Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 16:18:01

Player: opdo

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (398)      398
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1618

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     245/300
Energy                     58/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Walking (190) Ox1
Location                   -9/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Aluminum Leg
>       --- UTILITY (4) ------
  Large Storage Unit
        Visual Processing Unit
        Terrain Scan Processor
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (15) ---
        Ion Engine
        Aluminum Leg
        Aluminum Leg
        Flight Unit
        Flight Unit
  Small Storage Unit
        Weight Redist. System
        Sensor Array
        Seismic Detector
        Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
           Terrain Scanner
           Terrain Scan Processor
>          --- WEAPON -----------
  Improved Medium Laser
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Aluminum Leg
           Flight Unit
           Flight Unit
     Small Storage Unit
           Weight Redist. System
           Sensor Array
           Seismic Detector
     Light Armor Plating
     Small Laser
     Heavy Assault Rifle
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Visual Processing Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 7   1   20  2   
  Power                    2    | 1   .   1   .   
    Engine                 2    | 1   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 2    | .   .   2   .   
  Utility                  8    | 2   .   5   1   
    Device                 3    | 1   .   2   .   
    Storage                2    | 1   .   1   .   
    Processor              2    | .   .   2   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   1   7   1   
    Energy Gun             7    | 2   1   4   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          3    | .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 8    | .   .   1   7   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   1   1   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     97   | .   99  97  91  
  Engine                   11   | .   14  11  7   
  Leg                      22   | .   28  20  20  
  Device                   14   | .   14  16  7   
  Storage                  11   | .   14  11  11  
  Processor                12   | .   .   16  22  
  Energy Gun               15   | .   27  10  18  
  Ballistic Gun            7    | .   .   11  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             31   | 15  15  31  29  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  3    | .   .   3   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  
  Average Capacity         12   | 7   8   13  15  
  Most Carried             13   | 5   8   13  12  
  Average Carried          7    | 2   3   9   11  
  Final Capacity           15   | 8   8   15  15  
  Final Carried            12   | 2   8   12  10  

 Class Distribution 
--------------------
 50% | Mutant
 38% | Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
 Skirmisher | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Yrd Mat Mat Min 
Matter Collected           517  | 129 40  348 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            588  | 68  118 402 .   
  Parts                    50   | 11  6   33  .   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Combat Hostiles Destroyed  14   | .   1   13  .   
  Guns                     14   | .   1   13  .   
Classes Destroyed          6    | 1   3   2   .   
  Tunneler                 3    | 3   .   .   .   
  Hauler                   1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  7    | .   .   7   .   
  Grunt                    5    | .   1   4   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           5    | 3   1   5   .   
  Combat Bots Only         5    | .   1   5   .   
Max Kills in Single Turn   2    | 1   1   2   .   
  Gunslinging              1    | .   .   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Hostile Shots Fired        127  | .   7   96  24  
  Missed                   35   | .   1   25  9   
Damage Taken               1581 | .   75  952 554 
  Core                     418  | .   12  240 166 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 95  .   .   
Volleys Fired              58   | 4   7   43  4   
  Largest                  2    | 2   2   2   2   
  Hottest                  96   | 90  90  96  90  
Shots Fired                115  | 8   14  86  7   
  Gun                      114  | 8   14  86  6   
  Cannon                   1    | .   .   .   1   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  52   | .   .   52  .   
  Thermal                  51   | 4   7   34  6   
  Explosive                .    | .   .   .   .   
  Electromagnetic          12   | 4   7   .   1   
  Robot Hit Streak         8    | 3   4   8   3   
  Robot Miss Streak        3    | 1   3   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        3    | .   .   3   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           75   | 5   7   59  4   
  Core Hits                31   | 3   4   24  .   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         3    | 1   .   2   .   
    Burn                   1    | 1   .   .   .   
    Destroy                2    | .   .   2   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           924  | 63  91  726 44  
  Guns                     924  | 63  91  726 44  
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  452  | .   .   452 .   
  Thermal                  379  | 25  36  274 44  
  Explosive                .    | .   .   .   .   
  Electromagnetic          93   | 38  55  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         3    | .   .   3   3   
  Average Corruption       3    | .   .   3   3   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  3    | .   .   1   2   
    Message Errors         2    | .   .   .   2   
    Matter Fused           1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        398  | 60  102 398 23  
  Average Temperature      86   | 24  41  117 13  
  Received Heat Transfer   444  | .   42  402 .   
  Effects                  5    | .   .   5   .   
    Shutdowns              1    | .   .   1   .   
    Interference           3    | .   .   3   .   
    Short Circuit          1    | .   .   1   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | 1   .   .   .   
  Heat Transferred         1041 | 148 111 670 112 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Peak Influence             331  | 15  72  331 90  
  Initial                  85   | .   9   29  85  
  Average                  118  | 3   48  168 78  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         74   | 100 100 57  100 
  Level 1                  25   | .   .   42  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Distress Signals           3    | .   1   2   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   5   21  1   
  Peak Tracking Total      7    | .   2   7   1   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Yrd Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Machines Accessed          5    | .   2   2   1   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                22   | .   5   15  2   
  Successful               13   | .   2   10  1   
  Failed                   9    | .   3   5   1   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   5   3   .   
  Terminals                14   | .   5   7   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              8    | .   .   8   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   1   2   1   
  Robot Analysis           1    | .   .   1   .   
  Alert Level              1    | .   .   1   .   
  Zone Layout              2    | .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 7    | .   .   7   .   
  Insert Component         4    | .   .   4   .   
  Analyze                  3    | .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   1   1   .   
  Terminals                2    | .   1   1   .   
    Botnet                 2    | .   1   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   2   2   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   3   .   
  Part Schematics Acquired 3    | .   .   3   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Yrd Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Yrd Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Yrd Mat Mat Min 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Yrd Mat Mat Min 
Turns Passed               882  | 87  195 535 65  
Spaces Moved               382  | 50  126 179 27  
  Core                     4    | 4   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     378  | 46  126 179 27  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            152  | 114 120 179 197 
  Slowest Speed            330  | 120 120 330 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       16   | 4   26  23  12  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Yrd Mat Mat Min 
Total                      574  | 73  157 311 33  
  Wait                     57   | .   14  43  .   
  Move                     379  | 49  125 178 27  
  Hop                      .    | .   .   .   .   
  Pick Up                  36   | 11  8   17  .   
  Fast Attach              .    | .   .   .   .   
  Attach                   15   | 7   1   5   2   
  Detach                   .    | .   .   .   .   
  Swap                     15   | .   .   15  .   
  Drop                     14   | 2   2   10  .   
  Fire                     58   | 4   7   43  4   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   88 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 18)
  283 | -10/Materials | Entered another Materials area
  283 | -9/Materials  | Evolved 2 slots: Utility x2
  340 | -9/Materials  | Build established: Mutant
  510 | -9/Materials  | Core integrity fell below 50%
  791 | -9/Materials  | Discovered new exit (range 6)
  818 | -9/Materials  | Entered Mines
  832 | -9/Mines      | Build established: Skirmisher
  868 | -9/Mines      | Core integrity fell below 20%
  883 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
00841_ FM&KCR2=312R01IMIIMQ4GLHO6
00862_ YI-UF0 mumbles something. <x3>
00865_ Ion Engine destroyed.
00866_ VDKHL/,JU L&U7W5TB%I,OI GOK&=UC
00867_ The unstable cave ceiling collapses.
00867_ Terrain Scanner destroyed.
00868_ The unstable cave ceiling collapses.
00871_ Sml. Laser destroyed.
00873_ Aluminum Leg destroyed.
00874_ The unstable cave ceiling collapses.
00875_ Med. Laser destroyed.
00876_ The unstable cave ceiling collapses. <x3>
00878_ K-01 Serf collects debris. <x2>
00880_ The unstable cave ceiling collapses.
00881_ Lgt. Armor Plating destroyed.
00881_ K-01 Serf collects debris.
00882_ YI-UF0 mumbles something.
00882_ The unstable cave ceiling collapses.
00882_ K-01 Serf collects debris.
00883_ Lgt. EM Pulse Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              247
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       85
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
       Sensor Array | -9/Materials | Scanalyzed
   Seismic Detector | -9/Materials | Scanalyzed
 Lgt. Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ForceBombCutter
  Manual?         0
Play Time         00:08:45
  Cumulative      32.0 hours
  Start           2024.04.08 @ 16:09:23
  End             2024.04.08 @ 16:18:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           85
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d20648e-e754-45a9-ad07-95ca0e5d8bdf