Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.18 @ 21:32:02

Player: Michael

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (213)     1065
Value Destroyed (6584)     6584
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (768)                768
              TOTAL SCORE: 13837

 Bonus
-------
High Alert Combat Kills    671
Follower Combat Kills      115
Friendly Fire              -18

 Cogmind 
---------
Core Integrity             0/1000
Matter                     282/550
Energy                     148/150
System Corruption          14%
Temperature                Cool (0)
Movement                   Rolling (110) Ox2
Location                   -5/Factory

 Parts 
-------
>           --- POWER (1) --------
      Micro Fission Core
>           --- PROPULSION (5) ---
            Wheel
            Wheel
>           --- UTILITY (7) ------
      Large Storage Unit
            Matter Compressor
   Enhanced Optical Array
   Improved Signal Interpreter
   Advanced Terrain Scan Processor
   Hardened Medium Armor Plating
   Improved System Shield
>           --- WEAPON (4) -------
   Improved KE Penetrator
  Makeshift Sword
>           --- INVENTORY (15) ---
   Enhanced Nuclear Core
     Medium Storage Unit
            Huge Storage Unit
    Compact Matter Pod (150)
   Advanced Weight Redist. System
            Structural Scanner
   Advanced Signal Interpreter
   Advanced Terrain Scanner
   Advanced Terrain Scanner
   Improved Transmission Jammer
   Improved Component Analysis Suite
      Heavy Rocket Launcher

 Peak State 
------------
>           --- POWER ------------
            Neutrino Core
>           --- PROPULSION -------
     Medium Treads
            Wheel
            Wheel
            Wheel
            Wheel
>           --- UTILITY ----------
            Huge Storage Unit
            Matter Compressor
   Enhanced Optical Array
   Advanced Terrain Scanner
   Advanced Terrain Scan Processor
   Improved Transmission Jammer
   Improved Utility Shielding
>           --- WEAPON -----------
            KE Penetrator
            RU-N14's Throwing Claymores
  Makeshift Sword
            Great Axe
>           --- INVENTORY --------
   Enhanced Nuclear Core
            Neutrino Core
      Micro Fission Core
   Improved Treads
     Medium Storage Unit
      Large Storage Unit
    Compact Matter Pod
   Advanced Weight Redist. System
            Structural Scanner
   Improved Sensor Array
   Improved Sensor Array
   Advanced Terrain Scanner
   Improved Weapon Shielding
   Improved System Shield
   Improved System Restoration Module
            Assault Rifle
      Heavy Machine Gun
      Heavy Machine Gun
   Improved KE Penetrator
      Heavy Rocket Launcher
            RU-N14's Throwing Claymores
            Great Axe
            Great Axe
            Greatsword
[Rating: 73]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Ion Engine
  Power Core               Light Fission Core
Propulsion                 Wheel
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Sensor Array
  Storage                  Huge Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved System Shield
  Protection               Improved Utility Shielding
Weapon                     Great Axe
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           RU-N14's Throwing Claymores
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   1   .   .   1   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Parts Attached             383  | 6   11  2   .   .   8   71  .   15  104 19  14  6   19  108 
  Power                    29   | 1   1   .   .   .   1   10  .   1   5   .   .   1   1   8   
    Engine                 7    | 1   1   .   .   .   1   3   .   1   .   .   .   .   .   .   
    Core                   22   | .   .   .   .   .   .   7   .   .   5   .   .   1   1   8   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               80   | 2   2   1   .   .   3   18  .   5   12  1   2   .   3   31  
    Treads                 12   | .   1   .   .   .   1   .   .   2   1   .   1   .   1   5   
    Leg                    2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  66   | .   1   1   .   .   2   18  .   3   11  1   1   .   2   26  
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  179  | 1   4   1   .   .   1   29  .   3   64  9   6   2   8   51  
    Device                 116  | .   .   .   .   .   1   14  .   .   47  8   6   1   7   32  
    Storage                12   | 1   3   1   .   .   .   2   .   2   .   .   .   .   .   3   
    Processor              9    | .   1   .   .   .   .   2   .   1   3   .   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             41   | .   .   .   .   .   .   11  .   .   14  1   .   1   1   13  
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   95   | 2   4   .   .   .   3   14  .   6   23  9   6   3   7   18  
    Energy Gun             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          5    | .   .   .   .   .   .   3   .   1   1   .   .   .   .   .   
    Ballistic Gun          23   | 2   4   .   .   .   3   7   .   1   2   .   .   .   .   4   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   2   8   2   1   1   1   1   
    Launcher               14   | .   .   .   .   .   .   2   .   .   4   3   2   1   2   .   
    Special Weapon         6    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   4   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        30   | .   .   .   .   .   .   .   .   2   8   4   3   1   3   9   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Lost                 82   | .   .   .   .   .   1   31  .   .   5   .   3   .   10  32  
  Power                    8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   3   
  Propulsion               32   | .   .   .   .   .   1   8   .   .   3   .   3   .   1   16  
  Utility                  20   | .   .   .   .   .   .   7   .   .   2   .   .   .   4   7   
  Weapon                   22   | .   .   .   .   .   .   11  .   .   .   .   .   .   5   6   
  Highest Loss Streak      13   | .   .   .   .   .   1   12  .   .   2   .   3   .   4   13  
  To Critical Strikes      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   99  100 100 100 100 79  23  73  92  93  83  80  59  84  
  Engine                   2    | .   13  14  14  14  9   2   .   5   .   .   .   .   .   .   
  Core                     4    | .   .   .   .   .   .   4   .   .   5   6   6   6   5   4   
  Treads                   6    | .   9   8   .   .   3   2   .   5   6   6   11  13  6   3   
  Wheel                    12   | .   9   19  28  28  23  11  .   13  19  20  4   .   .   15  
  Device                   8    | .   .   .   .   .   9   5   7   .   9   13  13  13  12  11  
  Storage                  8    | .   14  14  14  14  9   6   .   6   6   6   6   6   6   11  
  Processor                13   | .   13  14  14  14  9   9   15  22  15  13  13  13  13  11  
  Protection               1    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   2   
  Ballistic Gun            10   | .   28  28  28  28  36  25  .   3   7   6   1   .   .   1   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   .   4   10  13  18  13  .   1   
  Slashing Weapon          6    | .   .   .   .   .   .   .   .   8   3   5   4   12  11  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             129  | 13  31  91  91  91  96  129 2   111 120 119 113 119 111 119 
  Greatest Support         69   | 20  20  20  20  20  30  30  3   40  59  48  69  69  69  50  
  Greatest Overweight (x)  36   | 2   3   4   4   4   4   36  .   2   2   2   2   1   8   10  
  Average Overweight (x)   2    | .   2   3   4   4   3   5   .   1   1   2   1   1   2   3   
Largest Inventory Capacity 25   | 8   15  25  25  25  25  25  5   25  25  25  25  25  25  25  
  Average Capacity         23   | 7   13  18  25  25  25  24  5   21  25  25  25  25  25  24  
  Most Carried             25   | 4   15  20  24  25  25  25  5   25  25  25  25  25  25  25  
  Average Carried          22   | 2   12  16  22  24  24  22  5   18  24  24  24  24  22  22  
  Final Capacity           25   | 8   15  25  25  25  25  5   5   25  25  25  25  25  25  15  
  Final Carried            25   | 4   15  20  24  25  25  5   5   25  23  25  24  25  16  12  

 Class Distribution 
--------------------
 42% | Assassin
 29% | Mutant
  8% | Scavenger-Assassin
  5% | Scavenger-Tank
  4% | Scavenger-Mutant
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory
               Mutant | -7/Waste
               Mutant | -7/Factory
             Assassin | -6/Factory
             Assassin | -6/Lower Caves
             Assassin | -6/Lower Caves
             Assassin | -6/Zion
             Assassin | -5/Proximity Caves
   Scavenger-Assassin | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  
Matter Collected           7391 | 218  600  44   .    30   179  1005 .    410  2439 447  251  30   239  1499 
  Remotely                 1784 | .    .    .    .    .    .    .    .    .    1407 170  116  .    91   .    
Salvage Created            7760 | .    458  119  .    .    247  1161 .    437  2298 44   102  .    258  2636 
  Parts                    432  | .    47   5    .    .    10   65   .    24   112  4    3    .    9    153  
Haulers Intercepted        3    | .    1    .    .    .    .    .    .    .    1    .    .    .    .    1    
Recyclers Shooed           7    | .    .    .    .    .    .    2    .    1    3    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    .    .    .    9    4    .    9    .    
  Prevented                4    | .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Combat Hostiles Destroyed  129  | .   12  .   .   .   4   22  .   3   30  2   6   .   10  40  
  Melee                    20   | .   .   .   .   .   .   .   .   3   .   .   .   .   3   14  
  Guns                     40   | .   12  .   .   .   4   16  .   .   5   .   .   .   .   3   
  Cannons                  23   | .   .   .   .   .   .   2   .   .   12  2   1   .   1   5   
  AOE                      46   | .   .   .   .   .   .   4   .   .   13  .   5   .   6   18  
Classes Destroyed          15   | .   7   .   .   .   1   2   .   1   1   .   .   .   .   3   
  Worker                   23   | .   2   1   .   .   1   2   .   2   4   .   .   .   .   11  
  Builder                  20   | .   2   .   .   .   1   4   .   1   3   .   .   .   .   9   
  Tunneler                 4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Hauler                   3    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Recycler                 22   | .   1   1   .   .   .   3   .   3   10  .   .   .   .   4   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  10   | .   1   .   .   .   .   .   .   .   4   .   .   .   .   5   
  Swarmer                  48   | .   9   .   .   .   .   11  .   .   15  1   2   .   4   6   
  Grunt                    37   | .   3   .   .   .   3   5   .   .   7   .   4   .   4   11  
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   14   | .   .   .   .   .   1   3   .   2   3   1   .   .   1   3   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Programmer               24   | .   .   .   .   .   .   3   .   .   5   .   .   .   .   16  
Best Kill Streak           9    | .   4   1   .   .   3   5   .   2   9   1   6   .   5   7   
  Combat Bots Only         8    | .   3   .   .   .   3   5   .   1   8   1   6   .   5   5   
Max Kills in Single Turn   5    | .   2   1   .   .   1   2   .   1   3   1   2   .   2   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   .   .   3   .   2   .   1   4   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  
Damage Taken               12786 | .    568  76   .    23   256  3295 .    341  1869 67   478  .    1294 4519 
  Core                     2402  | .    178  10   .    10   34   599  .    17   175  2    54   .    312  1011 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  708   | .    .    .    .    .    .    104  .    .    284  .    .    .    .    320  
  Regen/Repaired (Parts)   444   | .    51   .    .    .    .    .    .    .    239  .    .    .    .    154  
Core Remaining (%)         52    | 100  .    .    .    20   93   .    .    12   .    .    .    .    36   .    
Volleys Fired              311   | .    48   4    .    5    12   78   .    .    84   10   13   .    14   43   
  Largest                  4     | .    2    2    .    2    4    4    .    .    4    4    4    .    4    3    
  Hottest                  245   | .    46   46   .    46   86   245  .    .    238  170  176  .    176  83   
Shots Fired                819   | .    96   8    .    10   48   282  .    1    244  17   25   .    24   64   
  Gun                      550   | .    96   8    .    10   48   270  .    .    78   3    1    .    .    36   
  Cannon                   198   | .    .    .    .    .    .    9    .    1    156  7    12   .    11   2    
  Launcher                 41    | .    .    .    .    .    .    3    .    .    10   7    12   .    9    .    
  Special                  30    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    26   
  Kinetic                  696   | .    96   8    .    10   48   266  .    1    195  10   13   .    11   38   
  Thermal                  52    | .    .    .    .    .    .    13   .    .    39   .    .    .    .    .    
  Explosive                71    | .    .    .    .    .    .    3    .    .    10   7    12   .    13   26   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | .    9    3    .    3    12   18   .    .    10   3    4    .    4    10   
  Robot Miss Streak        6     | .    5    2    .    2    3    4    .    .    6    1    3    .    6    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    2    .    .    .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           594   | .    50   3    .    6    31   169  .    18   142  7    11   .    23   134  
  Core Hits                344   | .    24   2    .    .    12   67   .    6    86   3    14   .    22   108  
  Critical Kills           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    .    4    .    .    .    .    .    .    .    1    
  Critical Strikes         29    | .    .    .    .    .    .    5    .    2    2    .    .    .    5    15   
    Destroy                6     | .    .    .    .    .    .    5    .    .    .    .    .    .    .    1    
    Blast                  2     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Sever                  21    | .    .    .    .    .    .    .    .    2    .    .    .    .    5    14   
Melee Attacks              332   | .    .    .    .    .    .    .    .    28   51   24   5    3    27   194  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 332   | .    .    .    .    .    .    .    .    28   51   24   5    3    27   194  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            43    | .    .    .    .    .    .    .    .    8    12   .    .    .    .    23   
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        19    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    16   
Damage Inflicted           23160 | .    694  44   .    79   355  2294 .    1377 5558 181  1142 .    1603 9833 
  Guns                     4629  | .    694  44   .    79   355  1800 .    .    1044 23   21   .    .    569  
  Cannons                  2542  | .    .    .    .    .    .    160  .    .    2008 158  124  .    24   68   
  Explosions               7701  | .    .    .    .    .    .    334  .    .    1455 .    997  .    870  4045 
  Melee                    7446  | .    .    .    .    .    .    .    .    1377 1051 .    .    .    603  4415 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6491  | .    694  44   .    79   355  1749 .    .    2583 181  145  .    24   637  
  Thermal                  680   | .    .    .    .    .    .    211  .    .    469  .    .    .    .    .    
  Explosive                7383  | .    .    .    .    .    .    334  .    .    1455 .    997  .    870  3727 
  Electromagnetic          318   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    318  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8288  | .    .    .    .    .    .    .    .    1377 1051 .    .    .    709  5151 
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    3    6    11   11   2    .    .    .    .    12   
  Average Corruption       6     | .    .    .    .    .    2    3    9    11   1    .    .    .    .    6    
  Corruption Purged        20    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    16   
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  75    | .    .    .    .    .    3    13   1    29   1    .    .    .    .    28   
    Message Errors         14    | .    .    .    .    .    .    6    .    4    .    .    .    .    .    4    
    Matter Fused           23    | .    .    .    .    .    2    4    .    9    1    .    .    .    .    7    
    Heat Flow Errors       7     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    5    
    Energy Discharges      8     | .    .    .    .    .    1    .    .    7    .    .    .    .    .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    5    .    .    .    .    .    5    
    Data Loss (major)      6     | .    .    .    .    .    .    1    .    3    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1472  | .    .    .    .    .    .    56   .    376  191  .    53   .    21   775  
  Projectiles              102   | .    .    .    .    .    .    .    .    .    32   .    .    .    .    70   
  Explosions               275   | .    .    .    .    .    .    56   .    .    34   .    53   .    21   111  
  Melee                    1095  | .    .    .    .    .    .    .    .    376  125  .    .    .    .    594  
Knockbacks                 22    | .    .    .    .    .    .    .    .    .    17   1    3    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    .    .    .    .    17   1    3    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      368   | .    .    .    .    .    .    62   .    .    83   8    53   .    162  .    
  Shots                    10    | .    .    .    .    .    .    1    .    .    3    1    1    .    4    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        421   | .    14   .    .    4    54   274  169  .    421  96   333  .    218  186  
  Average Temperature      84    | .    4    .    .    4    11   45   108  .    114  33   201  .    121  43   
  Received Heat Transfer   1779  | .    132  .    .    9    144  279  .    54   399  12   162  .    186  402  
  Effects                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    .    .    .    .    3    4    .    .    2    .    .    .    .    2    
  Heat Transferred         1311  | .    .    .    .    .    .    411  .    .    900  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  
Peak Influence             1016 | .    201  106  .    117  246  228  23   180  638  .    .    .    .    1016 
  Initial                  50   | .    .    19   .    .    45   20   8    16   11   .    .    .    .    50   
  Average                  186  | .    83   33   .    7    164  108  17   56   241  .    .    .    .    307  
Maximum Alert Level        3    | .    1    .    .    .    1    1    .    .    2    .    .    .    .    3    
  Low Security (%)         75   | 100  99   100  .    100  44   91   100  100  64   .    .    .    .    55   
  Level 1                  6    | .    .    .    .    .    55   8    .    .    5    .    .    .    .    4    
  Level 2                  14   | .    .    .    .    .    .    .    .    .    29   .    .    .    .    23   
  Level 3                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          36   | .    2    .    .    .    .    6    .    1    12   .    .    .    .    15   
  Investigation            1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Extermination            15   | .    .    .    .    .    .    3    .    .    5    .    .    .    .    7    
  Reinforcement            12   | .    2    .    .    .    .    .    .    1    5    .    .    .    .    4    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Garrison                 7    | .    .    .    .    .    .    3    .    .    1    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Distress Signals           8    | .   3   .   .   .   .   .   .   1   1   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              213  | .   28  3   .   4   6   44  4   5   43  2   6   .   9   59  
  Peak Tracking Total      10   | .   4   3   .   4   3   10  4   2   6   1   6   .   4   6   
  Tactical Retreats        10   | .   1   .   .   .   .   3   .   .   1   .   1   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Traps Triggered            8    | .   .   .   .   .   2   2   .   1   3   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Machines Disabled          15   | .   .   1   .   .   .   2   .   .   5   .   .   .   .   7   
  Max in Single Turn       3    | .   .   1   .   .   .   1   .   .   2   .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Machines Accessed          59   | .   7   .   1   .   3   8   .   2   21  1   .   .   .   16  
  Terminals                21   | .   4   .   .   .   .   5   .   .   7   .   .   .   .   5   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Repair Stations          8    | .   1   .   .   .   1   .   .   .   3   .   .   .   .   3   
  Recycling Units          12   | .   2   .   .   .   2   1   .   .   4   .   .   .   .   3   
  Scanalyzers              7    | .   .   .   .   .   .   1   .   1   3   .   .   .   .   2   
  Garrison Access          5    | .   .   .   .   .   .   1   .   1   2   .   .   .   .   1   
Total Hacks                133  | .   14  .   1   .   6   12  .   3   41  1   .   .   .   55  
  Successful               67   | .   8   .   1   .   2   4   .   2   20  1   .   .   .   29  
  Failed                   66   | .   6   .   .   .   4   8   .   1   21  .   .   .   .   26  
    Catastrophic           12   | .   1   .   .   .   .   2   .   1   4   .   .   .   .   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   .   .   .   .   3   .   .   1   .   .   .   .   4   
  Terminals                41   | .   9   .   .   .   .   8   .   .   12  .   .   .   .   12  
  Fabricators              7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   
  Repair Stations          22   | .   3   .   .   .   2   .   .   .   9   .   .   .   .   8   
  Recycling Units          19   | .   2   .   .   .   4   1   .   .   7   .   .   .   .   5   
  Scanalyzers              33   | .   .   .   .   .   .   2   .   2   6   .   .   .   .   23  
  Garrison Access          9    | .   .   .   .   .   .   1   .   1   4   .   .   .   .   3   
Terminal Hacks             14   | .   4   .   1   .   .   1   .   .   4   1   .   .   .   3   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             5    | .   3   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Repair Station Hacks       11   | .   2   .   .   .   .   .   .   .   6   .   .   .   .   3   
  Scan Component           6    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   2   
  Repair                   5    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   
Recycling Unit Hacks       12   | .   2   .   .   .   2   1   .   .   3   .   .   .   .   4   
  Process                  4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      7    | .   2   .   .   .   2   1   .   .   2   .   .   .   .   .   
Scanalyzer                 22   | .   .   .   .   .   .   1   .   2   3   .   .   .   .   16  
  Insert Component         13   | .   .   .   .   .   .   1   .   1   2   .   .   .   .   9   
  Analyze                  9    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   7   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Unauthorized Hacks         4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
  Terminals                4    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Botnet                 3    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         42   | .   4   .   .   .   1   7   .   2   16  .   .   .   .   12  
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   2   .   .   6   .   5   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   
  Time                     137  | .   26  .   .   .   .   .   .   .   89  .   .   .   .   22  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          61   | .   .   .   .   .   .   .   .   .   19  .   .   .   .   42  
  Retrieved Matter         18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Retrieved Components     23   | .   8   .   .   .   3   9   .   .   3   .   .   .   .   .   
Parts Scanalyzed           10   | .   .   .   .   .   .   .   .   1   1   .   .   .   .   8   
  Part Schematics Acquired 6    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   5   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Total Allies               7    | .   .   4   .   2   .   .   .   .   .   .   .   .   .   1   
  Largest Group            5    | .   .   4   3   5   4   2   .   .   .   .   .   .   .   1   
  Highest-Rated Group      92   | .   .   71  40  92  71  47  .   .   .   .   .   .   .   26  
  Highest-Rated Ally       31   | .   .   31  16  31  31  31  .   .   .   .   .   .   .   26  
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               47   | .   .   6   .   8   20  13  .   .   .   .   .   .   .   .   
  Total Damage             640  | .   .   68  .   95  293 184 .   .   .   .   .   .   .   .   
  Kills                    9    | .   .   3   .   4   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Was Fac Fac Low Low Zio Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   2   .   2   .   .   .   .   .   1   2   1   2   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  
Turns Passed               16929 | 60   1275 812  214  291  436  1671 38   769  3176 736  1061 1736 1390 3264 
Spaces Moved               9154  | 40   695  606  151  196  289  731  76   529  2015 526  521  716  349  1714 
  Core                     158   | 6    .    .    .    .    .    34   76   42   .    .    .    .    .    .    
  Treads                   1398  | .    .    .    .    .    .    4    .    .    .    .    315  716  328  35   
  Legs                     249   | 34   215  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   7349  | .    480  606  151  196  289  693  .    487  2015 526  206  .    21   1679 
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   110  125  140  140  125  50   50   50   101  116  116  240  195  110  
  Average Speed            149   | 119  130  130  140  140  131  165  50   111  113  116  190  240  355  137  
  Slowest Speed            1850  | 190  190  140  140  140  140  1850 50   125  125  116  240  240  400  480  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       56    | 3    94   95   54   59   27   20   65   18   59   72   83   85   56   55   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     2     | .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        11    | .    1    1    1    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             10    | .    .    2    .    2    .    .    .    .    .    1    2    2    1    .    
Spaces Dug                 231   | .    .    .    .    .    .    .    .    9    42   73   37   1    12   57   
Terrain Destroyed          682   | .    .    .    .    .    .    16   .    10   144  108  70   1    114  219  
  Melee                    132   | .    .    .    .    .    .    .    .    9    35   24   5    1    1    57   
  Projectile               35    | .    .    .    .    .    .    .    .    1    16   .    3    .    7    8    
  AOE                      515   | .    .    .    .    .    .    16   .    .    93   84   62   .    106  154  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   -5   -5   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Low  Low  Zio  Pro  Fac  
Total                      11319 | 49   979  619  154  203  318  1042 75   653  2638 589  555  730  440  2275 
  Wait                     875   | .    189  3    .    .    7    99   .    41   315  2    .    .    32   187  
  Move                     9141  | 39   694  605  150  195  288  731  75   528  2014 525  520  715  348  1714 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  155   | 4    21   5    4    2    3    14   .    31   31   5    1    3    .    31   
  Fast Attach              63    | 6    3    .    .    .    .    14   .    7    11   .    .    1    .    21   
  Attach                   92    | .    .    .    .    .    5    32   .    4    8    .    2    .    11   30   
  Detach                   40    | .    .    .    .    .    .    21   .    .    6    .    1    1    3    8    
  Swap                     228   | .    8    2    .    .    3    25   .    4    85   19   12   5    8    57   
  Drop                     123   | .    16   .    .    1    .    28   .    11   33   4    1    3    .    26   
  Fire                     311   | .    48   4    .    5    12   78   .    .    84   10   13   .    14   43   
  Melee                    291   | .    .    .    .    .    .    .    .    27   51   24   5    2    24   158  
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 3 exits: *Mat x2 / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)

 History 
---------
  Turn | Location           | Event
    17 | -11/Junkyard       | Discovered new exit (range 16)
    61 | -11/Junkyard       | Entered Materials
   291 | -10/Materials      | Discovered new exit (range 10)
   329 | -10/Materials      | Build established: Mutant
   490 | -10/Materials      | Core integrity fell below 50%
   520 | -10/Materials      | Discovered new exit (range 14)
   660 | -10/Materials      | Discovered new exit (range 8)
   775 | -10/Materials      | Repaired Ion Engine
   810 | -10/Materials      | Discovered new exit (range 5)
   931 | -10/Materials      | Discovered new exit (range 7)
   985 | -10/Materials      | Identified exit to Materials
  1335 | -10/Materials      | Identified exit to Mines
  1336 | -10/Materials      | Entered Mines
  1341 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1459 | -10/Mines          | Discovered exit to Materials (range 8)
  1475 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1475 | -10/Mines          | Discovered new exit (range 5)
  1504 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  1638 | -10/Mines          | Found a hidden stash of uninstalled traps
  1805 | -10/Mines          | Learned Materials terminal intel
  2003 | -10/Mines          | Discovered exit to Materials (range 9)
  2142 | -10/Mines          | Identified exit to Exiles
  2148 | -10/Mines          | Entered Exiles
  2148 | -10/Exiles         | Accompanied by 3 allies
  2186 | -10/Exiles         | Met 8R-AWN
  2209 | -10/Exiles         | Met EX-HEX
  2261 | -10/Exiles         | Met EX-DEC
  2284 | -10/Exiles         | Learned location of Zion (-6)
  2348 | -10/Exiles         | Discovered new exit (range 12)
  2361 | -10/Exiles         | Identified exit to Mines
  2362 | -10/Exiles         | Entered Mines
  2362 | -9/Mines           | Accompanied by 3 allies
  2375 | -9/Mines           | Learned location of 1 exit from Materials
  2379 | -9/Mines           | Learned 8 Materials zone layouts
  2397 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2630 | -9/Mines           | Discovered new exit (range 11)
  2649 | -9/Mines           | Identified exit to Materials
  2653 | -9/Mines           | Entered Materials
  2653 | -8/Materials       | Accompanied by 4 allies
  2653 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2654 | -8/Materials       | Identified exit to Factory
  2656 | -8/Materials       | Loaded intel: 12 terminal locations
  2658 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2874 | -8/Materials       | Discovered exit to Factory (range 14)
  3032 | -8/Materials       | Build established: Scavenger-Skirmisher
  3089 | -8/Materials       | Entered Factory
  3089 | -7/Factory         | Accompanied by 2 allies
  3089 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3090 | -7/Factory         | Identified exit to Storage
  3519 | -7/Factory         | Lost 3 parts (1n1u1w)
  3577 | -7/Factory         | Build established: Scavenger-Tank
  4378 | -7/Factory         | Garrison activated, responded to threat
  4406 | -7/Factory         | Lost 3 parts (1n2w)
  4461 | -7/Factory         | Lost 3 parts (2u1w)
  4509 | -7/Factory         | Lost 3 parts (1p1u1w)
  4702 | -7/Factory         | Cargo convoy interrupted
  4714 | -7/Factory         | Core integrity fell below 50%
  4756 | -7/Factory         | Core integrity fell below 20%
  4760 | -7/Factory         | Sucked down chute
  4760 | -7/Factory         | Entered Waste
  4765 | -7/Waste           | Spotted C-40 Crusher
  4774 | -7/Waste           | Lost 12 parts (4p2n3u3w)
  4775 | -7/Waste           | EMP discharged
  4775 | -7/Waste           | System corruption reached 10%
  4778 | -7/Waste           | Spotted C-40 Crusher
  4780 | -7/Waste           | Spotted C-40 Crusher
  4788 | -7/Waste           | Spotted C-40 Crusher
  4789 | -7/Waste           | Discovered new exit (range 14)
  4791 | -7/Waste           | Spotted C-40 Crusher
  4795 | -7/Waste           | Identified exit to Factory
  4798 | -7/Waste           | Entered Factory
  5004 | -7/Factory         | Build established: Mutant
  5544 | -7/Factory         | Discovered new exit (range 20)
  5566 | -7/Factory         | Identified exit to Factory
  5567 | -7/Factory         | Entered another Factory area
  5567 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5879 | -6/Factory         | Repaired Hvy. Missile Launcher
  6289 | -6/Factory         | Discovered new exit (range 5)
  6294 | -6/Factory         | Identified exit to Factory
  6808 | -6/Factory         | Identified exit to Lower Caves
  6900 | -6/Factory         | Garrison activated, responded to threat
  7236 | -6/Factory         | Repaired Assault Rifle
  7238 | -6/Factory         | Build established: Assassin
  7445 | -6/Factory         | Repaired Arm. Wheel
  7798 | -6/Factory         | Discovered exit to Factory (range 19)
  7844 | -6/Factory         | Destroyed 8 combat bots
  8743 | -6/Factory         | Entered Lower Caves
  8767 | -6/Lower Caves     | Learned location of 1 exit from Factory
  9245 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9465 | -6/Lower Caves     | Discovered new exit (range 10)
  9475 | -6/Lower Caves     | Identified exit to Lower Caves
  9479 | -6/Lower Caves     | Entered another Lower Caves area
  9491 | -6/Lower Caves     | Discovered exit to Factory (range 13)
  9594 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9775 | -6/Lower Caves     | Lost 3 parts (3n)
 10003 | -6/Lower Caves     | Learned Factory security intel
 10039 | -6/Lower Caves     | Learned location of 1 exit from Factory
 10525 | -6/Lower Caves     | Discovered new exit (range 5)
 10534 | -6/Lower Caves     | Identified exit to Zion
 10540 | -6/Lower Caves     | Entered Zion
 10701 | -6/Zion            | Discovered new exit (range 14)
 10751 | -6/Zion            | Identified exit to Proximity Caves
 10819 | -6/Zion            | Given A8's code to call for help
 10977 | -6/Zion            | Learned location of Warlord (-5)
 11320 | -6/Zion            | Learned Factory trap positions
 11409 | -6/Zion            | Received a hallucinogenic algorithm
 12122 | -6/Zion            | Found Prototype Special Weapon
 12125 | -6/Zion            | Found Prototype Special Weapon
 12129 | -6/Zion            | Found Prototype Special Weapon
 12276 | -6/Zion            | Entered Proximity Caves
 12369 | -5/Proximity Caves | Lost 3 parts (3w)
 12526 | -5/Proximity Caves | Learned location of 1 exit from Factory
 12527 | -5/Proximity Caves | Lost 3 parts (1n2u)
 12692 | -5/Proximity Caves | Spotted B-75 Beast
 13412 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves
 13558 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13600 | -5/Proximity Caves | Core integrity fell below 50%
 13611 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 13615 | -5/Proximity Caves | Identified RU-N14's Throwing Claymores (x3)
 13646 | -5/Proximity Caves | Lost 4 parts (2u2w)
 13666 | -5/Proximity Caves | Entered Factory
 13666 | -5/Factory         | Evolved 2 slots: Utility x2
 13667 | -5/Factory         | Identified exit to Factory
 13667 | -5/Factory         | Identified exit to Upper Caves
 13668 | -5/Factory         | Loaded intel: 122 trap records
 13856 | -5/Factory         | Repaired Adv. Assault Cannon
 14325 | -5/Factory         | Lost 5 parts (1p3n1u)
 14601 | -5/Factory         | Discovered exit to Factory (range 12)
 14656 | -5/Factory         | Build established: Scavenger-Assassin
 14913 | -5/Factory         | Lost 3 parts (3n)
 15303 | -5/Factory         | Lost 5 parts (3n1u1w)
 15547 | -5/Factory         | Spotted B-75 Beast
 15610 | -5/Factory         | Build established: Scavenger-Mutant
 15651 | -5/Factory         | Discovered exit to Upper Caves (range 21)
 16215 | -5/Factory         | Build established: Scavenger-Assassin
 16338 | -5/Factory         | Core integrity fell below 50%
 16449 | -5/Factory         | Core integrity fell below 20%
 16449 | -5/Factory         | Garrison activated, responded to threat
 16454 | -5/Factory         | System corruption reached 10%
 16479 | -5/Factory         | Lost 13 parts (2p4n4u3w)
 16666 | -5/Factory         | First assault squad dispatched
 16930 | -5/Factory         | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
16914_ Slug penetrates Wall.
16916_ ALERT: Rogue bot located, Programmers report to Factory Zone 2J.
16917_ K-01 Serf collects debris. <x2>
16920_ The unstable cave ceiling collapses.
16922_ U-05 Engineer builds a Wall.
16922_ Acquired 44 matter.
16923_ K-01 Serf collects debris.
16923_ Acquired 60 matter.
16924_ K-01 Serf collects debris.
16926_ U-05 Engineer lays Concrete.
16927_ The unstable cave ceiling collapses.
16927_ U-05 Engineer builds a Wall.
16927_ Fusion Modulator explodes.
16927_ Hvy. Machine Gun destroyed.
16927_ U-05 Engineer destroyed.
16927_ U-05 Engineer lays Concrete.
16928_ The unstable cave ceiling collapses.
16928_ K-01 Serf collects debris.
16928_ U-05 Engineer lays Concrete. <x2>
16930_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| #    """   ""#^^^^^#?" """"""""?  ???????????????? |
| #    """   ""#     #    ?   ? ??? ???????????????? |
| #          ""#     #########?####????????????????? |
| #    """ [   #     ####?#####?##?????????????????? |
| #    """     +     #    ? ? ????#????????????????? |
| #    """ !   #     #   """???????#???????????????? |
| #            #     #   ""?""""? ?# ??????????????? |
| ##############     #   """""?"?????#?????????????? |
| #####              #   """"""?? ? ? ???^?????????? |
| #####              #      ? ?????????^???????????? |
| #####  <           +   """??""????????????^??????? |
| #####              #    "??""" ???#? ????????????? |
| #####              #    ""????? ?????  ??????????? |
| ########+#####     #    ""???????????????????????? |
| ####         #p           ???????#????^???^??????? |
| #### """"""" #  p  +     ????? ??#????^?^????????? |
| #### """"""" #     #  #  ##+##????#???^??????????? |
| ##?# """"""" #        #  ?? #????##??? ?T????????? |
| #### """"""" #           #? ##???????????????????? |
| ####         +          #?# ##???"" ? ???????????? |
|    +         #####      ##  ###?"?? ?????????????? |
| ####     !   ###        #     #?????? ???????????? |
| #################  #   ;; u   #     #????????????? |
| ###               k  m !%  %! +     ""  #????????? |
| ##? #####       ;;;;   ;;  !  #  != ## ??????????? |
| #?? #####       ;       ;@    # ?????????????????? |
|  ?  #####       ;        ;;####  ? ??????????????? |
| ##?#?###########;      =; ###????????#???????????? |
| ###????####?#?##;       ;  ###? ? ?????#?????????? |
| ??######????#####      [; ##???#?#??#????????????? |
| #?##########?#??#;;;;;;;; #????????????#?????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          19
Energy Capacity            315
Matter Stores              550
Matter Capacity            550
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Cloak Strength             2
Additional Mass Support    9
EM Shielding               3
Armor Coverage             225
Resistance: KI             30
Core Shielding             20
Propulsion Shielding       66
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                55
Recoil Reduction           5
Matter Filtering           30
Salvage Targeting          2
Defensive Hacking          12

 Item Schematics 
-----------------
                Hardcell Cannon | -6/Factory | Hacked
                     Arm. Wheel | -6/Factory | Scanalyzed
                  Proton Cannon | -6/Zion    | Archive
            Imp. Thermal Shield | -6/Zion    | Archive
              Imp. Trap Scanner | -6/Zion    | Archive
                       Wave Gun | -6/Zion    | Archive
                   Focal Shield | -6/Zion    | Archive
              Hvy. Gauss Cannon | -6/Zion    | Archive
                     Greatsword | -5/Factory | Scanalyzed
 Imp. System Restoration Module | -5/Factory | Scanalyzed
                      Great Axe | -5/Factory | Scanalyzed
              Mic. Fission Core | -5/Factory | Scanalyzed
              Enh. Nuclear Core | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
 G-73 Enforcer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastWeightNanoactuators
  Manual?         1
Play Time         05:14:49
  Cumulative      838.0 hours
  Start           2023.12.09 @ 21:25:39
  End             2023.12.18 @ 21:32:02
Sessions          13
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           217
  Adventurer      36
  Explorer        0
Win Type          -
  Total           18
  Types           18/0/0/0/0/0/0/0/0
Lore%             57
Gallery%          64
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 91ab34d7-a30b-4bc6-ad19-6f5ec15d3a37