Cogmind - Beta 12 *** ADVENTURER MODE // 2023.10.13 @ 22:31:36

Player: Flamebroken

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (63)      315
Value Destroyed (1842)     1842
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (223)                223
              TOTAL SCORE: 5100

 Bonus
-------
High Alert Combat Kills    23
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     164/300
Energy                     3/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
  Improved Heavy Treads
>          --- UTILITY (7) ------
           Gravity Neutralizer
           Salvage Targeting Computer
           Salvage Targeting Computer
  Improved Melee Analysis Suite
>          --- WEAPON (3) -------
           Scythe
>          --- INVENTORY (5) ----
           Deuterium Engine
  Improved Deuterium Engine
           Launcher Guidance Computer
           Reaction Control System

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Heavy Treads
>          --- UTILITY ----------
           Gravity Neutralizer
           Salvage Targeting Computer
           Salvage Targeting Computer
  Improved Melee Analysis Suite
>          --- WEAPON -----------
           Scythe
>          --- INVENTORY --------
           Deuterium Engine
  Improved Deuterium Engine
           Launcher Guidance Computer
           Reaction Control System
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   2   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             35   | 4   5   2   1   7   12  4   
  Power                    5    | 1   .   1   .   1   1   1   
    Engine                 3    | 1   .   1   .   1   .   .   
    Core                   2    | .   .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 1   2   .   .   3   .   1   
    Treads                 6    | .   2   .   .   3   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  1    | 1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   1   1   .   2   6   1   
    Device                 4    | .   1   .   .   1   1   1   
    Storage                1    | .   .   1   .   .   .   .   
    Processor              4    | .   .   .   .   .   4   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   12   | 2   2   .   1   1   5   1   
    Energy Gun             5    | 2   .   .   .   .   3   .   
    Energy Cannon          4    | .   2   .   1   1   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 19   | .   .   .   2   1   12  4   
  Power                    4    | .   .   .   1   .   2   1   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  6    | .   .   .   .   .   4   2   
  Weapon                   7    | .   .   .   1   1   4   1   
  Highest Loss Streak      8    | .   .   .   2   1   8   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   75  73  65  68  61  47  
  Engine                   6    | .   14  11  1   7   4   .   
  Treads                   15   | .   13  22  22  18  11  3   
  Wheel                    1    | .   7   .   .   .   .   .   
  Device                   9    | .   11  11  11  9   8   3   
  Storage                  5    | .   .   7   11  9   5   .   
  Processor                5    | .   .   .   .   .   10  25  
  Protection               2    | .   .   .   .   6   3   2   
  Energy Gun               3    | .   15  .   .   .   4   1   
  Energy Cannon            14   | .   12  22  20  18  8   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             28   | 7   12  17  17  27  28  11  
  Greatest Support         87   | 10  46  46  46  56  56  87  
  Greatest Overweight (x)  3    | 1   .   .   .   .   3   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   8   8   8   8   5   
  Average Capacity         6    | 5   5   7   8   8   7   5   
  Most Carried             8    | .   5   6   5   8   8   5   
  Average Carried          4    | .   2   5   4   6   6   4   
  Final Capacity           8    | 5   5   8   8   8   5   5   
  Final Carried            8    | .   5   5   4   8   5   4   

 Class Distribution 
--------------------
 98% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Jun Mat Mat Sto Mat Fac Gar 
Matter Collected           690  | 187 103 30  64  65  85  156 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2046 | .   173 354 436 376 366 341 
  Parts                    134  | .   11  27  31  28  16  21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar 
Combat Hostiles Destroyed  50   | .   5   11  8   8   13  5   
  Melee                    5    | .   .   .   .   .   .   5   
  Guns                     6    | .   3   .   .   .   3   .   
  Cannons                  30   | .   2   10  8   7   3   .   
  AOE                      6    | .   .   .   .   .   6   .   
Classes Destroyed          8    | .   3   3   1   .   1   .   
  Worker                   5    | .   .   1   .   2   2   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  7    | .   2   2   1   2   .   .   
  Swarmer                  21   | .   3   6   .   4   7   1   
  Grunt                    14   | .   2   3   3   1   3   2   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   13   | .   .   1   5   3   2   2   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           9    | .   2   7   4   5   9   4   
  Combat Bots Only         5    | .   2   4   4   5   4   4   
Max Kills in Single Turn   2    | .   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Mat  Sto  Mat  Fac  Gar  
Damage Taken               3654 | .    171  189  321  335  1622 1016 
  Core                     837  | .    13   38   62   18   502  204  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         91   | 100  94   .    75   96   .    .    
Volleys Fired              142  | .    21   32   19   25   39   6    
  Largest                  3    | .    2    2    2    2    3    1    
  Hottest                  198  | .    136  136  136  136  198  65   
Shots Fired                274  | .    42   64   36   49   78   5    
  Gun                      46   | .    16   .    .    .    25   5    
  Cannon                   205  | .    26   64   36   49   30   .    
  Launcher                 23   | .    .    .    .    .    23   .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  251  | .    42   64   36   49   55   5    
  Explosive                23   | .    .    .    .    .    23   .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    5    8    12   16   8    11   
  Robot Miss Streak        6    | .    2    4    3    6    3    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           183  | .    26   34   22   32   47   22   
  Core Hits                85   | .    7    13   11   14   30   10   
  Critical Kills           1    | .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    .    .    4    
    Meltdown               1    | .    .    1    .    .    .    .    
    Sever                  4    | .    .    .    .    .    .    4    
Melee Attacks              17   | .    .    .    .    .    .    17   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 17   | .    .    .    .    .    .    17   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4611 | .    446  783  490  676  1469 747  
  Guns                     456  | .    137  .    .    .    245  74   
  Cannons                  2708 | .    309  783  490  676  450  .    
  Explosions               774  | .    .    .    .    .    774  .    
  Melee                    663  | .    .    .    .    .    .    663  
  Ramming                  10   | .    .    .    .    .    .    10   
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  3164 | .    446  783  490  676  695  74   
  Explosive                774  | .    .    .    .    .    774  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 663  | .    .    .    .    .    .    663  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    4    5    
  Average Corruption       3    | .    .    .    .    .    1    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    4    9    
    Message Errors         4    | .    .    .    .    .    1    3    
    Matter Fused           3    | .    .    .    .    .    2    1    
    Heat Flow Errors       4    | .    .    .    .    .    1    3    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            82   | .    13   16   .    4    44   5    
  Projectiles              33   | .    13   16   .    4    .    .    
  Explosions               44   | .    .    .    .    .    44   .    
  Melee                    5    | .    .    .    .    .    .    5    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      96   | .    .    .    .    .    93   3    
  Shots                    4    | .    .    .    .    .    4    .    
  Rammed                   10   | .    .    .    .    .    .    10   
Targets Rammed             10   | .    .    .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        734  | .    255  360  78   252  734  155  
  Average Temperature      121  | .    76   107  32   91   310  47   
  Received Heat Transfer   1296 | .    72   33   141  99   420  531  
  Effects                  18   | .    2    3    .    .    13   .    
    Shutdowns              3    | .    .    .    .    .    3    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    
    Interference           2    | .    2    .    .    .    .    .    
    Matter Decay           3    | .    .    1    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    2    .    
    Damage (minor)         5    | .    .    2    .    .    3    .    
    Damage (major)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    1    1    .    
  Combat Hostiles          3    | .    .    1    .    1    1    .    
  Parts Melted             13   | .    .    5    4    1    3    .    
  Heat Transferred         6068 | .    962  1406 888  1221 1406 185  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar 
Peak Influence             446  | .   189 423 375 422 446 261 
  Initial                  151  | .   .   7   79  135 94  151 
  Average                  194  | .   68  222 239 287 180 162 
Maximum Alert Level        2    | .   .   2   1   2   2   1   
  Low Security (%)         58   | 100 100 44  35  19  70  89  
  Level 1                  33   | .   .   35  64  63  24  10  
  Level 2                  7    | .   .   20  .   17  5   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   1   .   5   .   
  Investigation            2    | .   1   .   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar 
Distress Signals           2    | .   1   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              78   | .   9   17  12  13  13  14  
  Peak Tracking Total      7    | .   3   5   4   5   5   7   
  Tactical Retreats        8    | .   2   3   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar 
Traps Triggered            2    | .   1   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Jun Mat Mat Sto Mat Fac Gar 
Machines Disabled          5    | .   .   .   1   1   3   .   
  Max in Single Turn       3    | .   .   .   1   1   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar 
Machines Accessed          4    | .   .   .   .   2   2   .   
  Terminals                2    | .   .   .   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                9    | .   .   .   .   5   4   .   
  Successful               6    | .   .   .   .   5   1   .   
  Failed                   3    | .   .   .   .   .   3   .   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   .   .   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Terminal Hacks             5    | .   .   .   .   5   .   .   
  Record                   1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Jun Mat Mat Sto Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Jun Mat Mat Sto Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Mat Sto Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -7  
-------------              Run  | Jun Mat Mat Sto Mat Fac Gar 
Turns Passed               2539 | 49  425 415 380 532 415 323 
Spaces Moved               1408 | 56  335 198 203 284 183 149 
  Core                     125  | 10  .   .   .   .   51  64  
  Treads                   1000 | .   98  198 203 284 132 85  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   283  | 46  237 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  160 160 152 50  50  
  Average Speed            140  | 77  103 160 160 155 147 162 
  Slowest Speed            200  | 100 160 160 160 160 200 200 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   45  29  43  35  6   18  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          85   | .   .   .   .   .   85  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      85   | .   .   .   .   .   85  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Mat Sto Mat Fac Gar 
Total                      1655 | 59  372 232 222 326 251 193 
  Wait                     25   | .   .   .   .   2   17  6   
  Move                     1402 | 55  334 197 202 283 182 149 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  12   | .   7   .   .   5   .   .   
  Fast Attach              28   | 4   5   1   .   6   9   3   
  Attach                   6    | .   .   .   1   1   3   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     1    | .   .   1   .   .   .   .   
  Drop                     12   | .   5   1   .   4   1   1   
  Fire                     142  | .   21  32  19  25  39  6   
  Melee                    17   | .   .   .   .   .   .   17  
  Ram                      10   | .   .   .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    8 | -11/Junkyard  | Discovered new exit (range 15)
   50 | -11/Junkyard  | Entered Materials
  238 | -10/Materials | Discovered new exit (range 15)
  308 | -10/Materials | Build established: Mutant
  475 | -10/Materials | Entered another Materials area
  475 | -9/Materials  | Evolved 2 slots: Utility x2
  697 | -9/Materials  | Discovered new exit (range 7)
  890 | -9/Materials  | Entered Storage
 1239 | -9/Storage    | Discovered new exit (range 15)
 1270 | -9/Storage    | Entered Materials
 1270 | -8/Materials  | Evolved 2 slots: Utility x2
 1789 | -8/Materials  | Discovered new exit (range 6)
 1802 | -8/Materials  | Entered Factory
 1802 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1955 | -7/Factory    | Garrison activated, responded to threat
 2098 | -7/Factory    | Lost 3 parts (1p1u1w)
 2134 | -7/Factory    | Core integrity fell below 50%
 2188 | -7/Factory    | Lost 8 parts (1p2n2u3w)
 2215 | -7/Factory    | Identified exit to Garrison
 2217 | -7/Factory    | Entered Garrison
 2272 | -7/Garrison   | Triggered checkpoint
 2510 | -7/Garrison   | Core integrity fell below 20%
 2540 | -7/Garrison   | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
02379_ Acquired Imp. Heavy Treads.
02384_ Acquired Prototype Device.
02384_ Identified Gravity Neutralizer.
02385_ System corrupted: Heat flow error (+182).
02409_ WB:Z9TOMQ1:|TH&DG =IJ:FS9L/3
02460_ System corrupted: Heat flow error (+114).
02485_ Destroyed Aluminum Leg.
Garrison Door activated.
02499_ Y-54 Guardian Flak Gun severed.
02501_ Y-54 Guardian Imp. Light Armor Plating severed.
02503_ Critical hit (Burn: +37).
02504_ Y-54 Guardian destroyed.
02507_ MO6JRANTNMUZIOUOVF96J=Y
02511_ Y-54 Guardian destroyed.
02514_ Acquired 62 matter.
02525_ Lgt. Nuclear Core destroyed.
02530_ S-27 Virus destroyed.
02531_ >B %41FS9JE1EAOLN7 Q KXK4 :TA
02535_ G-47 Trooper destroyed.
02536_ Acquired 48 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           44
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                44
Melee Accuracy             6
Recoil Reduction           2
Salvage Targeting          3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldVariableMeganuke
  Manual?         0
Play Time         00:33:05
  Cumulative      98.3 hours
  Start           2023.10.13 @ 20:20:48
  End             2023.10.13 @ 22:31:36
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          117
  Rogue           90
  Adventurer      27
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          37
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08d096cf-2051-4f9e-9c5a-efba8c9b1456