Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 00:21:21 Player: michaelman Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (1103) 1103 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3583 Bonus ------- None Cogmind --------- Core Integrity 673/700 Matter 264/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (5) ------ Small Storage Unit Sensor Array Seismic Detector Targeting Computer > --- WEAPON (3) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (8) ---- Heavy Ion Engine Deuterium Engine Light Nuclear Core Assault Cannon Grenade Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Seismic Detector Targeting Computer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Heavy Assault Rifle Assault Cannon Grenade Launcher Improved Grenade Launcher [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Targeting Computer Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 2 . Utility 3 | . . 2 . 1 Weapon 1 | . . . . 1 Parts Attached 35 | 6 5 11 8 5 Power 5 | 1 . 2 1 1 Engine 4 | 1 . 2 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 9 | 2 . 1 4 2 Treads . | . . . . . Leg 9 | 2 . 1 4 2 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 1 5 . . Device 4 | . 1 3 . . Storage 1 | 1 . . . . Processor 2 | . . 2 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 14 | 2 4 3 3 2 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 9 | 2 2 2 1 2 Ballistic Cannon 1 | . . . 1 . Launcher 4 | . 2 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 2 2 3 Power 1 | . . 1 . . Propulsion 3 | . . . 2 1 Utility . | . . . . . Weapon 3 | . . 1 . 2 Highest Loss Streak 2 | . . 2 2 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 87 91 98 85 Engine 9 | . 14 10 9 5 Leg 27 | . 28 22 34 29 Device 12 | . 1 13 18 15 Storage 10 | . 14 11 9 7 Processor 8 | . . 12 9 7 Ballistic Gun 18 | . 27 20 12 10 Ballistic Cannon 2 | . . . 5 5 Naked Turns . | . . . . . Heaviest Build 21 | 13 15 17 18 21 Greatest Support 43 | 20 20 20 43 43 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 5 4 8 7 8 Average Carried 4 | 1 2 5 4 5 Final Capacity 8 | 8 8 8 8 8 Final Carried 6 | 1 4 6 5 6 Class Distribution -------------------- 76% | Mutant 17% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 948 | 260 94 303 170 121 Remotely . | . . . . . Salvage Created 1170 | . 184 471 192 323 Parts 64 | . 11 33 13 7 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 6 9 5 8 Guns 11 | . 2 8 . 1 Cannons 7 | . . . 3 4 AOE 10 | . 4 1 2 3 Classes Destroyed 9 | . 4 4 1 . Worker 2 | . 2 . . . Builder 1 | . . . 1 . Hauler 1 | . . 1 . . Recycler 2 | . 1 . . 1 Operator 1 | . . 1 . . Watcher 1 | . . 1 . . Swarmer 6 | . 3 . . 3 Grunt 18 | . 3 7 3 5 Sentry 4 | . . 2 2 . Best Kill Streak 9 | . 9 3 6 3 Combat Bots Only 6 | . 6 3 4 3 Max Kills in Single Turn 4 | . 4 1 1 3 Gunslinging . | . . . . . Exploded 3 | . 2 1 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 133 | . 26 48 37 22 Missed 37 | . 9 12 10 6 Damage Taken 1543 | . 171 473 422 477 Core 264 | . 84 89 64 27 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 66 77 88 . Volleys Fired 92 | . 10 54 14 14 Largest 3 | . 2 2 2 3 Hottest 78 | . 40 43 58 78 Shots Fired 173 | . 17 92 26 38 Gun 143 | . 14 89 12 28 Cannon 22 | . . . 12 10 Launcher 8 | . 3 3 2 . Special . | . . . . . Kinetic 165 | . 14 89 24 38 Thermal . | . . . . . Explosive 8 | . 3 3 2 . Electromagnetic . | . . . . . Robot Hit Streak 9 | . 4 9 7 4 Robot Miss Streak 5 | . 2 4 5 2 Penetration Max . | . . . . . Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 102 | . 9 59 15 19 Core Hits 68 | . 11 26 12 19 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . 1 . Blast 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2507 | . 553 683 413 858 Guns 983 | . 87 640 72 184 Cannons 280 | . . . 152 128 Explosions 1244 | . 466 43 189 546 Melee . | . . . . . Ramming . | . . . . . Kinetic 1263 | . 87 640 224 312 Thermal 483 | . . . . 483 Explosive 698 | . 466 43 189 . Electromagnetic 63 | . . . . 63 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 107 | . 37 . . 70 Projectiles . | . . . . . Explosions 107 | . 37 . . 70 Melee . | . . . . . Knockbacks 2 | . . . 1 1 Impact . | . . . . . Kinetic 2 | . . . 1 1 Secondary . | . . . . . Self-Inflicted Damage 198 | . . 16 . 182 Shots 3 | . . 1 . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 27 | . 12 6 27 22 Average Temperature 9 | . 6 3 12 9 Received Heat Transfer 534 | . 66 216 216 36 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 300 | . . . . 300 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 399 | . 210 242 320 399 Initial 145 | . . 88 98 145 Average 172 | . 64 191 225 198 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 55 | 100 78 41 42 68 Level 1 44 | . 21 58 57 31 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 3 . 2 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 6 | . . 3 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 10 18 7 12 Peak Tracking Total 6 | . 6 6 5 3 Tactical Retreats 6 | . 1 2 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 3 | . . 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . . 4 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 3 | . 1 . 2 . Terminals 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 5 | . 1 . 4 . Successful 1 | . . . 1 . Failed 4 | . 1 . 3 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 1 . 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 1 | . . . 1 . Investigation Status 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2039 | 48 362 799 398 432 Spaces Moved 1323 | 38 251 456 267 311 Core 14 | 14 . . . . Treads . | . . . . . Legs 1309 | 24 251 456 267 311 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 119 | 94 120 120 120 120 Slowest Speed 120 | 120 120 120 120 120 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 3 38 27 28 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 105 | . 22 30 11 42 Melee . | . . . . . Projectile . | . . . . . AOE 105 | . 22 30 11 42 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1629 | 50 294 625 318 342 Wait 139 | . 25 88 22 4 Move 1319 | 37 250 455 266 311 Hop . | . . . . . Pick Up 33 | 7 4 11 5 6 Fast Attach . | . . . . . Attach 22 | 6 1 6 5 4 Detach 2 | . . 1 1 . Swap 13 | . 4 5 3 1 Drop 9 | . . 5 2 2 Fire 92 | . 10 54 14 14 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 345 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Evolved 2 slots: Utility x2 1205 | -9/Materials | Discovered new exit (range 3) 1210 | -9/Materials | Entered another Materials area 1210 | -8/Materials | Evolved 2 slots: Propulsion x2 1511 | -8/Materials | Discovered new exit (range 11) 1608 | -8/Materials | Entered Factory 1608 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2037 | -7/Factory | Garrison activated, responded to threat 2040 | -7/Factory | Self-destructed Last Messages --------------- 01990_ U-05 Engineer lays Concrete. 01991_ U-05 Engineer builds a Wall. 01993_ U-05 Engineer lays Concrete. 01994_ U-05 Engineer builds a Wall. 01995_ U-05 Engineer lays Concrete. 01996_ U-05 Engineer builds a Wall. 01998_ U-05 Engineer lays Concrete. 01999_ U-05 Engineer builds a Wall. 02004_ U-05 Engineer lays Concrete. 02005_ U-05 Engineer builds a Door. 02007_ U-05 Engineer lays Concrete. 02024_ Acquired Deuterium Engine. 02025_ W-25 Informer sends out distress signal. 02025_ M-28 Smith repairs W-25 Informer. 02037_ Neutrino Reactor explodes. 02037_ Pressure Siphon disabled. 02037_ Destroyed Tractor Beam. 02037_ R-06 Scavenger calls for garrison support. 02037_ ALERT: Activating Garrison Access F003. 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