Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.27 @ 19:58:55

Player: puppuppit

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (31)      155
Value Destroyed (786)      786
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (420)                420
              TOTAL SCORE: 5021

 Bonus
-------
Follower Combat Kills      148
Aligned with FarCom        300
Friendly Fire              -28

 Cogmind 
---------
Core Integrity             0/700
Matter                     272/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (6) ------
    Improved Signal Interpreter
             Terrain Scan Processor
             Target Analyzer
    Improved Utility Shielding
             System Shield
>            --- WEAPON (2) -------
                 (None)
>            --- INVENTORY (5) ----
    Enhanced Nuclear Core
             Matter Filter
             Cloak of Protection
  Long-range Tractor Beam
             Plasma Cannon

 Peak State 
------------
>            --- POWER ------------
    Enhanced Nuclear Core
>            --- PROPULSION -------
    Improved Titanium Leg
             Gravmag System
             Gravmag System
             Gravmag System
>            --- UTILITY ----------
    Improved Signal Interpreter
    Improved Terrain Scanner
             Terrain Scan Processor
             Transmission Jammer
             Cloak of Protection
             System Shield
>            --- WEAPON -----------
   Precision Assault Rifle
    Advanced Assault Cannon
>            --- INVENTORY --------
    Enhanced Nuclear Core
             Target Analyzer
             Matter Filter
    Improved Utility Shielding
  Long-range Tractor Beam
[Rating: 54]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Gravmag System
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 System Shield
  Protection               Improved Utility Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  4    | .   .   .   .   .   3   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             72   | 10  4   14  1   4   8   23  6   2   
  Power                    14   | 3   1   3   .   .   4   3   .   .   
    Engine                 7    | 3   .   3   .   .   1   .   .   .   
    Core                   7    | .   1   .   .   .   3   3   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   3   .   1   .   8   3   1   
    Treads                 1    | .   .   .   .   .   .   .   1   .   
    Leg                    6    | .   .   .   .   .   .   6   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   
    Hover                  8    | .   1   2   .   1   .   2   2   .   
    Flight                 3    | .   1   1   .   .   .   .   .   1   
  Utility                  20   | 2   .   2   1   .   4   8   3   .   
    Device                 6    | 1   .   .   1   .   2   1   1   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   2   .   .   .   5   1   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             4    | .   .   .   .   .   2   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   18   | 3   1   6   .   3   .   4   .   1   
    Energy Gun             2    | 2   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   1   
    Ballistic Gun          2    | 1   .   .   .   .   .   1   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   2   .   .   
    Launcher               8    | .   1   6   .   1   .   .   .   .   
    Special Weapon         2    | .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   2   .   .   
Parts Lost                 15   | .   2   2   .   1   .   2   5   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   2   2   .   .   .   1   4   2   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   3    | .   .   .   .   1   .   1   1   .   
  Highest Loss Streak      4    | .   2   1   .   1   .   2   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   86  63  57  87  72  88  90  43  
  Engine                   4    | .   10  10  14  14  1   .   .   .   
  Core                     4    | .   3   3   .   .   6   7   6   .   
  Leg                      3    | .   .   .   .   .   .   6   7   2   
  Wheel                    1    | .   18  .   .   .   .   .   .   .   
  Hover                    15   | .   3   10  14  25  18  18  14  .   
  Flight                   1    | .   1   8   .   .   .   .   .   .   
  Device                   15   | .   14  14  14  14  18  15  14  3   
  Processor                13   | .   .   14  14  14  9   15  15  23  
  Hackware                 1    | .   .   .   .   .   .   2   7   7   
  Protection               5    | .   .   .   .   .   5   8   7   7   
  Energy Gun               1    | .   22  .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   1   6   .   
  Ballistic Cannon         3    | .   .   .   .   10  3   6   5   .   
  Special Weapon           2    | .   .   .   .   5   9   2   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             24   | 13  11  7   4   10  15  24  22  3   
  Greatest Support         40   | 20  20  8   6   15  15  40  27  3   
  Greatest Overweight (x)  3    | 1   3   .   .   .   .   1   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   5   
  Average Capacity         5    | 7   7   5   5   5   5   5   5   5   
  Most Carried             7    | 4   7   5   5   5   5   5   5   5   
  Average Carried          4    | 1   5   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 50% | Mutant
 38% | Scout
 11% | Commander-Scout

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
  Scout | -9/Mines
  Scout | -8/Materials
  Scout | -7/Factory
 Mutant | -7/Lower Caves
 Mutant | -7/Lower Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-----------                Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Matter Collected           1403 | 161 172 287 .   99  96  462 64  62  
  Remotely                 179  | .   .   .   .   .   .   179 .   .   
Salvage Created            807  | 154 187 149 .   .   13  260 44  .   
  Parts                    43   | 12  11  5   .   .   2   11  2   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      1    | .   .   .   .   .   .   .   1   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Combat Hostiles Destroyed  20   | .   7   7   .   .   1   4   1   .   
  Guns                     5    | .   4   .   .   .   .   .   1   .   
  Cannons                  4    | .   .   .   .   .   1   3   .   .   
  AOE                      11   | .   3   7   .   .   .   1   .   .   
Classes Destroyed          11   | 2   3   2   .   .   .   4   .   .   
  Worker                   1    | .   .   .   .   .   .   1   .   .   
  Builder                  2    | .   .   .   .   .   .   2   .   .   
  Tunneler                 6    | 5   .   .   .   .   .   1   .   .   
  Recycler                 3    | 1   .   .   .   .   .   2   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  6    | .   3   .   .   .   1   2   .   .   
  Grunt                    8    | .   4   4   .   .   .   .   .   .   
  Sentry                   2    | .   .   1   .   .   .   .   1   .   
  Hunter                   1    | .   .   .   .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   
Best Kill Streak           5    | 5   5   3   .   .   1   5   1   .   
  Combat Bots Only         3    | .   3   3   .   .   1   1   1   .   
Max Kills in Single Turn   4    | 1   2   2   .   .   1   4   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Damage Taken               2319 | .   245 179 .   109 52  321 778 635 
  Core                     905  | .   76  73  .   46  .   15  219 476 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   .   
  Redirected to Shielding  59   | .   .   .   .   .   .   .   32  27  
Core Remaining (%)         74   | 100 .   .   .   22  100 .   .   .   
Volleys Fired              122  | 17  15  13  .   11  9   44  13  .   
  Largest                  2    | 2   2   1   .   2   1   2   2   .   
  Hottest                  115  | 80  80  30  .   115 80  80  76  .   
Shots Fired                161  | 34  27  13  .   13  9   45  20  .   
  Gun                      72   | 34  24  .   .   .   .   1   13  .   
  Cannon                   65   | .   .   .   .   11  4   43  7   .   
  Launcher                 17   | .   3   13  .   1   .   .   .   .   
  Special                  7    | .   .   .   .   1   5   1   .   .   
  Kinetic                  79   | .   .   .   .   11  4   44  20  .   
  Thermal                  65   | 34  24  .   .   1   5   1   .   .   
  Explosive                17   | .   3   13  .   1   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Robot Hit Streak         11   | 10  11  4   .   4   3   2   8   .   
  Robot Miss Streak        17   | 2   2   3   .   3   2   17  4   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   .   .   
Shots Hit Robots           77   | 25  18  6   .   6   3   7   12  .   
  Core Hits                50   | 7   15  14  .   .   3   7   4   .   
  Critical Kills           .    | .   .   .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   .   .   
  Critical Strikes         2    | .   .   .   .   2   .   .   .   .   
    Blast                  2    | .   .   .   .   2   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   .   
Damage Inflicted           2369 | 273 322 420 .   169 34  891 260 .   
  Guns                     641  | 273 197 .   .   .   .   .   171 .   
  Cannons                  518  | .   .   .   .   141 .   288 89  .   
  Explosions               1164 | .   125 420 .   28  .   591 .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  689  | .   .   .   .   141 .   288 260 .   
  Thermal                  1107 | 273 197 .   .   .   34  603 .   .   
  Explosive                573  | .   125 420 .   28  .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   .   
Overflow Damage            104  | .   .   .   .   .   .   104 .   .   
  Projectiles              .    | .   .   .   .   .   .   .   .   .   
  Explosions               104  | .   .   .   .   .   .   104 .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Knockbacks                 6    | .   .   .   .   2   .   4   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   .   
  Kinetic                  6    | .   .   .   .   2   .   4   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   .   
Self-Inflicted Damage      119  | .   24  16  .   16  .   63  .   .   
  Shots                    4    | .   1   1   .   1   .   1   .   .   
  Rammed                   .    | .   .   .   .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   .   .   
Highest Temperature        260  | 198 260 34  .   62  93  218 31  .   
  Average Temperature      70   | 84  117 13  .   13  35  81  16  .   
  Received Heat Transfer   337  | .   108 70  .   54  27  .   78  .   
  Effects                  1    | .   1   .   .   .   .   .   .   .   
    Energy Bleed           1    | .   1   .   .   .   .   .   .   .   
Siege Activations          .    | .   .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   .   
  Parts Melted             2    | 1   1   .   .   .   .   .   .   .   
  Heat Transferred         1745 | 625 450 .   .   .   240 430 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Peak Influence             357  | 30  218 357 .   35  189 249 .   .   
  Initial                  85   | .   19  84  .   .   13  85  .   .   
  Average                  104  | 11  81  188 .   4   76  99  .   .   
Maximum Alert Level        1    | .   1   1   .   .   .   1   .   .   
  Low Security (%)         83   | 100 88  58  .   100 100 84  .   .   
  Level 1                  16   | .   11  41  .   .   .   15  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   1   1   4   .   .   
  Investigation            3    | .   .   .   .   1   .   2   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            2    | .   .   .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   
Communications Jammed      6    | .   .   .   .   .   4   2   .   .   
  Distress Signals         5    | .   .   .   .   .   4   1   .   .   
Times Spotted              71   | .   11  19  .   5   9   9   5   13  
  Peak Tracking Total      8    | .   4   8   .   3   4   4   4   8   
  Tactical Retreats        5    | .   .   2   .   .   .   .   1   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Disabled          10   | .   .   2   .   .   .   8   .   .   
  Max in Single Turn       4    | .   .   2   .   .   .   4   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Machines Accessed          24   | .   1   .   5   1   2   15  .   .   
  Terminals                11   | .   1   .   .   .   2   8   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   
Total Hacks                90   | .   4   .   50  1   7   28  .   .   
  Successful               62   | .   1   .   50  1   2   8   .   .   
  Failed                   28   | .   3   .   .   .   5   20  .   .   
    Catastrophic           9    | .   1   .   .   .   .   8   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   1   .   3   .   .   .   
  Terminals                27   | .   4   .   .   .   7   16  .   .   
  Fabricators              2    | .   .   .   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   3   .   .   
  Garrison Access          3    | .   .   .   .   .   .   3   .   .   
Terminal Hacks             60   | .   1   .   50  1   2   6   .   .   
  Record                   50   | .   .   .   49  .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   .   .   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   1   .   .   
  Refit                    1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   1   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   1   .   .   .   2   14  .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Total Allies               5    | .   .   3   .   .   1   .   .   1   
  Largest Group            4    | .   .   3   3   3   4   4   .   1   
  Highest-Rated Group      146  | .   .   40  40  40  61  61  .   146 
  Highest-Rated Ally       146  | .   .   16  16  16  21  21  .   146 
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   7   .   18  17  12  .   .   
  Total Damage             669  | .   .   54  .   211 203 201 .   .   
  Kills                    5    | .   .   1   .   1   2   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Low Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   1   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Turns Passed               3128 | 114  186  505  280  114  354  1221 283  71   
Spaces Moved               3646 | 58   160  712  394  119  369  1440 264  130  
  Core                     192  | 4    4    .    .    .    .    .    54   130  
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     33   | .    .    .    .    .    .    8    25   .    
  Wheels                   159  | 54   105  .    .    .    .    .    .    .    
  Hover                    2963 | .    51   413  394  119  369  1432 185  .    
  Flight                   299  | .    .    299  .    .    .    .    .    .    
  Fastest Speed            37   | 50   60   37   60   56   56   52   50   50   
  Average Speed            63   | 78   76   51   60   56   56   67   82   50   
  Slowest Speed            200  | 100  200  60   60   60   56   130  200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    10   .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    35   98   89   37   27   29   52   24   
  Regions Visited          8
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             6    | .    .    2    .    .    .    .    1    3    
Spaces Dug                 6    | .    .    .    .    .    .    6    .    .    
Terrain Destroyed          162  | .    21   64   .    5    .    70   2    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    .    14   2    .    
  AOE                      146  | .    21   64   .    5    .    56   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Low  Low  
Total                      4293 | 88   197  832  439  150  504  1639 308  136  
  Wait                     375  | .    11   88   35   13   111  96   18   3    
  Move                     3621 | 57   159  694  393  118  368  1439 263  130  
  Hop                      7    | .    .    7    .    .    .    .    .    .    
  Pick Up                  26   | 2    3    3    5    3    2    6    2    .    
  Fast Attach              36   | 9    1    4    .    2    .    16   3    1    
  Attach                   20   | .    2    8    .    2    5    1    1    1    
  Detach                   18   | 1    1    8    .    .    3    4    .    1    
  Swap                     16   | 1    1    2    1    .    3    6    2    .    
  Drop                     38   | 1    4    5    5    1    2    14   6    .    
  Fire                     122  | 17   15   13   .    11   9    44   13   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    .    13   .    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Junkyard   | Discovered new exit (range 16)
  115 | -11/Junkyard   | Entered Materials
  290 | -10/Materials  | Discovered new exit (range 15)
  301 | -10/Materials  | Entered Mines
  316 | -10/Mines      | Assembled infested the area
  329 | -10/Mines      | Build established: Mutant
  424 | -10/Mines      | Discovered new exit (range 4)
  438 | -10/Mines      | Learned Materials trap positions
  453 | -10/Mines      | Learned Materials security intel
  455 | -10/Mines      | Discovered new exit (range 8)
  541 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  570 | -10/Mines      | Core integrity fell below 50%
  740 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  741 | -10/Mines      | Discovered new exit (range 5)
  806 | -10/Mines      | Entered Exiles
  806 | -10/Exiles     | Accompanied by 3 allies
  821 | -10/Exiles     | Met 8R-AWN
  839 | -10/Exiles     | Met EX-HEX
  856 | -10/Exiles     | Met EX-BIN
  866 | -10/Exiles     | Aligned with FarCom system
  866 | -10/Exiles     | Given EX-Vault access code
  890 | -10/Exiles     | Opened EX-Vault
  897 | -10/Exiles     | Found Flying Fortress v7
  899 | -10/Exiles     | Found Cloak of Protection
  919 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  936 | -10/Exiles     | Met EX-DEC
  939 | -10/Exiles     | Learned location of Zion (-7)
  964 | -10/Exiles     | Visited The Gauntlet
 1053 | -10/Exiles     | Discovered new exit (range 14)
 1086 | -10/Exiles     | Left Exiles lab with Cloak of Protection
 1086 | -10/Exiles     | Entered Mines
 1086 | -9/Mines       | Accompanied by 3 allies
 1102 | -9/Mines       | Met a Derelict shopkeep closing up shop
 1141 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1169 | -9/Mines       | Discovered new exit (range 11)
 1184 | -9/Mines       | Learned Materials terminal intel
 1200 | -9/Mines       | Entered Materials
 1200 | -8/Materials   | Accompanied by 3 allies
 1200 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
 1201 | -8/Materials   | Loaded intel: 8 trap records
 1203 | -8/Materials   | Loaded intel: 12 terminal locations
 1218 | -8/Materials   | Identified exit to Factory
 1390 | -8/Materials   | Build established: Scout
 1554 | -8/Materials   | Entered Factory
 1554 | -7/Factory     | Accompanied by 4 allies
 1554 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 1602 | -7/Factory     | Discovered new exit (range 15)
 1642 | -7/Factory     | Discovered new exit (range 7)
 1721 | -7/Factory     | Build established: Commander-Scout
 2276 | -7/Factory     | Discovered new exit (range 5)
 2368 | -7/Factory     | Build established: Scout
 2443 | -7/Factory     | Identified exit to Factory
 2775 | -7/Factory     | Identified exit to Lower Caves
 2775 | -7/Factory     | Entered Lower Caves
 2862 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2968 | -7/Lower Caves | Spotted B-75 Beast
 3051 | -7/Lower Caves | Discovered new exit (range 10)
 3058 | -7/Lower Caves | Lost 4 parts (3n1w)
 3058 | -7/Lower Caves | Identified exit to Lower Caves
 3058 | -7/Lower Caves | Entered another Lower Caves area
 3073 | -7/Lower Caves | Build established: Mutant
 3083 | -7/Lower Caves | Core integrity fell below 50%
 3103 | -7/Lower Caves | Learned location of 1 exit from Factory
 3108 | -7/Lower Caves | Core integrity fell below 20%
 3114 | -7/Lower Caves | Lost 3 parts (2n1u)
 3129 | -7/Lower Caves | Spotted B-75 Beast
 3129 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03073_ Found 21 Matter.
03074_ Acquired 21 matter.
03079_ Searching scrap...
03079_ Found 27 Matter.
03079_ Found Xenon Bombardment Thruster.
03079_ Found 41 Matter.
03079_ Imp. Titanium Leg destroyed.
03080_ Acquired 41 matter.
03080_ Acquired Xenon Bombardment Thruster.
03081_ Xenon Bombardment Thruster destroyed.
03083_ Searching scrap...
03083_ Found Weapon Cycler.
03083_ Found Melee Analysis Suite.
03083_ Found 20 Matter.
03083_ Transmission Jammer destroyed.
A strange signal echoes through the caves.
03103_ Acquired derelict log, extracted data.
Data stored: Factory exits (x1).
03129_ Knocked back.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       235
Jamming Range              12
Armor Coverage             150
Utility Shielding          66
Evasion (%)                62
Targeting Accuracy         5
Target Analysis            5
Core Analysis              6
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Achiever
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              CouplerEfficiencyRipper
  Manual?         0
Play Time         00:59:22
  Cumulative      11.2 hours
  Start           2023.12.27 @ 15:51:58
  End             2023.12.27 @ 19:58:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          21
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              12/Proggy
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: edf25417-1f59-4248-9d97-2522e30e3979