Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.19 @ 17:42:21

Player: Blaj

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (548)     2740
Value Destroyed (24385)    24385
Prototype IDs (90)         1800
Alien Tech Used (16)       3200
Bonus (51227)              51227
              TOTAL SCORE: 94052

 Bonus
-------
Triggered High Security    500
Triggered Max Security     2000
High Alert Combat Kills    18398
Follower Combat Kills      3311
Network Hubs Disabled      200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Pursued by Intercept       2000
Integrated Exoskeleton     5000
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Win                        3000
Friendly Fire              -582

 Cogmind 
---------
Core Integrity             89/1600
Matter                     425/425
Energy                     448/450
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (30)
Location                   To Fleet Rendezvous

 Parts 
-------
>          --- POWER (1) --------
  Improved Quantum Reactor
>          --- PROPULSION (3) ---
           Sigix Exoskeleton
>          --- UTILITY (3) ------
  Advanced Weapon Cycler
           Microwarp Drive
>          --- WEAPON (4) -------
           Sigix Shearcannon
           Helical Railgun
           Helical Railgun
>          --- INVENTORY (5) ----
     Heavy Antimatter Reactor
           Sigix Shearcannon

 Peak State 
------------
>              --- POWER ------------
               Zero-point Reactor
>              --- PROPULSION -------
               Sigix Exoskeleton
>              --- UTILITY ----------
               Spectral Analyzer
      Advanced Target Analyzer
  Experimental Core Analyzer
>              --- WEAPON -----------
               Sigix Shearcannon
               Sigix Shearcannon
>              --- INVENTORY --------
         Heavy Antimatter Reactor
      Advanced Weapon Cycler
               Microwarp Drive
[Rating: 258]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Cooled Q-thruster
  Treads                   Light Treads
  Leg                      Sigix Exoskeleton
  Wheel                    Compact Wheel
  Flight Unit              Cooled Q-thruster
Utility                    Transport Network Coupler
  Device                   Improved Sensor Array
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Quantum Router
  Protection               Experimental Propulsion Shielding
  Artifact                 Microwarp Drive
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Sigix Shearcannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mass Driver
  Launcher                 Scatter Rocket Array
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Slots Evolved              18   | .   .   .   2   .   2   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Utility                  9    | .   .   .   1   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   1   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Parts Attached             735  | 3   29  11  46  4   40  26  55  8   5   3   4   64  4   7   7   10  64  29  6   13  21  59  40  6   22  3   73  15  19  10  29  
  Power                    54   | .   3   .   4   .   .   .   5   .   1   .   1   5   .   .   .   2   2   3   .   2   2   5   4   .   .   .   6   1   5   .   3   
    Engine                 14   | .   3   .   4   .   .   .   1   .   .   .   1   1   .   .   .   1   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Core                   24   | .   .   .   .   .   .   .   4   .   1   .   .   4   .   .   .   .   2   1   .   .   1   5   4   .   .   .   2   .   .   .   .   
    Reactor                16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   4   1   5   .   3   
  Propulsion               84   | 2   6   1   13  .   7   2   5   .   .   1   .   11  .   .   .   4   3   1   1   .   1   2   7   .   4   .   12  1   .   .   .   
    Treads                 25   | 2   6   1   9   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Leg                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  3    | .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 55   | .   .   .   2   .   2   .   5   .   .   1   .   11  .   .   .   4   3   1   1   .   1   2   7   .   4   .   10  1   .   .   .   
  Utility                  338  | 1   8   3   10  3   12  4   32  6   .   2   2   32  .   4   5   4   31  17  1   5   11  26  19  4   16  .   42  10  12  6   10  
    Device                 214  | 1   3   1   3   1   6   3   19  3   .   .   1   20  .   4   1   3   25  12  .   2   11  20  16  .   12  .   30  8   3   3   3   
    Storage                15   | .   2   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   2   1   .   .   .   1   1   .   .   .   2   1   1   .   .   
    Processor              30   | .   .   .   1   1   1   .   2   .   .   .   .   2   .   .   4   .   2   .   .   .   .   1   .   .   2   .   4   .   2   3   5   
    Hackware               14   | .   .   .   .   .   .   .   5   .   .   1   1   3   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   1   
    Protection             59   | .   3   2   6   1   4   1   4   3   .   1   .   6   .   .   .   1   2   4   1   2   .   3   2   3   2   .   6   1   1   .   .   
    Artifact               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   1   
  Weapon                   259  | .   12  7   19  1   21  20  13  2   4   .   1   16  4   3   2   .   28  8   4   6   7   26  10  2   2   3   13  3   2   4   16  
    Energy Gun             46   | .   8   4   13  1   1   3   .   .   .   .   .   .   .   .   .   .   .   1   1   1   3   2   .   .   .   .   5   1   .   1   1   
    Energy Cannon          43   | .   .   .   .   .   .   .   .   .   .   .   .   11  2   .   .   .   4   .   .   .   .   1   2   1   1   1   4   1   2   3   10  
    Ballistic Gun          32   | .   .   .   1   .   11  11  .   .   .   .   .   .   1   .   .   .   5   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   1   .   .   .   .   .   
    Launcher               27   | .   .   .   .   .   4   5   1   1   1   .   .   1   .   1   .   .   2   1   1   .   .   3   2   .   .   .   2   .   .   .   2   
    Special Weapon         11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   .   .   7   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   4   3   1   .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        39   | .   .   .   3   .   .   .   7   1   2   .   1   4   1   1   .   .   3   3   .   .   .   3   4   1   1   1   2   1   .   .   .   
    Piercing Weapon        27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  3   .   3   3   3   1   .   .   .   .   .   .   .   1   
    Special Melee Weapon   9    | .   .   .   1   .   .   .   3   .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  71   | .   .   .   4   .   2   3   2   .   .   .   .   2   .   .   5   2   8   5   1   .   1   2   3   6   2   1   10  .   4   .   8   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    System Corruption      3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 73   | .   4   3   6   .   3   2   7   .   2   .   .   8   .   .   .   1   1   4   6   1   .   5   4   .   1   1   8   .   6   .   .   
  Power                    14   | .   1   .   2   .   .   .   1   .   1   .   .   2   .   .   .   .   .   2   1   .   .   2   .   .   .   .   2   .   .   .   .   
  Propulsion               18   | .   1   1   1   .   2   1   .   .   .   .   .   2   .   .   .   .   .   1   3   .   .   .   2   .   .   1   1   .   2   .   .   
  Utility                  25   | .   .   1   1   .   .   1   5   .   1   .   .   3   .   .   .   .   1   1   1   .   .   1   2   .   1   .   3   .   3   .   .   
  Weapon                   16   | .   2   1   2   .   1   .   1   .   .   .   .   1   .   .   .   1   .   .   1   1   .   2   .   .   .   .   2   .   1   .   .   
  Highest Loss Streak      6    | .   2   3   2   .   1   1   2   .   1   .   .   3   .   .   .   1   1   2   6   1   .   2   2   .   1   1   3   .   5   .   .   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   97  99  98  100 97  98  94  91  76  69  84  88  90  95  100 98  83  89  70  69  76  80  84  87  87  87  84  89  55  61  60  
  Engine                   5    | .   13  14  10  11  9   9   .   7   .   .   .   1   6   6   6   6   .   3   .   4   2   .   .   .   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   6   .   2   .   .   3   .   .   .   .   4   3   .   .   2   7   8   5   4   4   4   .   .   .   .   
  Treads                   10   | .   27  28  30  33  32  19  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   1   .   1   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   15   | .   .   .   .   .   .   .   29  30  30  30  30  31  33  33  33  32  30  33  22  23  22  21  24  26  26  28  27  30  8   .   .   
  Device                   8    | .   12  10  6   10  6   11  6   8   7   2   7   9   6   6   6   8   8   6   5   4   16  11  8   5   8   9   7   13  5   7   8   
  Storage                  7    | .   14  14  11  11  9   9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   6   8   9   7   .   
  Processor                10   | .   .   .   7   .   15  9   15  15  11  7   7   6   6   6   6   6   14  17  17  12  11  14  15  15  18  19  17  13  3   11  16  
  Hackware                 5    | .   .   .   .   .   .   .   14  7   7   7   15  14  13  13  13  13  6   5   5   9   5   10  10  10  9   9   6   4   .   .   .   
  Protection               4    | .   1   3   7   11  4   6   .   5   .   4   6   6   13  13  13  10  2   3   .   .   .   3   5   8   4   4   5   6   .   .   .   
  Energy Gun               5    | .   19  21  20  16  2   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   1   3   4   .   1   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   4   17  15  
  Ballistic Gun            2    | .   .   .   .   .   14  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   5   .   .   5   6   6   7   6   4   2   6   6   6   1   3   5   .   .   1   1   8   7   4   2   3   1   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             106  | 12  54  54  61  64  105 106 25  22  21  15  19  30  27  30  28  30  38  40  30  34  45  45  43  48  49  47  57  62  55  77  67  
  Greatest Support         89   | 40  40  40  66  66  89  26  22  20  22  15  20  32  29  29  29  34  39  39  37  33  46  50  44  41  52  52  70  53  80  80  80  
  Greatest Overweight (x)  14   | .   1   1   10  .   6   6   1   1   1   .   5   7   .   1   .   1   11  1   .   1   1   1   .   1   14  .   1   2   7   .   .   
  Average Overweight (x)   .    | .   .   1   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  25  25  25  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  10  10  5   
  Average Capacity         15   | 8   16  20  20  20  23  25  10  10  10  10  10  10  10  10  10  10  13  15  15  15  15  15  15  15  15  15  15  10  9   9   5   
  Most Carried             25   | 7   14  15  20  20  25  25  25  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  15  10  10  5   
  Average Carried          13   | 5   9   14  18  20  22  24  9   9   9   9   9   9   9   9   9   10  12  14  12  13  14  14  14  14  14  14  14  10  8   8   3   
  Final Capacity           25   | 8   20  20  20  20  25  25  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  10  10  5   5   
  Final Carried            25   | 4   14  12  20  20  25  25  10  10  10  10  10  10  10  10  10  10  14  15  12  15  14  15  15  15  14  15  15  10  9   3   3   

 Class Distribution 
--------------------
 28% | Mutant
 16% | Hacker-Scout
 14% | Hacker-Sprinter
 10% | Scavenger-Mutant
  7% | Alien-Sigix
  6% | Hacker-Ninja
  5% | Hacker-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
             Mutant | -9/Materials
             Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
       Hacker-Scout | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
           Sprinter | -7/Data Miner
             Mutant | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
      Hacker-Mutant | -5/Factory
    Hacker-Sprinter | -5/Extension
      Hacker-Mutant | -5/Cetus
       Hacker-Scout | -5/Archives
       Hacker-Ninja | -5/Hub_04(d)
       Hacker-Ninja | -4/Factory
       Hacker-Ninja | -4/Armory
       Hacker-Ninja | -4/Lab
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Testing
    Hacker-Sprinter | -2/Research
 Scavenger-Assassin | -2/Quarantine
        Alien-Sigix | -2/Section 7
        Alien-Sigix | -1/Access
        Alien-Sigix | -1/Command

 Resources                       | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
-----------                Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   
Matter Collected           14468 | 228   357   198   429   30    926   1225  547   283   81    .     63    600   292   412   65    110   1792  1430  .     160   347   1664  992   156   369   .     1156  43    270   43    200   
  Remotely                 18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     18    .     
Salvage Created            36840 | 206   586   336   2187  35    1875  1365  572   114   105   29    .     1309  161   339   .     321   1904  886   .     235   627   1838  244   .     503   .     939   212   658   1551  17703 
  Parts                    1259  | 9     31    9     130   2     92    70    35    6     5     2     .     69    4     7     .     8     65    22    .     17    30    79    11    .     17    .     52    14    22    50    401   
Haulers Intercepted        46    | .     2     .     6     .     4     5     5     .     .     .     .     2     .     .     .     .     8     .     .     .     5     6     .     .     1     .     1     .     .     1     .     
Recyclers Shooed           12    | 1     .     .     1     .     4     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     1     
Parts Field Recycled       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Retrieved Matter         .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Self-Destructed      53    | .     .     .     .     .     .     .     .     8     11    .     9     .     4     6     .     15    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Prevented                8     | .     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Combat Hostiles Destroyed  426  | .   12  10  35  1   34  24  3   2   4   .   .   4   .   4   .   2   7   4   4   1   .   19  12  .   2   .   21  1   12  17  191 
  Melee                    28   | .   .   5   4   .   .   .   .   2   1   .   .   2   .   1   .   2   3   1   .   1   .   3   .   .   .   .   2   .   1   .   .   
  Guns                     78   | .   10  2   24  1   23  13  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   2   .   .   
  Cannons                  229  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   8   1   9   17  191 
  AOE                      75   | .   .   .   2   .   11  11  3   .   3   .   .   2   .   3   .   .   3   3   2   .   .   16  12  .   .   .   4   .   .   .   .   
Classes Destroyed          30   | 2   6   1   5   1   1   1   .   1   .   .   .   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   2   5   
  Worker                   16   | .   2   .   2   1   1   2   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Builder                  14   | .   .   .   2   .   1   1   .   .   .   .   .   7   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Tunneler                 9    | 5   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   46   | .   2   .   6   .   4   5   5   .   .   .   .   2   .   .   .   .   8   .   .   .   5   6   .   .   1   .   1   .   .   1   .   
  Recycler                 34   | 1   .   .   1   .   4   1   2   .   .   .   .   5   .   .   .   .   6   5   .   .   .   5   .   .   2   .   .   1   .   .   1   
  Carrier                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   
  Minesweeper              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 10   | .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Operator                 19   | .   2   .   1   1   3   1   1   .   .   .   .   1   .   .   .   .   .   1   .   4   1   1   .   .   .   .   .   .   .   .   2   
  Drone                    3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Watcher                  35   | .   1   .   5   .   2   2   4   .   .   .   .   5   .   .   .   .   4   1   .   .   3   3   1   .   1   .   .   .   .   .   3   
  Swarmer                  77   | .   6   .   6   .   8   .   3   .   4   .   .   .   .   .   .   .   4   .   .   .   .   14  9   .   .   .   14  .   4   3   2   
  Cutter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Saboteur                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Grunt                    173  | .   6   8   18  .   18  15  .   1   .   .   .   2   .   3   .   1   2   2   .   .   .   .   3   .   .   .   2   .   .   4   88  
  Brawler                  13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Duelist                  20   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   18  
  Protector                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Sentry                   30   | .   .   .   9   .   7   8   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   8   
  Programmer               32   | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   1   .   .   1   .   2   23  
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
  S7 Guard                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Tracker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   2   2   .   
  Combat Programmer        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Striker                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   4   
  Executioner              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Decomposer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           46   | 4   3   6   8   1   5   8   3   2   3   1   .   8   .   3   .   2   5   6   3   2   3   8   8   .   3   .   8   2   4   9   46  
  Combat Bots Only         42   | .   3   6   3   1   5   6   3   1   3   .   .   2   .   3   .   1   4   3   3   1   .   7   7   .   2   .   8   1   4   6   42  
Max Kills in Single Turn   5    | 1   2   1   2   1   3   4   3   1   3   1   .   3   1   3   .   1   4   2   1   1   1   5   5   .   1   .   4   1   3   3   5   
  Gunslinging              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   1   .   2   3   3   .   3   .   .   1   .   3   .   .   2   2   1   .   .   5   5   .   .   .   4   .   .   .   .   
  Melee                    1    | .   .   1   1   .   .   .   .   1   1   .   .   1   .   1   .   1   1   1   .   1   .   1   .   .   .   .   1   .   1   .   .   
Uniques/NPCs Destroyed     2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Data Miner (-7/Data Miner)
  MAIN.C Shell (-1/Command)

 Combat                          | -11   -10   -10   -9    -9    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    -2    -2    -2    -1    -1    
--------                   Run   | Yrd   Mat   Min   Mat   Min   Mat   Sto   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Lab   Res   Tes   Res   Qua   Sec   Acc   Com   
Hostile Shots Fired        2079  | .     90    79    129   .     114   93    109   5     23    12    1     79    .     6     .     19    43    32    46    12    1     143   115   12    32    14    85    4     260   96    425   
  Missed                   756   | .     20    20    34    .     28    21    64    2     10    6     .     43    .     2     .     9     14    8     15    5     1     72    52    5     15    8     18    2     94    36    152   
Damage Taken               22632 | .     706   671   1302  39    1122  862   612   25    147   279   19    919   .     75    .     238   517   814   813   269   .     1399  1700  180   340   114   1761  74    3114  883   3638  
  Core                     5811  | .     139   99    145   .     184   54    234   .     36    90    19    124   .     .     .     98    302   209   347   123   .     255   505   .     24    21    135   .     1157  280   1231  
  Absorbed by Shields      747   | .     .     .     .     .     50    329   .     .     .     .     .     .     .     .     .     .     .     117   .     .     .     .     .     .     34    .     .     .     .     .     217   
  Reduced by Siege Mode    40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     40    .     .     .     .     
  Redirected to Shielding  988   | .     .     .     .     .     .     .     18    .     .     30    .     268   .     51    .     59    42    127   .     21    .     99    177   45    .     .     51    .     .     .     .     
  Ignored by Resistances   6501  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1844  912   3745  
  Regen/Repaired (Parts)   1821  | .     180   .     287   .     46    159   .     .     .     .     .     80    .     .     8     .     114   .     .     .     .     534   60    13    58    25    156   100   1     .     .     
Core Remaining (%)         46    | 100   .     4     .     63    .     56    .     .     .     .     45    .     .     .     .     73    .     .     .     .     1     .     .     58    .     91    .     .     10    .     5     
Volleys Fired              826   | 21    56    10    81    2     103   111   13    .     4     .     .     18    16    4     .     .     20    3     22    11    12    31    5     .     3     .     41    10    41    37    151   
  Largest                  3     | 2     2     2     2     2     2     2     1     .     1     .     .     1     1     1     .     .     1     1     1     1     1     1     1     .     1     .     2     1     2     2     3     
  Hottest                  360   | 60    80    90    95    90    90    50    48    .     48    .     .     90    90    39    .     .     98    46    60    60    60    60    120   .     100   .     160   100   200   360   360   
Shots Fired                1310  | 42    104   20    158   4     198   196   13    .     4     .     .     18    15    3     .     .     20    3     22    11    12    31    5     .     3     .     44    11    59    58    256   
  Gun                      832   | 42    104   20    158   4     190   180   .     .     .     .     .     .     9     .     .     .     9     .     10    11    12    6     .     .     .     .     12    9     41    2     13    
  Cannon                   413   | .     .     .     .     .     .     .     12    .     2     .     .     12    6     .     .     .     7     .     .     .     .     19    2     .     3     .     31    2     18    56    243   
  Launcher                 56    | .     .     .     .     .     8     16    1     .     2     .     .     6     .     3     .     .     .     3     7     .     .     6     3     .     .     .     1     .     .     .     .     
  Special                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  420   | 21    .     .     .     .     158   180   12    .     2     .     .     .     9     .     .     .     9     .     .     .     .     19    .     .     .     .     .     .     .     .     10    
  Thermal                  195   | .     51    15    9     .     .     .     .     .     .     .     .     12    6     .     .     .     7     .     10    11    12    6     2     .     3     .     35    11    5     .     .     
  Explosive                65    | .     .     .     .     .     8     16    1     .     2     .     .     6     .     3     .     .     4     3     12    .     .     6     3     .     .     .     1     .     .     .     .     
  Electromagnetic          264   | 21    53    5     149   4     32    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 358   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     54    58    246   
  Phasic                   8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     .     .     .     
  Robot Hit Streak         51    | 7     7     6     14    2     10    13    2     .     .     .     .     9     18    1     .     .     1     3     16    7     1     6     1     .     2     .     23    28    10    21    51    
  Robot Miss Streak        17    | 3     5     2     6     2     5     3     .     .     .     .     .     .     1     1     .     .     1     .     1     2     1     17    15    .     .     .     .     .     4     7     10    
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     
  Secondary Targets        8     | .     1     .     3     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
    Max Gunslinging Chain  1     | .     1     .     1     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
Shots Hit Robots           1105  | 27    60    33    149   5     124   127   30    4     4     1     .     44    13    6     1     13    48    28    20    13    26    45    2     .     12    2     24    5     24    40    175   
  Core Hits                1242  | 11    23    9     81    2     84    77    13    3     4     1     .     21    9     12    .     6     27    14    22    6     10    56    41    .     7     .     24    4     26    45    604   
  Critical Kills           9     | .     1     1     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     
  Critical Parts Destroyed 11    | 2     .     4     2     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         113   | 2     1     8     3     .     1     .     .     .     .     .     .     1     3     .     .     .     6     2     1     3     1     7     .     .     3     .     4     .     1     7     59    
    Burn                   3     | .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     .     .     .     
    Destroy                6     | 2     .     .     .     .     1     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Smash                  9     | .     1     5     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  77    | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     1     1     .     4     .     .     2     .     .     .     1     7     59    
    Impale                 13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     .     2     1     3     .     .     .     .     .     .     .     .     .     
Melee Attacks              650   | .     19    51    29    5     4     4     80    8     10    8     2     89    .     8     2     18    76    42    .     17    40    78    7     3     20    4     17    .     8     .     1     
  Impact                   105   | .     19    51    25    .     4     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 375   | .     .     .     3     5     .     .     77    8     10    8     2     89    .     8     1     18    9     22    .     2     .     56    5     3     20    4     17    .     8     .     .     
  Piercing                 165   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     67    20    .     14    39    22    2     .     .     .     .     .     .     .     1     
  Sneak Attacks            96    | .     1     .     1     2     .     .     11    2     1     1     .     14    .     4     1     1     15    11    .     4     8     14    .     .     3     .     1     .     1     .     .     
    Combat Hostiles        4     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Follow-up Attacks        8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     1     .     .     .     .     1     .     .     .     .     .     .     
Damage Inflicted           97960 | 331   1043  635   3161  184   3234  3370  1843  264   563   98    .     3751  247   733   .     594   3113  2304  1629  565   1315  3648  1237  .     604   89    2012  267   4004  4304  52818 
  Guns                     9340  | 300   753   176   2146  27    2069  1958  .     .     .     .     .     .     54    .     .     .     .     .     225   59    29    .     .     .     .     .     385   155   660   .     344   
  Cannons                  61155 | .     .     .     .     .     .     .     .     .     .     .     .     63    193   .     .     .     .     .     .     .     .     277   .     .     98    .     1202  112   3070  3964  52176 
  Explosions               10043 | 31    91    .     414   .     1159  1410  315   .     335   .     .     1038  .     359   .     .     478   451   1210  .     .     1158  1237  .     .     .     266   .     .     .     91    
  Melee                    16346 | .     199   459   510   142   .     .     1528  264   228   98    .     2650  .     374   .     594   2600  1853  .     506   1286  2213  .     .     506   89    159   .     88    .     .     
  Ramming                  847   | .     .     .     91    15    6     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     186   340   207   
  Kinetic                  4260  | 110   .     .     .     .     1593  1958  .     .     .     .     .     .     54    .     .     .     .     .     .     .     .     277   .     .     .     .     .     .     .     .     268   
  Thermal                  3941  | 31    435   140   464   .     209   .     .     .     .     .     .     589   193   .     .     .     .     .     225   59    29    .     .     .     98    .     1202  267   .     .     .     
  Explosive                8736  | .     .     .     .     .     950   1410  279   .     335   .     .     512   .     359   .     .     478   451   1210  .     .     1158  1237  .     .     .     266   .     .     .     91    
  Electromagnetic          3270  | 190   409   36    2096  27    476   .     36    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1236  | .     199   459   510   .     .     .     68    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 69890 | .     .     .     .     142   .     .     1460  264   228   98    .     2650  .     374   .     594   351   1163  194   46    .     1538  .     .     506   89    159   .     3818  3964  52252 
  Piercing                 5395  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2284  690   .     460   1286  675   .     .     .     .     .     .     .     .     .     
  Phasic                   385   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     385   .     .     .     .     
Highest Corruption         9     | .     .     .     .     3     .     .     2     2     2     2     2     9     9     9     9     .     3     3     .     .     .     2     8     8     2     2     2     2     2     .     .     
  Average Corruption       3     | .     .     .     .     3     .     .     1     2     2     2     2     8     9     9     9     .     1     2     .     .     .     1     6     8     1     2     1     2     2     .     .     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       87    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     .     .     30    .     45    .     .     .     .     
  Effects                  127   | .     .     .     .     .     .     .     16    5     5     2     6     16    6     9     2     .     4     13    .     .     .     9     16    .     1     2     6     5     4     .     .     
    Message Errors         34    | .     .     .     .     .     .     .     4     2     2     1     3     6     2     .     1     .     1     3     .     .     .     1     5     .     .     .     2     .     1     .     .     
    Matter Fused           28    | .     .     .     .     .     .     .     5     1     .     1     .     7     1     3     .     .     1     4     .     .     .     3     2     .     .     .     .     .     .     .     .     
    Heat Flow Errors       14    | .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     1     .     1     2     .     .     .     1     3     .     .     1     1     .     .     .     .     
    Energy Discharges      18    | .     .     .     .     .     .     .     4     .     .     .     .     1     1     2     .     .     .     3     .     .     .     2     1     .     .     .     1     2     1     .     .     
    Parts Rejected         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     2     .     .     .     .     .     2     .     .     
    Parts Fused            2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      11    | .     .     .     .     .     .     .     .     1     1     .     .     1     1     1     .     .     .     .     .     .     .     1     .     .     1     1     1     2     .     .     .     
    Data Loss (major)      7     | .     .     .     .     .     .     .     2     .     .     .     1     .     .     1     .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
    Alerts                 5     | .     .     .     .     .     .     .     1     1     .     .     .     1     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Weapon Failures        2     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            4341  | .     44    92    109   21    24    1     341   22    111   .     .     1076  28    87    .     .     381   659   25    111   91    158   29    .     21    19    25    36    100   177   553   
  Projectiles              778   | .     .     .     .     .     .     .     .     .     .     .     .     .     28    .     .     .     .     .     .     .     .     .     .     .     .     .     25    36    42    94    553   
  Explosions               423   | .     16    .     22    .     24    1     .     .     35    .     .     219   .     .     .     .     30    .     25    .     .     22    29    .     .     .     .     .     .     .     .     
  Melee                    3140  | .     28    92    87    21    .     .     341   22    76    .     .     857   .     87    .     .     351   659   .     111   91    136   .     .     21    19    .     .     58    83    .     
Knockbacks                 11    | .     .     2     6     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     
  Impact                   8     | .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Kinetic                  2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Secondary                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      537   | .     .     .     104   .     2     48    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     106   77    .     .     .     .     .     .     .     200   
  Shots                    12    | .     .     .     4     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     .     .     .     .     .     .     .     .     
  Rammed                   14    | .     .     .     9     2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             34    | .     .     .     12    2     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     8     1     
  Kicked                   17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     8     1     
  Crushed                  3     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        435   | 60    300   186   264   90    127   22    32    .     162   .     218   112   104   14    181   .     354   304   .     .     20    172   435   94    244   105   176   24    37    28    56    
  Average Temperature      58    | 29    90    70    69    47    25    7     13    .     67    .     90    36    41    12    83    .     56    74    .     .     6     55    77    48    83    47    58    16    14    11    16    
  Received Heat Transfer   3731  | .     168   402   477   .     441   354   123   .     .     .     9     150   .     54    .     54    72    92    .     18    .     42    450   .     57    21    36    .     234   18    459   
  Effects                  8     | .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     2     .     .     .     .     .     .     .     .     
    Shutdowns              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Energy Bleed           3     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4     | .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
Siege Activations          1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Total Turns              12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     
  Longest Duration         12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     .     .     
Robots Corrupted           6     | .     1     .     4     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          3     | .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              25    | 2     5     5     11    .     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       18    | .     3     4     5     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     
Robots Melted              7     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     
  Combat Hostiles          7     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     5     .     .     .     .     
  Parts Melted             13    | 1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     6     .     .     1     .     
  Heat Transferred         4907  | 50    925   582   648   .     250   .     .     .     .     .     .     450   300   .     .     .     .     .     296   74    37    .     .     .     74    .     999   222   .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      17    | 1     2     .     8     .     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Peak Influence             8073 | 30   181  71   688  251  710  539  828  .    .    .    .    703  .    .    .    .    754  813  487  224  542  1172 1894 .    256  233  817  626  2820 2895 8073 
  Initial                  1852 | .    19   14   23   250  .    295  223  .    .    .    .    .    .    .    .    .    128  300  387  194  .    93   569  .    .    138  130  438  348  1700 1852 
  Average                  576  | 15   92   17   404  86   308  384  484  .    .    .    .    157  .    .    .    .    430  475  476  50   281  480  1053 .    81   198  587  576  1494 2212 4287 
Maximum Alert Level        5    | .    .    .    2    1    3    2    3    .    .    .    .    3    .    .    .    .    3    3    2    1    2    4    5    .    1    1    3    2    5    5    5    
  Low Security (%)         36   | 100  100  100  22   71   25   5    .    .    .    .    .    77   .    .    .    .    8    9    .    82   34   14   .    .    86   53   5    .    .    .    .    
  Level 1                  26   | .    .    .    25   28   50   57   39   .    .    .    .    10   .    .    .    .    39   40   2    17   44   52   .    .    13   46   12   .    10   .    .    
  Level 2                  21   | .    .    .    51   .    19   36   47   .    .    .    .    10   .    .    .    .    42   24   97   .    20   10   27   .    .    .    45   100  24   .    .    
  Level 3                  5    | .    .    .    .    .    4    .    12   .    .    .    .    1    .    .    .    .    9    25   .    .    .    14   43   .    .    .    36   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    .    .    .    .    .    .    .    .    
  Level 5                  2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    .    .    .    8    31   
  High Security            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    68   
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   91   .    
Squads Dispatched          181  | .    6    .    4    .    8    3    12   .    .    .    .    7    .    .    .    .    10   4    .    .    5    11   8    .    3    .    8    1    25   28   38   
  Investigation            32   | .    4    .    3    .    1    1    8    .    .    .    .    3    .    .    .    .    1    1    .    .    1    3    5    .    .    .    .    .    .    1    .    
  Extermination            12   | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    .    2    2    1    .    .    .    1    1    .    .    1    
  Reinforcement            39   | .    2    .    1    .    3    2    2    .    .    .    .    3    .    .    .    .    6    2    .    .    2    5    2    .    1    .    3    .    2    2    1    
  Assault                  79   | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    20   20   36   
  Garrison                 8    | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    
  Intercept                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    .    3    3    .    
Searches Triggered         1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Distress Signals           39   | .   1   .   3   1   3   5   5   .   .   .   .   1   .   .   .   1   1   .   1   .   3   5   3   .   .   .   1   .   .   .   5   
Communications Jammed      71   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   7   21  .   .   .   23  16  .   1   .   .   
  Distress Signals         67   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   5   19  .   .   .   23  16  .   1   .   .   
Times Spotted              1097 | .   28  9   48  2   51  30  61  11  7   4   7   59  .   6   .   11  36  37  5   2   21  71  83  1   18  10  41  5   94  43  296 
  Peak Tracking Total      46   | .   4   4   4   2   6   7   11  5   9   4   3   7   .   3   .   4   7   6   5   1   9   21  23  1   5   7   8   2   46  29  29  
  Tactical Retreats        138  | .   1   .   1   .   3   1   17  3   6   .   2   19  .   2   .   1   7   5   .   .   2   11  18  .   5   .   2   1   14  4   13  

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Traps Triggered            33   | .   4   .   1   .   .   5   3   .   .   .   .   3   .   .   .   .   1   4   .   .   2   1   2   .   2   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         37   | .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             18   | .   .   .   .   .   .   .   5   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   18   | .   .   .   .   .   .   .   5   1   .   .   .   5   .   .   .   2   2   .   .   1   1   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            7    | .   .   .   .   .   .   .   4   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                18   | .   .   .   .   .   .   .   4   2   .   .   .   .   .   .   .   5   2   .   .   2   2   .   1   .   .   .   .   .   .   .   .   
  Triggered                29   | .   1   .   .   .   1   .   5   2   3   .   .   5   1   1   .   2   2   .   .   1   1   .   4   .   .   .   .   .   .   .   .   
Most Traps Carried         7    | .   .   .   .   .   .   .   4   2   1   1   1   1   1   6   6   6   7   5   5   5   3   1   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Disabled          84   | .   2   .   4   .   3   6   3   1   .   1   .   10  .   .   .   .   4   6   .   .   .   7   2   1   .   2   1   4   13  4   10  
  Max in Single Turn       6    | .   1   .   1   .   1   1   2   1   .   1   .   6   .   .   .   .   1   2   .   .   .   4   .   1   .   1   1   1   3   2   2   
  Garrison Access          12   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Network Hub              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Machines Accessed          144  | .   9   .   15  .   9   9   25  .   .   3   .   30  1   .   .   .   13  4   .   .   .   13  6   2   1   .   2   .   2   .   .   
  Terminals                65   | .   7   .   10  .   6   7   14  .   .   .   .   12  .   .   .   .   2   4   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Fabricators              23   | .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   3   .   .   .   .   3   6   .   .   .   1   .   .   .   .   
  Repair Stations          16   | .   1   .   2   .   1   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Recycling Units          12   | .   1   .   1   .   1   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   .   1   .   .   .   .   .   .   
  Scanalyzers              10   | .   .   .   2   .   1   .   1   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Total Hacks                462  | .   29  .   50  .   30  21  58  .   .   23  .   125 1   .   .   .   35  8   .   .   .   44  21  8   4   .   2   .   3   .   .   
  Successful               264  | .   15  .   24  .   11  12  26  .   .   23  .   82  1   .   .   .   19  3   .   .   .   23  11  8   1   .   2   .   3   .   .   
  Failed                   196  | .   13  .   26  .   19  9   32  .   .   .   .   42  .   .   .   .   16  5   .   .   .   21  10  .   3   .   .   .   .   .   .   
    Catastrophic           20   | .   3   .   4   .   1   .   4   .   .   .   .   2   .   .   .   .   1   2   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   307  | .   15  .   15  .   21  9   21  .   .   .   .   45  .   .   .   .   37  17  2   .   18  34  33  .   11  3   11  6   .   .   9   
  Terminals                206  | .   23  .   23  .   18  18  37  .   .   .   .   72  .   .   .   .   3   8   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Fabricators              65   | .   .   .   .   .   .   .   8   .   .   .   .   12  .   .   .   .   12  .   .   .   .   11  21  .   .   .   1   .   .   .   .   
  Repair Stations          58   | .   5   .   12  .   5   3   4   .   .   .   .   4   .   .   .   .   8   .   .   .   .   17  .   .   .   .   .   .   .   .   .   
  Recycling Units          30   | .   1   .   1   .   4   .   1   .   .   .   .   9   .   .   .   .   1   .   .   .   .   9   .   .   4   .   .   .   .   .   .   
  Scanalyzers              50   | .   .   .   14  .   3   .   3   .   .   .   .   22  .   .   .   .   4   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          21   | .   .   .   .   .   .   .   5   .   .   .   .   6   .   .   .   .   7   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Terminal Hacks             107  | .   7   .   3   .   1   8   11  .   .   23  .   36  1   .   .   .   2   3   .   .   .   .   .   8   .   .   1   .   3   .   .   
  Record                   15   | .   .   .   .   .   .   .   .   .   .   6   .   1   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   
  Part Schematic           15   | .   1   .   1   .   1   1   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                8    | .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Station Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement Status     2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   1   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   .   .   1   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabricator Hacks           29   | .   .   .   .   .   .   .   1   .   .   .   .   8   .   .   .   .   4   .   .   .   .   6   9   .   .   .   1   .   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Load Schematic           12   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   4   .   .   .   .   .   .   .   .   
  Build                    14   | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   3   4   .   .   .   1   .   .   .   .   
Repair Station Hacks       32   | .   4   .   8   .   2   2   1   .   .   .   .   4   .   .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Scan Component           16   | .   2   .   4   .   1   1   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Repair                   15   | .   2   .   4   .   1   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       9    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Process                  4    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          5    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Scanalyzer                 36   | .   .   .   10  .   3   .   2   .   .   .   .   15  .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Insert Component         20   | .   .   .   5   .   2   .   1   .   .   .   .   9   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  16   | .   .   .   5   .   1   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Seal Access              11   | .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         40   | .   4   .   3   .   5   2   9   .   .   .   .   12  .   .   .   .   2   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Terminals                23   | .   3   .   2   .   2   2   4   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             5    | .   1   .   1   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   .   .   .   .   1   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Disrupt                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              6    | .   1   .   1   .   1   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Fabnet                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Haulers                2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Overload               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   1   .   1   .   3   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              5    | .   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         99   | .   8   .   14  .   9   8   22  .   .   .   .   22  .   .   .   .   7   1   .   .   .   5   3   .   .   .   .   .   .   .   .   
  Full Trace Events        21   | .   2   .   2   .   1   .   7   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  15   | .   .   .   .   .   .   1   .   .   .   6   .   .   .   .   2   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             10   | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   3   .   .   .   1   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   441  | .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   .   93  187 .   .   .   111 .   .   .   .   
  Total Robot Build Rating 66   | .   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   .   .   .   .   .   .   21  21  .   .   .   9   .   .   .   .   
Part Schematics Acquired   119  | .   1   .   5   .   2   1   1   .   .   8   .   9   .   .   14  .   11  14  .   .   .   40  13  .   .   .   .   .   .   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   2   3   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   902  | .   .   .   .   .   .   .   .   .   .   .   .   291 .   .   .   .   152 .   .   .   .   187 272 .   .   .   .   .   .   .   .   
  Total Part Build Rating  70   | .   .   .   .   .   .   .   .   .   .   .   .   28  .   .   .   .   5   .   .   .   .   14  23  .   .   .   .   .   .   .   .   
Parts Repaired             15   | .   2   .   4   .   1   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Time                     723  | .   52  .   135 .   32  44  .   .   .   .   .   140 .   .   .   .   40  .   .   .   .   280 .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          339  | .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   300 .   .   .   .   .   .   .   .   .   
  Retrieved Matter         402  | .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   .   .   .   .   363 .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           17   | .   .   .   5   .   1   .   1   .   .   .   .   7   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 15   | .   .   .   4   .   1   .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              11   | .   .   .   1   .   .   .   1   .   .   .   2   1   .   1   1   .   2   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  find_fabricator          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    9    | .   .   .   .   .   .   .   .   .   .   .   9   9   9   9   9   3   3   3   3   3   3   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            7    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   2   9   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Total Allies               192   | .    .    1    1    2    1    .    1    .    .    .    2    5    .    1    4    .    7    24   .    .    10   9    28   .    3    .    10   1    .    36   46   
  Largest Group            12    | .    .    1    1    2    2    .    1    .    .    .    1    4    .    1    4    4    2    11   1    1    9    6    11   2    3    .    5    1    .    12   5    
  Highest-Rated Group      512   | .    .    31   10   45   45   .    26   .    .    .    32   97   .    29   153  153  192  442  31   26   250  429  512  112  243  .    481  26   .    171  67   
  Highest-Rated Ally       159   | .    .    31   10   31   31   .    26   .    .    .    32   29   .    29   40   40   96   159  31   26   49   96   58   56   81   .    122  26   .    15   15   
Zionite Dispatches         19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    .    3    3    4    .    1    .    3    .    .    .    .    
  Heavy                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Light                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Recon                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Fire                     5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    1    .    .    .    1    .    .    .    .    
  Hacker                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    .    .    .    
  Demo                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Melee Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Trap Resupply            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               55    | .    .    .    2    2    .    4    3    .    .    .    .    1    .    .    .    .    15   3    .    1    11   6    4    .    2    .    .    1    .    .    .    
  STAY                     13    | .    .    .    1    1    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    6    .    1    .    .    .    .    .    .    .    .    
  ROAM                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   5     | .    .    .    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    
  DROP                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  EXPLORE                  10    | .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    2    .    .    2    .    .    .    .    .    .    
  RETURN                   22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    3    4    1    .    .    .    .    1    .    .    .    
Ally Attacks               605   | .    .    .    .    .    2    .    .    .    .    .    6    29   .    .    .    20   60   234  .    .    43   31   100  4    12   .    35   .    .    9    20   
  Total Damage             17381 | .    .    .    .    .    44   .    .    .    .    .    199  354  .    .    .    757  2404 5439 .    .    742  873  3748 83   262  .    2195 .    .    80   201  
  Kills                    122   | .    .    .    .    .    .    .    .    .    .    .    3    3    .    .    .    7    15   40   .    .    13   7    22   .    1    .    9    .    .    .    2    
Allies Corrupted           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    2    
Allies Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   1   .   2   .   .   .   2   2   .   2   .   2   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             54   | .   .   .   .   .   .   25  .   .   .   .   .   .   .   .   .   .   7   2   .   .   6   5   1   .   7   .   .   1   .   .   .   
  Drone Recoveries         30   | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   7   2   .   .   5   4   1   .   1   .   .   1   .   .   .   
Zionite Intel Received     26   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   2   6   4   .   1   .   1   1   .   .   2   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Guard Positions          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Component Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Schematics     5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Trap Installations       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Turns Passed               28877 | 115  2112 535  2630 1417 2351 1517 1514 379  640  102  900  2035 166  239  553  393  1150 1281 240  1817 1022 1648 726  86   192  73   507  317  441  413  1366 
Spaces Moved               30187 | 23   724  132  1168 624  772  654  2854 628  1112 135  849  3040 551  511  1256 695  1857 1180 84   107  1008 3564 1082 198  415  149  694  342  1011 857  1911 
  Core                     119   | .    .    .    .    .    .    .    .    .    .    .    77   40   .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Treads                   3157  | 2    724  132  1064 624  608  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Legs                     3271  | 21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    497  857  1896 
  Wheels                   919   | .    .    .    101  .    164  654  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   22565 | .    .    .    3    .    .    .    2854 628  1112 135  772  3000 551  511  1256 695  1856 1180 84   107  1008 3564 1082 198  414  149  691  342  373  .    .    
  Fastest Speed            6     | 120  160  240  140  160  160  135  23   26   23   29   26   17   23   23   23   19   17   17   17   24   18   18   6    20   17   18   9    10   10   30   30   
  Average Speed            47    | 123  202  240  161  160  207  152  26   26   26   29   55   28   23   23   23   20   25   20   22   31   33   26   20   21   20   19   15   17   21   30   30   
  Slowest Speed            780   | 160  240  240  780  160  320  190  96   94   94   29   300  400  23   97   23   102  600  79   24   87   93   93   26   80   750  20   145  194  98   30   30   
  Overloaded Moves         141   | .    .    .    .    .    .    .    3    .    19   .    .    24   .    .    .    .    17   .    .    .    15   18   3    .    .    14   28   .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            163   | .    .    .    .    .    .    .    22   .    .    3    .    25   .    .    .    2    12   11   .    .    10   34   19   .    4    18   1    1    1    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Microwarps               11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    1    
Exploration Rate (%)       63    | 4    99   24   95   93   78   94   76   69   95   80   80   64   79   63   88   55   54   85   53   55   67   64   78   94   17   25   20   47   73   29   48   
  Regions Visited          31
    Branch Regions         21
  Pre-discovered Areas     20    | .    1    .    1    1    .    .    .    .    .    1    .    .    .    .    1    .    6    .    .    .    6    3    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        25    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             25    | .    .    .    .    2    .    .    .    2    3    .    .    .    6    8    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 522   | .    7    1    3    3    18   21   44   2    6    .    2    49   .    2    .    2    33   .    .    3    13   34   8    .    7    .    12   1    36   66   149  
Terrain Destroyed          1849  | 4    16   1    24   3    88   109  59   2    22   .    2    96   .    41   .    2    88   36   86   9    14   206  80   .    7    .    29   1    71   177  576  
  Melee                    181   | .    7    1    3    3    4    .    39   2    5    .    2    40   .    2    .    2    13   .    .    1    10   26   7    .    6    .    7    .    .    .    1    
  Projectile               831   | .    .    .    .    .    .    .    7    .    1    .    .    9    .    .    .    .    23   .    2    8    4    12   2    .    1    .    8    1    71   177  505  
  AOE                      835   | 4    9    .    21   .    84   109  13   .    16   .    .    47   .    39   .    .    52   36   84   .    .    168  71   .    .    .    14   .    .    .    68   
Terrain Rammed             2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Walls Destroyed          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Lab  Res  Tes  Res  Qua  Sec  Acc  Com  
Total                      42536 | 73   1228 238  1701 1030 1376 1037 3476 827  1435 183  1274 4010 573  612  1520 923  2385 2155 282  1856 1623 4080 1541 238  495  170  1036 585  1056 972  2546 
  Wait                     9397  | 23   376  32   307  392  418  186  391  180  298  35   417  752  .    79   239  192  326  771  162  1687 539  317  339  14   10   29   144  203  74   43   422  
  Move                     29702 | 22   723  131  1167 623  771  653  2809 627  1111 130  848  2992 550  510  1255 690  1832 1159 83   105  987  3497 1048 197  407  116  691  339  877  856  1896 
  Hop                      144   | .    .    .    .    .    .    .    22   .    .    1    .    22   .    .    .    2    12   9    .    .    10   32   14   .    3    14   1    1    1    .    .    
  Pick Up                  228   | .    18   2    30   1    20   8    22   1    2    2    .    16   .    1    6    .    14   5    4    8    3    29   10   5    2    1    7    7    2    1    1    
  Fast Attach              252   | 1    9    .    12   .    7    11   9    .    1    1    1    15   2    2    5    6    14   10   1    4    3    10   15   6    14   2    44   3    21   7    16   
  Attach                   200   | 2    5    3    13   .    5    2    28   1    1    2    3    25   2    1    1    .    22   6    5    4    4    8    6    2    5    1    17   4    5    4    13   
  Detach                   194   | 2    .    .    9    .    2    1    19   .    1    2    3    21   2    1    4    1    23   9    2    6    4    5    3    3    3    1    26   3    10   7    21   
  Swap                     296   | .    15   8    21   4    28   13   18   7    3    .    .    24   .    4    1    4    28   13   .    5    14   41   19   1    4    .    12   8    1    .    .    
  Drop                     308   | 2    7    1    20   1    16   16   24   1    4    2    .    17   1    2    7    5    18   13   3    7    5    29   16   7    13   2    36   7    8    9    9    
  Fire                     826   | 21   56   10   81   2    103  111  13   .    4    .    .    18   16   4    .    .    20   3    22   11   12   31   5    .    3    .    41   10   41   37   151  
  Melee                    634   | .    19   51   29   5    4    4    80   8    10   8    2    89   .    8    2    18   74   31   .    16   40   78   7    3    18   4    17   .    8    .    1    
  Ram                      3     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    8    1    
  Crush                    16    | .    .    .    12   2    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            86    | .    .    .    .    .    .    24   .    .    .    .    .    19   .    .    .    .    .    18   .    1    .    .    .    .    11   .    .    .    .    .    13   
  Rewire                   169   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    108  .    .    .    3    58   .    .    .    .    .    .    .    .    
  Trap                     55    | .    .    .    .    .    .    .    41   2    .    .    .    .    .    .    .    5    2    .    .    2    2    .    1    .    .    .    .    .    .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / *Ext x2)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives
-5/Hub_04(d) (discovered 3 exits: *Fac x3)
-4/Factory (discovered 7 exits: *Res x4 / *Upp x2 / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research
-2/Quarantine
-2/Section 7
-1/Access (discovered 2 exits: [Sur] / *Com)
-1/Command
To Fleet Rendezvous

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 3)
   116 | -11/Scrapyard      | Entered Materials
   305 | -10/Materials      | Build established: Mutant
   309 | -10/Materials      | Identified exit to Mines
   444 | -10/Materials      | Discovered new exit (range 10)
   465 | -10/Materials      | Central database locked down
   805 | -10/Materials      | Discovered new exit (range 12)
  1080 | -10/Materials      | Discovered new exit (range 16)
  1194 | -10/Materials      | Core integrity fell below 50%
  1571 | -10/Materials      | Repaired Lgt. Treads
  1598 | -10/Materials      | Repaired EM Pulse Gun
  2085 | -10/Materials      | Discovered new exit (range 8)
  2228 | -10/Materials      | Entered Mines
  2291 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  2332 | -10/Mines          | Excavation squad dispatched
  2332 | -10/Mines          | A large section of the Mines collapsed
  2572 | -10/Mines          | Learned Materials terminal intel
  2582 | -10/Mines          | Excavation squad dispatched
  2646 | -10/Mines          | Core integrity fell below 20%
  2688 | -10/Mines          | Lost 3 parts (1n1u1w)
  2708 | -10/Mines          | Discovered new exit (range 7)
  2763 | -10/Mines          | Entered Materials
  2763 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  2764 | -9/Materials       | Loaded intel: 11 terminal locations
  3395 | -9/Materials       | Discovered new exit (range 15)
  3938 | -9/Materials       | Discovered new exit (range 11)
  4098 | -9/Materials       | Repaired Lgt. Treads
  4646 | -9/Materials       | Discovered new exit (range 12)
  4916 | -9/Materials       | Repaired Imp. EM Shotgun
  4944 | -9/Materials       | Repaired Lgt. Armor Plating
  5120 | -9/Materials       | Discovered new exit (range 10)
  5180 | -9/Materials       | Repaired Hrd. Light Armor Plating
  5393 | -9/Materials       | Entered Mines
  5393 | -9/Mines           | Accompanied by 1 ally
  5394 | -9/Mines           | Assembled infested the area
  5399 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  5964 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  6193 | -9/Mines           | Discovered new exit (range 11)
  6369 | -9/Mines           | Discovered new exit (range 11)
  6378 | -9/Mines           | Learned location of Storage (-8)
  6489 | -9/Mines           | Learned location of 1 exit from Lower Caves
  6810 | -9/Mines           | Entered Materials
  6810 | -8/Materials       | Accompanied by 2 allies
  6810 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  6811 | -8/Materials       | Identified exit to Storage
  6815 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  7350 | -8/Materials       | Build established: Scavenger-Mutant
  7365 | -8/Materials       | Repaired Hrd. Light Armor Plating
  7386 | -8/Materials       | Discovered new exit (range 10)
  8036 | -8/Materials       | Discovered new exit (range 13)
  8552 | -8/Materials       | Garrison activated, responded to threat
  8739 | -8/Materials       | Build established: Mutant
  8844 | -8/Materials       | Garrison activated, responded to threat
  9161 | -8/Materials       | Entered Storage
  9692 | -8/Storage         | Lost 7 allies
  9761 | -8/Storage         | Lost 4 allies
  9795 | -8/Storage         | Identified exit to Factory
  9920 | -8/Storage         | Repaired Imp. Medium Armor Plating
 10119 | -8/Storage         | Build established: Scavenger-Mutant
 10678 | -8/Storage         | Entered Factory
 10678 | -7/Factory         | Evolved 2 slots: Utility x2
 10747 | -7/Factory         | Identified exit to Factory
 10790 | -7/Factory         | Identified exit to Lower Caves
 10819 | -7/Factory         | Hacking Suite fried by hacking feedback
 11061 | -7/Factory         | Build established: Hacker-Scout
 11306 | -7/Factory         | Crushed by falling debris
 11878 | -7/Factory         | Search patrols dispatched
 12192 | -7/Factory         | Entered Lower Caves
 12193 | -7/Lower Caves     | Identified exit to Lower Caves
 12197 | -7/Lower Caves     | Learned 12 Factory zone layouts
 12201 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12221 | -7/Lower Caves     | Learned Factory stockpile data
 12453 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
 12518 | -7/Lower Caves     | Build established: Scout
 12571 | -7/Lower Caves     | Entered another Lower Caves area
 12644 | -7/Lower Caves     | Encountered a Warlord checkpoint
 12650 | -7/Lower Caves     | Spotted B-75 Beast
 12690 | -7/Lower Caves     | Learned Factory terminal intel
 12693 | -7/Lower Caves     | Discovered new exit (range 9)
 12698 | -7/Lower Caves     | Identified exit to Data Miner
 12777 | -7/Lower Caves     | Learned Factory terminal intel
 12848 | -7/Lower Caves     | Discovered exit to Factory (range 9)
 13035 | -7/Lower Caves     | Lost 3 allies
 13211 | -7/Lower Caves     | Entered Data Miner
 13211 | -7/Data Miner      | Discovered new exit (range 6)
 13217 | -7/Data Miner      | Met Data Miner
 13223 | -7/Data Miner      | Learned location of Section 7 (-2)
 13223 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 13227 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 13265 | -7/Data Miner      | Destroyed Data Miner
 13270 | -7/Data Miner      | Found Prototype Hackware
 13271 | -7/Data Miner      | Found Prototype Hackware
 13273 | -7/Data Miner      | Data Conduit disabled
 13290 | -7/Data Miner      | Build established: Sprinter
 13303 | -7/Data Miner      | Core integrity fell below 50%
 13313 | -7/Data Miner      | Identified exit to Proximity Caves
 13313 | -7/Data Miner      | Entered Proximity Caves
 13329 | -6/Proximity Caves | Learned Factory emergency access door positions
 13747 | -6/Proximity Caves | Learned 12 Factory zone layouts
 13898 | -6/Proximity Caves | Discovered exit to Factory (range 11)
 13918 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 14213 | -6/Proximity Caves | Entered Factory
 14213 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 14214 | -6/Factory         | Identified exit to Factory
 14214 | -6/Factory         | Identified exit to Lower Caves
 14217 | -6/Factory         | Loaded intel: 26 terminal locations
 14305 | -6/Factory         | Repaired Imp. VTOL Module
 14556 | -6/Factory         | Identified Quantum Router
 14556 | -6/Factory         | Identified Deep Network Scanner
 14740 | -6/Factory         | Fabricated Imp. Utility Shielding (x2)
 14969 | -6/Factory         | Spotted B-75 Beast
 15025 | -6/Factory         | Fabricated Mic. Fission Core?
 15145 | -6/Factory         | Build established: Hacker-Sprinter
 15222 | -6/Factory         | Discovered exit to Factory (range 11)
 15237 | -6/Factory         | Fabricated G-50 Soldier?
 15283 | -6/Factory         | Central database locked down
 15330 | -6/Factory         | Repaired Exp. Propulsion Shielding?
 15378 | -6/Factory         | Fabricated Exp. Utility Shielding?
 15748 | -6/Factory         | Crushed by falling debris
 15779 | -6/Factory         | Lost 3 parts (2n1u)
 16116 | -6/Factory         | Fabricated Exp. Utility Shielding (x1)
 16248 | -6/Factory         | Entered Lower Caves
 16279 | -6/Lower Caves     | Learned location of 1 exit from Factory
 16320 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16321 | -6/Lower Caves     | Learned Factory stockpile data
 16347 | -6/Lower Caves     | Discovered new exit (range 10)
 16349 | -6/Lower Caves     | Identified exit to Lower Caves
 16414 | -6/Lower Caves     | Entered another Lower Caves area
 16416 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 16418 | -6/Lower Caves     | Encountered a Warlord checkpoint
 16419 | -6/Lower Caves     | Learned Factory terminal intel
 16636 | -6/Lower Caves     | Discovered new exit (range 15)
 16641 | -6/Lower Caves     | Identified exit to Zion
 16653 | -6/Lower Caves     | Entered Zion
 16660 | -6/Zion            | Given the Hacking Drone Bay
 16660 | -6/Zion            | Found Prototype Device
 16680 | -6/Zion            | Discovered new exit (range 12)
 16686 | -6/Zion            | System corruption cleaned by Quarantine Array
 16854 | -6/Zion            | Found Prototype Processor
 16854 | -6/Zion            | Identified Exp. Armor Integrity Analyzer
 16857 | -6/Zion            | Found Prototype Processor
 16857 | -6/Zion            | Identified Spectral Analyzer
 16859 | -6/Zion            | Found Prototype Processor
 16859 | -6/Zion            | Identified Exp. Signal Interpreter
 16861 | -6/Zion            | Found Prototype Processor
 16861 | -6/Zion            | Identified Exp. Target Analyzer
 16874 | -6/Zion            | Found Prototype Special Weapon
 16875 | -6/Zion            | Found Prototype Special Weapon
 16876 | -6/Zion            | Identified RU-N14's Throwing Claymores (x2)
 16881 | -6/Zion            | Found RU-N14's Throwing Claymores
 16909 | -6/Zion            | Imprinted
 16911 | -6/Zion            | Declared Zion's savior
 16938 | -6/Zion            | Given A8's code to call for help
 17012 | -6/Zion            | Identified exit to Proximity Caves
 17206 | -6/Zion            | Entered Proximity Caves
 17206 | -5/Proximity Caves | Accompanied by 4 allies
 17251 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 17293 | -5/Proximity Caves | Encountered a Derelict guarding a broken Freighter
 17430 | -5/Proximity Caves | Lost 4 allies
 17525 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17570 | -5/Proximity Caves | Learned Factory emergency access door positions
 17574 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 17599 | -5/Proximity Caves | Entered Factory
 17599 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 17600 | -5/Factory         | Identified exit to Factory
 17602 | -5/Factory         | Identified Hacking Drone Bay
 17603 | -5/Factory         | Loaded intel: 28 terminal locations
 17690 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 17754 | -5/Factory         | Discovered new exit (range 6)
 17760 | -5/Factory         | Identified exit to Extension
 18070 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 18071 | -5/Factory         | Enhanced Grunt warped into view, answering call for help
 18105 | -5/Factory         | Repaired Exp. Propulsion Shielding?
 18203 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 18314 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 18375 | -5/Factory         | Discovered new exit (range 15)
 18375 | -5/Factory         | Retrieved Zion intel report: Guard Positions
 18378 | -5/Factory         | Identified exit to Upper Caves
 18401 | -5/Factory         | Retrieved Zion intel report: Branch Access
 18402 | -5/Factory         | Zion Hacking Resupply teleported in
 18474 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 18486 | -5/Factory         | Fabricated Cld. Cesium-ion Thruster?
 18499 | -5/Factory         | First assault squad dispatched
 18541 | -5/Factory         | Retrieved Zion intel report: Trap Installations
 18542 | -5/Factory         | Zion Trap Resupply teleported in
 18609 | -5/Factory         | Cargo convoy interrupted
 18665 | -5/Factory         | Found Prototype Launcher
 18665 | -5/Factory         | Identified Gui. Micro-nuke Launcher
 18669 | -5/Factory         | Found Prototype Device
 18669 | -5/Factory         | Identified Thermal Barrier
 18690 | -5/Factory         | Zion Trap Resupply teleported in
 18749 | -5/Factory         | Entered Extension
 18828 | -5/Extension       | Identified exit to Cetus
 18834 | -5/Extension       | Zion Hacker squad teleported in
 18901 | -5/Extension       | Zion Light squad teleported in
 18948 | -5/Extension       | Found Prototype Protection
 18948 | -5/Extension       | Identified Zio. Weapon Casing
 18955 | -5/Extension       | Rescued a captive Derelict
 18956 | -5/Extension       | Rescued a captive Derelict
 18974 | -5/Extension       | Rescued a captive Derelict
 18981 | -5/Extension       | Retrieved Zion intel report: Component Schematics
 19023 | -5/Extension       | Rescued A7
 19174 | -5/Extension       | Disrupted transfer network
 19246 | -5/Extension       | Spotted B-75 Beast
 19262 | -5/Extension       | Allies destroyed B-75 Beast
 19305 | -5/Extension       | Spotted B-75 Beast
 19351 | -5/Extension       | Allies destroyed B-75 Beast
 19365 | -5/Extension       | Rescued a captive Derelict
 19367 | -5/Extension       | Rescued a captive Derelict
 19372 | -5/Extension       | Lost 5 allies
 19432 | -5/Extension       | Rescued a captive Derelict
 19432 | -5/Extension       | Rescued a captive Derelict
 19462 | -5/Extension       | Retrieved Zion intel report: Unaware Schematics
 19649 | -5/Extension       | First assault squad dispatched
 19673 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 19804 | -5/Extension       | Core integrity fell below 50%
 19830 | -5/Extension       | Lost 4 allies
 19973 | -5/Extension       | Build established: Scavenger-Sprinter
 20030 | -5/Extension       | Entered Cetus
 20030 | -5/Cetus           | Accompanied by 1 ally
 20036 | -5/Cetus           | Spotted Cetus Guard
 20036 | -5/Cetus           | Spotted Cetus Guard
 20054 | -5/Cetus           | Destroyed Cetus Guard
 20056 | -5/Cetus           | Destroyed Cetus Guard
 20056 | -5/Cetus           | Spotted Cetus Guard
 20059 | -5/Cetus           | Spotted Cetus Guard
 20060 | -5/Cetus           | Destroyed Cetus Guard
 20072 | -5/Cetus           | Core integrity fell below 20%
 20083 | -5/Cetus           | Destroyed Cetus Guard
 20084 | -5/Cetus           | Lost 6 parts (1p3n1u1w)
 20107 | -5/Cetus           | Discovered new exit (range 16)
 20114 | -5/Cetus           | Identified exit to Archives
 20270 | -5/Cetus           | Entered Archives
 20270 | -5/Archives        | Accompanied by 1 ally
 20473 | -5/Archives        | Crushed by falling debris
 20474 | -5/Archives        | Discovered new exit (range 8)
 20477 | -5/Archives        | Identified exit to Hub_04(d)
 20859 | -5/Archives        | Build established: Hacker-Scout
 22087 | -5/Archives        | Entered Hub_04(d)
 22097 | -5/Hub_04(d)       | Zion Fire squad teleported in
 22152 | -5/Hub_04(d)       | Found Scatter Rocket Array
 22168 | -5/Hub_04(d)       | Zion Fire squad teleported in
 22200 | -5/Hub_04(d)       | Zion Fire squad teleported in
 22258 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 22263 | -5/Hub_04(d)       | Retrieved Zion intel report: Depthwide Sectors/-1
 22284 | -5/Hub_04(d)       | Discovered exit to Factory (range 5)
 22303 | -5/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
 22310 | -5/Hub_04(d)       | Local machine network offline
 22456 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 22470 | -5/Hub_04(d)       | Lost 5 allies
 22791 | -5/Hub_04(d)       | Network Hub disabled
 22793 | -5/Hub_04(d)       | Spotted Lightning
 23109 | -5/Hub_04(d)       | Entered Factory
 23109 | -4/Factory         | Evolved 2 slots: Utility x2
 23110 | -4/Factory         | Loaded intel: 25 terminal locations
 23115 | -4/Factory         | Zion Light squad teleported in
 23169 | -4/Factory         | Identified exit to Upper Caves
 23169 | -4/Factory         | Identified exit to Armory
 23170 | -4/Factory         | Identified exit to Research
 23176 | -4/Factory         | Zion Recon squad teleported in
 23209 | -4/Factory         | Repaired Exp. Propulsion Shielding?
 23229 | -4/Factory         | Fabricated G-67 Veteran?
 23264 | -4/Factory         | Garrison activated, responded to threat
 23276 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 23408 | -4/Factory         | Retrieved Zion intel report: Component Stockpiles
 23409 | -4/Factory         | Zion Recon squad teleported in
 23574 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 23601 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 23714 | -4/Factory         | Fabricated Cld. Q-thruster?
 23722 | -4/Factory         | Build established: Hacker-Ninja
 23788 | -4/Factory         | Repaired Exp. Utility Shielding?
 23879 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 23983 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 24038 | -4/Factory         | Fabricated Lgt. Regenerative Plating?
 24298 | -4/Factory         | Destroyed 7 combat bots
 24412 | -4/Factory         | Terminal network hard line cut
 24543 | -4/Factory         | Build established: Hacker-Scout
 24592 | -4/Factory         | Repaired Exp. Propulsion Shielding
 24693 | -4/Factory         | Repaired Scatter Rocket Array
 24757 | -4/Factory         | Entered Armory
 24876 | -4/Armory          | Fabricated Cld. Q-thruster?
 24878 | -4/Armory          | Fabricated Cld. Q-thruster?
 24953 | -4/Armory          | Spotted B-86 Titan
 24959 | -4/Armory          | Zion Fire squad teleported in
 24963 | -4/Armory          | Assisted by bots powering up and referring to "LRC-V3"
 24981 | -4/Armory          | Zion Demo squad teleported in
 25018 | -4/Armory          | Retrieved Zion intel report: Guard Positions
 25019 | -4/Armory          | Zion Kinetic Resupply teleported in
 25021 | -4/Armory          | Destroyed 7 combat bots
 25034 | -4/Armory          | Lost 8 allies
 25156 | -4/Armory          | Fabricated Lgt. Regenerative Plating?
 25255 | -4/Armory          | Core integrity fell below 50%
 25258 | -4/Armory          | Discovered exit to Research (range 3)
 25271 | -4/Armory          | Retrieved Zion intel report: Component Stockpiles
 25375 | -4/Armory          | Lost 4 allies
 25391 | -4/Armory          | Retrieved Zion intel report: Component Schematics
 25392 | -4/Armory          | Zion Melee Resupply teleported in
 25399 | -4/Armory          | Found Prototype Slashing Weapon
 25399 | -4/Armory          | Identified Centrium Greatsword
 25440 | -4/Armory          | Retrieved Zion intel report: Unaware Schematics
 25444 | -4/Armory          | Discovered new exit (range 3)
 25446 | -4/Armory          | Identified exit to Lab
 25464 | -4/Armory          | Fabricated G-67 Veteran?
 25483 | -4/Armory          | Entered Lab
 25483 | -4/Lab             | Accompanied by 2 allies
 25483 | -4/Lab             | Discovered exit to Research (range 9)
 25486 | -4/Lab             | Hidden lab's door opened automatically
 25486 | -4/Lab             | Sensor layout match revealed
 25486 | -4/Lab             | Unable to decrypt terminal
 25487 | -4/Lab             | Gained access to the hidden lab's interior
 25496 | -4/Lab             | Detected by scanners
 25499 | -4/Lab             | Found Alien Artifact
 25499 | -4/Lab             | Identified Core Regenerator
 25499 | -4/Lab             | Used Core Regenerator, restored core integrity (+287)
 25506 | -4/Lab             | Found Alien Artifact
 25506 | -4/Lab             | Identified Integrated Mediator
 25506 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency
 25509 | -4/Lab             | Confronted by A5
 25509 | -4/Lab             | Found Alien Artifact
 25509 | -4/Lab             | Identified Core Reset Matrix
 25509 | -4/Lab             | Used Core Reset Matrix
 25513 | -4/Lab             | Sensed 1 artifact in vicinity
 25515 | -4/Lab             | Found Prototype Hackware
 25515 | -4/Lab             | Identified Deep Network Scanner
 25518 | -4/Lab             | Found Prototype Protection
 25518 | -4/Lab             | Identified Exp. Powered Armor
 25524 | -4/Lab             | Found Prototype Energy Cannon
 25524 | -4/Lab             | Identified Warp Cannon
 25532 | -4/Lab             | Unable to decrypt terminal
 25537 | -4/Lab             | Unable to decrypt terminal
 25544 | -4/Lab             | Found Warp Cannon
 25556 | -4/Lab             | Found Transdimensional Reconstructor
 25560 | -4/Lab             | Discovered exit to Research (range 6)
 25569 | -4/Lab             | Entered Research
 25569 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25651 | -3/Research        | Spotted B-86 Titan
 25652 | -3/Research        | Retrieved Zion intel report: Branch Access
 25652 | -3/Research        | Identified exit to Testing
 25653 | -3/Research        | Zion Hacker squad teleported in
 25667 | -3/Research        | Allies destroyed B-86 Titan
 25693 | -3/Research        | Intercept squad dispatched
 25705 | -3/Research        | Spotted Tracker
 25706 | -3/Research        | Destroyed Tracker
 25714 | -3/Research        | Spotted Combat Programmer
 25715 | -3/Research        | Spotted B-86 Titan
 25717 | -3/Research        | Warped through subspace
 25761 | -3/Research        | Entered Testing
 25767 | -3/Testing         | Found Prototype Ballistic Cannon
 25767 | -3/Testing         | Identified Perforator
 25790 | -3/Testing         | Build established: Hacker-Sprinter
 25822 | -3/Testing         | Discovered new exit (range 13)
 25834 | -3/Testing         | Identified exit to Research
 25834 | -3/Testing         | Entered Research
 25834 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 25900 | -2/Research        | Found Unknown Device
 25900 | -2/Research        | Identified Heavy Servo Lattice
 25958 | -2/Research        | Fabricated C-65 Expert?
 25971 | -2/Research        | Spotted B-90 Cyclops
 25978 | -2/Research        | Zion Heavy squad teleported in
 25981 | -2/Research        | Allies destroyed B-90 Cyclops
 25996 | -2/Research        | Lost 3 parts (1p1n1w)
 26056 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 26057 | -2/Research        | Zion Hacker squad teleported in
 26202 | -2/Research        | Found Prototype Protection
 26202 | -2/Research        | Identified Zio. Weapon Casing
 26218 | -2/Research        | Lost 3 allies
 26227 | -2/Research        | Lost 3 parts (2u1w)
 26252 | -2/Research        | Garrison activated, responded to threat
 26283 | -2/Research        | Destroyed 8 combat bots
 26285 | -2/Research        | Intercept squad dispatched
 26294 | -2/Research        | Found Unknown Device
 26294 | -2/Research        | Identified Quantum Capacitor
 26308 | -2/Research        | Zion Fire squad teleported in
 26310 | -2/Research        | Spotted Tracker
 26315 | -2/Research        | Spotted Tracker
 26322 | -2/Research        | Destroyed Tracker
 26328 | -2/Research        | Destroyed Tracker
 26335 | -2/Research        | Found Prototype Energy Gun
 26335 | -2/Research        | Identified Immobilizer
 26339 | -2/Research        | Spotted B-90 Cyclops
 26339 | -2/Research        | Discovered new exit (range 22)
 26340 | -2/Research        | Spotted Combat Programmer
 26341 | -2/Research        | Identified exit to Quarantine
 26341 | -2/Research        | Entered Quarantine
 26342 | -2/Quarantine      | Detected hypermatrix surge
 26342 | -2/Quarantine      | Sensed 16 artifacts in vicinity
 26349 | -2/Quarantine      | Found Matter Drive
 26355 | -2/Quarantine      | Lost 4 allies
 26426 | -2/Quarantine      | Found Transdimensional Reconstructor
 26462 | -2/Quarantine      | Retrieved Zion intel report: Trap Installations
 26467 | -2/Quarantine      | Found Subatomic Replicator
 26485 | -2/Quarantine      | Spotted Fortress
 26494 | -2/Quarantine      | Discovered new exit (range 4)
 26563 | -2/Quarantine      | Identified exit to Section 7
 26658 | -2/Quarantine      | Entered Section 7
 26659 | -2/Section 7       | Sensed 22 artifacts in vicinity
 26667 | -2/Section 7       | Found Microwarp Drive
 26672 | -2/Section 7       | Spotted B-90 Cyclops
 26684 | -2/Section 7       | Spotted S7 Guard
 26695 | -2/Section 7       | Found Core Physics Calibrator
 26707 | -2/Section 7       | Spotted S7 Guard
 26711 | -2/Section 7       | Found Core Membrane
 26711 | -2/Section 7       | Installed Core Membrane, gained immunity to corruption
 26714 | -2/Section 7       | Spotted Alpha 7
 26715 | -2/Section 7       | Spotted Alpha 7
 26716 | -2/Section 7       | Spotted B-99 Colossus
 26722 | -2/Section 7       | Found Integrated Dissipator
 26722 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26724 | -2/Section 7       | Found Integrated Dissipator
 26724 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26725 | -2/Section 7       | Found Integrated Dissipator
 26725 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 26729 | -2/Section 7       | Lost 5 parts (2n2u1w)
 26732 | -2/Section 7       | Found LRC Inertial Stabilizer
 26732 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 26734 | -2/Section 7       | Found LRC Inertial Stabilizer
 26734 | -2/Section 7       | Installed LRC Inertial Stabilizer, increased mass support (+10)
 26735 | -2/Section 7       | Found LRC Matter Compressor
 26735 | -2/Section 7       | Installed LRC Matter Compressor, increased matter storage capacity (+125)
 26794 | -2/Section 7       | Intercept squad dispatched
 26810 | -2/Section 7       | Integrated with Sigix Exoskeleton
 26814 | -2/Section 7       | Spotted Tracker
 26815 | -2/Section 7       | Spotted Tracker
 26820 | -2/Section 7       | Destroyed Tracker
 26838 | -2/Section 7       | Destroyed Tracker
 26846 | -2/Section 7       | Spotted Executioner
 26846 | -2/Section 7       | Spotted Executioner
 26851 | -2/Section 7       | Spotted Striker
 26851 | -2/Section 7       | Spotted Striker
 26864 | -2/Section 7       | Spotted Combat Programmer
 26881 | -2/Section 7       | Core integrity fell below 50%
 26888 | -2/Section 7       | Found Sigix Sheargun
 26890 | -2/Section 7       | Found Sigix Sheargun
 26893 | -2/Section 7       | Spotted Striker
 26893 | -2/Section 7       | Spotted Striker
 26900 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 26900 | -2/Section 7       | Found Sigix Shearcannon
 26911 | -2/Section 7       | Destroyed Striker
 26913 | -2/Section 7       | Destroyed Striker
 26917 | -2/Section 7       | Destroyed Striker
 26921 | -2/Section 7       | Destroyed Combat Programmer
 26963 | -2/Section 7       | Spotted Executioner
 26963 | -2/Section 7       | Spotted Executioner
 26975 | -2/Section 7       | Spotted Investigator
 26976 | -2/Section 7       | Core integrity fell below 20%
 27015 | -2/Section 7       | Found Microwarp Drive
 27059 | -2/Section 7       | Spotted S7 Guard
 27061 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 27061 | -2/Section 7       | Destroyed S7 Guard
 27064 | -2/Section 7       | Found Prototype Protection
 27064 | -2/Section 7       | Identified Hvy. Regenerative Plating
 27068 | -2/Section 7       | Found Integrated Thermoelectric Network
 27068 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 27095 | -2/Section 7       | Discovered new exit (range 15)
 27099 | -2/Section 7       | Entered Access
 27099 | -1/Access          | Evolved 2 slots: Weapon x2
 27100 | -1/Access          | Sensed 1 artifact in vicinity
 27100 | -1/Access          | Used Subatomic Replicator to replicate Sigix Shearcannon
 27104 | -1/Access          | Emitted hypermatrix ping
 27109 | -1/Access          | Assembled emerged from beneath the floor
 27132 | -1/Access          | Discovered new exit (range 17)
 27137 | -1/Access          | Build established: Alien-Sigix
 27139 | -1/Access          | Assembled emerged from beneath the floor
 27187 | -1/Access          | Assembled emerged from beneath the floor
 27259 | -1/Access          | Assembled emerged from beneath the floor
 27364 | -1/Access          | Assembled emerged from beneath the floor
 27402 | -1/Access          | Intercept squad dispatched
 27404 | -1/Access          | Spotted Tracker
 27405 | -1/Access          | Spotted Tracker
 27405 | -1/Access          | Garrison activated, responded to threat
 27405 | -1/Access          | Destroyed Tracker
 27407 | -1/Access          | Destroyed Tracker
 27469 | -1/Access          | Discovered new exit (range 18)
 27476 | -1/Access          | Spotted Combat Programmer
 27480 | -1/Access          | Spotted Combat Programmer
 27480 | -1/Access          | Spotted B-99 Colossus
 27480 | -1/Access          | Destroyed Combat Programmer
 27485 | -1/Access          | Destroyed Combat Programmer
 27508 | -1/Access          | Spotted B-99 Colossus
 27512 | -1/Access          | Entered Command
 27517 | -1/Command         | Emitted hypermatrix ping
 27522 | -1/Command         | Assembled emerged from beneath the floor
 27566 | -1/Command         | Retrieved Zion intel report: Branch Access
 27581 | -1/Command         | Lost 5 allies
 27587 | -1/Command         | Assembled emerged from beneath the floor
 27683 | -1/Command         | Assembled emerged from beneath the floor
 27690 | -1/Command         | Retrieved Zion intel report: Trap Installations
 27765 | -1/Command         | Assembled emerged from beneath the floor
 27788 | -1/Command         | First assault squad dispatched
 27805 | -1/Command         | Lost 3 allies
 27826 | -1/Command         | Assembled emerged from beneath the floor
 27846 | -1/Command         | Assembled emerged from beneath the floor
 27852 | -1/Command         | Discovered new exit (range 17)
 27900 | -1/Command         | High security lockdown imminent
 27932 | -1/Command         | Spotted B-99 Colossus
 27936 | -1/Command         | Destroyed 36 combat bots
 27939 | -1/Command         | Spotted Combat Programmer
 27940 | -1/Command         | Spotted Combat Programmer
 27944 | -1/Command         | Destroyed Combat Programmer
 27946 | -1/Command         | Destroyed Combat Programmer
 27951 | -1/Command         | Spotted M Guard
 27951 | -1/Command         | Spotted M Guard
 27959 | -1/Command         | Destroyed M Guard
 27967 | -1/Command         | All MAIN.C guards destroyed
 27969 | -1/Command         | Found Prototype Reactor
 27969 | -1/Command         | Identified Zero-point Reactor
 27980 | -1/Command         | High security lockdown engaged
 28050 | -1/Command         | Found Prototype Processor
 28050 | -1/Command         | Identified Exp. Core Analyzer
 28130 | -1/Command         | Destroyed 11 combat bots
 28158 | -1/Command         | Found Prototype Processor
 28158 | -1/Command         | Identified Spectral Analyzer
 28163 | -1/Command         | Phase Generator disabled
 28184 | -1/Command         | Assembled emerged from beneath the floor
 28258 | -1/Command         | Spotted Investigator
 28259 | -1/Command         | Destroyed Investigator
 28264 | -1/Command         | Found Prototype Launcher
 28264 | -1/Command         | Identified Containment Facilitator
 28296 | -1/Command         | Destroyed 14 combat bots
 28307 | -1/Command         | Spotted Striker
 28308 | -1/Command         | Spotted Executioner
 28308 | -1/Command         | Spotted Executioner
 28310 | -1/Command         | Destroyed Executioner
 28310 | -1/Command         | Destroyed Executioner
 28310 | -1/Command         | Destroyed Striker
 28344 | -1/Command         | Core integrity fell below 50%
 28358 | -1/Command         | Found Prototype Processor
 28358 | -1/Command         | Identified Exp. Targeting Computer
 28367 | -1/Command         | Destroyed 24 combat bots
 28450 | -1/Command         | Destroyed 7 combat bots
 28464 | -1/Command         | Sigix Exoskeleton integrity reduced to 40%
 28490 | -1/Command         | Spotted Executioner
 28535 | -1/Command         | Destroyed Executioner
 28553 | -1/Command         | Spotted Executioner
 28553 | -1/Command         | Spotted Executioner
 28562 | -1/Command         | Spotted Executioner
 28565 | -1/Command         | Destroyed Executioner
 28565 | -1/Command         | Destroyed Executioner
 28570 | -1/Command         | Spotted Striker
 28571 | -1/Command         | Destroyed Striker
 28575 | -1/Command         | Destroyed Executioner
 28604 | -1/Command         | Destroyed 30 combat bots
 28704 | -1/Command         | Destroyed B-99 Colossus
 28745 | -1/Command         | Spotted Executioner
 28745 | -1/Command         | Spotted Striker
 28748 | -1/Command         | Destroyed Executioner
 28749 | -1/Command         | Destroyed Executioner
 28752 | -1/Command         | Destroyed Executioner
 28752 | -1/Command         | Destroyed Striker
 28753 | -1/Command         | Spotted Striker
 28753 | -1/Command         | Spotted Executioner
 28754 | -1/Command         | Destroyed Executioner
 28757 | -1/Command         | Destroyed Investigator
 28760 | -1/Command         | Destroyed Striker
 28767 | -1/Command         | Sigix Exoskeleton integrity reduced to 20%
 28767 | -1/Command         | Destroyed Executioner
 28811 | -1/Command         | Destroyed 42 combat bots
 28816 | -1/Command         | Met MAIN.C
 28821 | -1/Command         | 0b10 Conduit disabled
 28826 | -1/Command         | MAIN.C's shell transforms into a squad of autonomous robots
 28826 | -1/Command         | Destroyed MAIN.C Shell
 28826 | -1/Command         | Spotted M Shell/Def
 28826 | -1/Command         | Spotted M Shell/Atk
 28826 | -1/Command         | Spotted M Shell/Def
 28826 | -1/Command         | Spotted M Shell/Atk
 28826 | -1/Command         | Spotted M Shell/Atk
 28826 | -1/Command         | Spotted M Shell/Def
 28826 | -1/Command         | Spotted M Shell/Atk
 28826 | -1/Command         | Spotted M Shell/Def
 28827 | -1/Command         | Core integrity fell below 20%
 28828 | -1/Command         | MAIN.C activated Command garrisons
 28873 | -1/Command         | Spotted Alpha 7
 28873 | -1/Command         | Spotted Striker
 28873 | -1/Command         | Spotted Executioner
 28873 | -1/Command         | Spotted Executioner
 28873 | -1/Command         | Spotted Alpha 7
 28873 | -1/Command         | Spotted Striker
 28873 | -1/Command         | Spotted Executioner
 28873 | -1/Command         | Spotted Executioner
 28874 | -1/Command         | Spotted B-99 Colossus
 28876 | -1/Command         | Spotted B-99 Colossus
 28878 | ***                | Heading to fleet!

 Last Messages 
---------------
28868_ Quantum Shear penetrates Earth. <x5>
28868_ Quantum Shear penetrates Wall.
28868_ Quantum Shear penetrates Earth.
28873_ Discarded Exp. Core Analyzer.
28874_ Discarded Exp. Targeting Computer.
28874_ Penetrated by Slug. <x2>
28874_ Slug penetrates Wall. <x4>
28874_ Penetrated by Slug.
28874_ Slug penetrates Wall. <x2>
28874_ Penetrated by Slug. <x2>
28875_ Slug penetrates Wall. <x3>
28875_ Penetrated by Slug.
28875_ Slug penetrates Wall.
28875_ Knocked back.
28875_ Acquired 5 matter.
28876_ Microwarped (distance 15).
28876_ Penetrated by Slug. <x4>
28877_ Slug penetrates Access Shell.
28877_ Penetrated by Slug.
28877_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
| ########### #####                 ################ |
| ########### ########+####+#"###################### |
| ########### ########       " ##################### |
| ########### ########       #  #################### |
| ########### ##   ###       ##   ################## |
| ########### ##            %###   ###### ########## |
| ########### ##   #         ####   # ### ########## |
| ###########+### #######    ##### "##### ########## |
|             ### #######++++#######   !# #   =    # |
|       ]     +   ######^ ^^^^######    # "        # |
|             ########## ^^ ^7######    # "   ""   # |
|         *   ######### 7^^^^^ #####!!  #""  """"  # |
|     """"    ##########K^^^K ######!!  " "  """"  # |
|     """"    ######### ^ ^^E^ #####    " "   ""   # |
|     """"    ##########E^^^^^###### =  # #        # |
|     """"    ######### ^^^^^^ #####   *# #       !# |
|             ##########E ^ ^ ######    # #   =    # |
|             ######### ^^^^^^ ######"##" ##+####### |
|             ########""^ ^^^E####### ##" ## ####### |
|             # #####BB         B#### ##" ## ####### |
| ##+########""  ####BB        BB####p###/## ####### |
|         ###    ####   ^^^^^ ^  ####M###%## ####### |
|         ###""""####   """% "^  ;###p### ## #####   |
|    ""   ##      ###  ^"     ^  ###[%!##!%!!=       |
|   """   ##      ###  ^" ""  ^  ###!!=%[=*!%!       |
|   "T    ##      ###  ^  "X  ^  ###!p=####"["       |
|   """   ##      ###  ^     "   ####%######+####### |
|    ""   ## m    ##;  ^   " "^  ####|##      ###### |
|     %   ##      "#;  ^^   ^^^  ####[##      ###### |
|         ""p   p "#;            ###!%##      ###### |
| "/!"######p     ##;            ###[=##      ###### |
| "%%*     #      ##################[!*#      ###### |
|          hh     ##################[==#      ###### |
| #/##"""  #      ##################!=%##+########## |
|      "" %"  i  [##################=![%=!         # |
|      ##  "  x! [##################!!!!!!         # |
|      "#  "  !%%=#*################*![#!          # |
|      ""  """"#h"![""=!=####!!*[  *!% ""          # |
|      ""  "  %  %p%h%hxh=pp%p%p  p %  %"   !!     " |
|      ""  "   %% [  %=%#####!%m%    % "#   !!     " |
|      ""  "    %!   # ######[         "    !!     " |
|      ""  "   """"  ########*=        #           " |
|   % ="#  "   """"  ###   #######"""""#           # |
|      ##" "   """"  ###!            %               |
|      # " "         ###   #####+##    ############# |
|      # " "         #### ###     #    ############# |
| ##+### " "####"######## ###     +    #     ####### |
| ## ###""                ###     #    #     ####### |
| ##                 ^    ###     #    #     ####### |
| ## ###"          ^      ###     #    #     ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           182
Coolant Potential          120
Energy Generation          75
Energy Capacity            820
Matter Stores              425
Matter Capacity            700
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              16
Base Temperature (-)       100
Armor Coverage             550
Resistance: KI             50
Resistance: TH             50
Resistance: EX             50
Resistance: EM             50
Resistance: I              50
Resistance: S              50
Resistance: P              50
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          90
Weapon Shielding           100
Weapon Cycling             25
Melee Speed Boost          20
Evasion (%)                80
Targeting Accuracy         12
Melee Accuracy             6
Target Analysis            8
Core Analysis              8
Recoil Reduction           6
Particle Charging          25
Offensive Hacking          30
Defensive Hacking          25
Authchip Count             1
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
    Imp. Utility Shielding | x2 | -6/Factory  
         Mic. Fission Core | x2 | -6/Factory  | Preloaded
              G-50 Soldier | x3 | -6/Factory  | Preloaded
    Exp. Utility Shielding | x1 | -6/Factory  
    Exp. Utility Shielding | x1 | -6/Factory  
  Cld. Cesium-ion Thruster | x1 | -5/Factory  
              G-67 Veteran | x3 | -4/Factory  | Preloaded
           Cld. Q-thruster | x1 | -4/Factory  
 Lgt. Regenerative Plating | x1 | -4/Factory  
           Cld. Q-thruster | x1 | -4/Armory   
           Cld. Q-thruster | x1 | -4/Armory   
 Lgt. Regenerative Plating | x1 | -4/Armory   
              G-67 Veteran | x3 | -4/Armory   | Preloaded
               C-65 Expert | x1 | -2/Research | Preloaded

 Alien Tech Used 
-----------------
Core Regenerator
Integrated Mediator
Core Reset Matrix
Transdimensional Reconstructor
Matter Drive
Microwarp Drive
Core Physics Calibrator
Core Membrane
Integrated Dissipator
LRC Inertial Stabilizer
LRC Matter Compressor
Sigix Exoskeleton
Sigix Sheargun
Sigix Shearcannon
Integrated Thermoelectric Network
Subatomic Replicator

 Achievements 
--------------
Artifact Hunter
Freeware
Friend Of Zion
Maximum Efficiency
Ride The Lightning
Speed Demon
War Machine
Watch This!

 Challenges 
------------
None

 Game 
------
Seed              BarrageGuidanceGravjet
  Manual?         0
Play Time         13:07:11
  Cumulative      172.6 hours
  Start           2024.07.18 @ 15:48:49
  End             2024.07.19 @ 17:42:21
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           43
  Adventurer      0
  Explorer        0
Win Type          2
  Total           7
  Types           4/0/2/0/0/1/0/0/0
Lore%             64
Gallery%          79
Achievement%      69
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6987f297-9c90-4f6f-96bb-8d007367ca77