Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.22 @ 17:39:07

Player: LightKnight

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (73)      365
Value Destroyed (1819)     1819
Prototype IDs (109)        2180
Alien Tech Used (3)        600
Bonus (9323)               9323
              TOTAL SCORE: 24387

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      408
Registered with UFD        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Acquired SGEMP             2000
Delivered SGEMP            2000
Win                        3000

 Cogmind 
---------
Core Integrity             1536/1600
Matter                     300/300
Energy                     172/180
System Corruption          0%
Temperature                Cool (20)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (2) --------
         Light Particle Reactor
>              --- PROPULSION (6) ---
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
>              --- UTILITY (15) -----
      Advanced Power Amplifier
      Advanced Weight Redist. System
  Experimental Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
               Surveybot 17 Chip
      Improved Transmission Jammer
     Makeshift ECM Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               System Mapper
               A0-MCA's Component Scanner
>              --- WEAPON (2) -------
               Kinetic Spear
>              --- INVENTORY (5) ----
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Stasis Canceller
               Core Cannon

 Peak State 
------------
>              --- POWER ------------
         Light Particle Reactor
>              --- PROPULSION -------
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
               Electron Diverter
      Improved Diametric Drive
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Weight Redist. System
  Experimental Optical Array
  Experimental Sensor Array
      Advanced Signal Interpreter
    Long-range Terrain Scanner
               Surveybot 17 Chip
      Improved Transmission Jammer
     Makeshift ECM Suite
      Improved Hacking Suite
               System Mapper
               A0-MCA's Component Scanner
>              --- WEAPON -----------
               Vortex Rifle
               Kinetic Spear
>              --- INVENTORY --------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Stasis Canceller
               Core Cannon
[Rating: 164]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Electron Diverter
Utility                    Experimental Sensor Array
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Particle Gun
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Kinetic Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Utility                  13   | .   .   .   1   .   2   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             123  | .   13  5   12  .   23  9   2   7   5   .   4   .   .   3   .   2   5   .   2   3   1   3   1   7   10  .   2   4   
  Power                    15   | .   2   1   2   .   5   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Engine                 6    | .   1   1   2   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   1   .   .   .   4   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Propulsion               35   | .   4   .   4   .   7   3   .   1   2   .   .   .   .   .   .   .   3   .   1   1   .   2   .   1   6   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | .   4   .   4   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   .   .   .   3   .   1   2   .   .   .   .   .   .   .   3   .   1   1   .   2   .   1   6   .   .   .   
  Utility                  41   | .   3   .   3   .   7   2   2   2   3   .   1   .   .   .   .   2   1   .   1   1   .   1   .   4   2   .   2   4   
    Device                 25   | .   2   .   2   .   4   1   .   2   1   .   1   .   .   .   .   2   1   .   .   1   .   .   .   4   1   .   2   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              9    | .   .   .   1   .   2   1   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   
    Protection             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   32   | .   4   4   3   .   4   4   .   3   .   .   2   .   .   2   .   .   1   .   .   1   1   .   1   .   2   .   .   .   
    Energy Gun             13   | .   2   1   1   .   2   2   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | .   1   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        6    | .   .   .   .   .   .   .   .   3   .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Parts Lost                 18   | .   2   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Weapon                   5    | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  100 99  100 88  90  100 100 100 100 100 100 100 88  88  88  94  100 100 95  94  100 89  87  90  78  80  83  
  Engine                   4    | .   11  14  11  11  1   .   .   .   .   .   4   6   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   2   .   .   .   7   9   9   9   6   6   1   .   .   4   5   5   5   5   5   5   5   5   .   .   .   .   .   .   
  Leg                      13   | .   28  28  32  33  26  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   .   27  27  27  26  26  26  26  26  23  23  23  23  23  26  26  26  26  26  26  28  26  26  24  
  Device                   17   | .   10  14  17  11  14  18  18  18  20  20  20  20  20  17  17  21  26  29  26  26  26  26  26  22  22  21  23  26  
  Storage                  5    | .   14  14  11  11  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                13   | .   .   .   4   11  9   18  22  18  26  26  26  26  26  23  23  23  23  23  21  21  21  21  21  19  17  13  13  16  
  Hackware                 3    | .   .   .   .   .   .   .   4   9   6   6   6   6   6   5   5   5   5   5   10  10  10  10  10  9   8   4   4   5   
  Energy Gun               9    | .   21  16  19  22  9   2   9   .   .   .   2   6   6   2   .   .   2   5   5   1   .   5   .   .   2   4   4   3   
  Ballistic Gun            2    | .   6   .   .   .   7   9   9   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   15  13  13  9   6   6   5   5   5   5   5   5   5   5   5   5   4   .   .   .   .   
Peak Build Rating          164  | .   9   10  15  15  23  32  33  41  63  64  70  70  70  72  69  74  99  99  108 112 116 129 124 145 154 144 155 164 
  Average Rating           53   | .   7   9   13  15  19  29  32  37  61  63  67  70  69  69  69  70  83  99  107 108 110 124 118 133 145 144 146 157 
  On Entrance              71   | 6   6   8   10  15  15  23  32  33  41  63  64  70  70  70  69  69  71  99  99  108 110 116 124 118 138 144 144 148 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             41   | 11  14  18  19  16  24  11  11  13  15  15  17  17  17  20  15  20  28  28  28  28  31  31  24  41  38  38  39  40  
  Greatest Support         45   | 20  20  20  30  30  35  13  13  13  20  20  20  20  20  20  20  20  33  33  38  38  31  43  28  41  45  40  40  40  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         6    | .   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   8   8   8   8   8   8   5   5   4   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   
  Average Carried          6    | .   7   7   7   8   7   5   5   4   1   2   4   5   4   5   5   4   4   5   3   4   4   4   4   4   4   5   4   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 6   8   8   8   8   8   5   5   5   2   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   5   5   5   

 Class Distribution 
--------------------
 31% | Scavenger-Mutant
 22% | Hacker-Ninja
 16% | Mutant
 12% | Ninja
  7% | Derelict-Ninja
  5% | Scout
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
  Scavenger-Scout | -8/Recycling
            Scout | -8/Scraptown
            Ninja | -6/Factory
            Ninja | -6/Lower Caves
   Derelict-Ninja | -6/Lower Caves
   Derelict-Ninja | -6/Data Miner
   Derelict-Ninja | -5/Proximity Caves
            Ninja | -5/Factory
            Ninja | -5/Upper Caves
   Derelict-Ninja | -5/Upper Caves
            Ninja | -5/Zhirov
            Ninja | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Warlord
     Hacker-Ninja | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -3/Testing
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -2/Quarantine
     Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Matter Collected           1627 | 200 107 211 118 .   257 46  .   140 .   70  10  .   30  .   .   50  .   49  .   61  .   40  .   .   .   .   .   238 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1727 | .   336 148 372 89  718 24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  
  Parts                    122  | .   23  15  25  10  45  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Combat Hostiles Destroyed  59   | .   12  11  11  6   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     45   | .   7   3   10  6   19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      13   | .   5   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | .   5   1   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Worker                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  7    | .   2   .   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   6   9   6   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    21   | .   6   2   1   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   5    | .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   7   4   4   3   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Combat Bots Only         6    | .   6   3   4   3   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   3   2   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gunslinging              1    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Hostile Shots Fired        357  | .    55   30   47   17   128  8    .    .    3    .    .    .    .    .    .    8    .    2    2    7    .    2    .    .    18   .    12   18   
  Missed                   146  | .    13   12   21   5    44   3    .    .    .    .    .    .    .    .    .    7    .    2    1    5    .    1    .    .    14   .    7    11   
Damage Taken               3276 | .    460  242  311  92   1239 74   .    .    70   .    .    .    .    .    .    19   .    .    26   40   .    79   .    .    286  .    99   239  
  Core                     788  | .    135  50   68   13   250  28   .    .    56   .    .    .    .    .    .    19   .    .    .    21   .    12   .    .    .    .    72   64   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  6    | .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    26   .    79   .    .    .    49   .    .    .    .    93   .    .    .    .    98   .    .    .    .    97   .    91   .    95   96   
Volleys Fired              204  | .    37   14   35   8    75   6    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    9    .    .    14   .    .    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    1    .    .    .    
  Hottest                  225  | .    115  105  130  130  130  85   .    .    .    .    .    .    .    .    .    .    .    225  .    225  .    75   .    .    40   .    .    .    
Shots Fired                369  | .    73   25   68   16   146  12   .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    9    .    .    14   .    .    .    
  Gun                      345  | .    71   14   57   16   146  12   .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    9    .    .    14   .    .    .    
  Cannon                   11   | .    .    .    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 13   | .    2    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  100  | .    24   .    .    .    70   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  236  | .    42   13   68   16   76   6    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    9    .    .    .    .    .    .    
  Explosive                13   | .    2    11   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 14   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    
  Robot Hit Streak         16   | .    7    4    8    5    16   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        5    | .    3    4    3    2    5    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    1    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           218  | .    38   9    42   9    113  5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Core Hits                159  | .    23   16   18   6    91   3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         12   | .    5    1    3    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   11   | .    5    1    3    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              66   | .    .    .    .    .    .    .    .    .    .    6    7    .    3    .    3    .    .    1    1    6    3    1    5    8    8    .    4    10   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    .    .    .    .    .    6    7    .    3    .    2    .    .    1    1    6    3    1    5    8    1    .    .    .    
  Piercing                 21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    4    10   
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3808 | .    864  565  674  146  1409 53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
  Guns                     2816 | .    515  112  585  142  1409 53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  89   | .    .    .    89   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               791  | .    340  451  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    97   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
  Ramming                  15   | .    9    2    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  556  | .    113  .    .    .    418  25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2333 | .    386  112  674  142  991  28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                747  | .    296  451  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          60   | .    60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 97   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    97   
Highest Corruption         16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Average Corruption       16   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    
Overflow Damage            26   | .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               26   | .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      115  | .    16   99   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    5    | .    1    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             7    | .    3    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   7    | .    3    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        251  | .    158  32   28   .    52   28   .    .    .    .    .    .    .    .    .    .    .    172  .    190  .    251  .    94   5    .    .    1    
  Average Temperature      34   | .    51   10   14   .    17   15   .    .    .    .    .    .    .    .    .    .    .    92   .    71   .    72   .    45   2    .    .    1    
  Received Heat Transfer   1053 | .    216  .    87   .    630  63   .    .    .    .    .    .    .    .    .    9    .    .    9    .    .    .    .    .    .    .    .    39   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9    | .    .    1    6    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5809 | .    1419 333  1776 407  1800 74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Peak Influence             510  | .   363 455 403 356 276 178 74  .   12  .   .   .   .   .   .   .   .   .   107 .   .   .   .   170 279 186 260 510 
  Initial                  156  | .   .   106 99  156 60  77  69  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   150 95  156 104 156 
  Average                  187  | .   179 303 263 195 122 98  72  .   3   .   .   .   .   .   .   .   .   .   52  .   .   .   .   154 153 159 208 400 
Maximum Alert Level        2    | .   1   2   2   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   
  Low Security (%)         61   | .   38  18  39  75  82  100 100 .   100 .   .   .   .   100 .   .   .   .   100 .   .   .   .   100 84  100 31  10  
  Level 1                  33   | .   61  62  54  24  17  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   68  22  
  Level 2                  5    | .   .   19  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   67  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   2   
  Investigation            3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            8    | .   1   .   1   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Distress Signals           10   | .   2   .   4   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  
  Distress Signals         24   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   22  
Times Spotted              183  | .   25  10  17  7   39  9   .   .   7   .   .   .   .   .   .   7   .   1   7   5   .   9   1   .   8   1   11  19  
  Peak Tracking Total      10   | .   10  3   5   3   9   6   .   .   7   .   .   .   .   .   .   8   .   1   6   5   .   7   1   .   5   1   7   6   
  Tactical Retreats        20   | .   2   .   3   1   5   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   .   1   .   2   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Traps Triggered            5    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         90   | .   .   .   .   .   .   46  .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Disabled          10   | .   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   1   
  Max in Single Turn       1    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Machines Accessed          56   | .   4   .   3   .   3   3   2   4   2   .   1   4   .   2   .   1   5   .   .   1   1   7   .   2   4   .   4   3   
  Terminals                27   | .   3   .   2   .   3   2   1   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   2   4   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                145  | .   8   .   5   .   5   6   5   27  2   .   1   22  .   2   .   1   18  .   .   1   1   13  .   6   8   .   7   7   
  Successful               113  | .   5   .   4   .   4   2   3   27  1   .   1   22  .   1   .   1   18  .   .   1   1   13  .   1   5   .   .   3   
  Failed                   32   | .   3   .   1   .   1   4   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   3   .   7   4   
    Catastrophic           4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   17   | .   .   .   1   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   .   5   .   5   .   
  Terminals                53   | .   6   .   3   .   5   4   4   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   6   8   .   7   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   .   2   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             106  | .   4   .   2   .   4   2   2   27  1   .   1   22  .   .   .   1   18  .   .   1   1   13  .   1   3   .   .   3   
  Record                   38   | .   .   .   .   .   .   .   .   18  .   .   .   2   .   .   .   1   6   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           14   | .   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
  Prototype ID Bank        10   | .   .   .   1   .   .   .   1   .   1   .   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   2   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              5    | .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Locate Traps             5    | .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacking Detections         20   | .   2   .   2   .   1   4   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   3   3   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   1   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total Allies               4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Largest Group            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Highest-Rated Group      379  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    379  
  Highest-Rated Ally       135  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    135  
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               28   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    28   
  Total Damage             1944 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1944 
  Kills                    13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Acc 
Robot Analysis Total       14   | .   1   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   1   .   .   .   .   .   1   2   .   2   .   1   1   .   1   .   1   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Turns Passed               7650  | .    797  551  558  752  741  257  188  749  57   149  231  176  103  123  60   249  59   152  35   216  130  353  166  131  335  25   117  190  
Spaces Moved               12875 | 1    544  417  340  599  377  279  536  1492 150  450  674  255  322  255  182  822  170  451  107  693  418  897  492  323  729  107  423  370  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2278  | 1    544  417  340  599  377  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   10597 | .    .    .    .    .    .    279  536  1492 150  450  674  255  322  255  182  822  170  451  107  693  418  897  492  323  729  107  423  370  
  Fastest Speed            14    | 120  120  120  120  120  120  34   34   34   29   29   29   29   29   29   29   29   27   27   24   24   25   14   26   20   19   23   23   23   
  Average Speed            44    | 120  120  120  120  120  120  34   34   34   29   29   29   29   29   29   29   29   28   27   24   24   25   23   28   25   23   23   23   23   
  Slowest Speed            120   | 120  120  120  120  120  120  34   34   34   29   29   29   29   29   29   29   29   29   27   24   25   25   25   29   92   24   23   23   23   
  Overloaded Moves         45    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    2    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            32    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    14   .    6    6    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       53    | 2    79   97   33   99   21   30   52   95   5    66   82   77   58   12   47   84   62   74   6    88   71   92   64   13   67   6    57   13   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     9     | .    .    2    .    1    .    .    .    3    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    1    .    
  Unknown Exits Taken      5     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             31    | .    .    3    .    2    .    .    .    7    .    3    3    .    3    .    1    4    .    1    .    2    2    .    .    .    .    .    .    .    
Spaces Dug                 53    | .    .    .    .    .    .    .    .    .    .    4    7    .    3    .    2    .    .    2    1    6    3    1    5    8    5    .    2    4    
Terrain Destroyed          177   | .    18   92   .    .    .    .    .    .    .    4    7    .    3    .    2    .    .    3    1    8    3    3    5    8    14   .    2    4    
  Melee                    52    | .    .    .    .    .    .    .    .    .    .    4    7    .    3    .    2    .    .    1    1    6    3    1    5    8    5    .    2    4    
  Projectile               15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    2    .    .    9    .    .    .    
  AOE                      110   | .    18   92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Tes  Res  Qua  Acc  
Total                      14338 | .    624  443  424  616  535  428  538  1734 162  461  699  356  326  303  185  832  183  476  114  727  438  1029 508  356  855  106  429  451  
  Wait                     878   | .    6    1    21   5    41   85   .    221  8    5    9    102  .    .    1    5    .    23   4    17   16   114  7    14   99   .    2    72   
  Move                     12782 | .    543  416  339  598  376  276  529  1491 149  449  673  254  321  254  181  821  169  450  106  692  417  896  491  318  700  106  410  357  
  Hop                      31    | .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    13   .    6    6    
  Pick Up                  46    | .    9    2    5    .    6    .    1    5    .    3    1    .    1    .    .    1    3    .    1    .    1    2    .    .    2    .    1    2    
  Fast Attach              49    | .    3    .    5    .    11   1    2    5    .    .    2    .    .    1    .    1    2    .    .    1    .    .    1    4    3    .    3    4    
  Attach                   24    | .    2    .    2    .    3    4    .    .    4    .    .    .    .    .    .    1    1    .    2    1    1    .    .    .    3    .    .    .    
  Detach                   12    | .    .    .    2    .    .    1    2    .    .    .    .    .    .    .    .    1    .    .    .    3    .    .    1    2    .    .    .    .    
  Swap                     53    | .    8    5    5    .    9    4    .    2    1    .    2    .    .    2    .    .    3    .    .    1    .    3    .    3    5    .    .    .    
  Drop                     90    | .    13   4    9    .    14   4    1    10   .    .    5    .    1    2    .    2    5    .    .    2    .    4    2    2    7    .    3    .    
  Fire                     204   | .    37   14   35   8    75   6    .    .    .    .    .    .    .    .    .    .    .    2    .    4    .    9    .    .    14   .    .    .    
  Melee                    64    | .    .    .    .    .    .    .    .    .    .    4    7    .    3    .    3    .    .    1    1    6    3    1    5    8    8    .    4    10   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    3    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     93    | .    .    .    .    3    .    46   .    .    .    .    .    .    .    44   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac x2 / *Low / Ext)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res x2 / *Tes)
-3/Testing
-2/Research (discovered 2 exits: Acc / *Qua)
-2/Quarantine
-1/Access (discovered 2 exits: *Sur / Com)
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  320 | -10/Materials      | Build established: Mutant
  376 | -10/Materials      | Discovered new exit (range 10)
  395 | -10/Materials      | Core integrity fell below 50%
  499 | -10/Materials      | Discovered new exit (range 8)
  789 | -10/Materials      | Discovered new exit (range 9)
  798 | -10/Materials      | Entered Mines
  899 | -10/Mines          | Discovered new exit (range 14)
  913 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1063 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
 1066 | -10/Mines          | Found Prototype Device
 1141 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1142 | -10/Mines          | Discovered new exit (range 5)
 1313 | -10/Mines          | Learned location of Storage (-8)
 1313 | -10/Mines          | Learned location of Zion (-7)
 1313 | -10/Mines          | Discovered new exit (range 13)
 1349 | -10/Mines          | Entered Materials
 1349 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
 1634 | -9/Materials       | Build established: Scavenger-Mutant
 1707 | -9/Materials       | Identified exit to Mines
 1907 | -9/Materials       | Entered Mines
 1911 | -9/Mines           | Met a Derelict bent on vengeance
 1959 | -9/Mines           | Found a hidden stash of uninstalled traps
 2260 | -9/Mines           | Discovered new exit (range 15)
 2565 | -9/Mines           | Discovered new exit (range 9)
 2659 | -9/Mines           | Entered Materials
 2659 | -8/Materials       | Evolved 2 slots: Utility x2
 2799 | -8/Materials       | Identified exit to Storage
 3400 | -8/Materials       | Entered Storage
 3405 | -8/Storage         | Identified Exp. Sensor Array
 3611 | -8/Storage         | Core integrity fell below 50%
 3655 | -8/Storage         | Used back door to open Recycling access
 3655 | -8/Storage         | Discovered new exit (range 5)
 3656 | -8/Storage         | Identified exit to Recycling
 3657 | -8/Storage         | Entered Recycling
 3837 | -8/Recycling       | Scanned before Scraplab entrance
 3842 | -8/Recycling       | Entered Scraplab
 3844 | -8/Recycling       | Discovered new exit (range 3)
 3845 | -8/Recycling       | Identified exit to Scraptown
 3845 | -8/Recycling       | Entered Scraptown
 3923 | -8/Scraptown       | Discovered new exit (range 11)
 3966 | -8/Scraptown       | Visited Spacefarers
 3983 | -8/Scraptown       | Visited TADAMA
 4022 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 4043 | -8/Scraptown       | Visited Fellowship of the Rings
 4047 | -8/Scraptown       | Visited Red Mages
 4063 | -8/Scraptown       | Visited Shadow of the Wyrm
 4076 | -8/Scraptown       | Visited Awakened
 4079 | -8/Scraptown       | Visited SPCMW
 4090 | -8/Scraptown       | Visited UFD Registry
 4090 | -8/Scraptown       | Registered with UFD as "Metalback"
 4099 | -8/Scraptown       | Visited Analyses Database
 4106 | -8/Scraptown       | Visited LU-1G1's Boring Crew
 4120 | -8/Scraptown       | Visited Curators Association
 4132 | -8/Scraptown       | Visited DA-N13 Charitable Foundation
 4133 | -8/Scraptown       | Found DCF Scrap (31 items)
 4155 | -8/Scraptown       | Visited Scrap Suit Storage
 4238 | -8/Scraptown       | Visited A0-MCA Data Center
 4240 | -8/Scraptown       | Given a B rating by A0-MCA
 4244 | -8/Scraptown       | Found A0-MCA's Component Scanner
 4362 | -8/Scraptown       | Visited Junk Repository
 4376 | -8/Scraptown       | Visited Junk Repository
 4387 | -8/Scraptown       | Visited Science Guys
 4435 | -8/Scraptown       | Visited Cartography Club
 4444 | -8/Scraptown       | Found Surveybot 17 Chip
 4453 | -8/Scraptown       | Learned location of Upper Caves (-4)
 4453 | -8/Scraptown       | Learned location of Cetus (-6)
 4453 | -8/Scraptown       | Learned 8 Materials zone layouts
 4453 | -8/Scraptown       | Learned 12 Materials zone layouts
 4453 | -8/Scraptown       | Learned 16 Research zone layouts
 4453 | -8/Scraptown       | Learned 4 Access zone layouts
 4453 | -8/Scraptown       | Learned 8 Access zone layouts
 4453 | -8/Scraptown       | Learned 4 Recycling zone layouts
 4453 | -8/Scraptown       | Learned 16 Upper Caves zone layouts
 4453 | -8/Scraptown       | Learned 4 Hub_04(d) zone layouts
 4453 | -8/Scraptown       | Learned location of 3 exits from Factory
 4453 | -8/Scraptown       | Learned location of 1 exit from Research
 4453 | -8/Scraptown       | Learned location of 2 exits from Proximity Caves
 4464 | -8/Scraptown       | Build established: Scout
 4592 | -8/Scraptown       | Discovered new exit (range 5)
 4594 | -8/Scraptown       | Identified exit to Factory
 4594 | -8/Scraptown       | Entered Factory
 4594 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 4595 | -6/Factory         | Identified exit to Lower Caves
 4595 | -6/Factory         | Identified exit to Factory
 4595 | -6/Factory         | Identified exit to Extension
 4649 | -6/Factory         | Discovered exit to Factory (range 16)
 4651 | -6/Factory         | Entered Lower Caves
 4735 | -6/Lower Caves     | Learned Factory trap positions
 4774 | -6/Lower Caves     | Found DRS Beacon
 4779 | -6/Lower Caves     | Discovered new exit (range 15)
 4783 | -6/Lower Caves     | Identified exit to Lower Caves
 4800 | -6/Lower Caves     | Entered another Lower Caves area
 4804 | -6/Lower Caves     | Encountered a Warlord checkpoint
 4823 | -6/Lower Caves     | Spotted B-75 Beast
 4837 | -6/Lower Caves     | Learned Factory emergency access door positions
 4859 | -6/Lower Caves     | Discovered exit to Factory (range 19)
 4861 | -6/Lower Caves     | Found DCF Scrap (12 items)
 4889 | -6/Lower Caves     | Build established: Ninja
 5024 | -6/Lower Caves     | Discovered new exit (range 7)
 5026 | -6/Lower Caves     | Identified exit to Data Miner
 5031 | -6/Lower Caves     | Entered Data Miner
 5031 | -6/Data Miner      | Discovered new exit (range 6)
 5036 | -6/Data Miner      | Met Data Miner
 5045 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5049 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5207 | -6/Data Miner      | Identified exit to Proximity Caves
 5207 | -6/Data Miner      | Entered Proximity Caves
 5213 | -5/Proximity Caves | Build established: Derelict-Ninja
 5257 | -5/Proximity Caves | Learned Factory garrison access intel
 5293 | -5/Proximity Caves | Spotted B-75 Beast
 5310 | -5/Proximity Caves | Entered Factory
 5310 | -5/Factory         | Evolved 2 slots: Utility x2
 5311 | -5/Factory         | Loaded intel: 83 trap records
 5313 | -5/Factory         | Loaded intel: 4 garrison access locations
 5426 | -5/Factory         | Discovered new exit (range 19)
 5433 | -5/Factory         | Identified exit to Upper Caves
 5433 | -5/Factory         | Entered Upper Caves
 5434 | -5/Upper Caves     | Identified exit to Upper Caves
 5488 | -5/Upper Caves     | Spotted B-75 Beast
 5491 | -5/Upper Caves     | Learned 4 Factory zone layouts
 5493 | -5/Upper Caves     | Entered another Upper Caves area
 5510 | -5/Upper Caves     | Discovered new exit (range 9)
 5512 | -5/Upper Caves     | Identified exit to Factory
 5661 | -5/Upper Caves     | Learned location of 1 exit from Factory
 5735 | -5/Upper Caves     | Discovered new exit (range 20)
 5741 | -5/Upper Caves     | Identified exit to Zhirov
 5742 | -5/Upper Caves     | Entered Zhirov
 5742 | -5/Zhirov          | Discovered new exit (range 3)
 5748 | -5/Zhirov          | Met Zhirov
 5753 | -5/Zhirov          | Learned location of Quarantine (-2)
 5753 | -5/Zhirov          | Learned location of Testing (-3)
 5753 | -5/Zhirov          | Learned location of Command (-1)
 5756 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5760 | -5/Zhirov          | Found Alien Artifact
 5760 | -5/Zhirov          | Identified Integrated Reactor
 5760 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5765 | -5/Zhirov          | Found Alien Artifact
 5801 | -5/Zhirov          | Identified exit to Proximity Caves
 5801 | -5/Zhirov          | Entered Proximity Caves
 5836 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 5884 | -4/Proximity Caves | Learned 8 Research zone layouts
 5932 | -4/Proximity Caves | Spotted B-86 Titan
 5953 | -4/Proximity Caves | Entered Factory
 5953 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5954 | -4/Factory         | Identified exit to Research
 5955 | -4/Factory         | Identified exit to Upper Caves
 5988 | -4/Factory         | Entered Upper Caves
 5990 | -4/Upper Caves     | Learned location of 1 exit from Research
 6051 | -4/Upper Caves     | Spotted B-86 Titan
 6199 | -4/Upper Caves     | Discovered new exit (range 18)
 6202 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6202 | -4/Upper Caves     | Identified exit to Upper Caves
 6204 | -4/Upper Caves     | Entered another Upper Caves area
 6204 | -4/Upper Caves     | Discovered exit to Research (range 13)
 6205 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6205 | -4/Upper Caves     | Learned Research terminal intel
 6265 | -4/Upper Caves     | Build established: Hacker-Ninja
 6272 | -4/Upper Caves     | Identified exit to Warlord
 6334 | -4/Upper Caves     | Entered Warlord
 6377 | -4/Warlord         | Visited the Vortex Lab
 6378 | -4/Warlord         | Met EX-DEC
 6380 | -4/Warlord         | Found Vortex Rifle
 6399 | -4/Warlord         | Warlord's base attacked by MAIN.C
 6434 | -4/Warlord         | Rebuked by Warlord
 6438 | -4/Warlord         | Opened Warlord's prototype stash
 6444 | -4/Warlord         | Found Exp. Cloaking Device
 6446 | -4/Warlord         | Found System Mapper
 6499 | -4/Warlord         | Opened side exit
 6509 | -4/Warlord         | Discovered new exit (range 15)
 6681 | -4/Warlord         | Warlord forces counterattacked
 6687 | -4/Warlord         | Identified exit to Proximity Caves
 6687 | -4/Warlord         | Entered Proximity Caves
 6689 | -3/Proximity Caves | Activated DRS Beacon
 6713 | -3/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
 6816 | -3/Proximity Caves | Spotted B-86 Titan
 6842 | -3/Proximity Caves | Spotter reported a threat
 6848 | -3/Proximity Caves | Discovered exit to Research (range 20)
 6853 | -3/Proximity Caves | Entered Research
 6853 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 6854 | -3/Research        | Identified exit to Testing
 6855 | -3/Research        | Identified exit to Research
 6857 | -3/Research        | Loaded intel: 23 terminal locations
 6984 | -3/Research        | Entered Testing
 7250 | -3/Testing         | Crushed by falling debris
 7251 | -3/Testing         | System corruption reached 10%
 7265 | -3/Testing         | Spotted Striker
 7265 | -3/Testing         | Spotted Striker
 7267 | -3/Testing         | Spotted Alpha 7
 7270 | -3/Testing         | Stole the SGEMP Prototype
 7271 | -3/Testing         | Identified Transdimensional Reconstructor
 7271 | -3/Testing         | Warped through subspace
 7281 | -3/Testing         | Lost 4 parts (4u)
 7311 | -3/Testing         | Found Portable AFG
 7319 | -3/Testing         | Entered Research
 7319 | -2/Research        | Evolved 2 slots: Utility x2
 7320 | -2/Research        | Identified exit to Access
 7339 | -2/Research        | Discovered new exit (range 18)
 7344 | -2/Research        | Entered Quarantine
 7349 | -2/Quarantine      | Spotted Alpha 7
 7376 | -2/Quarantine      | Found Alien Artifact
 7376 | -2/Quarantine      | Identified Subatomic Replicator
 7387 | -2/Quarantine      | Found Alien Energy Cannon
 7456 | -2/Quarantine      | Discovered exit to Access (range 19)
 7458 | -2/Quarantine      | Incoming investigation squad redirected
 7461 | -2/Quarantine      | Entered Access
 7461 | -1/Access          | Evolved 2 slots: Utility x2
 7462 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 7462 | -1/Access          | Zhirov transferred Access data
 7463 | -1/Access          | Loaded intel: 107 machine locations
 7463 | -1/Access          | Loaded intel: 67 trap records
 7463 | -1/Access          | Identified exit to Surface
 7463 | -1/Access          | Discovered exit to Surface (range 179)
 7463 | -1/Access          | Identified exit to Command
 7463 | -1/Access          | Discovered exit to Command (range 69)
 7633 | -1/Access          | Zhirov warped through subspace
 7651 | ***                | Escaped!

 Last Messages 
---------------
07630_ Terminal disabled.
07630_ R-10 Processor distress signal jammed.
07630_ G-73 Enforcer held in stasis.
07631_ G-73 Enforcer system terminally
  corrupted.
07631_ Zhirov: "I've done all I can for you here
  without compromising my own mission, good
  luck!"
07631_ K-01 Serf collects debris.
07633_ Zhirov warps through subspace.
07633_ Svarog warps through subspace.
07634_ Perun warps through subspace.
07640_ Acquired Adv. Hacking Suite.
07644_ T-07 Excavator destroyed.
07645_ Acquired 10 matter.
07645_ K-01 Serf collects debris. <x2>
07650_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
07650_ The Access Shell folds into the floor.

 Map 
-----
+----------------------------------------------------+
| #         +  #         #########  ""             # |
| #         #  #         #########  T              # |
| ###########  #   " "   #########                 # |
| ##    "   #  #  ""R""  #########       ########### |
| ##   """  #  #  """""  #########       ########### |
| ##  """   #  +         ##########+#+############## |
| ##   "    #  #         #####             ######### |
| ##        +  ###############             ######### |
| ##        #  #        ######             ######### |
| ##        #  #        ######             ######### |
| ##        #  #   m    ######             ######### |
| ##        #  #        ######     |       ######### |
| ###########  #        ######             ######### |
|        #### k#        ######             #         |
|        ####  +        ######             #         |
|        ####  #        ######             #         |
|        #### k#        ######             #         |
| ##+########  #############################         |
| ## ########  #############################         |
| ## ########  ####### #####################         |
| ## ########  """T"""          """"       #         |
| ##    #####  """ """          """" BB    #         |
| ##### #####                   """" BB    ###+##### |
| ##### ##### k                 """"                 |
| ##### #####              ""   """"                 |
| ##### #####              @"   """"                 |
| ##### #####                   """"                 |
| ##### #####                   """" BB    ######### |
| ##### #####                   """" BB    #         |
| ##### #####                   """"       #         |
| ##### ##### g####### #####################         |
| ##### #####  #############################         |
| ##### #####  #############################         |
|       #####  #############################         |
| ###########A #############################         |
| ###########  #############################         |
| ###########  #############################         |
|    ########u ############################## ###### |
|    ########k #         ########################### |
| "  ########!=#         ########################### |
| "  ########%|#         ########################### |
|    ########*!#         ########################### |
|    ########  +    =    #####################!      |
| ###########  #         #        ############       |
| ###########  #         #        ############       |
| ##        #  #         #        ############       |
| ##        #  ####+######!       ############       |
| ##        #  #         #        ############       |
| ##        #  #         #        ##############+### |
| ##        /  /         #        #############   ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          61
Energy Capacity            260
Matter Stores              300
Matter Capacity            300
Sight Range                23
Robot Scan Range           20
Terrain Scan Range         24
Terrain Scan Density       1210
ECM Strength               2
Jamming Range              14
Cloak Strength             4
Power Amplification        30
Additional Mass Support    9
Armor Coverage             225
Power Shielding            33
Evasion (%)                77
Targeting Accuracy         12
Offensive Hacking          46
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
          Imp. Flight Unit | -9/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
        Prc. Energy Filter | -6/Data Miner | Free
          Enh. Armored Leg | -6/Data Miner | Free
       Tesla Bomb Launcher | -6/Data Miner | Free
        Adv. Medium Treads | -6/Data Miner | Free
         Quantum Capacitor | -6/Data Miner | Free
          Dispersion Rifle | -6/Data Miner | Free
         Imp. Recalibrator | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
     Lgt. Particle Reactor | -6/Data Miner | Free
         Adv. Recalibrator | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   L-41 Fighter | -6/Data Miner | Free
 B-48 Gladiator | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Subatomic Replicator

 Achievements 
--------------
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              IntegrityWaveArachnoskeleton
  Manual?         0
Play Time         02:21:37
  Cumulative      169.9 hours
  Start           2025.02.22 @ 15:14:02
  End             2025.02.22 @ 17:39:07
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          121
  Rogue           121
  Adventurer      0
  Explorer        0
Win Type          0
  Total           7
  Types           7/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          66
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1332b74-15d2-48c0-93fa-bb02cbc99d9f