Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.10 @ 21:13:02 // Winter2019/RPGLIKE Player: Grimbling Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (362) 1810 Value Destroyed (20877) 20877 Prototype IDs (63) 1260 Alien Tech Used (7) 1400 Bonus (19974) 19974 TOTAL SCORE: 55221 Bonus ------- High Alert Combat Kills 3904 Follower Combat Kills 1713 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -743 Cogmind --------- Core Integrity 0/1500 Matter 849/1000 Energy 183/1380 System Corruption 25% Temperature Cool (0) Movement Rolling (97) Location -1/Command Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (5) --- Compact Wheel Compact Wheel Armored Huge Wheel High-density Centrium Wheel > --- UTILITY (11) ----- Small Battery Experimental Energy Well Improved Armor Integrity Analyzer Improved Weapon Cycler Advanced Phase Shifter Centrium Medium Armor Plating Light Regenerative Plating Experimental Focal Shield Experimental Shock Absorption System Advanced Force Field > --- WEAPON (3) ------- Sigix Sheargun Molecular Deconstructor > --- INVENTORY (8) ---- Long-range Terrain Scanner Long-range Tractor Beam Transdimensional Reconstructor Sigix Sheargun Sigix Sheargun Peak State ------------ > --- POWER ------------ Compact Particle Reactor Cooled Antimatter Reactor > --- PROPULSION ------- Wheel Wheel Armored Huge Wheel High-density Centrium Wheel > --- UTILITY ---------- Advanced Signal Interpreter Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Improved Weapon Cycler Advanced Phase Shifter Centrium Light Armor Plating Light Regenerative Plating Experimental Focal Shield Experimental Shock Absorption System Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Long-range Terrain Scanner Recoil Nullifier Long-range Tractor Beam Transdimensional Reconstructor Compact Mass Driver Molecular Deconstructor [Rating: 160] Favorites ----------- Power Cooled Antimatter Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Cooled Antimatter Reactor Propulsion Wheel Wheel Wheel Utility Light Regenerative Plating Device Long-range Tractor Beam Storage Small Battery Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Light Regenerative Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Special Weapon Molecular Deconstructor Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Slots Evolved 17 | 4 . 2 1 1 1 . . 1 . . . . 1 2 1 . . . . 1 . 1 . . 1 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion 4 | 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 10 | 2 . 1 . 1 . . . 1 . . . . . 2 1 . . . . . . 1 . . 1 . . Weapon 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 176 | 9 . 3 10 2 1 . . 1 . . 1 6 1 19 4 . 8 1 3 5 20 11 3 5 16 22 25 Power 27 | 1 . . 1 . . . . . . . . . 1 6 . . 3 . . . 5 1 . . 1 5 3 Engine 7 | 1 . . 1 . . . . . . . . . . 3 . . 1 . . . 1 . . . . . . Core 7 | . . . . . . . . . . . . . 1 3 . . 1 . . . 1 . . . . 1 . Reactor 13 | . . . . . . . . . . . . . . . . . 1 . . . 3 1 . . 1 4 3 Propulsion 20 | 4 . . 3 . . . . . . . . . . 1 . . . . . 2 1 4 . . . 2 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 20 | 4 . . 3 . . . . . . . . . . 1 . . . . . 2 1 4 . . . 2 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 96 | 3 . 1 3 1 . . . 1 . . 1 4 . 6 1 . 5 . 2 3 13 2 3 5 12 12 18 Device 66 | 2 . . . 1 . . . . . . . 4 . 5 1 . 4 . 2 2 12 . 2 4 10 5 12 Storage 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Processor 13 | . . 1 1 . . . . 1 . . . . . . . . . . . 1 1 2 1 1 1 1 2 Hackware 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Protection 13 | 1 . . 2 . . . . . . . 1 . . 1 . . . . . . . . . . 1 6 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 33 | 1 . 2 3 1 1 . . . . . . 2 . 6 3 . . 1 1 . 1 4 . . 3 3 1 Energy Gun 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 23 | . . 2 2 1 1 . . . . . . 2 . 6 2 . . 1 1 . 1 4 . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 1 . . . . . . . . 1 . 1 1 . 5 . . 1 11 1 3 . 3 . 3 Parts Lost 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Utility 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 87 77 83 100 100 100 100 100 100 100 100 99 100 96 99 100 99 94 100 97 93 89 93 94 94 92 91 Engine 3 | . 12 10 9 8 7 7 7 7 7 7 7 7 6 5 5 5 5 5 5 5 1 . . . . . . Core 1 | . . . . . . . . . . . . . 3 4 5 5 5 5 5 5 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . 7 10 10 10 9 9 9 Wheel 22 | . 25 20 20 33 30 30 30 28 28 28 28 28 26 23 22 22 22 22 22 23 21 17 20 20 19 18 19 Device 26 | . 25 20 18 24 23 23 23 21 21 21 21 20 20 26 29 33 29 27 28 30 35 35 28 29 28 29 23 Processor 11 | . . . 9 8 7 7 7 13 14 14 14 14 13 11 11 11 11 11 11 10 5 6 14 15 17 10 11 Protection 6 | . 12 10 9 8 7 7 7 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 5 4 9 9 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 11 Ballistic Cannon 13 | . . 14 17 16 22 23 23 21 21 21 21 21 20 17 16 16 16 11 16 15 15 15 15 15 10 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 12 12 20 24 28 33 33 33 33 33 33 33 41 48 52 52 52 52 54 59 59 80 80 65 64 69 83 89 Greatest Support 100 | 31 25 25 45 45 45 45 45 45 45 45 45 45 50 55 55 55 55 55 60 84 94 94 88 88 88 88 100 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 1 . . . . . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 6 6 6 6 8 8 8 Average Capacity 5 | 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 6 6 6 6 8 8 Most Carried 8 | 2 1 2 2 2 2 2 2 2 2 1 4 4 4 4 4 4 4 5 5 5 6 6 6 6 8 8 8 Average Carried 4 | . . 1 1 1 1 1 2 1 1 1 1 3 4 3 3 4 3 4 4 4 4 5 5 6 5 5 6 Final Capacity 8 | 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 4 4 5 5 5 6 6 6 6 8 8 8 Final Carried 6 | . 1 1 1 2 1 2 2 2 1 1 1 4 4 4 4 4 4 5 5 5 5 6 6 6 6 5 5 Class Distribution -------------------- 38% | Scavenger-Skirmisher 22% | Hacker-Skirmisher 14% | Alien-Gunner 9% | Hacker-Gunner 5% | Alien-Tank 3% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Hacker-Skirmisher | -5/Warlord Hacker-Skirmisher | -4/Proximity Caves Hacker-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Hacker-Skirmisher | -3/Testing Hacker-Skirmisher | -2/Research Hacker-Gunner | -2/Quarantine Hacker-Gunner | -2/Garrison Alien-Gunner | -2/Section 7 Alien-Gunner | -1/Access Alien-Tank | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Matter Collected 13237 | 350 30 84 591 73 271 313 . 401 80 356 125 58 254 1602 387 265 87 212 868 907 1437 975 434 1546 1122 138 271 Remotely 12684 | 125 30 84 591 73 271 236 . 401 80 356 125 58 254 1602 387 265 87 212 868 907 1437 975 434 1546 1117 138 25 Salvage Created 13732 | 197 40 181 279 17 93 35 . 133 131 141 40 . 206 1253 339 120 . 90 598 836 1164 469 359 1328 1879 1743 2061 Parts 711 | 16 1 10 23 2 3 2 . 4 11 5 4 . 6 67 12 5 . 17 39 28 50 34 27 52 51 113 129 Haulers Intercepted 6 | . 1 . 1 . . . . . . . . . . 3 . . . . . 1 . . . . . . . Recyclers Shooed 5 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Combat Hostiles Destroyed 276 | . . 5 8 . 2 2 . 7 3 5 5 . 3 36 7 7 . 12 16 11 27 17 5 34 30 15 19 Guns 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 17 15 18 Cannons 218 | . . 5 8 . 2 2 . 7 3 5 5 . 3 36 7 7 . 12 11 11 25 17 5 34 13 . . AOE 6 | . . . . . . . . . . . . . . . . . . . 5 . 1 . . . . . . Classes Destroyed 24 | 3 1 2 3 . 2 . . 3 . . 1 . . 4 . . . . . . 2 . . . 2 1 . Worker 17 | 2 . . 1 . . . . . . . . . . . . . . . 3 2 3 1 . . 1 2 2 Builder 13 | . . . 3 . . . . . . . . . . 2 . . . . 4 2 . 1 . . 1 . . Tunneler 5 | 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . Hauler 6 | . 1 . 1 . . . . . . . . . . 3 . . . . . 1 . . . . . . . Recycler 11 | 1 . . 1 . . . . . . . . . . . . . . . 1 4 1 . 1 . . . 2 Operator 6 | . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . 1 1 . Watcher 23 | . . . 1 1 . . . . 2 . . . . 4 . . . . 1 . 3 1 . 1 4 3 2 Swarmer 56 | . . . 3 . . 2 . . 2 1 2 . . 7 3 4 . 12 4 . . . . 14 . 1 1 Cutter 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Grunt 70 | . . 4 1 . . . . 3 . 2 2 . . 9 4 1 . . 3 4 16 1 . 11 8 1 . Brawler 8 | . . . . . . . . 1 . 1 . . . 1 . . . . . . . . . 2 3 . . Duelist 6 | . . . . . . . . . . . 1 . . 1 . . . . . . 1 . . 1 1 1 . Protector 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . Researcher 4 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Sentry 32 | . . 1 4 . . . . 1 1 1 . . 1 4 . 1 . . 1 1 . 5 . 3 3 3 2 Demolisher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hunter 34 | . . . . . 1 . . . . . . . 2 5 . 1 . . 4 6 2 3 . 2 2 3 3 Programmer 43 | . . . . . 1 . . . . . . . . 4 . . . . 3 . 6 6 5 . 5 5 8 Heavy 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Behemoth 7 | . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . 1 . 1 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Protovariant D 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Wizard 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Best Kill Streak 12 | 5 1 5 3 1 1 2 . 3 3 5 2 . 3 6 4 4 . 8 10 6 5 5 3 11 12 3 3 Combat Bots Only 11 | . . 5 3 . 1 2 . 3 3 5 2 . 3 6 4 4 . 8 7 4 5 4 3 11 11 3 3 Max Kills in Single Turn 6 | 1 1 2 1 1 1 1 . 1 1 1 1 . 1 2 1 1 . 2 6 2 3 2 1 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploded 4 | . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Damage Taken 15307 | . . 78 336 . 121 19 . 378 106 301 49 . 80 1243 132 86 474 195 346 575 853 1038 243 1106 1717 2033 3798 Core 10866 | . . 64 257 . 97 13 . 265 76 218 38 . 61 913 94 65 360 133 235 426 632 776 180 831 1249 1353 2530 Absorbed by Shields 2021 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2021 Redirected to Core 9406 | . . 42 140 . 70 3 . 230 70 186 38 . 61 776 94 55 293 118 173 389 569 692 129 725 1143 1142 2268 Redirected to Shielding 44 | . . . . . . . . . . . . . . . . . . . . . . . . . . 44 . Regen/Repaired (Parts) 989 | . . . . . . . . . . . . . . 70 59 3 2 52 64 29 73 60 13 80 143 133 208 Core Remaining (%) 85 | 100 100 98 100 . . . . 86 . . . . 93 . . . . 58 61 . 84 . . . 75 . . Volleys Fired 862 | 20 10 8 36 1 7 2 . 23 6 15 13 . 8 74 17 11 . 17 42 37 60 43 15 72 91 66 168 Largest 3 | 1 1 2 2 2 3 3 . 3 3 3 3 . 3 3 3 3 . 2 3 3 3 3 3 3 3 3 3 Hottest 300 | 20 20 88 88 92 136 136 . 136 136 136 136 . 162 171 171 171 . 114 179 179 179 198 198 198 300 300 300 Shots Fired 2294 | 20 10 16 72 2 21 6 . 69 18 45 39 . 24 222 37 34 . 34 126 111 174 129 37 186 258 197 407 Gun 729 | 20 10 . . . . . . . . . . . . . . . . . . . . . . . 134 196 369 Cannon 1526 | . . 16 72 2 21 6 . 69 18 45 39 . 24 222 37 34 . 34 126 111 174 129 37 186 124 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 39 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 38 Kinetic 1556 | 20 10 16 72 2 21 6 . 69 18 45 39 . 24 222 37 34 . 34 126 111 174 129 37 186 124 . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 699 | . . . . . . . . . . . . . . . . . . . . . . . . . 134 196 369 Robot Hit Streak 112 | 8 13 17 26 27 35 11 . 38 11 28 23 . 28 46 17 16 . 14 19 41 48 41 12 41 93 72 112 Robot Miss Streak 3 | 2 . 2 3 . 2 . . 1 2 1 1 . 2 2 1 1 . 1 2 1 1 1 1 1 1 2 2 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . . 1 1 1 1 . 1 1 1 1 Secondary Targets 14 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 5 Max Gunslinging Chain 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 Shots Hit Robots 1785 | 16 10 10 57 1 16 4 . 57 12 33 27 . 17 165 27 23 . 23 89 89 134 104 10 132 204 163 362 Core Hits 717 | 6 2 6 17 1 5 2 . 22 5 9 9 . 8 71 14 7 . 11 54 38 54 35 8 54 91 66 122 Critical Kills 9 | . . . . . . . . . . . . . 3 6 . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . Critical Strikes 232 | . . 1 4 . 2 . . 3 2 1 3 . 8 37 5 4 . 2 17 17 25 20 3 18 30 4 26 Destroy 17 | . . . . . . . . . . . . . 7 10 . . . . . . . . . . . . . Blast 171 | . . 1 4 . 2 . . 3 2 1 3 . 1 27 5 4 . 2 17 17 25 20 3 18 16 . . Sever 44 | . . . . . . . . . . . . . . . . . . . . . . . . . 14 4 26 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 67782 | 204 117 277 1429 26 342 113 . 1604 326 827 784 . 393 6156 1005 740 23 912 3869 3238 6499 4538 835 6796 8630 5634 12465 Guns 23142 | 204 117 . . . . . . . . . . . . . . . . . . . . . . . 4726 5634 12461 Cannons 43350 | . . 277 1429 26 342 113 . 1604 326 827 784 . 393 5986 1005 740 . 912 3446 3238 5994 4491 835 6796 3786 . . Explosions 1216 | . . . . . . . . . . . . . . 123 . . . . 423 . 505 47 . . 118 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 74 | . . . . . . . . . . . . . . 47 . . 23 . . . . . . . . . 4 Kinetic 43671 | 204 117 277 1429 26 342 113 . 1604 326 827 784 . 393 5986 1005 740 . 912 3446 3238 5994 4491 835 6796 3786 . . Thermal 206 | . . . . . . . . . . . . . . 87 . . . . 119 . . . . . . . . Explosive 221 | . . . . . . . . . . . . . . . . . . . . . 56 47 . . 118 . . Electromagnetic 789 | . . . . . . . . . . . . . . 36 . . . . 304 . 449 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 22821 | . . . . . . . . . . . . . . . . . . . . . . . . . 4726 5634 12461 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . . . . . . . . . 1 1 1 1 . . . 4 1 1 . 3 5 25 Average Corruption 3 | . . . . . . . . . . . . . . 1 1 1 1 . . . 2 1 1 . 2 3 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Effects 104 | . . . . . . . . . . . . . . 3 4 5 . . . . 14 6 2 . 10 11 49 Message Errors 27 | . . . . . . . . . . . . . . 2 1 2 . . . . 4 2 1 . 3 2 10 Matter Fused 25 | . . . . . . . . . . . . . . . 1 1 . . . . 3 1 . . 2 2 15 Heat Flow Errors 10 | . . . . . . . . . . . . . . . 1 . . . . . 3 . . . 1 3 2 Energy Discharges 16 | . . . . . . . . . . . . . . . 1 1 . . . . 2 3 . . . 1 8 Data Loss (minor) 12 | . . . . . . . . . . . . . . 1 . . . . . . 2 . . . 3 3 3 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 6 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1488 | . . 16 17 . 10 4 . . . 15 . . . 237 103 60 . 41 173 64 266 123 69 208 82 . . Projectiles 1342 | . . 16 17 . 10 4 . . . 15 . . . 185 103 60 . 41 173 64 186 123 69 208 68 . . Explosions 146 | . . . . . . . . . . . . . . 52 . . . . . . 80 . . . 14 . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 273 | . . 3 12 . 4 . . 13 4 5 8 . . 24 4 5 . 9 13 20 53 24 4 31 37 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 255 | . . 3 11 . 4 . . 11 4 5 7 . . 24 4 5 . 9 13 17 49 21 4 28 36 . . Secondary 18 | . . . 1 . . . . 2 . . 1 . . . . . . . . 3 4 3 . 3 1 . . Self-Inflicted Damage 228 | . . . . . . . . . . . . . . 186 . . 11 . . . . . . . 29 . 2 Shots 4 | . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . Rammed 6 | . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . 1 Targets Rammed 6 | . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 505 | . 3 262 505 . . . . 2 . . . . . 214 206 150 4 24 286 42 361 82 . 117 91 103 153 Average Temperature 62 | . 3 113 138 . . . . 2 . . . . . 67 68 70 4 10 113 14 22 17 . 38 32 95 118 Received Heat Transfer 2684 | . . 72 117 . 21 . . 135 18 117 18 . . 198 45 . 190 . 48 150 150 162 . 270 243 144 586 Effects 5 | . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Damage (core) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Fried 5 | . . . . . . . . . . . . . 1 . . . . . 1 . 2 . . 1 . . . Impact Corruptions 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . . . . 50 . . . . 100 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Peak Influence 1752 | 30 16 182 171 42 . . . . 175 . . . . 615 . . . . 925 534 622 1028 655 1752 1251 681 291 Initial 739 | . 14 3 4 4 . . . . . . . . . 40 . . . . 136 266 170 262 434 382 739 403 59 Average 446 | 12 9 66 44 11 . . . . 70 . . . . 323 . . . . 558 348 362 769 523 1085 1032 390 105 Maximum Alert Level 5 | . . . . . . . . . . . . . . 2 . . . . 3 2 2 3 2 5 4 2 1 Low Security (%) 30 | 100 100 100 100 100 . . . . 100 . . . . 15 . . . . 20 . 12 . . . . 16 85 Level 1 23 | . . . . . . . . . . . . . . 62 . . . . 4 70 44 4 . 1 . 27 14 Level 2 24 | . . . . . . . . . . . . . . 22 . . . . 46 29 42 16 100 23 . 55 . Level 3 16 | . . . . . . . . . . . . . . . . . . . 28 . . 78 . 37 68 . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . 10 31 . . Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . . 1 2 1 . . . 1 . . . . . 12 . . . . 5 . 6 8 2 . 8 18 3 Investigation 12 | . . . 1 . . . . . . . . . . 1 . . . . 2 . 1 2 1 . 1 3 . Extermination 17 | . . . . 1 . . . . . . . . . 2 . . . . 1 . 3 1 1 . 2 3 3 Reinforcement 16 | . . 1 1 . . . . . . . . . . 8 . . . . . . 1 1 . . . 4 . Assault 11 | . . . . . . . . 1 . . . . . . . . . . 1 . 1 1 . . 5 2 . Garrison 11 | . . . . . . . . . . . . . . 1 . . . . 1 . . 3 . . . 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . . . 3 . . 1 . . 2 2 . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Distress Signals 12 | . . . 1 . . . . . . . . . . 5 . . . . . . . 1 . . 1 1 3 Communications Jammed 43 | . . . . . . . . . . . . . . . . . . . 8 2 25 8 . . . . . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . 8 2 24 8 . . . . . Times Spotted 459 | . . 9 11 1 5 2 . 13 7 7 6 . 3 44 6 6 24 13 20 12 30 26 11 38 44 71 50 Peak Tracking Total 24 | . . 4 6 1 3 1 . 11 3 7 2 . 2 6 3 2 24 8 4 4 5 5 5 8 10 15 16 Tactical Retreats 34 | . . 1 1 . . . . 2 . . . . . 5 . 1 1 1 1 . . 1 . 2 2 13 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Traps Triggered 15 | . . . 2 . . . . . 1 . . . . . . . . . 3 2 2 2 . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Triggered 14 | . . . . . . . . . . . . . . 1 . . 13 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Machines Disabled 73 | . . 1 1 . . . . . . 1 . . . 21 1 . . . 15 . 11 4 2 7 8 1 . Max in Single Turn 8 | . . 1 1 . . . . . . 1 . . . 8 1 . . . 5 . 2 1 1 2 2 1 . Garrison Access 8 | . . . . . . . . . . . . . . 2 . . . . 1 2 1 1 . . 1 . . Garrison Relay 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Machines Accessed 45 | . 3 2 6 2 . . 4 . 1 . . 1 . 5 . 1 1 . 1 3 3 1 2 . 3 4 2 Terminals 16 | . 3 2 5 1 . . . . 1 . . . . . . . . . . . . . 1 . 2 . 1 Fabricators 6 | . . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access 11 | . . . . . . . . . . . . . . 2 . . . . 1 2 1 1 1 . 1 2 . Total Hacks 121 | . 7 8 18 5 . . 32 . 2 . . 2 . 7 . 1 1 . 3 6 7 2 2 . 4 12 2 Successful 87 | . 7 6 8 3 . . 32 . 1 . . 2 . 7 . 1 1 . . 3 7 . 2 . 3 3 1 Failed 34 | . . 2 10 2 . . . . 1 . . . . . . . . . 3 3 . 2 . . 1 9 1 Catastrophic 6 | . . 1 1 . . . . . 1 . . . . . . . . . 1 . . 1 . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 138 | . 6 7 16 2 . . . . 2 . . . . 23 1 . 1 . 8 4 18 7 11 . 11 21 . Terminals 40 | . 7 8 16 2 . . . . 2 . . . . . . . . . . . . . 1 . 3 . 1 Fabricators 13 | . . . . . . . . . . . . . . 5 . . . . . 2 2 . . . . 4 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . 2 1 Scanalyzers 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Garrison Access 20 | . . . . . . . . . . . . . . 2 . . . . 3 4 1 2 1 . 1 6 . Terminal Hacks 51 | . 4 4 2 1 . . 32 . . . . 2 . . . 1 1 . . . . . 1 . 2 . 1 Record 12 | . . . . . . . 11 . . . . . . . . . . . . . . . 1 . . . . Part Schematic 14 | . . . . . . . 12 . . . . 2 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Open Door 5 | . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 . 1 Unreport Threat 8 | . 2 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . . 2 . . . . . . 1 . . . . 1 . Load Schematic 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . Retrieve Matter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Insert Component 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Analyze 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Garrison Access Hacks 7 | . . . . . . . . . . . . . . 2 . . . . . 2 1 . 1 . 1 . . Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Seal Access 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . Unauthorized Hacks 17 | . 3 2 4 1 . . . . 1 . . . . 3 . . . . . 1 1 . . . . 1 . Terminals 11 | . 3 2 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 11 | . 3 2 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . 1 . Liberate 6 | . . . . . . . . . . . . . . 3 . . . . . 1 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 2 2 6 2 . . . . 1 . . . . . . . . . 1 2 2 1 . . 1 4 1 Full Trace Events 7 | . . . 1 . . . . . . . . . . . . . . . 1 . 1 1 . . . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . 6 . . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 106 | . . . . . . . 12 . . . . 2 . 29 . . . . 12 . 16 . 14 . 8 13 . Parts Built 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . 76 . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 7 . Parts Scanalyzed 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Total Allies 111 | . . . . . . . . 3 . 2 . 6 . 3 . . . . . 1 . 2 . . . 64 30 Largest Group 14 | . . . . . . . . 3 1 2 2 8 8 7 . . . . . 1 1 2 . . . 14 10 Highest-Rated Group 644 | . . . . . . . . 127 20 49 49 275 275 224 . . . . . 50 50 244 . . . 644 246 Highest-Rated Ally 122 | . . . . . . . . 96 20 29 29 51 51 40 . . . . . 50 50 122 . . . 115 115 Zionite Dispatches 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 555 | . . . . . . . . 28 . 7 7 . 6 31 . . . . . . 3 10 . . . 340 123 Total Damage 12144 | . . . . . . . . 758 . 124 87 . 54 509 . . . . . . 126 856 . . . 6938 2692 Kills 53 | . . . . . . . . 5 . 1 1 . . 5 . . . . . . . 4 . . . 25 12 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . . . 1 . . 1 . . 1 . 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . 6 . . . . 2 . 5 . 3 . 3 4 . Emergency Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Component Schematics 5 | . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . 1 . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Analyses 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . 1 1 . Trap Installations 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Turns Passed 15085 | 136 126 124 578 261 341 259 65 458 186 367 337 805 323 1399 321 366 591 269 436 579 1187 709 368 569 1205 1391 1329 Spaces Moved 12888 | 133 132 112 398 318 386 310 82 350 197 320 274 858 233 1249 312 398 505 271 357 490 906 508 333 388 989 1285 794 Core 91 | 91 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 12797 | 42 132 112 398 318 386 310 82 350 197 320 274 858 233 1249 312 398 505 271 357 490 906 508 333 388 989 1285 794 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 90 87 87 87 87 87 87 Average Speed 83 | 60 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 80 82 90 91 87 87 87 88 94 Slowest Speed 106 | 100 80 80 80 80 80 80 80 80 80 80 80 80 95 95 80 80 80 80 80 90 92 106 87 87 87 106 97 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Exploration Rate (%) 45 | 5 36 17 34 11 62 53 72 60 9 49 53 91 48 58 50 58 75 38 11 18 84 17 32 74 69 47 33 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 6 | . . . . . . . 1 . . . . 2 . . . . . 1 . . . . 2 . . . . Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . . . . 2 2 . 1 . 2 . 3 1 . 2 1 . 2 . . . . . . . . . Spaces Dug 13 | . . . . . . . . . . . . . . 4 . . . . . . . . 6 1 2 . . Terrain Destroyed 825 | . . 2 9 1 4 2 . 8 5 9 12 . 7 113 13 9 . 17 42 24 194 76 19 112 75 17 55 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 437 | . . 2 9 1 4 2 . 8 5 9 12 . 7 66 13 9 . 17 29 24 47 20 19 39 34 9 52 AOE 385 | . . . . . . . . . . . . . . 47 . . . . 13 . 147 56 . 73 41 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Total 15893 | 166 142 129 583 322 402 316 81 476 212 397 363 977 350 1503 363 427 692 299 440 604 1187 680 392 519 1218 1468 1185 Wait 1160 | . . . 122 . 1 2 . 81 4 53 50 103 109 100 . 10 167 . 8 54 117 56 7 3 37 42 34 Move 12858 | 132 131 111 397 317 385 309 81 349 196 319 273 857 232 1248 311 397 505 270 356 489 905 507 332 387 988 1284 790 Hop 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Pick Up 34 | 1 1 . . 1 . 1 . 1 . . 2 3 . 4 1 . 1 1 1 2 1 2 4 . 3 3 1 Fast Attach 137 | 8 . 3 9 1 . . . . . . . 4 1 14 3 . 8 1 1 4 12 9 3 5 17 10 24 Attach 39 | 1 . . 1 1 1 . . 1 . . 1 1 . 3 1 . . . 1 . 7 . 3 . 7 9 1 Detach 74 | 2 . 1 4 1 . . . . . . 1 3 . 3 . . . . 1 . 15 2 2 1 13 11 14 Swap 11 | . . . . . . . . . . . . 1 . 2 . . . . 1 1 1 2 . . . 3 . Drop 115 | 2 . 1 2 . . . . . 1 . 2 5 . 15 4 . 9 1 2 6 11 7 4 4 10 10 19 Fire 862 | 20 10 8 36 1 7 2 . 23 6 15 13 . 8 74 17 11 . 17 42 37 60 43 15 72 91 66 168 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . . . 2 . . 2 . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 30 | . . . . . . . . . . . . . . . . . . . 16 8 6 . . . . . . Rewire 5 | . . . . . . . . 3 . 2 . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Miscellaneous 559 | . . 5 12 . 8 2 . 18 5 8 21 . . 38 26 9 . 7 11 3 52 52 22 47 52 30 131 Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine -2/Garrison (discovered 2 exits: *Sec x2) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 1 exit: *Sur) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 12 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 12 | -11/Scrapyard | Upgraded with Utility slot (x2) 12 | -11/Scrapyard | Upgraded with Weapon slot (x1) 137 | -11/Scrapyard | Entered Materials 255 | -10/Materials | Identified exit to Materials 255 | -10/Materials | Discovered exit to Materials (range 10) 263 | -10/Materials | Entered another Materials area 265 | -9/Materials | Reached level 2 265 | -9/Materials | Reached level 3 268 | -9/Materials | Upgraded with Propulsion slot (x1) 268 | -9/Materials | Upgraded with Utility slot (x1) 361 | -9/Materials | Identified exit to Materials 361 | -9/Materials | Discovered exit to Materials (range 20) 387 | -9/Materials | Entered another Materials area 389 | -8/Materials | Reached level 4 389 | -8/Materials | Reached level 5 389 | -8/Materials | Reached level 6 391 | -8/Materials | Upgraded with Propulsion slot (x1) 454 | -8/Materials | Reached level 7 582 | -8/Materials | Build established: Hacker-Skirmisher 750 | -8/Materials | Identified exit to Factory 750 | -8/Materials | Discovered exit to Factory (range 11) 965 | -8/Materials | Entered Factory 967 | -7/Factory | Reached level 8 967 | -7/Factory | Reached level 9 974 | -7/Factory | Upgraded with Utility slot (x1) 1109 | -7/Factory | Build established: Scavenger-Skirmisher 1193 | -7/Factory | Identified exit to Lower Caves 1193 | -7/Factory | Discovered exit to Lower Caves (range 3) 1226 | -7/Factory | Entered Lower Caves 1228 | -7/Lower Caves | Reached level 10 1257 | -7/Lower Caves | Upgraded with Weapon slot (x1) 1529 | -7/Lower Caves | Identified exit to Lower Caves 1529 | -7/Lower Caves | Discovered exit to Lower Caves (range 14) 1565 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1567 | -7/Lower Caves | Entered another Lower Caves area 1583 | -7/Lower Caves | Identified exit to Factory 1583 | -7/Lower Caves | Discovered exit to Factory (range 16) 1727 | -7/Lower Caves | Learned Factory emergency access door positions 1756 | -7/Lower Caves | Encountered a Warlord checkpoint 1813 | -7/Lower Caves | Identified exit to Data Miner 1813 | -7/Lower Caves | Discovered exit to Data Miner (range 16) 1826 | -7/Lower Caves | Entered Data Miner 1826 | -7/Data Miner | Identified exit to Proximity Caves 1826 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 1828 | -7/Data Miner | Reached level 11 1839 | -7/Data Miner | Met Data Miner 1855 | -7/Data Miner | Learned location of Section 7 (-2) 1855 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1874 | -7/Data Miner | Received God Mode back door access code from Data Miner 1891 | -7/Data Miner | Entered Proximity Caves 1893 | -6/Proximity Caves | Reached level 12 1900 | -6/Proximity Caves | Upgraded with Utility slot (x1) 1945 | -6/Proximity Caves | Spotted B-75 Beast 1947 | -6/Proximity Caves | Escorted by Enhanced Grunt 1966 | -6/Proximity Caves | Destroyed B-75 Beast 2076 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2098 | -6/Proximity Caves | Reached level 13 2259 | -6/Proximity Caves | Discovered exit to Factory (range 16) 2349 | -6/Proximity Caves | Entered Factory 2349 | -6/Factory | Accompanied by 1 ally 2351 | -6/Factory | Reached level 14 2499 | -6/Factory | Identified exit to Lower Caves 2499 | -6/Factory | Discovered exit to Lower Caves (range 15) 2535 | -6/Factory | Entered Lower Caves 2535 | -6/Lower Caves | Accompanied by 1 ally 2537 | -6/Lower Caves | Reached level 15 2665 | -6/Lower Caves | Learned 4 Factory zone layouts 2733 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2839 | -6/Lower Caves | Identified exit to Lower Caves 2839 | -6/Lower Caves | Discovered exit to Lower Caves (range 18) 2902 | -6/Lower Caves | Entered another Lower Caves area 2902 | -6/Lower Caves | Accompanied by 2 allies 2943 | -6/Lower Caves | Reached level 16 3163 | -6/Lower Caves | Identified exit to Zion 3163 | -6/Lower Caves | Discovered exit to Zion (range 16) 3239 | -6/Lower Caves | Entered Zion 3239 | -6/Zion | Accompanied by 2 allies 3275 | -6/Zion | Identified exit to Proximity Caves 3275 | -6/Zion | Discovered exit to Proximity Caves (range 13) 3442 | -6/Zion | Gained Derelict followers 3548 | -6/Zion | Given the Hacking Drone Bay 3558 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 3595 | -6/Zion | Given A8's code to call for help 3639 | -6/Zion | Found Prototype Device 3639 | -6/Zion | Identified Bomb Factory No. 2 3793 | -6/Zion | Imprinted 3795 | -6/Zion | Declared Zion's savior 4044 | -6/Zion | Entered Proximity Caves 4044 | -5/Proximity Caves | Accompanied by 8 allies 4046 | -5/Proximity Caves | Reached level 17 4081 | -5/Proximity Caves | Learned Factory garrison access intel 4151 | -5/Proximity Caves | Upgraded with Power slot (x1) 4209 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4301 | -5/Proximity Caves | Identified exit to Factory 4301 | -5/Proximity Caves | Discovered exit to Factory (range 20) 4367 | -5/Proximity Caves | Entered Factory 4367 | -5/Factory | Accompanied by 7 allies 4369 | -5/Factory | Loaded intel: 3 garrison access locations 4369 | -5/Factory | Reached level 18 4372 | -5/Factory | Upgraded with Utility slot (x1) 4388 | -5/Factory | Reached level 19 4560 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 4665 | -5/Factory | Build established: Derelict-Skirmisher 4774 | -5/Factory | Reached level 20 4806 | -5/Factory | Upgraded with Utility slot (x1) 4878 | -5/Factory | Garrison activated, responded to threat 4908 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4984 | -5/Factory | Build established: Scavenger-Skirmisher 5005 | -5/Factory | Retrieved Zion intel report: Component Schematics 5034 | -5/Factory | Retrieved Zion intel report: Emergency Access 5124 | -5/Factory | Retrieved Zion intel report: Trap Installations 5169 | -5/Factory | Retrieved Zion intel report: Component Schematics 5205 | -5/Factory | Cargo convoy interrupted 5233 | -5/Factory | Identified exit to Factory 5233 | -5/Factory | Discovered exit to Factory (range 5) 5415 | -5/Factory | Reached level 21 5639 | -5/Factory | Discovered exit to Factory (range 17) 5673 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 5706 | -5/Factory | Identified exit to Upper Caves 5706 | -5/Factory | Discovered exit to Upper Caves (range 15) 5719 | -5/Factory | Discovered exit to Factory (range 16) 5766 | -5/Factory | Entered Upper Caves 5845 | -5/Upper Caves | Reached level 22 6015 | -5/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 6020 | -5/Upper Caves | Found Prototype Special Weapon 6020 | -5/Upper Caves | Identified Molecular Deconstructor 6021 | -5/Upper Caves | Upgraded with Utility slot (x1) 6064 | -5/Upper Caves | Identified exit to Upper Caves 6064 | -5/Upper Caves | Discovered exit to Upper Caves (range 15) 6087 | -5/Upper Caves | Entered another Upper Caves area 6100 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6232 | -5/Upper Caves | Learned Factory emergency access door positions 6383 | -5/Upper Caves | Identified exit to Warlord 6383 | -5/Upper Caves | Discovered exit to Warlord (range 12) 6453 | -5/Upper Caves | Entered Warlord 6489 | -5/Warlord | Identified exit to Proximity Caves 6489 | -5/Warlord | Discovered exit to Proximity Caves (range 16) 6528 | -5/Warlord | System corruption cleaned by Quarantine Array 6708 | -5/Warlord | Rebuked by Warlord 6715 | -5/Warlord | Opened Warlord's prototype stash 6722 | -5/Warlord | Found Prototype Device 6722 | -5/Warlord | Identified Exp. Focal Shield 6728 | -5/Warlord | Found Prototype Hackware 6728 | -5/Warlord | Identified Ghost Barrier 6733 | -5/Warlord | Warlord's base attacked by MAIN.C 6752 | -5/Warlord | Found Prototype Reactor 6752 | -5/Warlord | Identified Vortex Chain Reactor 6821 | -5/Warlord | Opened side exit 7025 | -5/Warlord | Build established: Hacker-Skirmisher 7035 | -5/Warlord | Spotted Striker 7035 | -5/Warlord | Spotted Striker 7044 | -5/Warlord | Entered Proximity Caves 7046 | -4/Proximity Caves | Reached level 23 7221 | -4/Proximity Caves | Core integrity fell below 50% 7252 | -4/Proximity Caves | Destroyed 8 combat bots 7295 | -4/Proximity Caves | Discovered exit to Factory (range 20) 7313 | -4/Proximity Caves | Entered Factory 7315 | -4/Factory | Reached level 24 7386 | -4/Factory | Incoming investigation squad redirected 7415 | -4/Factory | Garrison activated, responded to threat 7423 | -4/Factory | Reached level 25 7438 | -4/Factory | Incoming assault squad redirected 7444 | -4/Factory | Destroyed 7 combat bots 7483 | -4/Factory | Retrieved Zion intel report: Component Schematics 7542 | -4/Factory | Identified exit to Research 7542 | -4/Factory | Discovered exit to Research (range 20) 7542 | -4/Factory | Spotted B-86 Titan 7549 | -4/Factory | Core integrity fell below 50% 7559 | -4/Factory | Destroyed B-86 Titan 7588 | -4/Factory | Incoming investigation squad redirected 7686 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 7749 | -4/Factory | Entered Research 7751 | -3/Research | Reached level 26 7754 | -3/Research | Upgraded with Propulsion slot (x1) 8088 | -3/Research | Core integrity fell below 50% 8096 | -3/Research | Reached level 27 8268 | -3/Research | Build established: Scavenger-Skirmisher 8269 | -3/Research | Identified exit to Testing 8269 | -3/Research | Discovered exit to Testing (range 13) 8311 | -3/Research | Zion Demo squad teleported in 8328 | -3/Research | Entered Testing 8328 | -3/Testing | Accompanied by 1 ally 8378 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 8520 | -3/Testing | Spotted PD-FGBBLDOLCJ 8529 | -3/Testing | Core integrity fell below 20% 8547 | -3/Testing | Destroyed PD-FGBBLDOLCJ 8594 | -3/Testing | Build established: Hacker-Skirmisher 8620 | -3/Testing | Reached level 28 8701 | -3/Testing | Spotted PL-YWJ8KRFE7E 8725 | -3/Testing | Found Prototype Device 8725 | -3/Testing | Identified Exp. Thermal Shield 8735 | -3/Testing | Retrieved Zion intel report: Active Terminals 8795 | -3/Testing | Found Prototype Device 8795 | -3/Testing | Identified AEGIS Remote Shield 8965 | -3/Testing | Found Prototype Processor 8965 | -3/Testing | Identified Exp. Target Analyzer 9071 | -3/Testing | Retrieved Zion intel report: Active Garrisons 9092 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 9274 | -3/Testing | Identified exit to Research 9274 | -3/Testing | Discovered exit to Research (range 16) 9291 | -3/Testing | Identified exit to Garrison 9377 | -3/Testing | Retrieved Zion intel report: Component Schematics 9515 | -3/Testing | Entered Research 9516 | -2/Research | Identified exit to Quarantine 9517 | -2/Research | Reached level 29 9543 | -2/Research | Reached level 30 9559 | -2/Research | Upgraded with Utility slot (x1) 9575 | -2/Research | Zion Heavy squad teleported in 9640 | -2/Research | Incoming investigation squad redirected 10034 | -2/Research | Reached level 31 10054 | -2/Research | Identified exit to Access 10054 | -2/Research | Discovered exit to Access (range 22) 10103 | -2/Research | Spotted B-90 Cyclops 10109 | -2/Research | Spotted B-90 Cyclops 10118 | -2/Research | Destroyed B-90 Cyclops 10154 | -2/Research | Spotted B-90 Cyclops 10169 | -2/Research | Destroyed B-90 Cyclops 10224 | -2/Research | Entered Quarantine 10246 | -2/Quarantine | Found Alien Artifact 10258 | -2/Quarantine | Identified Transdimensional Reconstructor 10258 | -2/Quarantine | Warped through subspace 10279 | -2/Quarantine | Build established: Hacker-Gunner 10297 | -2/Quarantine | Found Alien Artifact 10297 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 10297 | -2/Quarantine | Warped through subspace 10347 | -2/Quarantine | Found Alien Artifact 10347 | -2/Quarantine | Identified Core Reset Matrix 10347 | -2/Quarantine | Used Core Reset Matrix 10351 | -2/Quarantine | Detected hypermatrix surge 10351 | -2/Quarantine | Sensed 10 artifacts in vicinity 10386 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 10394 | -2/Quarantine | Found Transdimensional Reconstructor 10503 | -2/Quarantine | Reached level 32 10561 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 10567 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 10577 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 10587 | -2/Quarantine | Identified exit to Garrison 10592 | -2/Quarantine | Entered Garrison 10662 | -2/Garrison | Triggered checkpoint 10683 | -2/Garrison | Garrison Relay disabled 10724 | -2/Garrison | Spotted B-90 Cyclops 10759 | -2/Garrison | Destroyed 7 combat bots 10771 | -2/Garrison | Destroyed B-90 Cyclops 10800 | -2/Garrison | Triggered checkpoint 10830 | -2/Garrison | Triggered checkpoint 10845 | -2/Garrison | Destroyed 11 combat bots 10944 | -2/Garrison | Identified exit to Section 7 10944 | -2/Garrison | Discovered exit to Section 7 (range 9) 10950 | -2/Garrison | Phase Generator disabled 11012 | -2/Garrison | Garrison Relay disabled 11014 | -2/Garrison | Destroyed 7 combat bots 11030 | -2/Garrison | Triggered checkpoint 11030 | -2/Garrison | Garrison Relay disabled 11058 | -2/Garrison | Triggered checkpoint 11135 | -2/Garrison | Discovered exit to Section 7 (range 18) 11157 | -2/Garrison | Attempted to install RIF, but system incompatible 11161 | -2/Garrison | Entered Section 7 11162 | -2/Section 7 | Sensed 17 artifacts in vicinity 11163 | -2/Section 7 | Reached level 33 11175 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 11350 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 11384 | -2/Section 7 | Found Integrated Mediator 11384 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 11411 | -2/Section 7 | Found Integrated Dissipator 11411 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11433 | -2/Section 7 | Discovered exit to Access (range 17) 11511 | -2/Section 7 | Upgraded with Utility slot (x1) 11580 | -2/Section 7 | Found Integrated Dissipator 11580 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11603 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 11639 | -2/Section 7 | Spotted Executioner 11661 | -2/Section 7 | First assault squad dispatched 11676 | -2/Section 7 | Incoming assault squad redirected 11676 | -2/Section 7 | Spotted Executioner 11678 | -2/Section 7 | Destroyed Executioner 11685 | -2/Section 7 | Destroyed Executioner 11698 | -2/Section 7 | Found Adv. Kinecellerator 11757 | -2/Section 7 | Spotted B-99 Colossus 11766 | -2/Section 7 | Spotted Alpha 7 11807 | -2/Section 7 | Found Integrated Dissipator 11807 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11809 | -2/Section 7 | Found Integrated Dissipator 11809 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11811 | -2/Section 7 | Found Integrated Dissipator 11811 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11845 | -2/Section 7 | Found LRC Storage 11845 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11935 | -2/Section 7 | Spotted Executioner 11942 | -2/Section 7 | Spotted Executioner 11950 | -2/Section 7 | Spotted Striker 11951 | -2/Section 7 | Spotted Striker 12015 | -2/Section 7 | Found Sigix Sheargun 12019 | -2/Section 7 | Found Sigix Sheargun 12021 | -2/Section 7 | Found Sigix Sheargun 12028 | -2/Section 7 | Spotted Striker 12028 | -2/Section 7 | Spotted Striker 12084 | -2/Section 7 | Destroyed Striker 12095 | -2/Section 7 | Destroyed Striker 12116 | -2/Section 7 | Destroyed 11 combat bots 12119 | -2/Section 7 | Destroyed Striker 12132 | -2/Section 7 | Destroyed Striker 12182 | -2/Section 7 | Incoming assault squad redirected 12243 | -2/Section 7 | Warped through subspace 12313 | -2/Section 7 | Build established: Alien-Gunner 12366 | -2/Section 7 | Entered Access 12368 | -1/Access | Reached level 34 12427 | -1/Access | Spotted B-99 Colossus 12500 | -1/Access | Identified exit to Surface 12500 | -1/Access | Discovered exit to Surface (range 17) 12518 | -1/Access | Core integrity fell below 50% 12533 | -1/Access | Destroyed B-99 Colossus 12550 | -1/Access | Found Unknown Protection 12550 | -1/Access | Identified Hvy. Insulated Plating 12655 | -1/Access | First assault squad dispatched 12744 | -1/Access | Incoming investigation squad redirected 12781 | -1/Access | Emitted hypermatrix ping 12786 | -1/Access | Assembled emerged from beneath the floor 12827 | -1/Access | Assembled emerged from beneath the floor 12976 | -1/Access | Assembled emerged from beneath the floor 13110 | -1/Access | Incoming assault squad redirected 13110 | -1/Access | Retrieved Zion intel report: Component Schematics 13111 | -1/Access | Zion Light squad teleported in 13115 | -1/Access | Spotted B-99 Colossus 13214 | -1/Access | Spotted B-99 Colossus 13222 | -1/Access | Assembled emerged from beneath the floor 13228 | -1/Access | Zion Light squad teleported in 13233 | -1/Access | Reached level 35 13243 | -1/Access | Zion Hacker squad teleported in 13281 | -1/Access | Assembled emerged from beneath the floor 13347 | -1/Access | Assembled emerged from beneath the floor 13476 | -1/Access | Assembled emerged from beneath the floor 13491 | -1/Access | Garrison activated, responded to threat 13547 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 13604 | -1/Access | Found Exp. Shock Absorption System 13622 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 13669 | -1/Access | Assembled emerged from beneath the floor 13688 | -1/Access | Identified exit to Command 13688 | -1/Access | Discovered exit to Command (range 24) 13689 | -1/Access | Energy Cycler disabled 13705 | -1/Access | Retrieved Zion intel report: Unaware Analyses 13757 | -1/Access | Entered Command 13757 | -1/Command | Accompanied by 3 allies 13758 | -1/Command | Emitted hypermatrix ping 13763 | -1/Command | Assembled emerged from beneath the floor 13903 | -1/Command | Reached level 36 13936 | -1/Command | Assembled emerged from beneath the floor 13944 | -1/Command | Spotted B-99 Colossus 13976 | -1/Command | Destroyed B-99 Colossus 14075 | -1/Command | Assembled emerged from beneath the floor 14241 | -1/Command | Build established: Alien-Tank 14345 | -1/Command | Assembled emerged from beneath the floor 14429 | -1/Command | Spotted M Guard 14429 | -1/Command | Spotted M Guard 14429 | -1/Command | Spotted Combat Programmer 14430 | -1/Command | Spotted Combat Programmer 14444 | -1/Command | Destroyed Combat Programmer 14465 | -1/Command | Destroyed Combat Programmer 14532 | -1/Command | Destroyed M Guard 14544 | -1/Command | System corruption reached 10% 14592 | -1/Command | Found Zero-point Reactor 14597 | -1/Command | Found Zero-point Reactor 14805 | -1/Command | Met MAIN.C 14808 | -1/Command | 0b10 Conduit disabled 14907 | -1/Command | Destroyed MAIN.C Shell 14909 | -1/Command | MAIN.C activated Command garrisons 14954 | -1/Command | Discovered exit to Surface (range 20) 15044 | -1/Command | Core integrity fell below 20% 15086 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 15049_ Slug penetrates Wall. 15050_ Penetrated by Slug. 15050_ Slug penetrates Earth. 15055_ System corrupted: Matter fused (-5). 15055_ R-10 Processor collects Wheel. 15055_ P-80 Master resets Y-72 Warden, system corruption cleaned. 15056_ W-44 Eye destroyed. 15056_ Hdn. Centrium Wheel blasted off. 15057_ Acquired Hdn. Centrium Wheel. 15058_ Penetrated by Slug. 15061_ Slug penetrates Wall. 15062_ R-10 Processor collects Adv. Signal Interpreter. 15063_ R-10 Processor destroyed. 15072_ C-30 ARC bursts open, deploying its payload. 15072_ G-73 Enforcer unfolds itself. 15077_ System corrupted: Energy discharge (-205). 15078_ Acquired 7 matter. 15083_ C-30 ARC bursts open, deploying its payload. 15083_ P-80 Master unfolds itself. 15086_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????#########?# % # | | ?????????????????????????????????# ?# # | | ?????????????????????????????????# ]# # | | ?????????????????????????????????# """ # % # | | ?????????????????????????????????? ""T"" " ! # | | ?????????????????????????????????# "" "" # %=!# | | ?????????????????????????????????# " !%%*# | | ?????????????????????????????????# # ===# | | ?????????????????????????????????# # %= # | | ?????????????????????????????????#########?# # | | ???????????????????????????????????????????#% | | ??????????????????????????????????????????## | | ??????????????????????????????????????????# | | ?????????????????????????????????#????????# | | ?????????????????????????????????# ??????# | | ?????????????????????????????????# ????# % | | ?????????????????????###+##??????# "" ??#% | | ??????????????????#### ??????# """" # | | ??????????????????? ??????# """" + % | | ???????????????????? ??????# "" # | | ????????????????????? ??????# ??# | | ?????????????????????? ??????# ] ????# [ | | ??????????????????????# #??????# ??????#"" ## | | ??????????????????????# Y#??????#??????????# #? | | ??????????????????????# #?????????????????# #? | | ??????????????????????# @################### #? | | ??????????????????????# #? | | ??????????????????????#^ % % #? | | ??????????????????????+ % #? | | ??????????????????????# /% | | ??????????????????????##w p ############ | | ???????????????????????# "" #????? ? | | ???????????????????????# """ #????? ? | | ???????????????????????# T" p #?????? ?? | | ???????????????????????# """ #?????? ?? | | ???????????????????????# "" %########+### | | ?????????????????? "k | | ?????????????????? !! = | | ?????????????????? % !! % | | ??????????????????##/############### ! #"## | | ??????????????????? ??????????????# #? | | ?????????????????? ???????????? * #?? | | ??????????????????????????????# +??? | | ??????????????????????????????# < ####/########??? | | ??????????????????????????????# ???????????????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 203 Coolant Potential 100 Energy Generation 76 Energy Capacity 1415 Matter Stores 1000 Matter Capacity 1000 Sight Range 28 Robot Scan Range 26 Terrain Scan Range 24 Terrain Scan Density 510 ECM Strength 1 Jamming Range 14 Armor Coverage 750 Resistance: KI 65 Resistance: TH 40 Resistance: EX 100 Resistance: EM 65 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 57 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 50 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Zero-point Reactor | -2/Quarantine | Archive Adv. Plasma Rifle | -2/Quarantine | Archive Electron Diverter | -2/Quarantine | Archive Exp. Force Field | -2/Quarantine | Z-intel Exp. Cooling System | -2/Quarantine | Z-intel Adv. Myomer Leg | -2/Quarantine | Z-intel Adv. Gravity Neutralizer | -2/Quarantine | Z-intel Exp. Thermal Shield | -2/Quarantine | Z-intel Hvy. Proton Cannon | -2/Quarantine | Z-intel Adv. Kinecellerator | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Cld. Q-thruster | -2/Quarantine | Z-intel Hdn. Centrium Heavy Treads | -2/Section 7 | Z-intel Molecular Scythe | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Matter Compressor | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Enh. Armored Medium Treads | -2/Section 7 | Z-intel Exp. Shock Absorption System | -2/Section 7 | Z-intel Cld. Plasma Rifle | -2/Section 7 | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Imp. Thermal Generator | -1/Access | Z-intel Core Analyzer | -1/Access | Z-intel Imp. Propulsion Shielding | -1/Access | Z-intel Adv. Reaction Control System | -1/Access | Z-intel Launcher Guidance Computer | -1/Access | Z-intel Imp. System Restoration Module | -1/Access | Z-intel Lyr. Heavy Armor Plating | -1/Access | Z-intel Imp. Gyrokinetic Inverter | -1/Access | Z-intel Matter Neutralizer | -1/Access | Z-intel Adv. Terrain Scan Processor | -1/Access | Z-intel Imp. Remote Datajack | -1/Access | Z-intel Imp. Force Booster | -1/Access | Z-intel Robot Schematics ------------------ None Fabricated ------------ Lgt. Regenerative Plating | x1 | -5/Factory Alien Tech Used ----------------- Transdimensional Reconstructor High-powered Transdimensional Reconstructor Core Reset Matrix Integrated Mediator Integrated Dissipator LRC Storage Sigix Sheargun Achievements -------------- Cannon Specialist Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Res Tes Res Qua Gar Sec Acc Com Levels Raised 35 | . . 2 4 2 1 . 1 2 1 1 1 . 1 4 1 . . 1 2 2 1 3 1 . 1 2 1 XP Earned 59770 | 6000 35 4132 5545 3337 949 750 650 3229 2060 1118 1288 800 1425 5740 576 435 338 1933 2246 2860 2010 3835 1278 1282 1090 2532 2297 XP Spent 58140 | 5975 . 2995 5185 3050 800 925 . 5000 1400 1405 1300 . 1100 5400 2780 . . 1250 1600 2650 3600 2900 . . 3200 2400 3225 Upgrades 120 | 17 . 9 19 4 1 2 . 9 8 4 3 . 2 3 3 . . 1 1 6 14 1 . . 1 3 9 Power Slot 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Propulsion Slot 4 | 1 . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Utility Slot 10 | 2 . 1 . 1 . . . 1 . . . . . 2 1 . . . . . . 1 . . 1 . . Weapon Slot 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Core Integrity 18 | . . . . . . . . . 6 . . . . . 2 . . . . . 10 . . . . . . Heat Dissipation 13 | . . . 8 . . . . . . . . . . . . . . . . 5 . . . . . . . Energy Generation 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Matter Storage 14 | . . . 10 . . 2 . . . 2 . . . . . . . . . . . . . . . . . Mass Support 4 | 1 . . . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . Inventory Capacity 6 | 3 . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . Sight Range 5 | 4 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sensor Range 13 | 3 . 5 . . . . . 5 . . . . . . . . . . . . . . . . . . . Terrain Scan Density 5 | 1 . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . Ranged Accuracy 6 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . 3 . KI Resistance % 4 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 TH Resistance % 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . EX Resistance % 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . KI Damage % 2 | 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Protomatter Created 4675 | . . 53 88 . 47 11 . 124 . 37 113 . . 506 185 70 . 60 187 45 429 438 163 406 533 247 933 Integrity Restored 11814 | . . 95 264 . 136 33 . 360 99 171 396 . . 710 548 146 . 126 258 66 1152 1113 467 1003 1146 660 2865 Core 9596 | . . 57 264 . 65 33 . 197 99 171 142 . . 585 483 21 . 126 258 66 1152 845 371 934 976 660 2091 Parts 2218 | . . 38 . . 71 . . 163 . . 254 . . 125 65 125 . . . . . 268 96 69 170 . 774 Protomatter Decayed 2920 | . . . . . . 40 . 38 . 45 3 . . 816 . 18 623 18 70 23 45 40 . 69 148 818 106 Game ------ Seed BladeMagneticTorch Manual? 0 Play Time 03:16:13 Cumulative 236.6 hours Start 2022.06.10 @ 15:05:57 End 2022.06.10 @ 21:13:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 78 Rogue 0 Adventurer 1 Explorer 77 Win Type - Total 16 Types 9/0/4/3/0/0/0/0/0 Lore% 85 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 193376f9-a097-47f8-968d-8663953be9b2