Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.04 @ 14:35:10 Player: FrostySpirit Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (17) 85 Value Destroyed (464) 464 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (654) 654 TOTAL SCORE: 4683 Bonus ------- Follower Combat Kills 54 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 161/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Visual Processing Unit Makeshift ECM Suite Propulsion Shielding Recalibrator Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Energy Well Structural Scanner Advanced ECM Suite Makeshift Hacking Suite > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster > --- INVENTORY -------- Light Ion Engine Wheel Wheel Wheel Wheel Wheel Improved Cooling System Huge Storage Unit Visual Processing Unit Advanced Terrain Scanner Makeshift Terrain Scan Processor ECM Suite Makeshift ECM Suite Propulsion Shielding Makeshift System Restoration Module Recalibrator Hacking Drone Bay Heavy Riot Gun Mining Laser Mining Laser [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Hackware Makeshift Hacking Suite Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 4 | . . . 2 . . . 2 Utility 3 | . . . . . . . 3 Weapon . | . . . . . . . . Parts Attached 55 | 6 2 4 4 7 6 7 19 Power 7 | 1 . 1 . . . 2 3 Engine 6 | 1 . . . . . 2 3 Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . . 3 3 . 4 7 Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 19 | 2 . . 3 3 . 4 7 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 12 | 1 1 1 . . 2 . 7 Device 7 | . 1 . . . 2 . 4 Storage 3 | 1 . 1 . . . . 1 Processor . | . . . . . . . . Hackware 2 | . . . . . . . 2 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 17 | 2 1 2 1 4 4 1 2 Energy Gun 6 | 1 . 1 . . 3 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . 1 . . . Ballistic Cannon 4 | . . . 1 1 . 1 1 Launcher 1 | . 1 . . . . . . Special Weapon 3 | . . . . 2 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 27 | . . 3 . . . 5 19 Power 5 | . . 1 . . . 1 3 Propulsion 13 | . . . . . . 3 10 Utility 3 | . . . . . . . 3 Weapon 6 | . . 2 . . . 1 3 Highest Loss Streak 12 | . . 3 . . . 3 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 94 99 90 99 99 94 72 Engine 5 | . 14 11 . . . 9 10 Core 6 | . . 2 11 11 11 1 . Wheel 37 | . 28 28 35 44 44 39 26 Device 11 | . 8 14 11 11 11 11 11 Storage 11 | . 14 14 11 11 11 11 12 Energy Gun 12 | . 14 13 11 4 14 19 3 Ballistic Gun 2 | . 7 3 5 4 3 . . Ballistic Cannon 3 | . . . 5 9 3 2 3 Launcher 2 | . 7 10 . . . . . Naked Turns 26 | . . . . . . . 26 Heaviest Build 122 | 14 17 92 94 94 95 103 122 Greatest Support 74 | 26 26 26 48 54 54 56 74 Greatest Overweight (x) 8 | . . 3 3 1 1 4 8 Average Overweight (x) . | . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 25 Average Capacity 22 | 7 8 13 25 25 25 25 23 Most Carried 25 | 3 8 11 24 25 25 25 23 Average Carried 19 | 1 4 8 15 21 24 24 17 Final Capacity 25 | 8 8 25 25 25 25 25 5 Final Carried 25 | 3 8 11 20 25 25 24 5 Class Distribution -------------------- 61% | Mutant 30% | Scavenger-Mutant 8% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 714 | 247 36 139 . 135 74 83 . Remotely . | . . . . . . . . Salvage Created 389 | . 25 172 . . . 192 . Parts 25 | . 6 10 . . . 9 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 10 | . . . . . 1 9 . Prevented 7 | . . . . . 5 2 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 18 | . 3 7 . 1 . 7 . Guns 11 | . 1 3 . . . 7 . Cannons 1 | . . . . 1 . . . AOE 6 | . 2 4 . . . . . Classes Destroyed 4 | . 1 1 . 1 . 1 . Swarmer 12 | . 3 3 . . . 6 . Grunt 4 | . . 4 . . . . . Programmer 1 | . . . . . . 1 . Assembled 1 | . . . . 1 . . . Best Kill Streak 4 | . 3 3 . 1 . 4 . Combat Bots Only 4 | . 3 3 . 1 . 4 . Max Kills in Single Turn 3 | . 3 3 . 1 . 1 . Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3211 | . 124 319 30 112 . 618 2008 Core 1111 | . 50 88 . . . 101 872 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 34 | . . . 34 . . . . Core Remaining (%) 72 | 100 . 44 . . . 74 . Volleys Fired 60 | . 4 18 2 11 1 16 8 Largest 2 | . 2 2 2 2 1 2 2 Hottest 200 | . 80 85 104 200 100 141 141 Shots Fired 109 | . 8 33 4 20 1 28 15 Gun 72 | . 7 27 2 5 . 20 11 Cannon 19 | . . . 2 5 . 8 4 Launcher 7 | . 1 6 . . . . . Special 11 | . . . . 10 1 . . Kinetic 39 | . 3 12 2 10 . 8 4 Thermal 56 | . 4 15 2 10 1 16 8 Explosive 7 | . 1 6 . . . . . Electromagnetic 7 | . . . . . . 4 3 Robot Hit Streak 12 | . 3 12 1 2 . 3 3 Robot Miss Streak 6 | . 1 1 2 4 . 6 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 50 | . 4 24 1 4 . 11 6 Core Hits 30 | . 5 14 . 1 . 9 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 6 | . . 2 . . . 2 2 Burn 5 | . . 2 . . . 2 1 Destroy 1 | . . . . . . . 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 1370 | . 214 588 15 113 . 244 196 Guns 713 | . 56 262 15 24 . 244 112 Cannons 77 | . . . . 41 . . 36 Explosions 473 | . 158 315 . . . . . Melee . | . . . . . . . . Ramming 107 | . . 11 . 48 . . 48 Kinetic 242 | . 32 109 . 65 . . 36 Thermal 506 | . 24 153 15 . . 220 94 Explosive 473 | . 158 315 . . . . . Electromagnetic 42 | . . . . . . 24 18 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . 3 . Average Corruption 2 | . . . . . . 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 6 | . . . . 6 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 6 | . . . . 6 . . . Knockbacks 2 | . . . . . . . 2 Impact 1 | . . . . . . . 1 Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 64 | . 10 8 . 23 . . 23 Shots 2 | . 1 1 . . . . . Rammed 7 | . . 1 . 2 . . 4 Targets Rammed 7 | . . 1 . 2 . . 4 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 433 | . 27 130 57 133 16 293 433 Average Temperature 101 | . 13 55 31 78 10 113 211 Received Heat Transfer 663 | . 42 177 9 18 . 12 405 Effects 3 | . . . . . . . 3 Shutdowns 1 | . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 4 . Heat Transferred 1406 | . 74 592 37 . . 481 222 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 223 | . 123 223 51 59 . . 75 Initial 47 | . . 47 16 19 . . 44 Average 39 | . 69 53 30 21 . . 32 Maximum Alert Level 1 | . . 1 . . . . . Low Security (%) 99 | 100 100 98 100 100 . . 100 Level 1 . | . . 1 . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 2 . 1 . . . 2 Investigation 2 | . 1 . 1 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 58 | . 13 8 2 6 . 15 14 Peak Tracking Total 8 | . 5 2 3 3 . 4 8 Tactical Retreats 11 | . 1 1 1 2 . 3 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 1 | . . . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . . 1 . . . . 1 Max in Single Turn 1 | . . 1 . . . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 10 | . 3 . 5 1 . . 1 Terminals 7 | . 3 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 22 | . 7 . 13 1 . . 1 Successful 9 | . 3 . 4 1 . . 1 Failed 13 | . 4 . 9 . . . . Catastrophic 4 | . 1 . 3 . . . . Database Lockouts . | . . . . . . . . Manual 7 | . 1 . 5 . 1 . . Terminals 15 | . 7 . 8 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . . . 5 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 6 | . 3 . 2 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . 1 . 1 . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 . 5 . . . . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 13 | . . . 13 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 6 | . . . . 2 4 . . Largest Group 4 | . . . . 2 4 4 . Highest-Rated Group 157 | . . . . 51 157 157 . Highest-Rated Ally 41 | . . . . 31 41 41 . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . . 5 . 12 . Total Damage 264 | . . . . 63 . 201 . Kills 4 | . . . . 2 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . 3 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 4197 | 60 204 639 247 470 1354 769 454 Spaces Moved 3555 | 48 203 571 183 387 1156 652 355 Core 53 | 2 . . . . . . 51 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 3502 | 46 203 571 183 387 1156 652 304 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 102 102 107 105 50 Average Speed 104 | 87 90 100 113 103 107 108 99 Slowest Speed 200 | 90 90 135 135 107 107 145 200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 41 82 20 72 92 70 10 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 8 | . . 1 . . 3 4 . Spaces Dug 10 | . . . . 10 . . . Terrain Destroyed 55 | . 8 30 . 10 . 5 2 Melee . | . . . . . . . . Projectile 17 | . . . . 10 . 5 2 AOE 38 | . 8 30 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 3910 | 62 215 603 219 415 1273 686 437 Wait 173 | 6 . 4 14 2 97 1 49 Move 3548 | 47 202 570 182 386 1155 651 355 Hop . | . . . . . . . . Pick Up 44 | 3 6 5 12 5 6 5 2 Fast Attach 22 | 6 1 2 4 . 2 3 4 Attach 18 | . . 1 . 1 . 3 13 Detach 2 | . . . 1 1 . . . Swap 15 | . 1 1 . 6 4 1 2 Drop 21 | . 1 1 4 1 8 6 . Fire 60 | . 4 18 2 11 1 16 8 Melee . | . . . . . . . . Ram 7 | . . 1 . 2 . . 4 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac x2 / Low) History --------- Turn | Location | Event 18 | -11/Junkyard | Discovered new exit (range 16) 61 | -11/Junkyard | Entered Materials 235 | -10/Materials | Identified exit to Mines 265 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 386 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 610 | -10/Mines | Discovered new exit (range 14) 773 | -10/Mines | Core integrity fell below 50% 825 | -10/Mines | Lost 3 parts (1p2w) 904 | -10/Mines | Entered Materials 904 | -9/Materials | Evolved 2 slots: Propulsion x2 1007 | -9/Materials | Repaired Wheel 1080 | -9/Materials | Identified exit to Mines 1151 | -9/Materials | Entered Mines 1156 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1206 | -9/Mines | Assembled infested the area 1211 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1566 | -9/Mines | Learned Materials terminal intel 1613 | -9/Mines | Discovered new exit (range 9) 1614 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1621 | -9/Mines | Entered Zion 1621 | -7/Zion | Accompanied by 2 allies 1653 | -7/Zion | Given the Hacking Drone Bay 1656 | -7/Zion | Found Prototype Device 1660 | -7/Zion | Discovered new exit (range 15) 1671 | -7/Zion | Led the pair of lost Derelicts to a safe place 1839 | -7/Zion | Identified Hacking Drone Bay 1962 | -7/Zion | Learned Factory repair station intel 2145 | -7/Zion | Build established: Scavenger-Mutant 2286 | -7/Zion | Learned location of Warlord (-4) 2451 | -7/Zion | Given A8's code to call for help 2651 | -7/Zion | Imprinted 2653 | -7/Zion | Declared Zion's savior 2975 | -7/Zion | Entered Proximity Caves 2975 | -6/Proximity Caves | Accompanied by 4 allies 2988 | -6/Proximity Caves | Learned Factory emergency access door positions 3113 | -6/Proximity Caves | Learned 12 Factory zone layouts 3401 | -6/Proximity Caves | Build established: Mutant 3616 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3701 | -6/Proximity Caves | Discovered new exit (range 11) 3738 | -6/Proximity Caves | Spotted B-75 Beast 3744 | -6/Proximity Caves | Entered Factory 3744 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3745 | -6/Factory | Identified exit to Lower Caves 3746 | -6/Factory | Identified exit to Factory 3748 | -6/Factory | Loaded intel: 6 repair station locations 4074 | -6/Factory | Lost 12 parts (2p5n2u3w) 4160 | -6/Factory | Core integrity fell below 50% 4172 | -6/Factory | Released all parts (4) 4191 | -6/Factory | Core integrity fell below 20% 4198 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04165_ Wheel destroyed. 04166_ K-01 Serf collects debris. 04168_ Penetrated by Slug. 04170_ Slammed into K-01 Serf. 04171_ Wheel destroyed. 04172_ Penetrated by Slug. 04172_ Structural Scanner destroyed. 04172_ Released Energy Well. 04172_ Released Huge Storage Unit. 04172_ Released System Restoration Module. 04172_ Released Hacking Suite. 04172_ Slammed into A-15 Conveyor. 04173_ A-15 Conveyor calls for reinforcements. 04173_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04189_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 04190_ Penetrated by Slug. 04190_ Detecting system override signal. 04194_ Penetrated by Slug. 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"""???????????????????? | | ????????????????# #? "R" ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 4 Evasion (%) 50 Offensive Hacking 11 Item Schematics ----------------- Gauss Rifle | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Coil Gun | -7/Zion | Archive Imp. Focal Shield | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Flak Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlBehemothTreads Manual? 0 Play Time 00:58:50 Cumulative 29.3 hours Start 2023.11.04 @ 13:23:20 End 2023.11.04 @ 14:35:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 35 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f4a92a2-9dcd-4280-ac8c-628087f3afef