Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.15 @ 00:34:49 Player: jumpy Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2954) 2954 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 6162 Bonus ------- High Alert Combat Kills 18 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 44% Temperature Cool (81) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Salvage Targeting Computer Relay Coupler [NC] (31) Relay Coupler [Sentry] (26) Pulse Rifle Flak Gun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Melee Analysis Suite Force Booster > --- WEAPON ----------- Maul Heavy Flail Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Heavy Deuterium Engine Armored Wheel Improved Terrain Scanner Advanced Terrain Scan Processor Improved Salvage Targeting Computer Core Analyzer Microactuators Hacking Suite Pulse Rifle Pulse Rifle High-powered Shotgun Flak Gun Advanced Assault Cannon [Rating: 42] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Melee Analysis Suite Protection Improved Light Armor Plating Weapon Scythe Energy Gun Gatling Laser Ballistic Gun Minigun Impact Weapon Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 72 | 8 . 9 23 29 3 Power 13 | 2 . 1 5 5 . Engine 7 | 2 . 1 1 3 . Core 6 | . . . 4 2 . Reactor . | . . . . . . Propulsion 28 | 2 . 2 10 11 3 Treads 10 | . . 2 . 8 . Leg 14 | 2 . . 9 3 . Wheel 3 | . . . . . 3 Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 16 | 2 . 3 4 7 . Device 10 | 1 . 1 3 5 . Storage 3 | 1 . 2 . . . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | 2 . 3 4 6 . Energy Gun 1 | . . . . 1 . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 3 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 3 | . . . . 3 . Slashing Weapon 5 | . . . 3 2 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 1 2 . Corrupted Parts 2 | . . . . . 2 System Corruption 18 | . . . . . 18 Parts Lost 32 | . . . 10 18 4 Power 2 | . . . 1 1 . Propulsion 16 | . . . 4 10 2 Utility 8 | . . . 4 3 1 Weapon 6 | . . . 1 4 1 Highest Loss Streak 5 | . . . 4 5 2 To Critical Strikes 2 | . . . . 2 . Average Backups 12 | 3 6 8 12 14 13 Power 2 | . 1 1 3 3 3 Propulsion 1 | 1 1 . 2 1 . Utility 4 | . 2 3 1 4 5 Weapon 4 | . 1 3 4 4 4 Tool/Special . | . . . . . . Unused Backups 23 | . 1 3 2 6 11 Power 2 | . . . . 1 1 Propulsion 2 | . 1 1 . . . Utility 10 | . . . . 3 7 Weapon 9 | . . 2 2 2 3 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 99 94 93 89 90 Engine 6 | . 14 11 5 4 7 Core 1 | . . . 2 2 . Treads 15 | . . 12 2 22 9 Leg 13 | . 27 16 33 6 . Device 15 | . 14 20 16 13 15 Storage 8 | . 14 11 9 7 7 Processor 9 | . . . 5 13 7 Ballistic Gun 4 | . 28 22 3 . . Impact Weapon 5 | . . . . 7 23 Slashing Weapon 6 | . . . 13 6 . Peak Build Rating 42 | 7 8 18 33 42 38 Average Rating 29 | 5 7 16 27 34 35 On Entrance 16 | . 7 8 18 26 37 Naked Turns 3 | . . . . . 3 Heaviest Build 47 | 15 15 35 38 47 47 Greatest Support 88 | 20 20 40 64 88 68 Greatest Overweight (x) 4 | . 4 1 2 3 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 14 Most Carried 15 | 6 8 10 15 15 14 Average Carried 12 | 4 6 8 12 14 12 Final Capacity 15 | 8 8 15 15 15 5 Final Carried 13 | 6 8 10 13 13 5 Class Distribution -------------------- 32% | Gladiator 26% | Scavenger-Mutant 21% | Mutant 19% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gladiator | -8/Materials Gladiator | -7/Factory Gladiator | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1673 | 376 . 254 502 479 62 Remotely . | . . . . . . Salvage Created 3565 | 159 92 325 1116 1537 336 Parts 191 | 11 4 23 57 91 5 Haulers Intercepted 6 | . . 1 1 4 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 62 | . 2 5 22 27 6 Melee 44 | . . . 18 25 1 Guns 11 | . 2 5 4 . . Classes Destroyed 12 | 2 1 3 3 3 . Worker 4 | . . 1 . 3 . Builder 2 | . . . . 2 . Tunneler 5 | 4 . 1 . . . Hauler 6 | . . 1 1 4 . Recycler 2 | 1 . . 1 . . Operator 1 | . . . . 1 . Swarmer 12 | . . . 6 3 3 Grunt 25 | . 2 3 6 12 2 Brawler 3 | . . . 1 1 1 Duelist 2 | . . . 1 1 . Sentry 12 | . . 2 8 2 . Programmer 8 | . . . . 8 . Best Kill Streak 4 | 3 2 3 4 3 3 Combat Bots Only 4 | . 2 3 4 3 3 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 636 | . 24 46 131 309 126 Missed 213 | . 14 15 41 95 48 Hits 423 | . 10 31 90 214 78 Melee 21 | . . . 7 12 2 Projectile 402 | . 10 31 83 202 76 AOE 1 | . . . . 1 . Critical Strikes 16 | . . . 4 11 1 Part Disruptions 1 | . . . . 1 . Damage Taken 5341 | . 131 322 1170 2722 996 Core 936 | . 10 42 180 498 206 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 45 | . . . . 45 . Core Remaining (%) 88 | 100 96 89 67 . . Volleys Fired 67 | 16 9 22 15 5 . Largest 2 | 2 2 2 2 1 . Hottest 80 | 40 40 50 50 80 . Shots Fired 129 | 32 18 44 30 5 . Gun 129 | 32 18 44 30 5 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 124 | 32 18 44 30 . . Thermal 5 | . . . . 5 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | 5 4 16 17 16 . Robot Miss Streak 6 | 4 2 6 2 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 237 | 16 10 28 65 104 14 Core Hits 91 | 6 6 11 28 40 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed 8 | . . . . 3 5 Critical Strikes 34 | . . . 10 19 5 Smash 10 | . . . . 5 5 Sever 24 | . . . 10 14 . Melee Attacks 229 | . . . 62 145 22 Impact 74 | . . . . 52 22 Slashing 155 | . . . 62 93 . Piercing . | . . . . . . Sneak Attacks 16 | . . . 1 15 . Combat Hostiles 1 | . . . . 1 . Follow-up Attacks 23 | . . . 7 12 4 Damage Inflicted 7327 | 206 150 514 1658 4088 711 Guns 1325 | 206 150 502 327 140 . Cannons . | . . . . . . Explosions . | . . . . . . Melee 5990 | . . . 1331 3948 711 Ramming 12 | . . 12 . . . Kinetic 1185 | 206 150 502 327 . . Thermal 140 | . . . . 140 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 2360 | . . . . 1649 711 Slashing 3630 | . . . 1331 2299 . Piercing . | . . . . . . Highest Corruption 44 | . . . 6 26 44 Average Corruption 7 | . . . 5 5 35 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 94 | . . . 20 61 13 Message Errors 23 | . . . 6 15 2 Matter Fused 16 | . . . 5 10 1 Heat Flow Errors 16 | . . . 3 10 3 Energy Discharges 12 | . . . 4 8 . Parts Rejected 5 | . . . 1 3 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 17 | . . . 1 13 3 Data Loss (major) 1 | . . . . 1 . Misdirections 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 1164 | . . . 34 735 395 Projectiles 45 | . . . . . 45 Explosions . | . . . . . . Melee 1119 | . . . 34 735 350 Knockbacks 13 | . . 1 . 6 6 Impact 12 | . . 1 . 6 5 Kinetic . | . . . . . . Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 393 | . 5 378 393 243 249 Average Temperature 91 | . 3 79 99 91 110 Received Heat Transfer 1410 | . 72 72 369 666 231 Effects 7 | . . 1 6 . . Shutdowns 1 | . . . 1 . . Interference 5 | . . . 5 . . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 7 | . . . . 1 6 Combat Hostiles 6 | . . . . 1 5 Parts Fried 7 | . . . . 4 3 Impact Corruptions 28 | . . . . 17 11 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted . | . . . . . . Heat Transferred 325 | . . . . 325 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . . . 1 2 Low Security (%) 71 | 100 100 100 100 58 . Level 1 28 | . . . . 41 88 Level 2 . | . . . . . 11 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 458 | 10 40 60 184 386 458 Initial 268 | . . . 16 65 268 Average 128 | 2 10 15 107 156 332 Influence Increases 2055 | 25 71 178 588 983 210 Destroy 0b10 Robot/C 1240 | . 40 100 440 540 120 Destroy 0b10 Robot/NC 105 | 25 . 15 10 50 5 Destroy Leader 342 | . 10 32 122 168 10 Successful Hack 6 | . 6 . . . . Disable Machine 75 | . . . . 75 . Anti-Garrison Action 50 | . . . . . 50 Destroy Structure 12 | . . 1 1 . 10 Partial Spotted 30 | . 15 . 15 . . Lose Combat Pursuer 195 | . . 30 . 150 15 Influence Decreases 1617 | 25 71 139 483 744 155 Entered New Map 217 | . . . 23 79 115 Time Decay 1167 | 25 71 139 364 568 . Lost Part 233 | . . . 96 97 40 Squads Dispatched 18 | . 1 . 4 13 . Investigation 2 | . . . . 2 . Extermination 7 | . . . . 7 . Reinforcement 6 | . 1 . 1 4 . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 115 | . 8 17 26 47 17 Peak Tracking Total 10 | . 4 10 5 4 9 Tactical Retreats 10 | . . 1 . 8 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 6 | . 1 . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 6 | . . . . 5 1 Max in Single Turn 1 | . . . . 1 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 5 | . 1 . . 3 1 Terminals 2 | . 1 . . . 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 9 | . 4 . . 3 2 Successful 3 | . 1 . . 2 . Failed 6 | . 3 . . 1 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . 4 . . 1 . Terminals 6 | . 4 . . . 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 1 | . 1 . . . . Robot Analysis 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Patch 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 2 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . . 5 Machine Destruction 5 | . . . . . 5 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 4043 | 87 225 527 700 2504 . Sensors 2504 | . . . . 2504 . Terrain 789 | . . 494 295 . . Structural 196 | . . . 196 . . Seismic 1467 | 87 225 527 628 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 4966 | 161 225 527 871 2983 199 Spaces Moved 2637 | 85 139 295 412 1597 109 Core 16 | 8 2 . . . 6 Treads 1426 | . . 176 24 1193 33 Legs 1125 | 77 137 119 388 404 . Wheels 70 | . . . . . 70 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 143 | 113 122 147 127 152 124 Slowest Speed 330 | 120 250 240 260 330 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 29 32 38 44 28 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3347 | 113 175 354 644 1913 148 Wait 262 | . 21 12 115 113 1 Move 2632 | 84 138 294 411 1596 109 Hop . | . . . . . . Pick Up 43 | 5 3 5 12 16 2 Fast Attach 39 | 7 3 2 5 19 3 Attach 21 | . . 1 8 11 1 Detach . | . . . . . . Swap 40 | 1 . 8 16 15 . Drop 34 | . 1 9 10 13 1 Fire 67 | 16 9 22 15 5 . Melee 192 | . . . 52 125 15 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . 1 . . . Escape Stasis 16 | . . . . . 16 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 162 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 387 | -10/Materials | Entered another Materials area 387 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 620 | -9/Materials | Discovered new exit (range 15) 889 | -9/Materials | Build established: Scavenger-Mutant 890 | -9/Materials | Discovered new exit (range 16) 914 | -9/Materials | Entered another Materials area 914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1152 | -8/Materials | Garrison activated, responded to threat 1260 | -8/Materials | Lost 3 parts (1n2u) 1533 | -8/Materials | Build established: Scavenger-Gladiator 1647 | -8/Materials | Lost 4 parts (1p1n1u1w) 1689 | -8/Materials | Discovered new exit (range 16) 1785 | -8/Materials | Entered Factory 1785 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2419 | -7/Factory | Lost 5 parts (3n2w) 2528 | -7/Factory | Lost 4 parts (3n1w) 2670 | -7/Factory | Build established: Scavenger-Mutant 3269 | -7/Factory | Build established: Mutant 3412 | -7/Factory | Core integrity fell below 50% 3767 | -7/Factory | Build established: Gladiator 4026 | -7/Factory | System corruption reached 10% 4705 | -7/Factory | Lost 3 parts (1n2u) 4766 | -7/Factory | Identified exit to Garrison 4768 | -7/Factory | Entered Garrison 4806 | -7/Garrison | Triggered checkpoint 4858 | -7/Garrison | System corruption reached 30% 4888 | -7/Garrison | Garrison Relay disabled 4938 | -7/Garrison | Triggered checkpoint 4950 | -7/Garrison | Core integrity fell below 20% 4957 | -7/Garrison | Triggered checkpoint 4964 | -7/Garrison | Released all parts (10) 4967 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 04946_ S-27 Virus system corrupted by crushing effect. 04946_ S-27 Virus knocked back. 04947_ System corrupted: Component data lost. 04947_ S-27 Virus system terminally corrupted. 04947_ Unknown Ballistic Gun fried. 04955_ S-27 Virus knocked back. 04956_ Imp. Light Armor Plating destroyed. 04957_ Beams of light sweep through the air. An alarm sounds. 04960_ Maul destroyed. 04963_ System corrupted: Heat flow error (+190). Garrison Door activated. 04964_ Released Arm. Wheel. 04964_ Released Microactuators. 04964_ Released Cld. Ion Engine. 04964_ Released Hvy. Flail. 04964_ Released Lrg. Storage Unit. 04964_ Released Imp. Signal Interpreter. 04964_ Released Force Booster. 04964_ Released Power Maul. 04964_ Released Arm. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????# #???### #????????????? | | ???????????????????????###"#######*%############## | | ???????????????????????# ^ | | ???????????????????????# ^ | | ???????????????????????# ^^ | | ??????????????????????## ################ ##### | | ??????????????????????#T #??????????????# #???? | | ??????????????????????## #????????????? "??? | | ???????????????????????# #???????????? !"?? | | ???????????????????????# #???????????! !"#? | | ?????????????????####??# #??????????"! !"#? | | ?????????????? ??# ?# #?????????#"! !"#? | | ????????????# ## ## #?????????#"! !"#? | | ????????????# % ####### ##"! !"#? | | ????????????# % + ##"" ""#? | | ????????????# s + ##"""!!!!"""?? | | ????????????# ## ##sss##########??""""""""??? | | ???????????## ## ## /!###??????????######???? | | ??????????? ![**=#???????????????????? | | ??????????# !!=!]#???????????????????? | | ??????????# !/*!#???????????????????? | | ??????????# =* #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ## ## Y###########???????????? | | ?????????? ????????? | | ?????????? @ #????????????? | | ????????????# ggg ####### #????????????? | | ????????????###### ## ##?????????????????????? | | ?????????????????# ?# #??????????????????????? | | ?????????????????####??# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????###???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 4 Force Boost 20 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DispersionMetafiberDeflector Manual? 0 Play Time 00:30:24 Cumulative 93.9 hours Start 2025.05.15 @ 00:05:18 End 2025.05.15 @ 00:34:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 236 Rogue 236 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 47 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20a50bb5-da0d-420e-b0a3-067e6f7bcdc4