Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 21:43:30

Player: Cog on my mind

Result: Destroyed by B-99 Colossus with Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (395)     1975
Value Destroyed (16113)    16113
Prototype IDs (77)         1540
Alien Tech Used (3)        600
Bonus (13077)              13077
              TOTAL SCORE: 43605

 Bonus
-------
High Alert Combat Kills    1556
Follower Combat Kills      496
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      2646
Hacked Protovariant        500
Met Warlord at Research    2000
Scanned by Researcher      500
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -521

 Cogmind 
---------
Core Integrity             0/1600
Matter                     47/300
Energy                     98/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (8) ---
        (None)
>   --- UTILITY (13) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Quantum Shading Machine

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
               F-cell Engine
>              --- PROPULSION -------
        Combat Airjet
               Antigrav System
        Cooled Gravmag System
      Improved Antigrav System
      Improved Linear Gravjet
        Cooled Antigrav System
        Cooled Antigrav System
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Transmission Jammer
         Light Regenerative Plating
  Experimental EM Disruption Field
      Advanced Hacking Suite
               System Mapper
      Improved System Shield
>              --- WEAPON -----------
               Centrium Greatsword
>              --- INVENTORY --------
               Vortex Chain Reactor
               Antigrav System
               Gravity Neutralizer
      Advanced Melee Analysis Suite
               Microactuators
      Advanced ECM Suite
      Advanced Reaction Control System
      Advanced Shield Generator
               Mobile Refinery Mk. CCLXVII
               Dimensional Node Initializer
               Transdimensional Reconstructor
               Tiamat Missile Launcher
      Improved Remote Datajack
[Rating: 146]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Improved Gravmag System
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Tiamat Missile Launcher
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Tiamat Missile Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Power Sword
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Slots Evolved              18   | .   .   2   2   2   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Utility                  11   | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             575  | 7   4   23  17  49  8   19  7   10  16  8   62  19  2   .   21  49  14  1   17  15  69  4   3   6   8   29  40  34  14  
  Power                    20   | 1   .   2   .   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   1   4   1   
    Engine                 9    | 1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Core                   3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   4   1   
  Propulsion               99   | 2   1   3   5   18  1   4   .   1   .   .   9   .   .   .   .   5   1   .   2   .   9   .   .   .   .   3   11  19  5   
    Treads                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | 2   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
    Wheel                  10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  76   | .   .   .   5   6   1   4   .   1   .   .   9   .   .   .   .   5   1   .   2   .   9   .   .   .   .   3   11  18  1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  374  | 2   1   7   9   24  3   9   5   9   15  8   47  19  2   .   21  41  12  1   15  15  52  2   .   5   4   17  19  7   3   
    Device                 285  | 1   .   3   7   17  2   5   4   8   14  7   35  18  2   .   16  33  9   1   7   9   44  2   .   3   4   17  11  4   2   
    Storage                6    | 1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   
    Processor              16   | .   .   .   .   1   .   1   .   .   .   1   3   .   .   .   .   2   .   .   3   .   2   .   .   .   .   .   2   1   .   
    Hackware               12   | .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   2   2   .   
    Protection             55   | .   .   3   1   6   1   2   1   1   1   .   7   1   .   .   5   4   3   .   4   6   3   .   .   1   .   .   4   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   82   | 2   2   11  3   4   4   5   2   .   1   .   5   .   .   .   .   2   1   .   .   .   5   2   3   1   4   7   9   4   5   
    Energy Gun             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               35   | .   1   2   1   .   3   2   2   .   .   .   1   .   .   .   .   2   1   .   .   .   2   1   2   .   2   2   3   4   4   
    Special Weapon         6    | .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   .   .   
    Impact Weapon          3    | .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        19   | .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   1   1   1   1   4   3   .   1   
    Piercing Weapon        9    | .   .   .   .   2   1   2   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   1   .   .   2   1   .   .   2   .   2   .   .   .   .   .   .   .   8   .   4   .   .   4   .   2   4   4   1   
Parts Lost                 79   | .   .   4   .   12  .   1   .   3   .   .   2   1   .   .   1   1   .   .   .   .   2   .   .   .   .   5   18  16  13  
  Power                    7    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   
  Propulsion               46   | .   .   1   .   11  .   1   .   2   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   10  11  6   
  Utility                  16   | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   1   .   .   .   .   1   .   .   .   .   3   5   1   2   
  Weapon                   10   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   3   3   
  Highest Loss Streak      9    | .   .   1   .   4   .   1   .   3   .   .   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   4   8   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 91  90  81  80  85  99  87  82  92  91  91  93  93  90  98  97  100 99  100 91  94  94  93  95  93  89  70  53  
  Engine                   5    | .   14  9   .   1   .   1   7   7   7   7   6   6   6   6   6   4   5   5   5   5   1   10  10  10  10  9   5   .   .   
  Leg                      3    | .   28  32  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
  Hover                    28   | .   .   .   45  15  27  36  46  40  38  38  36  33  33  33  33  34  35  35  35  35  30  31  31  31  31  32  30  20  4   
  Device                   11   | .   14  19  9   6   6   6   6   4   12  15  10  8   13  13  10  10  11  16  11  8   12  10  10  8   10  13  14  12  9   
  Storage                  6    | .   14  11  9   7   7   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   4   4   3   
  Processor                9    | .   .   .   .   5   7   7   7   7   7   7   13  13  13  13  13  11  11  11  11  11  9   10  10  10  10  9   12  14  12  
  Hackware                 7    | .   .   .   7   7   7   7   7   6   .   .   7   6   6   6   6   8   11  11  11  11  14  15  15  15  15  12  5   4   6   
  Protection               2    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   7   3   .   4   7   3   5   5   5   5   4   3   .   .   
  Ballistic Gun            1    | .   27  7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 2    | .   .   .   .   .   1   .   6   7   7   7   .   6   6   6   6   4   3   5   5   5   1   1   3   .   4   .   .   2   .   
  Slashing Weapon          3    | .   .   .   .   4   7   6   .   .   .   .   5   6   6   6   6   5   5   5   5   5   4   3   1   5   .   3   3   3   2   
  Piercing Weapon          1    | .   .   .   .   7   5   2   7   2   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          146  | 7   8   15  21  46  43  52  52  50  48  51  79  81  77  77  81  98  97  93  115 112 136 124 124 134 126 146 135 138 138 
  Average Rating           75   | 4   7   12  16  31  39  43  49  43  43  48  64  78  76  77  78  89  92  92  100 108 129 122 118 125 119 134 116 106 97  
  On Entrance              71   | .   7   8   14  18  37  41  45  51  40  47  48  79  77  77  77  80  93  93  92  108 106 124 124 116 126 123 115 63  124 
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  
Heaviest Build             76   | 15  21  33  38  51  38  42  45  42  69  42  45  74  50  48  52  56  66  50  51  52  76  59  59  57  63  64  73  74  65  
  Greatest Support         120  | 20  20  33  30  64  44  51  50  50  48  48  58  58  58  58  58  68  64  64  70  70  90  71  71  71  71  82  102 104 120 
  Greatest Overweight (x)  3    | .   1   .   1   3   .   1   .   .   2   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 6   9   14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  12  
  Most Carried             15   | 1   10  15  15  15  14  15  15  14  15  14  15  15  13  13  15  15  15  15  15  15  15  15  15  15  15  15  15  15  13  
  Average Carried          13   | .   6   13  11  14  13  14  13  12  14  14  14  13  13  13  12  14  14  15  15  15  14  14  14  14  14  13  13  14  9   
  Final Capacity           15   | 8   10  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 1   10  15  14  13  14  15  13  12  14  14  14  13  13  13  14  15  15  15  15  15  14  14  15  15  15  14  11  14  1   

 Class Distribution 
--------------------
 32% | Mutant
 18% | Hacker-Scout
 17% | Scavenger-Mutant
 12% | Hacker-Mutant
  3% | Scout
  3% | Hacker-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -9/Materials
    Scavenger-Mutant | -8/Materials
    Scavenger-Mutant | -7/Factory
              Mutant | -7/Waste
    Scavenger-Mutant | -7/Factory
    Scavenger-Mutant | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Zion
              Mutant | -6/Proximity Caves
       Hacker-Mutant | -6/Factory
              Mutant | -6/Lower Caves
              Mutant | -6/Lower Caves
              Mutant | -6/Data Miner
              Mutant | -5/Proximity Caves
        Hacker-Scout | -5/Factory
        Hacker-Scout | -5/Upper Caves
        Hacker-Scout | -5/Upper Caves
        Hacker-Scout | -5/Warlord
       Hacker-Mutant | -4/Proximity Caves
    Hacker-Gladiator | -4/Factory
        Hacker-Scout | -4/Upper Caves
        Hacker-Scout | -4/Upper Caves
        Hacker-Scout | -4/Zhirov
        Hacker-Scout | -3/Proximity Caves
        Hacker-Ninja | -3/Research
    Scavenger-Mutant | -3/Testing
    Scavenger-Mutant | -2/Research
 Scavenger-Gladiator | -1/Access

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Matter Collected           14638 | 223  321  457  184  482  270  177  320  236  589  473  617  1445 445  .    1055 535  655  209  718  763  749  329  536  .    580  469  1041 692  68   
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13238 | 44   414  1162 251  1615 188  303  79   397  .    203  1325 201  252  .    336  895  142  167  623  245  1188 120  244  .    446  648  1119 435  196  
  Parts                    661   | 4    32   70   4    86   .    26   6    9    .    2    62   9    6    .    4    62   7    10   30   13   70   9    6    .    7    27   67   19   14   
Haulers Intercepted        18    | .    .    3    1    1    .    .    .    .    .    .    6    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    2    .    .    
Recyclers Shooed           4     | .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      79    | .    .    .    .    .    .    .    3    5    .    5    .    8    4    .    4    .    6    7    .    7    .    13   6    .    11   .    .    .    .    
  Prevented                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    8    .    6    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Combat Hostiles Destroyed  275  | .   10  18  1   16  1   5   5   14  .   .   8   14  12  .   7   8   5   10  26  12  20  3   9   .   11  10  21  15  14  
  Melee                    50   | .   .   .   1   13  .   2   .   .   .   .   4   1   .   .   1   4   2   .   .   .   8   2   .   .   1   4   5   1   1   
  Guns                     20   | .   10  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      201  | .   .   4   .   3   1   3   5   14  .   .   4   13  12  .   6   4   3   10  26  12  12  1   9   .   10  6   16  14  13  
Classes Destroyed          23   | 1   4   5   .   3   1   .   .   2   .   .   .   1   .   .   .   .   .   .   3   .   1   .   .   .   .   .   1   1   .   
  Worker                   20   | .   .   2   .   6   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Builder                  11   | .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   1   .   
  Tunneler                 8    | 2   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   18   | .   .   3   1   1   .   .   .   .   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   2   .   .   
  Recycler                 18   | .   .   1   2   10  .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 12   | .   1   1   .   3   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Drone                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   
  Watcher                  28   | .   3   2   1   1   .   2   .   .   .   .   5   .   .   .   .   6   .   .   .   .   4   .   .   .   .   1   1   2   .   
  Swarmer                  81   | .   3   .   1   8   .   3   4   1   .   .   1   4   3   .   1   4   .   5   4   4   9   .   1   .   1   4   3   6   11  
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   
  Grunt                    102  | .   7   11  .   1   .   .   .   9   .   .   3   8   6   .   4   1   2   5   14  7   3   .   2   .   7   .   6   6   .   
  Brawler                  9    | .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   .   2   .   1   .   .   .   1   .   1   .   .   
  Duelist                  6    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   21   | .   .   7   .   2   .   .   1   1   .   .   .   1   1   .   1   .   .   .   .   .   1   1   1   .   .   1   3   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Hunter                   8    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Programmer               38   | .   .   .   .   3   .   2   .   .   .   .   3   .   .   .   1   3   2   .   2   .   5   2   .   .   1   5   7   2   .   
  Compactor                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           13   | 1   3   7   4   4   1   3   3   6   .   .   5   4   7   .   3   6   3   5   13  4   4   2   3   .   6   6   13  5   6   
  Combat Bots Only         12   | .   3   5   1   3   1   3   3   6   .   .   3   4   7   .   3   4   3   5   12  4   4   2   3   .   6   6   10  4   6   
Max Kills in Single Turn   7    | 1   2   2   1   2   1   3   2   2   .   .   2   2   4   .   2   3   1   3   6   3   4   1   1   .   2   4   7   4   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   2   .   1   1   3   2   2   .   .   1   2   4   .   2   2   1   3   6   3   4   1   1   .   2   4   4   4   3   
  Melee                    1    | .   .   .   1   1   .   1   .   .   .   .   1   1   .   .   1   1   1   .   .   .   1   1   .   .   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Hostile Shots Fired        1293  | .    53   78   8    261  .    18   3    8    .    .    42   30   15   .    15   53   5    1    26   19   111  6    6    .    11   52   174  115  183  
  Missed                   549   | .    19   27   2    85   .    5    .    4    .    .    22   23   7    .    10   26   2    .    8    10   53   3    2    .    4    19   89   59   70   
Damage Taken               15047 | .    382  715  58   2022 24   194  47   122  .    .    341  162  206  .    106  579  63   13   315  172  1539 71   173  .    153  915  1775 1649 3251 
  Core                     3813  | .    100  178  .    580  8    45   16   39   .    .    49   34   28   .    23   16   21   .    86   23   107  46   34   .    52   111  302  300  1615 
  Absorbed by Shields      477   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    67   .    .    .    .    149  195  .    .    
  Redirected to Shielding  84    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    44   26   .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   107   | .    .    .    .    107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1688  | .    .    .    .    .    79   .    .    .    .    .    111  .    .    .    .    363  7    .    70   91   641  17   35   .    .    260  14   .    .    
Core Remaining (%)         70    | 100  60   55   100  .    .    .    .    .    .    1    .    .    .    .    84   .    .    .    .    85   .    .    .    .    79   .    61   79   .    
Volleys Fired              394   | 4    46   45   .    .    13   1    9    14   .    12   7    31   17   .    12   2    8    8    24   22   3    10   20   .    17   5    27   20   17   
  Largest                  2     | 2    2    2    .    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    1    1    1    1    .    1    1    1    1    1    
  Hottest                  60    | 40   40   60   .    .    36   46   46   46   .    46   46   46   46   .    46   46   46   46   46   46   46   46   46   .    46   49   49   52   46   
Shots Fired                467   | 8    86   72   .    .    13   1    9    14   .    12   7    31   17   .    12   2    9    8    24   22   3    10   21   .    18   5    27   20   16   
  Gun                      162   | 8    84   70   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 305   | .    2    2    .    .    13   1    9    14   .    12   7    31   17   .    12   2    9    8    24   22   3    10   21   .    18   5    27   20   16   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  152   | 8    84   60   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  10    | .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                305   | .    2    2    .    .    13   1    9    14   .    12   7    31   17   .    12   2    9    8    24   22   3    10   21   .    18   5    27   20   16   
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | 4    6    22   .    .    12   .    13   15   .    .    9    13   16   .    5    7    12   14   30   33   1    3    5    .    9    .    5    9    1    
  Robot Miss Streak        4     | 1    4    3    .    .    .    .    .    2    .    .    1    .    2    .    1    .    .    .    .    1    .    .    .    .    .    1    3    2    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           490   | 5    46   62   5    67   11   11   1    11   .    6    45   14   6    .    12   37   7    2    16   4    36   5    2    .    5    19   32   15   8    
  Core Hits                654   | 2    20   42   1    33   3    8    14   26   .    3    31   29   21   .    16   21   10   17   77   25   34   7    28   .    27   16   73   46   24   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6     | .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         37    | .    .    4    2    5    .    1    .    1    .    1    5    .    .    .    .    3    .    .    .    .    5    .    .    .    .    4    3    2    1    
    Destroy                1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  5     | .    .    3    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  27    | .    .    .    .    3    .    1    .    .    .    .    5    .    .    .    .    3    .    .    .    .    5    .    .    .    .    4    3    2    1    
    Impale                 4     | .    .    .    .    2    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              594   | .    .    25   14   114  .    26   .    2    .    6    90   2    .    .    7    76   3    .    .    3    100  4    1    .    1    49   45   12   14   
  Impact                   39    | .    .    25   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 478   | .    .    .    .    61   .    24   .    .    .    .    88   2    .    .    7    76   3    .    .    3    88   4    1    .    1    49   45   12   14   
  Piercing                 77    | .    .    .    .    53   .    2    .    2    .    6    2    .    .    .    .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    
  Sneak Attacks            67    | .    .    4    3    19   .    2    .    .    .    .    14   1    .    .    .    11   .    .    .    1    6    2    .    .    1    2    1    .    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    2    .    .    1    .    1    .    .    
  Follow-up Attacks        7     | .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           58658 | 64   602  1387 393  3695 1321 1190 477  2237 .    336  4372 3215 1570 .    1521 2631 697  1185 5561 2478 4466 654  1752 .    2200 2674 6117 3868 1995 
  Guns                     1306  | 64   602  640  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               39757 | .    .    201  .    848  1321 457  477  2162 .    .    1385 3086 1570 .    1023 557  597  1185 5561 2397 1848 279  1752 .    2028 974  4801 3639 1609 
  Melee                    17595 | .    .    546  393  2847 .    733  .    75   .    336  2987 129  .    .    498  2074 100  .    .    81   2618 375  .    .    172  1700 1316 229  386  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1250  | 64   602  584  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1670  | .    .    56   .    595  .    112  .    .    .    .    261  .    .    .    .    .    .    .    .    .    367  .    .    .    .    106  173  .    .    
  Explosive                37886 | .    .    201  .    253  1321 239  477  2162 .    .    1124 3086 1570 .    1023 557  597  1185 5561 2397 1330 279  1752 .    2028 868  4628 3639 1609 
  Electromagnetic          257   | .    .    .    .    .    .    106  .    .    .    .    .    .    .    .    .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    
  Impact                   939   | .    .    546  393  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 14974 | .    .    .    .    1843 .    733  .    .    .    .    2936 129  .    .    498  2074 100  .    .    81   2402 375  .    .    172  1700 1316 229  386  
  Piercing                 1682  | .    .    .    .    1004 .    .    .    75   .    336  51   .    .    .    .    .    .    .    .    .    216  .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    6    .    1    1    5    4    .    .    .    4    .    .    .    .    2    1    1    1    .    1    1    1    1    3    22   34   .    10   
  Average Corruption       4     | .    .    3    .    1    1    3    1    .    .    .    1    .    .    .    .    1    1    1    1    .    1    1    1    1    1    9    28   .    7    
  Corruption Purged        11    | .    .    .    .    .    .    1    4    .    .    .    4    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    19   .    5    5    9    1    .    .    .    7    .    .    .    .    2    4    .    .    .    11   3    5    1    2    7    43   .    8    
    Message Errors         37    | .    .    9    .    2    1    2    .    .    .    .    2    .    .    .    .    .    2    .    .    .    3    .    2    .    .    .    12   .    2    
    Matter Fused           27    | .    .    2    .    1    3    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    2    1    1    .    1    7    .    1    
    Heat Flow Errors       13    | .    .    .    .    1    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    3    4    .    .    
    Energy Discharges      16    | .    .    5    .    1    .    2    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    1    1    3    .    1    
    Parts Rejected         4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Data Loss (minor)      12    | .    .    1    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    4    .    1    
    Data Loss (major)      7     | .    .    2    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    1    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misdirections          9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    2    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4101  | .    .    109  257  458  .    159  25   113  .    25   482  178  107  .    245  434  .    31   158  49   462  161  38   .    127  34   162  256  31   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1623  | .    .    .    .    118  .    140  25   113  .    .    10   178  107  .    23   49   .    31   158  8    176  .    38   .    58   14   113  256  8    
  Melee                    2478  | .    .    109  257  340  .    19   .    .    .    25   472  .    .    .    222  385  .    .    .    41   286  161  .    .    69   20   49   .    23   
Knockbacks                 1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      836   | .    .    .    .    277  .    .    .    38   .    .    .    53   96   .    .    .    .    .    .    .    .    .    108  .    .    .    120  110  34   
  Shots                    16    | .    .    .    .    4    .    .    .    1    .    .    .    1    2    .    .    .    .    .    .    .    .    .    2    .    .    .    2    2    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        286   | .    2    36   .    102  .    258  167  12   .    4    8    33   36   .    3    14   32   .    11   5    260  24   160  .    58   286  233  1    .    
  Average Temperature      55    | .    1    17   .    50   .    116  31   2    .    2    5    11   12   .    2    6    10   .    7    4    36   10   53   .    14   63   92   1    .    
  Received Heat Transfer   1595  | .    159  336  .    222  .    18   .    9    .    .    72   18   64   .    .    36   9    .    36   21   120  .    .    .    76   102  165  108  24   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    .    3    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       14    | .    .    7    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1225  | .    .    125  .    400  .    50   .    .    .    .    200  .    .    .    .    .    .    .    .    .    250  .    .    .    .    50   150  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Peak Influence             1478 | 10   270  425  337  793  277  209  .    .    .    .    595  .    .    .    .    589  .    .    .    .    746  .    .    .    .    536  930  1478 1348 
  Initial                  880  | .    6    88   93   153  277  32   .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    .    .    213  297  519  880  
  Average                  336  | 3    143  228  155  307  136  91   .    .    .    .    260  .    .    .    .    370  .    .    .    .    291  .    .    .    .    372  383  868  1183 
Maximum Alert Level        4    | .    1    2    1    3    1    1    .    .    .    .    2    .    .    .    .    2    .    .    .    .    3    .    .    .    .    2    3    4    4    
  Low Security (%)         31   | 100  74   43   78   11   62   89   .    .    .    .    41   .    .    .    .    1    .    .    .    .    38   .    .    .    .    6    25   .    .    
  Level 1                  38   | .    25   56   21   65   37   10   .    .    .    .    29   .    .    .    .    59   .    .    .    .    32   .    .    .    .    54   25   .    .    
  Level 2                  22   | .    .    .    .    21   .    .    .    .    .    .    28   .    .    .    .    39   .    .    .    .    25   .    .    .    .    39   34   38   .    
  Level 3                  4    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    14   41   11   
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   88   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          62   | .    4    3    1    8    .    5    .    .    .    .    8    .    .    .    .    10   .    .    .    .    4    .    .    .    .    4    10   2    3    
  Investigation            24   | .    3    2    .    3    .    3    .    .    .    .    3    .    .    .    .    7    .    .    .    .    2    .    .    .    .    .    .    .    1    
  Extermination            11   | .    .    .    .    1    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    2    1    .    1    
  Reinforcement            21   | .    1    1    1    4    .    1    .    .    .    .    3    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    5    2    1    
  Assault                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Distress Signals           32   | .   1   .   2   1   .   1   .   .   .   .   3   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   5   9   3   
Communications Jammed      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  12  
  Distress Signals         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   21  12  
Times Spotted              571  | .   20  24  13  48  10  11  7   9   .   .   40  16  9   .   12  41  6   3   34  12  76  3   3   .   5   18  67  47  37  
  Peak Tracking Total      18   | .   3   3   7   7   5   3   3   6   .   .   8   4   3   .   4   5   3   5   18  4   11  1   3   .   5   6   14  13  18  
  Tactical Retreats        107  | .   .   .   2   17  1   3   4   2   .   .   13  4   1   .   4   8   1   .   .   3   21  .   .   .   1   4   6   9   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Traps Triggered            17   | .   2   2   .   4   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             16   | .   6   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   28   | .   1   .   .   .   .   .   .   .   .   .   9   2   .   .   5   7   .   .   .   3   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                29   | .   .   .   .   .   .   .   .   .   .   .   6   2   .   .   7   8   .   1   .   3   2   .   .   .   .   .   .   .   .   
  Triggered                38   | .   1   .   .   .   .   1   .   .   .   .   9   2   .   .   5   7   .   2   5   3   1   .   .   .   1   .   1   .   .   
Fabricated Traps           29   | .   .   .   .   .   .   .   .   .   6   .   .   6   .   .   11  .   6   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         8    | .   .   .   .   .   .   .   .   .   6   6   6   6   4   4   8   8   6   6   5   5   2   .   .   .   .   .   .   .   .   
Objects Rigged             40   | .   1   .   .   10  .   4   .   .   .   .   7   .   .   .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Exploded                 15   | .   .   .   .   5   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Disabled          56   | .   .   .   .   14  .   3   .   .   .   .   10  .   .   .   .   .   1   .   1   .   19  .   .   .   .   3   2   3   .   
  Max in Single Turn       7    | .   .   .   .   4   .   1   .   .   .   .   7   .   .   .   .   .   1   .   1   .   6   .   .   .   .   2   1   1   .   
  Garrison Access          14   | .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   1   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Machines Accessed          155  | .   7   8   2   15  .   7   1   .   .   .   25  .   1   4   .   19  1   .   8   .   24  2   .   6   .   12  8   1   4   
  Terminals                79   | .   5   6   1   9   .   4   1   .   .   .   15  .   .   .   .   8   .   .   .   .   14  .   .   .   .   6   6   .   4   
  Fabricators              18   | .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   1   1   .   
  Repair Stations          9    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   1   .   .   
  Garrison Access          13   | .   .   .   .   2   .   1   .   .   .   .   2   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   
Total Hacks                473  | .   22  19  4   45  .   21  1   .   .   .   94  .   1   28  .   52  1   .   14  .   78  6   .   19  .   33  26  1   8   
  Successful               294  | .   11  9   2   22  .   9   1   .   .   .   51  .   1   28  .   32  1   .   14  .   49  6   .   19  .   23  12  1   3   
  Failed                   178  | .   11  10  2   23  .   12  .   .   .   .   43  .   .   .   .   20  .   .   .   .   29  .   .   .   .   9   14  .   5   
    Catastrophic           25   | .   1   2   .   5   .   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   3   .   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Manual                   221  | .   10  14  3   32  .   15  .   .   .   .   43  .   .   .   .   19  .   .   1   .   48  .   .   1   .   15  15  1   4   
  Terminals                286  | .   20  17  3   33  .   16  1   .   .   .   66  .   .   .   .   23  .   .   .   .   54  .   .   .   .   21  24  .   8   
  Fabricators              41   | .   .   .   .   7   .   2   .   .   .   .   7   .   .   .   .   11  .   .   .   .   9   .   .   .   .   3   1   1   .   
  Repair Stations          27   | .   .   .   .   .   .   1   .   .   .   .   11  .   .   .   .   8   .   .   .   .   5   .   .   .   .   2   .   .   .   
  Recycling Units          8    | .   2   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Scanalyzers              23   | .   .   .   .   3   .   .   .   .   .   .   7   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   1   .   .   
  Garrison Access          19   | .   .   .   .   2   .   2   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   .   .   .   .   3   .   .   .   
Terminal Hacks             161  | .   5   4   1   10  .   3   1   .   .   .   24  .   1   28  .   6   1   .   14  .   21  6   .   19  .   9   8   .   .   
  Record                   42   | .   .   .   .   .   .   .   1   .   .   .   2   .   .   11  .   1   1   .   13  .   .   5   .   7   .   .   1   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   1   .   .   4   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   4   .   1   .   .   .   
  Prototype ID Bank        19   | .   2   1   .   1   .   .   .   .   .   .   4   .   .   3   .   .   .   .   .   .   3   .   .   4   .   1   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              18   | .   .   1   1   2   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   5   .   .   .   .   2   1   .   .   
  Unreport Threat          16   | .   .   1   .   2   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   2   .   .   
  Locate Traps             3    | .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         8    | .   1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Protovariant Controls    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Fabricator Hacks           7    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Network Status           3    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       20   | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   8   .   .   .   .   4   .   .   .   .   2   .   .   .   
  Scan Component           10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Repair                   10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   3   .   .   .   .   4   .   .   .   
  Insert Component         10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Analyze                  6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   1   .   .   .   
Garrison Access Hacks      10   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Seal Access              10   | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   
Unauthorized Hacks         80   | .   6   5   1   9   .   5   .   .   .   .   16  .   .   .   .   8   .   .   .   .   16  .   .   .   .   6   4   1   3   
  Terminals                48   | .   4   3   1   6   .   4   .   .   .   .   8   .   .   .   .   3   .   .   .   .   8   .   .   .   .   4   4   .   3   
    Track                  4    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Assimilate             5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
    Botnet                 24   | .   2   2   1   4   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   .   2   
    Detonate               12   | .   1   .   .   2   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
    Operators              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              21   | .   .   .   .   3   .   1   .   .   .   .   5   .   .   .   .   4   .   .   .   .   5   .   .   .   .   2   .   1   .   
    Report                 4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Fabnet                 16   | .   .   .   .   3   .   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   .   .   .   .   1   .   1   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Jam                    3    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         111  | .   5   6   1   13  .   7   .   .   .   .   20  .   .   .   .   18  .   .   .   .   19  .   .   .   .   9   8   1   4   
  Full Trace Events        16   | .   1   3   .   2   .   3   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  8    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   .   .   .   .   .   .   .   .   12  .   2   .   .   9   .   2   .   .   .   .   2   .   .   4   .   1   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Time                   236  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   .   .   84  .   .   .   .   .   .   .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             10   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Time                     575  | .   .   .   .   .   .   .   .   .   .   .   201 .   .   .   .   243 .   .   .   .   98  .   .   .   .   33  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              37   | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   1   1   .   5   1   4   2   3   .   2   1   7   4   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   37   | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   1   1   .   5   1   4   2   3   .   2   1   7   4   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    15   | .   .   .   .   .   .   .   .   .   .   12  12  12  12  12  15  15  15  15  15  13  13  13  13  13  9   9   9   5   1   
  Autooverrided            37   | .   .   .   .   .   .   .   .   .   .   1   2   .   2   .   1   1   1   .   5   1   4   2   3   .   2   1   7   4   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total Allies               64   | .    .    .    .    .    20   .    .    .    .    1    3    .    2    .    1    1    1    .    7    1    4    2    3    .    2    2    7    4    3    
  Largest Group            19   | .    .    .    .    .    19   .    .    .    .    1    2    .    1    .    1    1    1    .    4    .    1    1    2    .    1    1    2    1    3    
  Highest-Rated Group      475  | .    .    .    .    .    475  .    .    .    .    12   58   .    29   .    30   29   29   .    183  .    116  54   49   .    64   45   146  58   379  
  Highest-Rated Ally       135  | .    .    .    .    .    35   .    .    .    .    12   29   .    29   .    30   29   29   .    49   .    116  54   49   .    64   45   82   58   135  
Total Orders               4    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  STAY                     2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               263  | .    .    .    .    .    169  .    .    .    .    6    5    .    3    .    2    6    2    .    17   1    10   7    6    .    9    .    8    7    5    
  Total Damage             6366 | .    .    .    .    .    4340 .    .    .    .    56   57   .    39   .    78   96   39   .    607  25   233  57   75   .    182  .    279  169  34   
  Kills                    24   | .    .    .    .    .    10   .    .    .    .    2    .    .    .    .    .    1    .    .    4    .    .    .    2    .    3    .    1    1    .    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc 
Robot Analysis Total       9    | .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    17   | .   .   .   .   .   .   .   2   .   .   1   .   2   2   .   2   .   3   1   .   1   .   2   1   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Turns Passed               23179 | 87   663  1532 254  1823 331  644  766  270  816  811  2189 846  495  34   1050 1793 798  409  600  874  2013 466  485  70   366  752  738  780  424  
Spaces Moved               32401 | 55   403  993  341  1985 460  997  1296 520  1111 721  3099 1151 963  80   1379 2622 996  910  978  1012 2919 1074 1157 157  744  1288 1203 1358 429  
  Core                     95    | 7    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    85   
  Treads                   6     | .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1614  | 48   403  993  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    170  
  Wheels                   726   | .    .    .    .    726  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    29960 | .    .    .    341  1250 460  997  1296 520  1111 721  3099 1151 963  80   1379 2622 996  910  978  1012 2919 1074 1157 157  744  1288 1203 1358 174  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            17    | 50   120  120  44   40   48   38   38   38   42   42   38   42   42   42   42   35   42   42   38   39   17   35   35   35   35   31   17   27   31   
  Average Speed            45    | 111  120  120  44   67   49   44   38   40   45   42   40   42   42   42   42   39   42   42   40   39   37   35   35   35   35   31   35   46   72   
  Slowest Speed            240   | 120  190  120  104  240  52   108  38   42   165  42   105  94   42   42   42   42   103  42   42   39   42   35   35   35   35   36   116  112  115  
  Overloaded Moves         358   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    67   .    .    .    .    .    89   198  .    
  Propulsion Burnouts      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       68    | 5    61   69   35   57   97   24   85   67   85   65   68   97   94   68   97   57   99   91   94   93   64   84   96   62   79   32   71   34   17   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     13    | .    2    2    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    1    .    1    .    1    .    3    .    .    .    .    .    
  Known Exits Taken        23    | .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             36    | .    .    .    .    .    .    .    4    2    2    2    .    2    4    .    3    .    3    3    .    1    .    3    5    .    2    .    .    .    .    
Spaces Dug                 525   | .    .    3    5    12   .    10   24   .    .    108  103  .    16   .    11   33   .    .    .    9    55   1    22   .    .    21   71   5    16   
Terrain Destroyed          4103  | .    14   20   5    149  43   74   189  168  .    250  164  398  230  .    117  42   135  82   139  336  232  80   226  .    178  80   421  212  119  
  Melee                    204   | .    .    3    5    12   .    10   .    .    .    .    37   .    .    .    .    33   .    .    .    1    55   1    1    .    .    21   14   5    6    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      3899  | .    14   17   .    137  43   64   189  168  .    250  127  398  230  .    117  9    135  82   139  335  177  79   225  .    178  59   407  207  113  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Was  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Acc  
Total                      39188 | 69   495  1227 417  2292 547  1139 1556 558  1424 1200 3841 1468 1031 79   1826 3260 1352 926  1149 1452 3633 1143 1211 171  826  1539 1406 1452 499  
  Wait                     4777  | 3    32   106  35   106  62   78   244  8    273  454  544  255  50   .    378  478  321  7    106  398  488  48   25   .    51   142  62   6    17   
  Move                     32373 | 54   402  992  340  1985 459  996  1295 519  1110 720  3098 1150 962  79   1378 2621 995  909  977  1011 2918 1073 1156 156  743  1287 1202 1357 429  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  153   | 1    9    18   5    22   2    7    .    .    6    .    13   2    .    .    4    8    2    .    1    .    11   2    3    2    2    11   8    11   3    
  Fast Attach              165   | 7    .    4    1    19   2    6    .    3    5    .    10   1    .    .    5    15   3    .    13   .    11   .    .    6    1    8    17   25   3    
  Attach                   136   | .    .    11   7    9    2    3    3    3    7    .    6    4    .    .    7    5    3    .    .    .    15   2    3    1    3    8    14   9    11   
  Detach                   47    | .    .    6    2    2    2    .    1    2    4    .    3    1    .    .    3    3    2    .    .    .    3    .    .    .    1    2    3    2    5    
  Swap                     277   | .    4    8    9    21   4    10   4    4    4    8    46   14   2    .    9    29   8    1    4    15   43   2    .    .    4    13   11   .    .    
  Drop                     227   | .    2    12   5    29   1    12   .    3    15   .    18   6    .    .    16   15   7    .    14   .    19   2    3    6    3    14   15   10   .    
  Fire                     394   | 4    46   45   .    .    13   1    9    14   .    12   7    31   17   .    12   2    8    8    24   22   3    10   20   .    17   5    27   20   17   
  Melee                    578   | .    .    25   13   99   .    26   .    2    .    6    90   2    .    .    7    76   3    .    .    3    100  4    1    .    1    49   45   12   14   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    .    2    .    .    
  Rewire                   10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  Trap                     29    | .    .    .    .    .    .    .    .    .    .    .    6    2    .    .    7    8    .    1    .    3    2    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat / [*Min x2])
-8/Materials
-7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2)
-7/Waste
-7/Factory (discovered 2 exits: *Sto / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 6 exits: *Res / *Upp x2 / Ext x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Res / *Tes x2)
-3/Testing
-2/Research
-1/Access (discovered 2 exits: Sur / Com)

 History 
---------
  Turn | Location           | Event
    17 | -11/Scrapyard      | Discovered new exit (range 15)
    88 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   326 | -10/Materials      | Discovered new exit (range 16)
   751 | -10/Materials      | Entered another Materials area
   751 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1587 | -9/Materials       | Discovered new exit (range 8)
  1624 | -9/Materials       | Discovered new exit (range 16)
  2011 | -9/Materials       | Discovered new exit (range 13)
  2283 | -9/Materials       | Entered another Materials area
  2283 | -8/Materials       | Evolved 2 slots: Propulsion x2
  2495 | -8/Materials       | Discovered new exit (range 16)
  2537 | -8/Materials       | Entered Factory
  2537 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2580 | -7/Factory         | Build established: Scavenger-Mutant
  2772 | -7/Factory         | Discovered new exit (range 11)
  2963 | -7/Factory         | Discovered new exit (range 12)
  2965 | -7/Factory         | Identified exit to Factory
  3016 | -7/Factory         | Lost 3 parts (3n)
  3044 | -7/Factory         | Discovered new exit (range 9)
  3188 | -7/Factory         | Identified exit to Storage
  3188 | -7/Factory         | Identified exit to Lower Caves
  3362 | -7/Factory         | Lost 4 parts (1p3n)
  3906 | -7/Factory         | Core integrity fell below 50%
  4122 | -7/Factory         | Build established: Mutant
  4352 | -7/Factory         | Core integrity fell below 20%
  4360 | -7/Factory         | Sucked down chute
  4360 | -7/Factory         | Entered Waste
  4361 | -7/Waste           | Met a frightened Derelict
  4365 | -7/Waste           | Spotted C-40 Crusher
  4382 | -7/Waste           | Spotted C-40 Crusher
  4389 | -7/Waste           | Spotted C-40 Crusher
  4390 | -7/Waste           | Spotted C-40 Crusher
  4401 | -7/Waste           | Spotted C-40 Crusher
  4402 | -7/Waste           | Spotted C-40 Crusher
  4423 | -7/Waste           | Warlord forces began an assault
  4477 | -7/Waste           | Allies destroyed C-40 Crusher
  4479 | -7/Waste           | Allies destroyed C-40 Crusher
  4483 | -7/Waste           | Allies destroyed C-40 Crusher
  4498 | -7/Waste           | Allies destroyed C-40 Crusher
  4517 | -7/Waste           | Allies destroyed C-40 Crusher
  4572 | -7/Waste           | Destroyed C-40 Crusher
  4597 | -7/Waste           | Lost 18 allies
  4651 | -7/Waste           | Discovered new exit (range 12)
  4690 | -7/Waste           | Identified exit to Factory
  4691 | -7/Waste           | Entered Factory
  4783 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  4934 | -7/Factory         | Discovered exit to Storage (range 15)
  5312 | -7/Factory         | Build established: Scavenger-Mutant
  5326 | -7/Factory         | Cargo convoy interrupted
  5335 | -7/Factory         | Entered Lower Caves
  5443 | -7/Lower Caves     | Learned location of 2 exits from Factory
  5746 | -7/Lower Caves     | Discovered new exit (range 8)
  5758 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6099 | -7/Lower Caves     | Identified exit to Lower Caves
  6101 | -7/Lower Caves     | Entered another Lower Caves area
  6268 | -7/Lower Caves     | Lost 3 parts (2n1u)
  6366 | -7/Lower Caves     | Discovered new exit (range 13)
  6371 | -7/Lower Caves     | Identified exit to Zion
  6371 | -7/Lower Caves     | Entered Zion
  6378 | -7/Zion            | Given the Hacking Drone Bay
  6378 | -7/Zion            | Found Prototype Device
  6454 | -7/Zion            | Found Prototype Device
  6458 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  6530 | -7/Zion            | Build established: Mutant
  6720 | -7/Zion            | Received a visual enhancement algorithm
  6741 | -7/Zion            | Learned location of Recycling (-7)
  6761 | -7/Zion            | Found Prototype Device
  6761 | -7/Zion            | Identified Bomb Factory No. 2
  6904 | -7/Zion            | Met Imprinter
  7179 | -7/Zion            | Discovered new exit (range 15)
  7185 | -7/Zion            | Identified exit to Proximity Caves
  7187 | -7/Zion            | Entered Proximity Caves
  7541 | -6/Proximity Caves | Spotted B-75 Beast
  7710 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7859 | -6/Proximity Caves | Learned 8 Factory zone layouts
  7995 | -6/Proximity Caves | Discovered exit to Factory (range 10)
  7998 | -6/Proximity Caves | Entered Factory
  7998 | -6/Factory         | Evolved 2 slots: Utility x2
  7999 | -6/Factory         | Identified exit to Factory
  8173 | -6/Factory         | Identified exit to Lower Caves
  8786 | -6/Factory         | Identified Hacking Drone Bay
  9007 | -6/Factory         | Repaired Adv. Reaction Control System
  9081 | -6/Factory         | Build established: Scavenger-Gladiator
  9097 | -6/Factory         | Repaired Tiamat Missile Launcher
  9789 | -6/Factory         | Build established: Hacker-Mutant
 10095 | -6/Factory         | Repaired Broken Cld. Aerolev Unit
 10187 | -6/Factory         | Entered Lower Caves
 10219 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10221 | -6/Lower Caves     | Identified exit to Lower Caves
 10246 | -6/Lower Caves     | Learned Factory stockpile data
 10613 | -6/Lower Caves     | Build established: Mutant
 11033 | -6/Lower Caves     | Entered another Lower Caves area
 11039 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 11047 | -6/Lower Caves     | Learned Factory emergency access door positions
 11127 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11239 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11272 | -6/Lower Caves     | Destroyed 7 combat bots
 11357 | -6/Lower Caves     | Spotted B-75 Beast
 11371 | -6/Lower Caves     | Encountered a Warlord checkpoint
 11472 | -6/Lower Caves     | Discovered new exit (range 11)
 11476 | -6/Lower Caves     | Identified exit to Data Miner
 11528 | -6/Lower Caves     | Entered Data Miner
 11528 | -6/Data Miner      | Discovered new exit (range 6)
 11532 | -6/Data Miner      | Identified exit to Proximity Caves
 11538 | -6/Data Miner      | Met Data Miner
 11545 | -6/Data Miner      | Learned location of Section 7 (-2)
 11545 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11552 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11562 | -6/Data Miner      | Entered Proximity Caves
 11623 | -5/Proximity Caves | Learned Factory emergency access door positions
 11626 | -5/Proximity Caves | Learned location of Warlord (-5)
 11870 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12155 | -5/Proximity Caves | Discovered exit to Factory (range 8)
 12612 | -5/Proximity Caves | Entered Factory
 12612 | -5/Factory         | Evolved 2 slots: Utility x2
 12724 | -5/Factory         | Discovered new exit (range 5)
 13051 | -5/Factory         | Repaired Corrupted Adv. Sensor Array
 13235 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 13235 | -5/Factory         | Repaired Tiamat Missile Launcher
 13449 | -5/Factory         | Discovered new exit (range 12)
 13582 | -5/Factory         | Identified exit to Factory
 13896 | -5/Factory         | Identified exit to Upper Caves
 14043 | -5/Factory         | Repaired Tiamat Missile Launcher?
 14223 | -5/Factory         | Repaired F-cell Engine
 14405 | -5/Factory         | Entered Upper Caves
 14430 | -5/Upper Caves     | Learned Factory interactive machine intel
 14505 | -5/Upper Caves     | Discovered new exit (range 15)
 14521 | -5/Upper Caves     | Identified exit to Upper Caves
 14811 | -5/Upper Caves     | Learned 4 Factory zone layouts
 15198 | -5/Upper Caves     | Found Alien Artifact
 15203 | -5/Upper Caves     | Entered another Upper Caves area
 15400 | -5/Upper Caves     | Build established: Hacker-Scout
 15401 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 15580 | -5/Upper Caves     | Discovered new exit (range 14)
 15589 | -5/Upper Caves     | Identified exit to Warlord
 15612 | -5/Upper Caves     | Entered Warlord
 15638 | -5/Warlord         | Discovered new exit (range 8)
 15659 | -5/Warlord         | System corruption cleaned by Quarantine Array
 15770 | -5/Warlord         | Found Prototype Device
 15770 | -5/Warlord         | Identified Minesniffer Drone Bay
 15866 | -5/Warlord         | Warlord's base attacked by MAIN.C
 15877 | -5/Warlord         | Met Warlord
 15883 | -5/Warlord         | Opened Warlord's prototype stash
 15886 | -5/Warlord         | Found Prototype Device
 15886 | -5/Warlord         | Identified Thermal Barrier
 15888 | -5/Warlord         | Found Prototype Processor
 15888 | -5/Warlord         | Identified Exp. Armor Integrity Analyzer
 15893 | -5/Warlord         | Found Prototype Hackware
 15893 | -5/Warlord         | Identified System Mapper
 15902 | -5/Warlord         | Found Prototype Processor
 15902 | -5/Warlord         | Identified Exp. Targeting Computer
 15906 | -5/Warlord         | Found Prototype Reactor
 16021 | -5/Warlord         | Spotted B-75 Beast
 16033 | -5/Warlord         | Lost 3 allies
 16078 | -5/Warlord         | Warlord forces counterattacked
 16109 | -5/Warlord         | Destroyed 12 combat bots
 16166 | -5/Warlord         | Spotted Executioner
 16166 | -5/Warlord         | Spotted Striker
 16166 | -5/Warlord         | Spotted Striker
 16197 | -5/Warlord         | Found Prototype Device
 16197 | -5/Warlord         | Identified Adv. Kinecellerator
 16200 | -5/Warlord         | Found Prototype Processor
 16200 | -5/Warlord         | Identified Exp. Core Analyzer
 16212 | -5/Warlord         | Identified exit to Proximity Caves
 16212 | -5/Warlord         | Entered Proximity Caves
 16214 | -4/Proximity Caves | Lost 7 allies
 16582 | -4/Proximity Caves | Build established: Hacker-Mutant
 17077 | -4/Proximity Caves | Learned location of Quarantine (-2)
 17080 | -4/Proximity Caves | Discovered exit to Factory (range 6)
 17086 | -4/Proximity Caves | Entered Factory
 17086 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 17087 | -4/Factory         | Identified exit to Extension
 17087 | -4/Factory         | Identified exit to Armory
 17087 | -4/Factory         | Identified Vortex Chain Reactor
 17090 | -4/Factory         | Loaded intel: 54 interactive machine locations
 17148 | -4/Factory         | Discovered new exit (range 15)
 17181 | -4/Factory         | Identified exit to Upper Caves
 17198 | -4/Factory         | Spotted B-86 Titan
 17581 | -4/Factory         | Repaired Tiamat Missile Launcher
 17816 | -4/Factory         | Identified Dimensional Node Initializer
 17988 | -4/Factory         | Build established: Hacker-Scout
 17994 | -4/Factory         | Fabricated Cld. Gravmag System (x1)
 18675 | -4/Factory         | Repaired Cld. Antigrav System?
 18692 | -4/Factory         | Discovered new exit (range 8)
 18694 | -4/Factory         | Identified exit to Research
 19037 | -4/Factory         | Local machine network offline
 19099 | -4/Factory         | Entered Upper Caves
 19179 | -4/Upper Caves     | Learned location of Testing (-3)
 19307 | -4/Upper Caves     | Learned Research trap positions
 19441 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 19518 | -4/Upper Caves     | Discovered new exit (range 15)
 19523 | -4/Upper Caves     | Identified exit to Upper Caves
 19556 | -4/Upper Caves     | Spotted B-86 Titan
 19565 | -4/Upper Caves     | Entered another Upper Caves area
 19642 | -4/Upper Caves     | Discovered exit to Research (range 13)
 19698 | -4/Upper Caves     | Learned Research terminal intel
 19940 | -4/Upper Caves     | Spotted B-86 Titan
 20044 | -4/Upper Caves     | Discovered new exit (range 13)
 20049 | -4/Upper Caves     | Identified exit to Zhirov
 20050 | -4/Upper Caves     | Entered Zhirov
 20053 | -4/Zhirov          | Discovered new exit (range 3)
 20059 | -4/Zhirov          | Met Zhirov
 20066 | -4/Zhirov          | Learned location of Command (-1)
 20073 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 20080 | -4/Zhirov          | Found Alien Artifact
 20080 | -4/Zhirov          | Identified Integrated Reactor
 20080 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 20089 | -4/Zhirov          | Found Alien Artifact
 20120 | -4/Zhirov          | Identified exit to Proximity Caves
 20120 | -4/Zhirov          | Entered Proximity Caves
 20472 | -3/Proximity Caves | Discovered exit to Research (range 16)
 20486 | -3/Proximity Caves | Entered Research
 20486 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 20487 | -3/Research        | Loaded intel: 103 trap records
 20488 | -3/Research        | Loaded intel: 24 terminal locations
 20518 | -3/Research        | Identified exit to Testing
 20560 | -3/Research        | Repaired Centrium Greatsword
 20614 | -3/Research        | Found Prototype Device
 20614 | -3/Research        | Identified Exp. EM Disruption Field
 20710 | -3/Research        | Identified Transdimensional Reconstructor
 20721 | -3/Research        | Central database locked down
 20931 | -3/Research        | Local machine network offline
 21128 | -3/Research        | Discovered new exit (range 9)
 21148 | -3/Research        | Crushed by falling debris
 21148 | -3/Research        | System corruption reached 10%
 21179 | -3/Research        | Lost 4 parts (3u1w)
 21236 | -3/Research        | First assault squad dispatched
 21238 | -3/Research        | Entered Testing
 21276 | -3/Testing         | Protovariant out of control (PL-JQR2JKV5WW)
 21276 | -3/Testing         | Unleashed a protovariant (PL-JQR2JKV5WW)
 21288 | -3/Testing         | Found Prototype Device
 21288 | -3/Testing         | Identified Exp. Thermal Defense Suite
 21293 | -3/Testing         | Found Prototype Launcher
 21303 | -3/Testing         | Incoming assault squad redirected
 21303 | -3/Testing         | Spotted PL-JQR2JKV5WW
 21376 | -3/Testing         | Spotted Striker
 21387 | -3/Testing         | Found Prototype Processor
 21387 | -3/Testing         | Identified Exp. Target Analyzer
 21566 | -3/Testing         | System corruption reached 30%
 21722 | -3/Testing         | Spotted Alpha 7
 21738 | -3/Testing         | Search patrols dispatched
 21775 | -3/Testing         | Local machine network offline
 21775 | -3/Testing         | Garrison activated, responded to threat
 21798 | -3/Testing         | Spotted Investigator
 21805 | -3/Testing         | Scanned by Researcher
 21814 | -3/Testing         | Destroyed Investigator
 21838 | -3/Testing         | Discovered new exit (range 15)
 21848 | -3/Testing         | Identified exit to Research
 21850 | -3/Testing         | Initialized slip node
 21859 | -3/Testing         | Lost 6 parts (1p2n3u)
 21902 | -3/Testing         | Destroyed 10 combat bots
 21925 | -3/Testing         | Found Fusion Bomb Launcher
 21929 | -3/Testing         | Lost 8 parts (6n1u1w)
 21953 | -3/Testing         | Spotted Striker
 21968 | -3/Testing         | Stole the SGEMP Prototype
 21969 | -3/Testing         | Warped through subspace to slip node
 21976 | -3/Testing         | Entered Research
 21976 | -2/Research        | Warlord forces began assault on 0b10
 21976 | -2/Research        | Evolved 2 slots: Utility x2
 22081 | -2/Research        | Met up with Warlord
 22086 | -2/Research        | Research machine network offline
 22113 | -2/Research        | Identified Tesla Bomb Launcher
 22136 | -2/Research        | Build established: Scavenger-Mutant
 22250 | -2/Research        | Lost 5 parts (4n1u)
 22425 | -2/Research        | Spotted Executioner
 22450 | -2/Research        | Destroyed Executioner
 22461 | -2/Research        | Borebot progress halted
 22480 | -2/Research        | Lost 6 allies
 22527 | -2/Research        | Spotted Striker
 22549 | -2/Research        | Found Exp. Core Analyzer
 22670 | -2/Research        | Lost 9 parts (1p5n3w)
 22670 | -2/Research        | Borebot progress halted
 22723 | -2/Research        | Discovered new exit (range 15)
 22727 | -2/Research        | Identified exit to Access
 22744 | -2/Research        | Spotted Executioner
 22746 | -2/Research        | Borebot progress halted
 22756 | -2/Research        | Entered Access
 22756 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 22757 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 22757 | -1/Access          | Zhirov transferred Access data
 22758 | -1/Access          | Loaded intel: 119 machine locations
 22758 | -1/Access          | Loaded intel: 104 trap records
 22758 | -1/Access          | Identified exit to Surface
 22758 | -1/Access          | Discovered exit to Surface (range 116)
 22758 | -1/Access          | Identified exit to Command
 22758 | -1/Access          | Discovered exit to Command (range 193)
 22803 | -1/Access          | Zhirov warped through subspace
 22857 | -1/Access          | Lost 5 parts (5n)
 23088 | -1/Access          | Released all parts (15)
 23094 | -1/Access          | System corruption reached 10%
 23105 | -1/Access          | Core integrity fell below 50%
 23118 | -1/Access          | Lost 4 parts (2p1u1w)
 23151 | -1/Access          | Energy Cycler disabled
 23167 | -1/Access          | Core integrity fell below 20%
 23175 | -1/Access          | Spotted B-99 Colossus
 23176 | -1/Access          | Spotted B-99 Colossus
 23180 | -1/Access          | Destroyed by B-99 Colossus with Linear Accelerator

 Last Messages 
---------------
23151_ Energy Cycler explodes.
23160_ C-30 ARC bursts open, deploying its
  payload.
23160_ S-43 Plague unfolds itself. <x5>
23163_ U-05 Engineer lays Concrete.
23163_ U-05 Engineer destroyed.
23164_ Acquired 15 matter.
23166_ The unstable cave ceiling collapses. <x2>
23169_ B4PZBLELEPS3I0Y5A3TR%0E:5JIFHELWVE8
23171_ P-80 Master resets S-43 Plague, system
  corruption cleaned.
23176_ Smartbomb Launcher destroyed.
23177_ Lyr. Light Armor Plating destroyed.
23177_ Knocked back.
23177_ Slug penetrates Wall. <x2>
23177_ Penetrated by Slug.
23177_ Knocked back.
23177_ Slug penetrates Wall.
23177_ Penetrated by Slug.
23177_ Cld. Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
| ######            #       ######################## |
| ######            #       ######################## |
| ##############+####       ######            ###    |
| ############## #######+##+######            ###    |
| ##############  +            ###       "    ###    |
| #################            ###      """   ###    |
| ]################            ###     """    ###    |
| %################            ###      "     ###    |
|  ################    ""      + +            ###    |
|  ################   """"     ###            ###    |
| #################   """"     ###            ###    |
| #################   """"     ###            ###    |
| #################   """"     ###            ###    |
| #################   """"     ###            ###    |
| #################    ""      ####+####+########### |
| #################    ""      ##           ^        |
| ###############################           ^        |
| ###############################           ^        |
| #######"#######################           ^        |
| """T""""         """"       ###           ###+#### |
| """ """"         """"  BB   ###           #        |
|        "  """""" """"  BB   ###           #        |
|        "  "    " """"                     #        |
| %      "  " "" " """"              !!     #        |
|        "  " <" " """"        %% %  !!     /        |
|        "  "    " """"    @    s    !!  ]  #        |
|        "  """""" """" BB    ###/###########        |
|        "         """" BB  % #            ##        |
|        "         """"       #            ##        |
| #######"#####################       """""##        |
| #############################       """""##        |
| #############################       """""##        |
| ##              #############       """""##        |
| ##              #############       """""##        |
| ##              #############            ##        |
| ##              #############            ##     !  |
| ##              #############     "" ""  ##        |
| ##              #############     ""R""       ###+ |
|  ###+########################      """"        ##  |
|         ##################################      #  |
|         #################################          |
|  #####  #################################       #  |
| ######  ##################################     !#  |
|      #         +         ##################     /^ |
|      #  ^      #         ##################    =## |
|      #  ^   ^  #    "    ##################     ## |
|      +    ^^   #   """   ####################/#### |
| "    #     ^   +  """    #######            / #### |
| ""   #  ########   "     #######            / #### |
| """  #  ########         #######            # #### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Coolant Potential          120
Energy Generation          59
Energy Capacity            900
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Jamming Range              16
Additional Mass Support    20
Armor Coverage             225
Resistance: KI             30
Resistance: EX             50
Core Shielding             40
Propulsion Shielding       66
Melee Speed Boost          20
Evasion (%)                70
Melee Accuracy             16
Core Analysis              8
Armor Integrity Analysis   50
Recoil Reduction           1
Particle Charging          15
Offensive Hacking          34
Defensive Hacking          12
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
         Imp. Trap Scanner | -7/Zion       | Archive
             Lightning Gun | -7/Zion       | Archive
      Adv. Terrain Scanner | -7/Zion       | Archive
           Power Amplifier | -7/Zion       | Archive
               Med. Treads | -7/Zion       | Archive
   Med. Reflective Plating | -7/Zion       | Archive
      Imp. Remote Datajack | -7/Zion       | Archive
                 Hvy. Pick | -7/Zion       | Archive
             Plasma Cannon | -7/Zion       | Archive
  Component Analysis Suite | -7/Zion       | Archive
     Imp. Deuterium Engine | -7/Zion       | Archive
         Imp. Focal Shield | -7/Zion       | Archive
         Cld. Aerolev Unit | -6/Factory    | Scanalyzed
                 Drone Bay | -6/Factory    | Extracted
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
     Enh. Flexi-carbon Leg | -6/Data Miner | Free
        Prc. Matter Filter | -6/Data Miner | Free
            Thunder Hammer | -6/Data Miner | Free
         Hvy. Siege Treads | -6/Data Miner | Free
          Imp. Force Field | -6/Data Miner | Free
          Hyp. Mass Driver | -6/Data Miner | Free
    Imp. Corruption Screen | -6/Data Miner | Free
       Cld. Gravmag System | -5/Factory    | Scanalyzed
     Adv. Shield Generator | -5/Factory    | Scanalyzed
       Centrium Greatsword | -4/Factory    | Scanalyzed
             Nanoactuators | -4/Factory    | Hacked
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free
      Vortex Chain Reactor | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
 R-06 Scavenger | -7/Zion       | Archive
     M-28 Smith | -7/Zion       | Archive
  H-55 Commando | -7/Zion       | Archive
   B-60 Warrior | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
  Y-64 Sentinel | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory 
       Cld. Gravmag System | x1 | -4/Factory | Authchip

 Alien Tech Used 
-----------------
Integrated Reactor
Dimensional Node Initializer
Transdimensional Reconstructor

 Achievements 
--------------
No Signal
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              FlightDeliveryProtomatter
  Manual?         0
Play Time         08:22:03
  Cumulative      98.8 hours
  Start           2025.01.04 @ 12:10:26
  End             2025.01.04 @ 21:43:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           23
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           3/0/1/1/0/0/0/0/0
Lore%             43
Gallery%          52
Achievement%      54
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9f97036c-9bca-4b1f-97f7-70573fa656b1