Cogmind - Beta 15 --- EXPLORER MODE // 2025.07.10 @ 22:43:50 // Winter2019/RPGLIKE Player: User15V Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (105) 525 Value Destroyed (5124) 5124 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 12929 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 944/1850 Matter 341/350 Energy 246/250 System Corruption 18% Temperature Cool (8) Movement Hovering (58) Location -2/Testing Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Heat Sink Advanced Cooling System Experimental Signal Interpreter Improved Terrain Scanner Advanced Target Analyzer Armor Integrity Analyzer Layered Light Armor Plating Advanced Focal Shield Advanced Thermal Shield High-powered Tractor Beam > --- WEAPON (4) ------- Railgun Railgun Railgun Plasma Sword > --- INVENTORY (7) ---- Advanced Reaction Control System Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Advanced Remote Datajack Powered Hammer Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Experimental Power Amplifier Advanced Heat Sink Advanced Cooling System Experimental Signal Interpreter Improved Terrain Scanner Layered Light Armor Plating Advanced Focal Shield Advanced Thermal Shield Advanced Corruption Screen High-powered Tractor Beam > --- WEAPON ----------- Railgun Railgun Railgun Powered Hammer > --- INVENTORY -------- Advanced Target Analyzer Plasma Rifle Plasma Rifle Plasma Rifle Plasma Rifle Advanced Remote Datajack [Rating: 132] Favorites ----------- Power Micro Antimatter Reactor Engine Heavy Deuterium Engine Reactor Micro Antimatter Reactor Propulsion Improved Gyrokinetic Inverter Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gyrokinetic Inverter Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Battery Processor Targeting Computer Hackware System Shield Protection Layered Light Armor Plating Weapon Railgun Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Slots Evolved 16 | 4 . 3 2 2 . . . 3 1 . 1 . . Power 1 | . . . . 1 . . . . . . . . . Propulsion 3 | 1 . . 1 . . . . 1 . . . . . Utility 9 | 2 . 2 1 1 . . . 1 1 . 1 . . Weapon 3 | 1 . 1 . . . . . 1 . . . . . Parts Attached 58 | 6 . 6 7 . 4 1 . 6 . 9 16 2 1 Power 5 | . . . . . 2 . . . . . 3 . . Engine 2 | . . . . . 2 . . . . . . . . Core . | . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 3 . . Propulsion 9 | 1 . 1 3 . . . . . . 4 . . . Treads . | . . . . . . . . . . . . . . Leg 2 | 1 . 1 . . . . . . . . . . . Wheel 3 | . . . 3 . . . . . . . . . . Hover 4 | . . . . . . . . . . 4 . . . Flight . | . . . . . . . . . . . . . . Utility 26 | 3 . 1 3 . 1 1 . 2 . 1 12 2 . Device 9 | 1 . . 1 . 1 . . . . 1 5 . . Storage 1 | . . . . . . . . . . . 1 . . Processor 10 | 1 . 1 . . . . . 2 . . 4 2 . Hackware 1 | . . . 1 . . . . . . . . . . Protection 5 | 1 . . 1 . . 1 . . . . 2 . . Artifact . | . . . . . . . . . . . . . . Weapon 18 | 2 . 4 1 . 1 . . 4 . 4 1 . 1 Energy Gun 3 | 2 . . 1 . . . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . Ballistic Gun 10 | . . 2 . . . . . 4 . 4 . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . . . . . . 1 . . Slashing Weapon 2 | . . 1 . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . 3 . . . . . 3 . 1 Parts Lost 1 | . . . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 . . . Weapon . | . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 . . . To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 4 | . 1 2 3 3 3 3 5 3 4 5 5 5 6 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility . | . . . . 1 1 1 1 . . . . . 1 Weapon 3 | . 1 2 1 1 1 1 3 2 3 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 18 | . . 2 1 . . . 4 . . 4 1 . 6 Power . | . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . 1 Weapon 13 | . . 2 1 . . . 2 . . 4 . . 4 Tool/Special 3 | . . . . . . . 1 . . . 1 . 1 Average Slot Usage (%) 96 | . 98 93 89 89 90 100 100 94 90 89 98 99 100 Engine 5 | . 12 10 7 6 7 13 13 11 10 10 3 . . Reactor 4 | . . . . . . . . . . . 5 10 10 Leg 2 | . 25 20 4 . . . . . . . . . . Wheel 6 | . . . 11 20 20 20 20 16 15 11 . . . Hover 10 | . . . . . . . . . . 4 20 20 20 Device 22 | . 12 10 14 13 16 20 20 16 15 17 28 30 30 Processor 13 | . 12 14 15 13 13 13 13 15 15 15 11 13 15 Hackware 2 | . . . 2 6 6 6 6 5 5 5 1 . . Protection 6 | . 11 10 7 6 6 6 6 5 5 3 7 5 5 Energy Gun 1 | . 25 6 . . . . . . . . . . . Ballistic Gun 14 | . . 14 15 13 13 13 13 15 15 14 15 15 15 Impact Weapon 1 | . . 2 . . . . . . . . 3 5 . Slashing Weapon 4 | . . 4 7 6 6 6 6 5 5 5 1 . 4 Peak Build Rating 132 | 10 10 18 27 27 38 39 40 61 61 92 131 132 129 Average Rating 80 | 7 9 14 23 27 29 38 39 53 61 68 113 126 128 On Entrance 48 | 4 10 10 18 27 27 38 39 40 61 61 91 131 126 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 62 | 13 13 17 23 23 38 40 40 49 49 54 62 57 52 Greatest Support 63 | 25 25 25 35 35 40 40 40 40 40 58 63 63 63 Greatest Overweight (x) 2 | . . 1 2 . . . . 1 1 1 1 . . Average Overweight (x) . | . . . . . . . . 1 1 . . . . Largest Inventory Capacity 7 | 4 4 4 4 4 4 5 5 6 6 6 6 7 7 Average Capacity 5 | 4 4 4 4 4 4 4 5 5 6 6 6 7 7 Most Carried 7 | 3 3 4 4 3 4 5 5 6 4 6 6 7 7 Average Carried 4 | . 1 2 3 3 3 3 5 3 4 5 5 5 6 Final Capacity 7 | 4 4 4 4 4 4 5 5 6 6 6 7 7 7 Final Carried 7 | 1 2 2 3 3 3 5 5 4 4 6 5 6 7 Class Distribution -------------------- 53% | Wizard-Scout 28% | Wizard-Assassin 18% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Wizard-Assassin | -7/Factory Wizard-Assassin | -7/Storage Wizard-Assassin | -7/Recycling Wizard-Assassin | -7/Scraptown Wizard-Assassin | -5/Factory Wizard-Assassin | -4/Factory Wizard-Assassin | -4/DSF Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Matter Collected 3469 | 260 . 222 206 68 74 82 . 170 10 184 1085 20 1088 Remotely 2987 | . . . 206 68 74 82 . 170 10 184 1085 20 1088 Salvage Created 4925 | 169 24 206 186 23 106 63 . 454 21 95 1256 127 2195 Parts 295 | 6 . 29 15 5 6 2 . 11 1 11 77 1 131 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Combat Hostiles Destroyed 77 | . . 12 4 . 2 1 . 4 . 2 24 1 27 Guns 76 | . . 12 4 . 2 1 . 4 . 2 24 . 27 Classes Destroyed 16 | 2 1 4 2 1 1 . . . . 1 2 . 2 Worker 5 | . . . 1 . . . . 1 1 . 1 . 1 Builder 2 | . . . . 1 . . . . . . . . 1 Tunneler 5 | 4 . . 1 . . . . . . . . . . Hauler 3 | . . . 2 . . . . 1 . . . . . Recycler 3 | 1 . . . . . . . . . . 2 . . Operator 3 | . . . . . . . . . . . . . 3 Watcher 6 | . 1 . 2 . . . . 1 . . 2 . . Swarmer 22 | . . 6 2 . . . . . . . 11 . 3 Grunt 19 | . . 4 2 . 1 . . 3 . . 3 . 6 Brawler 3 | . . 1 . . . . . 1 . . 1 . . Duelist 2 | . . 1 . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . . . . 1 1 . . . . 2 1 . Specialist 8 | . . . . . . . . . . 2 . . 6 Hunter 4 | . . . . . . . . . . . 2 . 2 Programmer 13 | . . . . . . . . . . . 4 . 9 Protovariant Y 1 | . . . . . . . . . . . . . 1 Best Kill Streak 10 | 3 1 8 4 1 2 1 . 3 1 2 7 1 10 Combat Bots Only 8 | . . 8 3 . 2 1 . 3 . 2 5 1 6 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 . 2 1 1 2 1 2 Gunslinging 1 | . . . . . . . . . . . 1 . 1 Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Hostile Shots Fired 676 | . . 75 30 . 34 27 . 14 . 55 142 14 285 Missed 253 | . . 29 9 . 13 13 . 4 . 18 50 3 114 Hits 423 | . . 46 21 . 21 14 . 10 . 37 92 11 171 Melee 4 | . . 1 . . . . . . . . 3 . . Projectile 419 | . . 45 21 . 21 14 . 10 . 37 89 11 171 Critical Strikes 18 | . . 1 . . . . . . . 2 5 . 10 Part Disruptions 5 | . . . . . . . . . . . . . 5 Damage Taken 4637 | . . 260 137 . 124 68 . 118 . 491 940 83 2416 Core 3322 | . . 198 89 . 82 30 . 81 . 301 654 61 1826 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Core 2550 | . . 134 74 . 60 30 . 70 . 293 533 54 1302 Redirected to Shielding 9 | . . . . . . . . . . . 9 . . Ignored by Resistances 4023 | . . 180 91 . 81 46 . 70 . 299 1101 167 1988 Core Remaining (%) 86 | 100 100 84 97 . . . 84 75 . 57 97 . . Volleys Fired 210 | 7 2 20 17 1 8 4 . 10 . 7 61 . 73 Largest 3 | 2 2 2 2 2 2 2 . 3 . 3 3 . 3 Hottest 105 | 90 90 90 46 46 46 46 . 99 . 99 105 . 105 Shots Fired 555 | 14 4 40 34 2 16 8 . 30 . 21 183 . 203 Gun 555 | 14 4 40 34 2 16 8 . 30 . 21 183 . 203 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 535 | . . 38 34 2 16 8 . 30 . 21 183 . 203 Thermal 10 | 7 2 1 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 10 | 7 2 1 . . . . . . . . . . . Robot Hit Streak 54 | 10 13 8 13 8 38 54 . 13 . 16 54 . 34 Robot Miss Streak 2 | . . 2 2 . . . . 1 . 1 1 . 2 Penetration Max 2 | . . . . . . . . 1 . . 1 . 2 Secondary Targets 23 | . . 3 . . . . . 1 . . 9 . 10 Max Gunslinging Chain 2 | . . 1 . . . . . 1 . . 2 . 1 Shots Hit Robots 443 | 10 3 31 26 1 15 8 . 21 1 16 150 2 159 Core Hits 216 | 6 1 19 21 1 7 5 . 13 1 5 63 . 74 Critical Kills 12 | . . . . . . . . 1 . . 6 . 5 Critical Parts Destroyed 17 | . . . 1 . 1 . . . . 1 6 1 7 Critical Strikes 31 | 1 . . 1 . 1 . . 1 . 1 12 1 13 Burn 1 | 1 . . . . . . . . . . . . . Destroy 29 | . . . 1 . 1 . . 1 . 1 12 . 13 Smash 1 | . . . . . . . . . . . . 1 . Melee Attacks 42 | . . . . . 4 4 . 6 1 . 14 8 5 Impact 23 | . . . . . . . . . . . 14 8 1 Slashing 19 | . . . . . 4 4 . 6 1 . . . 4 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12538 | 122 59 455 472 12 313 159 . 607 54 371 4334 58 5522 Guns 12361 | 122 59 455 472 12 313 159 . 607 . 371 4334 . 5457 Cannons . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 177 | . . . . . . . . . 54 . . 58 65 Ramming . | . . . . . . . . . . . . . . Kinetic 12167 | . . 442 472 12 313 159 . 607 . 371 4334 . 5457 Thermal 111 | 85 13 13 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 83 | 37 46 . . . . . . . . . . . . Impact 58 | . . . . . . . . . . . . 58 . Slashing 119 | . . . . . . . . . 54 . . . 65 Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . 4 . . . . . . . . 1 18 Average Corruption 5 | . . . 4 . . . . . . . . 1 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 31 | . . . 4 . . . . . . . . . 27 Message Errors 9 | . . . 2 . . . . . . . . . 7 Matter Fused 6 | . . . . . . . . . . . . . 6 Energy Discharges 7 | . . . 1 . . . . . . . . . 6 Data Loss (minor) 3 | . . . 1 . . . . . . . . . 2 Misfires 4 | . . . . . . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 42 | . . . . . . . . . . . . 22 20 Projectiles . | . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . Melee 42 | . . . . . . . . . . . . 22 20 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 156 | 156 78 3 . . 9 . . 3 . 58 43 . 5 Average Temperature 46 | 62 39 2 . . 9 . . 3 . 32 22 . 5 Received Heat Transfer 890 | . . 90 54 . 84 42 . 90 . 186 227 27 90 Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . 1 . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 5 | 3 . . . . . . . . . . . . 2 Heat Transferred 407 | 333 37 37 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Maximum Alert Level 1 | . . 1 . . . . . . . . . . 1 Low Security (%) 90 | 100 100 92 100 100 100 100 . 100 100 100 100 100 68 Level 1 9 | . . 7 . . . . . . . . . . 31 Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 365 | 5 7 200 62 11 50 20 . 73 5 74 172 66 365 Initial 66 | . . . 51 11 . . . . . 2 31 66 27 Average 55 | 1 1 68 20 2 12 . . 14 . 38 38 27 132 Influence Increases 2429 | 25 7 290 153 5 56 22 . 153 5 82 680 101 850 Destroy 0b10 Robot/C 1560 | . . 240 80 . 40 20 . 80 . 40 480 20 560 Destroy 0b10 Robot/NC 135 | 25 5 . 30 5 . . . 15 5 . 25 . 25 Destroy Leader 268 | . 2 50 28 . 10 . . 14 . 10 84 10 60 Successful Hack 58 | . . . . . . . . 16 . . 14 14 14 Disable Machine 40 | . . . . . 4 . . 16 . . . . 20 Destroy Structure 203 | . . . . . 2 2 . 12 . 2 32 12 141 Partial Spotted 30 | . . . . . . . . . . . 15 15 . Lose Combat Pursuer 135 | . . . 15 . . . . . . 30 30 30 30 Influence Decreases 2110 | 25 7 120 287 41 56 22 . 151 2 13 597 192 597 Entered New Map 322 | . . . 119 25 . . . . 2 3 43 91 39 Time Decay 1778 | 25 7 120 168 16 56 22 . 151 . . 554 101 558 Lost Part 10 | . . . . . . . . . . 10 . . . Squads Dispatched 15 | . . 1 . . . . . 2 . 1 3 3 5 Investigation 3 | . . . . . . . . 1 . . . 2 . Extermination 8 | . . . . . . . . 1 . . 3 1 3 Reinforcement 4 | . . 1 . . . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Distress Signals 4 | . . . . . . . . . . . 1 . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 105 | . 1 14 8 1 2 1 . 5 . 7 29 4 33 Peak Tracking Total 6 | . 1 6 4 1 2 1 . 2 . 3 6 5 6 Tactical Retreats 7 | . . . 1 . . . . . . 2 2 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Traps Triggered 6 | . 1 . . . . . . . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Machines Disabled 11 | . . . . . 1 . . 4 . . . . 6 Max in Single Turn 3 | . . . . . 1 . . 3 . . . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Machines Accessed 12 | . . . . . 1 . . 1 1 . 6 2 1 Terminals 11 | . . . . . 1 . . 1 1 . 5 2 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . Total Hacks 28 | . . . . . 2 . . 2 2 . 11 5 6 Successful 11 | . . . . . 1 . . 1 1 . 3 1 4 Failed 17 | . . . . . 1 . . 1 1 . 8 4 2 Catastrophic 6 | . . . . . . . . 1 . . 2 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual 19 | . . . . . 3 . . 2 . . 9 5 . Terminals 26 | . . . . . 2 . . 2 2 . 9 5 6 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . 2 . . Terminal Hacks 10 | . . . . . 1 . . 1 1 . 2 1 4 Open DSF 1 | . . . . . . . . . 1 . . . . Level Access Points 2 | . . . . . . . . 1 . . 1 . . Branch Access Points 4 | . . . . . 1 . . . . . 1 1 1 Hauler Manifests 1 | . . . . . . . . . . . . . 1 Registered Components 1 | . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . 1 . . 1 1 . 6 2 1 Full Trace Events 3 | . . . . . . . . 1 . . . 2 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . . . 2 Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Active Infowar (turns) 4036 | 11 114 220 314 81 143 292 220 336 54 127 870 178 1076 Optics 472 | . . . . . . . . 96 54 127 195 . . Terrain 4036 | 11 114 220 314 81 143 292 220 336 54 127 870 178 1076 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Turns Passed 4107 | 82 114 220 314 81 143 292 220 336 54 127 870 178 1076 Spaces Moved 2917 | 24 88 106 196 69 116 238 243 242 55 79 774 161 526 Core 2 | . . . 2 . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 265 | 24 88 106 47 . . . . . . . . . . Wheels 1159 | . . . 147 69 116 238 243 242 55 49 . . . Hover 1491 | . . . . . . . . . . 30 774 161 526 Flight . | . . . . . . . . . . . . . . Fastest Speed 58 | 120 120 120 80 80 80 80 80 95 95 58 58 58 58 Average Speed 74 | 120 120 120 90 80 80 80 80 95 95 82 58 58 58 Slowest Speed 190 | 120 120 190 150 80 80 80 80 95 95 110 98 58 58 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 25 | 3 23 16 21 2 19 46 25 10 3 78 25 7 77 Regions Visited 13 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . 3 . . . . . . Spaces Dug 41 | . . . . . 2 4 . 5 . . 12 5 13 Terrain Destroyed 128 | . . . . . 2 4 . 5 . 2 22 5 88 Melee 30 | . . . . . 2 4 . 5 . . 11 5 3 Projectile 95 | . . . . . . . . . . 1 9 . 85 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Total 4339 | 63 92 159 299 92 143 325 272 317 55 129 1031 232 1130 Wait 858 | 20 . 11 54 23 5 76 22 45 . . 72 57 473 Move 2904 | 23 87 105 195 68 115 237 242 241 54 78 773 160 526 Hop . | . . . . . . . . . . . . . . Pick Up 56 | 6 2 6 6 . 4 2 4 5 . 8 9 3 1 Fast Attach 19 | . . . 4 . . 1 . . . 5 7 . 2 Attach 31 | 5 1 5 3 . 3 . . 3 . 2 7 2 . Detach 1 | . . 1 . . . . . . . . . . . Swap 15 | 1 . 1 1 . 2 . . 3 . 3 3 . 1 Drop 49 | 1 . 3 6 . 2 1 4 4 . 10 16 2 . Fire 210 | 7 2 20 17 1 8 4 . 10 . 7 61 . 73 Melee 42 | . . . . . 4 4 . 6 1 . 14 8 5 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 138 | . . 7 13 . . . . . . . 69 . 49 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 6 exits: *Res x3 / *Arm / Qua x2) -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 1 exit: *Acc) History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x2) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 83 | -11/Scrapyard | Entered Materials 83 | -10/Materials | Identified exit to Mines 83 | -10/Materials | Discovered exit to Mines (range 9) 177 | -10/Materials | Identified exit to Materials 177 | -10/Materials | Discovered exit to Materials (range 16) 197 | -10/Materials | Entered another Materials area 199 | -9/Materials | Reached level 2 199 | -9/Materials | Reached level 3 225 | -9/Materials | Upgraded with Utility slot (x1) 225 | -9/Materials | Upgraded with Weapon slot (x1) 333 | -9/Materials | Build established: Hacker-Mutant 364 | -9/Materials | Reached level 4 399 | -9/Materials | Identified exit to Materials 399 | -9/Materials | Discovered exit to Materials (range 16) 401 | -9/Materials | Destroyed 8 combat bots 417 | -9/Materials | Upgraded with Utility slot (x1) 417 | -9/Materials | Entered another Materials area 419 | -8/Materials | Reached level 5 419 | -8/Materials | Reached level 6 497 | -8/Materials | Upgraded with Propulsion slot (x1) 497 | -8/Materials | Upgraded with Utility slot (x1) 664 | -8/Materials | Identified exit to Factory 664 | -8/Materials | Discovered exit to Factory (range 16) 731 | -8/Materials | Entered Factory 733 | -7/Factory | Reached level 7 733 | -7/Factory | Reached level 8 733 | -7/Factory | Reached level 9 745 | -7/Factory | Upgraded with Power slot (x1) 745 | -7/Factory | Upgraded with Utility slot (x1) 799 | -7/Factory | Identified exit to Storage 799 | -7/Factory | Discovered exit to Storage (range 12) 812 | -7/Factory | Entered Storage 814 | -7/Storage | Reached level 10 826 | -7/Storage | Identified exit to Recycling 905 | -7/Storage | Used back door to open Recycling access 955 | -7/Storage | Entered Recycling 956 | -7/Recycling | Met a Zionite searching for Scraptown 957 | -7/Recycling | Reached level 11 1052 | -7/Recycling | Build established: Wizard-Assassin 1173 | -7/Recycling | Identified exit to Factory 1173 | -7/Recycling | Discovered exit to Factory (range 8) 1181 | -7/Recycling | Found Powered Armor 1228 | -7/Recycling | Scanned before Scraplab entrance 1240 | -7/Recycling | Identified exit to Scraptown 1240 | -7/Recycling | Discovered exit to Scraptown (range 9) 1240 | -7/Recycling | Entered Scraplab 1247 | -7/Recycling | Entered Scraptown 1280 | -7/Scraptown | Visited Bundlers 1375 | -7/Scraptown | Visited Shadow of the Wyrm 1383 | -7/Scraptown | Visited Junk Repository 1462 | -7/Scraptown | Discovered exit to Factory (range 5) 1467 | -7/Scraptown | Entered Factory 1469 | -5/Factory | Reached level 12 1469 | -5/Factory | Reached level 13 1469 | -5/Factory | Reached level 14 1469 | -5/Factory | Reached level 15 1481 | -5/Factory | Upgraded with Propulsion slot (x1) 1481 | -5/Factory | Upgraded with Utility slot (x1) 1481 | -5/Factory | Upgraded with Weapon slot (x1) 1520 | -5/Factory | Identified exit to Factory 1692 | -5/Factory | Reached level 16 1803 | -5/Factory | Entered another Factory area 1805 | -4/Factory | Reached level 17 1805 | -4/Factory | Reached level 18 1813 | -4/Factory | Upgraded with Utility slot (x1) 1857 | -4/Factory | Identified exit to DSF 1857 | -4/Factory | Entered DSF 1859 | -4/DSF | Reached level 19 1895 | -4/DSF | Additional patrols routed to DSF 1945 | -4/DSF | Identified exit to Research 1945 | -4/DSF | Discovered exit to Research (range 23) 1984 | -4/DSF | Entered Research 1986 | -3/Research | Reached level 20 1986 | -3/Research | Reached level 21 1986 | -3/Research | Reached level 22 1995 | -3/Research | Upgraded with Utility slot (x1) 2229 | -3/Research | Build established: Wizard-Scout 2252 | -3/Research | Reached level 23 2535 | -3/Research | Identified exit to Armory 2535 | -3/Research | Discovered exit to Armory (range 13) 2569 | -3/Research | Identified exit to Quarantine 2739 | -3/Research | Identified exit to Research 2771 | -3/Research | Reached level 24 2808 | -3/Research | Found Prototype Processor 2808 | -3/Research | Identified Exp. Signal Interpreter 2854 | -3/Research | Entered another Research area 2856 | -2/Research | Reached level 25 2856 | -2/Research | Reached level 26 2947 | -2/Research | Identified exit to Testing 3032 | -2/Research | Entered Testing 3034 | -2/Testing | Reached level 27 3704 | -2/Testing | Reached level 28 3850 | -2/Testing | Identified exit to Access 3850 | -2/Testing | Discovered exit to Access (range 13) 3858 | -2/Testing | Core integrity fell below 50% 3864 | -2/Testing | System corruption reached 10% 3909 | -2/Testing | Reached level 29 3914 | -2/Testing | Spotted PY-1EOAI6O6EZ 3924 | -2/Testing | Destroyed PY-1EOAI6O6EZ 4076 | -2/Testing | Spotted Striker 4108 | -2/Testing | Self-destructed Last Messages --------------- 04050_ Terminal disabled. 04050_ O-32 Director destroyed. 04050_ Switching to secondary target: P-80 Master. 04050_ Slug penetrates P-80 Master. 04051_ Acquired 15 matter. 04053_ MNHKTSFLV NWDT80E<,DO#N1M>UJGLHP 04053_ Slug penetrates P-80 Master. 04053_ Slug penetrates Wall. 04053_ Slug penetrates P-80 Master. 04053_ P-80 Master destroyed. 04053_ Slug penetrates Wall. 04054_ Acquired 15 matter. 04067_ Used Protomatter to restore core integrity (+204, depleted) 04071_ K-01 Serf collects debris. 04074_ System corrupted: Matter fused (-10). 04075_ Acquired 10 matter. 04075_ K-01 Serf collects debris. 04091_ System corrupted: Matter fused (-9). Map ----- +----------------------------------------------------+ | #### = ##### | | #### ############################### ##### | | #### ################## ! ##### ##### | | #### ################## ##### ##### | | ###!=!################# ### # ##### | | "=!%% [[ + * # ## ##### | | ### !!#####"##### ##### # ### # | | ###########"##### ##### ##### # | | ######## ! # ##### ##### # | | ########= #k##### * ##### # | | ######## # ##### %= ##### # | | ######## = + #########+######## # " | | ########[ # * =######## + ! | | ######## # % # | | ######## !# ############### + | | ######## ! !% # g###############* # | | ######## ! # g###############%]] # | | ###########"+#### g###############%!* # | | ########## ### ############!!! =!=# | | ########## " #####!]%##### | | ########## "" ##### ==##### | | ?######### #####+######+#### # ##### | | ?########## ##### ################## | | #??######## ##### #### ########### | | ????##?#### ##?## ] ### ############ | | #???####### #####/ @ ### ############ | | ???????#### ##### = ! ### ############# | | ??#???#?### ##### = ### ############## | | ?##?####### ##### #################? | | ????#???### ##?##! ###########?#?#### | | ??????##### #######"" ""##############??##?# | | ????????##K K######""S""##############?##?## | | ????????### #######"""" ###################? | | ????????###++###################?#########??? | | ?????????" 7#?#?###########?###?##??????? | | ????????"" #####?#########??#####??????? | | ???????"?? ##########?#?####?#?##???????? | | ?????????? "######?#########?#####???????? | | ???????????"? "#########?###########????????? | | ????????????"?"######?###?#########?????????? | | ?????????????#######?##########?##??????????? | | ??????????????#?#######?#########???????????? | | ????????????????###############?????????????? | | ??????????????????##?########???????????????? | | ????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 54 Energy Capacity 540 Matter Stores 350 Matter Capacity 350 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 810 Power Amplification 40 Corruption Block 20 Armor Coverage 400 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 5 Target Analysis 8 Armor Integrity Analysis 30 Offensive Hacking 45 Defensive Hacking 25 Item Schematics ----------------- Lrn. Phase Cannon | -2/Testing | Archive Robot Schematics ------------------ H-88 Terminator | -2/Testing | Archive G-67 Veteran | -2/Testing | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -7 -5 -4 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Fac Fac DSF Res Res Tes Levels Raised 28 | . . 3 2 3 1 1 . 5 2 1 5 2 3 XP Earned 48385 | 6000 . 5030 3936 4279 1549 1100 500 6216 3292 1873 7261 2819 4530 XP Spent 46365 | 5810 . 4665 2955 4555 1450 1250 . 7775 2960 1525 7360 3125 2935 Upgrades 94 | 17 . 10 4 8 3 1 . 10 5 9 8 7 12 Power Slot 1 | . . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . . 1 . . . . 1 . . . . . Utility Slot 9 | 2 . 2 1 1 . . . 1 1 . 1 . . Weapon Slot 3 | 1 . 1 . . . . . 1 . . . . . Core Integrity 25 | 2 . 1 1 1 . . . . 4 3 2 3 8 Heat Dissipation 4 | . . 2 . 1 . . . . . . 1 . . Energy Generation 2 | . . . . . 2 . . . . . . . . Energy Storage 1 | . . . . . . . . . . . 1 . . Matter Storage 1 | . . . . 1 . . . . . . . . . Mass Support 3 | 1 . . . . 1 . . . . . 1 . . Inventory Capacity 7 | 4 . . . . . 1 . 1 . . 1 . . Sight Range 2 | . . 1 . 1 . . . . . . . . . Sensor Range 9 | . . . . . . . . 3 . 4 . . 2 Terrain Scan Density 8 | 5 . . . . . . . 1 . . . . 2 Ranged Accuracy 2 | . . . 1 . . . . 1 . . . . . Hack Attack % 5 | 1 . 1 . 2 . . . . . . 1 . . Hack Defense % 3 | . . 2 . . . . . 1 . . . . . TH Resistance % 2 | . . . . . . . . . . 2 . . . KI Damage % 4 | . . . . . . . . . . . . 4 . Protomatter Created 1711 | . . 165 120 . . . . 52 . 85 699 . 590 Integrity Restored 2991 | . . 130 261 . . . . . . . 1489 . 1111 Core 2416 | . . 82 188 . . . . . . . 1137 . 1009 Parts 575 | . . 48 73 . . . . . . . 352 . 102 Protomatter Decayed 448 | . . 45 15 . . . . 52 . . 191 . 145 Game ------ Seed DirtyGhostAccelerator Manual? 0 Play Time 00:38:41 Cumulative 1013.6 hours Start 2025.07.10 @ 22:04:19 End 2025.07.10 @ 22:43:50 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 301 Rogue 104 Adventurer 111 Explorer 86 Win Type - Total 48 Types 22/8/1/7/3/1/1/1/1/3 Lore% 96 Gallery% 99 Achievement% 97 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a74aef8-868c-4b3d-a978-5350de37c8b0