Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.15 @ 12:18:35 Player: Kino Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (155) 775 Value Destroyed (6701) 6701 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1169) 1169 TOTAL SCORE: 14085 Bonus ------- High Alert Combat Kills 137 Follower Combat Kills 817 Met Imprinter 300 Was Imprinted 300 Friendly Fire -385 Cogmind --------- Core Integrity 156/1150 Matter 61/300 Energy 66/100 System Corruption 8% Temperature Cool (12) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Improved Target Analyzer Core Analyzer Advanced Transmission Jammer Recalibrator > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Shield Generator Recalibrator Recalibrator Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Humpback Triangulator Improved Sensor Array Improved Target Analyzer Improved Target Analyzer Core Analyzer > --- WEAPON ----------- Thermic Laser Variable Charge Gun Gauss Rifle KE Penetrator > --- INVENTORY -------- Fusion Compressor Micro Fission Core Advanced Heat Sink Improved Target Analyzer Recoil Nullifier Advanced Particle Charger Improved Weapon Shielding Recalibrator Long-range Proton Cannon Hypervelocity Gauss Cannon [Rating: 93] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Targeting Computer Device Improved Trap Scanner Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 . 2 2 2 . . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . . Propulsion 3 | . 1 . 1 . . . . . . . . 1 Utility 7 | . . . 1 2 1 . . . . 2 . 1 Weapon 2 | . . . . . . . . . . . 2 . Parts Attached 143 | 7 3 . 4 18 6 2 11 1 3 5 63 20 Power 22 | 1 . . . 4 1 . 3 . 3 1 7 2 Engine 8 | 1 . . . 3 1 . . . 1 1 1 . Core 14 | . . . . 1 . . 3 . 2 . 6 2 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 1 . 1 5 3 . 4 . . . 16 2 Treads . | . . . . . . . . . . . . . Leg 34 | 2 1 . 1 5 3 . 4 . . . 16 2 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 43 | 2 1 . 3 5 2 . 1 1 . 3 15 10 Device 21 | . . . . 3 . . . . . 3 7 8 Storage 7 | 1 1 . 1 . . . . . . . 3 1 Processor 11 | 1 . . . 2 2 . 1 . . . 4 1 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . 2 . . . . 1 . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 44 | 2 1 . . 4 . 2 3 . . 1 25 6 Energy Gun 15 | 1 . . . 3 . . 1 . . . 6 4 Energy Cannon 3 | . . . . 1 . . . . . . 2 . Ballistic Gun 11 | 1 . . . . . . . . . . 10 . Ballistic Cannon 9 | . 1 . . . . 2 . . . . 4 2 Launcher 6 | . . . . . . . 2 . . 1 3 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . . . 1 . . Corrupted Parts 2 | . . . 1 . . . . . . . 1 . System Corruption 3 | . . . 2 . . . . . . . 1 . Parts Lost 70 | . . . . 5 . 2 5 . . . 30 28 Power 11 | . . . . 1 . . 1 . . . 5 4 Propulsion 19 | . . . . 3 . . 3 . . . 8 5 Utility 17 | . . . . 1 . 1 . . . . 6 9 Weapon 23 | . . . . . . 1 1 . . . 11 10 Highest Loss Streak 15 | . . . . 3 . 2 5 . . . 10 15 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Slot Usage (%) 90 | . 91 100 99 91 100 96 90 100 100 96 87 65 Engine 5 | . 12 12 10 5 7 7 1 . 3 6 4 . Core 5 | . . . . . 7 7 9 14 10 6 4 7 Leg 24 | . 28 37 40 29 28 28 24 28 28 25 19 13 Device 9 | . . . . 16 14 10 7 5 . 9 12 16 Storage 6 | . 12 12 10 8 7 7 7 7 7 6 4 2 Processor 18 | . 12 12 10 12 21 21 25 28 28 25 17 11 Protection 2 | . . . 9 1 . . . 1 7 6 1 . Energy Gun 5 | . 9 . . 9 7 3 5 7 7 6 5 7 Energy Cannon 1 | . . . . 3 7 4 . . . . . . Ballistic Gun 4 | . 12 12 10 1 . . . . . . 6 4 Ballistic Cannon 2 | . 2 12 10 1 . 6 4 . . . 3 . Launcher 2 | . . . . . . . 4 7 7 6 2 . Peak Build Rating 93 | 7 9 9 12 25 36 37 37 42 46 58 87 93 Average Rating 47 | 3 7 9 11 19 33 36 34 38 44 54 71 67 On Entrance 31 | . 7 9 9 12 25 36 37 37 42 46 58 87 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 244 | 16 27 27 28 39 46 49 49 44 51 58 244 232 Greatest Support 70 | 20 30 30 40 58 58 56 56 51 51 51 70 69 Greatest Overweight (x) 37 | . 1 . . 3 . . 10 . . 1 37 10 Average Overweight (x) . | . . . . . . . . . . . 2 1 Largest Inventory Capacity 35 | 10 15 15 15 15 15 15 15 15 15 15 35 35 Average Capacity 20 | 8 12 15 15 15 15 15 15 15 15 15 28 22 Most Carried 23 | 7 12 13 14 15 15 15 14 10 13 15 23 11 Average Carried 11 | 2 8 11 12 12 14 14 8 7 11 14 14 6 Final Capacity 35 | 10 15 15 15 15 15 15 15 15 15 15 35 5 Final Carried 15 | 4 11 13 14 15 15 14 6 9 13 15 9 3 Class Distribution -------------------- 59% | Hacker-Mutant 25% | Scavenger-Gunner 11% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 4066 | 113 185 45 68 304 60 38 161 . 265 172 2221 434 Remotely . | . . . . . . . . . . . . . Salvage Created 6997 | . 115 113 26 705 132 102 297 . 220 17 3992 1278 Parts 351 | . 7 12 . 33 11 4 11 . 11 2 207 53 Haulers Intercepted 1 | . . . . . 1 . . . . . . . Recyclers Shooed 10 | . . . . 2 . . . . . . 5 3 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 131 | . 5 4 1 21 1 3 12 . 6 . 59 19 Guns 80 | . 4 1 1 15 . . 3 . 1 . 41 14 Cannons 38 | . . 3 . 6 . 3 6 . . . 15 5 AOE 13 | . 1 . . . 1 . 3 . 5 . 3 . Classes Destroyed 18 | . 2 1 . 2 3 1 . . 3 . 6 . Worker 8 | . . . . . 1 . . . . . 6 1 Builder 8 | . . . . . 1 . . . . . 7 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 1 | . . . . . 1 . . . . . . . Recycler 4 | . . . . . . . . . . . 3 1 Mechanic 1 | . . . . . . . . . . . 1 . Watcher 2 | . . . . . . . . . . . 2 . Swarmer 25 | . 4 2 . 8 . 2 1 . 2 . 4 2 Grunt 50 | . 1 . . 6 1 . 4 . 2 . 27 9 Brawler 3 | . . . . 1 . . 2 . . . . . Duelist 5 | . . . . 1 . . 4 . . . . . Sentry 15 | . . 2 1 5 . . 1 . . . 3 3 Specialist 2 | . . . . . . . . . . . 2 . Hunter 8 | . . . . . . . . . 1 . 6 1 Programmer 21 | . . . . . . . . . 1 . 16 4 Heavy 1 | . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . . . . . Wasp 1 | . . . . . . . . . . 1 . . Mutant 1 | . . . . . . . . . 1 . . . Best Kill Streak 9 | . 2 2 1 4 3 2 7 . 2 . 9 7 Combat Bots Only 9 | . 2 2 1 4 1 2 7 . 2 . 9 7 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 1 . 2 1 3 1 Gunslinging 1 | . . . . 1 . . . . . . . . Exploded 2 | . 1 . . . 1 . 1 . 2 . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Hostile Shots Fired 1424 | . 20 16 16 163 3 31 120 . 8 47 571 429 Missed 432 | . 12 3 3 51 1 15 36 . 2 15 150 144 Damage Taken 12134 | . 76 96 133 953 22 182 1159 . 97 311 5591 3514 Core 2448 | . 25 . 24 130 . 33 245 . 22 36 939 994 Absorbed by Shields 16 | . . . . . . . . . . 16 . . Redirected to Shielding 39 | . . . 8 31 . . . . . . . . Ignored by Resistances 6992 | . 48 60 76 604 14 108 684 . 57 196 3063 2082 Core Remaining (%) 74 | 100 . 90 94 76 . . . . 57 95 6 . Volleys Fired 344 | . 13 9 7 53 5 9 34 . 9 4 138 63 Largest 4 | . 2 2 2 2 2 2 2 . 2 2 4 4 Hottest 254 | . 60 55 55 128 128 128 116 . 96 102 249 254 Shots Fired 856 | . 26 18 14 106 8 17 61 . 15 7 443 141 Gun 586 | . 26 9 7 76 3 5 17 . 7 3 325 108 Cannon 228 | . . 9 7 30 5 12 35 . . . 97 33 Launcher 42 | . . . . . . . 9 . 8 4 21 . Special . | . . . . . . . . . . . . . Kinetic 464 | . 13 18 14 44 . 3 35 . . . 278 59 Thermal 272 | . . . . 54 3 5 17 . 7 3 112 71 Explosive 23 | . . . . . . . 9 . 8 1 5 . Electromagnetic 97 | . 13 . . 8 5 9 . . . 3 48 11 Robot Hit Streak 51 | . 8 16 19 51 13 25 26 . 14 11 47 12 Robot Miss Streak 4 | . 2 1 . 1 . 2 4 . 1 . 4 3 Penetration Max 2 | . . . . . . . . . . . 2 1 Secondary Targets 5 | . . . . 4 . . . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . . . . . 1 . Shots Hit Robots 661 | . 20 16 13 95 7 14 53 . 10 7 317 109 Core Hits 357 | . 10 5 2 39 5 12 43 . 15 3 166 57 Critical Kills 21 | . . . . . . . . . . . 17 4 Critical Parts Destroyed 30 | . . . . . . . . . . . 22 8 Critical Strikes 77 | . 1 . . 5 1 . 3 . . . 46 21 Burn 16 | . . . . 3 . . . . . . 6 7 Destroy 53 | . . . . . . . . . . . 39 14 Blast 5 | . . . . 2 . . 3 . . . . . Corrupt 3 | . 1 . . . 1 . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17031 | . 255 197 188 1472 316 325 1670 . 804 231 8908 2665 Guns 10027 | . 213 72 63 948 41 66 272 . 92 54 6190 2016 Cannons 4153 | . . 115 113 495 116 259 921 . . . 1547 587 Explosions 2659 | . 30 . . . 148 . 477 . 712 177 1115 . Melee . | . . . . . . . . . . . . . Ramming 192 | . 12 10 12 29 11 . . . . . 56 62 Kinetic 8577 | . 76 187 176 519 . 119 921 . . . 5373 1206 Thermal 4767 | . 30 . . 785 189 66 272 . 92 54 2100 1179 Explosive 1795 | . . . . . . . 477 . 712 75 531 . Electromagnetic 1700 | . 137 . . 139 116 140 . . . 102 848 218 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 15 | . . . 2 1 . . . . . . 15 8 Average Corruption 7 | . . . 2 1 . . . . . . 10 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 145 | . . . 6 5 . . . . . . 122 12 Message Errors 33 | . . . . . . . . . . . 30 3 Matter Fused 40 | . . . 4 1 . . . . . . 33 2 Heat Flow Errors 15 | . . . . 1 . . . . . . 11 3 Energy Discharges 18 | . . . 1 3 . . . . . . 13 1 Parts Rejected 5 | . . . . . . . . . . . 3 2 Parts Fused 2 | . . . . . . . . . . . 2 . Data Loss (minor) 11 | . . . 1 . . . . . . . 10 . Data Loss (major) 7 | . . . . . . . . . . . 6 1 Misfires 3 | . . . . . . . . . . . 3 . Weapon Failures 11 | . . . . . . . . . . . 11 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 126 | . . . . 1 . . 4 . 1 . 99 21 Projectiles 104 | . . . . 1 . . 4 . . . 78 21 Explosions 20 | . . . . . . . . . 1 . 19 . Melee 2 | . . . . . . . . . . . 2 . Knockbacks 37 | . . 1 . 6 1 . 21 . . . 6 2 Impact 2 | . . . . . 1 . . . . . 1 . Kinetic 33 | . . 1 . 6 . . 19 . . . 5 2 Secondary 2 | . . . . . . . 2 . . . . . Self-Inflicted Damage 126 | . 18 . . . . . 28 . 18 . 53 9 Shots 8 | . 1 . . . . . 3 . 1 . 3 . Rammed 9 | . . . . . . . . . . . . 9 Targets Rammed 28 | . 4 1 1 4 1 . . . . . 4 13 Kicked 19 | . 4 1 1 4 1 . . . . . 4 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 701 | . 73 49 46 307 66 99 155 . 115 48 701 216 Average Temperature 111 | . 25 18 18 92 36 53 68 . 43 21 139 100 Received Heat Transfer 4465 | . 42 36 81 531 . 12 414 . 9 54 2316 970 Effects 34 | . . . . 4 . . . . . . 30 . Shutdowns 11 | . . . . . . . . . . . 11 . Energy Bleed 6 | . . . . 1 . . . . . . 5 . Interference 10 | . . . . 3 . . . . . . 7 . Matter Decay 2 | . . . . . . . . . . . 2 . Short Circuit 2 | . . . . . . . . . . . 2 . Damage (minor) 2 | . . . . . . . . . . . 2 . Damage (core) 1 | . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions 1 | . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 20 | . . . . 7 . . . . . . 5 8 Heat Transferred 10200 | . 50 . . 1998 111 148 535 . 185 111 3739 3323 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 6 | . 1 . . . 1 . . . . . 4 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 593 | . 91 89 59 307 131 . . . . 117 593 224 Initial 93 | . . 24 14 17 93 . . . . . 42 16 Average 109 | . 56 50 28 162 65 . . . . 79 141 77 Maximum Alert Level 2 | . . . . 1 . . . . . . 2 1 Low Security (%) 84 | 100 100 100 100 68 100 . . . . 100 76 87 Level 1 14 | . . . . 31 . . . . . . 20 12 Level 2 1 | . . . . . . . . . . . 3 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 32 | . . . . 8 1 . 1 . . 1 16 5 Investigation . | . . . . . . . . . . . . . Extermination 9 | . . . . . . . . . . . 7 2 Reinforcement 16 | . . . . 2 1 . . . . 1 9 3 Assault 1 | . . . . . . . 1 . . . . . Garrison 6 | . . . . 6 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 8 | . . . . . 1 . . . . . 5 2 Haulers Reinforced 2 | . . . . . . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 13 | . 2 . 1 2 . . 1 . . . 3 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 13 4 5 24 7 3 14 . 7 5 88 36 Peak Tracking Total 13 | . 2 2 3 5 3 2 13 . 2 2 7 7 Tactical Retreats 12 | . 1 . . 1 . . 2 . . . 6 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 4 | . . . 1 . . . . . . 1 2 . Indirectly 1 | . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 9 | . . . . 1 . . 1 . . . 6 1 Max in Single Turn 2 | . . . . 1 . . 1 . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 6 | . 2 . 1 . . 2 . 1 . . . . Terminals 4 | . 2 . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 8 | . 2 . 1 . . 2 . 3 . . . . Successful 8 | . 2 . 1 . . 2 . 3 . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . . . . . . . . 6 2 Terminals 4 | . 2 . 1 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 8 | . 2 . 1 . . 2 . 3 . . . . Record 1 | . . . . . . 1 . . . . . . Part Schematic 3 | . . . . . . . . 3 . . . . Open Door 1 | . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . 3 . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 14 | . . . . . . . . 10 . . 3 1 Largest Group 10 | . . . . . . . . 10 10 6 3 1 Highest-Rated Group 316 | . . . . . . . . 316 316 163 170 27 Highest-Rated Ally 85 | . . . . . . . . 40 40 31 85 27 Zionite Dispatches 4 | . . . . . . . . . . . 3 1 Heavy 1 | . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . Ally Attacks 112 | . . . . . . . . . 19 40 53 . Total Damage 4052 | . . . . . . . . . 283 608 3161 . Kills 24 | . . . . . . . . . 1 5 18 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 11316 | 83 652 690 301 755 629 358 392 904 1236 257 4184 875 Spaces Moved 6433 | 74 449 550 225 347 437 301 271 912 1219 138 1210 300 Core 106 | 36 . . . . . . 2 . . . 6 62 Treads . | . . . . . . . . . . . . . Legs 6327 | 38 449 550 225 347 437 301 269 912 1219 138 1204 238 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 107 107 97 97 97 97 182 50 Average Speed 147 | 85 132 120 120 129 113 107 102 97 97 145 287 209 Slowest Speed 1900 | 120 190 120 120 330 122 107 550 97 97 182 1900 820 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 4 59 93 26 30 10 54 42 88 99 4 26 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . 1 . . . 1 . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 5 | . . 2 . . . 1 . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 233 | . 3 . . . 1 . 29 . 72 8 114 6 Melee . | . . . . . . . . . . . . . Projectile 41 | . . . . . . . 3 . . . 32 6 AOE 192 | . 3 . . . 1 . 26 . 72 8 82 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Fac Fac Total 7574 | 93 482 563 244 556 571 320 325 931 1259 190 1621 419 Wait 427 | 2 4 2 . 106 108 7 6 14 19 30 113 16 Move 6421 | 73 448 549 224 346 436 300 270 911 1218 137 1209 300 Hop . | . . . . . . . . . . . . . Pick Up 142 | 11 9 2 5 18 7 1 2 4 7 6 65 5 Fast Attach 16 | . . . . . . . . . . . 3 13 Attach 112 | 7 2 . 4 15 3 2 11 1 3 4 53 7 Detach 13 | . . . 1 . . . 1 . . 1 9 1 Swap 15 | . 1 . . 3 3 . . . . 1 7 . Drop 52 | . 1 . 2 11 8 1 1 1 3 3 20 1 Fire 344 | . 13 9 7 53 5 9 34 . 9 4 138 63 Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . . 9 Kick 19 | . 4 1 1 4 1 . . . . . 4 4 Crush . | . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . 4 . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 13) 84 | -11/Scrapyard | Entered Materials 84 | -10/Materials | Evolved 1 slot: Propulsion x1 191 | -10/Materials | Identified exit to Materials 191 | -10/Materials | Discovered exit to Materials (range 3) 247 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Discovered exit to Mines (range 14) 313 | -10/Materials | Build established: Hacker-Mutant 736 | -10/Materials | Entered Mines 840 | -10/Mines | Learned location of Zion (-7) 1245 | -10/Mines | Discovered exit to Materials (range 10) 1426 | -10/Mines | Entered Materials 1426 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -9/Materials | Identified exit to Materials 1712 | -9/Materials | Discovered exit to Materials (range 8) 1727 | -9/Materials | Entered another Materials area 1727 | -8/Materials | Evolved 2 slots: Utility x2 1827 | -8/Materials | Garrison activated, responded to threat 1870 | -8/Materials | Lost 3 parts (1p2n) 2150 | -8/Materials | Garrison activated, responded to threat 2406 | -8/Materials | Met 7R-MNS 2463 | -8/Materials | Identified exit to Factory 2463 | -8/Materials | Discovered exit to Factory (range 7) 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2483 | -7/Factory | Caught up to 7R-MNS 2809 | -7/Factory | Identified exit to Factory 2809 | -7/Factory | Discovered exit to Factory (range 16) 2924 | -7/Factory | Identified exit to Lower Caves 2924 | -7/Factory | Discovered exit to Lower Caves (range 15) 3111 | -7/Factory | Entered Lower Caves 3283 | -7/Lower Caves | Spotted B-75 Beast 3313 | -7/Lower Caves | Destroyed B-75 Beast 3454 | -7/Lower Caves | Identified exit to Lower Caves 3454 | -7/Lower Caves | Discovered exit to Lower Caves (range 15) 3469 | -7/Lower Caves | Entered another Lower Caves area 3523 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3589 | -7/Lower Caves | Destroyed 7 combat bots 3597 | -7/Lower Caves | Lost 5 parts (1p3n1w) 3705 | -7/Lower Caves | Encountered a Warlord checkpoint 3846 | -7/Lower Caves | Identified exit to Zion 3846 | -7/Lower Caves | Discovered exit to Zion (range 16) 3861 | -7/Lower Caves | Entered Zion 4049 | -7/Zion | Met Imprinter 4068 | -7/Zion | Imprinted 4070 | -7/Zion | Declared Zion's savior 4405 | -7/Zion | Gained Derelict followers 4556 | -7/Zion | Given the Hacking Drone Bay 4556 | -7/Zion | Found Prototype Device 4708 | -7/Zion | Identified exit to Proximity Caves 4708 | -7/Zion | Discovered exit to Proximity Caves (range 13) 4765 | -7/Zion | Entered Proximity Caves 4765 | -6/Proximity Caves | Accompanied by 10 allies 5461 | -6/Proximity Caves | Lost 4 allies 5971 | -6/Proximity Caves | Discovered exit to Factory (range 8) 6001 | -6/Proximity Caves | Entered Factory 6001 | -6/Factory | Accompanied by 6 allies 6001 | -6/Factory | Evolved 2 slots: Utility x2 6053 | -6/Factory | Spotted B-75 Beast 6062 | -6/Factory | Allies destroyed B-75 Beast 6066 | -6/Factory | Identified Hacking Drone Bay 6101 | -6/Factory | Identified exit to Factory 6101 | -6/Factory | Discovered exit to Factory (range 10) 6113 | -6/Factory | Lost 4 allies 6258 | -6/Factory | Entered another Factory area 6258 | -5/Factory | Accompanied by 2 allies 6258 | -5/Factory | Evolved 2 slots: Weapon x2 6480 | -5/Factory | Zion Recon squad teleported in 6519 | -5/Factory | Zion Infowar Resupply teleported in 6569 | -5/Factory | Build established: Hacker-Gunner 7190 | -5/Factory | Crushed by falling debris 7221 | -5/Factory | Destroyed 7 combat bots 7231 | -5/Factory | Lost 5 parts (2n2u1w) 7685 | -5/Factory | Build established: Scavenger-Gunner 7838 | -5/Factory | Zion Heavy squad teleported in 8166 | -5/Factory | Destroyed 9 combat bots 8172 | -5/Factory | Identified exit to Upper Caves 8172 | -5/Factory | Discovered exit to Upper Caves (range 16) 8238 | -5/Factory | Lost 10 parts (2p4n1u3w) 8302 | -5/Factory | Core integrity fell below 50% 8345 | -5/Factory | Lost 7 parts (2p2u3w) 8518 | -5/Factory | System corruption reached 10% 8526 | -5/Factory | Core integrity fell below 20% 8543 | -5/Factory | Cargo convoy interrupted 10381 | -5/Factory | Identified exit to Factory 10381 | -5/Factory | Discovered exit to Factory (range 15) 10442 | -5/Factory | Entered another Factory area 10442 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10955 | -4/Factory | Destroyed 7 combat bots 11020 | -4/Factory | Lost 15 parts (2p2n6u5w) 11060 | -4/Factory | Core integrity fell below 50% 11247 | -4/Factory | Zion Hacking Resupply teleported in 11310 | -4/Factory | Core integrity fell below 20% 11317 | -4/Factory | Self-destructed Last Messages --------------- 11309_ U-05 Engineer lays Concrete. 11310_ K-01 Serf collects debris. 11310_ U-05 Engineer builds a Wall. 11310_ U-05 Engineer lays Concrete. 11311_ U-05 Engineer builds a Wall. 11311_ Fusion Compressor destroyed. 11311_ U-05 Engineer builds a Wall. 11312_ M-28 Smith repairs Lgt. Ion Engine. 11312_ U-05 Engineer lays Concrete. 11313_ R-10 Processor collects Recoil Nullifier. 11313_ K-01 Serf collects debris. 11313_ Humpback destroyed. 11314_ U-05 Engineer builds a Wall. 11315_ U-05 Engineer lays Concrete. 11315_ U-05 Engineer builds a Wall. 11315_ Adv. Heat Sink destroyed. 11315_ Flexi-carbon Leg destroyed. 11315_ M-28 Smith repairs Wheel. 11316_ U-05 Engineer lays Concrete. 11316_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ??# """"""""" # # """ #?????????????????? | | ??# # # #?????????????????? | | ??# # #######+###?????????????????? | | ??# !! #% ##????? #???????????????????? | | ??# = + % ##????? #???????????????????? | | ??# " # % ##########??????????????????? | | ??# """ #% + / #??????????????????? | | ??# S" # # """ #??????????????????? | | ??# = """ # % # """ #??????????????????? | | ??# """ # % # """ #??????????????????? | | ??# # + #??????????????????? | | ??#######+##"### %% # """ #??????????????????? | | ????????# ##!"##%% #=""" #??????????????????? | | ?????####+##%### #%""" #??????????????????? | | ?????# %!=%#%% #=[ #??????????????????? | | ?????#""" % *==#% ##########??????????????????? | | ?????#"" %%#% #???????????????????????????? | | ?????#""" %[/[= % #???????????????????????????? | | ?????#"S% %#[! ##############??????????????? | | ?????#"" !% #% # #??????????????? | | ?????#"" # # #??????????????? | | ?????# % # # ##?????????????? | | ?????########### # #?????????????? | | ????? # u###????????????? | | ???? #p g R!* uu# #????????????? | | ????? + p@ # #????????????? | | ???? #gg # #????????????? | | ??? # % ###????????????? | | ??##########+### # # #????????????? | | ?????????? ??# # % mu###????????????? | | ????????? ???# # ku u##?????????????? | | ???????? ????# ######## ## ###?????????????? | | ???????? ?????# #???#########???????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????# ????????????????????????????? | | ???????????????+ ????????????????????????????? | | ???????????????? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 45 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Jamming Range 16 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Point Defense Rating 160 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 9 Core Analysis 6 Recoil Reduction 6 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Riot Gun | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DamperExplosiveEdition Manual? 0 Play Time 01:43:54 Cumulative 46.2 hours Start 2024.08.12 @ 13:37:10 End 2024.08.15 @ 12:18:35 Sessions 8 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 102 Rogue 20 Adventurer 46 Explorer 36 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 36 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ab351d56-217d-4b4a-bcc3-5b2ea700b15d