Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 15:00:13 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (1632) 1632 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5822 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 761/850 Matter 119/300 Energy 34/300 System Corruption 1% Temperature Hot (273) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (7) ------ Small Storage Unit Graphene Brace Force Field Hacking Suite > --- WEAPON (4) ------- Plasma Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon > --- INVENTORY (8) ---- Angular Momentum Engine Armored Treads Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Small Storage Unit Energy Filter Improved Particle Charger Graphene Brace Force Field Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Angular Momentum Engine Armored Treads Plasma Cannon Plasma Cannon Plasma Cannon Plasma Cannon [Rating: 60] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 5 | . . 1 . 2 1 . 1 Weapon 2 | . . 1 . . 1 . . Parts Attached 53 | 6 10 5 . 12 1 15 4 Power 6 | 1 2 . . 1 . 2 . Engine 5 | 1 2 . . 1 . 1 . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 9 | 2 1 1 . 1 . 3 1 Treads 9 | 2 1 1 . 1 . 3 1 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | 1 2 2 . 7 1 4 2 Device 10 | . . 1 . 4 . 4 1 Storage 1 | 1 . . . . . . . Processor 2 | . . . . 2 . . . Hackware 2 | . . . . 1 . . 1 Protection 4 | . 2 1 . . 1 . . Artifact . | . . . . . . . . Weapon 19 | 2 5 2 . 3 . 6 1 Energy Gun 3 | 1 2 . . . . . . Energy Cannon 10 | . 2 2 . . . 5 1 Ballistic Gun 6 | 1 1 . . 3 . 1 . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 24 | . 5 2 . 7 . 7 3 Power 3 | . 1 . . 2 . . . Propulsion 5 | . 1 1 . 1 . 2 . Utility 10 | . 1 1 . 2 . 3 3 Weapon 6 | . 2 . . 2 . 2 . Highest Loss Streak 4 | . 3 2 . 4 . 3 3 To Critical Strikes 1 | . . . . . . 1 . Average Slot Usage (%) 92 | . 94 98 100 87 80 89 99 Engine 7 | . 14 11 11 5 . 1 6 Treads 20 | . 28 20 22 18 15 11 20 Device 12 | . . 11 11 17 15 20 26 Storage 10 | . 14 11 11 9 7 7 6 Processor 3 | . . . . 9 7 3 . Hackware 3 | . . . . 3 7 7 12 Protection 5 | . 9 11 11 5 4 1 . Energy Gun 2 | . 8 . . . . . . Energy Cannon 17 | . 10 33 33 16 7 20 26 Ballistic Gun 5 | . 8 . . 3 15 9 . Naked Turns . | . . . . . . . . Heaviest Build 66 | 13 19 23 23 24 25 56 66 Greatest Support 60 | 40 40 40 40 40 40 40 60 Greatest Overweight (x) 11 | . . . . . . 11 1 Average Overweight (x) . | . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 3 8 7 5 5 1 7 7 Average Carried 3 | . 3 5 5 2 . 4 5 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 1 8 5 5 . 1 7 6 Class Distribution -------------------- 34% | Mutant 20% | Scavenger-Skirmisher 16% | Pyromaniac-Gunner 12% | Scavenger-Mutant 9% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Pyromaniac-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac DSF Fac Matter Collected 660 | 195 187 40 . 142 . 60 36 Remotely . | . . . . . . . . Salvage Created 2033 | . 536 395 . 471 . 547 84 Parts 121 | . 42 22 . 26 . 30 1 Haulers Intercepted 3 | . 2 1 . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 39 | . 10 10 . 8 . 10 1 Guns 9 | . 7 . . 1 . 1 . Cannons 28 | . 3 9 . 6 . 9 1 Classes Destroyed 10 | . 5 2 . 1 . 2 . Hauler 3 | . 2 1 . . . . . Recycler 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Watcher 6 | . 2 1 . 2 . . 1 Swarmer 11 | . 1 6 . . . 4 . Grunt 16 | . 9 3 . 4 . . . Sentry 4 | . . 1 . 3 . . . Specialist 2 | . . . . . . 2 . Hunter 5 | . . . . 1 . 3 1 Heavy 1 | . . . . . . 1 . Best Kill Streak 9 | . 3 9 . 2 . 4 1 Combat Bots Only 7 | . 2 7 . 2 . 4 1 Max Kills in Single Turn 2 | . 1 2 . 1 . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Damage Taken 3912 | . 796 422 . 687 . 1147 860 Core 495 | . 77 31 . 142 . 156 89 Absorbed by Shields 55 | . . . . . . . 55 Core Remaining (%) 82 | 100 69 . 92 74 . 77 . Volleys Fired 138 | . 56 21 . 36 . 21 4 Largest 4 | . 2 3 . 3 . 4 4 Hottest 330 | . 120 180 . 180 . 320 330 Shots Fired 323 | . 101 61 . 64 . 81 16 Gun 121 | . 83 . . 8 . 30 . Cannon 202 | . 18 61 . 56 . 51 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 85 | . 47 . . 8 . 30 . Thermal 238 | . 54 61 . 56 . 51 16 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 27 | . 11 7 . 27 . 15 17 Robot Miss Streak 9 | . 3 4 . 4 . 9 1 Penetration Max 1 | . . . . . . 1 . Secondary Targets . | . . . . . . . . Shots Hit Robots 196 | . 67 30 . 50 . 36 13 Core Hits 80 | . 28 14 . 18 . 16 4 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . Critical Strikes 6 | . 4 1 . . . 1 . Burn 3 | . 3 . . . . . . Meltdown 1 | . . 1 . . . . . Destroy 2 | . 1 . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3632 | . 769 556 . 947 . 958 402 Guns 952 | . 595 . . 131 . 226 . Cannons 2656 | . 174 556 . 792 . 732 402 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 24 | . . . . 24 . . . Kinetic 653 | . 296 . . 131 . 226 . Thermal 2955 | . 473 556 . 792 . 732 402 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . . 1 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 8 | . . 5 . . . 3 . Projectiles 8 | . . 5 . . . 3 . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 16 | . . . . 16 . . . Targets Rammed 16 | . . . . 16 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 486 | . 312 461 . 220 . 486 390 Average Temperature 128 | . 89 213 . 92 . 139 177 Received Heat Transfer 771 | . 345 33 . 225 . . 168 Effects 15 | . . 12 . 1 . 2 . Shutdowns 5 | . . 4 . . . 1 . Energy Bleed 2 | . . . . 1 . 1 . Interference 5 | . . 5 . . . . . Short Circuit 1 | . . 1 . . . . . Damage (minor) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . 1 . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 16 | . 1 4 . 3 . 2 6 Heat Transferred 6292 | . 1480 1184 . 1628 . 1350 650 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Peak Influence 271 | . 146 271 105 166 67 249 207 Initial 130 | . . . 105 40 67 49 130 Average 111 | . 64 218 105 83 67 159 165 Maximum Alert Level 1 | . . 1 . . . 1 1 Low Security (%) 84 | 100 100 23 100 100 100 73 70 Level 1 15 | . . 76 . . . 26 29 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . 1 . Squads Dispatched 9 | . 2 . . 1 . 2 4 Investigation 3 | . 1 . . . . . 2 Extermination 1 | . . . . . . . 1 Reinforcement 5 | . 1 . . 1 . 2 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Distress Signals 4 | . 2 1 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 65 | . 23 12 . 11 . 10 9 Peak Tracking Total 6 | . 3 6 . 3 . 4 5 Tactical Retreats 5 | . 5 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Traps Triggered 3 | . 1 . . . . 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Disabled 4 | . 1 1 . . . 1 1 Max in Single Turn 1 | . 1 1 . . . 1 1 Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Machines Accessed 13 | . 4 2 . 2 1 . 4 Terminals 10 | . 4 2 . . 1 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 1 | . . . . 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 38 | . 12 4 . 5 2 . 15 Successful 18 | . 4 1 . 2 1 . 10 Failed 20 | . 8 3 . 3 1 . 5 Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 12 4 . . 2 . 14 Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . . . 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 2 . . . Terminal Hacks 15 | . 4 1 . . 1 . 9 Record 2 | . . . . . . . 2 Prototype ID Bank 1 | . . . . . . . 1 Open DSF 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . . . . 1 Terminal Index 1 | . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . 1 Alert Level 2 | . 1 . . . . . 1 Unreport Threat 1 | . 1 . . . . . . Locate Traps 1 | . . . . . . . 1 Dispatch Records 1 | . . . . . . . 1 Patrol Status 1 | . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 1 | . . . . 1 . . . Scan Component 1 | . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 4 1 . 2 . . 3 Full Trace Events 5 | . 1 1 . 1 . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time 128 | . . . . . . . 128 Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac DSF Fac Turns Passed 3235 | 85 1022 275 42 770 45 612 384 Spaces Moved 1165 | 48 446 97 27 223 27 148 149 Core 16 | 3 . . . . . 13 . Treads 1149 | 45 446 97 27 223 27 135 149 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 170 Average Speed 173 | 153 160 160 160 160 160 254 173 Slowest Speed 600 | 160 160 160 160 160 160 600 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 59 15 10 22 1 84 7 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 2 | . . . . . . . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac DSF Fac Total 2116 | 60 663 170 26 569 29 336 263 Wait 678 | . 133 47 . 273 . 121 104 Move 1158 | 47 445 96 26 222 26 147 149 Hop . | . . . . . . . . Pick Up 57 | 7 16 1 . 7 2 22 2 Fast Attach . | . . . . . . . . Attach 38 | 6 7 4 . 9 1 9 2 Detach . | . . . . . . . . Swap 15 | . 3 1 . 3 . 6 2 Drop 12 | . 3 . . 3 . 6 . Fire 138 | . 56 21 . 36 . 21 4 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 16 | . . . . 16 . . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 6) 315 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 4) 534 | -10/Materials | Lost 3 parts (1p1n1u) 605 | -10/Materials | Discovered new exit (range 3) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1227 | -9/Materials | Destroyed 7 combat bots 1340 | -9/Materials | Discovered new exit (range 15) 1383 | -9/Materials | Entered Mines 1404 | -9/Mines | Discovered new exit (range 14) 1407 | -9/Mines | Build established: Tank 1425 | -9/Mines | Entered Materials 1425 | -8/Materials | Evolved 2 slots: Utility x2 1698 | -8/Materials | Lost 3 parts (1p1n1w) 1929 | -8/Materials | Lost 4 parts (1p2u1w) 1959 | -8/Materials | Build established: Scavenger-Mutant 2181 | -8/Materials | Discovered new exit (range 9) 2194 | -8/Materials | Identified exit to Factory 2195 | -8/Materials | Entered Factory 2195 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2240 | -7/Factory | Identified exit to DSF 2240 | -7/Factory | Entered DSF 2315 | -7/DSF | Additional patrols routed to DSF 2371 | -7/DSF | Build established: Scavenger-Skirmisher 2395 | -7/DSF | Discovered new exit (range 16) 2443 | -7/DSF | Lost 3 parts (1n2u) 2729 | -7/DSF | Sterilization system engaged 2749 | -7/DSF | Ambient heat levels rising (+10) 2764 | -7/DSF | Ambient heat levels rising (+10) 2779 | -7/DSF | Ambient heat levels rising (+10) 2794 | -7/DSF | Ambient heat levels rising (+10) 2809 | -7/DSF | Ambient heat levels rising (+10) 2824 | -7/DSF | Ambient heat levels rising (+10) 2839 | -7/DSF | Ambient heat levels rising (+10) 2852 | -7/DSF | Entered Factory 2852 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2969 | -6/Factory | Build established: Pyromaniac-Gunner 3147 | -6/Factory | Spotted B-75 Beast 3236 | -6/Factory | Self-destructed Last Messages --------------- 03101_ Lgt. Fission Core melted. 03101_ Hvy. Assault Rifle melted. 03101_ H-66 Slayer destroyed. 03102_ ALERT: Rogue bot located, Programmers report to Factory Zone 6X. 03102_ K-01 Serf cleans the Terminal. 03111_ U-05 Engineer builds a Wall. 03113_ K-01 Serf collects debris. 03117_ System corrupted: Substantial component data lost. 03174_ Acquired Hvy. Plasma Cannon. 03199_ Acquired Force Field. 03200_ Discarded Authchip [Power]. 03213_ Energy Filter destroyed. 03216_ Acquired 8 matter. 03221_ Fusion Modulator explodes. 03224_ Power Conduit explodes. 03228_ Acquired 2 matter. 03233_ Nuclear Reactor explodes. 03233_ Matter Pump disabled. 03235_ Cooling System destroyed. 03235_ Imp. Particle Charger destroyed. Map ----- +----------------------------------------------------+ | ## ####### *# """"""" #??? | | ### "" # """"""" #??? | | %[ * T + #??? | | ### " " ! # """ #??? | | ??# "T" ### # """"" #??? | | ##### """ #?### ### """"" #??? | | ## #???# #?# #??? | | ## #???# #?# #??? | | ###"F "###???# #########+######??? | | #?#""""#?????# T #???????? | | #?######?????#^ #???????? | | #??????????### """ #???????? | | ########??????? """ ######### | | ??????? BB %"" ! + # | | ????????# ^ ##### """ # | | """"""""????????# ; #?# """ =# | | ???????## == ; #?# """ # | | """"""""???????#; != ; #?# "S # | | ???????#; ;;### "" | # | | """"""""???????# # "" # | | ???????# # # | | """"""""???????# + # | | ???????# ; """ # | | """""""""??????# # """ # | | ???????# ; """ # | | #####+########## @ # | | | | *g | | gg ! | | ! """ | | """ | | ########????# """ # | | #???????# ; # # # | | #???????# "T" ; ;######### | | ######### # ##???????? | | + # #????????? | | ############ # #????????? | | ####???????# ##+####????????? | | #??????????# #???????????? | | #????????### #####???????? | | #????????# #???????? | | #????????# #???????? | | #????????# +???????? | | #????????# #???????? | | +####????????# #???????? | | ?????????????####+######### #???????? | | ?????????????# #?????#???????? | | ?????????????# ! #?????????????? | | ?????????????# #?????????????? | | ?????????????# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Please Form A Line Challenges ------------ None Game ------ Seed ResetOpticalFilter Manual? 0 Play Time 00:31:13 Cumulative 18.4 hours Start 2023.11.10 @ 14:04:40 End 2023.11.10 @ 15:00:13 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e46ceff0-f2e3-4504-859d-29cef9ece10b