Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.22 @ 14:24:42 Player: Ms. V3-11A Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (119) 595 Value Destroyed (4297) 4297 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1227) 1227 TOTAL SCORE: 9099 Bonus ------- High Alert Combat Kills 288 Follower Combat Kills 66 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -27 Cogmind --------- Core Integrity 0/700 Matter 44/300 Energy 85/100 System Corruption 8% Temperature Cool (0) Movement Core (750) Ox14 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit Machine Analyzer Improved Salvage Targeting Computer > --- WEAPON (2) ------- Particle Gun > --- INVENTORY (20) --- Micro Nuclear Core High-capacity Storage Unit Large Matter Pod (0) Structural Scanner Advanced Targeting Computer Recoil Nullifier Medium Reflective Plating Advanced Shield Generator Relay Coupler [Sentry] (22) Relay Coupler [Sentry] (27) Relay Coupler [Sentry] (22) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Improved Salvage Targeting Computer Improved Kinecellerator Improved Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Improved Arc Projector Flak Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Aluminum Leg Aluminum Leg High-capacity Storage Unit Large Matter Pod Structural Scanner Advanced Targeting Computer Recoil Nullifier Medium Reflective Plating Advanced Shield Generator Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Sentry] Shock Rifle Shock Rifle Heavy Shock Bomb Launcher Heavy Missile Launcher Improved Remote Datajack [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Relay Coupler [Grunt] Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Improved Remote Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power . | . . . . . . . . Propulsion 1 | . . 1 . . . . . Utility 5 | . . 1 2 . . 2 . Weapon . | . . . . . . . . Parts Attached 133 | . 13 22 26 35 4 17 16 Power 12 | . 2 2 2 5 . . 1 Engine 6 | . 1 2 2 1 . . . Core 6 | . 1 . . 4 . . 1 Reactor . | . . . . . . . . Propulsion 35 | . 3 9 5 12 . 3 3 Treads . | . . . . . . . . Leg 35 | . 3 9 5 12 . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 3 4 8 8 1 5 2 Device 12 | . 1 1 4 3 . 2 1 Storage 2 | . 2 . . . . . . Processor 4 | . . . 3 . . 1 . Hackware 2 | . . . . . 1 . 1 Protection 11 | . . 3 1 5 . 2 . Artifact . | . . . . . . . . Weapon 55 | . 5 7 11 10 3 9 10 Energy Gun 15 | . 2 2 1 3 1 2 4 Energy Cannon . | . . . . . . . . Ballistic Gun 24 | . 2 4 7 6 . 2 3 Ballistic Cannon . | . . . . . . . . Launcher 12 | . 1 1 3 1 1 3 2 Special Weapon 4 | . . . . . 1 2 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . Corrupted Parts 1 | . . . . . . 1 . System Corruption 6 | . . . . . . 6 . Parts Lost 43 | . . 3 7 11 . 1 21 Power 6 | . . . 1 3 . . 2 Propulsion 12 | . . . 2 4 . . 6 Utility 12 | . . 2 2 3 . . 5 Weapon 13 | . . 1 2 1 . 1 8 Highest Loss Streak 14 | . . 1 7 4 . 1 14 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 98 99 95 99 100 96 74 Engine 6 | . 4 9 9 2 9 7 3 Core 3 | . 9 . . 6 . . 1 Leg 27 | . 27 33 26 26 27 23 12 Device 11 | . 12 10 8 9 9 22 16 Storage 10 | . 14 11 9 9 9 7 7 Processor 6 | . . . 18 18 13 7 15 Protection 6 | . . 10 5 8 9 8 3 Energy Gun 6 | . 14 2 3 7 9 4 4 Ballistic Gun 13 | . 13 19 14 10 4 6 4 Peak Build Rating 55 | 6 14 22 28 37 39 51 55 Average Rating 25 | 6 12 20 24 33 37 44 40 On Entrance 24 | 6 6 14 20 25 37 39 51 Naked Turns . | . . . . . . . . Heaviest Build 73 | 11 52 59 59 65 66 71 73 Greatest Support 40 | 20 20 33 33 35 35 40 40 Greatest Overweight (x) 18 | . 2 1 2 2 1 1 18 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 Average Capacity 19 | 8 19 20 20 20 20 20 20 Most Carried 20 | 5 15 20 20 20 20 20 20 Average Carried 17 | 4 11 19 18 19 19 18 16 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 2 15 20 18 20 19 20 11 Class Distribution -------------------- 83% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Bothacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 3061 | 200 186 727 547 895 42 265 199 Remotely . | . . . . . . . . Salvage Created 4688 | . 464 1544 533 1289 110 308 440 Parts 248 | . 23 88 27 61 9 19 21 Haulers Intercepted 3 | . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 102 | . 8 33 13 27 4 5 12 Guns 87 | . 8 29 10 27 1 2 10 AOE 14 | . . 4 3 . 3 2 2 Classes Destroyed 15 | . 4 7 . 4 . . . Worker 2 | . . 1 . . . 1 . Builder 3 | . 1 . 1 . . 1 . Hauler 3 | . . 2 1 . . . . Recycler 4 | . 1 1 . . . 2 . Mechanic 1 | . 1 . . . . . . Operator 4 | . . 3 1 . . . . Swarmer 22 | . . 6 5 3 3 . 5 Grunt 54 | . 8 17 7 16 1 . 5 Brawler 1 | . . 1 . . . . . Duelist 3 | . . 1 1 . . . 1 Sentry 11 | . . 8 . 2 . 1 . Specialist 4 | . . . . 3 . . 1 Hunter 2 | . . . . 1 . 1 . Programmer 4 | . . . . 1 . 3 . Behemoth 1 | . . . . 1 . . . Best Kill Streak 8 | . 3 8 4 3 3 6 5 Combat Bots Only 5 | . 2 5 4 3 3 2 5 Max Kills in Single Turn 6 | . 1 6 2 1 2 2 2 Gunslinging 1 | . . 1 . . . . 1 Exploded 3 | . . 3 2 . 2 1 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 846 | . 30 128 113 253 7 61 254 Missed 284 | . 14 38 29 86 . 28 89 Damage Taken 6879 | . 196 824 1054 2137 84 343 2241 Core 1343 | . 36 105 132 366 . 57 647 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 2020 | . 55 249 309 623 24 110 650 Regen/Repaired (Parts) 139 | . 23 116 . . . . . Core Remaining (%) 66 | 100 85 73 . . 9 . . Volleys Fired 340 | . 31 68 49 107 5 36 44 Largest 2 | . 2 2 2 2 2 2 2 Hottest 115 | . 70 68 68 97 90 115 93 Shots Fired 602 | . 61 134 90 211 8 47 51 Gun 563 | . 60 133 84 208 6 26 46 Cannon . | . . . . . . . . Launcher 34 | . 1 1 6 3 2 17 4 Special 5 | . . . . . . 4 1 Kinetic 382 | . 30 113 70 131 3 10 25 Thermal 92 | . 15 . . 69 . . 8 Explosive 20 | . 1 1 6 3 . 8 1 Electromagnetic 103 | . 15 20 14 8 5 25 16 Robot Hit Streak 30 | . 24 30 26 30 11 15 10 Robot Miss Streak 8 | . 3 3 1 1 . 2 8 Penetration Max . | . . . . . . . . Secondary Targets 11 | . 1 2 2 5 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 Shots Hit Robots 485 | . 49 114 76 172 7 32 35 Core Hits 237 | . 26 57 29 64 6 21 34 Critical Kills 4 | . . 2 . 2 . . . Critical Parts Destroyed 4 | . . 2 . 2 . . . Critical Strikes 13 | . 1 4 . 7 . . 1 Burn 4 | . . . . 3 . . 1 Destroy 8 | . . 4 . 4 . . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9284 | . 654 2065 1354 3194 207 842 968 Guns 7833 | . 633 1771 1182 3167 103 341 636 Cannons . | . . . . . . . . Explosions 1451 | . 21 294 172 27 104 501 332 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 5327 | . 273 1518 975 1943 54 144 420 Thermal 1414 | . 148 41 . 1135 . . 90 Explosive 1147 | . . 253 172 . . 458 264 Electromagnetic 1396 | . 233 253 207 116 153 240 194 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 Average Corruption 5 | . . . . . . 4 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . . . . 15 16 Message Errors 9 | . . . . . . 6 3 Matter Fused 9 | . . . . . . 3 6 Heat Flow Errors 3 | . . . . . . 2 1 Energy Discharges 2 | . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 3 | . . . . . . 1 2 Alerts 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 40 | . . 21 . . . 13 6 Projectiles . | . . . . . . . . Explosions 40 | . . 21 . . . 13 6 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 114 | . 30 . . 17 25 19 23 Shots 7 | . 1 . . 2 2 1 1 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 172 | . 162 9 55 78 4 172 70 Average Temperature 33 | . 56 6 19 19 4 57 23 Received Heat Transfer 2790 | . 138 411 648 1083 18 24 468 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 6 | . . 1 1 1 . 3 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 2978 | . 420 50 . 2212 . . 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 1 . 1 . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 1128 | . 138 432 268 1128 595 360 373 Initial 473 | . . 18 70 114 473 232 144 Average 234 | . 43 114 160 629 527 236 252 Maximum Alert Level 4 | . . 2 1 4 2 1 1 Low Security (%) 57 | 100 100 76 64 9 . 5 44 Level 1 23 | . . 19 35 14 . 95 55 Level 2 9 | . . 4 . 31 100 . . Level 3 9 | . . . . 44 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . . 4 1 . . 3 . Investigation 2 | . . 2 . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . . 2 1 . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 5 | . . 4 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 24 48 24 37 5 9 27 Peak Tracking Total 7 | . 3 6 6 6 3 5 7 Tactical Retreats 19 | . . 1 1 10 1 . 6 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 9 | . . 1 . 3 . 4 1 Indirectly 4 | . . . . . . 4 . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled 7 | . . 1 . 3 1 . 2 Max in Single Turn 2 | . . 1 . 1 1 . 2 Garrison Relay 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 31 | . 8 12 2 4 1 2 2 Terminals 25 | . 7 10 1 4 1 . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access 2 | . . . 1 . . 1 . Total Hacks 95 | . 27 46 6 8 4 2 2 Successful 59 | . 18 29 3 3 3 1 2 Failed 34 | . 8 16 3 5 1 1 . Catastrophic 1 | . . . . . 1 . . Database Lockouts 2 | . 1 1 . . . . . Manual 53 | . 21 23 5 . 4 . . Terminals 83 | . 24 40 5 8 4 . 2 Fabricators . | . . . . . . . . Repair Stations 8 | . 3 4 . . . 1 . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 2 . . . . . Garrison Access 2 | . . . 1 . . 1 . Terminal Hacks 29 | . 8 15 . 3 1 . 2 Robot Schematic 1 | . . 1 . . . . . Robot Analysis 7 | . 6 1 . . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 2 | . 1 1 . . . . . Recycling Unit Index 1 | . . 1 . . . . . Unreport Threat 2 | . . 2 . . . . . Locate Traps 3 | . . 3 . . . . . Reinforcement Status 1 | . . 1 . . . . . Registered Components 1 | . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . Garrison Registry 1 | . . . . 1 . . . Patrol Navigation 2 | . . . . 1 . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 2 4 . . . . . Scan Component 3 | . 1 2 . . . . . Repair 3 | . 1 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . Unlock Access 2 | . . . 1 . . 1 . Unauthorized Hacks 20 | . 8 8 2 . 2 . . Terminals 20 | . 8 8 2 . 2 . . Botnet 8 | . 3 3 1 . 1 . . Skim 12 | . 5 5 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 5 10 2 3 1 1 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 1 | . . 1 . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 1 2 . . . . . Time 102 | . 13 89 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . 1 . . . Robots Hacked 3 | . . . . . . 2 1 Non-combat . | . . . . . . . . Combat 3 | . . . . . . 2 1 Robot Hacks Applied 3 | . . . . . . 2 1 formatsys_high 3 | . . . . . . 2 1 Relay Couplers Released 8 | . . . . 8 . . . Machine Destruction 5 | . . . . 5 . . . Programmers 3 | . . . . 3 . . . Attached 2 | . . . . . 1 . 1 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies 4 | . . . . 1 . 2 1 Largest Group 1 | . . . . 1 . 1 1 Highest-Rated Group 31 | . . . . 31 . 29 16 Highest-Rated Ally 31 | . . . . 31 . 29 16 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . 5 . 2 2 Total Damage 115 | . . . . 65 . 37 13 Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total 7 | . 6 1 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 8718 | 2 1991 2790 766 1805 163 760 441 Spaces Moved 3499 | 1 737 1280 254 758 71 283 115 Core 11 | . . . . . . . 11 Treads . | . . . . . . . . Legs 3488 | 1 737 1280 254 758 71 283 104 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 190 190 183 190 190 190 Average Speed 203 | 120 247 190 193 184 190 190 259 Slowest Speed 950 | 120 260 190 260 260 190 190 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 2 96 90 21 77 9 7 22 Regions Visited 7 Branch Regions . Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 5 | . 1 1 1 . 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 125 | . 8 11 39 19 . 39 9 Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 124 | . 8 11 39 18 . 39 9 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 4535 | 4 843 1516 432 964 91 474 211 Wait 406 | . 38 99 90 8 11 126 34 Move 3494 | . 736 1279 254 757 70 283 115 Hop . | . . . . . . . . Pick Up 76 | . 16 23 8 22 . 6 1 Fast Attach 23 | . 4 6 2 6 . 2 3 Attach 40 | . 3 3 8 9 1 6 10 Detach 3 | . . . . . . 3 . Swap 70 | . 6 13 16 20 3 9 3 Drop 77 | 4 9 25 5 30 1 3 . Fire 340 | . 31 68 49 107 5 36 44 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis 5 | . . . . 5 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: Fac x3 / Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 7) 604 | -10/Materials | Discovered new exit (range 9) 838 | -10/Materials | Discovered new exit (range 16) 999 | -10/Materials | Build established: Scavenger-Mutant 1181 | -10/Materials | Learned 2 Mines zone layouts 1255 | -10/Materials | Learned location of 2 exits from Subcaves 1321 | -10/Materials | Identified exit to Materials 1321 | -10/Materials | Identified exit to Subcaves 1425 | -10/Materials | Learned Storage emergency access door positions 1460 | -10/Materials | Learned location of Recycling (-8) 1484 | -10/Materials | Learned location of 2 exits from Materials 1535 | -10/Materials | Repaired Aluminum Leg 1564 | -10/Materials | Learned Storage stockpile data 1617 | -10/Materials | Learned 4 Subcaves zone layouts 1908 | -10/Materials | Central database locked down 1994 | -10/Materials | Entered another Materials area 1994 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1995 | -9/Materials | Identified exit to Materials 1996 | -9/Materials | Identified exit to Mines 2551 | -9/Materials | Build established: Mutant 2696 | -9/Materials | Repaired Deuterium Engine 2699 | -9/Materials | Discovered exit to Mines (range 13) 2907 | -9/Materials | Build established: Scavenger-Mutant 3280 | -9/Materials | Repaired Imp. Assault Rifle 3772 | -9/Materials | Central database locked down 3915 | -9/Materials | Learned 4 Recycling zone layouts 3944 | -9/Materials | Learned location of 2 exits from Materials 3964 | -9/Materials | Learned Storage emergency access door positions 3973 | -9/Materials | Loaded intel: 10 trap records 3974 | -9/Materials | Learned location of 3 exits from Materials 4071 | -9/Materials | Learned 2 Materials zone layouts 4784 | -9/Materials | Entered another Materials area 4784 | -8/Materials | Evolved 2 slots: Utility x2 4785 | -8/Materials | Identified exit to Storage 4785 | -8/Materials | Identified exit to Factory 5347 | -8/Materials | Lost 7 parts (1p2n2u2w) 5549 | -8/Materials | Identified exit to Garrison 5550 | -8/Materials | Entered Garrison 5582 | -8/Garrison | Triggered checkpoint 5680 | -8/Garrison | Triggered checkpoint 5739 | -8/Garrison | Discovered new exit (range 6) 5996 | -8/Garrison | Triggered checkpoint 6003 | -8/Garrison | Lost 4 parts (1p1n1u1w) 6131 | -8/Garrison | Discovered new exit (range 10) 6224 | -8/Garrison | Core integrity fell below 50% 6380 | -8/Garrison | Triggered checkpoint 6468 | -8/Garrison | Discovered new exit (range 10) 6516 | -8/Garrison | Installed Relay Interface Framework 6528 | -8/Garrison | Triggered checkpoint 6552 | -8/Garrison | Garrison Relay disabled 6838 | -8/Garrison | Discovered new exit (range 23) 6838 | -8/Garrison | Discovered new exit (range 49) 6838 | -8/Garrison | Discovered new exit (range 50) 6838 | -8/Garrison | Discovered new exit (range 42) 7041 | -8/Garrison | Rescued a captive Derelict 7068 | -8/Garrison | Spotted B-75 Beast 7096 | -8/Garrison | Core integrity fell below 20% 7112 | -8/Garrison | Destroyed B-75 Beast 7133 | -8/Garrison | Lost 4 parts (1p2n1u) 7355 | -8/Garrison | Entered Materials 7518 | -8/Materials | Entered Factory 7518 | -7/Factory | Evolved 2 slots: Utility x2 8278 | -7/Factory | Identified exit to Garrison 8278 | -7/Factory | Entered Garrison 8338 | -7/Garrison | Triggered checkpoint 8551 | -7/Garrison | Triggered checkpoint 8600 | -7/Garrison | Lost 14 parts (1p5n3u5w) 8640 | -7/Garrison | Triggered checkpoint 8650 | -7/Garrison | Core integrity fell below 50% 8666 | -7/Garrison | Core integrity fell below 20% 8719 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08644_ Trooper 4b reactivates. 08647_ Trooper 4b destroyed. 08648_ System corrupted: Matter fused (-5). 08648_ Acquired Aluminum Leg. 08649_ Kicked S-27 Virus. 08662_ Aluminum Leg destroyed. 08664_ System corrupted: Matter fused (-6). 08665_ Acquired Autogun. 08667_ System corrupted: Autogun jammed. 08668_ Imp. Remote Datajack destroyed. 08671_ S-27 Virus destroyed. 08673_ Autogun destroyed. 08673_ S-27 Virus destroyed. 08685_ 7:ZV,9OVOAJKQQSYCNBV%S : 08694_ Acquired Particle Gun. 08695_ Relay Coupler [Grunt] destroyed. 08695_ Acquired 42 matter. 08713_ S-27 Virus suffers critical hit (Burn). 08715_ S-27 Virus destroyed. 08719_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?# #???????????????????????????????????????????? | | ?# #############???????????????????????????????? | | ?# #???????????????????????????????? | | ?# #???????????????????????????????? | | ?############## #???????????????????????????????? | | ??????????????# #???????????????????????????????? | | ??????????????# #????????????????????????+??????? | | ??????????????# #???????????????????????????????? | | #?????????????# #???????????????????????????????? | | #????????###??# #???????????????????+???????????? | | #???????##T#### ###########?????????????????????? | | #???????# #?????????????????????? | | #???????# ##### #?????????????????????? | | #???????# #???# ######## #?????????????????++??? | | ######### #???# #??????# #?????????????????????? | | +???+ +??????# #?????????????????????? | | ## ######???# #??????+ #?????????????????????? | | ?# #????????# #??????# #??????????+??????????? | | ?##+##????????# #????### #######??? #??????????? | | ??????????????# #???## ![%## #?? #??????????? | | ??????????????# #???# % [ # ## #??????????? | | ?????????????## ##+### /% ==[% g #??????????? | | ???????????? + = **%! +??????????? | | ??????????????# [s% +??????????? | | ??????????????######### == = ## #??????????? | | ??????????????????????##%@ ## #??? #??????????? | | ?????????????????????# ! ????????????? | | ?????????????????????# ! #????????? | | ?????????????????????# [%! #????????? | | ?????????????????????# == #????????? | | ?????????????????????### ## ## ###????????? | | ???????????????????????# ## #? #??????????? | | ??????????????????????? ^^ ? ????????+? | | ?????????????+????????? ^^ ? ???????+? | | ?????????????????????? ^ ?###????????? | | ??????????????????????+######""""#####???????????? | | ?????????????????????????????????????????????????? | | ????????+????????????????????+???????????????????? | | ??????????+??+???+???????????????????????????????? | | ??????????+??+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+??+???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+??????????????????????????????????????????+? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Kinecelleration 40 Salvage Targeting 2 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Item Schematics ----------------- Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompactColdTearclaws Manual? 0 Play Time 01:01:18 Cumulative 299.9 hours Start 2024.08.22 @ 13:05:07 End 2024.08.22 @ 14:24:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 227 Rogue 63 Adventurer 138 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: abc21ba5-da6f-43c2-8d23-44514207452d