Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.30 @ 14:12:57 Player: Azormik Result: Destroyed by 2H-U99(g) with Beamcaster Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (66) 330 Value Destroyed (2016) 2016 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (213) 213 TOTAL SCORE: 6019 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 202 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 91/100 System Corruption 4% Temperature Cool (9) Movement Walking (150) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Targeting Computer Layered Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Heat Sink Large Storage Unit Targeting Computer Core Analyzer Kinecellerator Insulated Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Targeting Computer > --- WEAPON ----------- Shock Rifle Autogun Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Heat Sink Large Storage Unit Targeting Computer Core Analyzer Kinecellerator Layered Light Armor Plating Insulated Plating Phase Cannon Autogun [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Light Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 . 1 1 . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . . . 1 . 1 . Parts Attached 92 | 4 12 11 4 26 20 5 10 Power 11 | 1 2 1 . 4 1 1 1 Engine 8 | 1 2 1 . 3 1 . . Core 3 | . . . . 1 . 1 1 Reactor . | . . . . . . . . Propulsion 25 | . 4 4 . 7 7 1 2 Treads . | . . . . . . . . Leg 13 | . . 4 . 7 . . 2 Wheel 12 | . 4 . . . 7 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 13 | 1 1 4 1 1 4 . 1 Device 2 | . . . 1 . 1 . . Storage 3 | 1 . 2 . . . . . Processor 4 | . 1 . . 1 2 . . Hackware . | . . . . . . . . Protection 4 | . . 2 . . 1 . 1 Artifact . | . . . . . . . . Weapon 43 | 2 5 2 3 14 8 3 6 Energy Gun 16 | . 2 2 1 7 2 1 1 Energy Cannon 3 | . . . . . 2 . 1 Ballistic Gun 15 | 2 2 . . 4 4 1 2 Ballistic Cannon 4 | . 1 . 1 . . 1 1 Launcher . | . . . . . . . . Special Weapon 3 | . . . 1 2 . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 48 | . 4 . . 16 11 2 15 Power 8 | . 1 . . 3 1 . 3 Propulsion 16 | . 1 . . 6 5 2 2 Utility 3 | . . . . 1 1 . 1 Weapon 21 | . 2 . . 6 4 . 9 Highest Loss Streak 13 | . 4 . . 4 5 1 13 Average Slot Usage (%) 85 | . 86 93 100 88 82 73 60 Engine 8 | . 11 11 11 7 6 6 3 Leg 15 | . . 26 33 29 5 . 1 Wheel 8 | . 24 2 . . 16 6 3 Device 3 | . . . 10 6 1 6 4 Storage 8 | . 14 11 11 9 7 6 6 Processor 12 | . 9 11 11 11 15 13 13 Protection 3 | . . 8 . . 5 . . Energy Gun 7 | . 9 10 11 7 4 6 3 Energy Cannon 1 | . . . . . 5 . . Ballistic Gun 7 | . 14 . . 7 10 13 10 Ballistic Cannon 4 | . 1 11 10 5 . 6 4 Naked Turns . | . . . . . . . . Heaviest Build 49 | 11 16 28 30 35 41 49 49 Greatest Support 80 | 3 26 30 30 45 80 20 30 Greatest Overweight (x) 15 | 3 . . . 1 2 15 15 Average Overweight (x) . | 2 . . . . . 3 3 Largest Inventory Capacity 10 | 6 6 10 10 10 10 10 10 Average Capacity 9 | 5 6 8 10 10 10 10 10 Most Carried 10 | 5 6 10 10 10 10 10 10 Average Carried 8 | 3 3 6 9 8 9 8 8 Final Capacity 10 | 6 6 10 10 10 10 10 10 Final Carried 10 | 4 3 9 10 10 9 9 6 Class Distribution -------------------- 38% | Scavenger-Mutant 23% | Scavenger-Gunner 18% | Mutant 13% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Matter Collected 1842 | 212 121 238 90 454 386 156 185 Remotely . | . . . . . . . . Salvage Created 2345 | . 187 445 77 622 579 179 256 Parts 153 | . 20 24 3 41 42 10 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 4 | . . . . 4 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Combat Hostiles Destroyed 49 | . 2 10 2 19 9 2 5 Melee 1 | . . . . . . . 1 Guns 32 | . . 5 1 13 7 2 4 Cannons 14 | . 1 5 1 5 2 . . AOE 1 | . 1 . . . . . . Classes Destroyed 11 | . 5 2 . . 1 1 2 Worker 4 | . 1 . . . 3 . . Builder 6 | . 2 . . 2 1 1 . Recycler 3 | . 1 1 . . 1 . . Watcher 4 | . 2 . . . 1 1 . Swarmer 15 | . 2 . . 9 4 . . Grunt 15 | . . 6 2 6 . 1 . Sentry 10 | . . 4 . 4 2 . . Hunter 1 | . . . . . . 1 . Programmer 3 | . . . . . 3 . . Thug 3 | . . . . . . . 3 Butcher 1 | . . . . . . . 1 Mutant 1 | . . . . . . . 1 Best Kill Streak 6 | . 4 3 1 6 6 3 2 Combat Bots Only 6 | . 1 2 1 6 3 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Damage Taken 6282 | . 607 419 177 1589 1234 212 2044 Core 1506 | . 139 79 18 212 201 40 817 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 70 | 100 44 . 75 61 71 . . Volleys Fired 203 | . 39 24 10 63 34 13 20 Largest 4 | . 2 2 2 3 3 4 4 Hottest 204 | . 75 100 113 204 158 144 189 Shots Fired 494 | . 68 48 19 168 96 50 45 Gun 368 | . 67 24 9 127 72 37 32 Cannon 112 | . 1 24 9 28 24 13 13 Launcher . | . . . . . . . . Special 14 | . . . 1 13 . . . Kinetic 296 | . 50 24 9 91 51 37 34 Thermal 149 | . . 24 10 77 29 . 9 Explosive . | . . . . . . . . Electromagnetic 49 | . 18 . . . 16 13 2 Robot Hit Streak 23 | . 4 23 4 13 16 5 12 Robot Miss Streak 6 | . 2 3 6 3 6 6 4 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 3 1 . . Max Gunslinging Chain 1 | . . . . 1 1 . . Shots Hit Robots 310 | . 28 41 12 101 67 24 37 Core Hits 164 | . 16 37 10 34 40 12 15 Critical Hits 3 | . . . . 1 1 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . . . 1 1 1 . Melee Attacks 4 | . . . . . . . 4 Impact . | . . . . . . . . Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5598 | . 696 522 144 1660 1306 401 869 Guns 3586 | . 199 293 90 1188 997 322 497 Cannons 1333 | . 17 212 54 421 290 79 260 Explosions 462 | . 462 . . . . . . Melee 112 | . . . . . . . 112 Ramming 71 | . 18 17 . 17 19 . . Kinetic 3075 | . 173 212 54 1020 801 261 554 Thermal 1638 | . 112 293 90 623 335 . 185 Explosive 350 | . 350 . . . . . . Electromagnetic 352 | . 43 . . . 151 140 18 Impact . | . . . . . . . . Slashing 112 | . . . . . . . 112 Piercing . | . . . . . . . . Highest Corruption 12 | . 12 . . 1 3 . 4 Average Corruption 3 | . 11 . . 1 2 . 2 Corruption Purged . | . . . . . . . . Effects 40 | . 20 . . 2 14 . 4 Message Errors 4 | . 2 . . . 2 . . Matter Fused 4 | . 2 . . . 1 . 1 Heat Flow Errors 6 | . 2 . . . 3 . 1 Energy Discharges 4 | . 2 . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . Misdirections 3 | . 3 . . . . . . Targeting Errors 12 | . 7 . . 1 3 . 1 Weapon Failures 6 | . 2 . . 1 2 . 1 Overload Shots . | . . . . . . . . Overflow Damage 246 | . 200 . . 20 16 10 . Projectiles 46 | . . . . 20 16 10 . Explosions 200 | . 200 . . . . . . Melee . | . . . . . . . . Knockbacks 13 | . . 2 . 8 . . 3 Impact . | . . . . . . . . Kinetic 11 | . . 2 . 6 . . 3 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 200 | . 186 2 . 5 7 . . Shots 3 | . 3 . . . . . . Rammed 15 | . 9 1 . 2 2 . 1 Targets Rammed 20 | . 9 4 . 3 3 . 1 Kicked 5 | . . 3 . 1 1 . . Crushed . | . . . . . . . . Highest Temperature 354 | . 232 285 354 90 250 117 168 Average Temperature 71 | . 49 105 178 26 75 42 63 Received Heat Transfer 1458 | . 24 141 96 423 207 18 549 Effects 1 | . . . 1 . . . . Shutdowns 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . 1 . . . Heat Transferred 2861 | . 100 380 110 1457 555 . 259 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Peak Influence 410 | . 214 410 183 318 250 138 . Initial 133 | . . 90 133 1 76 65 . Average 140 | . 97 242 118 180 134 109 . Maximum Alert Level 2 | . 1 2 . 1 1 . . Low Security (%) 74 | 100 91 21 100 61 79 100 . Level 1 25 | . 8 77 . 38 20 . . Level 2 . | . . 1 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 2 . . 2 2 . Investigation 2 | . . 1 . . . 1 . Extermination 2 | . . . . . 2 . . Reinforcement 3 | . 1 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Distress Signals 6 | . 1 2 . 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 13 24 2 29 22 4 10 Peak Tracking Total 11 | . 3 11 2 5 5 1 7 Tactical Retreats 15 | . 5 2 . 2 2 . 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Traps Triggered 5 | . 2 . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Disabled 7 | . 4 2 . . 1 . . Max in Single Turn 1 | . 1 1 . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Machines Accessed 10 | . 1 5 . . 3 1 . Terminals 8 | . 1 4 . . 2 1 . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . 1 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 21 | . 1 14 . . 3 3 . Successful 13 | . 1 9 . . 2 1 . Failed 8 | . . 5 . . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 14 | . 1 8 . . 2 3 . Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . 6 . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 7 | . 1 4 . . 1 1 . Record 1 | . . . . . 1 . . Robot Analysis 3 | . 1 1 . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 5 | . . 5 . . . . . Scan Component 3 | . . 3 . . . . . Repair 2 | . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 7 | . 1 3 . . 2 1 . Full Trace Events 2 | . . 1 . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 3 | . . . . . 3 . . Matter 252 | . . . . . 252 . . Time 67 | . . . . . 67 . . Total Robot Build Rating 12 | . . . . . 12 . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 2 . . . . . Time 58 | . . 58 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Total Allies 4 | . . . 1 . 3 . . Largest Group 3 | . . . 1 . 3 . . Highest-Rated Group 90 | . . . 31 . 90 . . Highest-Rated Ally 31 | . . . 31 . 30 . . Total Orders 3 | . . . . . 3 . . AID 3 | . . . . . 3 . . Ally Attacks 21 | . . . . . 21 . . Total Damage 607 | . . . . . 607 . . Kills 7 | . . . . . 7 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Robot Analysis Total 3 | . 1 1 . . . 1 . Derelict Logs Recovered 3 | . . . 2 . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Turns Passed 5335 | 410 358 734 618 839 1653 388 335 Spaces Moved 3252 | 180 235 391 461 404 1169 236 176 Core 193 | 180 . . . . . 4 9 Treads . | . . . . . . . . Legs 1570 | . . 340 461 404 347 . 18 Wheels 1489 | . 235 51 . . 822 232 149 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 120 120 86 100 120 Average Speed 121 | 182 91 116 120 127 112 129 141 Slowest Speed 800 | 200 100 120 120 150 150 800 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . Exploration Rate (%) 29 | 16 29 23 89 25 31 6 19 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . . . 1 Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 59 | . 35 . 2 12 . 7 3 Melee . | . . . . . . . . Projectile 24 | . . . 2 12 . 7 3 AOE 35 | . 35 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Total 4230 | 261 318 627 504 578 1429 292 221 Wait 548 | 72 9 167 22 62 179 33 4 Move 3245 | 179 234 390 460 403 1168 235 176 Hop . | . . . . . . . . Pick Up 82 | 6 12 19 3 17 14 5 6 Fast Attach 12 | 2 . 2 . 2 6 . . Attach 53 | 2 11 3 . 17 7 4 9 Detach 1 | . . . . 1 . . . Swap 27 | . 1 6 4 7 7 1 1 Drop 31 | . 3 12 2 3 10 1 . Fire 203 | . 39 24 10 63 34 13 20 Melee 4 | . . . . . . . 4 Ram 12 | . 9 . . . 2 . 1 Kick 8 | . . 4 . 3 1 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 4 | . . . 3 . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 411 | -11/Scrapyard | Entered Materials 433 | -10/Materials | Build established: Mutant 487 | -10/Materials | Crushed by falling debris 487 | -10/Materials | System corruption reached 10% 545 | -10/Materials | Lost 4 parts (1p1n2w) 692 | -10/Materials | Core integrity fell below 50% 742 | -10/Materials | Discovered new exit (range 15) 769 | -10/Materials | Entered another Materials area 769 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1205 | -9/Materials | Build established: Scavenger-Mutant 1250 | -9/Materials | Discovered new exit (range 11) 1411 | -9/Materials | Repaired Lgt. Armor Plating 1445 | -9/Materials | Repaired Spread Laser 1503 | -9/Materials | Entered Mines 1635 | -9/Mines | Discovered new exit (range 5) 1831 | -9/Mines | Received a Mining Laser from a helpful Derelict 1896 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2029 | -9/Mines | Discovered new exit (range 12) 2063 | -9/Mines | Learned Materials stockpile data 2121 | -9/Mines | Entered Materials 2121 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2642 | -8/Materials | Lost 3 parts (1p1n1w) 2730 | -8/Materials | Lost 3 parts (1p1n1w) 2837 | -8/Materials | Lost 4 parts (1p1n1u1w) 2934 | -8/Materials | Discovered new exit (range 5) 2960 | -8/Materials | Entered Factory 2960 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3270 | -7/Factory | Fabricated L-41 Fighter (x3) 3406 | -7/Factory | Build established: Scavenger-Gunner 3862 | -7/Factory | Build established: Gunner 4334 | -7/Factory | Lost 5 parts (3n2w) 4593 | -7/Factory | Discovered new exit (range 22) 4613 | -7/Factory | Entered another Factory area 4613 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4739 | -6/Factory | Spotted B-75 Beast 4916 | -6/Factory | Build established: Scavenger-Gunner 4936 | -6/Factory | Discovered new exit (range 19) 5001 | -6/Factory | Entered Lower Caves 5002 | -6/Lower Caves | Encountered a Warlord checkpoint 5025 | -6/Lower Caves | Learned Factory security intel 5178 | -6/Lower Caves | Attacked by a faux Warlord 5271 | -6/Lower Caves | Core integrity fell below 50% 5297 | -6/Lower Caves | Core integrity fell below 20% 5313 | -6/Lower Caves | Lost 13 parts (3p1n1u8w) 5336 | -6/Lower Caves | Destroyed by 2H-U99(g) with Beamcaster Last Messages --------------- Adv. Assault Cannon destroyed. Mic. Nuclear Core destroyed. Acquired Beamcaster. Imp. Heat Sink destroyed. RE-6K6(g) destroyed. Beamcaster destroyed. MF-889(g) destroyed. Ripper destroyed. Acquired Carbon-fiber Leg. Slammed into 2H-U99(g). Acquired 49 matter. Acquired Carbon-fiber Leg. System corrupted: Heat flow error (+100). Acquired Mak. Shrapnel Gun. Carbon-fiber Leg destroyed. RG-YJA(M) destroyed. System corrupted: Mak. Shrapnel Gun targeting data glitched. System corrupted: Mak. Shrapnel Gun jammed. Mak. Shrapnel Gun destroyed. System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######????????######???????? | | ????????????????????## !#!!#?######?# ##?????## | | ????????????????????# /#? #??# ##????# | | ????????????????????# ##?? ##??# #????# | | ????????????????????# @ #?## ???# #????# | | ????????????????????# # g # ## ???# #????# | | ????????????????????# # ## ## ???### ####?# | | ??????????????##### ###!%## #?# #????## #??# | | ??????#???????# ! #??# ##??## #??# | | ?????# ## #### ##??# #### #### | | ??? ?????# ######## ## | | ??? ### ####* ### | | ?????????????# * !%= #?# | | ?????????????## $ !!#### ####### ##?# | | ??????????????# #### #######?????###??## | | ??????????????#####????# #??????????######### | | ???????????????????????# #?????????## # ### | | ???????????????????????# #?????????# ### | | ???????????????????????# #????????## # # ### | | ???????????????????????# ????????# ## ## | | ???????????????????????# ???????## # ### # ### | | ???????????????????????# ####### # ### # ### | | ???????????????????????# # ## ### | | ???????????????????????# # ### | | ???????????????????????## # ## ### | | ????????????????????????# # # ## # | | ????????????????????????? ## # # # # | | ????????????????????????? #?#?#### # # ####### | | ????????????????????????? #??###### # # #???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst My Command Is Your Wish Challenges ------------ None Game ------ Seed DisruptionSurveybotCompactor Manual? 0 Play Time 01:48:30 Cumulative 49.5 hours Start 2021.07.30 @ 11:09:14 End 2021.07.30 @ 14:12:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 45 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f93e80cc-8092-4af5-a459-007edf7f0f1d