Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.06.27 @ 20:04:45 Player: sxnwlfkk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (56) 280 Value Destroyed (1850) 1850 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 5743 Bonus ------- High Alert Combat Kills 86 Follower Combat Kills 201 Entered Garrisons 200 Friendly Fire -14 Cogmind --------- Core Integrity 700/700 Matter 280/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Recoil Stabilizer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle Heavy Battle Rifle > --- INVENTORY (10) --- Improved Ion Engine Advanced Treads Advanced Treads Sensor Array Recoil Stabilizer Hardened Light Armor Plating Heavy Laser Light EM Pulse Cannon Heavy Battle Rifle Bore Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Signal Interpreter Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Proton Cannon Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Advanced Treads Advanced Treads Small Storage Unit Sensor Array Particle Gun Heavy Laser Light EM Pulse Cannon Heavy Assault Rifle [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Proton Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 62 | 6 1 . 20 22 3 5 5 . Power 9 | 1 . . 4 4 . . . . Engine 9 | 1 . . 4 4 . . . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 6 9 1 . 3 . Treads . | . . . . . . . . . Leg 21 | 2 . . 6 9 1 . 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 16 | 1 1 . 4 4 2 2 2 . Device 3 | . . . 1 . 1 . 1 . Storage 3 | 1 1 . 1 . . . . . Processor 4 | . . . 1 2 1 . . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 2 . 2 1 . Artifact . | . . . . . . . . . Weapon 16 | 2 . . 6 5 . 3 . . Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 13 | 1 . . 6 4 . 2 . . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Parts Lost 7 | . . . 1 6 . . . . Power 2 | . . . 1 1 . . . . Propulsion 2 | . . . . 2 . . . . Utility 1 | . . . . 1 . . . . Weapon 2 | . . . . 2 . . . . Highest Loss Streak 3 | . . . 1 3 . . . . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 85 85 97 90 100 99 100 . Engine 9 | . 14 14 10 8 7 7 7 . Leg 29 | . 28 28 33 26 30 30 30 . Device 3 | . . . 3 . 7 7 7 . Storage 11 | . 14 14 17 9 7 7 7 . Processor 10 | . . . 4 15 15 15 15 . Protection 6 | . . . 5 9 7 6 7 . Energy Gun 2 | . 14 14 . 1 7 . . . Ballistic Gun 19 | . 14 14 22 19 15 22 23 . Naked Turns . | . . . . . . . . . Heaviest Build 35 | 12 17 17 33 31 32 33 35 . Greatest Support 48 | 20 20 20 33 30 40 40 48 . Greatest Overweight (x) 2 | 2 . . . 1 1 . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 . Average Capacity 9 | 7 8 10 10 10 10 10 10 . Most Carried 10 | 4 5 10 10 10 10 10 10 . Average Carried 8 | 1 4 6 9 9 8 9 9 . Final Capacity 10 | 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 5 10 10 10 8 10 10 10 Class Distribution -------------------- 51% | Mutant 40% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Matter Collected 1703 | 170 26 131 498 724 . 106 48 . Remotely 232 | . . . 232 . . . . . Salvage Created 2180 | . 26 216 648 1270 . . 20 . Parts 112 | . 1 14 34 62 . . 1 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Combat Hostiles Destroyed 51 | . . 8 16 27 . . . . Guns 51 | . . 8 16 27 . . . . Classes Destroyed 7 | . 1 2 3 1 . . . . Recycler 1 | . . . 1 . . . . . Watcher 4 | . 1 . 1 1 . . 1 . Swarmer 13 | . . 6 3 4 . . . . Grunt 26 | . . 2 8 16 . . . . Brawler 2 | . . . 1 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 9 | . . . 4 5 . . . . Best Kill Streak 7 | . 1 3 4 7 . . 1 . Combat Bots Only 7 | . . 3 4 7 . . . . Max Kills in Single Turn 2 | . 1 2 1 2 . . 1 . Gunslinging 1 | . . 1 . 1 . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Damage Taken 1654 | . . 142 418 1094 . . . . Core 126 | . . 20 21 85 . . . . Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 92 | 100 . 92 94 84 . . . . Volleys Fired 139 | . 3 16 45 71 1 1 2 . Largest 3 | . 2 2 2 3 3 3 3 . Hottest 113 | . 60 60 50 113 113 79 79 . Shots Fired 289 | . 6 32 86 153 3 3 6 . Gun 289 | . 6 32 86 153 3 3 6 . Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 262 | . 3 16 86 146 2 3 6 . Thermal 8 | . . . . 7 1 . . . Explosive . | . . . . . . . . . Electromagnetic 19 | . 3 16 . . . . . . Robot Hit Streak 51 | . 1 16 17 51 . 9 1 . Robot Miss Streak 4 | . 4 3 2 2 . . 3 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . 2 2 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . Shots Hit Robots 221 | . 1 22 68 125 . 3 2 . Core Hits 110 | . 1 11 33 61 . 1 3 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . Critical Strikes 5 | . . 1 2 2 . . . . Burn 1 | . . . . 1 . . . . Destroy 3 | . . . 2 1 . . . . Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3745 | . 20 289 1155 2173 . 49 59 . Guns 3670 | . 20 286 1111 2145 . 49 59 . Cannons . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 75 | . . 3 44 28 . . . . Kinetic 3417 | . . 140 1111 2058 . 49 59 . Thermal 87 | . . . . 87 . . . . Explosive . | . . . . . . . . . Electromagnetic 166 | . 20 146 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 4 . . . . Average Corruption 1 | . . . 1 4 . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 7 | . . . 2 5 . . . . Message Errors 2 | . . . . 2 . . . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 3 | . . . 2 1 . . . . Misfires 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . Shots . | . . . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 15 | . . 1 6 8 . . . . Kicked 15 | . . 1 6 8 . . . . Crushed . | . . . . . . . . . Highest Temperature 320 | . . 18 265 320 38 . . . Average Temperature 87 | . . 12 120 82 19 . . . Received Heat Transfer 903 | . . 24 222 657 . . . . Effects 1 | . . . 1 . . . . . Interference 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 259 | . . . . 259 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Peak Influence 560 | . 22 212 396 560 157 45 226 . Initial 157 | . . 7 69 70 157 45 . 138 Average 160 | . 12 144 189 296 157 29 51 . Maximum Alert Level 2 | . . 1 1 2 . . 1 . Low Security (%) 69 | 100 100 90 62 27 100 100 87 . Level 1 24 | . . 9 37 50 . . 12 . Level 2 5 | . . . . 22 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . . . 1 3 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . . 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Distress Signals 4 | . . . 3 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 78 | . 3 8 23 35 . 1 8 . Peak Tracking Total 6 | . 3 3 5 6 . 1 4 . Tactical Retreats 4 | . . . 2 2 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Traps Triggered 5 | . . . 1 3 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Machines Accessed 8 | . . . 3 3 . . 2 . Terminals 6 | . . . 3 2 . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 17 | . . . 7 5 . . 5 . Successful 13 | . . . 6 5 . . 2 . Failed 4 | . . . 1 . . . 3 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . . . 7 4 . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 10 | . . . 6 4 . . . . Record 8 | . . . 5 3 . . . . Robot Analysis 1 | . . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 . Unlock Access 1 | . . . . . . . 1 . Coupler Status 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . 1 . . . 2 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total Allies 20 | . . . . . . 20 . . Largest Group 20 | . . . . . . 20 13 . Highest-Rated Group 479 | . . . . . . 479 293 . Highest-Rated Ally 31 | . . . . . . 31 31 . Total Orders . | . . . . . . . . . Ally Attacks 64 | . . . . . . 14 50 . Total Damage 636 | . . . . . . 162 474 . Kills 9 | . . . . . . 1 8 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Turns Passed 3362 | 95 91 378 851 888 161 602 296 . Spaces Moved 2120 | 71 67 264 504 375 129 486 224 . Core 7 | 7 . . . . . . . . Treads . | . . . . . . . . . Legs 2113 | 64 67 264 504 375 129 486 224 . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 . Average Speed 128 | 115 120 120 120 168 120 120 120 . Slowest Speed 190 | 150 120 120 120 190 190 120 120 . Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 18 47 34 39 3 96 6 3 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Gar Total 2538 | 80 71 293 682 525 133 505 249 . Wait 135 | . . 8 82 33 . . 12 . Move 2113 | 70 66 263 503 374 129 485 223 . Hop . | . . . . . . . . . Pick Up 27 | 4 1 5 7 5 . 4 1 . Fast Attach 22 | 6 . . 3 10 . 2 1 . Attach 11 | . . . 3 4 2 2 . . Detach 6 | . . . 2 2 . 2 . . Swap 29 | . 1 . 14 8 1 1 4 . Drop 38 | . . . 17 10 . 5 6 . Fire 139 | . 3 16 45 71 1 1 2 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 15 | . . 1 6 8 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . . 3 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 13) 187 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 490 | -10/Mines | Discovered new exit (range 10) 565 | -10/Mines | Entered Materials 565 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1320 | -9/Materials | Discovered new exit (range 9) 1416 | -9/Materials | Entered another Materials area 1416 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1875 | -8/Materials | Lost 3 parts (1p1u1w) 2166 | -8/Materials | Destroyed 7 combat bots 2207 | -8/Materials | Discovered new exit (range 16) 2300 | -8/Materials | Identified exit to Factory 2304 | -8/Materials | Entered Factory 2304 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2417 | -7/Factory | Build established: Scavenger-Gunner 2465 | -7/Factory | Sucked down chute 2465 | -7/Factory | Entered Waste 2466 | -7/Waste | Joined by Warlord forces that had cleared the area 2880 | -7/Waste | A Compactor rumbled back to life 2883 | -7/Waste | Allies destroyed C-40 Crusher 2914 | -7/Waste | Discovered new exit (range 16) 2975 | -7/Waste | Identified exit to Factory 3067 | -7/Waste | Entered Factory 3067 | -7/Factory | Accompanied by 13 allies 3358 | -7/Factory | Identified exit to Garrison 3363 | -7/Factory | Entered Garrison 3363 | -7/Garrison | Accompanied by 11 allies 3363 | -7/Garrison | Self-destructed Last Messages --------------- 03321_ G-47 Trooper emerges from a hatch in the floor. 03321_ S-27 Virus emerges from a hatch in the floor. 03323_ B-48 Gladiator suffers critical hit (Burn). 03323_ S-27 Virus destroyed. 03324_ B-48 Gladiator destroyed. 03325_ G-47 Trooper destroyed. 03327_ Acquired 28 matter. 03331_ Dropped Aluminum Leg. 03358_ Connecting with Garrison Access... >>Unlock Access door unlocked. 03358_ EXIT=UNLOCKED: GARRISON >>Couplers Installed: Relay Coupler [NC] (25) Relay Coupler [NC] (23) Relay Coupler [Grunt] (20) 03358_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????#????######????????????????????? | | ?????????????#""""# ss#????????????????????? | | ?????????????#" @s #????????????????????? | | ?????????????#""""#sggg#????????????????????? | | ?????????????#????###gg#????????????????????? | | ?????????????????????m #????????????????????? | | ????????????????????? #????????????????????? | | ????????????????????? m#????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? #????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????? ????????????????????? | | ???????????????????????#????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 11 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Use The Force We Are Legion Challenges ------------ None Game ------ Seed MiniDerelictNanoactuators Manual? 0 Play Time 01:07:30 Cumulative 7.5 hours Start 2022.06.24 @ 21:11:13 End 2022.06.27 @ 20:04:45 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 4 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7ffb5f67-eeaf-4885-b0c3-4387307bcbc1