Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.27 @ 14:51:23 Player: Robotson Result: Destroyed by Tiamat Bomb Trap Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (236) 1180 Value Destroyed (8027) 8027 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 16240 Bonus ------- High Alert Combat Kills 141 Entered DSFs 500 Friendly Fire -8 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 47/100 System Corruption 41% Temperature Cool (2) Movement Flying (32) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Q-thruster Improved Q-thruster > --- UTILITY (8) ------ Advanced Targeting Computer Core Analyzer Advanced ECM Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Weapon Cycler Graphene Brace Heavy Linear Accelerator Peak State ------------ > --- POWER ------------ Improved Ion Engine Particle Reactor Light Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Graphene Brace > --- WEAPON ----------- Gamma Rifle Phase Gun Dispersion Rifle Dispersion Rifle Long-range Proton Cannon > --- INVENTORY -------- Flexi-carbon Leg Biometal Leg Advanced Heat Sink Advanced Heat Sink Energy Well Advanced ECM Suite Improved Core Shielding Advanced Thermal Shield Improved Point Defense System PL-3XN's Ring of Power [Rating: 119] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Flight Unit Improved Q-thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Core Shielding Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Phase Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 . 2 . 2 . . 2 2 Power 2 | . . . . . . . 1 . . . . . 1 Propulsion 3 | . . 1 . . . . . . 1 . . . 1 Utility 6 | . . . . 2 1 . 1 . . . . 2 . Weapon 3 | . . 1 . . 1 . . . 1 . . . . Parts Attached 191 | 7 10 17 2 22 5 11 5 25 19 16 . 21 31 Power 27 | 1 3 1 . 3 1 . 1 4 2 2 . 4 5 Engine 15 | 1 2 1 . 2 1 . . 4 . . . 3 1 Core 5 | . 1 . . 1 . . 1 . 1 1 . . . Reactor 7 | . . . . . . . . . 1 1 . 1 4 Propulsion 51 | 2 2 5 2 9 . 5 . 4 7 4 . 4 7 Treads 3 | 2 . . . . . . . . 1 . . . . Leg 44 | . 2 5 2 9 . 5 . 4 6 4 . 4 3 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 4 Utility 54 | 2 3 3 . 4 2 1 3 8 3 5 . 7 13 Device 34 | 1 3 . . 2 1 1 3 6 3 4 . 2 8 Storage 9 | 1 . 1 . 1 . . . 1 . 1 . 3 1 Processor 5 | . . 2 . 1 . . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . . 1 . . 1 . . . 2 2 Artifact . | . . . . . . . . . . . . . . Weapon 59 | 2 2 8 . 6 2 5 1 9 7 5 . 6 6 Energy Gun 32 | . 1 5 . 3 1 5 . 3 2 1 . 6 5 Energy Cannon 10 | . . . . . 1 . 1 5 2 . . . 1 Ballistic Gun 11 | 2 . 3 . 1 . . . . 2 3 . . . Ballistic Cannon 6 | . 1 . . 2 . . . 1 1 1 . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 1 . . . . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . . . . 2 System Corruption 9 | . . . . . . . . . . . . . 9 Parts Lost 81 | . 1 8 . 1 . 7 . 9 2 7 . 15 31 Power 15 | . . 1 . . . . . 2 . 3 . 2 7 Propulsion 19 | . . 3 . 1 . . . 2 2 . . 3 8 Utility 18 | . 1 1 . . . 2 . 1 . 1 . 4 8 Weapon 29 | . . 3 . . . 5 . 4 . 3 . 6 8 Highest Loss Streak 22 | . 1 6 . 1 . 4 . 7 1 3 . 9 22 To Critical Strikes 1 | . . 1 . . . . . . . . . . . Average Backups 8 | 4 7 5 9 9 9 9 9 9 9 9 10 9 7 Power . | . . . 1 . 1 1 1 1 1 . . . . Propulsion 2 | 2 3 2 . 2 2 1 2 2 2 3 4 2 1 Utility 4 | . 2 2 4 4 5 5 4 4 4 5 6 4 5 Weapon 1 | . 1 . 3 2 1 . 1 1 1 . . 1 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 38 | . 7 2 . 9 . 3 1 7 2 . . 1 6 Power 4 | . 3 . . 1 . . . . . . . . . Propulsion 11 | . 2 . . 2 . 2 . 4 . . . . 1 Utility 18 | . 2 1 . 4 . 1 . 3 1 . . 1 5 Weapon 5 | . . 1 . 2 . . 1 . 1 . . . . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 99 95 100 99 99 94 96 98 98 97 94 96 83 Engine 5 | . 10 6 11 4 5 7 6 7 5 . . 4 3 Core 3 | . 3 4 . 4 1 . 5 4 2 4 5 2 . Reactor 1 | . . . . . . . . . 2 3 . 2 5 Treads 1 | . 20 . . . . . . . . . . . . Leg 21 | . 7 31 33 26 23 22 20 19 22 23 23 20 19 Device 17 | . 13 6 . 9 7 14 23 21 23 21 23 24 19 Storage 8 | . 14 5 11 17 14 7 6 6 5 6 5 5 4 Processor 6 | . . 9 11 9 7 7 6 6 5 5 5 4 8 Protection 1 | . . . . . 7 4 . 4 . . . 5 . Energy Gun 11 | . 3 21 22 15 22 20 20 7 12 2 . 8 14 Energy Cannon 4 | . . . . . 1 7 6 14 9 5 5 3 2 Ballistic Gun 6 | . 15 8 11 4 5 . . . 2 13 17 9 . Ballistic Cannon 3 | . 9 . . 6 . . . 3 2 5 5 3 . Peak Build Rating 119 | 9 10 18 18 41 47 50 60 65 82 84 75 98 119 Average Rating 57 | 5 7 16 18 33 44 45 57 60 72 78 75 88 95 On Entrance 43 | . 9 10 18 18 36 47 47 59 63 82 75 75 64 Avg Prop Armor Cover (%) 18 | . . . . . . . . . . . . . 18 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 87 | 15 17 27 27 34 44 44 51 66 65 72 59 73 87 Greatest Support 104 | 40 40 30 30 60 50 58 54 63 79 75 68 72 104 Greatest Overweight (x) 7 | . . . . . . 1 . 2 1 1 . 1 7 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 6 10 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 7 8 9 10 10 10 10 10 10 10 10 10 10 10 Average Carried 8 | 4 7 5 9 9 9 9 9 9 9 9 10 9 7 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 7 8 9 10 10 10 10 10 10 10 10 10 7 5 Class Distribution -------------------- 61% | Scavenger-Gunner 22% | Gunner 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Scavenger-Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Matter Collected 4715 | 318 515 464 62 668 . 135 50 509 270 692 . 688 344 Remotely . | . . . . . . . . . . . . . . Salvage Created 10966 | 91 454 1245 238 2079 . 452 263 1887 747 1251 . 943 1316 Parts 490 | 5 36 67 13 108 . 14 5 59 30 45 . 41 67 Haulers Intercepted 12 | . 1 4 . 4 . . 1 1 . . . . 1 Recyclers Shooed 12 | 1 . 1 . 4 . . 1 2 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . 38 . . . Prevented 1 | . . . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Combat Hostiles Destroyed 155 | . 11 18 8 30 . 11 . 21 14 23 . 5 14 Guns 91 | . 7 16 8 25 . 8 . 1 3 13 . 3 7 Cannons 52 | . 4 . . 5 . 2 . 16 9 9 . 1 6 Classes Destroyed 18 | 2 6 2 . 4 . 2 . 1 . . . 1 . Worker 24 | . 2 5 . 7 . . . 5 1 . . 2 2 Builder 7 | . 1 . . 1 . . . 1 1 . . 2 1 Tunneler 6 | 1 . . . 2 . . . 1 . . . 2 . Hauler 12 | . 1 4 . 4 . . 1 1 . . . . 1 Recycler 12 | 1 . 2 . 2 . . 1 3 . . . 3 . Mechanic 4 | . . . . 1 . . . . . . . 1 2 Operator 3 | . . . . 1 . . 1 . . . . 1 . Watcher 13 | . 1 3 . 3 . . . 2 1 . . 2 1 Swarmer 28 | . 3 4 3 4 . 3 . . 5 6 . . . Grunt 84 | . 8 10 5 18 . 5 . 13 5 10 . 3 7 Brawler 4 | . . . . 1 . . . 3 . . . . . Duelist 7 | . . 1 . 1 . 1 . 1 . 3 . . . Sentry 14 | . . 3 . 4 . . . 2 2 2 . . 1 Specialist 1 | . . . . . . 1 . . . . . . . Hunter 5 | . . . . 2 . . . . 2 1 . . . Programmer 8 | . . . . . . . . . . . . 2 6 Heavy 1 | . . . . . . 1 . . . . . . . Behemoth 3 | . . . . . . . . 2 . 1 . . . Best Kill Streak 8 | 2 6 8 3 8 . 4 1 7 7 7 . 4 6 Combat Bots Only 7 | . 4 6 3 6 . 4 . 4 7 7 . 2 5 Max Kills in Single Turn 2 | 1 2 2 1 2 . 2 1 2 2 1 . 1 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Hostile Shots Fired 1279 | . 85 111 25 113 . 68 . 175 68 114 5 152 363 Missed 455 | . 23 35 6 40 . 19 . 72 20 30 2 60 148 Hits 824 | . 62 76 19 73 . 49 . 103 48 84 3 92 215 Melee 11 | . . 3 . . . 2 . 3 . 3 . . . Projectile 813 | . 62 73 19 73 . 47 . 100 48 81 3 92 215 AOE 1 | . . . . . . . . . . . . 1 . Critical Strikes 42 | . . 5 . 2 . 5 . 4 3 1 . 4 18 Actively Blocked 20 | . . . . . . 2 . . . . . . 18 Damage Taken 15098 | . 662 928 215 1092 . 1195 . 2137 831 1525 56 1958 4499 Core 2902 | . 141 148 24 225 . 308 . 340 99 119 . 194 1304 Absorbed by Shields 87 | . . . . . . . . . . 46 . 41 . Redirected to Shielding 199 | . . . . . . 109 . . . . . 18 72 Ignored by Resistances 149 | . . . . . . . . 113 . . . . 36 Regen/Repaired (Parts) 10 | . . . . 10 . . . . . . . . . Core Remaining (%) 67 | 100 43 . 57 59 . 56 . 60 . . 78 83 . Volleys Fired 486 | 8 65 67 14 97 1 25 4 58 26 37 . 44 40 Largest 5 | 2 2 3 3 3 4 4 4 4 5 5 . 5 5 Hottest 420 | 40 95 135 135 171 287 320 320 345 357 288 . 351 420 Shots Fired 1591 | 16 128 191 42 282 4 96 16 223 127 166 . 155 145 Gun 1080 | 16 80 191 42 219 3 71 12 48 65 99 . 117 117 Cannon 511 | . 48 . . 63 1 25 4 175 62 67 . 38 28 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 569 | 16 112 59 14 116 . . . 29 16 102 . 105 . Thermal 900 | . 16 116 28 140 4 96 16 194 111 60 . 31 88 Explosive . | . . . . . . . . . . . . . . Electromagnetic 122 | . . 16 . 26 . . . . . 4 . 19 57 Robot Hit Streak 19 | 4 9 16 9 11 . 19 17 15 19 15 . 9 15 Robot Miss Streak 9 | 3 9 4 3 7 . 5 1 5 6 6 . 5 6 Penetration Max 1 | . . . . . . . . . . . . 1 . Secondary Targets 12 | . 1 5 2 4 . . . . . . . . . Max Gunslinging Chain 2 | . 1 2 1 1 . . . . . . . . . Shots Hit Robots 917 | 8 57 113 23 162 . 70 12 132 71 97 . 82 90 Core Hits 436 | 2 22 41 11 84 . 29 11 90 29 47 . 30 40 Critical Kills 14 | . . . . . . . . 4 1 2 . 1 6 Critical Parts Destroyed 16 | . . 1 . 1 . . . . . 4 . 5 5 Critical Strikes 77 | . 7 12 5 13 . 1 . 5 6 8 . 6 14 Burn 38 | . 2 11 5 10 . 1 . 1 4 2 . . 2 Meltdown 6 | . . . . . . . . 4 1 . . 1 . Destroy 24 | . . 1 . 1 . . . . . 6 . 5 11 Blast 8 | . 5 . . 2 . . . . 1 . . . . Corrupt 1 | . . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22400 | 99 930 1851 384 3291 . 1738 336 4564 1813 2280 . 2541 2573 Guns 13660 | 99 568 1839 384 2542 . 1329 286 853 836 1131 . 1827 1966 Cannons 8372 | . 362 . . 710 . 409 50 3702 977 1149 . 472 541 Explosions 307 | . . . . 39 . . . . . . . 237 31 Melee . | . . . . . . . . . . . . . . Ramming 61 | . . 12 . . . . . 9 . . . 5 35 Kinetic 6284 | 99 880 472 90 1157 . . . 727 168 1116 . 1575 . Thermal 14430 | . 50 1254 294 1802 . 1738 336 3828 1645 1125 . 698 1660 Explosive . | . . . . . . . . . . . . . . Electromagnetic 1625 | . . 113 . 332 . . . . . 39 . 263 878 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 41 | . 3 . . . . . . . . . . 5 41 Average Corruption 8 | . 2 . . . . . . . . . . 2 14 Corruption Purged 7 | . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . Effects 55 | . 11 . . . . . . . . . . 5 39 Message Errors 15 | . 5 . . . . . . . . . . 1 9 Matter Fused 10 | . 1 . . . . . . . . . . 1 8 Heat Flow Errors 8 | . 2 . . . . . . . . . . 2 4 Energy Discharges 5 | . . . . . . . . . . . . 1 4 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . 1 . . . . . . . . . . . 5 Data Loss (major) 2 | . 1 . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 5 Weapon Failures 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 159 | . . . . 11 . 2 . 84 28 15 . 9 10 Projectiles 150 | . . . . 11 . 2 . 84 28 15 . . 10 Explosions 9 | . . . . . . . . . . . . 9 . Melee . | . . . . . . . . . . . . . . Knockbacks 23 | . 4 1 . 7 . . . 5 1 3 . 2 . Impact 1 | . . 1 . . . . . . . . . . . Kinetic 21 | . 4 . . 7 . . . 4 1 3 . 2 . Secondary 1 | . . . . . . . . 1 . . . . . Self-Inflicted Damage 96 | . . . . . . . . . . . . 74 22 Shots 2 | . . . . . . . . . . . . 1 1 Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 15 | . . 4 . . . . . 1 . . . 1 9 Kicked 14 | . . 4 . . . . . 1 . . . 1 8 Crushed . | . . . . . . . . . . . . . . Highest Temperature 534 | . 294 415 442 72 123 190 144 534 243 250 . 412 509 Average Temperature 102 | . 90 113 184 17 67 69 77 137 109 57 . 92 168 Received Heat Transfer 3107 | . 297 333 96 486 . 234 . 771 90 305 9 324 162 Effects 34 | . 1 4 4 . . . . 10 . 3 . 2 10 Shutdowns 11 | . . 1 1 . . . . 3 . . . 1 5 Energy Bleed 5 | . 1 1 . . . . . . . . . . 3 Interference 9 | . . . 2 . . . . 2 . 3 . 1 1 Matter Decay 2 | . . 2 . . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . 3 . . . . . Damage (core) 1 | . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 9 | . . . . . . . . . . . . 1 8 Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 12 | . . 2 . . . 1 . 5 2 1 . 1 . Combat Hostiles 10 | . . 2 . . . 1 . 4 1 1 . 1 . Parts Melted 61 | . . 8 2 8 . 2 . 14 11 6 . . 10 Heat Transferred 27894 | . 259 3552 999 4181 . 3787 750 5674 3146 2200 . 809 2537 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 1 . . . . . . . 1 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Maximum Alert Level 2 | . . 1 . 2 1 1 . 1 1 . . . . Low Security (%) 78 | 100 100 53 100 27 . 71 100 92 59 . . 100 100 Level 1 15 | . . 46 . 29 100 28 . 7 40 . . . . Level 2 6 | . . . . 42 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 660 | 5 149 302 149 660 291 342 179 224 341 . . 110 78 Initial 291 | . . 30 109 57 291 147 179 30 100 . . 35 4 Average 124 | . 48 168 100 360 251 196 120 79 188 . . 36 13 Influence Increases 4675 | 10 379 594 190 1005 . 265 25 579 400 505 . 316 407 Destroy 0b10 Robot/C 3100 | . 220 360 160 600 . 220 . 420 280 460 . 100 280 Destroy 0b10 Robot/NC 405 | 10 25 70 . 105 . . 15 65 15 . . 65 35 Destroy Leader 576 | . 54 84 30 174 . 30 2 54 52 30 . 24 42 Allied During Kill 9 | . . . . . . . . 9 . . . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . Successful Hack 79 | . 5 5 . 31 . . 8 . . . . 18 12 Disable Machine 195 | . 30 30 . 90 . 15 . . . . . 30 . Destroy Structure 151 | . . 5 . 5 . . . 31 38 . . 64 8 Partial Spotted 15 | . . 15 . . . . . . . . . . . Lose Combat Pursuer 135 | . 45 15 . . . . . . 15 15 . 15 30 Influence Decreases 4657 | 10 306 385 323 512 431 134 303 437 324 717 14 363 398 Entered New Map 1171 | . . 43 173 92 351 64 163 34 106 105 14 21 5 Time Decay 2880 | 10 279 262 150 410 80 . 140 301 198 542 . 262 246 Lost Part 569 | . 10 80 . 10 . 70 . 82 20 70 . 80 147 Lost Ally 20 | . . . . . . . . 20 . . . . . Purge Threat 17 | . 17 . . . . . . . . . . . . Squads Dispatched 29 | . 2 1 . 9 . 1 . 2 2 . . 7 5 Investigation 9 | . 2 1 . 3 . . . . . . . 2 1 Extermination 6 | . . . . . . . . . . . . 2 4 Reinforcement 11 | . . . . 3 . 1 . 2 2 . . 3 . Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 5 | . . . . 1 . . . 2 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Distress Signals 6 | . 1 2 . 1 . . . 2 . . . . . Communications Jammed 2 | . . . . . . . . . . . . 2 . Distress Signals 1 | . . . . . . . . . . . . 1 . Times Spotted 221 | . 20 28 8 40 1 11 1 26 18 23 3 14 28 Peak Tracking Total 9 | . 6 6 3 5 1 4 1 7 9 7 3 7 6 Tactical Retreats 7 | . 2 1 . . . . . . 1 1 . 1 1 ECM-based Alert Blocks 2 | . . . . . . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Traps Triggered 14 | . 3 . . 1 . 2 1 1 1 . . 1 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Machines Disabled 16 | . 2 2 . 6 . 1 . . . 3 . 2 . Max in Single Turn 2 | . 1 1 . 2 . 1 . . . 2 . 1 . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Machines Accessed 30 | . 5 2 . 7 1 . 1 4 . . . 7 3 Terminals 21 | . 5 2 . 3 1 . 1 4 . . . 5 . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 2 | . . . . 1 . . . . . . . 1 . Recycling Units 3 | . . . . 2 . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . 1 Garrison Access 2 | . . . . 1 . . . . . . . 1 . Total Hacks 81 | . 14 6 . 22 1 . 4 9 . . . 18 7 Successful 34 | . 6 4 . 12 1 . 3 1 . . . 5 2 Failed 47 | . 8 2 . 10 . . 1 8 . . . 13 5 Catastrophic 6 | . 1 . . 1 . . . 1 . . . 3 . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 57 | . 14 6 . 10 1 . 4 9 . . . 13 . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 9 | . . . . 5 . . . . . . . 4 . Recycling Units 8 | . . . . 5 . . . . . . . . 3 Scanalyzers 3 | . . . . . . . . . . . . . 3 Garrison Access 3 | . . . . 2 . . . . . . . 1 . Terminal Hacks 24 | . 6 4 . 5 1 . 3 1 . . . 4 . Record 3 | . . . . 1 . . . . . . . 2 . Prototype ID Bank 5 | . 1 . . 2 . . 1 . . . . 1 . Open Door 1 | . . . . . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . . 1 . . . . . . . . . 1 . Reprogram Traps 1 | . . 1 . . . . . . . . . . . Maintenance Status 2 | . . . . 1 . . 1 . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . . Investigation Status 2 | . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . 2 . . . . . . . 1 . Scan Component 2 | . . . . 1 . . . . . . . 1 . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . . . . 3 . . . . . . . . 1 Report Inventory 2 | . . . . 2 . . . . . . . . . Retrieve Components 2 | . . . . 1 . . . . . . . . 1 Scanalyzer 1 | . . . . . . . . . . . . . 1 Retrieve Study 1 | . . . . . . . . . . . . . 1 Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 . Used 1 | . . . . . . . 1 . . . . . . Hacking Detections 27 | . 5 2 . 5 1 . 1 3 . . . 7 3 Full Trace Events 7 | . 1 . . 3 . . . . . . . 2 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . . . . 1 Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 32 | . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 11 | . . . . 10 . . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Total Allies 1 | . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . 1 . . . . . Highest-Rated Group 31 | . . . . . . . . 31 . . . . . Highest-Rated Ally 31 | . . . . . . . . 31 . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 18 | . . . . . . . . 18 . . . . . Total Damage 304 | . . . . . . . . 304 . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Active Infowar (turns) 1628 | 18 630 19 . . . . . . . 469 . 233 259 Terrain 113 | 18 95 . . . . . . . . . . . . Structural 485 | . 466 19 . . . . . . . . . . . Seismic 69 | . 69 . . . . . . . . . . . . Jamming 702 | . . . . . . . . . . 469 . 233 . ECM 259 | . . . . . . . . . . . . . 259 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . 3 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Turns Passed 8511 | 128 788 571 312 982 177 309 289 1067 413 1556 18 801 1100 Spaces Moved 4955 | 57 373 258 206 461 128 138 216 556 221 1026 16 502 797 Core 56 | 3 . . . . . . . . . . . . 53 Treads 304 | 54 250 . . . . . . . . . . . . Legs 4428 | . 123 258 206 461 128 138 216 556 221 1026 16 502 577 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 167 | . . . . . . . . . . . . . 167 Fastest Speed 32 | 50 120 120 120 120 126 120 120 120 120 120 120 120 32 Average Speed 125 | 154 146 120 120 125 126 125 120 139 122 135 120 123 99 Slowest Speed 400 | 160 160 120 120 130 126 195 120 260 190 190 120 190 400 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 33 | 3 55 25 46 47 4 90 8 58 6 88 3 10 21 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 3 | . . . 1 . . . . . . 2 . . . Known Exits Taken 3 | . . 1 . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 . 1 1 . . 1 1 1 1 1 . . Scrap Searched 2 | . . . . . . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 122 | . . . . 3 . . . 32 15 38 . 32 2 Melee . | . . . . . . . . . . . . . . Projectile 118 | . . . . 3 . . . 32 15 38 . 30 . AOE 4 | . . . . . . . . . . . . 2 2 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Ext Fac Upp Upp Fac Res Total 6169 | 78 493 381 239 657 142 206 233 707 296 1099 15 608 1015 Wait 202 | . 8 14 15 23 . 7 . 12 . 3 . 18 102 Move 4940 | 56 372 257 205 460 127 137 215 555 220 1025 15 501 795 Hop 1 | . . . . . . . . . . . . . 1 Pick Up 116 | 7 13 10 1 16 4 9 3 22 8 4 . 5 14 Fast Attach 100 | 7 7 10 . 12 2 4 5 7 10 8 . 8 20 Attach 75 | . 3 7 . 5 3 3 2 15 5 7 . 10 15 Detach 33 | . 3 4 . 5 1 1 1 3 3 3 . 3 6 Swap 42 | . 2 1 2 9 . 4 . 5 6 3 . 7 3 Drop 149 | . 20 7 2 30 4 11 3 24 18 9 . 11 10 Fire 486 | 8 65 67 14 97 1 25 4 58 26 37 . 44 40 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 14 | . . 4 . . . . . 1 . . . 1 8 Crush . | . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 5 . 5 . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Extension (discovered 2 exits: [*Fac] / [*Cet]) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 359 | -10/Materials | Discovered new exit (range 13) 444 | -10/Materials | Discovered new exit (range 11) 649 | -10/Materials | Core integrity fell below 50% 701 | -10/Materials | Discovered new exit (range 5) 822 | -10/Materials | Discovered new exit (range 10) 917 | -10/Materials | Entered another Materials area 917 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1037 | -9/Materials | Identified exit to Mines 1353 | -9/Materials | Lost 6 parts (3n1u2w) 1488 | -9/Materials | Entered Mines 1612 | -9/Mines | Build established: Scavenger-Gunner 1647 | -9/Mines | Learned location of Zion (-6) 1778 | -9/Mines | Discovered new exit (range 5) 1800 | -9/Mines | Entered Materials 1800 | -8/Materials | Evolved 2 slots: Utility x2 1848 | -8/Materials | Repaired Broken Imp. Medium Laser? 2245 | -8/Materials | Garrison activated, responded to threat 2336 | -8/Materials | Build established: Gunner 2517 | -8/Materials | Identified exit to Garrison 2690 | -8/Materials | Discovered new exit (range 16) 2782 | -8/Materials | Entered Factory 2782 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2952 | -7/Factory | Identified exit to DSF 2959 | -7/Factory | Entered DSF 3002 | -7/DSF | Additional patrols routed to DSF 3048 | -7/DSF | Lost 4 parts (1u3w) 3200 | -7/DSF | Discovered new exit (range 15) 3268 | -7/DSF | Entered Factory 3268 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3540 | -6/Factory | Discovered new exit (range 14) 3557 | -6/Factory | Entered Extension 3855 | -6/Extension | Rescued a captive Derelict 4049 | -6/Extension | Spotted B-75 Beast 4091 | -6/Extension | Spotted B-75 Beast 4100 | -6/Extension | Destroyed B-75 Beast 4116 | -6/Extension | Destroyed B-75 Beast 4307 | -6/Extension | Disrupted transfer network 4422 | -6/Extension | Lost 7 parts (2p2n1u2w) 4455 | -6/Extension | Build established: Scavenger-Gunner 4597 | -6/Extension | Discovered new exit (range 16) 4598 | -6/Extension | Discovered new exit (range 15) 4624 | -6/Extension | Entered Factory 4624 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4878 | -5/Factory | Discovered new exit (range 8) 4919 | -5/Factory | Destroyed 7 combat bots 5037 | -5/Factory | Entered Upper Caves 5112 | -5/Upper Caves | Spotted B-75 Beast 5121 | -5/Upper Caves | Destroyed B-75 Beast 5130 | -5/Upper Caves | Learned location of Warlord (-4) 5429 | -5/Upper Caves | Attracted the attention of an 0b10 base 5472 | -5/Upper Caves | Destroyed 7 combat bots 5505 | -5/Upper Caves | Learned location of 1 exit from Factory 6084 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6131 | -5/Upper Caves | Lost 3 parts (1p1u1w) 6479 | -5/Upper Caves | Discovered new exit (range 13) 6593 | -5/Upper Caves | Entered another Upper Caves area 6605 | -5/Upper Caves | Discovered new exit (range 5) 6610 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6611 | -5/Upper Caves | Entered Factory 6611 | -4/Factory | Evolved 2 slots: Utility x2 6612 | -4/Factory | Identified exit to Research 7017 | -4/Factory | Lost 4 parts (1p3n) 7402 | -4/Factory | Discovered exit to Research (range 9) 7412 | -4/Factory | Lost 9 parts (1p4u4w) 7412 | -4/Factory | Entered Research 7412 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 7612 | -3/Research | System corruption reached 10% 7900 | -3/Research | Cargo convoy interrupted 7946 | -3/Research | Found PL-3XN's Ring of Power 8177 | -3/Research | Lost 6 parts (2p1n1u2w) 8381 | -3/Research | Core integrity fell below 50% 8397 | -3/Research | System corruption reached 30% 8419 | -3/Research | Core integrity fell below 20% 8434 | -3/Research | Lost 22 parts (3p6n7u6w) 8512 | -3/Research | Destroyed by Tiamat Bomb Trap Last Messages --------------- 08454_ System corrupted: Energy discharge (-50). 08457_ Acquired Adv. Weapon Cycler. 08471_ Lgt. Ion Engine destroyed. 08472_ System corrupted: Matter fused (-7). 08474_ Door malfunctions. 08479_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 8G. 08487_ =KTZULCS: I%CQH%EBA%3Y&VQ 08488_ Acquired Prototype Flight Unit. 08488_ Identified Cld. Nuclear Pulse Thruster. 08492_ Acquired Cld. Nuclear Pulse Thruster. 08499_ Quantum Separator disabled. 08502_ IKPP BVLUYC=MROB>3#VQ=I:4CK9LT4N 08503_ Dropped PL-3XN's Ring of Power. 08504_ Acquired Hvy. Linear Accelerator. 08506_ K-01 Serf destroyed. 08506_ Door malfunctions. 08512_ Triggered Tiamat Bomb Trap. 08512_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#+#?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????? ????????????????# #?????????????????????? | | ????# ????????????????# #####?????????????????? | | ????# ????????????????# ??????????????????? | | ????# ????????????????# #???????????????????? | | ????# ????????????????# #???????????????????? | | ????+ ??????????????### ######??????????????? | | ????# #?????????????# @ #??????????????? | | ????# ############### #??????????????? | | #???# # + #??????????????? | | ??# # ## T #??????????????? | | ?# # ## ########?????????? | | # # = ## #?? #?????????? | | ?" / # ## ## #?????????? | | ????# # ##! & # #?????????? | | ????# / /%* + #?????????? | | ????# # """ """ ### u = # #?????????? | | ????# # """"""" #?###### # #?????????? | | ????# # """"""" #??????# #? #?????????? | | ##### # #??????# #? #?????????? | | # !#??????+ #?? #?????????? | | ##############??????# #?? #?????????? | | #???????????????????## ##??? #?????????? | | #????????????????????# #????###?????????? | | ########????????????????????# #????????????????? | | #???????????????????????????# #????????????????? | | #???????????????????????????# #????????????????? | | +??????????????????????????? #????????????????? | | #???????????????????????????# #????????????????? | | #???????????????????????????? ?????????????????? | | #???????????????????????????? ?????????????????? | | #??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Coolant Potential 65 Energy Generation 48 Energy Capacity 935 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 14 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 30 Resistance: EM 25 Core Shielding 30 Propulsion Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Medium Laser | 88% | -8/Materials | Broken Studied --------- Biometal Leg | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption I Laugh At Your Crits Jackpot Respectable Loadout Throw Away The Key Challenges ------------ None Game ------ Seed MolecularGravmagAutohacker Manual? 0 Play Time 03:24:13 Cumulative 47.5 hours Start 2026.04.27 @ 09:19:07 End 2026.04.27 @ 14:51:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 26 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a93f39e6-a171-474c-97b5-a43502134784