Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.29 @ 13:51:08 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (2712) 2712 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (924) 924 TOTAL SCORE: 8961 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 348 Met Imprinter 300 Was Imprinted 300 Friendly Fire -102 Cogmind --------- Core Integrity 453/850 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Warm (140) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Improved Light Armor Plating > --- WEAPON (2) ------- HERF Cannon HERF Cannon > --- INVENTORY (20) --- Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Energy Well (350) Experimental Sensor Array Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating Force Field Heavy Plasma Cannon Ripper Ripper Heavy Pick Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Experimental Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- HERF Cannon HERF Cannon > --- INVENTORY -------- Fission Core Light Fission Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg Armored Leg Advanced Heat Sink Energy Well Energy Well Advanced Melee Analysis Suite Armor Integrity Analyzer Improved Light Armor Plating Improved Light Armor Plating Force Field Heavy Plasma Cannon Ripper Ripper Heavy Pick [Rating: 91] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Advanced Melee Analysis Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon HERF Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Ripper Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 6 | . . . . . 2 2 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 123 | . 14 6 . . 21 26 1 1 11 3 40 Power 10 | . 2 2 . . 1 1 . 1 . . 3 Engine 6 | . 2 2 . . . 1 . . . . 1 Core 3 | . . . . . 1 . . 1 . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 46 | . 6 2 . . 8 11 . . 1 . 18 Treads 6 | . . 2 . . 4 . . . . . . Leg 27 | . 6 . . . 4 . . . . . 17 Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight 12 | . . . . . . 11 . . 1 . . Utility 38 | . 2 . . . 3 11 1 . 7 . 14 Device 6 | . . . . . . 1 1 . . . 4 Storage 4 | . 2 . . . . . . . . . 2 Processor 9 | . . . . . 1 . . . 6 . 2 Hackware 8 | . . . . . . 8 . . . . . Protection 11 | . . . . . 2 2 . . 1 . 6 Artifact . | . . . . . . . . . . . . Weapon 29 | . 4 2 . . 9 3 . . 3 3 5 Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . 3 Ballistic Gun 11 | . 3 2 . . 6 . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . 3 . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . Slashing Weapon 6 | . . . . . . 1 . . 2 2 1 Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . 1 . . 1 . . Unidentified Prototypes 7 | . . . . . . 1 . . 4 . 2 Parts Lost 25 | . 2 . . . 6 1 . 1 2 . 13 Power 5 | . 1 . . . 1 . . 1 . . 2 Propulsion 10 | . . . . . 2 . . . . . 8 Utility 8 | . . . . . 2 1 . . 2 . 3 Weapon 2 | . 1 . . . 1 . . . . . . Highest Loss Streak 6 | . 1 . . . 2 1 . 1 2 . 6 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 85 85 85 85 82 99 100 100 100 99 98 Engine 6 | . 13 14 14 14 . 3 7 7 . . 1 Core 2 | . . . . . 8 3 . . 7 7 2 Treads 7 | . . 26 28 28 25 . . . . . . Leg 10 | . 28 1 . . 7 . . . . . 21 Flight 9 | . . . . . . 29 30 30 30 30 3 Device 3 | . . . . . . 6 5 7 7 7 5 Storage 6 | . 14 14 14 14 9 . . . . . 4 Processor 12 | . . . . . 5 7 7 7 16 30 32 Hackware 6 | . . . . . . 27 30 30 16 . . Protection 3 | . . . . . 8 1 1 . 3 7 8 Ballistic Gun 11 | . 25 28 28 28 17 . . . . . . Slashing Weapon 5 | . . . . . . 6 7 7 11 11 10 Special Melee Weapon 1 | . . . . . . 6 7 7 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 68 | 12 25 25 25 25 38 30 15 9 14 15 68 Greatest Support 82 | 20 20 40 40 40 82 40 18 18 18 18 80 Greatest Overweight (x) 4 | . 1 1 . . 3 . . . . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 5 5 5 5 20 Average Capacity 11 | . 11 15 15 15 15 5 5 5 5 5 13 Most Carried 20 | . 13 15 15 15 15 15 5 5 5 5 20 Average Carried 10 | . 9 14 14 15 14 5 5 4 4 4 11 Final Capacity 20 | 8 15 15 15 15 15 5 5 5 5 5 20 Final Carried 19 | 6 13 15 15 15 15 5 5 4 5 5 19 Class Distribution -------------------- 41% | Mutant 26% | Scavenger-Mutant 18% | Hacker-Sprinter 9% | Sprinter 4% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Sprinter | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Matter Collected 1982 | 195 265 90 27 . 415 388 20 . 49 178 355 Remotely . | . . . . . . . . . . . . Salvage Created 3707 | . 389 150 . . 589 650 . . . 39 1890 Parts 223 | . 34 14 . . 46 34 . . . 3 92 Haulers Intercepted 1 | . 1 . . . . . . . . . . Recyclers Shooed 3 | . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 60 | . 11 5 . . 17 . . . . 3 24 Melee 24 | . . . . . 1 . . . . 1 22 Guns 21 | . 11 5 . . 5 . . . . . . Cannons 1 | . . . . . . . . . . . 1 AOE 13 | . . . . . 11 . . . . 2 . Classes Destroyed 14 | . 4 1 . . 5 2 . . . 1 1 Worker 7 | . . . . . 3 4 . . . . . Builder 4 | . . 1 . . 1 2 . . . . . Tunneler 2 | . . . . . . 1 . . . . 1 Hauler 1 | . 1 . . . . . . . . . . Recycler 10 | . . . . . 1 5 . . . . 4 Operator 6 | . 2 . . . 3 . . . . . 1 Watcher 3 | . . . . . . 3 . . . . . Swarmer 20 | . 6 3 . . 6 . . . . 2 3 Grunt 21 | . 5 2 . . 8 . . . . . 6 Duelist 3 | . . . . . 1 . . . . . 2 Sentry 4 | . . . . . 1 . . . . . 3 Specialist 2 | . . . . . . . . . . . 2 Hunter 6 | . . . . . 1 . . . . . 5 Programmer 4 | . . . . . . . . . . 1 3 Best Kill Streak 8 | . 3 3 . . 8 3 . . . 2 4 Combat Bots Only 6 | . 3 3 . . 6 . . . . 2 4 Max Kills in Single Turn 3 | . 2 2 . . 3 1 . . . 2 2 Gunslinging 1 | . 1 1 . . . . . . . . . Exploded 3 | . . . . . 3 . . . . 2 . Melee 2 | . . . . . 1 . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Damage Taken 5381 | . 615 281 . . 1323 114 14 68 . 63 2903 Core 708 | . 101 33 . . 92 15 14 24 . 32 397 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 64 | . . . . . . . . . . . 64 Regen/Repaired (Parts) 284 | . . . . . 77 32 . . . . 175 Core Remaining (%) 79 | 100 . . . 46 83 . . . . 87 . Volleys Fired 152 | . 63 14 . . 55 . . . . 4 16 Largest 2 | . 2 2 . . 2 . . . . 1 2 Hottest 176 | . 70 40 . . 48 . . . . 33 176 Shots Fired 277 | . 126 28 . . 100 . . . . 4 19 Gun 244 | . 126 28 . . 90 . . . . . . Cannon 19 | . . . . . . . . . . . 19 Launcher 14 | . . . . . 10 . . . . 4 . Special . | . . . . . . . . . . . . Kinetic 225 | . 107 28 . . 90 . . . . . . Thermal 3 | . 3 . . . . . . . . . . Explosive 14 | . . . . . 10 . . . . 4 . Electromagnetic 35 | . 16 . . . . . . . . . 19 Robot Hit Streak 10 | . 10 10 . . 7 . . . . . 2 Robot Miss Streak 7 | . 6 3 . . 4 . . . . 4 7 Penetration Max . | . . . . . . . . . . . . Secondary Targets 8 | . 3 2 . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . . . . . Shots Hit Robots 262 | . 75 19 . . 66 20 . . . 1 81 Core Hits 135 | . 27 12 . . 42 9 . . . 5 40 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 16 | . 2 . . . . . . . . . 14 Burn 1 | . 1 . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . Sever 12 | . . . . . . . . . . . 12 Impale 2 | . . . . . . . . . . . 2 Melee Attacks 144 | . . . . . . 47 . . 1 1 95 Impact . | . . . . . . . . . . . . Slashing 130 | . . . . . . 47 . . 1 1 81 Piercing 14 | . . . . . . . . . . . 14 Sneak Attacks 21 | . . . . . . 12 . . . . 9 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . 7 Damage Inflicted 8131 | . 843 178 . 8 1986 1181 . . . 226 3709 Guns 1762 | . 758 174 . . 830 . . . . . . Cannons 270 | . . . . . . . . . . . 270 Explosions 1409 | . 84 . . . 1134 . . . . 191 . Melee 4655 | . . . . . . 1181 . . . 35 3439 Ramming 35 | . 1 4 . 8 22 . . . . . . Kinetic 1582 | . 578 174 . . 830 . . . . . . Thermal 110 | . 110 . . . . . . . . . . Explosive 1325 | . . . . . 1134 . . . . 191 . Electromagnetic 424 | . 154 . . . . . . . . . 270 Impact . | . . . . . . . . . . . . Slashing 4172 | . . . . . . 1181 . . . 35 2956 Piercing 483 | . . . . . . . . . . . 483 Highest Corruption 3 | . 1 1 1 1 . 3 3 3 3 . . Average Corruption 1 | . 1 1 1 1 . 1 3 3 3 . . Corruption Purged . | . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 8 Effects 21 | . . 4 2 3 . 6 . 4 2 . . Message Errors 5 | . . 1 1 . . 2 . 1 . . . Matter Fused 5 | . . 1 1 1 . . . 1 1 . . Heat Flow Errors 2 | . . . . . . . . 1 1 . . Energy Discharges 4 | . . 2 . . . 2 . . . . . Data Loss (minor) 3 | . . . . 2 . 1 . . . . . Data Loss (major) 2 | . . . . . . 1 . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 488 | . . . . . 38 275 . . . . 175 Projectiles 3 | . . . . . . . . . . . 3 Explosions 38 | . . . . . 38 . . . . . . Melee 447 | . . . . . . 275 . . . . 172 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 68 | . 27 . . . 9 . . . . 32 . Shots 4 | . 1 . . . 2 . . . . 1 . Rammed 5 | . . 1 . 2 1 . . . . . 1 Targets Rammed 9 | . 1 2 . 2 3 . . . . . 1 Kicked 2 | . 1 . . . 1 . . . . . . Crushed 2 | . . 1 . . 1 . . . . . . Highest Temperature 265 | . 147 19 . . 66 15 . 115 265 2 180 Average Temperature 40 | . 50 10 . . 11 6 . 69 151 2 58 Received Heat Transfer 1267 | . 249 105 . . 387 66 . 12 . . 448 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Fried 9 | . 1 . . . . . . . . . 8 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . 1 1 . . . . . . . . . Heat Transferred 198 | . 198 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Peak Influence 729 | . 237 127 . . 579 729 . . . . 305 Initial 253 | . . 13 . . . 253 . . . . 84 Average 214 | . 108 88 . . 371 469 . . . . 189 Maximum Alert Level 3 | . 1 . . . 2 3 . . . . 1 Low Security (%) 54 | . 91 100 . 100 7 . . . . . 49 Level 1 32 | . 8 . . . 56 40 . . . . 50 Level 2 11 | . . . . . 35 48 . . . . . Level 3 1 | . . . . . . 10 . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 2 1 . . 5 5 . . . . 5 Investigation 8 | . 1 . . . 1 5 . . . . 1 Extermination 2 | . . . . . . . . . . . 2 Reinforcement 6 | . 1 . . . 4 . . . . . 1 Assault 1 | . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Distress Signals 4 | . 1 . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 141 | . 25 9 . . 27 26 1 6 . 3 44 Peak Tracking Total 9 | . 4 4 . . 6 9 1 5 . 3 8 Tactical Retreats 18 | . . . . . 1 11 1 1 . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Traps Triggered 5 | . 2 . . . . 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . 1 . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Disabled 6 | . 1 . . . 2 . . . . . 3 Max in Single Turn 2 | . 1 . . . 2 . . . . . 1 Garrison Access 3 | . . . . . 1 1 . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Machines Accessed 35 | . 5 1 2 . 3 18 1 . . . 5 Terminals 17 | . 5 . . . 1 11 . . . . . Fabricators 5 | . . . . . . 3 . . . . 2 Repair Stations 4 | . . . . . 1 1 . . . . 2 Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 4 | . . . . . 1 2 . . . . 1 Total Hacks 92 | . 16 1 2 . 7 56 1 . . . 9 Successful 63 | . 10 1 2 . 4 40 1 . . . 5 Failed 27 | . 5 . . . 3 15 . . . . 4 Catastrophic 7 | . 2 . . . 1 2 . . . . 2 Database Lockouts 2 | . 1 . . . . 1 . . . . . Manual 59 | . 15 . 1 . 3 29 . . . . 11 Terminals 45 | . 16 . . . 2 27 . . . . . Fabricators 10 | . . . . . . 7 . . . . 3 Repair Stations 10 | . . . . . 2 4 . . . . 4 Recycling Units . | . . . . . . . . . . . . Scanalyzers 12 | . . . . . . 12 . . . . . Garrison Access 11 | . . . . . 3 6 . . . . 2 Terminal Hacks 19 | . 6 1 2 . 1 8 1 . . . . Record 1 | . . . 1 . . . . . . . . Part Schematic 4 | . 2 . . . . 2 . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 2 | . . 1 . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . Repair Station Index 1 | . . . . . . 1 . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks 7 | . . . . . . 6 . . . . 1 Load Schematic 4 | . . . . . . 3 . . . . 1 Build 3 | . . . . . . 3 . . . . . Repair Station Hacks 9 | . . . . . 2 4 . . . . 3 Scan Component 5 | . . . . . 1 2 . . . . 2 Repair 4 | . . . . . 1 2 . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 12 | . . . . . . 12 . . . . . Insert Component 6 | . . . . . . 6 . . . . . Analyze 6 | . . . . . . 6 . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . 1 . . . . 1 Unauthorized Hacks 14 | . 4 . . . 1 9 . . . . . Terminals 8 | . 4 . . . . 4 . . . . . Assimilate 2 | . 1 . . . . 1 . . . . . Botnet 5 | . 2 . . . . 3 . . . . . Operators 1 | . 1 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Prioritize 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 4 . . . . . Broadcast 1 | . . . . . . 1 . . . . . Redirect 1 | . . . . . . 1 . . . . . Reprogram 1 | . . . . . . 1 . . . . . Watchers 1 | . . . . . . 1 . . . . . Jam 1 | . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 27 | . 5 . . . 2 16 . . . . 4 Full Trace Events 4 | . . . . . . 4 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . 2 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 25 | . 2 . . . . 8 . . 15 . . Parts Built 3 | . . . . . . 3 . . . . . Authchips . | . . . . . . . . . . . . Time 125 | . . . . . . 125 . . . . . Total Part Build Rating 15 | . . . . . . 15 . . . . . Parts Repaired 4 | . . . . . 1 2 . . . . 1 Time 74 | . . . . . 26 29 . . . . 19 Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . . . . . Part Schematics Acquired 6 | . . . . . . 6 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total Allies 15 | . 1 4 . 1 . 3 . . 6 . . Largest Group 6 | . 1 4 2 3 3 2 . . 6 6 4 Highest-Rated Group 202 | . 10 71 47 78 78 32 . . 202 202 132 Highest-Rated Ally 42 | . 10 31 31 31 31 26 . . 42 42 38 Total Orders 1 | . . . . . . . . . . . 1 RETURN 1 | . . . . . . . . . . . 1 Ally Attacks 89 | . . 22 14 . 21 9 . . . 14 9 Total Damage 1628 | . . 248 236 . 323 121 . . . 236 464 Kills 14 | . . 4 3 . 2 1 . . . 2 2 Allies Corrupted 1 | . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . 1 1 1 2 . Drone Launches 1 | . . . . . . . . . . . 1 Drone Recoveries 1 | . . . . . . . . . . . 1 Zionite Intel Received 2 | . . . . . . . . . . . 2 Unaware Analyses 1 | . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Turns Passed 7097 | . 1062 570 584 320 587 810 62 499 462 321 1820 Spaces Moved 6249 | 1 601 315 364 118 246 1701 207 344 933 303 1116 Core 17 | . . . . . . . . . . . 17 Treads 919 | . . 303 364 118 134 . . . . . . Legs 1691 | 1 601 12 . . 112 6 . . . . 959 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 3622 | . . . . . . 1695 207 344 933 303 140 Fastest Speed 28 | 120 120 160 160 160 120 28 29 29 28 28 28 Average Speed 75 | 120 137 161 160 160 144 28 29 29 28 28 111 Slowest Speed 330 | 120 190 190 160 160 330 120 29 29 32 28 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 50 | 2 82 74 87 39 33 39 32 49 86 53 29 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . 1 1 . . 1 1 1 . . Known Exits Taken 6 | . . . . . 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 10 | . . 1 . 1 . . 2 . 3 3 . Spaces Dug 37 | . . . . . 10 22 . . . . 5 Terrain Destroyed 129 | . 9 . . . 59 22 . . . 34 5 Melee 27 | . . . . . . 22 . . . . 5 Projectile . | . . . . . . . . . . . . AOE 102 | . 9 . . . 59 . . . . 34 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Total 8182 | . 737 357 366 248 385 1949 207 742 1122 532 1537 Wait 1363 | . 18 7 . 129 50 162 . 398 163 219 217 Move 6234 | . 600 314 363 117 245 1696 206 343 932 302 1116 Hop 2 | . . . . . . 2 . . . . . Pick Up 74 | . 20 7 1 . 4 3 . . 3 1 35 Fast Attach 42 | . 2 . . . 11 4 . . 8 1 16 Attach 31 | . 4 3 . . 3 12 . 1 2 . 6 Detach . | . . . . . . . . . . . . Swap 52 | . 8 3 . . 7 10 1 . 3 2 18 Drop 91 | . 21 7 1 . 7 13 . . 10 2 30 Fire 152 | . 63 14 . . 55 . . . . 4 16 Melee 131 | . . . . . . 47 . . 1 1 82 Ram 1 | . . . . . . . . . . . 1 Kick 2 | . 1 . . . 1 . . . . . . Crush 6 | . . 2 . 2 2 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 1 | . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Discovered new exit (range 13) 504 | -10/Materials | Build established: Scavenger-Mutant 1006 | -10/Materials | Discovered new exit (range 16) 1039 | -10/Materials | Central database locked down 1059 | -10/Materials | Build established: Mutant 1063 | -10/Materials | Entered Mines 1139 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1220 | -10/Mines | Met a Derelict testing a Signal Generator 1252 | -10/Mines | Found the Drone Emporium 1379 | -10/Mines | Learned 2 Materials zone layouts 1390 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1397 | -10/Mines | Found Prototype Device 1486 | -10/Mines | Core integrity fell below 50% 1576 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1620 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1620 | -10/Mines | Discovered new exit (range 5) 1633 | -10/Mines | Entered Exiles 1633 | -10/Exiles | Found Exiles lab destroyed 1633 | -10/Exiles | Accompanied by 2 allies 2062 | -10/Exiles | Opened EX-Vault 2153 | -10/Exiles | Learned location of Zion (-7) 2199 | -10/Exiles | Discovered new exit (range 14) 2217 | -10/Exiles | Entered Mines 2217 | -9/Mines | Accompanied by 2 allies 2223 | -9/Mines | Assembled infested the area 2228 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2511 | -9/Mines | Learned location of Storage (-9) 2530 | -9/Mines | Received a Mining Laser from a helpful Derelict 2530 | -9/Mines | Discovered new exit (range 5) 2537 | -9/Mines | Entered Materials 2537 | -8/Materials | Accompanied by 3 allies 2537 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2676 | -8/Materials | Repaired Lgt. Treads 2917 | -8/Materials | Build established: Scavenger-Mutant 3090 | -8/Materials | Discovered new exit (range 16) 3122 | -8/Materials | Identified exit to Factory 3124 | -8/Materials | Entered Factory 3124 | -7/Factory | Evolved 2 slots: Utility x2 3141 | -7/Factory | Identified Exp. Sensor Array 3284 | -7/Factory | Discovered new exit (range 11) 3287 | -7/Factory | Identified exit to Factory 3387 | -7/Factory | Fabricated Imp. Hacking Suite? 3401 | -7/Factory | Identified exit to Lower Caves 3593 | -7/Factory | Fabricated Imp. Hacking Suite? 3672 | -7/Factory | Central database locked down 3769 | -7/Factory | Repaired VTOL Module 3784 | -7/Factory | Repaired Flight Unit 3824 | -7/Factory | Build established: Hacker-Sprinter 3883 | -7/Factory | Fabricated Imp. Hacking Suite (x1) 3924 | -7/Factory | Search patrols dispatched 3934 | -7/Factory | Entered Lower Caves 3995 | -7/Lower Caves | Discovered new exit (range 3) 3995 | -7/Lower Caves | Identified exit to Lower Caves 3996 | -7/Lower Caves | Entered another Lower Caves area 4004 | -7/Lower Caves | Discovered exit to Factory (range 6) 4489 | -7/Lower Caves | Discovered new exit (range 14) 4493 | -7/Lower Caves | Spotted B-75 Beast 4494 | -7/Lower Caves | Identified exit to Zion 4495 | -7/Lower Caves | Entered Zion 4500 | -7/Zion | Learned location of Warlord (-4) 4517 | -7/Zion | Discovered new exit (range 7) 4529 | -7/Zion | System corruption cleaned by Quarantine Array 4551 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4617 | -7/Zion | Given the Hacking Drone Bay 4617 | -7/Zion | Found Prototype Device 4688 | -7/Zion | Imprinted 4690 | -7/Zion | Declared Zion's savior 4739 | -7/Zion | Gained Derelict followers 4753 | -7/Zion | Found Prototype Processor 4753 | -7/Zion | Identified Exp. Melee Analysis Suite 4755 | -7/Zion | Found Prototype Processor 4755 | -7/Zion | Identified Exp. Terrain Scan Processor 4763 | -7/Zion | Found Prototype Processor 4763 | -7/Zion | Identified Exp. Core Analyzer 4764 | -7/Zion | Found Exp. Core Analyzer 4801 | -7/Zion | Identified exit to Proximity Caves 4957 | -7/Zion | Entered Proximity Caves 4957 | -6/Proximity Caves | Accompanied by 6 allies 5011 | -6/Proximity Caves | Learned location of 1 exit from Factory 5019 | -6/Proximity Caves | Learned Factory garrison access intel 5059 | -6/Proximity Caves | Build established: Sprinter 5211 | -6/Proximity Caves | Discovered exit to Factory (range 14) 5256 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5278 | -6/Proximity Caves | Entered Factory 5278 | -6/Factory | Accompanied by 4 allies 5278 | -6/Factory | Evolved 2 slots: Utility x2 5279 | -6/Factory | Identified exit to Extension 5280 | -6/Factory | Identified exit to Factory 5281 | -6/Factory | Loaded intel: 4 garrison access locations 5283 | -6/Factory | Identified Hacking Drone Bay 5452 | -6/Factory | Garrison activated, responded to threat 5558 | -6/Factory | Lost 6 parts (1p4n1u) 5690 | -6/Factory | Found Prototype Processor 5691 | -6/Factory | Identified Exp. Targeting Computer 5958 | -6/Factory | Build established: Mutant 6216 | -6/Factory | Lost 4 parts (2n2u) 6312 | -6/Factory | Cargo convoy interrupted 6369 | -6/Factory | Discovered exit to Factory (range 6) 6586 | -6/Factory | Repaired Imp. Light Armor Plating 6801 | -6/Factory | Retrieved Zion intel report: Active Terminals 6813 | -6/Factory | Build established: Scavenger-Mutant 6824 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6877 | -6/Factory | Terminal network hard line cut 7098 | -6/Factory | Self-destructed Last Messages --------------- 07070_ R-10 Processor collects Microactuators. 07085_ C-30 ARC bursts open, deploying its payload. 07085_ H-66 Slayer unfolds itself. 07085_ I-36 Angel unfolds itself. 07085_ Penetrated by Slug. 07086_ Slug penetrates Wall. 07086_ Penetrated by Slug. 07086_ Slug penetrates H-66 Slayer. 07088_ Penetrated by Slug. 07090_ Dropped Energy Well. 07090_ Targeting Computer fried. 07090_ H-66 Slayer destroyed. 07091_ Extracted 266 energy. 07093_ Penetrated by Slug. 07094_ Extracted 15 energy. 07094_ Penetrated by Slug. 07095_ Terminal disabled. 07096_ Extracted 69 energy. 07096_ Penetrated by Slug. 07098_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????? | | ^ # #??????????????????????????????????? | | # #??????????????????????????????????? | | # #??????????????????????????????????? | | + ???????????????????????????????????? | | # ?????????????????????????????????????? | | # ???????????????????????????????????????? | | ##/#####??########??????????????????????????? | | #??# #??????????????????????????? | | #### """ #??????????????????????????? | | + """ #??????????????????????????? | | # """ #??????????????????????????? | | # #??????????????????????????? | | #### #### # #??????????????????????????? | | " #??# #??#+########??????????????????????????? | | " #??# #??# #??????????????????????????? | | " = #??#+#??# [ ! #??????????????????????????? | | #???????# #????????#######???????????? | | " "#???????# #???????? ????????????? | | " T#???????# ###### ???????????? | | " "#???????# ! + ???????????? | | #???????# ###### ^^ """ ?????????????? | | #???????# * #?????? """ #??????????? | | #???????# #????? """ #??????????? | | +???????##+####+####### h #??????????? | | #???????# @ = T" ????????????? | | #???????# g hi!%[ #??????????? | | ## #???????+ g =h[ #??????????? | | # #???????# g###+#############+####??????????? | | # +???????# ????????????????????????????????? | | #####???????# ?????????????????????????????????? | | #???????????# ??????????????????????????????????? | | #???????????#???????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Utility Shielding 66 Evasion (%) 64 Melee Accuracy 16 Target Analysis 8 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 36 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -10/Materials | Hacked Sml. Storage Unit | -10/Materials | Hacked Hrd. Medium Armor Plating | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Hacking Suite | -7/Factory | Hacked Cld. Aerolev Unit | -7/Factory | Hacked Imp. Utility Shielding | -7/Factory | Scanalyzed Imp. Medium Armor Plating | -7/Factory | Scanalyzed Rocket Launcher | -7/Factory | Scanalyzed VTOL Module | -7/Factory | Scanalyzed Hvy. Ion Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Recalibrator | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Stasis Canceller | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Microactuators | -7/Zion | Archive Focal Shield | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive D-53 Grenadier | -7/Zion | Archive Fabricated ------------ Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Imp. Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiningBiocellNeutralizer Manual? 0 Play Time 01:05:31 Cumulative 754.0 hours Start 2023.01.29 @ 12:06:15 End 2023.01.29 @ 13:51:08 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1162 Rogue 1162 Adventurer 0 Explorer 0 Win Type - Total 72 Types 43/1/11/12/4/0/0/1/0 Lore% 92 Gallery% 91 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16ae4668-1af6-43a7-9412-22b1fc9f4686