Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.09 @ 19:30:51 Player: omewwes Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (196) 980 Value Destroyed (7121) 7121 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (3319) 3319 TOTAL SCORE: 17920 Bonus ------- High Alert Combat Kills 2008 Follower Combat Kills 600 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -189 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Treads Heavy Siege Treads Improved Weapon Cycler Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Signal Interpreter Advanced Terrain Scan Processor Damper Plating > --- WEAPON ----------- Wave Gun Wave Gun Wave Gun Gauss Rifle > --- INVENTORY -------- Antimatter Reactor Heavy Treads Heavy Siege Treads Advanced Heat Sink Matter Compressor Advanced Sensor Array Advanced Terrain Scanner Improved Target Analyzer Recoil Nullifier Improved Kinecellerator Improved Weapon Cycler Improved Weapon Cycler Core Shielding Advanced Shield Generator Hacking Suite Hacking Suite High-powered Tractor Beam Hypervelocity Gauss Rifle Improved Proton Missile Launcher Great Axe [Rating: 99] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Advanced Targeting Computer Device Improved Weapon Cycler Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Makeshift System Shield Protection Reactive Plating Weapon Heavy Machine Gun Energy Gun Wave Gun Ballistic Gun Heavy Machine Gun Ballistic Cannon Assault Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . . 2 . Utility 6 | . . . 2 2 . . . . 2 . . . . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . Parts Attached 227 | 7 1 14 22 12 2 14 13 5 17 3 69 6 4 . 10 27 1 Power 11 | 1 . 1 1 3 . 1 . 1 . . 3 . . . . . . Engine 11 | 1 . 1 1 3 . 1 . 1 . . 3 . . . . . . Core . | . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 25 | 2 . 1 1 4 1 6 1 2 1 1 3 . . . . 2 . Treads 23 | 2 . 1 1 4 . 5 1 2 1 1 3 . . . . 2 . Leg . | . . . . . . . . . . . . . . . . . . Wheel 2 | . . . . . 1 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 119 | 2 1 7 9 5 . 6 7 1 5 2 42 6 4 . 7 14 1 Device 83 | 1 . 7 5 2 . 3 5 1 3 1 33 4 3 . 6 9 . Storage 4 | 1 1 . . . . . 1 . . 1 . . . . . . . Processor 17 | . . . 3 2 . 2 . . 1 . 6 . 1 . . 2 . Hackware 3 | . . . . 1 . . . . 1 . 1 . . . . . . Protection 12 | . . . 1 . . 1 1 . . . 2 2 . . 1 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 72 | 2 . 5 11 . 1 1 5 1 11 . 21 . . . 3 11 . Energy Gun 10 | . . . . . . . 3 . 2 . . . . . . 5 . Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 31 | 2 . 1 . . . . 2 . 5 . 15 . . . 2 4 . Ballistic Cannon 11 | . . 4 6 . . . . . 1 . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 16 | . . . 4 . . . . 1 3 . 6 . . . . 2 . Piercing Weapon 2 | . . . . . 1 1 . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . . . 2 . 1 . . . . . . 2 . Parts Lost 48 | . . . 3 4 . 11 . 6 1 . 13 . 1 . 1 2 6 Power 5 | . . . 1 1 . 1 . 1 . . 1 . . . . . . Propulsion 13 | . . . 1 2 . 4 . 2 . . 1 . . . . 1 2 Utility 20 | . . . . 1 . 5 . 3 1 . 6 . 1 . . . 3 Weapon 10 | . . . 1 . . 1 . . . . 5 . . . 1 1 1 Highest Loss Streak 7 | . . . 2 4 . 7 . 4 1 . 3 . 1 . 1 1 6 To Critical Strikes 4 | . . . 1 . . . . . . . . . . . . . 3 Average Slot Usage (%) 90 | . 100 97 99 99 100 93 90 69 73 91 91 93 92 93 93 87 59 Engine 6 | . 14 11 9 6 7 6 7 7 6 6 6 6 6 6 6 5 4 Treads 9 | . 28 22 18 14 8 8 11 14 13 6 6 6 6 6 6 11 9 Device 17 | . 14 11 11 3 7 2 14 19 13 24 20 26 25 26 25 20 5 Storage 6 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 6 6 5 4 Processor 16 | . . . 6 30 30 22 12 7 8 13 19 13 16 20 20 17 10 Hackware 1 | . . . . 2 . . . . . 6 4 . . . . . . Protection 2 | . . . 9 1 . 5 5 4 . . 1 5 3 . . 1 4 Energy Gun 1 | . . . . . . . 8 6 10 . . . . . . 7 12 Ballistic Gun 16 | . 28 2 7 . . . 6 . 5 26 25 26 26 26 24 13 3 Ballistic Cannon 2 | . . 38 23 . . . . . 2 . . . . . . . . Slashing Weapon 3 | . . . 4 30 24 16 5 . 5 . . . . . . . . Piercing Weapon 1 | . . . . . 5 13 5 . . . . . . . . . . Naked Turns 12 | . . . . . . . . . . . . . . . . . 12 Heaviest Build 161 | 12 27 48 58 56 48 53 75 65 59 120 153 123 120 119 123 121 161 Greatest Support 140 | 40 40 40 40 40 40 48 50 56 58 75 75 70 70 70 70 140 140 Greatest Overweight (x) 4 | . . 1 1 1 3 3 4 1 1 1 2 1 1 1 1 . 1 Average Overweight (x) 1 | . . . 1 1 2 2 1 . . . 1 1 1 1 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 10 15 15 15 15 15 15 15 15 22 25 25 25 25 25 25 22 Most Carried 25 | . 4 15 15 15 15 15 15 15 15 25 25 23 24 23 25 25 25 Average Carried 19 | . 2 12 14 14 14 10 14 13 11 20 24 22 23 23 23 23 20 Final Capacity 25 | 8 15 15 15 15 15 15 15 15 15 25 25 25 25 25 25 25 5 Final Carried 25 | . 4 15 15 13 15 13 15 11 15 25 20 23 23 23 23 24 5 Class Distribution -------------------- 34% | Gunner 14% | Skirmisher 13% | Mutant 8% | Hacker-Skirmisher 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher 5% | Derelict-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Gunner | -5/Factory Scavenger-Tank | -5/Waste Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Matter Collected 7987 | 228 106 904 617 407 58 115 22 193 179 56 3645 326 51 . 568 512 . Remotely 2744 | . . 318 392 . . . . . . . 1908 . 24 . 102 . . Salvage Created 10568 | 29 141 780 518 742 885 424 . 594 127 . 5159 129 48 . 262 730 . Parts 526 | 3 15 64 35 38 25 27 . 25 5 . 234 5 5 . 9 36 . Haulers Intercepted 5 | . . 1 1 . . . . . . . 2 . . . . 1 . Recyclers Shooed 8 | . 1 4 . . . . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 96 | . . . . . 15 30 . 25 . . . 5 5 . 16 . . Prevented 2 | . . . . . 1 . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Combat Hostiles Destroyed 158 | . 4 20 12 7 4 9 . 10 2 . 75 2 2 . 4 7 . Melee 20 | . . . . 7 4 9 . . . . . . . . . . . Guns 110 | . 4 . 4 . . . . 10 2 . 75 2 2 . 4 7 . Cannons 28 | . . 20 8 . . . . . . . . . . . . . . Classes Destroyed 21 | 1 4 6 . 1 1 3 . 1 . . 4 . . . . . . Worker 8 | . 1 . . 1 . . . . . . 6 . . . . . . Builder 10 | . . 2 4 . . . . . . . 3 . . . . 1 . Tunneler 6 | 1 . . 1 . . . . . 1 . 2 . . . . 1 . Hauler 5 | . . 1 1 . . . . . . . 2 . . . . 1 . Recycler 13 | . . 1 2 4 . . . . . . 4 . . . . 2 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . Operator 4 | . . 1 . 1 . . . . . . 1 . . . . 1 . Watcher 3 | . 1 1 . . . . . . . . 1 . . . . . . Swarmer 28 | . 3 4 5 . . 3 . 4 . . 3 . 2 . . 4 . Saboteur 3 | . . . . . . . . . . . 3 . . . . . . Grunt 71 | . 1 9 6 3 4 3 . . . . 39 2 . . 3 1 . Brawler 8 | . . . . . . 1 . 1 1 . 5 . . . . . . Duelist 7 | . . 1 . . . . . . 1 . 5 . . . . . . Sentry 16 | . . 6 1 3 . . . 1 . . 4 . . . . 1 . Demolisher 4 | . . . . . . . . 4 . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . . . Hunter 4 | . . . . . . 1 . . . . 2 . . . . 1 . Programmer 13 | . . . . 1 . . . . . . 11 . . . 1 . . Heavy 1 | . . . . . . . . . . . 1 . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . Best Kill Streak 12 | 1 2 9 12 4 2 4 . 3 2 . 9 2 2 . 2 4 . Combat Bots Only 9 | . 2 8 9 3 2 4 . 3 2 . 7 2 2 . 2 4 . Max Kills in Single Turn 3 | 1 1 2 3 1 1 2 . 2 1 . 2 1 1 . 1 2 . Gunslinging 1 | . . . . . . . . . . . 1 . . . . 1 . Exploded . | . . . . . . . . . . . . . . . . . . Melee 2 | . . . . 1 1 2 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Damage Taken 13068 | . 361 537 596 857 301 1034 . 1299 144 . 4847 117 88 . 41 642 2204 Core 2303 | . 84 71 51 154 40 182 . 102 . . 585 . 16 . . 99 919 Absorbed by Shields 751 | . . . . 75 . 129 . 14 . . 533 . . . . . . Reduced by Siege Mode 169 | . . . . . . . . . . . 164 5 . . . . . Redirected to Shielding 71 | . . . . . . . . . . . . . . . . 71 . Regen/Repaired (Parts) 566 | . . . . . . . . . . . 566 . . . . . . Core Remaining (%) 66 | 100 66 82 90 . . . . 31 . . . . . . 29 . . Volleys Fired 348 | 1 23 33 25 . . . . 23 5 . 180 9 5 . 12 27 5 Largest 4 | 2 2 4 4 . . . . 1 4 . 4 4 4 . 4 4 4 Hottest 271 | 40 40 176 155 . . . . 250 195 . 120 121 121 . 124 271 271 Shots Fired 1236 | 2 46 129 97 . . . . 23 13 . 701 36 21 . 48 100 20 Gun 1037 | 2 46 3 25 . . . . 23 12 . 701 36 21 . 48 100 20 Cannon 199 | . . 126 72 . . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 1152 | 2 46 129 97 . . . . . 5 . 701 36 21 . 48 63 4 Thermal 84 | . . . . . . . . 23 8 . . . . . . 37 16 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 33 | 1 11 6 8 . . . . 6 5 . 33 25 4 . 16 18 8 Robot Miss Streak 18 | . 5 5 10 . . . . 18 2 . 6 1 2 . 1 4 3 Penetration Max 2 | . . . . . . . . . . . 2 . 1 . 1 1 . Secondary Targets 20 | . 1 . . . . . . . . . 17 . 1 . . 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . 1 . 1 . . 1 . Shots Hit Robots 934 | 1 30 53 49 30 38 31 . 31 9 . 507 25 10 . 42 64 14 Core Hits 419 | 1 11 29 39 10 16 13 . 36 6 . 210 6 3 . 12 26 1 Critical Kills 10 | . . . . . . . . . . . 6 . . . 2 2 . Critical Parts Destroyed 20 | . . . . . . . . . . . 10 . 1 . 5 4 . Critical Strikes 52 | . . 6 . 3 4 3 . 2 . . 17 . 1 . 7 9 . Burn 2 | . . . . . . . . . . . . . . . . 2 . Destroy 32 | . . . . . . . . . . . 17 . 1 . 7 7 . Blast 6 | . . 6 . . . . . . . . . . . . . . . Sever 10 | . . . . 3 3 2 . 2 . . . . . . . . . Impale 2 | . . . . . 1 1 . . . . . . . . . . . Melee Attacks 148 | . . . . 38 49 41 1 9 2 . 6 . . . . 2 . Impact . | . . . . . . . . . . . . . . . . . . Slashing 99 | . . . . 38 31 11 . 9 2 . 6 . . . . 2 . Piercing 49 | . . . . . 18 30 1 . . . . . . . . . . Sneak Attacks 7 | . . . . 6 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 31 | . . . . 8 10 13 . . . . . . . . . . . Damage Inflicted 25009 | 24 308 1404 1211 1634 2120 1055 . 1812 198 . 12199 418 205 . 645 1318 458 Guns 17305 | 24 308 36 234 . . . . 1361 160 . 12199 418 205 . 645 1295 420 Cannons 2373 | . . 1360 975 . . . . . 38 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 5260 | . . . . 1634 2120 1055 . 451 . . . . . . . . . Ramming 71 | . . 8 2 . . . . . . . . . . . . 23 38 Kinetic 17285 | 24 308 1396 1209 . . . . . 38 . 12199 418 205 . 645 786 57 Thermal 2393 | . . . . . . . . 1361 160 . . . . . . 509 363 Explosive . | . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3424 | . . . . 1634 955 384 . 451 . . . . . . . . . Piercing 1836 | . . . . . 1165 671 . . . . . . . . . . . Highest Corruption 7 | . . . . 1 1 1 1 . 1 1 7 7 7 . . 4 4 Average Corruption 2 | . . . . 1 1 1 1 . 1 1 2 7 7 . . 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 173 | . . . . 4 7 6 . . 2 2 104 24 7 . . 11 6 Message Errors 43 | . . . . . . 2 . . . . 23 7 3 . . 6 2 Matter Fused 47 | . . . . 1 3 1 . . 1 1 29 5 3 . . 1 2 Heat Flow Errors 10 | . . . . . 1 . . . . . 6 3 . . . . . Energy Discharges 22 | . . . . 2 2 . . . 1 1 14 2 . . . . . Data Loss (minor) 20 | . . . . 1 1 3 . . . . 11 3 . . . 1 . Data Loss (major) 6 | . . . . . . . . . . . 6 . . . . . . Misfires 8 | . . . . . . . . . . . 4 1 1 . . 1 1 Alerts 9 | . . . . . . . . . . . 5 2 . . . 2 . Weapon Failures 8 | . . . . . . . . . . . 6 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 840 | . . 32 20 360 362 13 . 34 19 . . . . . . . . Projectiles 71 | . . 32 20 . . . . . 19 . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 769 | . . . . 360 362 13 . 34 . . . . . . . . . Knockbacks 28 | . . 9 19 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 24 | . . 8 16 . . . . . . . . . . . . . . Secondary 4 | . . 1 3 . . . . . . . . . . . . . . Self-Inflicted Damage 5 | . . . . . . . . . . . . . . . . . 5 Shots . | . . . . . . . . . . . . . . . . . . Rammed 13 | . . 1 1 . . . . . . . . . . . . 1 10 Targets Rammed 13 | . . 1 1 . . . . . . . . . . . . 1 10 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 429 | . 18 354 382 . 103 . . 216 202 . 255 195 66 . 84 429 396 Average Temperature 102 | . 11 117 192 . 52 . . 94 80 . 72 72 33 . 41 121 218 Received Heat Transfer 2505 | . 117 141 261 235 126 195 . 48 . . 1265 54 . . 9 54 . Effects 11 | . . 1 5 . . . . . . . 2 . . . . 2 1 Shutdowns 2 | . . . 1 . . . . . . . . . . . . 1 . Energy Bleed 3 | . . . 1 . . . . . . . . . . . . 1 1 Interference 4 | . . . 2 . . . . . . . 2 . . . . . . Matter Decay 1 | . . 1 . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . Siege Activations 11 | . . . . . . . . . . . 8 1 . . 1 1 . Total Turns 223 | . . . . . . . . . . . 169 22 . . 28 4 . Longest Duration 42 | . . . . . . . . . . . 42 22 . . 28 4 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . . . . . . 2 1 . . . . . . 3 . Heat Transferred 3293 | . . . . . . . . 1490 323 . . . . . . 925 555 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Peak Influence 2063 | 5 198 600 697 290 . . . . 115 . 2063 . . . . 164 57 Initial 253 | . 3 83 253 229 . . . . 18 . . . . . . . 57 Average 327 | 2 93 287 462 210 . . . . 58 . 443 . . . . 47 41 Maximum Alert Level 5 | . . 2 2 1 . . . . . . 5 . . . . . . Low Security (%) 59 | 100 100 49 . 45 . . . . 100 100 52 . . . . 100 100 Level 1 11 | . . 24 31 54 . . . . . . 7 . . . . . . Level 2 14 | . . 26 68 . . . . . . . 16 . . . . . . Level 3 2 | . . . . . . . . . . . 3 . . . . . . Level 4 8 | . . . . . . . . . . . 13 . . . . . . Level 5 2 | . . . . . . . . . . . 4 . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 3 2 . . . . . . 26 . . . . 1 . Investigation 2 | . . . . . . . . . . . 2 . . . . . . Extermination 14 | . . . . 1 . . . . . . 12 . . . . 1 . Reinforcement 6 | . . . . 1 . . . . . . 5 . . . . . . Assault 7 | . . . . . . . . . . . 7 . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Distress Signals 25 | . . 1 . . . . . 21 . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 9 21 15 11 5 9 . 18 4 . 114 2 4 . 8 14 6 Peak Tracking Total 11 | . 5 5 9 3 3 4 . 3 3 . 11 2 3 . 4 4 5 Tactical Retreats 11 | . 3 . 2 1 . . . . . . 2 . 2 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Traps Triggered 8 | . . . . . . . . 1 2 . 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Fabricated Traps 1 | . . . . . . . 1 . . . . . . . . . . Most Traps Carried 1 | . . . . . . . 1 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Machines Disabled 15 | . . 3 4 . . . . . . . 7 . . . . 1 . Max in Single Turn 2 | . . 1 2 . . . . . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Machines Accessed 28 | . 2 2 3 3 1 . 1 . . . 10 1 . 4 1 . . Terminals 9 | . 2 2 2 2 . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . Recycling Units 4 | . . . . 1 . . . . . . 3 . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 3 | . . . 1 . . . . . . . 2 . . . . . . Total Hacks 83 | . 8 3 5 9 1 . 1 . . . 23 1 . 31 1 . . Successful 61 | . 3 1 4 3 1 . 1 . . . 15 1 . 31 1 . . Failed 22 | . 5 2 1 6 . . . . . . 8 . . . . . . Catastrophic 3 | . 1 1 . . . . . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 49 | . 2 1 2 5 . . . . 9 . 22 . . . . 8 . Terminals 23 | . 8 3 3 8 . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . . . . . 4 . . . . . . Repair Stations 6 | . . . . . . . . . . . 6 . . . . . . Recycling Units 9 | . . . . 1 . . . . . . 8 . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . . . . . . Garrison Access 6 | . . . 2 . . . . . . . 4 . . . . . . Terminal Hacks 44 | . 3 1 2 3 1 . 1 . . . . 1 . 31 1 . . Record 12 | . . . . . . . . . . . . . . 11 1 . . Part Schematic 14 | . . . . 2 . . 1 . . . . . . 11 . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . Prototype ID Bank 4 | . . . 1 . . . . . . . . . . 3 . . . Open Door 2 | . . . . . 1 . . . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 5 | . . . . . . . . . . . 5 . . . . . . Scan Component 3 | . . . . . . . . . . . 3 . . . . . . Repair 2 | . . . . . . . . . . . 2 . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . . 3 . . . . . . Process 1 | . . . . . . . . . . . 1 . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . 1 . . . . . . . 5 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . . . . . . . . . 4 . . . . . . Reject 1 | . . . . . . . . . . . 1 . . . . . . Mask 3 | . . . . . . . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . 1 . . . . . . Reprogram 1 | . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 2 3 3 . . . . . . 7 . . . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . 3 . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 134 | . . . . . . . . . . . 134 . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 40 | . . . . 2 . . 15 . . . 12 . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . . . . . . Time 99 | . . . . . . . . . . . 99 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . . . 1 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . 1 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Total Allies 14 | . . . . . . . 4 . 3 . . . . . 1 6 . Largest Group 4 | . . . . . . . 4 4 3 2 2 . . . 1 4 3 Highest-Rated Group 237 | . . . . . . . 157 157 210 140 140 . . . 96 237 210 Highest-Rated Ally 96 | . . . . . . . 42 42 70 70 70 . . . 96 96 70 Zionite Dispatches 4 | . . . . . . . . . 1 . . . . . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . 1 . . . . . . 1 . Melee Resupply 1 | . . . . . . . . . . . . . . . . 1 . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . 1 . Ally Attacks 122 | . . . . . . . . 19 13 . 19 . . . 18 23 30 Total Damage 3389 | . . . . . . . . 581 339 . 463 . . . 673 599 734 Kills 23 | . . . . . . . . 4 2 . 8 . . . 5 2 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 2 1 . . . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 4 | . . . . . . . . . 1 . 3 . . . . . . Branch Access 1 | . . . . . . . . . 1 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Turns Passed 18620 | 91 308 753 574 1031 575 805 1276 1028 483 597 7191 919 330 188 1267 1021 183 Spaces Moved 7353 | 57 150 261 178 380 354 470 738 373 247 241 2235 365 130 79 497 540 58 Core 11 | 11 . . . . . . . . . . . . . . . . . Treads 6178 | 46 150 261 178 380 18 41 339 373 247 241 2235 365 130 79 497 540 58 Legs . | . . . . . . . . . . . . . . . . . . Wheels 1164 | . . . . . 336 429 399 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 240 240 135 120 130 160 160 160 240 240 240 240 240 160 160 Average Speed 221 | 138 160 218 240 240 140 151 168 235 172 241 275 240 240 240 240 160 235 Slowest Speed 360 | 160 160 240 240 240 240 240 240 240 240 270 360 240 240 240 240 160 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 3 32 31 20 11 62 60 81 54 8 95 72 48 30 68 78 21 57 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 3 | . . . . . 1 . . . . . . . . 1 1 . . Known Exits Taken 7 | . . . 1 1 . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . 4 2 . . . . 2 1 . 2 . . Spaces Dug 13 | . . . . 2 1 . . . 2 . 6 . . . . 2 . Terrain Destroyed 95 | . . 26 21 2 1 . . . 2 . 29 5 2 . 2 4 1 Melee 13 | . . . . 2 1 . . . 2 . 6 . . . . 2 . Projectile 54 | . . 26 5 . . . . . . . 16 3 1 . . 2 1 AOE 21 | . . . 16 . . . . . . . 5 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Total 8856 | 64 176 359 268 462 403 535 776 441 288 261 2906 395 139 78 553 661 91 Wait 534 | . . 29 9 12 11 10 . 20 . . 363 9 . . 28 32 11 Move 7338 | 56 149 260 177 379 353 469 737 372 247 240 2234 364 129 78 496 540 58 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 132 | . 3 13 13 17 4 10 7 5 7 9 25 2 1 . 3 11 2 Fast Attach 61 | 7 . 6 8 . 1 2 3 1 11 2 7 3 . . 1 9 . Attach 68 | . . . 5 8 . 11 7 4 3 . 18 . 1 . 2 8 1 Detach 39 | . . 3 2 2 . 2 6 . 3 . 8 3 . . 1 7 2 Swap 98 | . 1 8 9 4 1 1 3 . 3 1 44 3 3 . 7 10 . Drop 123 | . . 6 19 15 3 3 12 7 7 9 21 2 . . 3 14 2 Fire 348 | 1 23 33 25 . . . . 23 5 . 180 9 5 . 12 27 5 Melee 102 | . . . . 25 30 27 1 9 2 . 6 . . . . 2 . Ram 3 | . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . Crush 10 | . . 1 1 . . . . . . . . . . . . 1 7 Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Low x2) -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 7) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Weapon x2 1020 | -9/Materials | Destroyed 8 combat bots 1027 | -9/Materials | Build established: Gunner 1123 | -9/Materials | Discovered new exit (range 9) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Utility x2 1306 | -8/Materials | Garrison activated, responded to threat 1403 | -8/Materials | Destroyed 9 combat bots 1538 | -8/Materials | Identified exit to Garrison 1588 | -8/Materials | Identified exit to Factory 1727 | -8/Materials | Entered Factory 1727 | -7/Factory | Evolved 2 slots: Utility x2 1957 | -7/Factory | Build established: Mutant 2140 | -7/Factory | Identified exit to Lower Caves 2536 | -7/Factory | Discovered new exit (range 8) 2586 | -7/Factory | Build established: Scavenger-Mutant 2699 | -7/Factory | Lost 4 parts (1p2n1u) 2758 | -7/Factory | Entered Lower Caves 2885 | -7/Lower Caves | Learned location of Extension (-4) 2936 | -7/Lower Caves | Build established: Mutant 3091 | -7/Lower Caves | Spotted B-75 Beast 3106 | -7/Lower Caves | Encountered a Warlord checkpoint 3158 | -7/Lower Caves | Learned Factory interactive machine intel 3263 | -7/Lower Caves | Discovered new exit (range 14) 3333 | -7/Lower Caves | Entered another Lower Caves area 3392 | -7/Lower Caves | Spotted B-75 Beast 3401 | -7/Lower Caves | Learned 8 Factory zone layouts 3443 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3513 | -7/Lower Caves | Core integrity fell below 50% 3536 | -7/Lower Caves | Destroyed B-75 Beast 3554 | -7/Lower Caves | Lost 7 parts (3n3u1w) 3931 | -7/Lower Caves | Build established: Derelict-Mutant 4125 | -7/Lower Caves | Discovered new exit (range 5) 4138 | -7/Lower Caves | Entered Zion 4257 | -7/Zion | Found Prototype Device 4274 | -7/Zion | Discovered new exit (range 11) 4311 | -7/Zion | System corruption cleaned by Quarantine Array 4654 | -7/Zion | Given A8's code to call for help 4715 | -7/Zion | Identified Bomb Factory No. 2 4762 | -7/Zion | Learned Factory recycling unit intel 4901 | -7/Zion | Imprinted 4903 | -7/Zion | Declared Zion's savior 5179 | -7/Zion | Found Prototype Energy Gun 5179 | -7/Zion | Identified Storm Laser 5414 | -7/Zion | Entered Proximity Caves 5414 | -6/Proximity Caves | Accompanied by 4 allies 5477 | -6/Proximity Caves | Build established: Gunner 5869 | -6/Proximity Caves | Build established: Scavenger-Gunner 6073 | -6/Proximity Caves | Lost 4 parts (1p1n2u) 6365 | -6/Proximity Caves | Discovered new exit (range 14) 6442 | -6/Proximity Caves | Entered Factory 6442 | -6/Factory | Evolved 2 slots: Utility x2 6444 | -6/Factory | Loaded intel: 52 interactive machine locations 6445 | -6/Factory | Loaded intel: 6 recycling unit locations 6550 | -6/Factory | Retrieved Zion intel report: Branch Access 6550 | -6/Factory | Identified exit to Lower Caves 6551 | -6/Factory | Zion Light squad teleported in 6925 | -6/Factory | Sucked down chute 6925 | -6/Factory | Entered Waste 6925 | -6/Waste | The area was eerily silent 6980 | -6/Waste | 2 allies followed down the chute 7081 | -6/Waste | Found Damper Plating 7107 | -6/Waste | Build established: Scavenger-Skirmisher 7297 | -6/Waste | Discovered new exit (range 15) 7519 | -6/Waste | Identified exit to Factory 7522 | -6/Waste | Entered Factory 7522 | -6/Factory | Accompanied by 2 allies 8176 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8357 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 8483 | -6/Factory | Build established: Gunner 8671 | -6/Factory | Retrieved Zion intel report: Emergency Access 8770 | -6/Factory | Terminal network hard line cut 9307 | -6/Factory | Build established: Hacker-Skirmisher 9553 | -6/Factory | Spotted B-75 Beast 9978 | -6/Factory | Discovered new exit (range 16) 10018 | -6/Factory | Identified exit to Factory 10919 | -6/Factory | Build established: Gunner 11429 | -6/Factory | Discovered exit to Factory (range 14) 11998 | -6/Factory | Discovered exit to Factory (range 8) 12044 | -6/Factory | Build established: Skirmisher 12156 | -6/Factory | Repaired Broken Hvy. Siege Treads 12439 | -6/Factory | Repaired Hvy. Treads 12811 | -6/Factory | First assault squad dispatched 13425 | -6/Factory | Found Hvy. Reactive Plating 13446 | -6/Factory | Build established: Gunner 13867 | -6/Factory | Build established: Skirmisher 14267 | -6/Factory | Discovered exit to Factory (range 16) 14551 | -6/Factory | Core integrity fell below 50% 14596 | -6/Factory | Lost 3 parts (1u2w) 14603 | -6/Factory | Destroyed 7 combat bots 14647 | -6/Factory | Discovered exit to Lower Caves (range 15) 14713 | -6/Factory | Entered Lower Caves 14783 | -6/Lower Caves | Identified exit to Lower Caves 14891 | -6/Lower Caves | Encountered a Warlord checkpoint 15044 | -6/Lower Caves | Build established: Gunner 15632 | -6/Lower Caves | Entered another Lower Caves area 15642 | -6/Lower Caves | Learned Factory terminal intel 15952 | -6/Lower Caves | Discovered new exit (range 4) 15959 | -6/Lower Caves | Identified exit to Data Miner 15962 | -6/Lower Caves | Entered Data Miner 15962 | -6/Data Miner | Discovered new exit (range 6) 16008 | -6/Data Miner | Met Data Miner 16051 | -6/Data Miner | Learned location of Section 7 (-2) 16051 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 16090 | -6/Data Miner | Received God Mode back door access code from Data Miner 16145 | -6/Data Miner | Identified exit to Proximity Caves 16150 | -6/Data Miner | Entered Proximity Caves 16323 | -5/Proximity Caves | Escorted by Enhanced Grunt 17033 | -5/Proximity Caves | Learned location of Warlord (-4) 17062 | -5/Proximity Caves | Learned Factory garrison access intel 17369 | -5/Proximity Caves | Discovered exit to Factory (range 15) 17417 | -5/Proximity Caves | Entered Factory 17417 | -5/Factory | Accompanied by 1 ally 17417 | -5/Factory | Evolved 2 slots: Propulsion x2 17418 | -5/Factory | Loaded intel: 26 terminal locations 17419 | -5/Factory | Loaded intel: 4 garrison access locations 17858 | -5/Factory | Zion Heavy squad teleported in 17908 | -5/Factory | Discovered new exit (range 17) 17941 | -5/Factory | Identified exit to Factory 18071 | -5/Factory | Found Prototype Protection 18071 | -5/Factory | Identified Zio. Weapon Casing 18098 | -5/Factory | Found Prototype Protection 18098 | -5/Factory | Identified Zio. Heavy Carapace 18178 | -5/Factory | Zion Melee Resupply teleported in 18268 | -5/Factory | Zion Light squad teleported in 18438 | -5/Factory | Sucked down chute 18438 | -5/Factory | Entered Waste 18453 | -5/Waste | EMP discharged 18475 | -5/Waste | 5 allies followed down the chute 18508 | -5/Waste | Spotted C-40 Crusher 18519 | -5/Waste | Allies destroyed C-40 Crusher 18524 | -5/Waste | Spotted C-40 Crusher 18532 | -5/Waste | Spotted C-40 Crusher 18532 | -5/Waste | Spotted C-40 Crusher 18542 | -5/Waste | Spotted C-40 Crusher 18553 | -5/Waste | EMP discharged 18554 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18555 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18564 | -5/Waste | Spotted C-40 Crusher 18578 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18597 | -5/Waste | Crushed by Compactor (1 part destroyed) 18600 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18604 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 18609 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18614 | -5/Waste | Core integrity fell below 50% 18619 | -5/Waste | Core integrity fell below 20% 18621 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 18603_ Damper Plating destroyed. 18604_ Slammed into C-40 Crusher. 18604_ Rnf. Deuterium Engine crushed. 18605_ Hpw. Tractor Beam crushed. 18606_ Slammed into C-40 Crusher. 18607_ Rnf. Deuterium Engine crushed. 18607_ Critical hit (Destroy). 18607_ Hvy. Treads destroyed. 18607_ Critical hit (Destroy). 18607_ Hvy. Treads destroyed. 18608_ Slammed into C-40 Crusher. 18609_ Adv. Signal Interpreter broken. 18609_ Destabilizing: Short circuit. 18609_ 2 Matter crushed. 18609_ Broken Adv. Signal Interpreter crushed. 18609_ Adv. Terrain Scan Processor crushed. 18609_ 5 Matter crushed. 18610_ Slammed into C-40 Crusher. 18610_ 3 Matter crushed. 18616_ O0PKYY7,YQAKOS%RYI WL Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????####????????###???????????????????????? | | #??????# #??????? #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# ###???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# #???????????????????? | | #??????# #??????# ????????????????????? | | #??????# #??????# ?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | #??????# #??????# #?????????????????????? | | ######## ######## ###???????????????????? | | #???????????????????? | | CC #???????????????????? | | CC #???????????????????? | | " CC #???????????????????? | | *######## ########CCCC###???????????????????? | | #??????# #??????#CC@!#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????#CCCC#?????????????????????? | | #??????# #??????# #?????????????????????? | | ?????? #??????# ?????????????????????? | | ????? #??????# ????????????????????? | | ???? #??????# ???????????????????? | | ???? #??????# ???????????????????? | | #????### #??????# ###???????????????????? | | ???????# #??????# #?????????????????????? | | ???????? #??????# #?????????????????????? | | ??????????? ???????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 1600 Resistance: KI 40 Resistance: EM 90 Core Shielding 20 Weapon Shielding 100 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 40 Targeting Accuracy 24 Melee Accuracy 24 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 23 Trap Extractor Capacity 8 Item Schematics ----------------- Actuator Array | -7/Factory | Hacked Microactuators | -7/Factory | Hacked Phasing Sabre | -7/Zion | Free Transmission Jammer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Falx | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Lance | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Remote Datajack | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Force Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Antimatter Reactor | -6/Data Miner | Free Cmb. Antigrav System | -6/Data Miner | Free Biometal Medium Treads | -6/Data Miner | Free Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive R-10 Processor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravitonChainSource Manual? 0 Play Time 02:18:31 Cumulative 28.2 hours Start 2022.12.09 @ 14:15:05 End 2022.12.09 @ 19:30:51 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 34d4e211-d4eb-4cd2-ac11-66753eb371ce