Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 00:12:41

Player: GregoriusTechneticies

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (27)      135
Value Destroyed (546)      546
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2281

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     92/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (6) ------
        Visual Processing Unit
>       --- WEAPON (2) -------
        Power Maul
>       --- INVENTORY (5) ----
        Wheel
  Large Battery (200)
  Large Matter Pod (150)
        Assault Rifle

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
           Trap Scanner
           Visual Processing Unit
           Sensor Array
  Improved Terrain Scanner
           Seismic Detector
     Light Armor Plating
>          --- WEAPON -----------
           Autogun
           Gauss Rifle
>          --- INVENTORY --------
     Large Battery
     Large Matter Pod
           Assault Rifle
           Autogun
           Power Maul
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Autogun
  Energy Gun               Medium Laser
  Ballistic Gun            Autogun
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             52   | 13  6   10  23  
  Power                    8    | 3   .   1   4   
    Engine                 5    | 3   .   .   2   
    Core                   3    | .   .   1   2   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 5   2   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  9    | 5   2   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  17   | 3   3   4   7   
    Device                 11   | 3   3   2   3   
    Storage                .    | .   .   .   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   18   | 2   1   5   10  
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          12   | 1   1   3   7   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         2    | .   .   2   .   
    Impact Weapon          3    | .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 14   | .   .   .   14  
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   .   .   3   
  Utility                  6    | .   .   .   6   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      7    | .   .   .   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   100 99  82  
  Engine                   5    | .   14  .   3   
  Core                     4    | .   .   11  4   
  Wheel                    19   | .   28  22  14  
  Device                   27   | .   28  32  26  
  Processor                7    | .   .   11  9   
  Protection               4    | .   .   .   7   
  Energy Gun               2    | .   10  .   .   
  Ballistic Gun            17   | .   17  19  16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             24   | 9   9   14  24  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  6    | 1   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 5   5   5   5   
  Average Carried          4    | 3   4   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | 5   5   5   4   

 Class Distribution 
--------------------
 48% | Scavenger-Mutant
 23% | Skirmisher
 17% | Scavenger-Skirmisher
 10% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
       Skirmisher | -9/Materials
       Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1280 | 400 164 191 525 
  Remotely                 .    | .   .   .   .   
Salvage Created            947  | 297 105 .   545 
  Parts                    57   | 23  4   .   30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  9    | .   .   .   9   
  Guns                     8    | .   .   .   8   
Classes Destroyed          9    | 3   1   .   5   
  Worker                   5    | 2   .   .   3   
  Tunneler                 9    | 9   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Mechanic                 1    | .   .   .   1   
  Watcher                  1    | .   1   .   .   
  Grunt                    5    | .   .   .   5   
  Duelist                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           4    | 4   1   .   4   
  Combat Bots Only         3    | .   .   .   3   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        140  | .    .    4    136  
  Missed                   35   | .    .    .    35   
Damage Taken               1798 | .    .    66   1732 
  Core                     581  | .    .    18   563  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         98   | 100  100  95   .    
Volleys Fired              80   | 25   7    5    43   
  Largest                  2    | 2    2    2    2    
  Hottest                  100  | 70   70   100  51   
Shots Fired                143  | 50   14   7    72   
  Gun                      140  | 50   14   4    72   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  3    | .    .    3    .    
  Kinetic                  108  | 25   7    4    72   
  Thermal                  35   | 25   7    3    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 6    3    1    13   
  Robot Miss Streak        4    | 3    3    2    4    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           89   | 28   6    1    54   
  Core Hits                40   | 13   3    .    24   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         2    | .    .    .    2    
    Destroy                1    | .    .    .    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              8    | .    .    .    8    
  Impact                   8    | .    .    .    8    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1433 | 364  77   12   980  
  Guns                     1312 | 364  77   12   859  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    121  | .    .    .    121  
  Ramming                  .    | .    .    .    .    
  Kinetic                  1125 | 201  53   12   859  
  Thermal                  187  | 163  24   .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   121  | .    .    .    121  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  10   | .    .    .    10   
    Message Errors         3    | .    .    .    3    
    Matter Fused           3    | .    .    .    3    
    Energy Discharges      1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
    Data Loss (minor)      1    | .    .    .    1    
    Weapon Failures        1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            49   | .    .    .    49   
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    49   | .    .    .    49   
Knockbacks                 3    | .    .    .    3    
  Impact                   3    | .    .    .    3    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        69   | 43   18   41   69   
  Average Temperature      15   | 15   7    12   18   
  Received Heat Transfer   639  | .    .    36   603  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         555  | 481  74   .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             166  | 60  66  61  166 
  Initial                  39   | .   39  27  25  
  Average                  53   | 34  59  37  63  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   2   5   15  
  Peak Tracking Total      7    | .   2   4   7   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          4    | .   .   .   4   
  Terminals                4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                21   | .   .   .   21  
  Successful               8    | .   .   .   8   
  Failed                   13   | .   .   .   13  
    Catastrophic           5    | .   .   .   5   
  Database Lockouts        .    | .   .   .   .   
  Manual                   21   | .   .   .   21  
  Terminals                21   | .   .   .   21  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   .   4   
  Level Access Points      1    | .   .   .   1   
  Terminal Index           1    | .   .   .   1   
  Unreport Threat          2    | .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   
  Terminals                4    | .   .   .   4   
    Botnet                 4    | .   .   .   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   .   .   4   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          1    | .   .   .   1   
    Corruption             1    | .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1269 | 277 246 155 591 
Spaces Moved               857  | 156 173 130 398 
  Core                     22   | 13  .   .   9   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   835  | 143 173 130 389 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  80  50  
  Average Speed            84   | 79  80  80  89  
  Slowest Speed            350  | 100 80  80  350 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       18   | 5   30  23  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   .   3   1   
Terrain Destroyed          4    | .   .   3   1   
  Melee                    1    | .   .   .   1   
  Projectile               3    | .   .   3   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1256 | 261 268 168 559 
  Wait                     209  | 50  71  18  70  
  Move                     854  | 155 172 129 398 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | 10  5   3   5   
  Fast Attach              18   | 8   1   .   9   
  Attach                   7    | 1   .   2   4   
  Detach                   .    | .   .   .   .   
  Swap                     27   | 4   5   8   10  
  Drop                     30   | 8   7   3   12  
  Fire                     80   | 25  7   5   43  
  Melee                    8    | .   .   .   8   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 3 exits: Fac x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
  278 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Scavenger-Mutant
  507 | -10/Materials | Discovered new exit (range 15)
  524 | -10/Materials | Entered another Materials area
  524 | -9/Materials  | Evolved 2 slots: Utility x2
  666 | -9/Materials  | Discovered new exit (range 18)
  679 | -9/Materials  | Entered another Materials area
  679 | -8/Materials  | Evolved 2 slots: Utility x2
  830 | -8/Materials  | Identified exit to Factory
  874 | -8/Materials  | Build established: Skirmisher
 1138 | -8/Materials  | Lost 6 parts (1p1n3u1w)
 1238 | -8/Materials  | Core integrity fell below 50%
 1257 | -8/Materials  | Core integrity fell below 20%
 1270 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01253_ Slug penetrates Atomic Centrifuge.
01253_ Critical hit (Burn: +37).
01256_ Slug penetrates U-05 Engineer.
01256_ U-05 Engineer destroyed.
01256_ G-47 Trooper knocked back.
01259_ Penetrated by Slug.
01260_ Acquired Wheel.
01261_ G-47 Trooper suffers critical hit
  (Smash).
01261_ Destroyed Lgt. Nuclear Core.
01261_ G-47 Trooper system corrupted by crushing
  effect.
01261_ G-47 Trooper knocked back.
01262_ G-47 Trooper system terminally corrupted.
01262_ Imp. Heat Sink fried.
01262_ Penetrated by Slug.
01265_ Hammer destroyed.
01266_ Acquired 24 matter.
01268_ Slug penetrates Wall.
01270_ ZWP V7LTIIKDS1OMA90#J=QEN%X42R

 Map 
-----
+----------------------------------------------------+
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|   ?#""" ! #   #????# #???????????????????????????? |
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|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HackingPortableBlade
  Manual?         0
Play Time         00:17:32
  Cumulative      39.6 hours
  Start           2024.04.18 @ 23:56:24
  End             2024.04.19 @ 00:12:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           41
  Adventurer      0
  Explorer        15
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b9f3a2ef-0142-4e62-a153-5edeee681a85