Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.11 @ 22:09:24 // Halloween2020/ForbiddenLore Player: rusmal Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (88) 440 Value Destroyed (2602) 2602 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4922 Bonus ------- High Alert Combat Kills 200 Cogmind --------- Core Integrity 456/550 Matter 270/300 Energy 138/280 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shock Rifle Shock Bomb Launcher > --- INVENTORY (16) --- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Light Treads Improved Treads Aluminum Leg Heat Sink Large Storage Unit Improved Signal Interpreter Shock Rifle Shock Rifle Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Large Storage Unit Advanced Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Pulse Rifle Improved Assault Rifle > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Improved Treads Aluminum Leg Heat Sink Large Storage Unit Improved Signal Interpreter Pulse Rifle Pulse Rifle Pulse Rifle EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 103 | 7 11 59 26 Power 11 | 1 2 6 2 Engine 8 | 1 1 5 1 Core 3 | . 1 1 1 Reactor . | . . . . Propulsion 46 | 2 4 31 9 Treads 1 | . . . 1 Leg 45 | 2 4 31 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | 1 2 7 7 Device 5 | . . 1 4 Storage 8 | 1 2 3 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 29 | 3 3 15 8 Energy Gun 10 | 1 2 1 6 Energy Cannon . | . . . . Ballistic Gun 17 | 2 1 13 1 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 23 | . 3 10 10 Power . | . . . . Propulsion 9 | . 1 5 3 Utility 5 | . . 1 4 Weapon 9 | . 2 4 3 Highest Loss Streak 5 | . 2 5 4 Average Slot Usage (%) 98 | . 97 98 98 Engine 6 | . 5 6 5 Core 5 | . 8 4 3 Leg 30 | . 27 32 26 Device 2 | . . . 12 Storage 22 | . 26 22 18 Processor 6 | . . 7 9 Protection 2 | . . 3 4 Energy Gun 5 | . 13 1 10 Ballistic Gun 15 | . 14 19 7 Naked Turns . | . . . . Heaviest Build 54 | 10 26 46 54 Greatest Support 42 | 20 20 36 42 Greatest Overweight (x) 4 | . 2 4 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 6 12 16 16 Average Capacity 14 | 5 11 15 16 Most Carried 16 | 6 12 16 16 Average Carried 13 | 3 10 14 14 Final Capacity 16 | 6 12 16 16 Final Carried 14 | 6 12 12 14 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2449 | 230 394 1502 323 Remotely . | . . . . Salvage Created 3515 | . 527 2085 903 Parts 191 | . 37 110 44 Haulers Intercepted 8 | . 1 6 1 Recyclers Shooed 2 | . 2 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 75 | . 14 43 18 Guns 72 | . 14 42 16 Cannons 1 | . . 1 . AOE 2 | . . . 2 Classes Destroyed 11 | . 3 6 2 Worker 1 | . . 1 . Hauler 8 | . 1 6 1 Recycler 2 | . . 2 . Mechanic 1 | . . 1 . Operator 1 | . . . 1 Swarmer 17 | . 3 11 3 Grunt 38 | . 11 20 7 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 16 | . . 10 6 Hunter 2 | . . . 2 Best Kill Streak 6 | . 4 6 4 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging 1 | . . 1 . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4794 | . 599 2752 1443 Core 566 | . 117 355 94 Absorbed by Shields . | . . . . Core Remaining (%) 54 | 100 53 11 . Volleys Fired 270 | . 44 157 69 Largest 2 | . 2 2 2 Hottest 113 | . 85 104 113 Shots Fired 532 | . 88 309 135 Gun 517 | . 88 297 132 Cannon 12 | . . 12 . Launcher 3 | . . . 3 Special . | . . . . Kinetic 388 | . 53 294 41 Thermal 98 | . 35 15 48 Explosive . | . . . . Electromagnetic 46 | . . . 46 Robot Hit Streak 27 | . 10 27 27 Robot Miss Streak 4 | . 3 3 4 Penetration Max . | . . . . Secondary Targets 7 | . 1 6 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 390 | . 56 227 107 Core Hits 141 | . 27 75 39 Critical Hits 3 | . . 2 1 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 1 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6108 | . 779 3456 1873 Guns 5647 | . 779 3225 1643 Cannons 231 | . . 231 . Explosions 230 | . . . 230 Melee . | . . . . Ramming . | . . . . Kinetic 4027 | . 390 3217 420 Thermal 1395 | . 389 239 767 Explosive . | . . . . Electromagnetic 686 | . . . 686 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 23 | . . . 23 Projectiles . | . . . . Explosions 23 | . . . 23 Melee . | . . . . Knockbacks 1 | . . 1 . Impact . | . . . . Kinetic 1 | . . 1 . Secondary . | . . . . Self-Inflicted Damage 69 | . . . 69 Shots 3 | . . . 3 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 433 | . 228 433 84 Average Temperature 66 | . 57 91 20 Received Heat Transfer 1551 | . 285 861 405 Effects 4 | . . 4 . Shutdowns 1 | . . 1 . Matter Decay 1 | . . 1 . Short Circuit 2 | . . 2 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . . 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . 3 1 1 Heat Transferred 3147 | . 1036 555 1556 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 800 | . 281 800 338 Initial 338 | . . 58 338 Average 282 | . 149 369 192 Maximum Alert Level 3 | . 1 3 1 Low Security (%) 49 | 100 70 36 61 Level 1 27 | . 29 23 38 Level 2 15 | . . 27 . Level 3 7 | . . 12 . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 4 5 5 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 8 | . 3 3 2 Assault 1 | . . 1 . Garrison 3 | . . . 3 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 8 | . 1 3 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 149 | . 29 89 31 Peak Tracking Total 7 | . 6 7 5 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 8 | . 1 7 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 22 | . 7 13 2 Terminals 14 | . 5 7 2 Fabricators . | . . . . Repair Stations 3 | . 1 2 . Recycling Units 3 | . 1 2 . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 56 | . 16 33 7 Successful 37 | . 8 24 5 Failed 19 | . 8 9 2 Catastrophic 3 | . . 2 1 Database Lockouts . | . . . . Manual 29 | . 10 12 7 Terminals 35 | . 12 16 7 Fabricators . | . . . . Repair Stations 11 | . 3 8 . Recycling Units 3 | . 1 2 . Scanalyzers 7 | . . 7 . Garrison Access . | . . . . Terminal Hacks 9 | . 3 3 3 Branch Access Points 1 | . 1 . . Alert Level 6 | . 1 3 2 Unreport Threat 1 | . . . 1 Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 9 | . 1 8 . Scan Component 5 | . 1 4 . Repair 4 | . . 4 . Recycling Unit Hacks 3 | . 1 2 . Report Inventory 3 | . 1 2 . Scanalyzer 7 | . . 7 . Insert Component 4 | . . 4 . Analyze 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks 9 | . 3 4 2 Terminals 9 | . 3 4 2 Botnet 9 | . 3 4 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 17 | . 5 10 2 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 3 | . . 3 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 4 | . . 4 . Time 135 | . . 135 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 3 . Part Schematics Acquired 3 | . . 3 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 5961 | 81 1376 3441 1063 Spaces Moved 2871 | 59 763 1603 446 Core 7 | 7 . . . Treads . | . . . . Legs 2864 | 52 763 1603 446 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 150 Average Speed 148 | 111 145 149 150 Slowest Speed 240 | 120 180 240 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 58 | 4 96 97 37 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 5 | . . . 5 Melee . | . . . . Projectile . | . . . . AOE 5 | . . . 5 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 4077 | 71 947 2355 704 Wait 681 | . 98 447 136 Move 2868 | 58 762 1602 446 Hop . | . . . . Pick Up 66 | 5 16 35 10 Fast Attach 42 | 7 5 23 7 Attach 25 | . 2 14 9 Detach 11 | 1 1 5 4 Swap 36 | . 4 22 10 Drop 78 | . 15 50 13 Fire 270 | . 44 157 69 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Build established: Mutant 719 | -10/Materials | Discovered new exit (range 15) 1147 | -10/Materials | Discovered new exit (range 8) 1352 | -10/Materials | Discovered new exit (range 16) 1363 | -10/Materials | Build established: Scavenger-Mutant 1458 | -10/Materials | Entered another Materials area 1458 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2054 | -9/Materials | Discovered new exit (range 5) 2596 | -9/Materials | Discovered new exit (range 15) 2989 | -9/Materials | Repaired Aluminum Leg 3017 | -9/Materials | Repaired Aluminum Leg 3099 | -9/Materials | Repaired Imp. Assault Rifle 3108 | -9/Materials | Discovered new exit (range 11) 3391 | -9/Materials | Repaired Imp. Ion Engine 3410 | -9/Materials | Core integrity fell below 50% 3696 | -9/Materials | Discovered new exit (range 13) 3986 | -9/Materials | Build established: Mutant 4658 | -9/Materials | First assault squad dispatched 4717 | -9/Materials | Core integrity fell below 20% 4777 | -9/Materials | Lost 5 parts (3n2w) 4897 | -9/Materials | Identified exit to Materials 4899 | -9/Materials | Entered another Materials area 4899 | -8/Materials | Evolved 2 slots: Utility x2 5028 | -8/Materials | Build established: Scavenger-Mutant 5678 | -8/Materials | Garrison activated, responded to threat 5849 | -8/Materials | Garrison activated, responded to threat 5962 | -8/Materials | Self-destructed Last Messages --------------- 05938_ Adv. Sensor Array destroyed. 05941_ Chain reaction triggered in Lgt. Nuclear Core. 05941_ G-47 Trooper destroyed. 05941_ Titanium Leg destroyed. 05941_ Destroyed Titanium Leg. 05943_ U-05 Engineer lays Concrete. 05946_ U-05 Engineer builds a Wall. 05946_ Acquired Aluminum Leg. 05949_ B-36 Bruiser emerges from the garrison. 05949_ L-31 Rogue emerges from the garrison. 05952_ U-05 Engineer builds a Door. 05956_ U-05 Engineer lays Concrete. 05956_ Atomic Centrifuge disabled. 05957_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05958_ Door malfunctions. 05958_ O-16 Technician destroyed. 05958_ Chain reaction triggered in Lgt. Ion Engine. 05960_ Chain reaction triggered in Lgt. Nuclear Core. 05962_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ####+###### %+* #??? | | #?????????# # #??? | | #?????????# # #??? | | ####### [ #?????????# !!!# #??? | | ???????### ###?????????# !!!# [ #??? | | ?????????#*#???????????# !! ##########??? | | ?????????#=#???????????# #???????????? | | ????????#=#???????????# #???????????? | | ????????#%#???????????# """ #???????????? | | ????#####+#####???????# """ #???????????? | | ##### *=[= #???????# """ #???????????? | | + """= #???????# #???????????? | | # """ ! #???????# #???????????? | | # """ ! #???????# #########???????????? | | # ! #???????# #???????????????????? | | + #???????# #???????????????????? | | # #???????# #???????????+###????? | | # #???????# #?????????? #????? | | ###########???????# ##+####### #????? | | #????????????+ +????? | | # #????????????# #????? | | # #??????######## % """ ???????? | | # ####### #??????# # G" ??????? | | # #????## ##?????# """ [# g """ ??????? | | # #????# #?????# """=%#!=b g #????? | | # #????# #?????# """=@l% " #????? | | # #????# #?????# ! % " #????? | | # #????# #?????#= ; " ##????? | | # #????# #?????#######;= %= #?????? | | # #????## ##????????????; #?????? | | #+####### #?????????????# ######+#??????? | | # #?????????????# ###?????????????? | | "" # #????????????? #???????????????? | | "" # #????????????? +???????????????? | | "T """ # #???????????? #???????????????? | | "" """ # #????????????##+#### #???????????????? | | "" """ + #????????????? ????a#???????????????? | | # #??????????????????? #???????????????? | | +######## #??????????????????? #???????????????? | | #????????????????????#???????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ###+#######????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | # """ """ #????????????????????????????????????? | | # """ """ #????????????????????????????????????? | | # """ """ ######???????????????????????????????? | | # # #???????????????????????????????? | | # # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Scanalyzed Imp. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed ScatterHeatCasing Manual? 0 Play Time 00:57:57 Cumulative 12.6 hours Start 2020.11.10 @ 22:36:44 End 2020.11.11 @ 22:09:24 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 27 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa8fba33-f5db-4361-a132-9d296523e033