Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.28 @ 19:22:52 Player: Gwen Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (42) 210 Value Destroyed (948) 948 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2904 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 0/550 Matter 215/300 Energy 634/660 System Corruption 0% Temperature Critical (895) Movement Walking (125) Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (3) ------ High-capacity Battery High-capacity Battery Visual Processing Unit > --- WEAPON (3) ------- Particle Gun Heavy Particle Cannon > --- INVENTORY (5) ---- Light Deuterium Engine Thermal Generator Small Storage Unit Energy Filter Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Thermal Generator Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Particle Gun Enhanced Autogun > --- INVENTORY -------- Aluminum Leg Thermal Generator Coolant Injector High-capacity Battery Energy Filter Improved Light Armor Plating Authchip [Device] [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Small Storage Unit Device Thermal Generator Storage Small Storage Unit Processor Visual Processing Unit Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 41 | 6 8 8 19 Power 8 | 1 . 3 4 Engine 5 | 1 . 3 1 Core 3 | . . . 3 Reactor . | . . . . Propulsion 10 | 2 2 . 6 Treads 2 | 2 . . . Leg 8 | . 2 . 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 1 2 2 Device 1 | . . 1 . Storage 3 | 1 . . 2 Processor 2 | . 1 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 5 3 7 Energy Gun 9 | 1 2 3 3 Energy Cannon 1 | . . . 1 Ballistic Gun 5 | 1 2 . 2 Ballistic Cannon 1 | . . . 1 Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 1 1 Parts Lost 16 | . 1 . 15 Power 4 | . . . 4 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 7 | . 1 . 6 Highest Loss Streak 12 | . 1 . 12 To Critical Strikes . | . . . . Average Slot Usage (%) 90 | . 91 95 83 Engine 12 | . 14 18 5 Core 3 | . . . 9 Treads 1 | . 7 . . Leg 21 | . 20 22 21 Device 6 | . . 10 5 Storage 11 | . 14 11 11 Processor 9 | . 6 11 9 Energy Gun 14 | . 10 15 14 Ballistic Gun 7 | . 14 6 4 Naked Turns . | . . . . Heaviest Build 35 | 13 17 30 35 Greatest Support 40 | 40 40 26 37 Greatest Overweight (x) 6 | . . 1 6 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 6 Most Carried 8 | 3 7 8 8 Average Carried 6 | . 3 7 6 Final Capacity 8 | 8 8 8 5 Final Carried 8 | . 6 8 5 Class Distribution -------------------- 76% | Mutant 12% | Skirmisher 7% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 957 | 221 123 290 323 Remotely . | . . . . Salvage Created 1254 | 18 236 474 526 Parts 96 | 4 16 44 32 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 29 | . 4 14 11 Guns 25 | . 3 14 8 Cannons 2 | . . . 2 AOE 1 | . 1 . . Classes Destroyed 10 | 1 6 2 1 Worker 3 | . 2 1 . Builder 3 | . 1 . 2 Tunneler 1 | 1 . . . Recycler 2 | . 1 . 1 Mechanic 1 | . 1 . . Watcher 3 | . . 2 1 Swarmer 13 | . 3 7 3 Grunt 12 | . 1 4 7 Duelist 1 | . . . 1 Sentry 3 | . . 3 . Best Kill Streak 6 | 1 4 4 6 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 2628 | . 98 575 1955 Core 869 | . 66 152 651 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 73 62 . Volleys Fired 104 | 3 17 40 44 Largest 3 | 2 2 2 3 Hottest 205 | 60 88 110 205 Shots Fired 190 | 6 32 70 82 Gun 169 | 6 25 70 68 Cannon 14 | . . . 14 Launcher 7 | . 7 . . Special . | . . . . Kinetic 82 | 3 17 30 32 Thermal 84 | . 7 32 45 Explosive 7 | . 7 . . Electromagnetic 17 | 3 1 8 5 Robot Hit Streak 8 | 3 8 4 5 Robot Miss Streak 8 | 1 7 8 5 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 109 | 4 19 44 42 Core Hits 80 | 2 18 34 26 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . 1 . Critical Strikes 4 | . . 2 2 Burn 1 | . . . 1 Meltdown 1 | . . . 1 Destroy 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2012 | 48 456 592 916 Guns 1570 | 48 252 592 678 Cannons 230 | . . . 230 Explosions 204 | . 204 . . Melee . | . . . . Ramming 8 | . . . 8 Kinetic 773 | 7 170 237 359 Thermal 811 | . 66 246 499 Explosive 204 | . 204 . . Electromagnetic 216 | 41 16 109 50 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 78 | . 32 . 46 Projectiles 10 | . . . 10 Explosions 68 | . 32 . 36 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 162 | . 80 . 82 Shots 3 | . 2 . 1 Rammed . | . . . . Targets Rammed 2 | . . . 2 Kicked 2 | . . . 2 Crushed . | . . . . Highest Temperature 895 | 20 162 339 895 Average Temperature 203 | 13 70 90 359 Received Heat Transfer 1014 | . . 168 846 Effects 42 | . . 4 38 Shutdowns 8 | . . . 8 Energy Bleed 4 | . . 1 3 Interference 7 | . . 2 5 Matter Decay 5 | . . . 5 Short Circuit 5 | . . 1 4 Damage (minor) 5 | . . . 5 Damage (major) 4 | . . . 4 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 1 | . . . 1 Heat Transferred 1656 | . 90 419 1147 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 479 | 5 188 479 258 Initial 169 | . 3 79 169 Average 180 | 1 57 265 166 Maximum Alert Level 2 | . . 2 1 Low Security (%) 60 | 100 100 32 68 Level 1 35 | . . 58 31 Level 2 3 | . . 8 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 2 2 Investigation 4 | . . 2 2 Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 2 | . . 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 6 19 16 Peak Tracking Total 7 | . 3 4 7 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . 1 1 1 Max in Single Turn 1 | . 1 1 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 9 | . 2 3 4 Terminals 6 | . 1 2 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 1 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 4 14 16 Successful 20 | . 2 9 9 Failed 14 | . 2 5 7 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 1 10 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 9 | . 3 4 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 1 6 8 Record 3 | . . . 3 Prototype ID Bank 3 | . . 2 1 Emergency Access Points 2 | . . 1 1 Disarm Traps 1 | . 1 . . Dispatch Records 1 | . . 1 . Maintenance Status 1 | . . . 1 Investigation Status 2 | . . . 2 Hauler Manifests 1 | . . 1 . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 5 | . 1 3 1 Process 1 | . . 1 . Retrieve Components 4 | . 1 2 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 2 2 Full Trace Events 4 | . . 2 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 14 | . 3 2 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 1534 | 86 260 640 548 Spaces Moved 819 | 48 149 330 292 Core 48 | 9 . . 39 Treads 75 | 39 36 . . Legs 696 | . 113 330 253 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 141 | 139 129 152 136 Slowest Speed 350 | 160 160 190 350 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 5 26 38 17 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . 48 . 36 Melee . | . . . . Projectile 4 | . . . 4 AOE 80 | . 48 . 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1034 | 62 181 407 384 Wait . | . . . . Move 816 | 47 148 329 292 Hop . | . . . . Pick Up 51 | 6 8 17 20 Fast Attach . | . . . . Attach 26 | 6 2 3 15 Detach 1 | . . 1 . Swap 15 | . 6 5 4 Drop 19 | . . 12 7 Fire 104 | 3 17 40 44 Melee . | . . . . Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Junkyard | Discovered new exit (range 15) 87 | -11/Junkyard | Entered Materials 312 | -10/Materials | Build established: Mutant 333 | -10/Materials | Discovered new exit (range 8) 347 | -10/Materials | Entered another Materials area 347 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 883 | -9/Materials | Discovered new exit (range 11) 987 | -9/Materials | Entered another Materials area 987 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1338 | -8/Materials | Core integrity fell below 50% 1385 | -8/Materials | Core integrity fell below 20% 1389 | -8/Materials | Lost 12 parts (2p3n2u5w) 1536 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Hcp. Battery damaged (-12). G-47 Trooper destroyed. U-05 Engineer builds a Door. Particle Gun broken. Overheating: Short circuit. Power failure, Lgt. Nuclear Core shutdown. Aluminum Leg broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Terrain Scan Processor melted. U-05 Engineer destroyed. Power failure, Lgt. Nuclear Core shutdown. Overheating: Hcp. Battery damaged (-8). Lgt. Nuclear Core destroyed. Overheating: Matter decay (-42). S-10 Pest destroyed. Particle Gun destroyed. Destroyed Lgt. Ion Engine. S-10 Pest suffers critical hit (Meltdown). Overheating: Core damaged (-110). 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