2 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 23 | . 10 13 . Core Hits 57 | . 22 35 . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1987 | . 585 1402 . Guns 84 | . 84 . . Cannons . | . . . . Explosions 1903 | . 501 1402 . Melee . | . . . . Ramming . | . . . . Kinetic 36 | . 36 . . Thermal . | . . . . Explosive 1903 | . 501 1402 . Electromagnetic 48 | . 48 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 16 | . . 16 . Projectiles . | . . . . Explosions 16 | . . 16 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . 7 77 . Shots 4 | . 1 3 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 14 | . 14 5 . Average Temperature 6 | . 7 4 . Received Heat Transfer 150 | . 18 78 54 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 872 | . 384 872 367 Initial 367 | . . 161 367 Average 311 | . 173 538 367 Maximum Alert Level 3 | . 1 3 1 Low Security (%) 37 | 100 57 6 . Level 1 32 | . 42 10 100 Level 2 19 | . . 51 . Level 3 11 | . . 31 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 2 1 Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . . 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 43 | . 13 25 5 Peak Tracking Total 7 | . 3 7 4 Tactical Retreats 2 | . 1 1 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 5 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 6 | . 3 3 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations 2 | . 1 1 . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 17 | . 11 6 . Successful 11 | . 5 6 . Failed 6 | . 6 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations 7 | . 5 2 . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Record 2 | . . 2 . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 4 2 . Scan Component 3 | . 2 1 . Repair 3 | . 2 1 . Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used . | . . . . Hacking Detections 6 | . 3 3 . Full Trace Events 2 | . 2 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . 2 1 . Time 78 | . 52 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 659 | 64 285 245 65 Spaces Moved 805 | 51 348 361 45 Core 39 | 14 . . 25 Treads . | . . . . Legs 65 | 37 28 . . Wheels . | . . . . Hover 24 | . 24 . . Flight 677 | . 296 361 20 Fastest Speed 37 | 50 37 37 40 Average Speed 51 | 100 45 39 134 Slowest Speed 250 | 120 130 40 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . 3 3 . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 78 31 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 299 | . 65 234 . Melee . | . . . . Projectile . | . . . . AOE 299 | . 65 234 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 989 | 63 445 432 49 Wait 82 | . 52 30 . Move 790 | 50 341 354 45 Hop 6 | . 3 3 . Pick Up 19 | 7 11 1 . Fast Attach 6 | . 3 2 1 Attach 17 | 6 4 5 2 Detach 5 | . 1 4 . Swap 6 | . 4 2 . Drop 11 | . 8 2 1 Fire 47 | . 18 29 . Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Discovered new exit (range 9) 145 | -10/Materials | Discovered new exit (range 14) 193 | -10/Materials | Discovered new exit (range 15) 234 | -10/Materials | Discovered new exit (range 14) 267 | -10/Materials | Repaired Grenade Launcher 316 | -10/Materials | Build established: Mutant 343 | -10/Materials | Repaired Lgt. Ion Engine 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 472 | -9/Materials | Repaired Lgt. Ion Engine 548 | -9/Materials | Destroyed 7 combat bots 587 | -9/Materials | Discovered new exit (range 18) 595 | -9/Materials | Entered another Materials area 595 | -8/Materials | Evolved 2 slots: Utility x2 660 | -8/Materials | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Thematically, traveling to another map via stairs or doorway is not an instant process. The transition abstracts away an implied amount of uneventful corridors along the way, during which any pursuers were lost and it is too dangerous to backtrack without being caught. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. Acquired Deuterium Engine. Dropped Flight Unit. C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. K-01 Serf collects debris. Knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#############???????????????????????????? | | ?????????# # !! #??????????????????????????? | | ?????????# """ =# !! #??????????????????????????? | | ?????????# """ # ! #??????????????????????????? | | ?????????# """ #? ???????????????????????????? | | ?????????# [#? ?#######???????????????????? | | #############+######+### #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ######+############"T"## #???????????????????? | | ???? ?????????####### ##???????????????????? | | ??#""" !?????????????# #????????????????????? | | ??#""" #????????#####@ #????????????????????? | | ??#""" #????????#]] #????????????????????? | | ??# #????????#]] b ???????????????? | | ??# #????????#!! ?????????? | | ??# "T" #????????#!! g ???????? | | ??# """ #????????#!! ####### ##???????? | | ??# #????????#!! #????????####????????? | | ???#########????????##### g #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# k #????????????????????? | | ????????????????????????#a #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 62 Item Schematics ----------------- Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictAntigravDiverter Manual? 0 Play Time 00:13:02 Cumulative 3.8 hours Start 2024.12.02 @ 00:35:49 End 2024.12.02 @ 00:47:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bfc57528-478d-4ba7-9f1c-ebce5560548d