Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 14:06:51 Player: Anonymous Bosch Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (196) 980 Value Destroyed (5611) 5611 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1740) 1740 TOTAL SCORE: 11151 Bonus ------- High Alert Combat Kills 783 Follower Combat Kills 77 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -20 Cogmind --------- Core Integrity 0/550 Matter 265/300 Energy 280/280 System Corruption 1% Temperature Cool (9) Movement Treading (170) Location -8/Garrison Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Reflective Plating Hacking Suite Relay Coupler [Grunt] (18) > --- WEAPON (2) ------- Enhanced Autogun Improved Datajack > --- INVENTORY (15) --- Light Treads Aerolev Unit Aerolev Unit Cooled Airjet Combat Airjet Combat Airjet Improved Heat Sink High-capacity Matter Pod (200) Relay Coupler [NC] (26) Ion Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Reflective Plating Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Treads Aerolev Unit Aerolev Unit Cooled Airjet Combat Airjet Combat Airjet Improved Heat Sink High-capacity Matter Pod Relay Coupler [NC] Relay Coupler [Grunt] Ion Cannon Enhanced Autogun Enhanced Autogun Grenade Launcher [Rating: 37] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Slots Evolved 4 | . . . 2 . 2 . . . Power . | . . . . . . . . . Propulsion 1 | . . . 1 . . . . . Utility 3 | . . . 1 . 2 . . . Weapon . | . . . . . . . . . Parts Attached 118 | 7 11 7 34 3 19 16 19 2 Power 13 | 1 2 1 1 1 3 2 2 . Engine 8 | 1 2 1 1 . 1 . 2 . Core 5 | . . . . 1 2 2 . . Reactor . | . . . . . . . . . Propulsion 47 | 2 1 2 16 1 9 7 9 . Treads 34 | 2 . . 13 1 7 2 9 . Leg 4 | . . . . . . 4 . . Wheel 6 | . 1 2 3 . . . . . Hover 3 | . . . . . 2 1 . . Flight . | . . . . . . . . . Utility 33 | 2 3 2 10 1 6 4 4 1 Device 6 | 1 1 2 1 . . 1 . . Storage 4 | 1 1 . 1 . . 1 . . Processor 2 | . . . . . 1 1 . . Hackware 3 | . . . . . . . 2 1 Protection 18 | . 1 . 8 1 5 1 2 . Artifact . | . . . . . . . . . Weapon 25 | 2 5 2 7 . 1 3 4 1 Energy Gun 3 | . . . 2 . . . 1 . Energy Cannon 4 | . . . 2 . . 1 1 . Ballistic Gun 13 | 2 3 2 2 . . 2 2 . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . 1 . 1 . . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 7 | . . 1 3 . 2 . 1 . Parts Lost 28 | . 4 4 4 . 4 12 . . Power 3 | . 1 1 . . . 1 . . Propulsion 11 | . 1 2 1 . 3 4 . . Utility 8 | . 1 1 1 . 1 4 . . Weapon 6 | . 1 . 2 . . 3 . . Highest Loss Streak 11 | . 4 2 1 . 2 11 . . To Critical Strikes 1 | . . . . . . 1 . . Average Backups 12 | 4 9 9 13 14 14 14 14 14 Power . | . 1 . 1 1 1 1 . . Propulsion 3 | 2 2 1 2 3 4 5 6 6 Utility 3 | . 3 3 3 5 3 2 3 3 Weapon 4 | 1 2 4 5 5 5 4 4 4 Tool/Special . | . . . . . . . . . Unused Backups 23 | . 4 . 6 . 1 1 6 5 Power 2 | . 1 . . . . . 1 . Propulsion 7 | . 1 . 2 . . . 2 2 Utility 4 | . 2 . . . . 1 . 1 Weapon 10 | . . . 4 . 1 . 3 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 98 97 97 100 99 87 99 100 Engine 9 | . 13 13 11 3 4 4 7 9 Core 1 | . . . . 7 4 1 1 . Treads 24 | . 21 10 28 33 26 19 24 27 Wheel 3 | . 5 17 3 . . . . . Device 5 | . 8 2 8 . 7 6 4 . Storage 11 | . 14 14 11 11 9 10 9 9 Processor 3 | . . . . . 8 9 11 9 Hackware 2 | . . . . . . . 11 20 Protection 11 | . 5 8 12 22 19 12 8 6 Energy Cannon 5 | . . . 9 9 9 5 2 . Ballistic Gun 13 | . 27 19 11 10 2 3 12 12 Ballistic Cannon 1 | . . . . . 6 5 . . Launcher 1 | . . 8 . 2 . 1 . . Peak Build Rating 37 | 7 8 16 21 21 30 28 37 37 Average Rating 19 | 6 7 7 18 20 28 24 29 36 On Entrance 17 | . 7 8 8 19 21 26 27 37 Avg Prop Armor Cover (%) 4 | . 2 2 11 . . 8 7 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 11 22 22 46 46 53 51 41 38 Greatest Support 63 | 40 40 32 60 63 63 60 60 60 Greatest Overweight (x) 5 | . 5 1 3 . 1 2 2 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 13 15 15 15 15 15 Most Carried 15 | 8 10 10 15 15 15 15 15 15 Average Carried 12 | 4 9 9 13 14 14 14 14 14 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 Final Carried 15 | 8 10 9 15 15 15 14 15 14 Class Distribution -------------------- 63% | Mutant 32% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Matter Collected 4480 | 312 793 175 961 205 717 689 490 138 Remotely . | . . . . . . . . . Salvage Created 7153 | 130 561 149 2565 349 1497 772 992 138 Parts 402 | 10 39 15 143 26 66 33 60 10 Haulers Intercepted 11 | . 1 . 6 . 1 . 3 . Recyclers Shooed 10 | 1 2 . 4 . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Combat Hostiles Destroyed 146 | . 15 10 39 16 29 23 11 3 Guns 57 | . 15 7 19 1 1 3 8 3 Cannons 63 | . . . 14 8 26 12 3 . AOE 24 | . . 3 6 7 2 6 . . Classes Destroyed 15 | 2 5 . 4 1 1 1 . 1 Worker 7 | . 2 . 3 . 1 . 1 . Builder 4 | . . . 4 . . . . . Tunneler 6 | 3 . . 2 1 . . . . Hauler 11 | . 1 . 6 . 1 . 3 . Recycler 20 | 1 1 . 9 1 5 . 3 . Operator 2 | . 1 . . . . . 1 . Watcher 7 | . . . 4 . . . 3 . Swarmer 39 | . 9 9 11 3 3 2 2 . Grunt 68 | . 6 1 18 6 18 14 5 . Brawler 6 | . . . 1 . 2 3 . . Duelist 2 | . . . . . 2 . . . Sentry 18 | . . . 9 . 4 1 4 . Hunter 3 | . . . . . . 3 . . Programmer 3 | . . . . . . . . 3 Assembled 7 | . . . . 7 . . . . Best Kill Streak 10 | 2 4 3 6 10 7 5 4 3 Combat Bots Only 9 | . 3 3 5 9 5 5 3 3 Max Kills in Single Turn 4 | 1 2 2 3 4 2 2 2 1 Gunslinging 1 | . 1 . 1 . . . 1 . Exploded 4 | . . 2 2 4 1 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Hostile Shots Fired 699 | . 98 35 185 42 125 164 25 25 Missed 201 | . 28 8 55 13 37 45 7 8 Hits 498 | . 70 27 130 29 88 119 18 17 Melee 1 | . . . . 1 . . . . Projectile 497 | . 70 27 130 28 88 119 18 17 Critical Strikes 11 | . 2 . . . 3 5 1 . Damage Taken 6493 | . 752 243 1496 387 1218 1886 257 254 Core 965 | . 200 14 153 45 149 340 18 46 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 195 | . . . 28 14 149 . . 4 Regen/Repaired (Parts) 86 | . . . 45 . 41 . . . Core Remaining (%) 54 | 100 . 14 . 50 . . . . Volleys Fired 570 | 21 88 28 179 22 87 70 63 12 Largest 2 | 2 2 2 2 2 2 2 2 2 Hottest 136 | 40 40 40 136 98 108 108 115 50 Shots Fired 1073 | 42 161 51 351 40 174 122 111 21 Gun 646 | 42 161 46 232 15 10 32 87 21 Cannon 398 | . . . 114 19 163 78 24 . Launcher 29 | . . 5 5 6 1 12 . . Special . | . . . . . . . . . Kinetic 711 | 42 161 46 200 15 86 65 75 21 Thermal 331 | . . . 144 19 87 45 36 . Explosive 29 | . . 5 5 6 1 12 . . Electromagnetic 2 | . . . 2 . . . . . Robot Hit Streak 19 | 4 12 7 19 10 19 15 10 7 Robot Miss Streak 6 | 6 4 3 4 2 4 2 2 2 Penetration Max 1 | . . . . . 1 . . . Secondary Targets 10 | . 4 . 2 . . . 2 2 Max Gunslinging Chain 1 | . 1 . 1 . . . 1 1 Shots Hit Robots 679 | 18 97 28 225 19 124 88 67 13 Core Hits 301 | 8 38 11 86 22 51 47 32 6 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 14 | . . . 2 . 8 4 . . Burn 1 | . . . 1 . . . . . Meltdown 2 | . . . . . . 2 . . Destroy 1 | . . . 1 . . . . . Blast 10 | . . . . . 8 2 . . Melee Attacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14139 | 165 967 415 4459 758 3340 2593 1197 245 Guns 5331 | 165 945 224 2169 109 69 391 1014 245 Cannons 6526 | . . . 1558 281 3086 1418 183 . Explosions 2196 | . 8 177 699 358 170 784 . . Melee . | . . . . . . . . . Ramming 86 | . 14 14 33 10 15 . . . Kinetic 7180 | 165 945 224 1891 109 1675 1108 818 245 Thermal 5232 | . . . 2295 281 1576 701 379 . Explosive 1633 | . . 177 240 358 74 784 . . Electromagnetic 8 | . 8 . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . 3 3 . . . . . 1 Average Corruption 2 | . 2 3 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 37 | . 19 14 . . . . . 4 Message Errors 13 | . 6 6 . . . . . 1 Matter Fused 9 | . 4 3 . . . . . 2 Heat Flow Errors 4 | . 3 1 . . . . . . Energy Discharges 5 | . 2 2 . . . . . 1 Parts Rejected 2 | . 2 . . . . . . . Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 1 | . . 1 . . . . . . Data Loss (major) 1 | . . 1 . . . . . . Weapon Failures 1 | . 1 . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . 33 101 19 19 22 . . Projectiles 41 | . . . 3 . 19 19 . . Explosions 153 | . . 33 98 19 . 3 . . Melee . | . . . . . . . . . Knockbacks 21 | . . 1 1 . 13 6 . . Impact 2 | . . 1 1 . . . . . Kinetic 18 | . . . . . 13 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 162 | . . 8 67 15 56 16 . . Shots 6 | . . 1 2 1 1 1 . . Rammed 19 | . 3 6 7 1 2 . . . Targets Rammed 22 | . 4 6 8 2 2 . . . Kicked . | . . . . . . . . . Crushed 3 | . 1 . 1 1 . . . . Highest Temperature 295 | . 270 221 295 144 291 234 9 . Average Temperature 59 | . 54 80 57 55 38 100 6 . Received Heat Transfer 2492 | . 264 36 477 68 702 792 135 18 Effects 4 | . . 2 1 . 1 . . . Energy Bleed 2 | . . . 1 . 1 . . . Interference 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . 1 . . 2 . . Combat Hostiles 2 | . . . . . . 2 . . Parts Melted 8 | . . . 2 1 3 1 1 . Heat Transferred 8547 | . . . 3728 481 2603 1069 666 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Maximum Alert Level 3 | . . . 3 1 2 3 2 . Low Security (%) 48 | 100 100 100 32 10 47 . 29 100 Level 1 15 | . . . 5 89 11 . 40 . Level 2 18 | . . . 22 . 40 39 30 . Level 3 18 | . . . 39 . . 60 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 1001 | 5 77 108 821 390 655 1001 487 153 Initial 487 | . . . 11 316 89 410 487 68 Average 309 | . 18 32 473 274 304 714 281 119 Influence Increases 4777 | 20 469 283 1476 306 1038 711 389 85 Destroy 0b10 Robot/C 2840 | . 300 200 780 200 620 460 220 60 Destroy 0b10 Robot/NC 285 | 20 25 . 140 10 35 . 55 . Destroy Leader 546 | . 62 30 210 20 132 10 72 10 Allied During Kill 21 | . . . . 12 9 . . . Trap Triggered on 0b10 40 | . . . . . 40 . . . Successful Hack 119 | . 22 . 50 . 25 . 22 . Disable Machine 195 | . 30 . 75 15 75 . . . Anti-Garrison Action 200 | . . . . . . 200 . . Destroy Structure 201 | . . 23 41 34 57 41 5 . Partial Spotted 15 | . . . . . . . 15 . Lose Combat Pursuer 315 | . 30 30 180 15 45 . . 15 Influence Decreases 4644 | 20 466 256 693 889 637 341 1284 58 Entered New Map 1433 | . . 3 19 497 141 221 514 38 Time Decay 2486 | 20 341 213 634 392 416 . 470 . Lost Part 280 | . 40 40 40 . 40 120 . . Lost Ally 60 | . . . . . 40 . . 20 Purge Threat 385 | . 85 . . . . . 300 . Squads Dispatched 13 | . 2 . 5 . 6 . . . Investigation 5 | . . . 3 . 2 . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 . 2 . 1 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Distress Signals 12 | . 2 1 5 . 2 . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 209 | . 30 12 58 27 38 22 17 5 Peak Tracking Total 19 | . 3 3 6 19 5 9 2 5 Tactical Retreats 18 | . 1 2 10 2 2 . . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Traps Triggered 12 | . 6 . 1 . 2 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts 2 | . . . . . . . . 2 Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . . . . . 6 . . 1 Reused 4 | . . . . . 4 . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . 4 . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Disabled 15 | . 2 . 5 1 5 2 . . Max in Single Turn 2 | . 1 . 2 1 1 1 . . Garrison Relay 2 | . . . . . . 2 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Machines Accessed 36 | . 6 . 14 . 7 . 8 1 Terminals 25 | . 6 . 9 . 3 . 6 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 4 | . . . 2 . 1 . 1 . Scanalyzers 3 | . . . 2 . 1 . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 118 | . 22 . 46 . 21 . 24 5 Successful 50 | . 9 . 17 . 11 . 12 1 Failed 67 | . 12 . 29 . 10 . 12 4 Catastrophic 9 | . . . 4 . 1 . 3 1 Database Lockouts 1 | . 1 . . . . . . . Manual 64 | . 20 . 15 . 7 . 18 4 Terminals 85 | . 22 . 30 . 8 . 20 5 Fabricators . | . . . . . . . . . Repair Stations 8 | . . . 5 . 3 . . . Recycling Units 13 | . . . 6 . 4 . 3 . Scanalyzers 10 | . . . 5 . 5 . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 25 | . 6 . 7 . 4 . 7 1 Part Schematic 1 | . 1 . . . . . . . Robot Analysis 6 | . 3 . 1 . 1 . 1 . Prototype ID Bank 2 | . . . 2 . . . . . Branch Access Points 2 | . . . . . 1 . 1 . Terminal Index 1 | . . . 1 . . . . . Garrison Index 1 | . . . . . . . 1 . Unreport Threat 3 | . 1 . . . . . 2 . Locate Traps 6 | . 1 . 3 . 1 . 1 . Reprogram Traps 1 | . . . . . 1 . . . Garrison Status 1 | . . . . . . . 1 . Patrol Navigation 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 4 . 2 . . . Scan Component 3 | . . . 2 . 1 . . . Repair 3 | . . . 2 . 1 . . . Recycling Unit Hacks 3 | . . . 2 . . . 1 . Retrieve Components 3 | . . . 2 . . . 1 . Scanalyzer 6 | . . . 3 . 3 . . . Insert Component 2 | . . . 1 . 1 . . . Analyze 1 | . . . . . 1 . . . Retrieve Study 3 | . . . 2 . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks 8 | . 3 . 1 . 1 . 3 . Terminals 8 | . 3 . 1 . 1 . 3 . Track 1 | . 1 . . . . . . . Botnet 5 | . 1 . 1 . 1 . 2 . Operators 1 | . . . . . . . 1 . Skim 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 35 | . 6 . 14 . 7 . 7 1 Full Trace Events 7 | . . . 5 . 1 . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . Parts Repaired 3 | . . . 2 . 1 . . . Time 156 | . . . 140 . 16 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 15 | . . . 12 . . . 3 . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 1 | . . . . . . . . 1 Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 10 | . . . . . . 10 . . Machine Destruction 10 | . . . . . . 10 . . Attached 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total Allies 3 | . . . . 2 . . . 1 Largest Group 2 | . . . . 2 2 . . 1 Highest-Rated Group 60 | . . . . 60 60 . . 16 Highest-Rated Ally 31 | . . . . 31 31 . . 16 Total Orders 1 | . . . . . . . . 1 STAY 1 | . . . . . . . . 1 Ally Attacks 24 | . . . . 2 19 . . 3 Total Damage 396 | . . . . 40 309 . . 47 Kills 3 | . . . . 1 2 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Active Infowar (turns) 1889 | 109 957 240 583 . . . . . Sensors 1 | . . 1 . . . . . . Structural 593 | . 10 . 583 . . . . . Seismic 1608 | 109 947 239 313 . . . . . Robot Analysis Total 6 | . 3 . 1 . 1 . 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Turns Passed 10738 | 181 1602 1150 3047 935 1003 1210 1196 414 Spaces Moved 5225 | 69 755 604 1524 531 404 620 534 184 Core 5 | 4 1 . . . . . . . Treads 4400 | 65 754 349 1219 531 404 404 490 184 Legs 257 | . . . . . . 213 44 . Wheels 560 | . . 255 305 . . . . . Hover 3 | . . . . . . 3 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 100 90 160 160 120 160 170 Average Speed 158 | 153 160 173 150 160 161 152 164 170 Slowest Speed 300 | 160 300 240 240 160 220 260 260 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 58 | 4 89 94 97 98 37 46 45 17 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . Scrap Searched 3 | . . 1 . 2 . . . . Spaces Dug 25 | . . . 13 8 . . 4 . Terrain Destroyed 217 | . . 35 32 49 57 39 5 . Melee . | . . . . . . . . . Projectile 33 | . . . . 1 26 1 5 . AOE 184 | . . 35 32 48 31 38 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Total 6683 | 111 1006 658 1947 576 581 758 775 271 Wait 501 | . 118 9 131 5 38 9 122 69 Move 5217 | 68 754 603 1523 530 403 618 534 184 Hop . | . . . . . . . . . Pick Up 83 | 15 11 2 23 2 9 11 10 . Fast Attach 32 | . 10 1 7 . 5 3 6 . Attach 38 | 7 4 3 7 . 6 11 . . Detach 2 | . . . . . 1 1 . . Swap 108 | . 8 4 33 9 17 18 16 3 Drop 97 | . 9 2 36 6 13 7 24 . Fire 570 | 21 88 28 179 22 87 70 63 12 Melee 1 | . . . . . . . . 1 Ram 2 | . . 2 . . . . . . Kick . | . . . . . . . . . Crush 20 | . 4 4 8 2 2 . . . Escape Stasis 10 | . . . . . . 10 . . Rewire . | . . . . . . . . . Trap 2 | . . . . . . . . 2 Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 182 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 559 | -10/Materials | Discovered new exit (range 9) 1015 | -10/Materials | Discovered new exit (range 6) 1142 | -10/Materials | Core integrity fell below 50% 1180 | -10/Materials | Lost 4 parts (1p1n1u1w) 1243 | -10/Materials | Central database locked down 1334 | -10/Materials | Discovered new exit (range 9) 1534 | -10/Materials | Discovered new exit (range 3) 1784 | -10/Materials | Entered Mines 1873 | -10/Mines | Excavation squad dispatched 1873 | -10/Mines | A large section of the Mines collapsed 1889 | -10/Mines | Core integrity fell below 20% 2268 | -10/Mines | Learned location of Recycling (-7) 2692 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2694 | -10/Mines | Found Prototype Device 2694 | -10/Mines | Identified Exp. Sensor Array 2783 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2928 | -10/Mines | Discovered new exit (range 7) 2934 | -10/Mines | Entered Materials 2934 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2935 | -9/Materials | Identified exit to Mines 4051 | -9/Materials | Discovered new exit (range 15) 4524 | -9/Materials | Build established: Scavenger-Mutant 4988 | -9/Materials | Repaired Cooling System? 5032 | -9/Materials | Build established: Mutant 5219 | -9/Materials | Discovered new exit (range 16) 5563 | -9/Materials | Repaired Exp. Sensor Array? 5883 | -9/Materials | Discovered new exit (range 4) 5981 | -9/Materials | Entered Mines 5982 | -9/Mines | Assembled infested the area 5987 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6043 | -9/Mines | Destroyed 9 combat bots 6112 | -9/Mines | Discovered new exit (range 11) 6538 | -9/Mines | Build established: Scavenger-Mutant 6621 | -9/Mines | Discovered new exit (range 14) 6680 | -9/Mines | Learned Materials terminal intel 6916 | -9/Mines | Entered Materials 6916 | -8/Materials | Accompanied by 2 allies 6916 | -8/Materials | Evolved 2 slots: Utility x2 6917 | -8/Materials | Loaded intel: 11 terminal locations 6921 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7289 | -8/Materials | Build established: Mutant 7558 | -8/Materials | Garrison activated, responded to threat 7635 | -8/Materials | Identified exit to Garrison 7648 | -8/Materials | Discovered new exit (range 16) 7742 | -8/Materials | Repaired Cooling System 7919 | -8/Materials | Entered Garrison 7995 | -8/Garrison | Build established: Scavenger-Mutant 7995 | -8/Garrison | Installed Relay Interface Framework 8153 | -8/Garrison | Triggered checkpoint 8194 | -8/Garrison | Garrison Relay disabled 8251 | -8/Garrison | Triggered checkpoint 8291 | -8/Garrison | Garrison Relay disabled 8375 | -8/Garrison | Triggered checkpoint 8418 | -8/Garrison | Discovered new exit (range 6) 8664 | -8/Garrison | Triggered checkpoint 8739 | -8/Garrison | Triggered checkpoint 8755 | -8/Garrison | Core integrity fell below 50% 8779 | -8/Garrison | Core integrity fell below 20% 8807 | -8/Garrison | Lost 11 parts (1p4n3u3w) 8958 | -8/Garrison | Build established: Mutant 9101 | -8/Garrison | Discovered new exit (range 10) 9129 | -8/Garrison | Entered Materials 9373 | -8/Materials | Build established: Scavenger-Mutant 9783 | -8/Materials | Discovered new exit (range 3) 10325 | -8/Materials | Identified exit to Garrison 10325 | -8/Materials | Entered Garrison 10428 | -8/Garrison | Build established: Hacker-Mutant 10481 | -8/Garrison | Triggered checkpoint 10621 | -8/Garrison | Triggered checkpoint 10739 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10494_ Sneak attack on G-47 Trooper. 10494_ Jacked G-47 Trooper... >>formatsys_high Rerouting network defenses. Erasing system data. Installing primary routines, ETC: 6. 10500_ Trooper 3a reactivates. 10534_ Attempting to reprogram Stasis Trap. 10535_ Stasis Trap reprogrammed. 10542_ System corrupted: Matter fused (-9). 10553_ Acquired 26 matter. 10562_ WE&UIF#5ES5RHBCKIRDOFRLGQQ1CBVS8EI=:Q 10587_ Discarded System Shield. 10598_ System corrupted: Matter fused (-10). 10619_ System corrupted: Energy discharge (-103). 10621_ Beams of light sweep through the air. An alarm sounds. 10734_ Trooper 3a suffers critical hit (Burn). 10738_ Trooper 3a destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????# ######### #??????????????? | | ???????????????????### #?????????######??????????? | | ???????????????????# #?????????# #??????????? | | ???????????????????# #?????????# #??????????? | | ???????????????????# #?????????# #??????????? | | ???????????????????### #?????????# ###??????????? | | ?????????????????????# #?????????# #????????????? | | ?????????????????????# #?????????# #????????????? | | ?????????????????????#^#####?????# #????????????? | | ?????????????????????# #?????# #????????????? | | ?????????????????????##### #?##### #????????????? | | ?????????????????????????# #?#""## #????????????? | | ?????????????????????????# #?# T## #????????????? | | ?????????????????????????# #?# "## #????????????? | | ?????????????############# ### ### #????????????? | | ?????????????# *= #????????????? | | ?????????????# !!! ! #????????????? | | ?????????????# ######### !##########????????????? | | ????????????????????????#=!#?????????????????????? | | ?????????????#??????????#= #?????????????????????? | | ?????????????# ?????????# #?????????????????????? | | ???????#?????# ?????????# #?????????????????????? | | ???????# ???# ????????# #?????????????????????? | | ???##### ## #???????# #?????????????????????? | | ??# ######## #?????????????????????? | | ?? %@ #?????????????????????? | | ?? g g #?????????????????????? | | ???????# ## ###########?????????????????????? | | ?????????????# ????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ?????????? ?????????????????????????????????? | | ????????? ??????????????????????????????????? | | ??????? ??????????????????????????????????? | | ??????## ##???????????????????????????????????? | | ???????# ?????????????????????????????????????? | | ?????? ??????????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ?????? ????????????????????????????????????????? | | ????????"????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 472 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 31 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Cooling System | 32% | -9/Materials Exp. Sensor Array | 62% | -9/Materials Cooling System | 18% | -8/Materials Studied --------- Grenade Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommLinearLaser Manual? 0 Play Time 01:38:19 Cumulative 81.8 hours Start 2026.02.11 @ 16:18:31 End 2026.02.16 @ 14:06:51 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 45 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87835083-e0f3-436b-873d-4c82cfb9ffce