Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 18:35:46 Player: NOGames Result: Destroyed by Striker with Plasma Lance Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (65) 325 Value Destroyed (1115) 1115 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 9528 Bonus ------- High Alert Combat Kills 28 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 249/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (14) ----- Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Flight Unit Drone Bay (1/2) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module Field Propulsion Drive Impulse Thruster > --- UTILITY ---------- Advanced Cooling System Advanced Visual Processing Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced ECM Suite Advanced Reaction Control System Hardened Medium Armor Plating Improved Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Field Propulsion Array Missile Launcher [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Titanium Leg Flight Unit Improved Flight Unit Utility Advanced Visual Processing Unit Device Advanced ECM Suite Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Slots Evolved 18 | . . . 2 2 2 2 2 2 . . 2 . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . 1 1 1 . 1 1 . . . . . . . Utility 12 | . . . 1 1 1 1 1 1 . . 2 . 2 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 78 | . 2 4 18 5 7 10 5 4 . 4 1 . 6 9 3 Power 14 | . . 1 1 3 . 2 1 3 . . 1 . 1 1 . Engine 7 | . . 1 1 1 . 1 1 2 . . . . . . . Core 4 | . . . . 2 . 1 . 1 . . . . . . . Reactor 3 | . . . . . . . . . . . 1 . 1 1 . Propulsion 27 | . . 2 12 1 1 1 1 1 . 3 . . 1 3 1 Treads 2 | . . 2 . . . . . . . . . . . . . Leg 8 | . . . 8 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . . 4 1 1 1 1 1 . 3 . . 1 3 1 Utility 26 | . 2 . 2 . 6 2 3 . . 1 . . 4 5 1 Device 12 | . 1 . 1 . 2 . 2 . . 1 . . 2 3 . Storage 1 | . 1 . . . . . . . . . . . . . . Processor 5 | . . . . . 2 1 . . . . . . 1 1 . Hackware 3 | . . . . . . . 1 . . . . . 1 . 1 Protection 5 | . . . 1 . 2 1 . . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 11 | . . 1 3 1 . 5 . . . . . . . . 1 Energy Gun 1 | . . . 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 6 | . . 1 1 1 . 2 . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . 1 . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . . . . . . . 1 . . Parts Lost 42 | . . . 7 1 2 . . . . 9 . . 7 4 12 Power 7 | . . . 1 1 1 . . . . 1 . . 1 1 1 Propulsion 16 | . . . 2 . . . . . . 4 . . 2 3 5 Utility 14 | . . . 2 . . . . . . 3 . . 4 . 5 Weapon 5 | . . . 2 . 1 . . . . 1 . . . . 1 Highest Loss Streak 12 | . . . 4 1 2 . . . . 6 . . 3 4 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 77 | . 87 100 85 47 76 75 80 89 89 87 57 61 48 45 42 Engine 7 | . 14 14 10 4 . . . 5 5 4 . . . . . Core 1 | . . . . 4 6 5 5 5 5 5 4 4 1 . . Leg 14 | . 28 24 28 . . . . . . . . . . . . Flight 13 | . . . . 27 33 32 32 36 36 35 28 28 25 18 13 Device 6 | . 1 14 6 . 6 1 7 10 10 12 14 14 9 9 11 Storage 6 | . 14 14 11 . . . . . . . . . . . . Processor 4 | . . . . . 9 17 17 15 15 14 9 9 5 7 7 Hackware 1 | . . . . . . . 3 5 5 4 . . 1 4 5 Protection 3 | . . . 6 . 7 10 5 5 5 3 . . . . . Energy Gun 3 | . 14 . 4 . . . . . . . . . . . . Ballistic Gun 4 | . 14 14 3 . . . . . . . . . . . . Launcher 3 | . . 13 4 2 3 . . . . . . . . . . Impact Weapon 2 | . . . 7 9 6 2 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 44 | 13 29 33 40 13 18 24 24 33 32 35 27 27 27 44 30 Greatest Support 51 | 20 20 40 51 19 24 26 31 36 36 39 29 46 49 50 32 Greatest Overweight (x) 13 | . 1 1 13 . 1 1 . . . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | . 14 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | . 10 12 15 5 5 5 4 2 1 5 3 3 4 3 3 Average Carried 7 | . 7 10 13 4 4 4 3 1 1 3 3 3 3 2 2 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 12 | 6 10 12 4 5 5 4 3 1 1 3 3 3 3 3 2 Class Distribution -------------------- 53% | Mutant 44% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/Waste Sprinter | -4/Factory Sprinter | -3/Research Sprinter | -3/DSF Sprinter | -2/Research Sprinter | -1/Access Sprinter | -1/Command Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Matter Collected 1136 | 200 66 28 285 77 52 216 101 60 . 17 . . 6 28 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1618 | . 219 80 630 154 52 216 136 89 . 42 . . . . . Parts 106 | . 26 8 32 11 2 11 6 8 . 2 . . . . . Haulers Intercepted 5 | . 2 . 2 . 1 . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Combat Hostiles Destroyed 38 | . 8 4 16 6 . 4 . . . . . . . . . Melee 4 | . . . 4 . . . . . . . . . . . . Guns 10 | . 8 . 2 . . . . . . . . . . . . AOE 20 | . . 4 7 5 . 4 . . . . . . . . . Classes Destroyed 10 | . 3 1 4 1 . 1 . . . . . . . . . Worker 10 | . . . 3 2 . 1 . 2 . 2 . . . . . Builder 7 | . . . 2 3 . . . 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . . . . . . Hauler 5 | . 2 . 2 . 1 . . . . . . . . . . Recycler 2 | . . . . . . 1 1 . . . . . . . . Operator 2 | . . . . 1 . 1 . . . . . . . . . Swarmer 22 | . 8 3 4 3 . 4 . . . . . . . . . Grunt 8 | . . . 5 3 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Sentry 7 | . . 1 6 . . . . . . . . . . . . Best Kill Streak 11 | . 7 3 11 10 1 4 1 4 . 1 . . . . . Combat Bots Only 8 | . 5 3 8 5 . 4 . . . . . . . . . Max Kills in Single Turn 4 | . 2 2 3 3 1 4 1 1 . 1 . . . . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 4 | . . 2 3 2 . 4 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Hostile Shots Fired 622 | . 69 6 120 36 39 20 . 4 . 55 . 1 69 54 149 Missed 267 | . 17 3 36 19 23 12 . 1 . 29 . 1 42 31 53 Damage Taken 6742 | . 429 32 1179 276 286 105 94 63 . 865 . . 685 631 2097 Core 2666 | . 127 . 267 102 49 14 94 . . 55 . . 294 163 1501 Absorbed by Shields 333 | . . . . . . . . . . . . . 14 . 319 Core Remaining (%) 81 | 100 . 49 33 81 93 98 90 . . 95 . 100 79 . . Volleys Fired 59 | . 34 3 13 7 . 2 . . . . . . . . . Largest 2 | . 2 2 2 1 . 1 . . . . . . . . . Hottest 60 | . 60 50 60 36 . 36 . . . . . . . . . Shots Fired 98 | . 68 6 15 7 . 2 . . . . . . . . . Gun 77 | . 68 3 6 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . Launcher 21 | . . 3 9 7 . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 40 | . 34 3 3 . . . . . . . . . . . . Thermal 34 | . 34 . . . . . . . . . . . . . . Explosive 21 | . . 3 9 7 . 2 . . . . . . . . . Electromagnetic 3 | . . . 3 . . . . . . . . . . . . Robot Hit Streak 12 | . 6 2 12 4 . 2 . . . . . . . . . Robot Miss Streak 6 | . 6 . 1 2 . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Shots Hit Robots 123 | . 34 2 55 13 4 6 1 4 . 4 . . . . . Core Hits 70 | . 14 4 28 14 . 6 1 2 . 1 . . . . . Critical Kills 3 | . . . 3 . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . 5 2 1 . . . . . . . . . . Critical Strikes 11 | . . . 8 2 1 . . . . . . . . . . Smash 11 | . . . 8 2 1 . . . . . . . . . . Melee Attacks 132 | . . . 49 24 22 14 1 7 . 15 . . . . . Impact 97 | . . . 49 24 22 2 . . . . . . . . . Slashing 35 | . . . . . . 12 1 7 . 15 . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . 6 2 3 2 1 4 . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 5462 | . 440 139 2002 966 208 663 130 465 . 449 . . . . . Guns 517 | . 440 15 62 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1849 | . . 120 818 661 . 250 . . . . . . . . . Melee 3092 | . . . 1122 305 208 413 130 465 . 449 . . . . . Ramming 4 | . . 4 . . . . . . . . . . . . . Kinetic 307 | . 253 15 39 . . . . . . . . . . . . Thermal 187 | . 187 . . . . . . . . . . . . . . Explosive 1849 | . . 120 818 661 . 250 . . . . . . . . . Electromagnetic 23 | . . . 23 . . . . . . . . . . . . Impact 1635 | . . . 1122 305 208 . . . . . . . . . . Slashing 1457 | . . . . . . 413 130 465 . 449 . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 5 . . 3 . . . 11 . . 2 2 6 Average Corruption 3 | . . . 5 . . 1 . . . 11 . . 1 2 2 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 16 | . . . 8 . . 3 . . . 1 . . 1 1 2 Message Errors 3 | . . . 1 . . 1 . . . . . . . . 1 Matter Fused 5 | . . . 2 . . 2 . . . . . . . . 1 Heat Flow Errors 3 | . . . 2 . . . . . . . . . . 1 . Energy Discharges 1 | . . . 1 . . . . . . . . . . . . Data Loss (minor) 3 | . . . 1 . . . . . . 1 . . 1 . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 934 | . . 17 246 134 74 215 . 165 . 83 . . . . . Projectiles . | . . . . . . . . . . . . . . . . Explosions 62 | . . 17 7 38 . . . . . . . . . . . Melee 872 | . . . 239 96 74 215 . 165 . 83 . . . . . Knockbacks 10 | . . . 7 1 2 . . . . . . . . . . Impact 10 | . . . 7 1 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 63 | . . . . 42 . 21 . . . . . . . . . Shots 2 | . . . . 1 . 1 . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 283 | . . . 283 . 174 253 4 . . . . . . 176 . Average Temperature 88 | . . . 71 . 78 111 2 . . . . . . 79 . Received Heat Transfer 663 | . . . 336 99 93 12 . . . 54 . . 60 9 . Effects 4 | . . . . . . 4 . . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . . Interference 3 | . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . 2 . . . . . . . . . . Impact Corruptions 21 | . . . 14 4 3 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 425 | . 425 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Peak Influence 695 | . 244 96 397 695 377 454 268 201 120 447 222 166 223 226 211 Initial 315 | . . 18 16 126 315 182 221 130 75 84 222 166 93 130 129 Average 177 | . 77 85 160 306 337 334 239 159 94 237 222 166 132 179 174 Maximum Alert Level 2 | . 1 . 1 2 1 2 1 1 . 2 1 . 1 1 1 Low Security (%) 62 | . 84 100 65 39 . 9 . 98 100 40 . 100 89 67 83 Level 1 33 | . 15 . 34 37 100 66 100 1 . 39 100 . 10 32 16 Level 2 4 | . . . . 22 . 24 . . . 20 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 13 | . . . 1 4 2 . . . . 2 . . 3 1 . Investigation 1 | . . . . 1 . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . Reinforcement 12 | . . . 1 3 2 . . . . 2 . . 3 1 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Distress Signals 9 | . 1 . 2 1 . 1 . . . 2 . . 2 . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 195 | . 15 4 24 22 13 11 1 4 4 35 . 1 28 18 15 Peak Tracking Total 18 | . 6 3 10 15 11 4 1 3 4 18 . 1 15 6 14 Tactical Retreats 24 | . . . 3 5 1 2 . . . 7 . . 3 2 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Traps Triggered 13 | . . . . . . 2 1 1 . 1 . . 2 1 5 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Machines Disabled 5 | . . 2 1 1 . 1 . . . . . . . . . Max in Single Turn 2 | . . 2 1 1 . 1 . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Machines Accessed 35 | . 5 . 6 1 . 6 2 . . 4 2 . 3 5 1 Terminals 32 | . 5 . 6 1 . 5 2 . . 3 2 . 3 4 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . 1 . . . 1 . Total Hacks 65 | . 12 . 13 4 . 7 4 . . 9 2 . 6 6 2 Successful 19 | . 2 . 3 2 . 2 1 . . 2 1 . . 5 1 Failed 46 | . 10 . 10 2 . 5 3 . . 7 1 . 6 1 1 Catastrophic 15 | . 4 . 4 1 . 3 1 . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 44 | . 7 . 12 3 . 5 2 . . 6 1 . 5 2 1 Terminals 60 | . 12 . 13 4 . 6 4 . . 6 2 . 6 5 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . 1 . . . 3 . . . 1 . Terminal Hacks 10 | . 1 . 2 1 . 1 . . . 1 1 . . 3 . Open Door 3 | . . . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . . 1 . . . . 1 . . . . Level Access Points 1 | . . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . . . . . 1 . Seal Access 2 | . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 7 | . 1 . 1 1 . . 1 . . 1 . . . 1 1 Terminals 7 | . 1 . 1 1 . . 1 . . 1 . . . 1 1 Botnet 7 | . 1 . 1 1 . . 1 . . 1 . . . 1 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 28 | . 5 . 6 1 . 4 2 . . 3 2 . 3 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 46 | . . . . . . . . . 46 . . . . . . Highest-Rated Ally 46 | . . . . . . . . . 46 . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Turns Passed 3799 | . 646 453 900 183 293 300 72 85 15 199 9 14 202 217 211 Spaces Moved 5753 | 1 307 234 443 296 726 801 248 303 76 680 26 57 649 517 389 Core 6 | . . . 2 . . . . . . . . . . . 4 Treads 73 | . . 27 46 . . . . . . . . . . . . Legs 908 | 1 307 207 393 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4766 | . . . 2 296 726 801 248 303 76 680 26 57 649 517 385 Fastest Speed 19 | 120 120 160 32 28 25 25 22 19 19 19 28 21 29 28 31 Average Speed 49 | 120 174 186 137 31 29 26 24 19 19 20 28 23 29 30 34 Slowest Speed 700 | 120 190 190 700 32 101 99 26 19 19 91 31 28 112 110 110 Overloaded Moves 35 | . . . . . . . . . . . . 35 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . 9 . . . . . . 10 13 1 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . Exploration Rate (%) 31 | 2 60 59 41 33 18 25 6 13 73 25 1 78 28 16 19 Regions Visited 15 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . 1 1 . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . . . . . 1 1 . Scrap Searched 1 | . . 1 . . . . . . . . . . . . . Spaces Dug 47 | . . . 1 7 10 15 . 3 . 11 . . . . . Terrain Destroyed 151 | . . 18 24 67 10 18 . 3 . 11 . . . . . Melee 39 | . . . 1 7 10 7 . 3 . 11 . . . . . Projectile . | . . . . . . . . . . . . . . . . AOE 112 | . . 18 23 60 . 11 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Was Fac Res DSF Res Acc Com Total 6289 | . 350 242 636 332 767 849 255 316 75 711 26 56 649 561 464 Wait 231 | . 3 . 82 . 1 21 1 . . 9 . . . 47 67 Move 5673 | . 306 233 442 295 725 782 247 303 75 679 25 56 628 490 387 Hop 33 | . . . . . . 9 . . . . . . 10 13 1 Pick Up 26 | . 4 1 10 1 5 1 . . . 4 . . . . . Fast Attach 47 | . 2 . 8 1 7 7 3 2 . 1 1 . 5 8 2 Attach 19 | . . . 4 2 . 3 2 2 . 3 . . 1 1 1 Detach 7 | . . . 1 . . 2 1 . . . . . 2 1 . Swap 12 | . . 4 6 2 . . . . . . . . . . . Drop 41 | . 1 . 21 . 7 8 . 2 . . . . 1 1 . Fire 59 | . 34 3 13 7 . 2 . . . . . . . . . Melee 132 | . . . 49 24 22 14 1 7 . 15 . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . 2 . 6 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Ext]) -5/Factory -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / [*Arm]) -3/Research -3/DSF -2/Research -1/Access -1/Command History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 318 | -10/Materials | Core integrity fell below 50% 383 | -10/Materials | Discovered new exit (range 4) 460 | -10/Materials | Discovered new exit (range 7) 582 | -10/Materials | Discovered new exit (range 10) 647 | -10/Materials | Entered Mines 715 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1095 | -10/Mines | Discovered new exit (range 5) 1100 | -10/Mines | Entered Materials 1100 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1314 | -9/Materials | Discovered new exit (range 3) 1713 | -9/Materials | Core integrity fell below 50% 1741 | -9/Materials | Destroyed 8 combat bots 1749 | -9/Materials | Lost 4 parts (1p1n1u1w) 1813 | -9/Materials | Discovered new exit (range 16) 1933 | -9/Materials | Identified exit to Mines 2000 | -9/Materials | Entered another Materials area 2000 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2174 | -8/Materials | Discovered new exit (range 11) 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2396 | -7/Factory | Build established: Sprinter 2475 | -7/Factory | Discovered new exit (range 4) 2476 | -7/Factory | Entered another Factory area 2476 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2486 | -6/Factory | Identified exit to DSF 2712 | -6/Factory | Discovered new exit (range 20) 2743 | -6/Factory | Discovered new exit (range 11) 2776 | -6/Factory | Identified exit to Factory 2776 | -6/Factory | Entered another Factory area 2776 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2831 | -5/Factory | Discovered new exit (range 20) 2835 | -5/Factory | Identified exit to Factory 2848 | -5/Factory | Entered another Factory area 2848 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2869 | -4/Factory | Discovered new exit (range 14) 2871 | -4/Factory | Identified exit to Upper Caves 2933 | -4/Factory | Sucked down chute 2933 | -4/Factory | Entered Waste 2934 | -4/Waste | Met a frightened Derelict 2937 | -4/Waste | Spotted C-40 Crusher 2938 | -4/Waste | Spotted C-40 Crusher 2940 | -4/Waste | Spotted C-40 Crusher 2940 | -4/Waste | Spotted C-40 Crusher 2941 | -4/Waste | Spotted C-40 Crusher 2944 | -4/Waste | Spotted C-40 Crusher 2944 | -4/Waste | Discovered new exit (range 20) 2948 | -4/Waste | Identified exit to Factory 2948 | -4/Waste | Entered Factory 3045 | -4/Factory | Discovered new exit (range 11) 3058 | -4/Factory | Identified exit to Research 3118 | -4/Factory | Lost 3 parts (2n1u) 3120 | -4/Factory | Crushed by falling debris 3120 | -4/Factory | System corruption reached 10% 3147 | -4/Factory | Entered Research 3147 | -3/Research | Evolved 2 slots: Utility x2 3156 | -3/Research | Identified exit to DSF 3156 | -3/Research | Entered DSF 3168 | -3/DSF | Discovered new exit (range 10) 3170 | -3/DSF | Identified exit to Research 3170 | -3/DSF | Entered Research 3170 | -2/Research | Evolved 2 slots: Utility x2 3177 | -2/Research | Lost 6 parts (1p2n2u1w) 3238 | -2/Research | Found Prototype Processor 3238 | -2/Research | Identified Exp. Signal Interpreter 3290 | -2/Research | Lost 3 parts (1p2u) 3366 | -2/Research | Discovered new exit (range 11) 3372 | -2/Research | Entered Access 3372 | -1/Access | Evolved 2 slots: Utility x2 3402 | -1/Access | Lost 3 parts (2n1u) 3586 | -1/Access | Lost 4 parts (1p3n) 3587 | -1/Access | Discovered new exit (range 8) 3589 | -1/Access | Entered Command 3739 | -1/Command | Spotted M Guard 3739 | -1/Command | Spotted M Guard 3739 | -1/Command | Spotted Combat Programmer 3788 | -1/Command | Spotted Alpha 7 3789 | -1/Command | Spotted Striker 3789 | -1/Command | Spotted Executioner 3789 | -1/Command | Spotted Executioner 3789 | -1/Command | Spotted Executioner 3789 | -1/Command | Spotted Executioner 3789 | -1/Command | Spotted B-99 Colossus 3790 | -1/Command | Spotted Striker 3790 | -1/Command | Spotted Alpha 7 3794 | -1/Command | Spotted B-99 Colossus 3795 | -1/Command | Core integrity fell below 50% 3799 | -1/Command | Core integrity fell below 20% 3800 | -1/Command | Destroyed by Striker with Plasma Lance Last Messages --------------- 03798_ Penetrated by Slug. 03798_ Slug penetrates Wall. 03798_ Triggered Stasis Trap. 03798_ A bubble of rippling energy engulfs the area. 03798_ Field strength at 94. 03799_ Field strength at 70. 03799_ Slug penetrates Striker. 03799_ Penetrated by Slug. 03799_ Slug penetrates Wall. 03799_ Executioner knocked back. 03799_ Penetrated by Slug. 03799_ Slug penetrates Executioner. 03799_ Slug penetrates Alpha 7. 03799_ Knocked back. 03799_ Slug penetrates Wall. 03799_ Penetrated by Slug. 03799_ Slug penetrates Wall. 03799_ Penetrated by Slug. 03800_ Critical hit (Impale). Map ----- +----------------------------------------------------+ | #?# "" = # #????????????????????????????? | | #?# "T # ! ?????????????????????????????? | | #?# "" # ???????????????????????????????? | | #?# ##+##########???????????????????????? | | #?? + + """" #??????????????????????? | | #???? ??# # ""R"" #??????????????????????? | | #######+##### #??"" "" #??????????????????????? | | # #??????????????????????? | | + #??????????????????????? | | ######## # #??????????????????????? | | ######## #?? #??????????????????????? | | # [ # #???? #??????????????????????? | | # # ##+#???####??????????????????????? | | # # #?????????????????????????????? | | + # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #?????????????????????????????? | | # # #???????????????########??????? | | ####+##; #?????????????? ??????? | | ### h #???########?#BB ??????? | | + p #??##; ; # # ;BB ????????? | | ### h ;###7 K ^ E "????????????? | | #?# % %/% E "????????????? | | ### /^ ^ ^ ^^ "????????????? | | /^ ^% ^ "????????????? | | ########## / @ E BB "????????????? | | ###+###???###??#######;7%%KE BB "????????????? | | #??? ????????#### # # # # ???????? | | #??? ???????????#######?#? ?????? | | #??? ??????????????????????? ?????? | | #??? ?????????????????????????#####??????? | | #??? ????????????????????????????????????? | | #??? ????????????????????????????????????? | | #???#+#+#########??????????????????????????? | | #???# ???????????????????????????? | | ##### #????????????????????????????????? | | + #????????????????????????????????? | | ##### #????????????????????????????????? | | #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | #???# #????????????????????????????????? | | ########### #????????????????????????????????? | | ?# # #????????????????????????????????? | | ?# # #????????????????????????????????? | | ?# # #????????????????????????????????? | | ?# "" + #????????????????????????????????? | | ?# """" # #????????????????????????????????? | | ?# """" # #######+#+#??????????????????????? | | ?# "" # #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 43 Energy Capacity 270 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 4 Armor Coverage 525 Evasion (%) 77 Recoil Reduction 2 Offensive Hacking 12 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Denied? Challenges ------------ None Game ------ Seed AlertColdMeganuke Manual? 0 Play Time 01:29:21 Cumulative 9.9 hours Start 2024.04.20 @ 17:02:03 End 2024.04.20 @ 18:35:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a49f1d5a-f8b7-4664-8700-beb0bfd1aca4