Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.14 @ 01:10:48 Player: Michael Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (4937) 4937 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 9382 Bonus ------- High Alert Combat Kills 92 Friendly Fire -7 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (700) Ox13 Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Improved Coolant Injector Improved Targeting Computer Launcher Guidance Computer Hardened Light Armor Plating Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Advanced Targeting Computer Energy Filter > --- WEAPON ----------- Gauss Rifle Gauss Rifle Flak Gun > --- INVENTORY -------- Heavy Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Coolant Injector Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Launcher Guidance Computer Launcher Guidance Computer Armor Integrity Analyzer Matter Filter Improved Light Armor Plating Heavy Rocket Launcher Rocket Array [Rating: 57] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Rifle Energy Gun Gatling Laser Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 6 | . . 1 1 2 . . 2 . Weapon 1 | . . 1 . . . . . . Parts Attached 142 | 7 10 21 23 33 13 11 9 15 Power 18 | 1 . 2 3 7 2 1 1 1 Engine 14 | 1 . 2 3 4 2 . 1 1 Core 4 | . . . . 3 . 1 . . Reactor . | . . . . . . . . . Propulsion 29 | 4 3 5 5 4 2 2 2 2 Treads 15 | 2 . 2 5 1 2 2 . 1 Leg . | . . . . . . . . . Wheel 14 | 2 3 3 . 3 . . 2 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 31 | . 3 5 2 7 4 3 3 4 Device 16 | . . 3 . 5 2 3 . 3 Storage 1 | . . 1 . . . . . . Processor 12 | . 3 . 2 2 1 . 3 1 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 64 | 2 4 9 13 15 5 5 3 8 Energy Gun 5 | . . 1 . 3 . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 41 | 2 2 7 10 8 4 3 2 3 Ballistic Cannon 3 | . . . . . . 1 1 1 Launcher 15 | . 2 1 3 4 1 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 59 | . . 3 10 12 . 9 3 22 Power 6 | . . 1 1 1 . 1 . 2 Propulsion 13 | . . 1 2 4 . 2 . 4 Utility 13 | . . . . 1 . 3 . 9 Weapon 27 | . . 1 7 6 . 3 3 7 Highest Loss Streak 15 | . . 2 4 3 . 5 3 15 To Critical Strikes 2 | . . . . . . 1 . 1 Average Slot Usage (%) 91 | . 96 98 94 91 94 88 87 82 Engine 6 | . 14 10 7 5 6 3 1 4 Core 1 | . . . . . . 3 4 . Treads 11 | . . 13 25 14 10 12 4 . Wheel 5 | . 27 8 . 3 6 . 3 8 Device 14 | . . 12 9 17 20 15 13 11 Storage 6 | . . 4 9 7 7 7 6 6 Processor 19 | . 25 8 12 18 17 21 33 32 Protection 1 | . . 6 5 . . . . . Energy Gun 2 | . . 1 . 8 . . . . Ballistic Gun 17 | . 24 29 22 12 22 16 13 10 Ballistic Cannon 1 | . . . . . . 3 6 5 Launcher 1 | . 3 1 2 . . 1 . 1 Naked Turns . | . . . . . . . . . Heaviest Build 72 | 9 10 60 62 70 72 69 66 71 Greatest Support 98 | 26 26 40 60 60 98 98 70 70 Greatest Overweight (x) 21 | 1 . 5 1 21 2 2 1 13 Average Overweight (x) . | . . . . 1 . . . 1 Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 Average Capacity 17 | 5 5 11 20 20 20 20 20 20 Most Carried 20 | 5 5 20 20 20 20 20 20 17 Average Carried 15 | 4 4 8 17 18 19 19 18 14 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 Final Carried 20 | 4 5 20 15 19 20 19 17 7 Class Distribution -------------------- 66% | Scavenger-Gunner 11% | Mutant 11% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Matter Collected 3868 | 209 223 585 506 707 305 762 371 200 Remotely . | . . . . . . . . . Salvage Created 5471 | . 152 1058 657 1041 504 1133 678 248 Parts 323 | . 14 77 46 66 4 75 19 22 Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 5 | . . . . . . 1 3 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Combat Hostiles Destroyed 100 | . 4 22 14 22 2 26 5 5 Guns 79 | . 2 22 10 20 2 17 3 3 Cannons 6 | . . . . . . 2 2 2 AOE 14 | . 2 . 4 1 . 7 . . Classes Destroyed 17 | . 2 5 3 3 1 2 . 1 Worker 12 | . 3 3 2 . . 3 . 1 Builder 8 | . . . 2 1 . 2 . 3 Tunneler 3 | . . . . 1 . . . 2 Hauler 1 | . . . . . . 1 . . Recycler 5 | . . 1 . . . 1 3 . Mechanic 1 | . . . . . . 1 . . Operator 2 | . . 1 . 1 . . . . Watcher 8 | . . 4 . 1 . 2 1 . Swarmer 11 | . . 6 . 1 . 4 . . Grunt 50 | . 4 11 9 9 . 15 . 2 Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . . . 2 . . . . Sentry 16 | . . 5 2 1 . 1 5 2 Hunter 5 | . . . 2 2 . 1 . . Programmer 11 | . . . . 6 . 5 . . Behemoth 1 | . . . . . . . . 1 Compactor 2 | . . . . . 2 . . . Best Kill Streak 9 | . 4 7 8 4 1 9 3 5 Combat Bots Only 7 | . 2 4 7 4 1 6 2 2 Max Kills in Single Turn 4 | . 2 2 1 2 1 4 2 2 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . 1 . 1 1 . 3 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Hostile Shots Fired 793 | . 24 90 138 133 . 151 75 182 Missed 257 | . 7 28 41 41 . 48 29 63 Damage Taken 8802 | . 248 770 1464 1505 . 1732 345 2738 Core 1517 | . 87 68 106 238 . 167 27 824 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 291 | . . 38 . . . 253 . . Core Remaining (%) 74 | 100 65 83 80 . . 42 . . Volleys Fired 299 | 1 16 63 48 64 3 60 19 25 Largest 3 | 2 2 3 3 3 3 3 3 3 Hottest 188 | 40 50 91 81 188 101 111 100 111 Shots Fired 754 | 2 32 164 114 155 9 156 56 66 Gun 663 | 2 30 164 108 152 8 123 37 39 Cannon 69 | . . . . . . 28 19 22 Launcher 22 | . 2 . 6 3 1 5 . 5 Special . | . . . . . . . . . Kinetic 657 | 2 30 154 108 89 8 151 56 59 Thermal 65 | . . . . 63 . . . 2 Explosive 22 | . 2 . 6 3 1 5 . 5 Electromagnetic 10 | . . 10 . . . . . . Robot Hit Streak 28 | . 7 23 14 27 17 28 13 10 Robot Miss Streak 6 | 2 3 6 3 5 . 5 3 4 Penetration Max 1 | . . . . 1 . 1 1 1 Secondary Targets 6 | . . 2 1 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 514 | . 19 95 77 118 2 115 38 50 Core Hits 360 | . 13 48 39 70 4 68 43 75 Critical Kills 2 | . . 2 . . . . . . Critical Parts Destroyed 4 | . . 1 1 1 . 1 . . Critical Strikes 13 | . . 6 1 1 . 3 1 1 Burn 1 | . . . . . . . . 1 Destroy 6 | . . 3 1 1 . 1 . . Blast 3 | . . . . . . 2 1 . Corrupt 3 | . . 3 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12177 | . 568 1346 1428 2588 142 3456 855 1794 Guns 8476 | . 244 1346 939 2460 40 2081 582 784 Cannons 1091 | . . . . . . 247 273 571 Explosions 2582 | . 323 . 486 128 102 1128 . 415 Melee . | . . . . . . . . . Ramming 28 | . 1 . 3 . . . . 24 Kinetic 8107 | . 244 1223 939 1162 40 2328 855 1316 Thermal 1337 | . . . . 1298 . . . 39 Explosive 2582 | . 323 . 486 128 102 1128 . 415 Electromagnetic 123 | . . 123 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . 2 . 2 2 5 . 20 Average Corruption 3 | . . 2 . 1 2 3 . 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 61 | . . 12 . 4 7 35 . 3 Message Errors 14 | . . 2 . . 2 10 . . Matter Fused 17 | . . 3 . 3 1 9 . 1 Heat Flow Errors 10 | . . 4 . . 3 3 . . Energy Discharges 3 | . . 1 . . . 1 . 1 Data Loss (minor) 7 | . . . . 1 . 6 . . Data Loss (major) 3 | . . . . . 1 2 . . Misfires 3 | . . 1 . . . 2 . . Alerts 2 | . . . . . . 2 . . Weapon Failures 2 | . . 1 . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 74 | . . . 29 . . 45 . . Projectiles 15 | . . . . . . 15 . . Explosions 59 | . . . 29 . . 30 . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . . 5 2 4 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 4 2 3 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 416 | . . . . 102 . 314 . . Shots 9 | . . . . 2 . 7 . . Rammed 9 | . 1 . 1 . . . . 7 Targets Rammed 9 | . 1 . 1 . . . . 7 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 251 | . 11 251 5 186 217 159 . 45 Average Temperature 51 | . 3 99 3 44 91 90 . 18 Received Heat Transfer 2577 | . 138 375 558 393 . 327 102 684 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 7 | . . . . 6 . 1 . . Heat Transferred 2973 | . . . . 2825 . . . 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Peak Influence 579 | . 162 579 396 348 63 376 187 186 Initial 180 | . . 68 180 175 57 . 115 55 Average 165 | . 50 422 275 128 44 146 143 84 Maximum Alert Level 2 | . . 2 1 1 . 1 . . Low Security (%) 71 | 100 100 13 20 79 100 74 100 100 Level 1 19 | . . 13 79 20 . 25 . . Level 2 8 | . . 73 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 28 | . 1 2 4 11 . 8 1 1 Investigation 4 | . . . 1 . . 3 . . Extermination 8 | . . . . 5 . 3 . . Reinforcement 12 | . 1 2 3 3 . 2 . 1 Assault . | . . . . . . . . . Garrison 4 | . . . . 3 . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . 2 . . 1 . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Distress Signals 12 | . 1 6 . 1 . 2 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 138 | . 6 32 18 29 1 33 6 13 Peak Tracking Total 7 | . 3 5 7 4 1 5 2 5 Tactical Retreats 3 | . . 2 . . . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Traps Triggered 7 | . 2 . 1 2 . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Machines Disabled 12 | . 2 1 2 2 . 5 . . Max in Single Turn 3 | . 2 1 1 2 . 3 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Machines Accessed 9 | . 1 2 1 1 . 3 1 . Terminals . | . . . . . . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 3 | . . 1 1 . . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 3 | . . 1 . 1 . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 22 | . 1 6 2 2 . 8 3 . Successful 16 | . . 5 1 2 . 5 3 . Failed 6 | . 1 1 1 . . 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators 5 | . . . . . . 5 . . Repair Stations 9 | . . 4 2 . . 3 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers 7 | . . 2 . 2 . . 3 . Garrison Access . | . . . . . . . . . Terminal Hacks . | . . . . . . . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 2 | . . . . . . 2 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . 3 1 . . 2 . . Scan Component 4 | . . 2 1 . . 1 . . Repair 2 | . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . 2 . 2 . . 3 . Insert Component 3 | . . 1 . 1 . . 1 . Analyze 4 | . . 1 . 1 . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . 1 1 . 3 1 . Full Trace Events 2 | . . . . . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . 1 . 1 . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 84 | . . . . . . 84 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . . Time 66 | . . 38 . . . 28 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 1 . . 1 . Part Schematics Acquired 3 | . . 1 . 1 . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 1 . . Highest-Rated Group 31 | . . . . . 31 31 . . Highest-Rated Ally 31 | . . . . . 31 31 . . Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . 1 . . . Total Damage 21 | . . . . . 21 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Turns Passed 8187 | 58 624 968 696 2406 520 1720 567 628 Spaces Moved 4345 | 51 535 464 288 1083 334 836 341 413 Core 39 | 30 . 1 . 5 . . . 3 Treads 2545 | 5 . 188 288 768 199 836 232 29 Legs . | . . . . . . . . . Wheels 1761 | 16 535 275 . 310 135 . 109 381 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 160 110 110 160 110 110 Average Speed 151 | 80 86 134 176 195 139 160 144 126 Slowest Speed 1100 | 160 90 300 240 1100 160 320 160 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 4 68 50 21 23 98 18 8 22 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 5 | 1 . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 298 | . 26 . 55 37 7 111 . 62 Melee . | . . . . . . . . . Projectile 2 | . . . . 1 1 . . . AOE 296 | . 26 . 55 36 6 111 . 62 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Ext Total 5326 | 63 665 685 383 1223 382 1084 377 464 Wait 378 | . 90 94 4 12 3 172 . 3 Move 4338 | 50 534 463 287 1083 333 835 340 413 Hop . | . . . . . . . . . Pick Up 101 | 5 8 30 11 22 12 6 6 1 Fast Attach 22 | 4 5 5 2 3 1 2 . . Attach 69 | 1 3 6 10 19 5 7 8 10 Detach 5 | . . 1 . 3 . . 1 . Swap 51 | 2 2 10 11 11 7 2 1 5 Drop 50 | . 6 13 9 6 14 . 2 . Fire 299 | 1 16 63 48 64 3 60 19 25 Melee . | . . . . . . . . . Ram 1 | . 1 . . . . . . . Kick . | . . . . . . . . . Crush 8 | . . . 1 . . . . 7 Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . 4 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Extension History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 12) 506 | -10/Materials | Discovered new exit (range 7) 567 | -10/Materials | Discovered new exit (range 15) 682 | -10/Materials | Identified exit to Materials 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 700 | -9/Materials | Discovered new exit (range 15) 735 | -9/Materials | Identified exit to Mines 1098 | -9/Materials | Build established: Scavenger-Gunner 1513 | -9/Materials | Build established: Scavenger-Tank 1562 | -9/Materials | Repaired Imp. Heat Sink 1618 | -9/Materials | Discovered new exit (range 10) 1651 | -9/Materials | Entered another Materials area 1651 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -8/Materials | Lost 3 parts (3w) 2117 | -8/Materials | Discovered new exit (range 16) 2180 | -8/Materials | Destroyed 7 combat bots 2256 | -8/Materials | Lost 4 parts (1p1n2w) 2347 | -8/Materials | Entered Factory 2347 | -7/Factory | Evolved 2 slots: Utility x2 2660 | -7/Factory | Build established: Scavenger-Gunner 3333 | -7/Factory | Lost 3 parts (1n2w) 3926 | -7/Factory | Found Prototype Launcher 3926 | -7/Factory | Identified Rocket Array 4278 | -7/Factory | Garrison activated, responded to threat 4301 | -7/Factory | Lost 3 parts (1p2n) 4611 | -7/Factory | Discovered new exit (range 6) 4753 | -7/Factory | Sucked down chute 4753 | -7/Factory | Entered Waste 4753 | -7/Waste | The area was eerily silent 4754 | -7/Waste | Met a frightened Derelict 4897 | -7/Waste | Discovered new exit (range 16) 4953 | -7/Waste | A Compactor rumbled back to life 4953 | -7/Waste | Destroyed C-40 Crusher 5183 | -7/Waste | A Compactor rumbled back to life 5183 | -7/Waste | Destroyed C-40 Crusher 5273 | -7/Waste | Entered Factory 5273 | -7/Factory | Accompanied by 1 ally 5378 | -7/Factory | Discovered new exit (range 11) 6124 | -7/Factory | Lost 5 parts (1p1n1u2w) 6749 | -7/Factory | Core integrity fell below 50% 6846 | -7/Factory | Repaired Hvy. Treads 6993 | -7/Factory | Entered another Factory area 6993 | -6/Factory | Evolved 2 slots: Utility x2 7463 | -6/Factory | Garrison activated, responded to threat 7466 | -6/Factory | Lost 3 parts (3w) 7543 | -6/Factory | Discovered new exit (range 16) 7560 | -6/Factory | Entered Extension 7657 | -6/Extension | Spotted B-75 Beast 7699 | -6/Extension | Destroyed B-75 Beast 7720 | -6/Extension | Spotted B-75 Beast 7725 | -6/Extension | Build established: Gunner 7877 | -6/Extension | Lost 3 parts (1n2w) 7985 | -6/Extension | Disrupted transfer network 8167 | -6/Extension | System corruption reached 10% 8171 | -6/Extension | Core integrity fell below 50% 8182 | -6/Extension | Core integrity fell below 20% 8188 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08166_ G-50 Soldier suffers critical hit (Burn). 08166_ Critical hit (Smash). 08166_ Imp. Heat Sink destroyed. 08166_ Imp. Targeting Computer destroyed. 08166_ System corrupted by crushing effect (+2). 08166_ System corrupted by crushing effect (+5). 08166_ Knocked back. [Achievement: System Compromised] 08168_ Critical hit (Burn: +37). 08169_ Hvy. Laser destroyed. 08170_ Critical hit (Burn: +37). 08171_ G-50 Soldier destroyed. 08173_ Imp. Targeting Computer destroyed. 08175_ System corrupted by crushing effect (+4). 08175_ Knocked back. 08175_ Critical hit (Burn: +37). 08177_ System corrupted: Matter fused (-6). 08181_ Knocked back. 08182_ Critical hit (Burn: +37). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#?????? | | ????????????????????????????????????????## ## #??? | | ???????????????????????????????????????"" % ??? | | ?????????????????????????????????????? " ??? | | ?????????????????????????????????????% % ?? | | ###?????????????###?###?########### "%" ?? | | ############################;####### ? | | % !*! ? | | % *%=! ? | | @b g== ? | | g! BB ? | | R Rt A uRk%%|u BBR ? | | #######+#####+###################### k ?? | | ####?# #????????## # # # # ?? | | ?????# ??????############# #? ??? | | ?????#===#####?????????????????#####? ??? | | ?????#####???????????????????????????? ??? | | ???????????????????????????????????????##T#"""???? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 26 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Energy Filtering 30 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Gatling Laser | -7/Factory | Scanalyzed Hvy. Treads | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You More Dakka Please Remodeling Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed VortexLatentMatter Manual? 0 Play Time 01:50:56 Cumulative 4.2 hours Start 2024.04.13 @ 23:16:08 End 2024.04.14 @ 01:10:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3d5d11f8-2f6f-4ea2-8aa0-80e4d4e30497