Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 15:21:56

Player: Chaotick

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (59)      295
Value Destroyed (2143)     2143
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (557)                557
              TOTAL SCORE: 6855

 Bonus
-------
High Alert Combat Kills    57
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     219/300
Energy                     310/310
System Corruption          9%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -6/Factory

 Parts 
-------
>         --- POWER (1) --------
          Fission Core
>         --- PROPULSION (5) ---
  Armored Leg
>         --- UTILITY (6) ------
              (None)
>         --- WEAPON (3) -------
          Minigun
>         --- INVENTORY (5) ----
          Fission Core
          Fusion Compressor
    Heavy Laser
          Powered Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Hardened Heavy Armor Plating
           Graphene Brace
           Hacking Suite
>          --- WEAPON -----------
           Lightning Gun
           Plasma Rifle
           Phase Cannon
>          --- INVENTORY --------
           Angular Momentum Engine
   Armored Treads
  Improved Gravmag System
  Improved Thermal Generator
           Triangulator
  Improved Signal Interpreter
           Active Sensor Suite
  Improved Particle Charger
           System Shield
  Improved Trap Extractor
           Recalibrator
  Improved Field Recycling Unit
     Heavy Laser
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Minigun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Minigun
  Special Weapon           Plasma Cutter

 Build                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Slots Evolved              8    | .   .   .   2   2   2   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   1   1   .   .   1   .   .   
  Utility                  4    | .   .   .   1   1   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   
Parts Attached             89   | 6   5   1   18  25  2   7   18  4   3   
  Power                    16   | 1   .   1   4   6   .   2   1   .   1   
    Engine                 10   | 1   .   1   4   3   .   .   1   .   .   
    Core                   6    | .   .   .   .   3   .   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               29   | 2   2   .   4   10  .   4   5   1   1   
    Treads                 4    | .   .   .   .   .   .   .   3   1   .   
    Leg                    17   | 2   .   .   .   8   .   4   2   .   1   
    Wheel                  8    | .   2   .   4   2   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   3   .   4   3   1   1   8   3   .   
    Device                 10   | .   .   .   .   2   1   .   5   2   .   
    Storage                4    | 1   2   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   2   .   .   .   .   1   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   
    Protection             5    | .   1   .   1   1   .   1   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   .   6   6   1   .   4   .   1   
    Energy Gun             8    | 1   .   .   2   2   .   .   3   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          10   | 1   .   .   3   4   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
Parts Lost                 39   | .   .   1   5   9   .   10  11  3   .   
  Power                    8    | .   .   1   1   3   .   2   1   .   .   
  Propulsion               15   | .   .   .   2   4   .   3   5   1   .   
  Utility                  7    | .   .   .   1   .   .   2   2   2   .   
  Weapon                   9    | .   .   .   1   2   .   3   3   .   .   
  Highest Loss Streak      11   | .   .   1   3   4   .   8   11  3   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   89  99  95  97  100 90  78  10  10  
  Engine                   5    | .   14  13  10  4   .   .   .   .   .   
  Core                     2    | .   .   .   .   3   7   3   5   .   3   
  Treads                   1    | .   .   .   .   .   .   .   5   3   .   
  Leg                      11   | .   18  .   .   13  30  28  19  .   3   
  Wheel                    15   | .   9   28  32  20  .   .   .   .   .   
  Device                   4    | .   .   .   .   4   15  15  10  1   .   
  Storage                  8    | .   14  14  11  9   7   7   6   2   .   
  Processor                9    | .   .   .   16  18  15  8   1   .   .   
  Hackware                 1    | .   .   .   .   .   .   .   6   3   .   
  Protection               4    | .   4   14  3   4   .   4   5   .   .   
  Energy Gun               8    | .   14  14  3   9   15  13  11  .   .   
  Ballistic Gun            8    | .   14  14  16  8   7   6   .   .   3   
Peak Build Rating          66   | 6   11  11  18  36  39  44  66  36  14  
  Average Rating           27   | 4   7   10  15  27  38  40  54  9   6   
  On Entrance              15   | .   6   11  11  18  34  39  20  14  2   
Naked Turns                91   | .   .   .   .   .   .   .   .   45  46  
Heaviest Build             63   | 11  23  25  37  38  35  43  63  20  13  
  Greatest Support         75   | 20  24  24  40  67  55  75  60  20  16  
  Greatest Overweight (x)  2    | 2   1   1   .   1   .   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  10  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   9   10  14  15  15  15  15  9   5   
  Most Carried             15   | 6   10  10  15  15  14  15  15  15  5   
  Average Carried          12   | 3   8   10  13  14  13  14  13  8   4   
  Final Capacity           15   | 8   10  10  15  15  15  15  15  5   5   
  Final Carried            15   | 6   10  10  13  15  13  15  14  5   4   

 Class Distribution 
--------------------
 62% | Mutant
 15% | Scavenger-Mutant
  9% | Scavenger-Tank
  6% | Scavenger-Skirmisher
  4% | Hacker-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/DSF
       Scavenger-Tank | -6/Factory
               Mutant | -6/Waste
               Mutant | -6/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Matter Collected           1704 | 240  .    93   338  584  .    77   342  30   .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            2424 | .    .    193  511  1233 .    58   407  .    22   
  Parts                    133  | .    .    10   41   66   .    3    13   .    .    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Combat Hostiles Destroyed  55   | .   .   4   21  20  .   2   7   .   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
  Guns                     50   | .   .   3   21  20  .   1   4   .   1   
  Cannons                  3    | .   .   .   .   .   .   .   3   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   .   1   3   5   .   .   1   .   .   
  Worker                   3    | .   .   .   .   3   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   .   .   .   
  Swarmer                  16   | .   .   .   14  .   .   1   .   .   1   
  Grunt                    29   | .   .   4   4   15  .   .   6   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   3    | .   .   .   2   1   .   .   .   .   .   
  Specialist               3    | .   .   .   .   2   .   1   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           7    | .   .   2   7   5   .   1   4   .   1   
  Combat Bots Only         7    | .   .   2   7   4   .   1   4   .   1   
Max Kills in Single Turn   2    | .   .   1   2   1   .   1   1   .   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  Fac  Was  Fac  
Hostile Shots Fired        512  | .    .    29   72   138  .    101  150  8    14   
  Missed                   130  | .    .    8    16   37   .    33   33   1    2    
Damage Taken               7212 | .    .    259  743  1899 .    1341 2462 319  189  
  Core                     1565 | .    .    35   148  294  .    226  498  319  45   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    86   63   46   .    67   .    .    .    
Volleys Fired              189  | .    .    18   39   95   .    7    24   .    6    
  Largest                  3    | .    .    2    2    2    .    3    3    .    1    
  Hottest                  223  | .    .    60   63   89   .    142  223  .    25   
Shots Fired                364  | .    .    36   74   183  .    14   51   .    6    
  Gun                      345  | .    .    36   72   183  .    14   34   .    6    
  Cannon                   17   | .    .    .    .    .    .    .    17   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  2    | .    .    .    2    .    .    .    .    .    .    
  Kinetic                  182  | .    .    18   58   93   .    7    .    .    6    
  Thermal                  140  | .    .    .    2    90   .    7    41   .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          42   | .    .    18   14   .    .    .    10   .    .    
  Robot Hit Streak         15   | .    .    7    15   15   .    4    9    .    3    
  Robot Miss Streak        5    | .    .    2    5    4    .    4    3    .    2    
  Penetration Max          1    | .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        5    | .    .    1    1    3    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    .    .    .    
Shots Hit Robots           247  | .    .    26   50   126  .    7    35   .    3    
  Core Hits                128  | .    .    10   33   58   .    3    23   .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    .    4    .    .    5    .    .    
    Burn                   7    | .    .    .    .    3    .    .    4    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4501 | .    .    347  769  2298 .    135  884  9    59   
  Guns                     3995 | .    .    306  696  2298 .    118  518  .    59   
  Cannons                  349  | .    .    .    .    .    .    .    349  .    .    
  Explosions               114  | .    .    41   73   .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  43   | .    .    .    .    .    .    17   17   9    .    
  Kinetic                  2057 | .    .    95   605  1247 .    51   .    .    59   
  Thermal                  2006 | .    .    41   73   1051 .    67   774  .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          395  | .    .    211  91   .    .    .    93   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    1    .    .    2    9    9    
  Average Corruption       2    | .    .    .    .    1    .    .    1    8    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    3    .    .    2    5    3    
    Message Errors         5    | .    .    .    .    2    .    .    .    1    2    
    Matter Fused           2    | .    .    .    .    .    .    .    .    1    1    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    41   .    .    .    .    4    .    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    1    .    
Targets Rammed             10   | .    .    .    .    .    .    4    5    1    .    
  Kicked                   9    | .    .    .    .    .    .    4    5    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        615  | .    .    217  142  234  .    .    615  80   .    
  Average Temperature      127  | .    .    112  47   70   .    .    259  43   .    
  Received Heat Transfer   1866 | .    .    162  204  786  .    .    714  .    .    
  Effects                  21   | .    .    .    .    .    .    .    21   .    .    
    Shutdowns              4    | .    .    .    .    .    .    .    4    .    .    
    Energy Bleed           4    | .    .    .    .    .    .    .    4    .    .    
    Interference           4    | .    .    .    .    .    .    .    4    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    1    .    .    
    Damage (major)         5    | .    .    .    .    .    .    .    5    .    .    
    Damage (core)          2    | .    .    .    .    .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    3    .    .    4    .    .    
  Heat Transferred         4519 | .    .    50   100  2479 .    148  1742 .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Peak Influence             671  | .   21  101 671 455 206 177 119 1   45  
  Initial                  206  | .   .   7   39  199 206 147 60  1   .   
  Average                  178  | .   3   68  326 293 206 159 63  .   3   
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   
  Low Security (%)         58   | 100 100 100 24  8   .   100 100 100 100 
  Level 1                  30   | .   .   .   34  78  100 .   .   .   .   
  Level 2                  11   | .   .   .   40  13  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   1   3   .   1   1   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   .   .   .   3   .   1   .   .   .   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Distress Signals           6    | .   .   .   2   4   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   1   4   38  26  .   9   16  6   4   
  Peak Tracking Total      7    | .   1   2   7   6   .   6   6   6   4   
  Tactical Retreats        11   | .   .   .   3   3   .   2   2   .   1   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Traps Triggered            4    | .   .   .   .   1   .   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Disabled          4    | .   .   .   1   3   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Machines Accessed          13   | .   3   .   2   4   1   .   3   .   .   
  Terminals                11   | .   2   .   2   3   1   .   3   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                34   | .   8   .   5   12  1   .   8   .   .   
  Successful               27   | .   8   .   3   9   1   .   6   .   .   
  Failed                   7    | .   .   .   2   3   .   .   2   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                27   | .   6   .   5   7   1   .   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   .   5   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             21   | .   6   .   3   5   1   .   6   .   .   
  Record                   2    | .   1   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   1   .   .   .   1   .   .   
  Alert Level              4    | .   1   .   .   2   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         2    | .   .   .   1   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   2   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   1   3   1   .   2   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Turns Passed               2579 | 64  127 209 503 727 38  144 574 114 79  
Spaces Moved               1609 | 43  102 167 329 353 30  78  290 124 93  
  Core                     185  | 10  .   .   .   .   .   .   .   97  78  
  Treads                   36   | .   .   .   .   .   .   .   9   27  .   
  Legs                     589  | 33  65  .   .   87  30  78  281 .   15  
  Wheels                   799  | .   37  167 329 266 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  87  122 122 130 50  50  
  Average Speed            105  | 116 109 92  92  96  122 125 151 77  61  
  Slowest Speed            250  | 150 120 105 93  190 122 200 250 170 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   22  47  33  34  1   74  9   82  4   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   1   .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          12   | .   .   4   2   1   .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   5   .   .   
  AOE                      6    | .   .   4   2   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF Fac Was Fac 
Total                      2163 | 54  117 188 453 578 31  113 376 141 112 
  Wait                     132  | .   .   3   47  45  .   9   19  8   1   
  Move                     1601 | 42  101 166 328 352 29  77  290 123 93  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 6   6   .   12  29  .   4   13  2   5   
  Fast Attach              28   | 6   3   1   4   5   .   3   2   3   1   
  Attach                   39   | .   .   .   7   13  2   2   12  1   2   
  Detach                   3    | .   1   .   .   1   .   .   1   .   .   
  Swap                     22   | .   2   .   7   7   .   2   4   .   .   
  Drop                     61   | .   4   .   9   31  .   4   6   3   4   
  Fire                     189  | .   .   18  39  95  .   7   24  .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   1   .   
  Kick                     9    | .   .   .   .   .   .   4   5   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   .   .   .   .   1   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 7)
  192 | -10/Materials | Entered Mines
  218 | -10/Mines     | Learned Materials emergency access door positions
  240 | -10/Mines     | Met a Derelict bent on vengeance
  314 | -10/Mines     | Build established: Mutant
  392 | -10/Mines     | Discovered new exit (range 5)
  401 | -10/Mines     | Entered Materials
  401 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  795 | -9/Materials  | Destroyed 7 combat bots
  801 | -9/Materials  | First assault squad dispatched
  879 | -9/Materials  | Lost 3 parts (1p2n)
  892 | -9/Materials  | Discovered new exit (range 8)
  894 | -9/Materials  | Identified exit to Materials
  904 | -9/Materials  | Entered another Materials area
  904 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1519 | -8/Materials  | Lost 4 parts (2p2n)
 1540 | -8/Materials  | Core integrity fell below 50%
 1586 | -8/Materials  | Found Prototype Device
 1614 | -8/Materials  | Discovered new exit (range 5)
 1631 | -8/Materials  | Entered Factory
 1631 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1669 | -7/Factory    | Identified exit to DSF
 1669 | -7/Factory    | Entered DSF
 1724 | -7/DSF        | Additional patrols routed to DSF
 1772 | -7/DSF        | Discovered new exit (range 12)
 1813 | -7/DSF        | Entered Factory
 1813 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1842 | -6/Factory    | Lost 8 parts (3n2u3w)
 2369 | -6/Factory    | Core integrity fell below 50%
 2387 | -6/Factory    | Sucked down chute
 2387 | -6/Factory    | Entered Waste
 2399 | -6/Waste      | Spotted C-40 Crusher
 2402 | -6/Waste      | EMP discharged
 2405 | -6/Waste      | Lost 11 parts (1p5n2u3w)
 2425 | -6/Waste      | Spotted C-40 Crusher
 2429 | -6/Waste      | Spotted C-40 Crusher
 2429 | -6/Waste      | Spotted C-40 Crusher
 2436 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2436 | -6/Waste      | Identified Active Sensor Suite
 2445 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 2447 | -6/Waste      | Spotted C-40 Crusher
 2451 | -6/Waste      | Core integrity fell below 20%
 2469 | -6/Waste      | Crushed by Compactor (1 part destroyed)
 2474 | -6/Waste      | Spotted C-40 Crusher
 2493 | -6/Waste      | Discovered new exit (range 16)
 2500 | -6/Waste      | Lost 3 parts (1n2u)
 2501 | -6/Waste      | Entered Factory
 2580 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02507_ Dropped Imp. Trap Extractor.
02508_ Acquired Fission Core.
02509_ Acquired Minigun.
02511_ Acquired Powered Hammer.
02512_ Dropped Imp. Signal Interpreter.
02513_ Acquired Fission Core.
02516_ 88/W PXK9WN GJ#<ZL4 BTIG3HRK
02531_ K-01 Serf collects debris. <x3>
02545_ K-01 Serf cleans the Nuclear Reactor.
02547_ Acquired Arm. Leg.
02550_ K-01 Serf cleans the Nuclear Reactor.
02551_ U-05 Engineer works on Megafabricator.
02555_ K-01 Serf cleans the Nuclear Reactor.
02556_ UGEIKJBDIKKWJHV>F8CEKTIZ|AC<<RARHY<EFI
02564_ Acquired Fusion Compressor.
02566_ ALERT: All DSF locations entering
  lockdown mode.
02574_ System corrupted: Matter fused (-10).
02574_ S-27 Virus destroyed.
02577_ Destroyed VTOL Module.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????###         ??????? |
| ???????????????????????????????              ????? |
| ????????????????????????   ????                ??? |
| ???????????????????????      ???               ??? |
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| ????????????????????                             + |
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| ????????????????????                             # |
| ????????????????????                               |
| ?????????????????????" "                           |
| ?????????????????????"G"                           |
| ?????????????????    """                           |
| ?????????????????                                  |
| ?????????????????                                  |
| ????????????????????#########    #############     |
| ????????????????????????????#    #???????????#     |
| ????????????????????????????#    #???############# |
| ???????????????????????######    #???#             |
| ???????????????????????# ! ##    #####             |
| ???????????????????????+  ss         +             |
| ???????????????????????#   ##+########             |
| ???????????????????????##@##   ??????#             |
| ????????????????????????# #? ""??????#             |
| ????????????????????????#%## """?????#             |
| ????????????????????????# ## """?????#             |
| ????????????????????????# ##     ????############# |
| ????????????????????????# ## !   ????????????#     |
| ????????????????????????# #####+#????????????#     |
| ????????????????????????#  ??????????????????#  "" |
| ????????????????????????#  ??????????????????#  "" |
| ?????????????????????????  ??????????????????#  "" |
| ?????????????????????????  ??????????????????#     |
| ?????????????????????????  ??????????????????# !!  |
| ?????????????????????????  ??????????????????# [ ! |
| ?????????????????????????  ??????????????????#     |
| ?????????????????????????  ??????????????????# *!  |
| ?????????????????????????##??????????????????#     |
| ?????????????????????????????????????????????#     |
| ?????????????????????????????????????????????##### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           1
Salvage Targeting          1
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Medium Laser | -8/Materials | Scanalyzed
   Adv. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightBiometalCasing
  Manual?         0
Play Time         01:28:41
  Cumulative      41.2 hours
  Start           2024.08.23 @ 08:45:51
  End             2024.08.26 @ 15:21:56
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          38
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7daa6374-80d0-4a66-9c51-d5278331aaea