Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.29 @ 16:23:33 Player: Namsan Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (6) 30 Value Destroyed (193) 193 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2543 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 94/100 System Corruption 0% Temperature Cool (12) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Power Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Terrain Scanner EM Pulse Cannon Autogun Mining Claw Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Improved Hover Unit Airjet > --- UTILITY ---------- Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Melee Analysis Suite Power Shielding > --- WEAPON ----------- Autogun Autogun Mace > --- INVENTORY -------- Medium Armor Plating EM Pulse Cannon Mining Claw [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Protection Power Shielding Weapon EM Pulse Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Cutter Impact Weapon Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 45 | 6 . 11 19 9 Power 4 | 1 . 1 2 . Engine 2 | 1 . 1 . . Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 11 | 2 . 3 5 1 Treads . | . . . . . Leg 3 | 2 . 1 . . Wheel 4 | . . 2 1 1 Hover 2 | . . . 2 . Flight 2 | . . . 2 . Utility 14 | 1 . 3 7 3 Device 6 | . . 3 3 . Storage 1 | 1 . . . . Processor 3 | . . . 2 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 16 | 2 . 4 5 5 Energy Gun 4 | 1 . 2 1 . Energy Cannon 2 | . . 2 . . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 2 | . . . . 2 Impact Weapon 2 | . . . 2 . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 20 | . 1 4 6 9 Power 2 | . . 1 . 1 Propulsion 8 | . 1 1 3 3 Utility 5 | . . . 2 3 Weapon 5 | . . 2 1 2 Highest Loss Streak 6 | . 1 4 4 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 74 | . 83 93 71 46 Engine 3 | . 14 8 . . Core 1 | . . . 2 2 Leg 6 | . 26 17 . . Wheel 6 | . . 4 9 3 Hover 4 | . . . 7 5 Flight 1 | . . . 2 . Device 14 | . . 30 16 . Storage 5 | . 14 11 2 . Processor 6 | . . . 9 11 Protection 4 | . . . 6 7 Energy Gun 4 | . 14 2 3 . Energy Cannon 4 | . . 17 1 . Ballistic Gun 3 | . 14 . . 6 Impact Weapon 2 | . . . 3 3 Slashing Weapon 3 | . . . 5 1 Naked Turns . | . . . . . Heaviest Build 20 | 10 10 20 14 15 Greatest Support 29 | 20 20 29 26 16 Greatest Overweight (x) 4 | . . 1 1 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 Average Capacity 6 | 7 8 8 5 5 Most Carried 8 | 6 7 8 8 5 Average Carried 5 | 2 6 7 5 4 Final Capacity 8 | 8 8 8 5 5 Final Carried 7 | 6 7 4 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 330 | 184 89 . 18 39 Remotely . | . . . . . Salvage Created 212 | . 111 25 37 39 Parts 12 | . 6 2 3 1 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 4 | . 3 . . 1 Melee 1 | . . . . 1 Guns 3 | . 3 . . . Classes Destroyed 2 | . 1 1 . . Watcher 2 | . . 1 1 . Grunt 4 | . 3 . . 1 Best Kill Streak 3 | . 3 1 1 1 Combat Bots Only 3 | . 3 . . 1 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2667 | . 441 354 588 1284 Core 1037 | . 118 33 182 704 Absorbed by Shields . | . . . . . Redirected to Shielding 14 | . . . . 14 Core Remaining (%) 77 | 100 52 91 66 . Volleys Fired 19 | . 13 3 3 . Largest 2 | . 2 2 2 . Hottest 126 | . 60 126 103 . Shots Fired 36 | . 26 6 4 . Gun 30 | . 26 . 4 . Cannon 6 | . . 6 . . Launcher . | . . . . . Special . | . . . . . Kinetic 13 | . 13 . . . Thermal 14 | . 13 . 1 . Explosive . | . . . . . Electromagnetic 9 | . . 6 3 . Robot Hit Streak 6 | . 6 3 4 . Robot Miss Streak 3 | . 3 1 . . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 32 | . 17 2 6 7 Core Hits 12 | . 6 1 3 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 11 | . . . 3 8 Impact 6 | . . . 1 5 Slashing 5 | . . . 2 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 1 | . . . 1 . Damage Inflicted 625 | . 182 123 104 216 Guns 234 | . 182 . 52 . Cannons 90 | . . 90 . . Explosions 33 | . . 33 . . Melee 258 | . . . 52 206 Ramming 10 | . . . . 10 Kinetic 73 | . 73 . . . Thermal 159 | . 109 33 17 . Explosive . | . . . . . Electromagnetic 125 | . . 90 35 . Impact 133 | . . . . 133 Slashing 125 | . . . 52 73 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 3 | . . 3 . . Projectiles . | . . . . . Explosions 3 | . . 3 . . Melee . | . . . . . Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 4 | . . . . 4 Shots . | . . . . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 385 | . 192 59 385 2 Average Temperature 91 | . 90 33 138 2 Received Heat Transfer 933 | . 210 51 162 510 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . 2 . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 337 | . 250 50 37 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 349 | . 75 289 349 30 Initial 104 | . . 27 104 . Average 106 | . 31 121 160 3 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 79 | 100 100 64 71 100 Level 1 20 | . . 35 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 10 12 14 9 Peak Tracking Total 10 | . 6 8 10 9 Tactical Retreats 4 | . . . 4 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 8 | . 1 1 6 . Terminals 7 | . 1 1 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 18 | . 4 2 12 . Successful 7 | . 1 . 6 . Failed 11 | . 3 2 6 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual 4 | . 1 1 2 . Terminals 16 | . 4 2 10 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 1 . 5 . Alert Level 1 | . . . 1 . Unreport Threat 1 | . . . 1 . Zone Layout 4 | . 1 . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 930 | 71 118 159 471 111 Spaces Moved 966 | 50 68 114 616 118 Core 72 | 5 . . . 67 Treads . | . . . . . Legs 193 | 45 68 80 . . Wheels 177 | . . 34 136 7 Hover 280 | . . . 236 44 Flight 244 | . . . 244 . Fastest Speed 34 | 50 120 90 34 50 Average Speed 72 | 113 120 111 58 61 Slowest Speed 250 | 120 120 190 120 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 5 22 21 56 4 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1145 | 61 81 141 719 143 Wait 49 | . . 3 46 . Move 962 | 49 67 113 615 118 Hop . | . . . . . Pick Up 26 | 6 1 3 16 . Fast Attach 27 | 6 . 5 12 4 Attach 18 | . . 6 7 5 Detach 11 | . . 4 2 5 Swap . | . . . . . Drop 21 | . . 4 16 1 Fire 19 | . 13 3 3 . Melee 10 | . . . 2 8 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 72 | -11/Scrapyard | Entered Materials 187 | -10/Materials | Discovered new exit (range 4) 190 | -10/Materials | Entered another Materials area 190 | -9/Materials | Evolved 2 slots: Utility x2 337 | -9/Materials | Discovered new exit (range 15) 339 | -9/Materials | Build established: Mutant 349 | -9/Materials | Entered another Materials area 349 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 373 | -8/Materials | Lost 4 parts (1p1n2w) 542 | -8/Materials | Lost 4 parts (2n2u) 807 | -8/Materials | Discovered new exit (range 16) 820 | -8/Materials | Entered Factory 820 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 890 | -7/Factory | Core integrity fell below 50% 918 | -7/Factory | Lost 6 parts (1p3n2u) 928 | -7/Factory | Core integrity fell below 20% 931 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 00865_ Imp. Targeting Computer destroyed. 00869_ Lgt. Nuclear Core destroyed. 00870_ Dropped Autogun. 00871_ G-47 Trooper knocked back. 00872_ Mace severed. 00873_ Critical hit (Burn: +37). 00887_ Slammed into L-41 Fighter. 00887_ Destabilizing: Core damaged (-14). 00887_ Visual Processing Unit severed. 00887_ Melee Analysis Suite destroyed. 00902_ Acquired Plasma Cutter. 00909_ Acquired Com. Wheel. 00911_ Critical hit (Burn: +37). 00915_ Acquired Axe. 00920_ Plasma Cutter destroyed. 00925_ Med. Armor Plating destroyed. 00925_ G-50 Soldier destroyed. 00925_ Critical hit (Burn: +37). 00927_ Com. Wheel severed. 00928_ Acquired 39 matter. 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""""""""" # lg"""Y""" #????????????? | | ??????? ? ?""""""""" #gg #????????????? | | ??????????????"""""" # =|// #????????????? | | ????????????????"""" # /! #????????????? | | ????????????????"""" # ! #????????????? | | ???????????????? # #????????????? | | ????????????????? # #????????????? | | ????????????????? # ! #????????????? | | ???????????????? ##############????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Power Shielding 33 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerVariableRail Manual? 0 Play Time 00:35:45 Cumulative 38.9 hours Start 2022.12.29 @ 15:24:56 End 2022.12.29 @ 16:23:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 19 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c9dc13e-9b18-4e4c-87cb-38f2ad7f0f5f