Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.13 @ 12:59:26 Player: zapruda Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (126) 630 Value Destroyed (3960) 3960 Prototype IDs (218) 4360 Alien Tech Used (0) 0 Bonus (4568) 4568 TOTAL SCORE: 18718 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 61 Met Data Miner 300 Used Data Conduit 3000 Pursued by Intercept 1000 Cogmind --------- Core Integrity 0/1150 Matter 162/300 Energy 67/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Energy Well (565) Advanced ECM Suite Point Defense Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Energy Well Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] Improved Launcher Guidance Computer Improved Target Analyzer Improved Utility Shielding Point Defense Array System Shield > --- WEAPON ----------- HERF Cannon Coil Gun > --- INVENTORY -------- Antimatter Reactor Nuclear Pulse Thruster Advanced ECM Suite Maneuvering Thrusters [Rating: 98] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Armored Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Lance Energy Gun Improved Lightning Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . . 1 . . . . . 1 Utility 9 | . . 2 2 1 1 . . . . 2 1 Weapon . | . . . . . . . . . . . . Parts Attached 248 | . 18 37 33 20 17 6 12 2 8 80 15 Power 30 | . 2 7 2 2 2 1 1 . 1 9 3 Engine 12 | . 1 6 2 . . 1 1 . . . 1 Core 16 | . 1 1 . 2 2 . . . 1 9 . Reactor 2 | . . . . . . . . . . . 2 Propulsion 53 | . 7 8 11 2 2 1 1 . 1 17 3 Treads 2 | . . . . . . . . . . 2 . Leg 15 | . 2 4 5 . . . . . . 3 1 Wheel 4 | . 2 . 2 . . . . . . . . Hover 11 | . 3 . . . . . 1 . . 7 . Flight 21 | . . 4 4 2 2 1 . . 1 5 2 Utility 91 | . 5 12 9 6 6 3 7 2 5 30 6 Device 55 | . 1 4 5 1 4 3 5 2 5 21 4 Storage 4 | . 2 . . . . . . . . 1 1 Processor 14 | . 1 1 3 1 2 . 2 . . 4 . Hackware 7 | . . 1 . 4 . . . . . 1 1 Protection 11 | . 1 6 1 . . . . . . 3 . Artifact . | . . . . . . . . . . . . Weapon 74 | . 4 10 11 10 7 1 3 . 1 24 3 Energy Gun 29 | . 1 5 2 5 7 1 3 . 1 4 . Energy Cannon 13 | . 2 . 3 . . . . . . 6 2 Ballistic Gun 7 | . . 4 1 . . . . . . 1 1 Ballistic Cannon 6 | . . . . 5 . . . . . 1 . Launcher 6 | . . 1 5 . . . . . . . . Special Weapon 4 | . . . . . . . . . . 4 . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 2 | . 1 . . . . . . . . 1 . Piercing Weapon 6 | . . . . . . . . . . 6 . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . 3 1 . 4 . . . . 1 . Parts Lost 75 | . 7 4 9 . 3 6 . 3 1 30 12 Power 5 | . 1 . . . 1 . . . . 2 1 Propulsion 21 | . 3 1 3 . 1 2 . 1 . 6 4 Utility 28 | . 1 2 2 . 1 2 . 1 1 13 5 Weapon 21 | . 2 1 4 . . 2 . 1 . 9 2 Highest Loss Streak 12 | . 3 2 7 . 3 4 . 3 1 10 12 Average Slot Usage (%) 87 | . 92 98 93 84 86 93 83 83 82 79 73 Engine 4 | . 10 9 9 3 2 5 . . . . . Core 4 | . 3 1 . 3 6 6 6 6 6 8 . Leg 5 | . 5 18 11 . . . . . . 2 . Hover 3 | . 14 . . . . . 5 6 6 3 . Flight 7 | . . 2 3 15 16 18 13 12 10 6 9 Device 9 | . 5 8 17 10 10 15 5 5 7 9 10 Storage 4 | . 14 11 8 . . . . . . . . Processor 22 | . 3 17 26 16 13 21 27 33 33 30 35 Hackware 7 | . . 3 . 24 25 13 13 13 10 4 3 Protection 1 | . 3 4 . . . . . . . 1 4 Energy Gun 4 | . 3 10 1 6 5 10 10 5 5 . . Energy Cannon 1 | . 9 . 6 . . . . . . . 1 Ballistic Gun 3 | . 9 11 3 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 39 | 13 19 25 30 19 21 21 22 14 16 33 39 Greatest Support 57 | 20 20 32 36 14 21 21 14 14 16 57 40 Greatest Overweight (x) 7 | . 6 2 6 1 1 1 1 . . 7 3 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 4 4 4 4 4 4 4 4 Average Capacity 5 | . 6 8 7 4 4 4 4 4 4 4 4 Most Carried 8 | . 8 8 8 4 4 4 4 4 4 4 4 Average Carried 4 | . 4 7 6 3 3 3 3 4 3 3 2 Final Capacity 8 | 6 8 8 4 4 4 4 4 4 4 4 4 Final Carried 8 | 6 8 8 4 4 4 3 4 4 3 4 3 Class Distribution -------------------- 33% | Mutant 20% | Hacker-Mutant 16% | Scavenger-Mutant 12% | Hacker-Scout 4% | Skirmisher 3% | Derelict-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Data Miner Hacker-Scout | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Matter Collected 3853 | 188 660 688 384 134 251 474 120 . 67 695 192 Remotely . | . . . . . . . . . . . . Salvage Created 6404 | . 854 1388 1130 176 383 433 249 . 52 1540 199 Parts 303 | . 46 89 49 11 6 3 10 . 6 72 11 Haulers Intercepted 15 | . 1 6 2 2 2 . . . . 2 . Recyclers Shooed 6 | . 1 . 1 1 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 5 5 . 5 . . Prevented 3 | . . . . . . 1 2 . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 68 | . 13 19 16 . . 2 1 . 1 16 . Melee 14 | . . . . . . . . . . 14 . Guns 35 | . 11 19 1 . . 2 1 . 1 . . Cannons 14 | . 2 . 10 . . . . . . 2 . AOE 5 | . . . 5 . . . . . . . . Classes Destroyed 13 | . 8 3 . . . . 1 . . 1 . Worker 8 | . 1 2 1 . 2 . . . . 2 . Builder 4 | . . 2 . . . . . . . 1 1 Tunneler 3 | . 3 . . . . . . . . . . Hauler 15 | . 1 6 2 2 2 . . . . 2 . Recycler 9 | . 2 2 1 . 1 . . . . 2 1 Operator 10 | . 1 2 2 3 . . . . . 1 1 Watcher 9 | . 3 3 1 . . . . . . 2 . Swarmer 9 | . 3 6 . . . . . . . . . Grunt 36 | . 10 6 15 . . 2 . . . 3 . Brawler 1 | . . 1 . . . . . . . . . Sentry 10 | . . 6 1 . . . . . . 3 . Hunter 4 | . . . . . . . . . . 4 . Programmer 6 | . . . . . . . 1 . 1 4 . Tracker 1 | . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . 1 . Best Kill Streak 8 | . 4 8 8 2 2 2 1 . 1 5 1 Combat Bots Only 8 | . 3 3 8 . . 2 1 . 1 3 . Max Kills in Single Turn 3 | . 1 2 3 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . Melee 1 | . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Damage Taken 10719 | . 777 1240 1315 151 303 567 . 323 175 3640 2228 Core 3313 | . 219 200 193 67 71 155 . 183 90 962 1173 Absorbed by Shields 92 | . . . . . . . . . . 92 . Core Remaining (%) 51 | 100 12 50 64 90 . . . . 41 3 . Volleys Fired 492 | . 137 99 78 33 31 45 10 1 4 45 9 Largest 2 | . 2 2 2 1 2 2 2 1 1 2 2 Hottest 155 | . 120 90 137 69 103 120 135 60 81 155 118 Shots Fired 678 | . 181 188 99 33 42 51 12 1 4 56 11 Gun 507 | . 161 188 20 24 32 51 12 1 4 10 4 Cannon 151 | . 20 . 63 9 10 . . . . 42 7 Launcher 16 | . . . 16 . . . . . . . . Special 4 | . . . . . . . . . . 4 . Kinetic 307 | . 126 119 11 9 10 . . . . 28 4 Thermal 196 | . 43 8 72 8 10 23 5 . 4 23 . Explosive 4 | . . . 4 . . . . . . . . Electromagnetic 169 | . 12 61 12 16 22 28 7 1 . 3 7 Robot Hit Streak 23 | . 13 18 12 3 15 23 2 3 3 9 9 Robot Miss Streak 7 | . 7 4 4 3 3 4 3 . 1 3 2 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 2 | . . 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 486 | . 108 136 59 13 30 40 6 1 3 84 6 Core Hits 232 | . 37 50 47 7 9 14 5 1 2 39 21 Critical Hits 15 | . . 1 4 . . 2 1 . . 7 . Critical Kills 11 | . . 1 3 . . 1 1 . . 5 . Critical Parts Destroyed 3 | . . . 1 . . 1 . . . 1 . Melee Attacks 103 | . 1 . . . . . . . . 89 13 Impact 3 | . . . . . . . . . . 3 . Slashing 23 | . 1 . . . . . . . . 9 13 Piercing 77 | . . . . . . . . . . 77 . Sneak Attacks 7 | . . . . . . . . . . 7 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks 7 | . . . . . . . . . . 7 . Damage Inflicted 12049 | . 1475 2045 1746 392 742 1021 161 2 91 3896 478 Guns 5954 | . 1225 1990 232 361 611 1021 161 2 91 260 . Cannons 2422 | . 228 . 863 . 131 . . . . 1054 146 Explosions 980 | . . 55 651 31 . . . . . . 243 Melee 2682 | . 22 . . . . . . . . 2574 86 Ramming 11 | . . . . . . . . . . 8 3 Kinetic 3201 | . 936 1272 138 . 131 . . . . 724 . Thermal 3208 | . 454 108 1075 143 172 601 53 . 91 511 . Explosive 101 | . . . 101 . . . . . . . . Electromagnetic 2846 | . 63 665 432 249 439 420 108 2 . 79 389 Impact 9 | . . . . . . . . . . 9 . Slashing 337 | . 22 . . . . . . . . 229 86 Piercing 2336 | . . . . . . . . . . 2336 . Highest Corruption 6 | . . 2 . . . . . . 1 6 3 Average Corruption 2 | . . 2 . . . . . . 1 4 2 Corruption Purged 2 | . . . . . . . . . . 2 . Effects 45 | . . 12 . . . . . . 1 32 . Message Errors 11 | . . 3 . . . . . . . 8 . Matter Fused 6 | . . . . . . . . . . 6 . Heat Flow Errors 5 | . . 2 . . . . . . . 3 . Energy Discharges 8 | . . 3 . . . . . . 1 4 . Parts Rejected 1 | . . . . . . . . . . 1 . Data Loss (minor) 6 | . . 2 . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . . . . 1 . Targeting Errors 6 | . . 2 . . . . . . . 4 . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots 11 | . . . . . . 11 . . . . . Effects 1 | . . . . . . 1 . . . . . Heat Surge 1 | . . . . . . 1 . . . . . Overflow Damage 422 | . 37 . 16 . . . . . . 341 28 Projectiles 136 | . 37 . 16 . . . . . . 55 28 Explosions . | . . . . . . . . . . . . Melee 286 | . . . . . . . . . . 286 . Knockbacks 7 | . . . . . 2 . . . . 4 1 Impact 1 | . . . . . . . . . . . 1 Kinetic 5 | . . . . . 2 . . . . 3 . Secondary 1 | . . . . . . . . . . 1 . Self-Inflicted Damage 137 | . . 30 23 . . . . . . 4 80 Shots 4 | . . 1 1 . . . . . . . 2 Rammed 5 | . . . . . . . . . . 3 2 Targets Rammed 5 | . . . . . . . . . . 3 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 423 | . 345 277 356 31 36 411 152 20 96 423 92 Average Temperature 86 | . 113 44 97 11 13 130 62 11 50 110 30 Received Heat Transfer 2280 | . 420 369 648 18 78 180 . 42 9 462 54 Effects 15 | . 3 . 3 . . 4 . . . 5 . Shutdowns 2 | . . . . . . 1 . . . 1 . Energy Bleed 2 | . 1 . 1 . . . . . . . . Interference 7 | . 2 . . . . 2 . . . 3 . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 2 | . . . . . . 1 . . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 3 | . . . . 1 2 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 15 | . . 3 1 4 4 1 . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 8 | . 2 1 4 . . 1 . . . . . Heat Transferred 5670 | . 1147 225 1989 222 333 944 100 . 111 599 . Parts Sabotaged 1 | . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . 2 4 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Peak Influence 1083 | . 350 539 644 1083 890 . . . . 599 457 Initial 530 | . . 77 227 277 530 . . . . 103 293 Average 336 | . 171 265 409 584 716 . . . . 248 357 Maximum Alert Level 3 | . 1 2 2 3 3 . . . . 2 2 Low Security (%) 30 | . 60 26 . . . . . . . 51 . Level 1 37 | . 39 66 40 22 . . . . . 26 83 Level 2 25 | . . 7 59 62 42 . . . . 21 16 Level 3 6 | . . . . 15 57 . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 41 | . 3 3 4 8 5 . . . 1 14 3 Investigation 13 | . 2 1 1 4 . . . . . 5 . Extermination 4 | . . . . . 1 . . . . 3 . Reinforcement 14 | . 1 2 3 4 3 . . . . 1 . Assault 4 | . . . . . 1 . . . 1 2 . Garrison 1 | . . . . . . . . . . 1 . Intercept 5 | . . . . . . . . . . 2 3 Construction Impeded 1 | . . . 1 . . . . . . . . Haulers Reinforced 2 | . . . . 1 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 4 3 2 . . . . . . . . Communications Jammed 1 | . . . . . . . . . . 1 . Distress Signals 1 | . . . . . . . . . . 1 . Times Spotted 245 | . 27 38 28 16 25 17 1 4 14 62 13 Peak Tracking Total 11 | . 6 5 5 6 11 9 1 4 11 9 8 Tactical Retreats 44 | . 3 1 2 4 7 3 . . 3 17 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . 1 4 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . 1 1 . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Disabled 23 | . 4 2 6 8 . . . . . 1 2 Max in Single Turn 2 | . 1 1 1 1 . . . . . 1 2 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Machines Accessed 45 | . 3 4 2 12 4 . 1 4 . 14 1 Terminals 17 | . 3 2 2 6 1 . . . . 2 1 Fabricators 8 | . . . . 4 1 . . . . 3 . Repair Stations 4 | . . 1 . . 1 . . . . 2 . Recycling Units 5 | . . . . . 1 . . . . 4 . Scanalyzers 3 | . . 1 . 2 . . . . . . . Garrison Access 3 | . . . . . . . . . . 3 . Total Hacks 142 | . 8 11 4 39 13 . 1 29 . 34 3 Successful 107 | . 2 9 2 33 13 . 1 29 . 15 3 Failed 34 | . 6 2 2 5 . . . . . 19 . Catastrophic 5 | . . . . . . . . . . 5 . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 18 | . 2 1 . 8 . . . 1 . 6 . Terminals 51 | . 8 5 4 23 4 . . . . 4 3 Fabricators 22 | . . . . 9 4 . . . . 9 . Repair Stations 11 | . . 2 . . 3 . . . . 6 . Recycling Units 11 | . . . . . 2 . . . . 9 . Scanalyzers 11 | . . 4 . 7 . . . . . . . Garrison Access 6 | . . . . . . . . . . 6 . Terminal Hacks 62 | . 2 3 2 18 4 . 1 29 . . 3 Record 11 | . . . . . . . . 11 . . . Part Schematic 12 | . . . . 2 . . . 10 . . . Robot Schematic 5 | . . . . . . . . 5 . . . Prototype ID Bank 9 | . 1 . . 5 . . . 3 . . . Open Door 1 | . . . . . . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . . Emergency Access Points 3 | . . . . 3 . . . . . . . Machine Index 1 | . . . . 1 . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . Alert Level 5 | . . 1 1 1 1 . . . . . 1 Locate Traps 1 | . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . . . Registered Components 2 | . 1 . . . 1 . . . . . . Zone Layout 4 | . . . . 3 . . . . . . 1 Fabricator Hacks 16 | . . . . 9 4 . . . . 3 . Network Status 1 | . . . . . . . . . . 1 . Load Schematic 5 | . . . . 2 2 . . . . 1 . Build 10 | . . . . 7 2 . . . . 1 . Repair Station Hacks 8 | . . 2 . . 3 . . . . 3 . Scan Component 4 | . . 1 . . 1 . . . . 2 . Repair 3 | . . 1 . . 1 . . . . 1 . Refit 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 10 | . . . . . 2 . . . . 8 . Report Inventory 5 | . . . . . 1 . . . . 4 . Retrieve Matter 1 | . . . . . . . . . . 1 . Retrieve Components 4 | . . . . . 1 . . . . 3 . Scanalyzer 10 | . . 4 . 6 . . . . . . . Insert Component 5 | . . 2 . 3 . . . . . . . Analyze 5 | . . 2 . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . Watchers 1 | . . . . . . . . . . 1 . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 36 | . 3 4 1 10 4 . . . . 13 1 Full Trace Events 11 | . 1 1 . 4 . . . . . 5 . Feedback Events 1 | . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . Robots Built 4 | . . . . 4 . . . . . . . Matter 252 | . . . . 252 . . . . . . . Time 67 | . . . . 67 . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . Part Schematics Acquired 16 | . . 2 . 4 . . . 10 . . . Parts Built 9 | . . . . 5 3 . . . . 1 . Matter 1110 | . . . . 606 314 . . . . 190 . Time 420 | . . . . 247 78 . . . . 95 . Total Part Build Rating 33 | . . . . 17 11 . . . . 5 . Parts Repaired 3 | . . 1 . . 1 . . . . 1 . Time 135 | . . 51 . . 56 . . . . 28 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 6 | . . . . . 1 . . . . 5 . Parts Scanalyzed 5 | . . 2 . 3 . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . Non-combat 1 | . . . . . . . . . . 1 . Combat 1 | . . . . . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . . . . . 2 . parse_system 1 | . . . . . . . . . . 1 . check_alert 1 | . . . . . . . . . . 1 . Relay Couplers Released 1 | . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total Allies 4 | . . . . 4 . . . . . . . Largest Group 4 | . . . . 4 . . . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . . . Highest-Rated Ally 12 | . . . . 12 . . . . . . . Total Orders 18 | . . . . 4 . . 2 2 2 8 . STAY 2 | . . . . 2 . . . . . . . ROAM 1 | . . . . . . . . . 1 . . FOLLOW 2 | . . . . 2 . . . . . . . EXPLORE 11 | . . . . . . . 2 1 1 7 . RETURN 2 | . . . . . . . . 1 . 1 . Ally Attacks 49 | . . . . 49 . . . . . . . Total Damage 940 | . . . . 940 . . . . . . . Kills 11 | . . . . 11 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Robot Analysis Total 115 | . . . . . . . . 115 . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 2 . . Drone Launches 25 | . . . . . . . 4 2 2 17 . Drone Recoveries 18 | . . . . . . . 4 2 . 12 . Decoded 0b10 Intel 29 | . . . . . . . . . . 24 5 Traps 27 | . . . . . . . . . . 24 3 Emergency Access 1 | . . . . . . . . . . . 1 Exits 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Turns Passed 8056 | . 1029 1199 645 712 522 314 510 160 664 1994 307 Spaces Moved 7433 | 1 581 612 336 997 747 516 401 131 757 1863 491 Core 482 | . 3 . 4 . . . . . . 432 43 Treads 2 | . . . . . . . . . . 2 . Legs 948 | 1 102 531 191 . . . . . . 123 . Wheels 164 | . 106 . 58 . . . . . . . . Hover 849 | . 370 . . . . . 2 . 138 339 . Flight 4988 | . . 81 83 997 747 516 399 131 619 967 448 Fastest Speed 32 | 120 56 32 32 32 34 34 37 37 37 34 37 Average Speed 56 | 120 105 123 100 34 35 35 37 37 41 52 40 Slowest Speed 400 | 120 350 180 350 117 117 117 120 40 60 400 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 22 | . . . 1 12 3 . . . . 2 4 Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 3 75 62 30 39 33 67 87 83 91 54 12 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 35 | . . . . . . . . 35 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 14 | . . . . . . 3 8 . 3 . . Spaces Dug 99 | . . . 40 8 2 . . . . 37 12 Terrain Destroyed 141 | . . 7 62 8 4 1 . . . 47 12 Melee 39 | . . . . . . . . . . 27 12 Projectile 33 | . . . . 8 4 1 . . . 20 . AOE 69 | . . 7 62 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Pro Fac Fac Total 10442 | . 815 868 543 1321 960 600 747 238 1104 2688 558 Wait 1928 | . 49 80 60 256 150 25 314 105 328 545 16 Move 7379 | . 580 611 333 973 740 515 400 130 756 1858 483 Hop 21 | . . . 1 11 3 . . . . 2 4 Pick Up 127 | . 17 20 18 12 9 4 5 . 5 30 7 Fast Attach 70 | . 4 11 5 6 4 . 2 . . 35 3 Attach 106 | . 9 15 15 4 9 6 5 . 6 28 9 Detach 22 | . 1 1 3 . 1 1 2 . 1 8 4 Swap 72 | . 5 11 13 10 4 . 5 2 2 17 3 Drop 127 | . 12 20 17 16 9 4 4 . 2 38 5 Fire 492 | . 137 99 78 33 31 45 10 1 4 45 9 Melee 93 | . 1 . . . . . . . . 79 13 Ram 5 | . . . . . . . . . . 3 2 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp x2 / Ext) -4/Factory (discovered 2 exits: *Res / [*Upp]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 380 | -10/Materials | Lost 3 parts (1n1u1w) 414 | -10/Materials | Core integrity fell below 50% 517 | -10/Materials | Discovered new exit (range 16) 772 | -10/Materials | Discovered new exit (range 7) 779 | -10/Materials | Identified exit to Materials 885 | -10/Materials | Identified exit to Mines 959 | -10/Materials | Discovered exit to Materials (range 14) 995 | -10/Materials | Core integrity fell below 20% 1030 | -10/Materials | Entered another Materials area 1030 | -9/Materials | Evolved 2 slots: Utility x2 1560 | -9/Materials | Discovered new exit (range 8) 1583 | -9/Materials | Discovered new exit (range 15) 1718 | -9/Materials | Identified exit to Mines 1720 | -9/Materials | Discovered new exit (range 9) 1732 | -9/Materials | Identified exit to Storage 1883 | -9/Materials | Repaired Cld. Ion Engine 2194 | -9/Materials | Discovered new exit (range 18) 2226 | -9/Materials | Identified exit to Materials 2229 | -9/Materials | Entered another Materials area 2229 | -8/Materials | Evolved 2 slots: Utility x2 2661 | -8/Materials | Destroyed 8 combat bots 2661 | -8/Materials | Lost 7 parts (2n2u3w) 2850 | -8/Materials | Discovered new exit (range 3) 2850 | -8/Materials | Identified exit to Factory 2874 | -8/Materials | Entered Factory 2874 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3022 | -7/Factory | Fabricated S-27 Virus? 3031 | -7/Factory | Fabricated Hacking Suite? 3115 | -7/Factory | Fabricated Hacking Suite (x1) 3191 | -7/Factory | Fabricated Hacking Suite (x1) 3341 | -7/Factory | Build established: Hacker-Scout 3381 | -7/Factory | Central database locked down 3384 | -7/Factory | Discovered new exit (range 7) 3473 | -7/Factory | Local fabrication network quarantined 3498 | -7/Factory | Fabricated Xenon Bombardment Thruster (x2) 3566 | -7/Factory | Discovered new exit (range 14) 3571 | -7/Factory | Identified exit to Factory 3586 | -7/Factory | Entered another Factory area 3586 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3646 | -6/Factory | Discovered new exit (range 14) 3854 | -6/Factory | Lost 3 parts (1p1n1u) 3936 | -6/Factory | First assault squad dispatched 3971 | -6/Factory | Repaired Mic. Fission Core 3999 | -6/Factory | Discovered new exit (range 5) 4001 | -6/Factory | Identified exit to Lower Caves 4054 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 4095 | -6/Factory | Fabricated Adv. Targeting Computer (x1) 4108 | -6/Factory | Entered Lower Caves 4123 | -6/Lower Caves | Build established: Hacker-Mutant 4189 | -6/Lower Caves | Learned location of 1 exit from Factory 4368 | -6/Lower Caves | Lost 4 parts (1n1u2w) 4414 | -6/Lower Caves | Discovered new exit (range 20) 4422 | -6/Lower Caves | Identified exit to Lower Caves 4422 | -6/Lower Caves | Entered another Lower Caves area 4795 | -6/Lower Caves | Learned Factory terminal intel 4859 | -6/Lower Caves | Discovered new exit (range 33) 4932 | -6/Lower Caves | Identified exit to Data Miner 4932 | -6/Lower Caves | Entered Data Miner 4935 | -6/Data Miner | Discovered new exit (range 7) 4995 | -6/Data Miner | Identified exit to Proximity Caves 4998 | -6/Data Miner | Met Data Miner 5007 | -6/Data Miner | Learned location of Section 7 (-2) 5007 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5013 | -6/Data Miner | Received God Mode back door access code from Data Miner 5023 | -6/Data Miner | Interfaced with the Data Conduit 5092 | -6/Data Miner | Entered Proximity Caves 5110 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 5262 | -5/Proximity Caves | Learned 12 Factory zone layouts 5267 | -5/Proximity Caves | Core integrity fell below 50% 5520 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5552 | -5/Proximity Caves | Learned Factory emergency access door positions 5557 | -5/Proximity Caves | Discovered new exit (range 14) 5577 | -5/Proximity Caves | Identified exit to Factory 5756 | -5/Proximity Caves | Entered Factory 5756 | -5/Factory | Evolved 2 slots: Utility x2 5757 | -5/Factory | Identified exit to Upper Caves 5758 | -5/Factory | Identified exit to Extension 5760 | -5/Factory | Loaded intel: 287 machine locations 5761 | -5/Factory | Loaded intel: 22 terminal locations 5836 | -5/Factory | Build established: Derelict-Scout 6211 | -5/Factory | Fabricated Tactical Coordination Suite? 6266 | -5/Factory | Repaired Field Propulsion Drive 6676 | -5/Factory | Build established: Scavenger-Mutant 6932 | -5/Factory | Intercept squad dispatched 6955 | -5/Factory | Spotted Tracker 6970 | -5/Factory | Destroyed Tracker 7000 | -5/Factory | Lost 4 parts (2u2w) 7026 | -5/Factory | Spotted Combat Programmer 7043 | -5/Factory | Destroyed Combat Programmer 7068 | -5/Factory | Lost 3 parts (2u1w) 7119 | -5/Factory | Garrison activated, responded to threat 7288 | -5/Factory | Core integrity fell below 50% 7364 | -5/Factory | Core integrity fell below 20% 7387 | -5/Factory | Lost 10 parts (1p1n3u5w) 7444 | -5/Factory | Build established: Mutant 7556 | -5/Factory | First assault squad dispatched 7742 | -5/Factory | Discovered new exit (range 18) 7750 | -5/Factory | Identified exit to Factory 7750 | -5/Factory | Entered another Factory area 7750 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7751 | -4/Factory | Loaded intel: 233 machine locations 7801 | -4/Factory | Identified exit to Research 7857 | -4/Factory | Discovered new exit (range 20) 7995 | -4/Factory | Intercept squad dispatched 8016 | -4/Factory | Spotted Tracker 8016 | -4/Factory | Spotted Tracker 8028 | -4/Factory | Spotted Combat Programmer 8041 | -4/Factory | Core integrity fell below 50% 8052 | -4/Factory | Core integrity fell below 20% 8057 | -4/Factory | Destroyed by Combat Programmer with EMDS Last Messages --------------- 08034_ Nuclear Pulse Thruster destroyed. 08037_ Imp. Utility Shielding destroyed. 08037_ Acquired Myomer Leg. 08039_ Imp. Target Analyzer destroyed. 08041_ Slammed into G-67 Veteran. 08042_ U-05 Engineer repairs door. 08044_ U-05 Engineer lays Concrete. 08044_ Myomer Leg destroyed. 08044_ EMDS Slug penetrates Wall. 08045_ U-05 Engineer lays Concrete. 08046_ Door malfunctions. 08046_ Penetrated by EMDS Slug. 08048_ Recycling Unit disabled. 08050_ Combat Programmer resets G-67 Veteran, system corruption cleaned. 08051_ U-05 Engineer lays Concrete. 08053_ Acquired 9 matter. 08053_ U-05 Engineer lays Concrete. 08055_ System Shield destroyed. 08056_ U-05 Engineer lays Concrete. 08057_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????#????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????????????????????????????? | | ???????????????????? ????"""?????????????????????? | | ???????????????????? ????"""??????##########?????? | | ?????????##########? ????"""??????# #?????? | | ?????????# #? ?????????????# "" #?????? | | ?????????# #? ?????????????# "" #?????? | | ?????????# ## #????????????# "" ^ #?????? | | ?????????# """## #????????????# "Y #?????? | | ?????????# """## #????????????# "" #?????? | | ?????????# """## #????????????# "" #?????? | | ????????## ""## #????????????# " #?????? | | ????????#" ""## #????????????# #?????? | | ?######### ## #???????##########/#######??? | | ?# ###+####### #???????# # #??? | | ## #?## ##??????# # #??? | | ### ! #??????#""" + #??? | | +??????#""" # #??? | | ### #??????#""" # #??? | | ## #?## ##??????# ! ## #??? | | ## ###+##+####+#############/### #??? | | ##### #### =## R @ != s g/u #??? | | #???# #??# ##u |s = # #### | | #???# #??# ## !p %!# #??? | | #???# #??# ## u! ##+####?? | | #???# #??# """""" ## * # #?? | | #???# #??# """""" ## [ * #]]] #??? | | ????# #??# """""" ## ] #]] #???? | | #####+#### """""" ####################]] ] #???? | | !# #??????????????????#######????? | | ###########????????????????????????????? | | """ """ #???# #???????????????"""?"""???????? | | """ """ #???# """ #???????????????"""?"""???????? | | """ """ ##### """ #???????????????"""?"""???????? | | + + """ #?????????????????????????????? | | ## # ########????????"""?"""???????? | | ! ## # + #????????"""?"""???????? | | ########### + """ ###### #????????"""?"""???????? | | ??????????# ## ""F ##???# #??????????????????????? | | ?????????## ## "" ##?### #??????????????????????? | | ########## # """ #### #+#####??????????????????? | | + """ # #??????????????????? | | ########## # #"" ! #??????????????????? | | ################" #??????????????????? | | ## ##"F #??????????????????? | | ## ##"" " " " #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 32 Energy Capacity 810 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 22 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Base Temperature (-) 150 Armor Coverage 300 Resistance: TH 25 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 75 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 1 Particle Charging 20 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Transport Network Coupler | -9/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Nuclear Core | -7/Factory | Hacked Xenon Bombardment Thruster | -7/Factory | Hacked Hvy. Ion Cannon | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Xenon Bombardment Thruster | x2 | -7/Factory Xenon Bombardment Thruster | x2 | -6/Factory Adv. Targeting Computer | x1 | -6/Factory Tactical Coordination Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Knowing Is Half The Battle True Hacker Unlimited Data root@ Challenges ------------ None Game ------ Seed RelayMyomerConverter Manual? 0 Play Time 02:20:30 Cumulative 67.4 hours Start 2021.10.13 @ 10:36:11 End 2021.10.13 @ 12:59:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 98 Rogue 98 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2df2d3e3-1acc-412c-8784-012505990fe6