Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 12:59:26

Player: zapruda

Result: Destroyed by Combat Programmer with EMDS

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (126)     630
Value Destroyed (3960)     3960
Prototype IDs (218)        4360
Alien Tech Used (0)        0
Bonus (4568)               4568
              TOTAL SCORE: 18718

 Bonus
-------
High Alert Combat Kills    207
Follower Combat Kills      61
Met Data Miner             300
Used Data Conduit          3000
Pursued by Intercept       1000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     162/300
Energy                     67/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Scout]
  Improved Launcher Guidance Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Energy Well (565)
  Advanced ECM Suite
           Point Defense Array

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Antimatter Reactor
>          --- PROPULSION -------
           Nuclear Pulse Array
           Nuclear Pulse Array
>          --- UTILITY ----------
  Improved Energy Well
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Terrain Scan Processor
           0b10 Decoder Chip [Scout]
  Improved Launcher Guidance Computer
  Improved Target Analyzer
  Improved Utility Shielding
           Point Defense Array
           System Shield
>          --- WEAPON -----------
           HERF Cannon
           Coil Gun
>          --- INVENTORY --------
           Antimatter Reactor
           Nuclear Pulse Thruster
  Advanced ECM Suite
           Maneuvering Thrusters
[Rating: 98]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Treads                   Armored Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Lance
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Greatsword
  Piercing Weapon          Lance

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   1   
  Utility                  9    | .   .   2   2   1   1   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             248  | .   18  37  33  20  17  6   12  2   8   80  15  
  Power                    30   | .   2   7   2   2   2   1   1   .   1   9   3   
    Engine                 12   | .   1   6   2   .   .   1   1   .   .   .   1   
    Core                   16   | .   1   1   .   2   2   .   .   .   1   9   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               53   | .   7   8   11  2   2   1   1   .   1   17  3   
    Treads                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Leg                    15   | .   2   4   5   .   .   .   .   .   .   3   1   
    Wheel                  4    | .   2   .   2   .   .   .   .   .   .   .   .   
    Hover                  11   | .   3   .   .   .   .   .   1   .   .   7   .   
    Flight                 21   | .   .   4   4   2   2   1   .   .   1   5   2   
  Utility                  91   | .   5   12  9   6   6   3   7   2   5   30  6   
    Device                 55   | .   1   4   5   1   4   3   5   2   5   21  4   
    Storage                4    | .   2   .   .   .   .   .   .   .   .   1   1   
    Processor              14   | .   1   1   3   1   2   .   2   .   .   4   .   
    Hackware               7    | .   .   1   .   4   .   .   .   .   .   1   1   
    Protection             11   | .   1   6   1   .   .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | .   4   10  11  10  7   1   3   .   1   24  3   
    Energy Gun             29   | .   1   5   2   5   7   1   3   .   1   4   .   
    Energy Cannon          13   | .   2   .   3   .   .   .   .   .   .   6   2   
    Ballistic Gun          7    | .   .   4   1   .   .   .   .   .   .   1   1   
    Ballistic Cannon       6    | .   .   .   .   5   .   .   .   .   .   1   .   
    Launcher               6    | .   .   1   5   .   .   .   .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   .   .   .   .   .   .   4   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Slashing Weapon        2    | .   1   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        6    | .   .   .   .   .   .   .   .   .   .   6   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   1   .   4   .   .   .   .   1   .   
Parts Lost                 75   | .   7   4   9   .   3   6   .   3   1   30  12  
  Power                    5    | .   1   .   .   .   1   .   .   .   .   2   1   
  Propulsion               21   | .   3   1   3   .   1   2   .   1   .   6   4   
  Utility                  28   | .   1   2   2   .   1   2   .   1   1   13  5   
  Weapon                   21   | .   2   1   4   .   .   2   .   1   .   9   2   
  Highest Loss Streak      12   | .   3   2   7   .   3   4   .   3   1   10  12  
Average Slot Usage (%)     87   | .   92  98  93  84  86  93  83  83  82  79  73  
  Engine                   4    | .   10  9   9   3   2   5   .   .   .   .   .   
  Core                     4    | .   3   1   .   3   6   6   6   6   6   8   .   
  Leg                      5    | .   5   18  11  .   .   .   .   .   .   2   .   
  Hover                    3    | .   14  .   .   .   .   .   5   6   6   3   .   
  Flight                   7    | .   .   2   3   15  16  18  13  12  10  6   9   
  Device                   9    | .   5   8   17  10  10  15  5   5   7   9   10  
  Storage                  4    | .   14  11  8   .   .   .   .   .   .   .   .   
  Processor                22   | .   3   17  26  16  13  21  27  33  33  30  35  
  Hackware                 7    | .   .   3   .   24  25  13  13  13  10  4   3   
  Protection               1    | .   3   4   .   .   .   .   .   .   .   1   4   
  Energy Gun               4    | .   3   10  1   6   5   10  10  5   5   .   .   
  Energy Cannon            1    | .   9   .   6   .   .   .   .   .   .   .   1   
  Ballistic Gun            3    | .   9   11  3   .   .   .   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 13  19  25  30  19  21  21  22  14  16  33  39  
  Greatest Support         57   | 20  20  32  36  14  21  21  14  14  16  57  40  
  Greatest Overweight (x)  7    | .   6   2   6   1   1   1   1   .   .   7   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   4   4   4   4   4   4   4   4   
  Average Capacity         5    | .   6   8   7   4   4   4   4   4   4   4   4   
  Most Carried             8    | .   8   8   8   4   4   4   4   4   4   4   4   
  Average Carried          4    | .   4   7   6   3   3   3   3   4   3   3   2   
  Final Capacity           8    | 6   8   8   4   4   4   4   4   4   4   4   4   
  Final Carried            8    | 6   8   8   4   4   4   3   4   4   3   4   3   

 Class Distribution 
--------------------
 33% | Mutant
 20% | Hacker-Mutant
 16% | Scavenger-Mutant
 12% | Hacker-Scout
  4% | Skirmisher
  3% | Derelict-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Lower Caves
    Hacker-Mutant | -6/Data Miner
     Hacker-Scout | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           3853 | 188  660  688  384  134  251  474  120  .    67   695  192  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6404 | .    854  1388 1130 176  383  433  249  .    52   1540 199  
  Parts                    303  | .    46   89   49   11   6    3    10   .    6    72   11   
Haulers Intercepted        15   | .    1    6    2    2    2    .    .    .    .    2    .    
Recyclers Shooed           6    | .    1    .    1    1    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      15   | .    .    .    .    .    .    5    5    .    5    .    .    
  Prevented                3    | .    .    .    .    .    .    1    2    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  68   | .   13  19  16  .   .   2   1   .   1   16  .   
  Melee                    14   | .   .   .   .   .   .   .   .   .   .   14  .   
  Guns                     35   | .   11  19  1   .   .   2   1   .   1   .   .   
  Cannons                  14   | .   2   .   10  .   .   .   .   .   .   2   .   
  AOE                      5    | .   .   .   5   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   8   3   .   .   .   .   1   .   .   1   .   
  Worker                   8    | .   1   2   1   .   2   .   .   .   .   2   .   
  Builder                  4    | .   .   2   .   .   .   .   .   .   .   1   1   
  Tunneler                 3    | .   3   .   .   .   .   .   .   .   .   .   .   
  Hauler                   15   | .   1   6   2   2   2   .   .   .   .   2   .   
  Recycler                 9    | .   2   2   1   .   1   .   .   .   .   2   1   
  Operator                 10   | .   1   2   2   3   .   .   .   .   .   1   1   
  Watcher                  9    | .   3   3   1   .   .   .   .   .   .   2   .   
  Swarmer                  9    | .   3   6   .   .   .   .   .   .   .   .   .   
  Grunt                    36   | .   10  6   15  .   .   2   .   .   .   3   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   6   1   .   .   .   .   .   .   3   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   4   .   
  Programmer               6    | .   .   .   .   .   .   .   1   .   1   4   .   
  Tracker                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Combat Programmer        1    | .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   8   8   2   2   2   1   .   1   5   1   
  Combat Bots Only         8    | .   3   3   8   .   .   2   1   .   1   3   .   
Max Kills in Single Turn   3    | .   1   2   3   1   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               10719 | .    777  1240 1315 151  303  567  .    323  175  3640 2228 
  Core                     3313  | .    219  200  193  67   71   155  .    183  90   962  1173 
  Absorbed by Shields      92    | .    .    .    .    .    .    .    .    .    .    92   .    
Core Remaining (%)         51    | 100  12   50   64   90   .    .    .    .    41   3    .    
Volleys Fired              492   | .    137  99   78   33   31   45   10   1    4    45   9    
  Largest                  2     | .    2    2    2    1    2    2    2    1    1    2    2    
  Hottest                  155   | .    120  90   137  69   103  120  135  60   81   155  118  
Shots Fired                678   | .    181  188  99   33   42   51   12   1    4    56   11   
  Gun                      507   | .    161  188  20   24   32   51   12   1    4    10   4    
  Cannon                   151   | .    20   .    63   9    10   .    .    .    .    42   7    
  Launcher                 16    | .    .    .    16   .    .    .    .    .    .    .    .    
  Special                  4     | .    .    .    .    .    .    .    .    .    .    4    .    
  Kinetic                  307   | .    126  119  11   9    10   .    .    .    .    28   4    
  Thermal                  196   | .    43   8    72   8    10   23   5    .    4    23   .    
  Explosive                4     | .    .    .    4    .    .    .    .    .    .    .    .    
  Electromagnetic          169   | .    12   61   12   16   22   28   7    1    .    3    7    
  Robot Hit Streak         23    | .    13   18   12   3    15   23   2    3    3    9    9    
  Robot Miss Streak        7     | .    7    4    4    3    3    4    3    .    1    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        2     | .    .    2    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           486   | .    108  136  59   13   30   40   6    1    3    84   6    
  Core Hits                232   | .    37   50   47   7    9    14   5    1    2    39   21   
  Critical Hits            15    | .    .    1    4    .    .    2    1    .    .    7    .    
  Critical Kills           11    | .    .    1    3    .    .    1    1    .    .    5    .    
  Critical Parts Destroyed 3     | .    .    .    1    .    .    1    .    .    .    1    .    
Melee Attacks              103   | .    1    .    .    .    .    .    .    .    .    89   13   
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    3    .    
  Slashing                 23    | .    1    .    .    .    .    .    .    .    .    9    13   
  Piercing                 77    | .    .    .    .    .    .    .    .    .    .    77   .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    7    .    
    Combat Hostiles        1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    7    .    
Damage Inflicted           12049 | .    1475 2045 1746 392  742  1021 161  2    91   3896 478  
  Guns                     5954  | .    1225 1990 232  361  611  1021 161  2    91   260  .    
  Cannons                  2422  | .    228  .    863  .    131  .    .    .    .    1054 146  
  Explosions               980   | .    .    55   651  31   .    .    .    .    .    .    243  
  Melee                    2682  | .    22   .    .    .    .    .    .    .    .    2574 86   
  Ramming                  11    | .    .    .    .    .    .    .    .    .    .    8    3    
  Kinetic                  3201  | .    936  1272 138  .    131  .    .    .    .    724  .    
  Thermal                  3208  | .    454  108  1075 143  172  601  53   .    91   511  .    
  Explosive                101   | .    .    .    101  .    .    .    .    .    .    .    .    
  Electromagnetic          2846  | .    63   665  432  249  439  420  108  2    .    79   389  
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    9    .    
  Slashing                 337   | .    22   .    .    .    .    .    .    .    .    229  86   
  Piercing                 2336  | .    .    .    .    .    .    .    .    .    .    2336 .    
Highest Corruption         6     | .    .    2    .    .    .    .    .    .    1    6    3    
  Average Corruption       2     | .    .    2    .    .    .    .    .    .    1    4    2    
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    2    .    
  Effects                  45    | .    .    12   .    .    .    .    .    .    1    32   .    
    Message Errors         11    | .    .    3    .    .    .    .    .    .    .    8    .    
    Matter Fused           6     | .    .    .    .    .    .    .    .    .    .    6    .    
    Heat Flow Errors       5     | .    .    2    .    .    .    .    .    .    .    3    .    
    Energy Discharges      8     | .    .    3    .    .    .    .    .    .    1    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      6     | .    .    2    .    .    .    .    .    .    .    4    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Targeting Errors       6     | .    .    2    .    .    .    .    .    .    .    4    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    
Overload Shots             11    | .    .    .    .    .    .    11   .    .    .    .    .    
  Effects                  1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Heat Surge             1     | .    .    .    .    .    .    1    .    .    .    .    .    
Overflow Damage            422   | .    37   .    16   .    .    .    .    .    .    341  28   
  Projectiles              136   | .    37   .    16   .    .    .    .    .    .    55   28   
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    286   | .    .    .    .    .    .    .    .    .    .    286  .    
Knockbacks                 7     | .    .    .    .    .    2    .    .    .    .    4    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  5     | .    .    .    .    .    2    .    .    .    .    3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      137   | .    .    30   23   .    .    .    .    .    .    4    80   
  Shots                    4     | .    .    1    1    .    .    .    .    .    .    .    2    
  Rammed                   5     | .    .    .    .    .    .    .    .    .    .    3    2    
Targets Rammed             5     | .    .    .    .    .    .    .    .    .    .    3    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        423   | .    345  277  356  31   36   411  152  20   96   423  92   
  Average Temperature      86    | .    113  44   97   11   13   130  62   11   50   110  30   
  Received Heat Transfer   2280  | .    420  369  648  18   78   180  .    42   9    462  54   
  Effects                  15    | .    3    .    3    .    .    4    .    .    .    5    .    
    Shutdowns              2     | .    .    .    .    .    .    1    .    .    .    1    .    
    Energy Bleed           2     | .    1    .    1    .    .    .    .    .    .    .    .    
    Interference           7     | .    2    .    .    .    .    2    .    .    .    3    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          2     | .    .    .    .    .    .    1    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    1    2    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              15    | .    .    3    1    4    4    1    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | .    2    1    4    .    .    1    .    .    .    .    .    
  Heat Transferred         5670  | .    1147 225  1989 222  333  944  100  .    111  599  .    
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    1    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    2    4    1    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1083 | .    350  539  644  1083 890  .    .    .    .    599  457  
  Initial                  530  | .    .    77   227  277  530  .    .    .    .    103  293  
  Average                  336  | .    171  265  409  584  716  .    .    .    .    248  357  
Maximum Alert Level        3    | .    1    2    2    3    3    .    .    .    .    2    2    
  Low Security (%)         30   | .    60   26   .    .    .    .    .    .    .    51   .    
  Level 1                  37   | .    39   66   40   22   .    .    .    .    .    26   83   
  Level 2                  25   | .    .    7    59   62   42   .    .    .    .    21   16   
  Level 3                  6    | .    .    .    .    15   57   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    3    3    4    8    5    .    .    .    1    14   3    
  Investigation            13   | .    2    1    1    4    .    .    .    .    .    5    .    
  Extermination            4    | .    .    .    .    .    1    .    .    .    .    3    .    
  Reinforcement            14   | .    1    2    3    4    3    .    .    .    .    1    .    
  Assault                  4    | .    .    .    .    .    1    .    .    .    1    2    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Intercept                5    | .    .    .    .    .    .    .    .    .    .    2    3    
Construction Impeded       1    | .    .    .    1    .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    1    1    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Distress Signals           9    | .   4   3   2   .   .   .   .   .   .   .   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              245  | .   27  38  28  16  25  17  1   4   14  62  13  
  Peak Tracking Total      11   | .   6   5   5   6   11  9   1   4   11  9   8   
  Tactical Retreats        44   | .   3   1   2   4   7   3   .   .   3   17  4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Traps Triggered            6    | .   1   4   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   .   .   .   3   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   1   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Disabled          23   | .   4   2   6   8   .   .   .   .   .   1   2   
  Max in Single Turn       2    | .   1   1   1   1   .   .   .   .   .   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   1   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Machines Accessed          45   | .   3   4   2   12  4   .   1   4   .   14  1   
  Terminals                17   | .   3   2   2   6   1   .   .   .   .   2   1   
  Fabricators              8    | .   .   .   .   4   1   .   .   .   .   3   .   
  Repair Stations          4    | .   .   1   .   .   1   .   .   .   .   2   .   
  Recycling Units          5    | .   .   .   .   .   1   .   .   .   .   4   .   
  Scanalyzers              3    | .   .   1   .   2   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   3   .   
Total Hacks                142  | .   8   11  4   39  13  .   1   29  .   34  3   
  Successful               107  | .   2   9   2   33  13  .   1   29  .   15  3   
  Failed                   34   | .   6   2   2   5   .   .   .   .   .   19  .   
    Catastrophic           5    | .   .   .   .   .   .   .   .   .   .   5   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Manual                   18   | .   2   1   .   8   .   .   .   1   .   6   .   
  Terminals                51   | .   8   5   4   23  4   .   .   .   .   4   3   
  Fabricators              22   | .   .   .   .   9   4   .   .   .   .   9   .   
  Repair Stations          11   | .   .   2   .   .   3   .   .   .   .   6   .   
  Recycling Units          11   | .   .   .   .   .   2   .   .   .   .   9   .   
  Scanalyzers              11   | .   .   4   .   7   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   6   .   
Terminal Hacks             62   | .   2   3   2   18  4   .   1   29  .   .   3   
  Record                   11   | .   .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           12   | .   .   .   .   2   .   .   .   10  .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Prototype ID Bank        9    | .   1   .   .   5   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Emergency Access Points  3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Alert Level              5    | .   .   1   1   1   1   .   .   .   .   .   1   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   3   .   .   .   .   .   .   1   
Fabricator Hacks           16   | .   .   .   .   9   4   .   .   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           5    | .   .   .   .   2   2   .   .   .   .   1   .   
  Build                    10   | .   .   .   .   7   2   .   .   .   .   1   .   
Repair Station Hacks       8    | .   .   2   .   .   3   .   .   .   .   3   .   
  Scan Component           4    | .   .   1   .   .   1   .   .   .   .   2   .   
  Repair                   3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       10   | .   .   .   .   .   2   .   .   .   .   8   .   
  Report Inventory         5    | .   .   .   .   .   1   .   .   .   .   4   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Retrieve Components      4    | .   .   .   .   .   1   .   .   .   .   3   .   
Scanalyzer                 10   | .   .   4   .   6   .   .   .   .   .   .   .   
  Insert Component         5    | .   .   2   .   3   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   2   .   3   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   3   4   1   10  4   .   .   .   .   13  1   
  Full Trace Events        11   | .   1   1   .   4   .   .   .   .   .   5   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   5   .   .   .   
  Robots Built             4    | .   .   .   .   4   .   .   .   .   .   .   .   
    Matter                 252  | .   .   .   .   252 .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   67  .   .   .   .   .   .   .   
  Total Robot Build Rating 16   | .   .   .   .   16  .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   2   .   4   .   .   .   10  .   .   .   
  Parts Built              9    | .   .   .   .   5   3   .   .   .   .   1   .   
    Matter                 1110 | .   .   .   .   606 314 .   .   .   .   190 .   
    Time                   420  | .   .   .   .   247 78  .   .   .   .   95  .   
  Total Part Build Rating  33   | .   .   .   .   17  11  .   .   .   .   5   .   
Parts Repaired             3    | .   .   1   .   .   1   .   .   .   .   1   .   
  Time                     135  | .   .   51  .   .   56  .   .   .   .   28  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   1   .   .   .   .   5   .   
Parts Scanalyzed           5    | .   .   2   .   3   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   2   .   2   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   2   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Total Allies               4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   .   .   .   .   
  Highest-Rated Group      48   | .   .   .   .   48  .   .   .   .   .   .   .   
  Highest-Rated Ally       12   | .   .   .   .   12  .   .   .   .   .   .   .   
Total Orders               18   | .   .   .   .   4   .   .   2   2   2   8   .   
  STAY                     2    | .   .   .   .   2   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   1   .   .   
  FOLLOW                   2    | .   .   .   .   2   .   .   .   .   .   .   .   
  EXPLORE                  11   | .   .   .   .   .   .   .   2   1   1   7   .   
  RETURN                   2    | .   .   .   .   .   .   .   .   1   .   1   .   
Ally Attacks               49   | .   .   .   .   49  .   .   .   .   .   .   .   
  Total Damage             940  | .   .   .   .   940 .   .   .   .   .   .   .   
  Kills                    11   | .   .   .   .   11  .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       115  | .   .   .   .   .   .   .   .   115 .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   .   2   .   .   
Drone Launches             25   | .   .   .   .   .   .   .   4   2   2   17  .   
  Drone Recoveries         18   | .   .   .   .   .   .   .   4   2   .   12  .   
Decoded 0b10 Intel         29   | .   .   .   .   .   .   .   .   .   .   24  5   
  Traps                    27   | .   .   .   .   .   .   .   .   .   .   24  3   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               8056 | .    1029 1199 645  712  522  314  510  160  664  1994 307  
Spaces Moved               7433 | 1    581  612  336  997  747  516  401  131  757  1863 491  
  Core                     482  | .    3    .    4    .    .    .    .    .    .    432  43   
  Treads                   2    | .    .    .    .    .    .    .    .    .    .    2    .    
  Legs                     948  | 1    102  531  191  .    .    .    .    .    .    123  .    
  Wheels                   164  | .    106  .    58   .    .    .    .    .    .    .    .    
  Hover                    849  | .    370  .    .    .    .    .    2    .    138  339  .    
  Flight                   4988 | .    .    81   83   997  747  516  399  131  619  967  448  
  Fastest Speed            32   | 120  56   32   32   32   34   34   37   37   37   34   37   
  Average Speed            56   | 120  105  123  100  34   35   35   37   37   41   52   40   
  Slowest Speed            400  | 120  350  180  350  117  117  117  120  40   60   400  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            22   | .    .    .    1    12   3    .    .    .    .    2    4    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 3    75   62   30   39   33   67   87   83   91   54   12   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     35   | .    .    .    .    .    .    .    .    35   .    .    .    
  Known Exits Taken        10   | .    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14   | .    .    .    .    .    .    3    8    .    3    .    .    
Spaces Dug                 99   | .    .    .    40   8    2    .    .    .    .    37   12   
Terrain Destroyed          141  | .    .    7    62   8    4    1    .    .    .    47   12   
  Melee                    39   | .    .    .    .    .    .    .    .    .    .    27   12   
  Projectile               33   | .    .    .    .    8    4    1    .    .    .    20   .    
  AOE                      69   | .    .    7    62   .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      10442 | .    815  868  543  1321 960  600  747  238  1104 2688 558  
  Wait                     1928  | .    49   80   60   256  150  25   314  105  328  545  16   
  Move                     7379  | .    580  611  333  973  740  515  400  130  756  1858 483  
  Hop                      21    | .    .    .    1    11   3    .    .    .    .    2    4    
  Pick Up                  127   | .    17   20   18   12   9    4    5    .    5    30   7    
  Fast Attach              70    | .    4    11   5    6    4    .    2    .    .    35   3    
  Attach                   106   | .    9    15   15   4    9    6    5    .    6    28   9    
  Detach                   22    | .    1    1    3    .    1    1    2    .    1    8    4    
  Swap                     72    | .    5    11   13   10   4    .    5    2    2    17   3    
  Drop                     127   | .    12   20   17   16   9    4    4    .    2    38   5    
  Fire                     492   | .    137  99   78   33   31   45   10   1    4    45   9    
  Melee                    93    | .    1    .    .    .    .    .    .    .    .    79   13   
  Ram                      5     | .    .    .    .    .    .    .    .    .    .    3    2    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto)
-8/Materials
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / Ext)
-4/Factory (discovered 2 exits: *Res / [*Upp])

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  305 | -10/Materials      | Build established: Mutant
  380 | -10/Materials      | Lost 3 parts (1n1u1w)
  414 | -10/Materials      | Core integrity fell below 50%
  517 | -10/Materials      | Discovered new exit (range 16)
  772 | -10/Materials      | Discovered new exit (range 7)
  779 | -10/Materials      | Identified exit to Materials
  885 | -10/Materials      | Identified exit to Mines
  959 | -10/Materials      | Discovered exit to Materials (range 14)
  995 | -10/Materials      | Core integrity fell below 20%
 1030 | -10/Materials      | Entered another Materials area
 1030 | -9/Materials       | Evolved 2 slots: Utility x2
 1560 | -9/Materials       | Discovered new exit (range 8)
 1583 | -9/Materials       | Discovered new exit (range 15)
 1718 | -9/Materials       | Identified exit to Mines
 1720 | -9/Materials       | Discovered new exit (range 9)
 1732 | -9/Materials       | Identified exit to Storage
 1883 | -9/Materials       | Repaired Cld. Ion Engine
 2194 | -9/Materials       | Discovered new exit (range 18)
 2226 | -9/Materials       | Identified exit to Materials
 2229 | -9/Materials       | Entered another Materials area
 2229 | -8/Materials       | Evolved 2 slots: Utility x2
 2661 | -8/Materials       | Destroyed 8 combat bots
 2661 | -8/Materials       | Lost 7 parts (2n2u3w)
 2850 | -8/Materials       | Discovered new exit (range 3)
 2850 | -8/Materials       | Identified exit to Factory
 2874 | -8/Materials       | Entered Factory
 2874 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
 3022 | -7/Factory         | Fabricated S-27 Virus?
 3031 | -7/Factory         | Fabricated Hacking Suite?
 3115 | -7/Factory         | Fabricated Hacking Suite (x1)
 3191 | -7/Factory         | Fabricated Hacking Suite (x1)
 3341 | -7/Factory         | Build established: Hacker-Scout
 3381 | -7/Factory         | Central database locked down
 3384 | -7/Factory         | Discovered new exit (range 7)
 3473 | -7/Factory         | Local fabrication network quarantined
 3498 | -7/Factory         | Fabricated Xenon Bombardment Thruster (x2)
 3566 | -7/Factory         | Discovered new exit (range 14)
 3571 | -7/Factory         | Identified exit to Factory
 3586 | -7/Factory         | Entered another Factory area
 3586 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3646 | -6/Factory         | Discovered new exit (range 14)
 3854 | -6/Factory         | Lost 3 parts (1p1n1u)
 3936 | -6/Factory         | First assault squad dispatched
 3971 | -6/Factory         | Repaired Mic. Fission Core
 3999 | -6/Factory         | Discovered new exit (range 5)
 4001 | -6/Factory         | Identified exit to Lower Caves
 4054 | -6/Factory         | Fabricated Xenon Bombardment Thruster (x2)
 4095 | -6/Factory         | Fabricated Adv. Targeting Computer (x1)
 4108 | -6/Factory         | Entered Lower Caves
 4123 | -6/Lower Caves     | Build established: Hacker-Mutant
 4189 | -6/Lower Caves     | Learned location of 1 exit from Factory
 4368 | -6/Lower Caves     | Lost 4 parts (1n1u2w)
 4414 | -6/Lower Caves     | Discovered new exit (range 20)
 4422 | -6/Lower Caves     | Identified exit to Lower Caves
 4422 | -6/Lower Caves     | Entered another Lower Caves area
 4795 | -6/Lower Caves     | Learned Factory terminal intel
 4859 | -6/Lower Caves     | Discovered new exit (range 33)
 4932 | -6/Lower Caves     | Identified exit to Data Miner
 4932 | -6/Lower Caves     | Entered Data Miner
 4935 | -6/Data Miner      | Discovered new exit (range 7)
 4995 | -6/Data Miner      | Identified exit to Proximity Caves
 4998 | -6/Data Miner      | Met Data Miner
 5007 | -6/Data Miner      | Learned location of Section 7 (-2)
 5007 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5013 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5023 | -6/Data Miner      | Interfaced with the Data Conduit
 5092 | -6/Data Miner      | Entered Proximity Caves
 5110 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
 5262 | -5/Proximity Caves | Learned 12 Factory zone layouts
 5267 | -5/Proximity Caves | Core integrity fell below 50%
 5520 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 5552 | -5/Proximity Caves | Learned Factory emergency access door positions
 5557 | -5/Proximity Caves | Discovered new exit (range 14)
 5577 | -5/Proximity Caves | Identified exit to Factory
 5756 | -5/Proximity Caves | Entered Factory
 5756 | -5/Factory         | Evolved 2 slots: Utility x2
 5757 | -5/Factory         | Identified exit to Upper Caves
 5758 | -5/Factory         | Identified exit to Extension
 5760 | -5/Factory         | Loaded intel: 287 machine locations
 5761 | -5/Factory         | Loaded intel: 22 terminal locations
 5836 | -5/Factory         | Build established: Derelict-Scout
 6211 | -5/Factory         | Fabricated Tactical Coordination Suite?
 6266 | -5/Factory         | Repaired Field Propulsion Drive
 6676 | -5/Factory         | Build established: Scavenger-Mutant
 6932 | -5/Factory         | Intercept squad dispatched
 6955 | -5/Factory         | Spotted Tracker
 6970 | -5/Factory         | Destroyed Tracker
 7000 | -5/Factory         | Lost 4 parts (2u2w)
 7026 | -5/Factory         | Spotted Combat Programmer
 7043 | -5/Factory         | Destroyed Combat Programmer
 7068 | -5/Factory         | Lost 3 parts (2u1w)
 7119 | -5/Factory         | Garrison activated, responded to threat
 7288 | -5/Factory         | Core integrity fell below 50%
 7364 | -5/Factory         | Core integrity fell below 20%
 7387 | -5/Factory         | Lost 10 parts (1p1n3u5w)
 7444 | -5/Factory         | Build established: Mutant
 7556 | -5/Factory         | First assault squad dispatched
 7742 | -5/Factory         | Discovered new exit (range 18)
 7750 | -5/Factory         | Identified exit to Factory
 7750 | -5/Factory         | Entered another Factory area
 7750 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 7751 | -4/Factory         | Loaded intel: 233 machine locations
 7801 | -4/Factory         | Identified exit to Research
 7857 | -4/Factory         | Discovered new exit (range 20)
 7995 | -4/Factory         | Intercept squad dispatched
 8016 | -4/Factory         | Spotted Tracker
 8016 | -4/Factory         | Spotted Tracker
 8028 | -4/Factory         | Spotted Combat Programmer
 8041 | -4/Factory         | Core integrity fell below 50%
 8052 | -4/Factory         | Core integrity fell below 20%
 8057 | -4/Factory         | Destroyed by Combat Programmer with EMDS

 Last Messages 
---------------
08034_ Nuclear Pulse Thruster destroyed.
08037_ Imp. Utility Shielding destroyed.
08037_ Acquired Myomer Leg.
08039_ Imp. Target Analyzer destroyed.
08041_ Slammed into G-67 Veteran.
08042_ U-05 Engineer repairs door.
08044_ U-05 Engineer lays Concrete.
08044_ Myomer Leg destroyed.
08044_ EMDS Slug penetrates Wall.
08045_ U-05 Engineer lays Concrete.
08046_ Door malfunctions.
08046_ Penetrated by EMDS Slug. <x2>
08048_ Recycling Unit disabled.
08050_ Combat Programmer resets G-67 Veteran, system corruption cleaned.
08051_ U-05 Engineer lays Concrete. <x2>
08053_ Acquired 9 matter.
08053_ U-05 Engineer lays Concrete. <x4>
08055_ System Shield destroyed.
08056_ U-05 Engineer lays Concrete. <x2>
08057_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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| #???# #??# """""" ##   [        *    #]]]  #???    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Coolant Potential          80
Energy Generation          32
Energy Capacity            810
Matter Stores              300
Matter Capacity            450
Sight Range                22
Robot Scan Range           22
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               3
Jamming Range              12
Cloak Strength             2
Power Amplification        20
Additional Mass Support    6
Base Temperature (-)       150
Armor Coverage             300
Resistance: TH             25
Propulsion Shielding       66
Utility Shielding          66
Point Defense Rating       160
Evasion (%)                75
Targeting Accuracy         8
Launcher Accuracy          30
Target Analysis            6
Armor Integrity Analysis   50
Recoil Reduction           1
Particle Charging          20
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
               Hacking Suite | -9/Materials  | Scanalyzed
   Transport Network Coupler | -9/Materials  | Scanalyzed
     Adv. Targeting Computer | -7/Factory    | Scanalyzed
                Nuclear Core | -7/Factory    | Hacked
  Xenon Bombardment Thruster | -7/Factory    | Hacked
             Hvy. Ion Cannon | -7/Factory    | Scanalyzed
            Combat Drone Bay | -6/Data Miner | Free
   Lgt. Regenerative Plating | -6/Data Miner | Free
         Cmb. Gravmag System | -6/Data Miner | Free
    Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Exp. Terrain Scan Processor | -6/Data Miner | Free
 Tactical Coordination Suite | -6/Data Miner | Free
    Exp. Transmission Jammer | -6/Data Miner | Free
             Cloaking Device | -6/Data Miner | Free
                Plasma Sword | -6/Data Miner | Free
               Kinetic Spear | -6/Data Miner | Free

 Robot Schematics 
------------------
   S-27 Virus | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
 G-67 Veteran | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
   I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
                  S-27 Virus | x4 | -7/Factory | Preloaded
               Hacking Suite | x1 | -7/Factory 
               Hacking Suite | x1 | -7/Factory 
               Hacking Suite | x1 | -7/Factory 
  Xenon Bombardment Thruster | x2 | -7/Factory 
  Xenon Bombardment Thruster | x2 | -6/Factory 
     Adv. Targeting Computer | x1 | -6/Factory 
 Tactical Coordination Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dodgeball, But With Guns
Knowing Is Half The Battle
True Hacker
Unlimited Data
root@

 Challenges 
------------
None

 Game 
------
Seed              RelayMyomerConverter
  Manual?         0
Play Time         02:20:30
  Cumulative      67.4 hours
  Start           2021.10.13 @ 10:36:11
  End             2021.10.13 @ 12:59:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           98
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          50
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2df2d3e3-1acc-412c-8784-012505990fe6