Cogmind - Beta 15 *** ADVENTURER MODE // 2025.05.24 @ 21:00:45 Player: Jack Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (138) 690 Value Destroyed (5327) 5327 Prototype IDs (10) 200 Alien Tech Used (5) 1000 Bonus (18885) 18885 TOTAL SCORE: 35002 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3416 Follower Combat Kills 269 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 1000 Integrated Exoskeleton 5000 Win 3000 Cogmind --------- Core Integrity 1188/1600 Matter 0/300 Energy 106/200 System Corruption 8% Temperature Cool (0) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Experimental Target Analyzer Advanced Cloaking Device Hacking Suite > --- WEAPON (3) ------- Sigix Shearcannon Hellfire Missile Launcher > --- INVENTORY (5) ---- Light Quantum Reactor Advanced Phase Shifter Improved Remote Force Field Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Target Analyzer Advanced Cloaking Device Improved Remote Force Field Hacking Suite > --- WEAPON ----------- Sigix Shearcannon Hellfire Missile Launcher > --- INVENTORY -------- Light Quantum Reactor Advanced Phase Shifter Improved Datajack [Rating: 229] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Leg Sigix Exoskeleton Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Structural Scanner Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Power Sword Energy Gun Immobilizer Energy Cannon Sigix Shearcannon Ballistic Gun Light Assault Rifle Launcher Hellfire Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Power Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Slots Evolved 18 | . . . 2 . . . 2 . . 2 . . 2 . . 2 2 2 2 . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . . . . . . . . . 2 2 2 . . . . Utility 11 | . . . 2 . . . 2 . . 2 . . 2 . . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 85 | . . 6 5 1 . 5 2 . 1 8 . 4 9 . 7 2 3 11 4 2 10 5 Power 12 | . . 1 . . . 2 . . . 2 . . . . 2 . 1 1 1 . 2 . Engine 9 | . . 1 . . . 2 . . . 1 . . . . 2 . 1 1 . . 1 . Core 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . Propulsion 16 | . . 2 1 . . 1 . . 1 . . 1 2 . 1 1 . 3 2 1 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . 2 1 . . 1 . . 1 . . 1 2 . 1 1 . 3 2 1 . . Utility 34 | . . 1 4 . . . . . . 5 . 2 3 . 2 1 1 5 1 1 6 2 Device 13 | . . 1 . . . . . . . 3 . . 1 . . . . 3 . . 4 1 Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . . . . 1 . . . . . . . . . 1 2 . Hackware 17 | . . . 4 . . . . . . 1 . 2 2 . 2 1 1 2 1 . . 1 Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 23 | . . 2 . 1 . 2 2 . . 1 . 1 4 . 2 . 1 2 . . 2 3 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . 1 2 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ballistic Gun 5 | . . 2 . 1 . 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . . . . . 1 . . . . . 2 . . . 1 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . 1 . . 2 . 1 . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . Unidentified Prototypes 9 | . . 1 1 . . . . . . 1 . . 1 . . . . 1 . 1 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . 1 . . . . System Corruption 8 | . . . . . . . . . . . . . . . . . . 8 . . . . Parts Lost 18 | . . . . . . . . 1 . 1 . . 2 2 1 . 5 2 . 1 3 . Power 7 | . . . . . . . . 1 . . . . 1 1 . . 2 . . 1 1 . Propulsion 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . . Utility 5 | . . . . . . . . . . . . . 1 . . . 2 1 . . 1 . Weapon 4 | . . . . . . . . . . . . . . 1 1 . 1 . . . 1 . Highest Loss Streak 3 | . . . . . . . . 1 . 1 . . 2 2 1 . 2 1 . 1 3 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 4 | 1 3 1 2 4 5 5 4 5 5 4 5 4 4 5 3 4 5 4 5 4 3 3 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . 1 1 1 1 1 . . . . 1 . . . . . . . . Utility 1 | . . . 1 1 2 2 2 2 2 1 2 2 1 2 1 2 2 1 2 1 1 1 Weapon 1 | 1 3 1 1 1 1 1 . 1 1 1 2 2 1 1 1 2 2 2 3 2 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 8 | . . . . 1 . 1 . . . . . . 1 . 1 3 . . . . 1 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . 1 . . . . . . . . . 2 . . . . 1 . Utility 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Weapon 3 | . . . . 1 . . . . . . . . 1 . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . . 58 75 100 100 100 81 79 72 83 100 98 98 88 94 88 75 64 76 82 55 59 Engine 3 | . . 8 11 11 11 11 9 8 . 2 7 7 5 4 5 5 4 2 . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . 8 9 Flight 12 | . . 21 22 22 22 22 18 18 18 13 15 15 13 11 11 11 10 14 21 24 5 . Device 9 | . . 1 . . . . . . . 9 15 15 13 13 13 11 9 6 8 8 5 15 Processor 5 | . . . . . . . . . . 6 7 7 6 6 6 5 5 4 4 6 12 9 Hackware 32 | . . . 19 44 44 44 36 36 36 31 38 36 44 40 43 41 35 27 29 29 5 7 Ballistic Gun 2 | . . 26 22 22 22 22 11 8 7 7 7 4 . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . . 5 7 7 7 7 5 5 5 4 4 4 1 . Special Melee Weapon 2 | . . . . . . . . . . . . 2 4 2 5 5 4 1 4 3 . . Peak Build Rating 229 | . . 12 20 21 21 21 23 23 23 39 34 38 51 47 57 69 76 93 102 112 226 229 Average Rating 74 | . . 4 12 20 21 21 22 22 22 31 34 34 46 44 48 68 69 71 90 105 179 225 On Entrance 44 | . . . 5 20 21 21 21 23 22 22 34 34 38 47 37 57 68 62 74 102 102 217 Naked Turns 63 | . 63 . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | . . 6 6 6 6 6 7 7 4 17 9 9 12 10 10 9 20 9 18 25 54 52 Greatest Support 60 | 3 3 8 9 9 9 9 9 9 9 9 9 11 11 11 13 26 26 41 56 57 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . 1 . . 1 . 1 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 2 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 3 1 2 4 5 5 4 4 5 4 5 4 4 5 4 4 4 4 5 4 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 3 2 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 3 4 Class Distribution -------------------- 53% | Wizard-Scout 15% | Hacker-Mutant 12% | Alien-Sigix 8% | Hacker-Scout 7% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -7/Waste Wizard-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -6/Waste Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Mutant | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Matter Collected 2080 | 52 . 79 . 114 . 141 . . 11 237 . 116 120 . 220 24 60 74 36 22 448 326 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4274 | . . 51 . 62 . 58 . 49 27 96 . . 152 . 289 65 361 98 36 22 1368 1540 Parts 256 | . . 4 . 7 . 9 . 12 2 9 . . 18 . 32 7 18 12 1 3 48 74 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Combat Hostiles Destroyed 83 | . . 3 . 4 . 4 . 8 3 . . . 6 . . . 8 2 . . 22 23 Guns 11 | . . 3 . 4 . 4 . . . . . . . . . . . . . . . . Cannons 23 | . . . . . . . . . . . . . . . . . . . . . 11 12 AOE 49 | . . . . . . . . 8 3 . . . 6 . . . 8 2 . . 11 11 Classes Destroyed 22 | . . 1 . . . . . . . 2 . . 1 . 2 . 1 2 . . 10 3 Worker 14 | . . . . . . . . . . . . . 3 . 2 . 3 . . . 1 5 Builder 16 | . . . . . . . . . . 3 . . 1 . 5 1 . 2 . 1 . 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recycler 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Mechanic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Operator 6 | . . . . . . . . . . . . . . . 2 1 1 1 . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . . . . . . . . . . 1 . . . . 1 1 3 . 1 . 1 3 Swarmer 45 | . . 3 . 4 . 4 . 8 3 . . . 6 . . . 8 . . . . 9 Grunt 12 | . . . . . . . . . . . . . . . . . . . . . 9 3 Duelist 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Hunter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Tracker 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Investigator 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Striker 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 14 | . . 3 . 4 . 3 . 8 3 2 . . 5 . 4 2 5 4 1 1 14 13 Combat Bots Only 12 | . . 3 . 4 . 3 . 8 3 . . . 4 . . . 4 2 . . 12 6 Max Kills in Single Turn 7 | . . 1 . 2 . 1 . 6 3 1 . . 5 . 2 1 4 1 1 1 7 3 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . . . . 6 3 . . . 4 . . . 4 1 . . 5 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Hostile Shots Fired 1384 | . . 16 8 8 . 17 10 21 13 22 . 17 70 1 . 1 26 27 11 11 588 517 Missed 542 | . . 3 4 1 . 6 5 11 6 10 . 12 37 . . 1 15 17 5 5 206 198 Hits 842 | . . 13 4 7 . 11 5 10 7 12 . 5 33 1 . . 11 10 6 6 382 319 Melee 33 | . . . . . . . . . . . . . . 1 . . . 1 . . 31 . Projectile 809 | . . 13 4 7 . 11 5 10 7 12 . 5 33 . . . 11 9 6 6 351 319 AOE 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Critical Strikes 52 | . . . . . . 1 . . 1 . . . . . . . 1 1 . . 24 24 Damage Taken 5433 | . . 78 43 43 . 72 47 51 75 81 . 32 215 46 91 . 488 203 69 144 2230 1425 Core 1671 | . . 42 . 21 . 6 22 17 41 43 . 16 90 21 75 . 135 33 19 14 664 412 Absorbed by Shields 1417 | . . . . . . . . . . . . . . . . . . . . . 632 785 Ignored by Resistances 12192 | . . 26 13 14 . 22 14 20 22 29 . 10 64 12 23 . 134 57 19 40 6263 5410 Regen/Repaired (Parts) 131 | . . . . . . . . . . . . . 26 . . . . . . 105 . . Core Remaining (%) 85 | 100 . 83 . . . 93 . . 85 . . 91 . . 78 100 88 97 . . 51 74 Volleys Fired 130 | . . 5 . 4 . 9 4 3 1 2 . . 2 4 . . 4 3 . . 38 51 Largest 2 | . . 2 . 2 . 2 1 1 1 1 . . 1 1 . . 1 1 . . 2 2 Hottest 240 | . . 40 . 40 . 40 30 30 30 20 . . 39 39 . . 49 45 . . 200 240 Shots Fired 160 | . . 8 . 8 . 18 4 3 1 2 . . 2 4 . . 4 3 . . 43 60 Gun 58 | . . 8 . 8 . 18 . . . 2 . . . . . . . . . . 10 12 Cannon 61 | . . . . . . . . . . . . . . . . . . . . . 25 36 Launcher 41 | . . . . . . . 4 3 1 . . . 2 4 . . 4 3 . . 8 12 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 36 | . . 8 . 8 . 18 . . . 2 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . Explosive 41 | . . . . . . . 4 3 1 . . . 2 4 . . 4 3 . . 8 12 Electromagnetic 12 | . . . . . . . . . . . . . . . . . . . . . . 12 Slashing 71 | . . . . . . . . . . . . . . . . . . . . . 35 36 Robot Hit Streak 31 | . . 7 . 5 . 8 . 2 . 3 . . 4 1 . . . 6 . . 31 24 Robot Miss Streak 7 | . . 1 . 1 . 2 . . . . . . 1 1 . . 2 3 . . 3 7 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 3 | . . 2 . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 171 | . . 7 . 6 . 10 . 1 . 8 . 1 12 4 10 10 13 15 5 8 26 35 Core Hits 248 | . . 3 . 4 . 5 . 9 3 . . . 9 . 10 1 13 14 . 1 107 69 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 13 | . . . . 1 . . . . . . . . . . . . . 1 1 . 7 3 Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . . . . . . . . . . . . 1 1 . 7 3 Melee Attacks 313 | . . . . . . . 3 25 7 41 . 15 44 2 39 45 31 31 9 18 3 . Impact 39 | . . . . . . . 3 25 7 4 . . . . . . . . . . . . Slashing 232 | . . . . . . . . . . 37 . 12 34 . 39 37 26 26 6 12 3 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . . . . . . . . 5 . . 8 . 7 9 7 7 2 7 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25756 | . . 70 . 59 . 104 . 465 201 444 . 47 719 346 816 257 1400 958 100 143 13027 6600 Guns 286 | . . 70 . 59 . 104 . . . 6 . . . . . . . . . . . 47 Cannons 10818 | . . . . . . . . . . . . . . . . . . . . . 6513 4305 Explosions 11218 | . . . . . . . . 465 201 . . . 472 346 105 . 831 395 . . 6348 2055 Melee 3177 | . . . . . . . . . . 438 . 47 247 . 711 257 569 563 100 143 102 . Ramming 257 | . . . . . . . . . . . . . . . . . . . . . 64 193 Kinetic 239 | . . 70 . 59 . 104 . . . 6 . . . . . . . . . . . . Thermal 89 | . . . . . . . . . . . . . . . . . 56 . . . . 33 Explosive 11129 | . . . . . . . . 465 201 . . . 472 346 105 . 775 395 . . 6348 2022 Electromagnetic 47 | . . . . . . . . . . . . . . . . . . . . . . 47 Impact 69 | . . . . . . . . . . 69 . . . . . . . . . . . . Slashing 13926 | . . . . . . . . . . 369 . 47 247 . 711 257 569 563 100 143 6615 4305 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 4 4 . . . . 2 9 . . 1 8 Average Corruption 3 | . . . . . . . . . . . 4 4 . . . . 1 8 . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . . . . . . . . . . . 1 6 . . . . 2 1 . . 1 4 Message Errors 6 | . . . . . . . . . . . . 2 . . . . 1 1 . . 1 1 Matter Fused 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . . . 1 2 . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1714 | . . . . . . . . 21 . 180 . 17 49 . 165 108 295 287 . 70 296 226 Projectiles 161 | . . . . . . . . . . . . . . . . . . . . . 66 95 Explosions 533 | . . . . . . . . 21 . . . . . . 75 . 101 . . . 230 106 Melee 1020 | . . . . . . . . . . 180 . 17 49 . 90 108 194 287 . 70 . 25 Knockbacks 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 399 | . . . . . . . . . . . . . . . 91 . 159 19 . . . 130 Shots 7 | . . . . . . . . . . . . . . . 1 . 3 1 . . . 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 Kicked 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 132 | . . . . 3 . . . . 2 . . . . . . . 132 7 . . 7 . Average Temperature 34 | . . . . 2 . . . . 2 . . . . . . . 69 7 . . 7 . Received Heat Transfer 1010 | . . . 15 . . . 18 . 27 24 . 6 6 . . . 30 67 . 9 621 187 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 1 . . . . . . . . . . . 3 Impact Corruptions 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . . . . . 50 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Maximum Alert Level 5 | . . . . . . . . 1 1 . . . 1 . . . 2 1 . . 5 5 Low Security (%) 84 | 100 100 100 100 100 . 100 100 85 77 100 100 100 97 100 100 100 65 92 100 100 40 . Level 1 3 | . . . . . . . . 14 22 . . . 2 . . . 19 7 . . . . Level 2 1 | . . . . . . . . . . . . . . . . . 15 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 9 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security 10 | . . . . . . . . . . . . . . . . . . . . . 59 90 Peak Influence 4004 | . . 70 15 90 . 70 19 338 216 109 9 89 210 60 40 34 489 214 63 77 2732 4004 Initial 1434 | . . . 13 1 . . 19 3 141 83 9 . 24 49 . . . 205 35 25 30 1434 Average 327 | . . 47 10 24 . 37 12 54 158 46 3 27 42 35 4 6 135 128 21 36 1219 2649 Influence Increases 7445 | . . 70 12 120 . 120 8 345 105 305 . 122 394 21 173 174 650 279 91 188 1337 2931 Destroy 0b10 Robot/C 1880 | . . 60 . 80 . 80 . 160 60 . . . 120 . . . 160 40 . . 400 720 Destroy 0b10 Robot/NC 300 | . . . . . . . . . . 20 . . 20 . 55 10 40 15 5 5 45 85 Destroy Leader 334 | . . 10 . 10 . 10 . 10 10 2 . . 10 . 2 2 28 10 2 . 40 188 Allied During Kill 48 | . . . . . . . . . . . . . . . . . . . . . . 48 Successful Hack 95 | . . . 12 . . . . 10 . 3 . 8 8 . 21 4 4 13 12 . . . Select Force Hacks 120 | . . . . . . . . . . . . 30 . . . 60 . 30 . . . . Disable Machine 216 | . . . . . . . . . . 9 . . 9 . 9 . 27 9 . 9 63 81 Anti-Garrison Action 50 | . . . . . . . . 50 . . . . . . . . . . . . . . Destroy Structure 1567 | . . . . . . . 8 40 20 31 . 9 47 21 56 68 196 72 12 24 144 819 Partial Spotted 165 | . . . . . . . . . . . . . . . 30 . 45 15 . 45 15 15 Lose Combat Pursuer 2670 | . . . . 30 . 30 . 75 15 240 . 75 180 . . 30 150 75 60 105 630 975 Influence Decreases 5083 | . . 30 47 45 80 60 61 14 227 489 32 64 283 190 173 174 199 656 112 178 131 1838 Entered New Map 2307 | . . . 27 4 80 . 41 4 197 133 23 . 34 120 . . . 246 39 28 33 1298 Time Decay 1984 | . . 30 20 41 . 60 20 . 30 269 9 64 229 30 163 174 152 390 73 140 70 20 Lost Part 175 | . . . . . . . . 10 . 10 . . 20 20 10 . 47 20 . 10 28 . Lost Ally 617 | . . . . . . . . . . 77 . . . 20 . . . . . . . 520 Squads Dispatched 108 | . 1 . 1 . . . 1 . 1 6 . 3 4 . 6 5 1 8 2 4 16 49 Investigation 20 | . 1 . . . . . . . . 3 . 1 2 . 3 3 . 3 1 2 . 1 Extermination 14 | . . . . . . . . . . 2 . 1 2 . 2 2 1 2 1 1 . . Reinforcement 12 | . . . 1 . . . 1 . 1 1 . 1 . . 1 . . 2 . 1 1 2 Assault 44 | . . . . . . . . . . . . . . . . . . 1 . . 12 31 Garrison 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Intercept 14 | . . . . . . . . . . . . . . . . . . . . . 3 11 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Distress Signals 19 | . . . 2 . . . . . 2 2 . 2 . . . 1 2 2 . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 433 | . . 3 7 5 . 7 5 11 17 18 6 6 21 6 5 4 27 24 7 14 118 122 Peak Tracking Total 37 | . . 3 7 4 . 3 4 15 13 6 6 6 10 5 2 2 7 13 6 7 37 25 Tactical Retreats 62 | . . . . 1 . 1 . 1 1 6 . 2 10 . . 2 5 3 1 3 7 19 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Traps Triggered 18 | . 1 . . . . . . 2 . 1 . . 2 . 2 1 2 1 . 1 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Machines Disabled 25 | . . . . . . . . . . 1 . . 1 . 1 . 3 1 . 1 8 9 Max in Single Turn 2 | . . . . . . . . . . 1 . . 1 . 1 . 2 1 . 1 1 2 Garrison Access 6 | . . . . . . . . . . . . . 2 . . 1 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Machines Accessed 68 | . . 1 1 . . . 2 1 2 8 . 5 11 . 8 12 3 6 1 5 1 1 Terminals 36 | . . . 1 . . . 1 1 1 3 . 2 5 . 4 7 2 4 . 4 1 . Fabricators 8 | . . . . . . . . . . 3 . 1 . . 2 1 . . 1 . . . Repair Stations 8 | . . . . . . . . . . 1 . . 4 . 1 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 14 | . . . . . . . 1 . 1 1 . 1 2 . 1 3 1 2 . . . 1 Total Hacks 139 | . . 1 3 . . . 3 3 2 18 . 13 23 . 17 19 5 15 3 10 1 3 Successful 103 | . . 1 1 . . . 3 1 2 12 . 11 14 . 17 16 5 10 3 6 1 . Failed 36 | . . . 2 . . . . 2 . 6 . 2 9 . . 3 . 5 . 4 . 3 Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 72 | . . . 3 . . . 2 3 1 10 . 4 15 . 10 11 3 1 1 7 1 . Terminals 75 | . . . 3 . . . 2 3 1 8 . 2 14 . 9 9 4 11 . 8 1 . Fabricators 25 | . . . . . . . . . . 7 . 6 . . 6 3 . . 3 . . . Repair Stations 12 | . . . . . . . . . . 2 . . 6 . 1 1 . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Garrison Access 23 | . . . . . . . 1 . 1 1 . 2 3 . 1 6 1 4 . . . 3 Terminal Hacks 40 | . . 1 1 . . . 2 1 1 2 . 2 4 . 8 3 4 6 . 4 1 . Part Schematic 5 | . . . . . . . 1 . . 1 . . . . 2 . 1 . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . . . . . 1 . . . . . 1 . . 1 . . . . Branch Access Points 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . Machine Index 8 | . . . . . . . 1 . . . . 1 1 . 1 1 1 1 . . 1 . Terminal Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Recall Investigation 5 | . . . . . . . . . . . . . . . 1 2 . 1 . 1 . . Recall Extermination 7 | . . . . . . . . . . 1 . . 1 . 2 . . 2 . 1 . . Recall Reinforcements 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 17 | . . . . . . . . . . 5 . 4 . . 4 2 . . 2 . . . Network Status 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 9 | . . . . . . . . . . 3 . 2 . . 2 1 . . 1 . . . Build 7 | . . . . . . . . . . 1 . 2 . . 2 1 . . 1 . . . Repair Station Hacks 8 | . . . . . . . . . . 1 . . 5 . . . . . . 2 . . Scan Component 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Repair 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Refit 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 3 . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Analyze 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Garrison Access Hacks 16 | . . . . . . . 1 . 1 1 . 1 3 . 1 4 1 3 . . . . Unlock Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Seal Access 5 | . . . . . . . . . . . . . 2 . . 1 1 1 . . . . Coupler Status 10 | . . . . . . . . . 1 1 . 1 1 . 1 3 . 2 . . . . Unauthorized Hacks 19 | . . . . . . . . . . 3 . 1 2 . 4 7 . 1 1 . . . Terminals 6 | . . . . . . . . . . 1 . . 1 . 1 3 . . . . . . Assimilate 4 | . . . . . . . . . . 1 . . 1 . . 2 . . . . . . Botnet 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Operators 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators 6 | . . . . . . . . . . 2 . . . . 2 1 . . 1 . . . Prioritize 4 | . . . . . . . . . . . . . . . 2 1 . . 1 . . . Recompile 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . . . Mechanics 3 | . . . . . . . . . . . . . 1 . 1 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . 2 . 1 . . . . Eject 4 | . . . . . . . . . . . . 1 . . . 2 . 1 . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . 1 . 1 1 . . . . Used 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hacking Detections 44 | . . . 1 . . . 1 1 . 6 . 3 8 . 7 6 1 4 1 4 . 1 Full Trace Events 12 | . . . . . . . . 1 . 1 . . 2 . 2 1 . 2 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . 1 . 1 . . 2 . 1 . . . . . Parts Built 8 | . . . . . . . . . . 2 . 2 . . 2 1 . . 1 . . . Authchips 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Time 163 | . . . . . . . . . . 24 . 48 . . 52 22 . . 17 . . . Total Part Build Rating 34 | . . . . . . . . . . 6 . 6 . . 12 4 . . 6 . . . Parts Repaired 3 | . . . . . . . . . . . . . 2 . . . . . . 1 . . Time 140 | . . . . . . . . . . . . . 84 . . . . . . 56 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Used RIF Installer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Robots Hacked 22 | . . . . . . . . . . . . . 5 1 . 3 4 3 2 4 . . Non-combat 20 | . . . . . . . . . . . . . 5 . . 3 4 3 2 3 . . Combat 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Robot Hacks Applied 24 | . . . . . . . . . . . . . 5 1 . 4 4 4 2 4 . . hold_bot 1 | . . . . . . . . . . . . . 1 . . . . . . . . . ignore_repairs 1 | . . . . . . . . . . . . . . . . 1 . . . . . . map_walls 8 | . . . . . . . . . . . . . . . . 1 2 1 1 3 . . map_earth 1 | . . . . . . . . . . . . . 1 . . . . . . . . . deconstruct_bot 1 | . . . . . . . . . . . . . . . . 1 . . . . . . block_reporting 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . recall_investigation 1 | . . . . . . . . . . . . . . . . . . 1 . . . . disable_scanner 1 | . . . . . . . . . . . . . . . . . . . . 1 . . ignore_targets 1 | . . . . . . . . . . . . . . 1 . . . . . . . . overload_power 4 | . . . . . . . . . . . . . 2 . . . 1 . 1 . . . streamctrl_low 1 | . . . . . . . . . . . . . . . . . . 1 . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released 14 | . . . . . . . . . . . . 3 . . . 8 . 3 . . . . Ejected 14 | . . . . . . . . . . . . 3 . . . 8 . 3 . . . . Attached 4 | . . . . . . . . . . . . . 1 . . 1 . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Total Allies 56 | . . . . . . . . . . 1 . . 1 1 . 3 . 1 . . . 49 Largest Group 7 | . . . . . . . . . . 1 . . 1 1 . 2 . 1 . . . 7 Highest-Rated Group 100 | . . . . . . . . . . 10 . . 10 31 . 40 . 8 . . . 100 Highest-Rated Ally 31 | . . . . . . . . . . 10 . . 10 31 . 26 . 8 . . . 15 Total Orders 12 | . . . . . . . . . . . . . 4 . . 7 . 1 . . . . STAY 7 | . . . . . . . . . . . . . 2 . . 4 . 1 . . . . FOLLOW 4 | . . . . . . . . . . . . . 2 . . 2 . . . . . . AID 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Ally Attacks 135 | . . . . . . . . . . 4 . . . 10 . . . . . . . 121 Total Damage 2528 | . . . . . . . . . . 14 . . . 210 . . . . . . . 2304 Kills 18 | . . . . . . . . . . . . . . . . . . . . . . 18 Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Active Infowar (turns) 4990 | . . . . . . . . . . 556 52 273 813 75 704 716 452 796 172 332 44 5 Sensors 4985 | . . . . . . . . . . 556 52 273 813 75 704 716 452 796 172 332 44 . Structural 4060 | . . . . . . . . . . 185 52 273 813 75 704 716 371 323 172 332 44 . Cloaking 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Drone Launches 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Turns Passed 6725 | 15 63 72 46 102 54 143 54 179 76 582 52 273 825 75 704 716 452 796 172 357 378 539 Spaces Moved 12222 | 24 125 135 96 234 146 283 86 189 120 798 114 471 1503 118 1401 1254 942 1020 437 711 734 1281 Core 151 | 24 125 2 . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 1779 | . . . . . . . . . . . . . . . . . . . . . 498 1281 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 10292 | . . 133 96 234 146 283 86 189 120 798 114 471 1503 118 1401 1254 942 1020 437 711 236 . Fastest Speed 25 | 50 50 37 37 37 37 37 37 37 37 37 37 37 34 37 34 37 37 31 25 28 30 30 Average Speed 35 | 50 50 37 37 37 37 37 37 37 37 38 37 37 37 37 35 37 37 35 29 28 32 30 Slowest Speed 120 | 50 50 50 37 37 37 37 37 37 37 112 37 37 112 40 120 37 37 37 37 37 37 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 42 | . . 3 . 3 . 1 1 . 3 6 . . 1 . 2 . 2 3 7 7 3 . Potential Cave-ins 10 | . . . . . . . 6 . 1 . . . . . . . 3 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 3 20 46 18 58 56 65 6 32 21 18 82 19 40 90 31 34 26 27 15 72 53 54 Regions Visited 22 Branch Regions 6 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . . 1 . . . 1 . 1 . . 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . . . . . . . 1 . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . . . . . Spaces Dug 248 | . . . . . . . 3 19 7 32 . 9 29 . 25 34 15 15 4 7 . 49 Terrain Destroyed 996 | . . . . . . . 50 31 20 32 . 9 52 40 64 34 145 81 4 7 66 361 Melee 199 | . . . . . . . 3 19 7 32 . 9 29 . 25 34 15 15 4 7 . . Projectile 259 | . . . . . . . . . . . . . . . . . . . . . 25 234 AOE 538 | . . . . . . . 47 12 13 . . . 23 40 39 . 130 66 . . 41 127 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Was Fac Fac Was Fac Fac Fac Res Res Qua Sec Acc Total 13974 | 26 124 144 103 240 145 306 98 256 135 994 123 548 1713 141 1536 1451 998 1398 461 835 824 1375 Wait 1068 | . . . . 1 . 6 . . 7 140 10 55 135 16 62 141 15 331 18 104 1 26 Move 12120 | 23 124 128 95 227 145 280 84 188 113 786 113 470 1501 117 1396 1253 937 1014 422 697 727 1280 Hop 40 | . . 3 . 3 . 1 1 . 3 6 . . 1 . 2 . 2 2 7 6 3 . Pick Up 38 | 3 . 1 2 2 . . 1 1 . 3 . 2 5 . 3 6 2 1 . 1 3 2 Fast Attach 58 | . . 3 5 . . 1 1 . . 7 . 1 5 . 6 . 1 7 3 3 11 4 Attach 29 | . . 3 . . . . 1 1 . 2 . 2 4 . 2 2 . 3 . 1 5 3 Detach 11 | . . 1 . . . . . . . . . . 1 . . . . 2 . . 5 2 Swap 38 | . . . . 1 . 4 1 1 3 2 . 1 8 2 1 . 4 4 1 2 2 1 Drop 55 | . . . 1 2 . 5 2 1 1 5 . 2 8 . 7 4 2 . 1 3 9 2 Fire 130 | . . 5 . 4 . 9 4 3 1 2 . . 2 4 . . 4 3 . . 38 51 Melee 312 | . . . . . . . 3 25 7 41 . 15 43 2 39 45 31 31 9 18 3 . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 7 | . . . . . . . . . . . . . . . . . . . . . 4 3 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 67 | . . . . . . . . 36 . . . . . . 18 . . . . . 13 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -4/Factory (discovered 2 exits: *Res / [*Upp]) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [*Sur] / [Com]) To Fleet Rendezvous History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 16 | -11/Scrapyard | Entered Materials 72 | -10/Materials | Discovered new exit (range 15) 79 | -10/Materials | Entered Mines 106 | -10/Mines | Found the Drone Emporium 108 | -10/Mines | Found Prototype Device 109 | -10/Mines | Identified Splice Drone Bay 118 | -10/Mines | Learned Materials security intel 148 | -10/Mines | Discovered new exit (range 9) 151 | -10/Mines | Entered Materials 151 | -9/Materials | Evolved 2 slots: Utility x2 179 | -9/Materials | Identified exit to Mines 197 | -9/Materials | Entered Mines 206 | -9/Mines | Discovered new exit (range 7) 253 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 259 | -9/Mines | Found Prototype Device 298 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 298 | -9/Mines | Discovered new exit (range 5) 299 | -9/Mines | Entered Exiles 299 | -9/Exiles | Found Exiles lab abandoned 305 | -9/Exiles | Discovered new exit (range 15) 350 | -9/Exiles | Discovered new exit (range 10) 353 | -9/Exiles | Entered Mines 478 | -8/Mines | Build established: Hacker-Mutant 494 | -8/Mines | Discovered new exit (range 5) 496 | -8/Mines | Entered Materials 496 | -8/Materials | Evolved 2 slots: Utility x2 550 | -8/Materials | Identified exit to Garrison 550 | -8/Materials | Entered Garrison 564 | -8/Garrison | Triggered checkpoint 683 | -8/Garrison | Installed Relay Interface Framework 698 | -8/Garrison | Triggered checkpoint 700 | -8/Garrison | Triggered checkpoint 702 | -8/Garrison | Discovered new exit (range 53) 702 | -8/Garrison | Discovered new exit (range 22) 702 | -8/Garrison | Discovered new exit (range 27) 702 | -8/Garrison | Discovered new exit (range 35) 728 | -8/Garrison | Destroyed 8 combat bots 729 | -8/Garrison | Entered Materials 734 | -8/Materials | Discovered new exit (range 16) 797 | -8/Materials | Identified exit to Factory 805 | -8/Materials | Entered Factory 805 | -7/Factory | Evolved 2 slots: Utility x2 936 | -7/Factory | Fabricated Axe (x2) 1234 | -7/Factory | Discovered new exit (range 3) 1234 | -7/Factory | Identified exit to Factory 1298 | -7/Factory | Identified Exp. Sensor Array 1387 | -7/Factory | Manually triggered Chute Trap 1387 | -7/Factory | Sucked down chute 1387 | -7/Factory | Entered Waste 1402 | -7/Waste | EMP discharged 1403 | -7/Waste | Spotted C-40 Crusher 1410 | -7/Waste | Spotted C-40 Crusher 1411 | -7/Waste | Spotted C-40 Crusher 1417 | -7/Waste | Spotted C-40 Crusher 1417 | -7/Waste | Spotted C-40 Crusher 1423 | -7/Waste | Spotted C-40 Crusher 1433 | -7/Waste | Discovered new exit (range 16) 1438 | -7/Waste | Identified exit to Factory 1439 | -7/Waste | Entered Factory 1510 | -7/Factory | Build established: Hacker-Scout 1541 | -7/Factory | Fabricated Hacking Suite (x1) 1566 | -7/Factory | Fabricated Hacking Suite (x1) 1663 | -7/Factory | Discovered new exit (range 3) 1663 | -7/Factory | Identified exit to Lower Caves 1679 | -7/Factory | Discovered exit to Factory (range 16) 1712 | -7/Factory | Entered another Factory area 1712 | -6/Factory | Evolved 2 slots: Utility x2 1875 | -6/Factory | Build established: Wizard-Scout 2202 | -6/Factory | Repaired Broken Xenon Bombardment Thruster 2409 | -6/Factory | Discovered new exit (range 15) 2516 | -6/Factory | Repaired Exp. Sensor Array 2537 | -6/Factory | Manually triggered Chute Trap 2537 | -6/Factory | Sucked down chute 2537 | -6/Factory | Entered Waste 2538 | -6/Waste | Met a frightened Derelict 2564 | -6/Waste | Spotted C-40 Crusher 2581 | -6/Waste | Spotted C-40 Crusher 2583 | -6/Waste | Spotted C-40 Crusher 2585 | -6/Waste | Spotted C-40 Crusher 2587 | -6/Waste | Spotted C-40 Crusher 2598 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2603 | -6/Waste | Spotted C-40 Crusher 2606 | -6/Waste | Discovered new exit (range 16) 2611 | -6/Waste | Identified exit to Factory 2612 | -6/Waste | Entered Factory 2674 | -6/Factory | Discovered new exit (range 10) 2751 | -6/Factory | Fabricated Nuclear Pulse Array? 3110 | -6/Factory | Spotted B-75 Beast 3179 | -6/Factory | Fabricated Nuclear Pulse Array (x1) 3223 | -6/Factory | Identified exit to Factory 3316 | -6/Factory | Entered another Factory area 3316 | -5/Factory | Evolved 2 slots: Propulsion x2 3813 | -5/Factory | Fabricated Rocket Array (x1) 4031 | -5/Factory | Discovered new exit (range 4) 4031 | -5/Factory | Identified exit to Factory 4032 | -5/Factory | Entered another Factory area 4032 | -4/Factory | Evolved 2 slots: Propulsion x2 4178 | -4/Factory | Spotted B-86 Titan 4254 | -4/Factory | Discovered new exit (range 11) 4340 | -4/Factory | Discovered new exit (range 10) 4484 | -4/Factory | Identified exit to Research 4484 | -4/Factory | Entered Research 4484 | -3/Research | Evolved 2 slots: Propulsion x2 4712 | -3/Research | Build established: Wizard-Mutant 4826 | -3/Research | Identified exit to Testing 4826 | -3/Research | Identified exit to Research 5129 | -3/Research | Found Prototype Launcher 5129 | -3/Research | Identified Hellfire Missile Launcher 5168 | -3/Research | Hacking Suite fried by hacking feedback 5280 | -3/Research | Entered another Research area 5280 | -2/Research | Evolved 2 slots: Utility x2 5398 | -2/Research | Fabricated Nuclear Pulse Array (x1) 5449 | -2/Research | Discovered new exit (range 12) 5452 | -2/Research | Identified exit to Quarantine 5452 | -2/Research | Entered Quarantine 5527 | -2/Quarantine | Repaired Nuclear Pulse Array 5564 | -2/Quarantine | Found Alien Artifact 5603 | -2/Quarantine | Build established: Wizard-Scout 5748 | -2/Quarantine | Discovered new exit (range 16) 5766 | -2/Quarantine | Identified Core Reset Matrix 5766 | -2/Quarantine | Used Core Reset Matrix 5770 | -2/Quarantine | Detected hypermatrix surge 5770 | -2/Quarantine | Sensed 10 artifacts in vicinity 5780 | -2/Quarantine | Spotted Fortress 5807 | -2/Quarantine | Discovered new exit (range 6) 5807 | -2/Quarantine | Discovered new exit (range 6) 5808 | -2/Quarantine | Identified exit to Section 7 5809 | -2/Quarantine | Entered Section 7 5810 | -2/Section 7 | Detected hypermatrix surge 5810 | -2/Section 7 | Sensed 24 artifacts in vicinity 5815 | -2/Section 7 | Spotted S7 Guard 5867 | -2/Section 7 | Spotted Alpha 7 5868 | -2/Section 7 | Spotted Alpha 7 5878 | -2/Section 7 | Spotted B-99 Colossus 5907 | -2/Section 7 | Integrated with Sigix Exoskeleton 5909 | -2/Section 7 | Lost 3 parts (1p1u1w) 5914 | -2/Section 7 | Spotted Executioner 5914 | -2/Section 7 | Spotted Executioner 5921 | -2/Section 7 | Spotted Striker 5921 | -2/Section 7 | Spotted Striker 5955 | -2/Section 7 | Spotted Striker 5955 | -2/Section 7 | Spotted Striker 5961 | -2/Section 7 | Found Sigix Shearcannon 5966 | -2/Section 7 | Destroyed Striker 5983 | -2/Section 7 | Destroyed Alpha 7 5990 | -2/Section 7 | Destroyed Alpha 7 5996 | -2/Section 7 | Found Prototype Processor 5996 | -2/Section 7 | Identified Exp. Targeting Computer 5998 | -2/Section 7 | Found Prototype Processor 5998 | -2/Section 7 | Identified Exp. Target Analyzer 6027 | -2/Section 7 | Spotted Striker 6027 | -2/Section 7 | Spotted Executioner 6027 | -2/Section 7 | Spotted Executioner 6052 | -2/Section 7 | Found Integrated Reactor 6052 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6053 | -2/Section 7 | Destroyed Striker 6055 | -2/Section 7 | Found Integrated Reactor 6055 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6074 | -2/Section 7 | Destroyed 7 combat bots 6082 | -2/Section 7 | Destroyed Executioner 6085 | -2/Section 7 | Destroyed B-99 Colossus 6089 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 6120 | -2/Section 7 | Spotted Investigator 6128 | -2/Section 7 | Scanned by Researcher 6129 | -2/Section 7 | Intercept squad dispatched 6140 | -2/Section 7 | Spotted Tracker 6140 | -2/Section 7 | Destroyed Investigator 6142 | -2/Section 7 | Spotted Tracker 6150 | -2/Section 7 | Spotted Combat Programmer 6154 | -2/Section 7 | Spotted Combat Programmer 6157 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 6161 | -2/Section 7 | Destroyed 12 combat bots 6168 | -2/Section 7 | Spotted B-90 Cyclops 6175 | -2/Section 7 | Discovered new exit (range 18) 6178 | -2/Section 7 | Found Integrated Reactor 6178 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 6187 | -2/Section 7 | Entered Access 6187 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 6192 | -1/Access | Emitted hypermatrix ping 6197 | -1/Access | Assembled emerged from beneath the floor 6209 | -1/Access | Build established: Alien-Sigix 6237 | -1/Access | Garrison activated, responded to threat 6241 | -1/Access | Spotted B-99 Colossus 6247 | -1/Access | Assembled emerged from beneath the floor 6270 | -1/Access | Discovered new exit (range 18) 6316 | -1/Access | Intercept squad dispatched 6333 | -1/Access | Spotted Tracker 6334 | -1/Access | Spotted Tracker 6336 | -1/Access | Destroyed Tracker 6338 | -1/Access | Destroyed Tracker 6342 | -1/Access | Found Prototype Energy Gun 6342 | -1/Access | Identified Immobilizer 6345 | -1/Access | Found Immobilizer 6358 | -1/Access | Spotted Combat Programmer 6363 | -1/Access | Spotted B-99 Colossus 6393 | -1/Access | Spotted B-99 Colossus 6406 | -1/Access | Spotted Combat Programmer 6409 | -1/Access | Assembled emerged from beneath the floor 6443 | -1/Access | Assembled emerged from beneath the floor 6514 | -1/Access | Discovered new exit (range 18) 6549 | -1/Access | Intercept squad dispatched 6562 | -1/Access | Assembled emerged from beneath the floor 6564 | -1/Access | Spotted Tracker 6566 | -1/Access | Spotted Tracker 6566 | -1/Access | Destroyed Tracker 6566 | -1/Access | Spotted Tracker 6568 | -1/Access | Destroyed Tracker 6570 | -1/Access | Destroyed Tracker 6583 | -1/Access | Spotted Combat Programmer 6602 | -1/Access | Garrison activated, responded to threat 6636 | -1/Access | Spotted Combat Programmer 6662 | -1/Access | Assembled emerged from beneath the floor 6662 | -1/Access | Spotted Combat Programmer 6666 | -1/Access | Intercept squad dispatched 6679 | -1/Access | Spotted Tracker 6680 | -1/Access | Spotted Tracker 6682 | -1/Access | Spotted Tracker 6684 | -1/Access | Destroyed Tracker 6686 | -1/Access | Spotted Executioner 6698 | -1/Access | Assembled emerged from beneath the floor 6706 | -1/Access | Allies destroyed Tracker 6710 | -1/Access | Spotted B-99 Colossus 6710 | -1/Access | Spotted B-99 Colossus 6721 | -1/Access | Spotted Combat Programmer 6725 | -1/Access | Sigix Exoskeleton integrity reduced to 40% 6726 | *** | Heading to fleet! Last Messages --------------- Combat Programmer resets B-99 Colossus, system corruption cleaned. EMDS Slug penetrates Sealed Heavy Doors. Penetrated by Slug. Slug penetrates Main Access Shell. Penetrated by Slug. Slug penetrates Main Access Shell. Penetrated by Slug. Slug penetrates Main Access Shell. Kicked Main Access Shell. Main Access Shell breached. Destabilizing: System corrupted (+2). Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." Penetrated by Slug. Slug penetrates Main Access Shell. U-05 Engineer builds a Wall. System corrupted: FCS attempts to trigger Sigix Shearcannon. System corrupted: Sigix Shearcannon misfires. Quantum Shear penetrates L-61 Swordsman. Penetrated by EMDS Slug. 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Sensor Array | 24% | -6/Factory Nuclear Pulse Array | 4% | -2/Quarantine Alien Tech Used ----------------- Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed AdvancedSensorWartreads Manual? 0 Play Time 02:00:21 Cumulative 197.1 hours Start 2025.05.24 @ 17:25:41 End 2025.05.24 @ 21:00:45 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 197 Rogue 18 Adventurer 168 Explorer 11 Win Type 2 Total 52 Types 13/0/15/2/12/0/4/1/0/5 Lore% 47 Gallery% 47 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: da76e04c-7fdb-4a4a-a201-80c300d1e4be