Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.07.24 @ 19:52:27 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (61) 305 Value Destroyed (1499) 1499 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (21) 21 TOTAL SCORE: 7145 Bonus ------- High Alert Combat Kills 21 Cogmind --------- Core Integrity 596/1300 Matter 220/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Flying (45) Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Impulse Thruster Array > --- UTILITY (17) ----- Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Target Analyzer Improved Weapon Shielding Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Scythe Scythe > --- INVENTORY (5) ---- Improved Antigrav System High-capacity Matter Pod (200) Enhanced Optical Array Improved Transmission Jammer Scythe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Advanced Terrain Scan Processor Improved Target Analyzer Advanced Target Analyzer Experimental Weapon Shielding Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Airjet Improved Antigrav System High-capacity Matter Pod Stasis Canceller Chainsword [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Structural Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Improved Hacking Suite Protection Improved Weapon Shielding Weapon Katana Ballistic Gun Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 15 | . 1 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . Parts Attached 159 | . 14 14 13 55 34 4 . 25 Power 21 | . . 1 . 9 5 1 . 5 Engine 10 | . . 1 . 4 1 1 . 3 Core 9 | . . . . 5 4 . . . Reactor 2 | . . . . . . . . 2 Propulsion 37 | . 4 2 4 13 7 . . 7 Treads 4 | . 1 1 2 . . . . . Leg 2 | . 2 . . . . . . . Wheel 5 | . 1 1 2 . . . . 1 Hover 19 | . . . . 7 7 . . 5 Flight 7 | . . . . 6 . . . 1 Utility 76 | . 6 10 7 22 20 3 . 8 Device 36 | . 2 5 3 11 10 3 . 2 Storage 6 | . 3 . . 1 1 . . 1 Processor 20 | . . 1 1 9 6 . . 3 Hackware 3 | . . . . . 3 . . . Protection 11 | . 1 4 3 1 . . . 2 Artifact . | . . . . . . . . . Weapon 25 | . 4 1 2 11 2 . . 5 Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 6 | . 3 1 2 . . . . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon 17 | . . . . 10 2 . . 5 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . Unidentified Prototypes 4 | . . . . 3 . . . 1 Parts Lost 18 | . . . 1 . 2 . 1 14 Power 4 | . . . . . 1 . 1 2 Propulsion 3 | . . . . . . . . 3 Utility 10 | . . . 1 . 1 . . 8 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 6 | . . . 1 . 2 . 1 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 97 98 88 92 84 79 61 Engine 3 | . 12 10 8 1 . 2 4 1 Core 2 | . . . . 4 5 2 . . Treads 2 | . 8 10 8 . . . . . Wheel 2 | . 8 10 8 . . . . . Hover 4 | . . . . 7 6 5 5 3 Flight 1 | . . . . 6 . . . . Device 20 | . 8 16 23 24 27 23 25 8 Storage 3 | . 12 10 8 . . . . . Processor 23 | . . 8 15 30 33 27 25 27 Hackware 3 | . . . . . 6 11 10 9 Protection 4 | . 15 12 9 1 . . . 2 Ballistic Gun 6 | . 24 20 15 . . . . . Slashing Weapon 6 | . . . . 10 12 11 10 4 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 18 31 35 37 17 18 20 19 20 Greatest Support 26 | 20 26 10 20 19 20 20 20 24 Greatest Overweight (x) 5 | . 3 3 3 2 5 . . 1 Average Overweight (x) . | . 1 3 2 . . . . . Largest Inventory Capacity 15 | 10 15 15 15 15 10 5 5 10 Average Capacity 7 | 10 13 15 15 5 5 5 5 5 Most Carried 15 | 7 15 15 15 15 5 5 5 7 Average Carried 7 | 7 12 14 14 4 4 5 5 4 Final Capacity 15 | 10 15 15 15 5 5 5 5 5 Final Carried 15 | 7 15 15 15 5 5 5 5 5 Class Distribution -------------------- 31% | Hacker-Ninja 21% | Hacker-Mutant 18% | Infiltrator-Ninja 9% | Hacker-Scout 8% | Hacker-Skirmisher 5% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Scavenger-Skirmisher | -8/Materials Infiltrator-Ninja | -7/Factory Hacker-Ninja | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 2297 | 200 137 224 212 990 374 50 10 100 Remotely . | . . . . . . . . . Salvage Created 3069 | . 137 321 161 784 837 213 . 616 Parts 169 | . 13 22 10 49 30 7 . 38 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 6 | . . . . . 2 . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 29 | . 4 7 2 6 3 . . 7 Melee 16 | . . . . 6 3 . . 7 Guns 13 | . 4 7 2 . . . . . Classes Destroyed 13 | . 3 2 1 4 2 1 . . Worker 5 | . . . . 3 1 . . 1 Builder 7 | . 1 . . 3 2 1 . . Tunneler 2 | . . . . 2 . . . . Hauler 2 | . . . . 1 1 . . . Recycler 12 | . . . 1 5 4 1 . 1 Mechanic 1 | . . . . . . 1 . . Operator 1 | . . . . . 1 . . . Watcher 2 | . . 1 . 1 . . . . Swarmer 13 | . 2 2 . 4 2 . . 3 Grunt 4 | . 2 . 1 . . . . 1 Sentry 7 | . . 5 1 . . . . 1 Programmer 4 | . . . . 2 . . . 2 Behemoth 1 | . . . . . 1 . . . Best Kill Streak 5 | . 2 4 1 5 3 2 . 3 Combat Bots Only 3 | . 2 3 1 3 2 . . 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 2962 | . 78 191 148 371 404 . 96 1674 Core 1141 | . 5 24 9 171 180 . 48 704 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 272 | . 7 53 17 . . . . 195 Regen/Repaired (Parts) 84 | . . . . 27 14 . . 43 Core Remaining (%) 92 | 100 98 94 98 75 78 100 95 . Volleys Fired 48 | . 16 20 12 . . . . . Largest 2 | . 2 2 2 . . . . . Hottest 40 | . 40 40 40 . . . . . Shots Fired 96 | . 32 40 24 . . . . . Gun 96 | . 32 40 24 . . . . . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 96 | . 32 40 24 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 39 | . 12 38 39 . . . . . Robot Miss Streak 2 | . 2 . 1 . . . . . Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 187 | . 26 36 20 33 30 3 2 37 Core Hits 79 | . 11 14 6 19 13 3 . 13 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . . . . . 4 . . 3 Sever 7 | . . . . . 4 . . 3 Melee Attacks 184 | . 1 . . 66 60 8 2 47 Impact 1 | . 1 . . . . . . . Slashing 183 | . . . . 66 60 8 2 47 Piercing . | . . . . . . . . . Sneak Attacks 31 | . . . . 15 9 3 . 4 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks 5 | . . . . 1 3 . 1 . Damage Inflicted 6275 | . 283 447 262 1715 1575 231 57 1705 Guns 992 | . 283 447 262 . . . . . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 5267 | . . . . 1715 1575 231 41 1705 Ramming 16 | . . . . . . . 16 . Kinetic 992 | . 283 447 262 . . . . . Thermal . | . . . . . . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 5267 | . . . . 1715 1575 231 41 1705 Piercing . | . . . . . . . . . Highest Corruption 2 | . . 1 . . 2 . . 1 Average Corruption 1 | . . 1 . . 1 . . 1 Corruption Purged 2 | . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . 9 . . 1 Matter Fused 5 | . . . . . 5 . . . Heat Flow Errors 1 | . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . 3 . . . Overload Shots . | . . . . . . . . . Overflow Damage 582 | . . . . 176 293 . . 113 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 582 | . . . . 176 293 . . 113 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 7 | . . . . . . . 7 . Shots . | . . . . . . . . . Rammed 3 | . . . . . . . 3 . Targets Rammed 3 | . . . . . . . 3 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 126 | . 2 3 . . 126 . . . Average Temperature 22 | . 2 3 . . 73 . . . Received Heat Transfer 673 | . 69 99 126 45 60 . . 274 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 481 | . 81 286 223 481 165 68 76 274 Initial 86 | . . 24 86 . 71 . 24 25 Average 124 | . 36 124 160 209 77 21 40 111 Maximum Alert Level 2 | . . 1 1 2 . . . 1 Low Security (%) 76 | 100 100 78 85 40 100 100 100 78 Level 1 20 | . . 21 14 51 . . . 21 Level 2 2 | . . . . 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . 1 1 13 3 . 3 4 Investigation 16 | . . 1 . 9 3 . 2 1 Extermination 2 | . . . . 1 . . . 1 Reinforcement 7 | . . . 1 3 . . 1 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed 14 | . . . . 3 . . 11 . Distress Signals 12 | . . . . 3 . . 9 . Times Spotted 105 | . 8 11 7 40 9 1 4 25 Peak Tracking Total 10 | . 4 3 4 9 3 1 4 10 Tactical Retreats 17 | . . . 1 8 4 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 5 | . . . 1 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 32 | . 5 1 1 12 8 1 2 2 Terminals 20 | . 5 1 1 8 2 1 2 . Fabricators 2 | . . . . . 2 . . . Repair Stations 3 | . . . . 1 1 . . 1 Recycling Units 4 | . . . . 2 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . 1 Total Hacks 100 | . 16 3 7 38 18 6 7 5 Successful 69 | . 12 1 6 23 15 4 4 4 Failed 31 | . 4 2 1 15 3 2 3 1 Catastrophic 1 | . . . . . . . 1 . Database Lockouts . | . . . . . . . . . Manual 51 | . 11 2 3 20 5 6 4 . Terminals 74 | . 16 3 7 29 6 6 7 . Fabricators 4 | . . . . . 4 . . . Repair Stations 10 | . . . . 3 3 . . 4 Recycling Units 8 | . . . . 5 3 . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 2 . . 1 Terminal Hacks 24 | . 5 . 5 6 3 3 2 . Record 1 | . . . . . 1 . . . Part Schematic 1 | . . . . 1 . . . . Robot Analysis 4 | . 1 . 1 1 . 1 . . Prototype ID Bank 3 | . 2 . 1 . . . . . Level Access Points 3 | . . . . 1 . 1 1 . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 4 | . 1 . . 1 1 1 . . Locate Traps 3 | . . . 1 2 . . . . Patrol Status 1 | . . . . . 1 . . . Registered Components 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . . . . . 1 . Fabricator Hacks 2 | . . . . . 2 . . . Load Schematic 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 7 | . . . . 2 2 . . 3 Scan Component 4 | . . . . 1 1 . . 2 Repair 3 | . . . . 1 1 . . 1 Recycling Unit Hacks 6 | . . . . 4 2 . . . Report Inventory 3 | . . . . 2 1 . . . Retrieve Components 3 | . . . . 2 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . 1 Seal Access 3 | . . . . 1 1 . . 1 Unauthorized Hacks 27 | . 7 1 1 10 5 1 2 . Terminals 25 | . 7 1 1 10 3 1 2 . Track 7 | . 2 . . 4 1 . . . Botnet 18 | . 5 1 1 6 2 1 2 . Fabricators 1 | . . . . . 1 . . . Fabnet 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 3 1 1 11 6 1 2 1 Full Trace Events 16 | . 1 1 . 8 3 . 2 1 Feedback Events 3 | . . 1 . . 2 . . . Corruption 3 | . . 1 . . 2 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 1 | . . . . . 1 . . . Authchips . | . . . . . . . . . Time 31 | . . . . . 31 . . . Total Part Build Rating 5 | . . . . . 5 . . . Parts Repaired 3 | . . . . 1 1 . . 1 Time 60 | . . . . 25 13 . . 22 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 13 | . . . . 12 1 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . Programmers 3 | . . . . 3 . . . . Fabnet Peak Effective % 3 | . . . . . . 3 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 4 | . 1 . 1 1 . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 3832 | 2 463 302 407 1092 829 139 71 527 Spaces Moved 4028 | 2 287 171 242 1644 874 171 110 527 Core 12 | . . . . 10 2 . . . Treads 37 | . 4 . 33 . . . . . Legs 100 | 2 98 . . . . . . . Wheels 649 | . 185 171 209 . . . . 84 Hover 2355 | . . . . 839 872 171 110 363 Flight 875 | . . . . 795 . . . 80 Fastest Speed 32 | 120 95 125 125 32 46 60 60 45 Average Speed 64 | 120 121 125 140 42 60 60 60 60 Slowest Speed 300 | 120 240 125 240 150 300 60 60 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . 3 . . . 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 1 45 22 20 55 28 8 5 22 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 57 | . 1 . . 26 21 2 . 7 Terrain Destroyed 57 | . 1 . . 26 21 2 . 7 Melee 57 | . 1 . . 26 21 2 . 7 Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 4899 | 1 378 220 285 1956 1096 196 113 654 Wait 304 | . 30 1 5 110 111 13 . 34 Move 4011 | 1 286 170 241 1637 873 170 110 523 Hop 5 | . . . . 3 . . . 2 Pick Up 58 | . 15 5 5 24 2 . . 7 Fast Attach 85 | . 3 3 5 28 23 4 . 19 Attach 31 | . 2 . 2 16 5 . . 6 Detach 33 | . 1 1 2 15 9 . . 5 Swap 44 | . 9 11 6 12 6 . . . Drop 116 | . 15 9 7 51 19 3 . 12 Fire 48 | . 16 20 12 . . . . . Melee 162 | . 1 . . 60 48 6 1 46 Ram 2 | . . . . . . . 2 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Sto) -6/Factory -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -4/Factory (discovered 4 exits: *Res x4) -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Evolved 1 slot: Utility x1 257 | -10/Materials | Identified exit to Mines 257 | -10/Materials | Discovered exit to Mines (range 8) 323 | -10/Materials | Build established: Hacker-Mutant 454 | -10/Materials | Identified exit to Materials 454 | -10/Materials | Discovered exit to Materials (range 6) 466 | -10/Materials | Entered another Materials area 466 | -9/Materials | Evolved 2 slots: Utility x2 746 | -9/Materials | Identified exit to Materials 746 | -9/Materials | Discovered exit to Materials (range 9) 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Utility x2 1163 | -8/Materials | Identified exit to Factory 1163 | -8/Materials | Discovered exit to Factory (range 8) 1175 | -8/Materials | Entered Factory 1175 | -7/Factory | Evolved 2 slots: Utility x2 1752 | -7/Factory | Identified exit to Storage 1752 | -7/Factory | Discovered exit to Storage (range 10) 1850 | -7/Factory | Build established: Infiltrator-Ninja 2133 | -7/Factory | Repaired Imp. Gravmag System 2223 | -7/Factory | Identified exit to Factory 2267 | -7/Factory | Entered another Factory area 2267 | -6/Factory | Evolved 2 slots: Utility x2 2287 | -6/Factory | Repaired Structural Scanner 2414 | -6/Factory | Fabricated Enh. Optical Array (x1) 2566 | -6/Factory | Build established: Hacker-Ninja 2932 | -6/Factory | Spotted B-75 Beast 2964 | -6/Factory | Destroyed B-75 Beast 2972 | -6/Factory | Identified exit to Factory 2972 | -6/Factory | Discovered exit to Factory (range 15) 3096 | -6/Factory | Entered another Factory area 3096 | -5/Factory | Evolved 2 slots: Utility x2 3125 | -5/Factory | Identified exit to Factory 3170 | -5/Factory | Identified exit to Extension 3170 | -5/Factory | Discovered exit to Extension (range 20) 3235 | -5/Factory | Entered another Factory area 3235 | -4/Factory | Evolved 2 slots: Utility x2 3259 | -4/Factory | Identified exit to Research 3272 | -4/Factory | Spotted B-86 Titan 3306 | -4/Factory | Entered Research 3306 | -3/Research | Evolved 2 slots: Utility x2 3334 | -3/Research | Repaired Great Axe 3501 | -3/Research | Spotted B-86 Titan 3683 | -3/Research | Lost 5 parts (1p1n3u) 3749 | -3/Research | Lost 6 parts (1p2n2u1w) 3830 | -3/Research | Core integrity fell below 50% 3833 | -3/Research | Self-destructed Last Messages --------------- 03772_ Acquired Adv. Weight Redist. System. 03778_ Penetrated by Slug. 03779_ Slug penetrates Wall. 03781_ Penetrated by Slug. 03789_ Acquired Impulse Thruster Array. 03795_ Dropped Wheel. 03796_ Acquired Scythe. 03800_ Slug penetrates Door. 03804_ Imp. Terrain Scan Processor destroyed. 03805_ Slug penetrates Door. 03808_ Slug penetrates Field Manipulator. 03816_ Connecting with Garrison Access... >>Seal Access door sealed. 03818_ Penetrated by Slug. 03818_ Slug penetrates Wall. 03819_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03823_ Penetrated by Slug. 03829_ Knocked back. 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""?????? | | #????????????????# @ R !! ""?????? | | #????????????????##### % k ??? | | #?????????????###### # % ??? | | #?????????????# ## k ???? | | #?????????????# ## k##"" ####""" ???? | | +?????????????# ## #?""T"""#??????????? | | #?????????????# ## #??"""""#??????????? | | #?????????????# ########u#?????###??????????? | | #?????????????# #??????? #??????????????????? | | #?????????????# #??????? #??????????????????? | | #?????????????# #??????? #??????????????????? | | #?????????????# #????????#??????????????????? | | #?????????????# #???????????????????????????? | | #?????????????# #???????????????????????????? | | ########??????# #???????????????????????????? | | #################+####??????????????????????????? | | % #??????????????????????????? | | %=% ! # #??????????????? | | %% %= / ! #??????????????? | | = # #??????????????? | | ####+##################? !#??????????????? | | ?# # #??????????? !!! #??????????????? | | ## # #???????????? !!! #?????????????? | | ### #????????????? !! ##?????????????? | | #?#! #?????????????? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 21 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 710 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 63 Melee Accuracy 6 Target Analysis 11 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 42 Item Schematics ----------------- Enh. Optical Array | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlyingSeismicCoupler Manual? 0 Play Time 01:33:27 Cumulative 140.0 hours Start 2022.07.24 @ 17:11:08 End 2022.07.24 @ 19:52:27 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 183 Rogue 180 Adventurer 0 Explorer 3 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 65 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0b6250a9-4037-4032-9c16-718337dab527