Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 14:29:58 Player: Mr Goldstein Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (54) 270 Value Destroyed (1014) 1014 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (214) 214 TOTAL SCORE: 3618 Bonus ------- High Alert Combat Kills 14 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 275/300 Energy 160/160 System Corruption 0% Temperature Cool (6) Movement Flying (37) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit > --- UTILITY (4) ------ Machine Analyzer Improved Signal Interpreter Improved Terrain Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Small Storage Unit Trap Scanner Machine Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Improved Signal Interpreter [Rating: 22] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Device Trap Scanner Storage Small Storage Unit Processor Machine Analyzer Weapon Assault Rifle Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 38 | 7 3 5 13 9 1 Power 6 | 1 . 2 1 1 1 Engine 4 | 1 . 1 1 1 . Core 2 | . . 1 . . 1 Reactor . | . . . . . . Propulsion 19 | 3 2 2 7 5 . Treads . | . . . . . . Leg . | . . . . . . Wheel 15 | 3 2 2 7 1 . Hover . | . . . . . . Flight 4 | . . . . 4 . Utility 5 | 1 . 1 1 2 . Device 2 | . . . 1 1 . Storage 1 | 1 . . . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 8 | 2 1 . 4 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 7 | 2 1 . 3 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 22 | . 3 . 7 12 . Power 4 | . 1 . 1 2 . Propulsion 12 | . 2 . 4 6 . Utility 1 | . . . . 1 . Weapon 5 | . . . 2 3 . Highest Loss Streak 12 | . 3 . 5 12 . To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 83 97 94 68 54 Engine 4 | . 12 2 1 6 . Core 6 | . . 10 8 . 9 Wheel 26 | . 27 28 28 18 . Device 6 | . . . 11 7 9 Storage 11 | . 14 14 11 7 . Processor 9 | . . 13 11 10 18 Ballistic Gun 22 | . 28 28 21 11 . Naked Turns . | . . . . . . Heaviest Build 17 | 13 14 14 17 16 6 Greatest Support 42 | 26 20 20 32 42 10 Greatest Overweight (x) 1 | . . . 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 7 5 Most Carried 8 | 4 8 8 8 7 . Average Carried 6 | 1 6 7 7 5 . Final Capacity 8 | 8 8 8 8 5 5 Final Carried 8 | 4 7 8 8 1 . Class Distribution -------------------- 65% | Mutant 34% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Jun Mat Min Mat Mat Gar Matter Collected 1300 | 311 164 153 572 100 . Remotely . | . . . . . . Salvage Created 1376 | 126 220 252 677 101 . Parts 117 | 13 21 20 59 4 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Combat Hostiles Destroyed 33 | . 8 4 19 2 . Guns 22 | . 5 4 11 2 . AOE 11 | . 3 . 8 . . Classes Destroyed 10 | 2 5 1 2 . . Worker 6 | . . 1 5 . . Builder 2 | . 1 . 1 . . Tunneler 6 | 3 . 3 . . . Hauler 1 | . . . 1 . . Recycler 1 | 1 . . . . . Operator 2 | . 1 . 1 . . Watcher 3 | . 2 . 1 . . Swarmer 16 | . 6 . 10 . . Grunt 12 | . 2 4 4 2 . Sentry 5 | . . . 5 . . Best Kill Streak 11 | 3 4 3 11 2 . Combat Bots Only 11 | . 4 3 11 2 . Max Kills in Single Turn 3 | 1 3 1 2 1 . Gunslinging . | . . . . . . Exploded 3 | . 3 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Damage Taken 2383 | . 232 210 706 1192 43 Core 820 | . 48 72 145 529 26 Absorbed by Shields 18 | . . . . . 18 Core Remaining (%) 71 | 100 . 52 63 . . Volleys Fired 162 | 12 24 18 83 25 . Largest 2 | 2 2 2 2 2 . Hottest 53 | 40 40 40 53 43 . Shots Fired 302 | 17 48 36 161 40 . Gun 290 | 17 48 36 149 40 . Cannon . | . . . . . . Launcher 12 | . . . 12 . . Special . | . . . . . . Kinetic 290 | 17 48 36 149 40 . Thermal . | . . . . . . Explosive 12 | . . . 12 . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 7 7 6 9 10 . Robot Miss Streak 6 | 3 3 1 6 3 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 170 | 11 26 21 81 31 . Core Hits 92 | 6 17 13 46 10 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . 1 . 1 1 . Critical Strikes 4 | . 1 . 2 1 . Destroy 4 | . 1 . 2 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3148 | 142 779 296 1585 346 . Guns 2050 | 142 356 293 913 346 . Cannons . | . . . . . . Explosions 1095 | . 423 . 672 . . Melee . | . . . . . . Ramming 3 | . . 3 . . . Kinetic 2050 | 142 356 293 913 346 . Thermal . | . . . . . . Explosive 1095 | . 423 . 672 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 70 | . 10 . 60 . . Projectiles . | . . . . . . Explosions 70 | . 10 . 60 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 122 | . 79 1 42 . . Shots 2 | . 1 . 1 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 32 | . . 8 32 22 . Average Temperature 7 | . . 3 7 7 . Received Heat Transfer 867 | . 36 117 204 504 6 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Peak Influence 475 | 20 219 181 475 214 146 Initial 169 | . 13 46 . 169 132 Average 135 | 9 133 135 142 190 143 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 80 | 100 73 100 72 78 100 Level 1 14 | . 26 . 17 21 . Level 2 4 | . . . 10 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 2 . 3 2 . Investigation 3 | . 1 . 2 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 14 4 35 18 5 Peak Tracking Total 13 | . 4 3 5 13 5 Tactical Retreats 4 | . 2 . 1 1 . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Traps Triggered 4 | . 1 . 1 . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Jun Mat Min Mat Mat Gar Machines Disabled 2 | . 2 . . . . Max in Single Turn 2 | . 2 . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Machines Accessed 14 | . 5 1 6 1 1 Terminals 11 | . 4 . 6 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 10 1 15 2 2 Successful 13 | . 4 1 6 1 1 Failed 17 | . 6 . 9 1 1 Catastrophic 3 | . 1 . 2 . . Database Lockouts . | . . . . . . Manual 22 | . 10 . 12 . . Terminals 26 | . 9 . 15 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 8 | . 2 1 4 . 1 Prototype ID Bank 3 | . 1 . 2 . . Open Door 1 | . . 1 . . . Terminal Index 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . . 1 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 4 | . 2 . 2 . . Terminals 3 | . 1 . 2 . . Assimilate 1 | . . . 1 . . Operators 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Mask 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 10 | . 3 . 5 1 1 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Jun Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Jun Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Jun Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Jun Mat Min Mat Mat Gar Turns Passed 2191 | 112 456 406 1013 155 49 Spaces Moved 1881 | 81 436 381 778 145 60 Core 10 | 10 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1724 | 71 436 381 778 58 . Hover . | . . . . . . Flight 147 | . . . . 87 60 Fastest Speed 31 | 50 80 80 80 31 37 Average Speed 77 | 81 80 80 82 53 37 Slowest Speed 105 | 90 80 80 105 82 37 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 10 | . . . . 10 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 44 64 43 19 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . Spaces Dug 5 | . . . 5 . . Terrain Destroyed 103 | . 14 . 89 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 103 | . 14 . 89 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Jun Mat Min Mat Mat Gar Total 2315 | 111 494 446 1000 177 87 Wait 178 | . 27 37 108 6 . Move 1858 | 80 435 380 777 126 60 Hop 8 | . . . . 8 . Pick Up 32 | 11 5 2 12 2 . Fast Attach 3 | . . 1 2 . . Attach 26 | 6 2 1 7 9 1 Detach . | . . . . . . Swap 9 | 1 1 3 4 . . Drop 12 | 1 . 3 7 1 . Fire 162 | 12 24 18 83 25 . Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 26 | . . . . . 26 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Garrison History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 113 | -11/Junkyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 5) 318 | -10/Materials | Build established: Mutant 491 | -10/Materials | Discovered new exit (range 6) 550 | -10/Materials | Lost 3 parts (1p2n) 569 | -10/Materials | Entered Mines 577 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 619 | -10/Mines | Found a hidden stash of uninstalled traps 634 | -10/Mines | Met a Derelict bent on vengeance 745 | -10/Mines | Discovered new exit (range 12) 975 | -10/Mines | Entered Materials 975 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 976 | -9/Materials | Identified exit to Mines 1284 | -9/Materials | Build established: Scavenger-Mutant 1539 | -9/Materials | Discovered new exit (range 15) 1776 | -9/Materials | Destroyed 11 combat bots 1809 | -9/Materials | Lost 5 parts (1p2n2w) 1988 | -9/Materials | Entered another Materials area 1988 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2095 | -8/Materials | Core integrity fell below 50% 2110 | -8/Materials | Core integrity fell below 20% 2142 | -8/Materials | Identified exit to Garrison 2143 | -8/Materials | Entered Garrison 2170 | -8/Garrison | Lost 12 parts (2p6n1u3w) 2186 | -8/Garrison | Triggered checkpoint 2189 | -8/Garrison | Triggered checkpoint 2192 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02174_ Field strength at 20. 02175_ Field strength at 15. 02176_ Field strength at 10. 02177_ Field strength at 5. 02178_ Stasis field depleted. 02184_ Triggered Stasis Trap. 02184_ A bubble of rippling energy engulfs the area. 02184_ Field strength at 95. 02185_ Field strength at 90. 02186_ Beams of light sweep through the air. An alarm sounds. 02186_ C-30 ARC bursts open, deploying its payload. 02186_ S-10 Pest unfolds itself. 02186_ Field strength at 83. 02187_ Field strength at 78. 02188_ Field strength at 73. 02189_ Field strength at 68. 02189_ Beams of light sweep through the air. An alarm sounds. 02190_ Field strength at 59. 02191_ Field strength at 54. 02192_ Field strength at 42. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# #?????????? | | ??????????????????????????????"""##### #?????????? | | ??????????????????????? #?????????? | | ??????????????????????????????######## #?????????? | | ?????????????????????????????????????# #?????????? | | ?????????????????????????????????????# #???#####?? | | ?????????????????????????????????????# #???# #?? | | ???????????????????????????????????### ##### #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# #?? | | ???????????????????????????????????# ##########?? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ???????????????????????????????????# #??????????? | | ?????????????# ????????????????????# #??????????? | | ?????????????# ##""""######??????# #??????????? | | ?????????????# ######## #??????????? | | ?????????????# #??????????? | | ?????????????# #??????????? | | ??????????????????# ## ###########??????????? | | ?????????????????## ## ###??????????????????? | | ???????????# @ C#??????????????????? | | ???????????# g C#??????????????????? | | ???????????# ^ sC#??????????????????? | | ???????????# g ss%#??????????????????? | | ???????????### ## ## ###??????????????????? | | ?????????????# ???# ?# #????????????????????? | | ????????????????? ? #????????????????????? | | ???????????????? ?? #????????????????????? | | ??????????????? ?? #????????????????????? | | ??????????????#####""??## ##????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedFrostCutter Manual? 0 Play Time 00:24:06 Cumulative 41.6 hours Start 2023.03.28 @ 14:03:10 End 2023.03.28 @ 14:29:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 34 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 32571de3-0b15-491a-bed8-f65e50d8b5ad