Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 00:33:30 Player: 3.14 Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (327) 1635 Value Destroyed (16912) 16912 Prototype IDs (50) 1000 Alien Tech Used (1) 200 Bonus (14794) 14794 TOTAL SCORE: 44641 Bonus ------- High Alert Combat Kills 7286 Follower Combat Kills 3114 Entered Garrisons 200 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 594 Win 3000 Friendly Fire -1300 Cogmind --------- Core Integrity 1241/1600 Matter 126/300 Energy 45/100 System Corruption 13% Temperature Cool (3) Movement Treading (160) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Improved Heavy Treads > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- KE Penetrator Railgun Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Heavy Siege Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Experimental Cooling System Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Targeting Computer Advanced Target Analyzer Improved Weapon Cycler Centrium Heavy Armor Plating Experimental EM Disruption Field Advanced Shield Generator > --- WEAPON ----------- Advanced Plasma Rifle Heavy Dispersion Rifle Heavy Dispersion Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Heavy Antimatter Reactor Heavy Antimatter Reactor Improved Heavy Treads Advanced Heavy Treads Improved Cooling System Advanced Cooling System Advanced Cooling System Zionite Biocell Zionite Biocell Array Hardened Medium Armor Plating Centrium Light Armor Plating Experimental Focal Shield Improved Thermal Shield Advanced Thermal Shield Dispersion Rifle Quantum Rifle Enhanced Nova Cannon Point Singularity Launcher [Rating: 211] Favorites ----------- Power Vortex Chain Reactor Engine Reinforced Deuterium Engine Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Core Analyzer Hackware Advanced System Shield Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Linear Accelerator Launcher Point Singularity Launcher Impact Weapon Great Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . 2 . . . 2 . . . . 2 . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . . . . . . 1 . . 1 . . . . . Utility 11 | . . . 1 . . 2 . . . . 2 . . . 1 . . . . 1 . . 1 2 . . 1 . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 321 | . 13 2 18 10 . 40 5 8 7 3 12 . 1 3 8 1 2 13 3 33 8 4 31 14 9 1 46 26 Power 16 | . 1 . 2 2 . 2 . 1 . . . . . . 1 . . 1 . . . . 2 . . . 2 2 Engine 9 | . 1 . 2 2 . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . 2 2 Propulsion 49 | . 4 . 6 2 . 8 . . 1 3 2 . . 1 1 . . 1 . 11 1 . 3 1 . . 2 2 Treads 49 | . 4 . 6 2 . 8 . . 1 3 2 . . 1 1 . . 1 . 11 1 . 3 1 . . 2 2 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 154 | . 3 . 5 2 . 11 2 4 4 . 7 . . 2 2 1 2 9 3 17 6 3 19 9 5 . 25 13 Device 111 | . 1 . 2 . . 4 2 3 4 . 4 . . 1 1 1 2 8 2 12 4 2 17 6 3 . 20 12 Storage 5 | . 1 . . . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 1 Processor 9 | . 1 . . . . 3 . . . . 1 . . . . . . . . 1 . . . 1 1 . 1 . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Protection 28 | . . . 3 2 . 4 . 1 . . 2 . . . 1 . . 1 . 3 2 1 1 2 1 . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 102 | . 5 2 5 4 . 19 3 3 2 . 3 . 1 . 4 . . 2 . 5 1 1 7 4 4 1 17 9 Energy Gun 53 | . . . . . . 11 3 2 1 . 2 . 1 . 2 . . 1 . 3 . 1 5 2 2 . 12 5 Energy Cannon 15 | . 2 . . . . 3 . . . . . . . . 1 . . . . . 1 . . . 1 1 4 2 Ballistic Gun 18 | . 3 1 5 4 . 3 . . . . . . . . . . . . . 2 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Launcher 7 | . . 1 . . . . . . . . . . . . . . . . . . . . 1 2 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 34 | . . . 1 . . 5 . 1 2 . . . . . 2 . 1 3 1 1 . 1 8 2 . . 6 . Parts Lost 12 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . 2 . 3 3 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 6 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 2 . 2 1 Weapon 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Highest Loss Streak 3 | . 1 . 1 . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 97 100 100 100 100 99 99 99 100 100 100 . 100 100 100 100 99 96 94 91 84 80 76 78 78 79 80 80 Engine 6 | . 14 14 11 11 11 7 7 7 7 7 6 . 6 6 11 11 11 5 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 2 5 5 5 5 3 4 4 4 2 4 Treads 21 | . 24 28 22 22 22 30 30 28 28 28 25 . 25 25 22 22 22 22 22 24 15 15 13 12 12 12 10 10 Device 15 | . 6 . 2 . . 10 15 14 14 14 16 . 18 18 22 25 26 27 27 21 24 20 21 25 25 25 26 25 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 6 . 6 6 5 5 5 5 5 5 5 5 4 4 4 4 3 3 Processor 9 | . 5 14 11 11 11 11 7 7 7 7 12 . 12 11 5 5 5 5 5 10 10 10 9 8 9 12 11 10 Protection 5 | . . . 8 11 11 7 7 7 7 7 7 . 6 6 5 7 5 4 5 4 5 5 4 7 5 4 3 2 Energy Gun 15 | . . . . . . 17 22 27 27 28 24 . 25 25 19 22 22 18 22 17 15 15 17 15 14 14 18 18 Energy Cannon 1 | . 10 . . . . . . . . . . . . . 2 . . . . . 5 5 . . 1 1 . . Ballistic Gun 7 | . 17 27 33 33 33 5 . . . . . . . . . . . . . 2 . . . . . . . . Naked Turns 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Heaviest Build 172 | 14 54 51 61 61 59 74 73 78 79 79 82 79 79 79 98 94 93 108 109 124 124 123 126 142 138 130 146 172 Greatest Support 210 | 20 40 40 40 40 40 96 88 88 96 104 96 96 96 106 106 106 106 114 114 151 167 167 210 195 195 195 195 200 Greatest Overweight (x) 2 | . 2 1 1 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | . 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | . 15 19 19 19 20 19 19 19 19 19 19 20 20 20 19 19 19 19 19 19 19 19 19 19 19 20 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 2 Class Distribution -------------------- 52% | Scavenger-Tank 24% | Scavenger-Gunner 10% | Mutant 5% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -9/Recycling Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Gunner | -4/Waste Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Tank | -2/Research Scavenger-Tank | -2/Garrison Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Scavenger-Tank | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Matter Collected 5229 | 200 212 323 478 436 90 421 47 122 66 43 126 . . 48 77 20 20 120 40 485 80 . 398 286 288 10 432 361 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20809 | . 634 261 977 904 14 1455 396 243 . 436 226 . . 197 258 . 313 288 728 1250 1593 . 2263 1603 628 201 3446 2495 Parts 685 | . 28 4 56 46 5 67 10 14 . 7 7 . . 15 5 . 3 8 15 44 28 . 84 39 22 6 97 75 Haulers Intercepted 18 | . 2 . 3 5 . 2 . . . . 1 . . . 1 . . . . . . . 2 1 . . 1 . Recyclers Shooed 12 | . . . 1 1 2 . . . . . . . . . . . . . . 2 . . 2 . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 94 | . . . . . . . 10 14 . 8 . . . 15 . . 32 . 15 . . . . . . . . . Prevented 10 | . . . . . . . . . . 1 . . . 8 . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Combat Hostiles Destroyed 282 | . 11 20 16 13 2 29 9 5 . 5 2 . . 4 . . 3 4 10 14 6 . 23 21 17 2 41 25 Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 227 | . 6 6 16 13 1 29 9 4 . 5 2 . . 4 . . 3 4 8 12 3 . 17 15 12 . 37 21 Cannons 7 | . 5 . . . . . . . . . . . . . . . . . . . 2 . . . . . . . AOE 24 | . . 14 . . . . . . . . . . . . . . . . . . . . 4 2 4 . . . Classes Destroyed 24 | . 5 3 3 3 1 1 . 1 . . . . . 1 . . . 2 . 2 1 . 1 . . . . . Worker 7 | . 3 . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . Builder 5 | . . . . 1 . . . . . . . . . . . . . . . . . . 3 . . 1 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler 18 | . 2 . 3 5 . 2 . . . . 1 . . . 1 . . . . . . . 2 1 . . 1 . Recycler 20 | . 2 1 1 1 . 3 . . . . . . . . 1 . . . . 2 . . 5 . . . 1 3 Mechanic 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Operator 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . 1 . 1 . . . . . . . . . . . . . . . . 1 1 . . 1 . Swarmer 34 | . 5 . . 3 . 5 1 1 . 2 . . . . . . 2 . . . . . 4 . 9 . 2 . Grunt 99 | . 6 2 10 5 . 15 4 1 . 1 1 . . . . . 1 1 4 7 . . 7 9 3 . 15 7 Brawler 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 Duelist 8 | . . . . 1 . . 2 . . 1 . . . . . . . 1 . . . . 1 1 . . 1 . Sentry 29 | . . . 5 4 . 5 1 1 . 1 . . . . . . . . . 2 . . 1 . . 2 4 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Hunter 33 | . . . . . . . . . . . . . . 1 . . . 1 6 . . . 2 8 4 . 5 6 Programmer 34 | . . . . . . 4 . 1 . . 1 . . . . . . . . 1 . . 7 2 . . 11 7 Heavy 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . 1 . Behemoth 6 | . . . . . . . . 1 . . . . . 1 . . . . . . . . 1 . 1 . 1 1 Compactor 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Packrat 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Assembled 18 | . . 16 . . . . . . . . . . . 2 . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 17 | . 9 17 5 3 1 8 9 3 . 3 2 . . 2 2 . 2 2 4 6 3 . 16 10 9 2 10 4 Combat Bots Only 14 | . 5 14 5 3 1 6 9 3 . 3 1 . . 2 . . 2 2 4 6 3 . 7 8 9 2 10 4 Max Kills in Single Turn 7 | . 1 3 2 2 1 2 1 1 . 2 1 . . 1 1 . 2 1 1 1 1 . 7 2 2 1 2 2 Gunslinging 1 | . . . 1 1 . 1 . . . 1 . . . . . . 1 . . . . . . . 1 . 1 1 Exploded 4 | . . 3 . . . . . . . . . . . . . . . . . . . . 4 2 2 . . . Melee 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Damage Taken 12928 | . 434 540 391 382 . 1358 249 341 . 46 44 . . 80 47 . 68 . 470 872 . . 329 1113 1097 94 1306 3667 Core 965 | . 44 173 23 73 . 116 14 . . . 14 . . 16 . . . . 25 36 . . 3 37 32 . 24 335 Absorbed by Shields 3378 | . . . . . . . . . . . . . . . 50 . 73 . 495 748 . . 135 416 404 36 512 509 Reduced by Siege Mode 320 | . . . . . . . . . . . . . . . . . . . . . . . . 78 68 . 76 98 Regen/Repaired (Parts) 440 | . 209 . . . . . . . . . . . . . . . . . . 227 4 . . . . . . . Core Remaining (%) 83 | 100 . 13 . . 76 . . . . 81 . . . 96 . . . . 97 . . 96 99 . . 95 . 77 Volleys Fired 716 | . 45 42 41 40 8 53 15 9 . 9 7 . . 10 6 1 14 10 31 52 33 . 52 48 28 12 85 65 Largest 5 | . 2 2 3 3 3 3 3 4 . 4 4 . . 4 4 4 4 4 4 4 4 . 4 4 4 4 5 5 Hottest 478 | . 80 46 69 69 69 230 230 272 . 274 272 . . 272 282 253 253 216 264 277 269 . 358 358 358 358 478 452 Shots Fired 2456 | . 90 53 123 120 24 159 45 37 . 36 27 . . 38 24 4 56 38 118 188 117 . 188 183 99 25 368 296 Gun 2327 | . 59 42 123 120 24 159 45 37 . 36 27 . . 38 21 4 56 38 118 188 84 . 181 180 83 21 357 286 Cannon 104 | . 31 . . . . . . . . . . . . . 3 . . . . . 33 . 4 . 12 4 10 7 Launcher 25 | . . 11 . . . . . . . . . . . . . . . . . . . . 3 3 4 . 1 3 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 408 | . 59 42 123 120 24 6 . . . . . . . . . . . . . 31 . . . . . . . 3 Thermal 2023 | . 31 . . . . 153 45 37 . 36 27 . . 38 24 4 56 38 118 157 117 . 185 180 95 25 367 290 Explosive 25 | . . 11 . . . . . . . . . . . . . . . . . . . . 3 3 4 . 1 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 52 | . 6 16 26 11 1 19 20 15 . 7 6 . . 6 13 . 8 11 9 13 26 . 18 40 13 15 52 14 Robot Miss Streak 9 | . 5 2 2 6 8 9 4 3 . 4 3 . . 6 3 . 5 2 6 4 2 . 5 3 5 1 7 6 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 54 | . . . 3 1 . 4 1 1 . 2 1 . . . . . 2 1 4 6 . . 4 5 3 . 13 3 Max Gunslinging Chain 2 | . . . 1 1 . 1 1 1 . 1 1 . . . . . 2 1 1 1 . . 1 1 2 . 1 1 Shots Hit Robots 1646 | . 52 33 93 73 4 138 38 29 . 25 21 . . 23 14 . 30 24 65 131 86 . 112 135 64 18 259 179 Core Hits 881 | . 22 37 36 29 1 178 36 12 . 16 12 . . 11 5 . 16 16 32 44 20 . 83 55 43 4 101 72 Critical Kills 23 | . . . . 1 . . . . . . . . . . . . . . . 1 2 . 4 2 1 . 6 6 Critical Parts Destroyed 40 | . . 1 1 . . . . . . . . . . . . . . . . 4 . . 3 4 5 . 10 12 Critical Strikes 166 | . . 1 1 1 . 4 2 1 . 3 2 . . 2 . . 5 7 7 13 7 . 14 13 9 2 39 33 Burn 92 | . . . . . . 4 2 1 . 3 2 . . 2 . . 5 7 7 8 4 . 7 7 3 1 19 10 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Destroy 73 | . . 1 1 1 . . . . . . . . . . . . . . . 5 2 . 7 6 6 1 20 23 Melee Attacks 9 | . . . . . . 2 . 1 1 . 2 . . . . . . 3 . . . . . . . . . . Impact 4 | . . . . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46979 | . 861 1372 1264 1244 82 3028 782 663 . 508 414 . . 501 348 . 715 686 1334 3246 2391 . 5263 4675 2916 508 8163 6015 Guns 40804 | . 440 448 1249 1235 62 2788 767 663 . 508 396 . . 501 280 . 715 686 1334 3135 1592 . 3776 4066 1624 508 8129 5902 Cannons 1617 | . 397 . . . . . . . . . . . . . 35 . . . . . 799 . 84 . 219 . . 83 Explosions 4131 | . . 924 . . . 156 . . . . . . . . . . . . . 111 . . 1275 592 1073 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 427 | . 24 . 15 9 20 84 15 . . . 18 . . . 33 . . . . . . . 128 17 . . 34 30 Kinetic 4074 | . 440 448 1249 1235 62 65 . . . . . . . . . . . . . 533 . . . . . . . 42 Thermal 38503 | . 397 . . . . 2879 767 663 . 508 396 . . 501 315 . 715 686 1334 2602 2391 . 3860 4066 1843 508 8129 5943 Explosive 3975 | . . 924 . . . . . . . . . . . . . . . . . 111 . . 1275 592 1073 . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . 3 3 3 3 . 1 1 1 1 . . . . . 2 2 2 3 1 1 1 2 13 Average Corruption 1 | . . . . . . 2 3 3 3 . 1 1 1 1 . . . . . 1 2 2 2 1 1 1 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 36 | . . . . . . . . 15 . 1 . . . . . . . . . . . . . . . . 20 . Effects 110 | . . . . . . 12 5 16 1 . 4 . . 6 . . . . . 4 7 3 13 2 4 . 13 20 Message Errors 28 | . . . . . . 2 1 5 . . 2 . . 1 . . . . . 1 4 1 1 . . . 5 5 Matter Fused 21 | . . . . . . 2 . 4 . . 1 . . 2 . . . . . . 1 . 2 . 1 . 1 7 Heat Flow Errors 14 | . . . . . . 3 . 1 1 . 1 . . 1 . . . . . 1 . . 2 . . . . 4 Energy Discharges 13 | . . . . . . 2 . . . . . . . 1 . . . . . 1 2 1 2 . 1 . 1 2 Data Loss (minor) 11 | . . . . . . 1 1 2 . . . . . 1 . . . . . 1 . . 3 1 1 . . . Data Loss (major) 4 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . . . . 1 . Misfires 6 | . . . . . . 1 1 1 . . . . . . . . . . . . . . . 1 . . 2 . Alerts 5 | . . . . . . . 2 1 . . . . . . . . . . . . . . 1 . . . . 1 Weapon Failures 8 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 1 . 3 1 Overload Shots 6 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 4 . . Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 119 | . . 16 . . . . 8 . . . . . . . 21 . . . . . . . 17 . 55 . . 2 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 88 | . . 16 . . . . . . . . . . . . . . . . . . . . 15 . 55 . . 2 Melee 31 | . . . . . . . 8 . . . . . . . 21 . . . . . . . 2 . . . . . Knockbacks 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 108 | . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . 68 Shots 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Rammed 45 | . 3 . 4 3 6 8 1 . . . 2 . . . 2 . . . . . . . 9 3 . . 2 2 Targets Rammed 49 | . 4 1 4 3 7 8 1 . . . 2 . . . 2 . . . . . . . 10 3 . . 2 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 468 | . 20 22 108 152 24 311 123 315 59 90 66 . . 95 54 100 210 134 119 284 364 . 397 408 468 162 318 216 Average Temperature 79 | . 5 8 23 39 11 87 40 110 59 34 27 . . 27 26 58 86 55 44 63 94 . 122 132 148 68 117 96 Received Heat Transfer 2141 | . 192 221 186 147 . 384 36 45 . 9 9 . . . 12 . 16 . 48 207 . . 21 98 114 6 114 276 Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 16 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 . 4 6 Total Turns 284 | . . . . . . . . . . . . . . . . . . . . . . . 1 66 42 . 85 90 Longest Duration 48 | . . . . . . . . . . . . . . . . . . . . . . . 1 28 30 . 48 37 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . Robots Melted 24 | . . . . . . . . 1 . . 1 . . . . . . . 2 2 1 . 2 4 1 2 4 4 Combat Hostiles 23 | . . . . . . . . 1 . . . . . . . . . . 2 2 1 . 2 4 1 2 4 4 Parts Melted 208 | . . . . . . 3 4 2 . 4 2 . . 1 . . 6 3 15 24 3 . 19 31 5 4 56 26 Heat Transferred 61472 | . 814 . . . . 2977 1280 1189 . 1239 866 . . 1020 518 . 1637 1666 3098 4981 3626 . 5724 6339 2563 948 12839 8148 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Peak Influence 1764 | . 307 122 264 321 179 1240 . . . . 301 . . . 214 . . . . 394 143 . 1764 1442 1500 950 1484 1363 Initial 1034 | . . . . 75 60 925 . . . . 57 . . . 15 . . . . 31 137 . . 971 1034 843 569 949 Average 551 | . 70 78 94 225 53 942 . . . . 92 . . . 133 . . . . 140 78 . 1316 1222 1306 910 910 1168 Maximum Alert Level 5 | . 1 . 1 1 . 4 . . . . 1 . . . 1 . . . . 1 . . 5 4 4 3 4 4 Low Security (%) 47 | . 94 100 93 37 100 . . . . . 88 . . . 86 . . . . 63 100 100 5 . . . . . Level 1 7 | . 5 . 6 62 . . . . . . 11 . . . 13 . . . . 36 . . . . . . . . Level 2 5 | . . . . . . 21 . . . . . . . . . . . . . . . . 5 . . . 20 . Level 3 16 | . . . . . . 42 . . . . . . . . . . . . . . . . 6 36 19 100 50 29 Level 4 20 | . . . . . . 35 . . . . . . . . . . . . . . . . 43 63 80 . 28 70 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 1 . 2 2 . 5 . . . . 4 . . . 1 . . . . 4 . . 12 5 . 1 16 6 Investigation 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 1 . . . . Extermination 12 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . 2 . . . 4 3 Reinforcement 20 | . 1 . 2 2 . . . . . . . . . . 1 . . . . 3 . . 4 3 . . 4 . Assault 14 | . . . . . . 2 . . . . . . . . . . . . . . . . 3 1 . . 5 3 Garrison 8 | . . . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . 1 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . 3 1 Construction Impeded 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Distress Signals 16 | . 3 . 2 1 . 2 . . . . . . . . . . . 2 . . . . 3 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 495 | . 27 23 24 16 34 41 10 5 . 10 10 . . 10 10 . 15 28 10 15 6 . 57 23 17 2 60 42 Peak Tracking Total 11 | . 5 8 4 3 5 6 9 2 . 3 3 . . 3 2 . 4 9 4 6 2 . 6 5 8 1 8 11 Tactical Retreats 14 | . 1 2 . . . 3 1 . . 1 1 . . 1 . . . 1 . . . . 1 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Traps Triggered 7 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Machines Disabled 27 | . . 1 . . . 13 . . . . . . . . . . . . . 3 . . 2 . 2 . 4 2 Max in Single Turn 13 | . . 1 . . . 13 . . . . . . . . . . . . . 1 . . 1 . 2 . 1 1 Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Machines Accessed 33 | . 5 . 5 . 6 5 1 1 . . . . 4 . . . . 1 . 1 . . 2 1 . . 1 . Terminals 12 | . 4 . 4 . 1 2 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Units 7 | . . . 1 . 5 . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 101 | . 19 . 20 . 13 10 1 1 . . . . 28 . . . . 1 . 2 . . 3 2 . . 1 . Successful 67 | . 13 . 10 . 7 3 1 1 . . . . 28 . . . . 1 . 2 . . . 1 . . . . Failed 34 | . 6 . 10 . 6 7 . . . . . . . . . . . . . . . . 3 1 . . 1 . Catastrophic 9 | . . . 3 . 1 3 . . . . . . . . . . . . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 135 | . 7 . 18 1 14 9 . . . . 14 . . . 7 . . 1 . . . 3 18 . . 7 19 17 Terminals 38 | . 11 . 16 . 4 6 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . Repair Stations 10 | . 8 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 14 | . . . 4 . 9 . . . . . . . . . . . . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . Terminal Hacks 46 | . 6 . 5 . 2 2 1 1 . . . . 28 . . . . 1 . . . . . . . . . . Record 12 | . . . . . . . . 1 . . . . 11 . . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Robot Analysis 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Unreport Threat 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . 6 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Scan Component 4 | . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair 4 | . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 12 | . 1 . 5 . 5 1 . . . . . . . . . . . . . . . . . . . . . . Terminals 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 3 | . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . 3 . 5 . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 5 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 5 . 5 . 2 4 . 1 . . . . . . . . . . . 1 . . 2 1 . . 1 . Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . 3 . . . 4 . . . . . . . . . . . . . . 5 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . . . . 15 . . . 10 . . . . . . . . . . . . . . 16 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Time 128 | . 78 . . . . . . . . . . . . . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . Machine Destruction 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 1 1 1 1 1 . . . . . . . . . . Autooverrided 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Allies Hacked 7 | . . . . . . . . . . . . . . 2 2 . 1 . . . . . 1 . . . 1 . Hacks Repelled 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Total Allies 58 | . . . . . . . 2 . 11 . 2 . . 4 4 . 1 1 . . 19 . 4 . . 2 8 . Largest Group 19 | . . . . . . . 2 2 11 11 5 1 1 3 4 3 4 2 . . 19 19 19 . . 2 3 . Highest-Rated Group 805 | . . . . . . . 36 36 339 339 288 165 165 302 364 335 382 158 . . 684 684 805 . . 244 345 . Highest-Rated Ally 165 | . . . . . . . 20 20 51 51 165 165 165 165 165 165 165 85 . . 50 50 103 . . 122 122 . Zionite Dispatches 10 | . . . . . . . . . . . 1 . . . 1 . . . . . . . 3 . . 1 4 . Heavy 3 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Thermal Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 7 | . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . 4 . STAY 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . DROP 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Ally Attacks 405 | . . . . . . . . 11 . 28 22 . . 35 23 . 24 15 . . . . 195 . . . 52 . Total Damage 15130 | . . . . . . . . 170 . 737 477 . . 933 694 . 1397 910 . . . . 7081 . . . 2731 . Kills 92 | . . . . . . . . . . 6 6 . . 8 8 . 11 7 . . . . 33 . . . 13 . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Allies Melted 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Robot Analysis Total 5 | . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . . . . 1 1 2 2 . . . 2 . . 2 . 1 . . . . . . . . . Drone Launches 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Zionite Intel Received 10 | . . . . . . . . . . . 2 . . . 1 . . . . . . . 1 . . 1 1 4 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Turns Passed 21800 | . 1337 944 1007 807 986 1794 434 845 2014 579 685 5 134 658 448 309 577 1077 530 785 713 191 1249 497 270 120 1557 1248 Spaces Moved 10436 | 1 491 349 341 273 393 911 210 495 1217 335 369 4 82 379 244 188 325 561 270 313 365 105 592 186 108 58 715 556 Core 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Treads 10326 | . 393 349 341 273 393 911 210 495 1217 335 369 4 82 379 244 188 325 561 270 313 365 105 592 186 108 58 715 545 Legs 99 | 1 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 240 240 240 240 160 160 160 160 160 160 162 162 162 162 162 162 160 160 156 163 163 160 161 161 161 161 50 Average Speed 175 | 120 216 240 240 240 240 160 160 160 160 160 160 162 162 162 162 162 162 171 160 160 163 163 161 161 161 161 169 166 Slowest Speed 260 | 120 260 240 240 240 240 160 160 160 160 160 162 162 162 162 162 162 162 242 160 167 167 163 166 166 161 161 173 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 2 78 73 35 38 83 34 38 63 87 63 9 2 69 67 7 43 50 67 55 13 96 4 28 9 43 4 25 23 Regions Visited 28 Branch Regions 15 Pre-discovered Areas 15 | . . . . . 5 . . 1 2 . 5 . 1 1 . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . . . . . . 1 1 . . 1 1 . . . 1 . . . . 1 . . . . Unknown Exits Taken 19 | 1 1 1 1 1 1 1 1 1 1 . . 1 1 . . 1 1 1 . . . 1 1 . . 1 1 . Scrap Searched 20 | . . 1 . . . . . 4 1 4 . . . 2 . 1 3 . 4 . . . . . . . . . Spaces Dug 59 | . . 8 . . . 2 . 1 . . 2 . . . . . . 3 . . . . . . . 2 11 30 Terrain Destroyed 327 | . . 55 . . . 51 . 1 . . 2 . . . 1 . . 3 1 62 3 . 16 32 11 4 53 32 Melee 8 | . . . . . . 2 . 1 . . 2 . . . . . . 3 . . . . . . . . . . Projectile 42 | . . . . . . . . . . . . . . . 1 . . . 1 12 3 . . . 2 4 17 2 AOE 277 | . . 55 . . . 49 . . . . . . . . . . . . . 50 . . 16 32 9 . 36 30 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com Total 12587 | . 675 404 451 340 411 1127 270 521 1282 357 442 3 83 397 280 190 351 651 313 481 437 125 796 306 158 70 912 754 Wait 668 | . 82 5 15 . . 60 12 1 46 5 32 . . 2 12 . 7 45 8 52 15 9 76 49 12 . 36 87 Move 10408 | . 490 348 340 272 392 910 209 494 1216 334 368 3 81 378 243 187 324 560 269 313 364 104 591 186 107 57 713 555 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | . 28 3 12 3 2 22 2 3 6 2 8 . . 1 4 1 1 8 1 7 5 4 12 2 2 . 12 8 Fast Attach 65 | . 3 . . . . 8 1 2 . . . . 1 1 2 . 2 3 . 11 1 . 13 3 1 . 10 3 Attach 46 | . 3 . 3 . . 5 2 1 1 1 2 . . . 2 . . 1 . 3 2 1 3 2 1 . 9 4 Detach . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swap 211 | . 7 2 15 10 . 27 2 6 6 2 10 . . 2 4 1 . 9 3 19 5 3 15 9 7 1 27 19 Drop 229 | . 13 3 21 12 2 32 1 4 6 4 11 . 1 3 5 . 3 12 1 24 12 4 24 4 . . 17 10 Fire 716 | . 45 42 41 40 8 53 15 9 . 9 7 . . 10 6 1 14 10 31 52 33 . 52 48 28 12 85 65 Melee 9 | . . . . . . 2 . 1 1 . 2 . . . . . . 3 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 49 | . 4 1 4 3 7 8 1 . . . 2 . . . 2 . . . . . . . 10 3 . . 2 2 Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Rewire 25 | . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low / Ext) -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -2/Garrison -2/Research (discovered 3 exits: *Acc / Qua x2) -1/Access -1/Command (discovered 2 exits: *Sur x2) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 8) 834 | -10/Materials | Discovered new exit (range 5) 960 | -10/Materials | Discovered new exit (range 6) 1001 | -10/Materials | Discovered new exit (range 15) 1106 | -10/Materials | Repaired Lgt. Treads 1134 | -10/Materials | Repaired Lgt. Treads 1161 | -10/Materials | Repaired Lgt. Treads 1186 | -10/Materials | Discovered new exit (range 11) 1338 | -10/Materials | Entered Mines 1339 | -10/Mines | Assembled infested the area 1366 | -10/Mines | Core integrity fell below 50% 1375 | -10/Mines | Learned Materials emergency access door positions 1403 | -10/Mines | Destroyed 14 combat bots 1858 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1948 | -10/Mines | Found Prototype Device 1993 | -10/Mines | Core integrity fell below 20% 2223 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2246 | -10/Mines | Discovered new exit (range 16) 2248 | -10/Mines | Learned Materials interactive machine intel 2282 | -10/Mines | Entered Materials 2282 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2283 | -9/Materials | Identified Exp. Sensor Array 2284 | -9/Materials | Loaded intel: 18 interactive machine locations 2614 | -9/Materials | Discovered new exit (range 14) 2661 | -9/Materials | Discovered new exit (range 11) 2796 | -9/Materials | Build established: Scavenger-Tank 3245 | -9/Materials | Discovered new exit (range 8) 3289 | -9/Materials | Entered Storage 4087 | -9/Storage | Used back door to open Recycling access 4087 | -9/Storage | Discovered new exit (range 5) 4096 | -9/Storage | Entered Recycling 4156 | -9/Recycling | Spotter reported a threat 4157 | -9/Recycling | Spotter reported a threat 4193 | -9/Recycling | Spotter reported a threat 4207 | -9/Recycling | Spotter reported a threat 4215 | -9/Recycling | Spotter reported a threat 4290 | -9/Recycling | Spotter reported a threat 4328 | -9/Recycling | Spotter reported a threat 4338 | -9/Recycling | Spotter reported a threat 4381 | -9/Recycling | Spotter reported a threat 4387 | -9/Recycling | Spotter reported a threat 4390 | -9/Recycling | Spotter reported a threat 4390 | -9/Recycling | Spotter reported a threat 4396 | -9/Recycling | Spotter reported a threat 4410 | -9/Recycling | Spotter reported a threat 4446 | -9/Recycling | Spotter reported a threat 4448 | -9/Recycling | Spotter reported a threat 4449 | -9/Recycling | Spotter reported a threat 4450 | -9/Recycling | Spotter reported a threat 4463 | -9/Recycling | Spotter reported a threat 4487 | -9/Recycling | Spotter reported a threat 4499 | -9/Recycling | Spotter reported a threat 4502 | -9/Recycling | Spotter reported a threat 4516 | -9/Recycling | Spotter reported a threat 4602 | -9/Recycling | Spotter reported a threat 4631 | -9/Recycling | Spotter reported a threat 4694 | -9/Recycling | Spotter reported a threat 4698 | -9/Recycling | Spotter reported a threat 4758 | -9/Recycling | Spotter reported a threat 4758 | -9/Recycling | Spotter reported a threat 4763 | -9/Recycling | Spotter reported a threat 4786 | -9/Recycling | Spotter reported a threat 4893 | -9/Recycling | Spotter reported a threat 4898 | -9/Recycling | Spotter reported a threat 4898 | -9/Recycling | Spotter reported a threat 4899 | -9/Recycling | Spotter reported a threat 4906 | -9/Recycling | Spotter reported a threat 4951 | -9/Recycling | Spotter reported a threat 4951 | -9/Recycling | Spotter reported a threat 4951 | -9/Recycling | Spotter reported a threat 4952 | -9/Recycling | Spotter reported a threat 4959 | -9/Recycling | Spotter reported a threat 5004 | -9/Recycling | Spotter reported a threat 5004 | -9/Recycling | Spotter reported a threat 5004 | -9/Recycling | Spotter reported a threat 5012 | -9/Recycling | Spotter reported a threat 5046 | -9/Recycling | Discovered new exit (range 15) 5054 | -9/Recycling | Spotter reported a threat 5057 | -9/Recycling | Spotter reported a threat 5057 | -9/Recycling | Spotter reported a threat 5082 | -9/Recycling | Entered Factory 5082 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5380 | -7/Factory | Build established: Scavenger-Gunner 5482 | -7/Factory | Search patrols dispatched 5759 | -7/Factory | Build established: Gunner 5827 | -7/Factory | Garrison activated, responded to threat 5882 | -7/Factory | Search patrols dispatched 6049 | -7/Factory | Garrison activated, responded to threat 6282 | -7/Factory | First assault squad dispatched 6683 | -7/Factory | Discovered new exit (range 11) 6702 | -7/Factory | Identified exit to Factory 6723 | -7/Factory | Build established: Scavenger-Gunner 6871 | -7/Factory | Discovered new exit (range 3) 6876 | -7/Factory | Entered Lower Caves 6915 | -7/Lower Caves | Learned 4 Factory zone layouts 7011 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7095 | -7/Lower Caves | Destroyed 9 combat bots 7233 | -7/Lower Caves | Discovered new exit (range 13) 7310 | -7/Lower Caves | Entered another Lower Caves area 7310 | -7/Lower Caves | Accompanied by 2 allies 7382 | -7/Lower Caves | Found Alien Artifact 7382 | -7/Lower Caves | Identified Core Expander 7382 | -7/Lower Caves | Installed Core Expander, added new Weapon slot 7462 | -7/Lower Caves | Spotted B-75 Beast 7481 | -7/Lower Caves | Destroyed B-75 Beast 7647 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8114 | -7/Lower Caves | Encountered a Warlord checkpoint 8135 | -7/Lower Caves | Discovered new exit (range 12) 8155 | -7/Lower Caves | Entered Zion 8243 | -7/Zion | System corruption cleaned by Quarantine Array 8301 | -7/Zion | Discovered new exit (range 15) 8390 | -7/Zion | Received a hallucinogenic algorithm 8584 | -7/Zion | Found CR-A16's Pointy Stick 8691 | -7/Zion | Found Prototype Device 8696 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 8937 | -7/Zion | Given the Hacking Drone Bay 8941 | -7/Zion | Found Prototype Device 8947 | -7/Zion | Identified Hacking Drone Bay 9014 | -7/Zion | Gained Derelict followers 9070 | -7/Zion | Gained Derelict followers 9072 | -7/Zion | Learned Factory stockpile data 9460 | -7/Zion | Learned location of Quarantine (-2) 9862 | -7/Zion | Imprinted 9864 | -7/Zion | Declared Zion's savior 10169 | -7/Zion | Entered Proximity Caves 10169 | -6/Proximity Caves | Accompanied by 11 allies 10375 | -6/Proximity Caves | Spotted B-75 Beast 10382 | -6/Proximity Caves | Allies destroyed B-75 Beast 10642 | -6/Proximity Caves | Learned location of 1 exit from Factory 10678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10688 | -6/Proximity Caves | Learned 8 Factory zone layouts 10700 | -6/Proximity Caves | Discovered exit to Factory (range 6) 10748 | -6/Proximity Caves | Entered Factory 10748 | -6/Factory | Accompanied by 5 allies 10748 | -6/Factory | Evolved 2 slots: Utility x2 10749 | -6/Factory | Identified exit to Lower Caves 10750 | -6/Factory | Identified exit to Factory 10750 | -6/Factory | Identified exit to Extension 11015 | -6/Factory | Garrison activated, responded to threat 11053 | -6/Factory | Build established: Scavenger-Tank 11081 | -6/Factory | Retrieved Zion intel report: Active Terminals 11082 | -6/Factory | Zion hero teleported in (ME-RLN) 11390 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 11433 | -6/Factory | Entered Lower Caves 11433 | -6/Lower Caves | Accompanied by 1 ally (ME-RLN) 11434 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 11438 | -6/Lower Caves | Entered Data Miner 11438 | -6/Data Miner | Accompanied by 1 ally (ME-RLN) 11440 | -6/Data Miner | Discovered new exit (range 6) 11471 | -6/Data Miner | Met Data Miner 11502 | -6/Data Miner | Learned location of Section 7 (-2) 11502 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11528 | -6/Data Miner | Received God Mode back door access code from Data Miner 11572 | -6/Data Miner | Entered Proximity Caves 11572 | -5/Proximity Caves | Accompanied by 1 ally (ME-RLN) 11602 | -5/Proximity Caves | Escorted by Enhanced Grunt 11684 | -5/Proximity Caves | Learned location of Armory (-3) 11727 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11797 | -5/Proximity Caves | Learned location of 1 exit from Factory 11879 | -5/Proximity Caves | ME-RLN assimilated hostile H-66 Slayer 12075 | -5/Proximity Caves | Spotted B-75 Beast 12083 | -5/Proximity Caves | Destroyed B-75 Beast 12225 | -5/Proximity Caves | Discovered exit to Factory (range 3) 12230 | -5/Proximity Caves | Entered Factory 12230 | -5/Factory | Accompanied by 2 allies (ME-RLN) 12230 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 12231 | -5/Factory | Identified exit to Factory 12314 | -5/Factory | Discovered new exit (range 15) 12318 | -5/Factory | ME-RLN assimilated hostile W-25 Informer 12418 | -5/Factory | ME-RLN assimilated hostile G-50 Soldier 12449 | -5/Factory | Retrieved Zion intel report: Branch Access 12449 | -5/Factory | Identified exit to Upper Caves 12450 | -5/Factory | Zion Heavy squad teleported in 12678 | -5/Factory | Entered Upper Caves 12678 | -5/Upper Caves | Accompanied by 3 allies (ME-RLN) 12967 | -5/Upper Caves | Discovered new exit (range 11) 12987 | -5/Upper Caves | Entered another Upper Caves area 12987 | -5/Upper Caves | Accompanied by 3 allies (ME-RLN) 13013 | -5/Upper Caves | Discovered exit to Factory (range 9) 13061 | -5/Upper Caves | ME-RLN assimilated hostile G-67 Veteran 13074 | -5/Upper Caves | Found Prototype Device 13074 | -5/Upper Caves | Identified ME-RLN's Chromatic Screen 13359 | -5/Upper Caves | Spotted B-75 Beast 13365 | -5/Upper Caves | Allies destroyed B-75 Beast 13460 | -5/Upper Caves | Learned Factory emergency access door positions 13533 | -5/Upper Caves | Learned Factory garrison access intel 13551 | -5/Upper Caves | Discovered new exit (range 9) 13564 | -5/Upper Caves | Entered Warlord 13564 | -5/Warlord | Accompanied by 2 allies 14059 | -5/Warlord | Rebuked by Warlord 14074 | -5/Warlord | Opened Warlord's prototype stash 14079 | -5/Warlord | Found Prototype Device 14079 | -5/Warlord | Identified Exp. Focal Shield 14084 | -5/Warlord | Warlord's base attacked by MAIN.C 14091 | -5/Warlord | Found Prototype Processor 14095 | -5/Warlord | Identified Spectral Analyzer 14101 | -5/Warlord | Found Prototype Device 14106 | -5/Warlord | Found Prototype Reactor 14106 | -5/Warlord | Identified Vortex Chain Reactor 14108 | -5/Warlord | Identified Exp. Cloaking Device 14434 | -5/Warlord | Warlord forces counterattacked 14491 | -5/Warlord | Spotted Striker 14491 | -5/Warlord | Spotted Executioner 14492 | -5/Warlord | Allies destroyed Striker 14508 | -5/Warlord | Spotted B-75 Beast 14508 | -5/Warlord | Spotted B-86 Titan 14508 | -5/Warlord | Spotted Striker 14508 | -5/Warlord | Spotted Executioner 14510 | -5/Warlord | Spotted Executioner 14516 | -5/Warlord | Destroyed Executioner 14617 | -5/Warlord | Discovered new exit (range 12) 14641 | -5/Warlord | Entered Proximity Caves 15075 | -4/Proximity Caves | Learned Research security intel 15152 | -4/Proximity Caves | Discovered exit to Factory (range 13) 15171 | -4/Proximity Caves | Entered Factory 15171 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15173 | -4/Factory | Loaded intel: 4 garrison access locations 15618 | -4/Factory | Repaired Imp. Heavy Armor Plating 15956 | -4/Factory | Sucked down chute 15956 | -4/Factory | Entered Waste 15960 | -4/Waste | Spotted C-40 Crusher 15982 | -4/Waste | Destroyed C-40 Crusher 15999 | -4/Waste | Spotted C-40 Crusher 16026 | -4/Waste | Destroyed C-40 Crusher 16037 | -4/Waste | Destroyed C-40 Crusher 16043 | -4/Waste | Destroyed C-40 Crusher 16083 | -4/Waste | Spotted C-40 Crusher 16092 | -4/Waste | Destroyed C-40 Crusher 16128 | -4/Waste | Spotted C-40 Crusher 16146 | -4/Waste | Destroyed C-40 Crusher 16291 | -4/Waste | Build established: Scavenger-Gunner 16468 | -4/Waste | Warlord forces began an assault 16640 | -4/Waste | Discovered new exit (range 13) 16669 | -4/Waste | Entered Factory 16669 | -4/Factory | Accompanied by 19 allies 16834 | -4/Factory | Discovered new exit (range 6) 16860 | -4/Factory | Entered Research 16860 | -3/Research | Accompanied by 19 allies 16860 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 16934 | -3/Research | Garrison activated, responded to threat 16966 | -3/Research | Build established: Scavenger-Tank 16983 | -3/Research | Incoming assault squad redirected 17006 | -3/Research | Spotted B-86 Titan 17010 | -3/Research | Destroyed B-86 Titan 17028 | -3/Research | Zion Thermal Resupply teleported in 17126 | -3/Research | Zion Zionite Resupply teleported in 17199 | -3/Research | Zion Heavy squad teleported in 17314 | -3/Research | P-80 Master assimilated allied LU-0SE(g) 17360 | -3/Research | First assault squad dispatched 17420 | -3/Research | Found Prototype Device 17420 | -3/Research | Identified Exp. EM Disruption Field 17548 | -3/Research | Destroyed 7 combat bots 17631 | -3/Research | Incoming assault squad redirected 17717 | -3/Research | Zion dispatch access revoked 17765 | -3/Research | P-80 Master assimilated allied 3O-LEC(m) 17811 | -3/Research | Build established: Tank 18028 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 18084 | -3/Research | Discovered new exit (range 15) 18109 | -3/Research | Entered another Research area 18109 | -2/Research | Evolved 2 slots: Utility x2 18323 | -2/Research | Found Prototype Launcher 18324 | -2/Research | Identified Point Singularity Launcher 18359 | -2/Research | First assault squad dispatched 18375 | -2/Research | Incoming assault squad redirected 18382 | -2/Research | Found Prototype Processor 18382 | -2/Research | Identified Exp. Target Analyzer 18392 | -2/Research | Destroyed 8 combat bots 18606 | -2/Research | Identified exit to Garrison 18606 | -2/Research | Entered Garrison 18659 | -2/Garrison | Triggered checkpoint 18680 | -2/Garrison | Spotted B-90 Cyclops 18722 | -2/Garrison | Destroyed B-90 Cyclops 18818 | -2/Garrison | Destroyed 9 combat bots 18863 | -2/Garrison | Discovered new exit (range 9) 18876 | -2/Garrison | Entered Research 18893 | -2/Research | Discovered new exit (range 20) 18922 | -2/Research | Garrison activated, responded to threat 18980 | -2/Research | Retrieved Zion intel report: Branch Access 18980 | -2/Research | Identified exit to Quarantine 18981 | -2/Research | Zion Heavy squad teleported in 18996 | -2/Research | Entered Access 18996 | -1/Access | Accompanied by 2 allies 18996 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 19285 | -1/Access | Build established: Scavenger-Tank 19320 | -1/Access | Energy Cycler disabled 19415 | -1/Access | Retrieved Zion intel report: Active Terminals 19416 | -1/Access | Zion Heavy Resupply teleported in 19766 | -1/Access | Zion Hacker squad teleported in 19772 | -1/Access | Spotted B-99 Colossus 19797 | -1/Access | Destroyed B-99 Colossus 19828 | -1/Access | Found Unknown Protection 19828 | -1/Access | Identified Hvy. Reflective Plating 19917 | -1/Access | Zion Light squad teleported in 20012 | -1/Access | Zion Infowar Resupply teleported in 20021 | -1/Access | First assault squad dispatched 20036 | -1/Access | Incoming assault squad redirected 20067 | -1/Access | Garrison activated, responded to threat 20162 | -1/Access | Destroyed 10 combat bots 20244 | -1/Access | Terminal network hard line cut 20394 | -1/Access | Found Prototype Protection 20403 | -1/Access | Identified Centrium Heavy Armor Plating 20507 | -1/Access | Crushed by falling debris 20511 | -1/Access | Incoming assault squad redirected 20525 | -1/Access | Incoming assault squad redirected 20540 | -1/Access | Discovered new exit (range 8) 20553 | -1/Access | Entered Command 20677 | -1/Command | Retrieved Zion intel report: Main Access 20677 | -1/Command | Identified exit to Surface 20849 | -1/Command | First assault squad dispatched 20872 | -1/Command | Retrieved Zion intel report: Unaware Schematics 20879 | -1/Command | Incoming assault squad redirected 21112 | -1/Command | Spotted B-99 Colossus 21129 | -1/Command | Retrieved Zion intel report: Component Schematics 21160 | -1/Command | Destroyed B-99 Colossus 21175 | -1/Command | Found Hvy. Reflective Plating 21589 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 21677 | -1/Command | Spotted M Guard 21677 | -1/Command | Spotted M Guard 21678 | -1/Command | Spotted Combat Programmer 21678 | -1/Command | Spotted Combat Programmer 21774 | -1/Command | System corruption reached 10% 21788 | -1/Command | Released all parts (19) 21791 | -1/Command | Spotted Executioner 21791 | -1/Command | Spotted B-99 Colossus 21791 | -1/Command | Spotted Executioner 21801 | *** | Escaped! Last Messages --------------- 21788_ Released Adv. Plasma Rifle. 21788_ Released Adv. Cooling System. 21788_ Released Arm. Heavy Treads. 21788_ Released Exp. Cooling System. 21788_ Released Centrium Heavy Armor Plating. 21788_ Released Adv. Thermal Shield. 21788_ Released Point Singularity Launcher. 21788_ Penetrated by EMDS Slug. 21791_ The unstable cave ceiling collapses. 21791_ Knocked back. 21791_ Slug penetrates Wall. 21791_ Slug penetrates Access Shell. 21792_ Acquired 6 matter. 21793_ Triggered Stasis Trap. 21793_ A bubble of rippling energy engulfs the area. 21793_ Field strength at 94. 21797_ EMDS Slug penetrates Access Shell. 21797_ Field strength at 32. 21798_ Stasis field depleted. 21801_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###????????????????????????? | | ???????????????????####;#########????????????????? | | ?????????????####??# #????????????????? | | ?????????????# #### #????????????????? | | ?????????????# ### ^ #????????????????? | | ????????????## ##p """ #????????????????? | | ???????????## # ll " #????????????????? | | ???????????# ## " @" #????????????????? | | ?????####### ## " "" " #????????????????? | | ?????# !!![] ## " "?? #????????????????? | | ?????# !!!!!!## """"""????????????????????? | | ?????# ""!*!*[!=## ?????????????????????????? | | ?????# """"*[!*[### ????????????????????????? | | ?????# """"![="##?# ???????????????????????? | | ????## ""!!]""#??#### ??????????????????????? | | ????# !""#?????? ?????????????????????? | | ????##[ T"#?????? ????????????????????? | | ?????+% [ " *% "#?????? ???????????????????? | | ?????#![!""" "#?????? ????????????????????? | | ?????# [%" " "#?????? ? ??????????????????????? | | ###### %!" ""#????????????????????????????????? | | ## "#????????????????????????????????? | | ## #????????????????????????????????? | | ## #????????????????????????????????? | | ####### #####??????#++++#???????????####???### | | #???# % ########## #???????????#% #???# | | ?????# = # #############* #???# | | ???????# + # """"""""""" !#???# | | ????????# # ! # """"T"""" %! #???# | | ######### # % % # % == #???# | | # """ # % #???# | | #] """" # % % ####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 210 Energy Generation 55 Energy Capacity 1450 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 30 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 6 Particle Charging 15 Salvage Targeting 4 Defensive Hacking 14 Item Schematics ----------------- Energy Well | -7/Zion | Archive Imp. Salvage Targeting Computer | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Tri-rail Accelerator | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Thermal Shield | -6/Data Miner | Free Micro-nuke Launcher | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Linear Accelerator | -1/Command | Z-intel Mni. Drone Bay | -1/Command | Z-intel Matter Filter | -1/Command | Z-intel Imp. Launcher Guidance Computer | -1/Command | Z-intel Imp. System Restoration Module | -1/Command | Z-intel Armor Integrity Analyzer | -1/Command | Z-intel Enh. Force Lance | -1/Command | Z-intel Energy Filter | -1/Command | Z-intel Fusion Bomb Launcher | -1/Command | Z-intel Lyr. Heavy Armor Plating | -1/Command | Z-intel Imp. Antigrav System | -1/Command | Z-intel Hvy. Disruptor Cannon | -1/Command | Z-intel Cmb. Linear Gravjet | -1/Command | Z-intel Adv. Component Analysis Suite | -1/Command | Z-intel Plasma Cutter | -1/Command | Z-intel Med. Storage Unit | -1/Command | Z-intel Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive K-01 Serf | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive I-47 Archangel | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-06 Scavenger | -1/Command | Z-intel T-07 Excavator | -1/Command | Z-intel A-27 Freighter | -1/Command | Z-intel D-83 Annihilator | -1/Command | Z-intel G-73 Enforcer | -1/Command | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactVortexPit Manual? 0 Play Time 02:12:13 Cumulative 798.5 hours Start 2023.02.25 @ 20:47:15 End 2023.02.26 @ 00:33:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1217 Rogue 1217 Adventurer 0 Explorer 0 Win Type 0 Total 76 Types 46/1/12/12/4/0/0/1/0 Lore% 92 Gallery% 92 Achievement% 84 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac1ed6ec-41af-4660-9a8c-cc56515a2d90