Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.26 @ 00:33:30

Player: 3.14

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (28)       5600
Robots Destroyed (327)     1635
Value Destroyed (16912)    16912
Prototype IDs (50)         1000
Alien Tech Used (1)        200
Bonus (14794)              14794
              TOTAL SCORE: 44641

 Bonus
-------
High Alert Combat Kills    7286
Follower Combat Kills      3114
Entered Garrisons          200
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      594
Win                        3000
Friendly Fire              -1300

 Cogmind 
---------
Core Integrity             1241/1600
Matter                     126/300
Energy                     45/100
System Corruption          13%
Temperature                Cool (3)
Movement                   Treading (160)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Heavy Treads
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (5) -------
  Enhanced Nova Cannon
>          --- INVENTORY (5) ----
           KE Penetrator
           Railgun

 Peak State 
------------
>               --- POWER ------------
                Vortex Chain Reactor
>               --- PROPULSION -------
          Heavy Siege Treads
        Armored Heavy Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Cooling System
       Advanced Cooling System
   Experimental Cooling System
   Experimental Cooling System
  High-capacity Storage Unit
                Spectral Analyzer
       Advanced Targeting Computer
       Advanced Target Analyzer
       Improved Weapon Cycler
                Centrium Heavy Armor Plating
   Experimental EM Disruption Field
       Advanced Shield Generator
>               --- WEAPON -----------
       Advanced Plasma Rifle
          Heavy Dispersion Rifle
          Heavy Dispersion Rifle
       Enhanced Quantum Rifle
       Enhanced Quantum Rifle
>               --- INVENTORY --------
          Heavy Antimatter Reactor
          Heavy Antimatter Reactor
       Improved Heavy Treads
       Advanced Heavy Treads
       Improved Cooling System
       Advanced Cooling System
       Advanced Cooling System
        Zionite Biocell
        Zionite Biocell Array
       Hardened Medium Armor Plating
                Centrium Light Armor Plating
   Experimental Focal Shield
       Improved Thermal Shield
       Advanced Thermal Shield
                Dispersion Rifle
                Quantum Rifle
       Enhanced Nova Cannon
                Point Singularity Launcher
[Rating: 211]

 Favorites 
-----------
Power                      Vortex Chain Reactor
  Engine                   Reinforced Deuterium Engine
  Reactor                  Vortex Chain Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Advanced System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Advanced Beam Rifle
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Linear Accelerator
  Launcher                 Point Singularity Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Slots Evolved              18   | .   .   .   2   .   .   4   .   .   .   .   2   .   .   .   2   .   .   .   .   2   .   .   2   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Utility                  11   | .   .   .   1   .   .   2   .   .   .   .   2   .   .   .   1   .   .   .   .   1   .   .   1   2   .   .   1   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             321  | .   13  2   18  10  .   40  5   8   7   3   12  .   1   3   8   1   2   13  3   33  8   4   31  14  9   1   46  26  
  Power                    16   | .   1   .   2   2   .   2   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   2   2   
    Engine                 9    | .   1   .   2   2   .   2   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   2   2   
  Propulsion               49   | .   4   .   6   2   .   8   .   .   1   3   2   .   .   1   1   .   .   1   .   11  1   .   3   1   .   .   2   2   
    Treads                 49   | .   4   .   6   2   .   8   .   .   1   3   2   .   .   1   1   .   .   1   .   11  1   .   3   1   .   .   2   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  154  | .   3   .   5   2   .   11  2   4   4   .   7   .   .   2   2   1   2   9   3   17  6   3   19  9   5   .   25  13  
    Device                 111  | .   1   .   2   .   .   4   2   3   4   .   4   .   .   1   1   1   2   8   2   12  4   2   17  6   3   .   20  12  
    Storage                5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   
    Processor              9    | .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   1   .   1   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   .   .   3   2   .   4   .   1   .   .   2   .   .   .   1   .   .   1   .   3   2   1   1   2   1   .   4   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   102  | .   5   2   5   4   .   19  3   3   2   .   3   .   1   .   4   .   .   2   .   5   1   1   7   4   4   1   17  9   
    Energy Gun             53   | .   .   .   .   .   .   11  3   2   1   .   2   .   1   .   2   .   .   1   .   3   .   1   5   2   2   .   12  5   
    Energy Cannon          15   | .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   1   4   2   
    Ballistic Gun          18   | .   3   1   5   4   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Launcher               7    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   .   1   .   .   5   .   1   2   .   .   .   .   .   2   .   1   3   1   1   .   1   8   2   .   .   6   .   
Parts Lost                 12   | .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   3   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   
  Weapon                   4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Highest Loss Streak      3    | .   1   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  100 100 100 100 99  99  99  100 100 100 .   100 100 100 100 99  96  94  91  84  80  76  78  78  79  80  80  
  Engine                   6    | .   14  14  11  11  11  7   7   7   7   7   6   .   6   6   11  11  11  5   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   5   5   5   3   4   4   4   2   4   
  Treads                   21   | .   24  28  22  22  22  30  30  28  28  28  25  .   25  25  22  22  22  22  22  24  15  15  13  12  12  12  10  10  
  Device                   15   | .   6   .   2   .   .   10  15  14  14  14  16  .   18  18  22  25  26  27  27  21  24  20  21  25  25  25  26  25  
  Storage                  6    | .   14  14  11  11  11  7   7   7   7   7   6   .   6   6   5   5   5   5   5   5   5   5   4   4   4   4   3   3   
  Processor                9    | .   5   14  11  11  11  11  7   7   7   7   12  .   12  11  5   5   5   5   5   10  10  10  9   8   9   12  11  10  
  Protection               5    | .   .   .   8   11  11  7   7   7   7   7   7   .   6   6   5   7   5   4   5   4   5   5   4   7   5   4   3   2   
  Energy Gun               15   | .   .   .   .   .   .   17  22  27  27  28  24  .   25  25  19  22  22  18  22  17  15  15  17  15  14  14  18  18  
  Energy Cannon            1    | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   5   5   .   .   1   1   .   .   
  Ballistic Gun            7    | .   17  27  33  33  33  5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Naked Turns                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Heaviest Build             172  | 14  54  51  61  61  59  74  73  78  79  79  82  79  79  79  98  94  93  108 109 124 124 123 126 142 138 130 146 172 
  Greatest Support         210  | 20  40  40  40  40  40  96  88  88  96  104 96  96  96  106 106 106 106 114 114 151 167 167 210 195 195 195 195 200 
  Greatest Overweight (x)  2    | .   2   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | .   18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  
  Most Carried             20   | .   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          19   | .   15  19  19  19  20  19  19  19  19  19  19  20  20  20  19  19  19  19  19  19  19  19  19  19  19  20  19  19  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  5   
  Final Carried            20   | 6   20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  20  20  20  20  20  20  20  20  20  20  20  20  2   

 Class Distribution 
--------------------
 52% | Scavenger-Tank
 24% | Scavenger-Gunner
 10% | Mutant
  5% | Tank
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Storage
   Scavenger-Tank | -9/Recycling
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Zion
 Scavenger-Gunner | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner
   Scavenger-Tank | -5/Proximity Caves
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Upper Caves
   Scavenger-Tank | -5/Warlord
   Scavenger-Tank | -4/Proximity Caves
   Scavenger-Tank | -4/Factory
 Scavenger-Gunner | -4/Waste
   Scavenger-Tank | -4/Factory
   Scavenger-Tank | -3/Research
             Tank | -2/Research
   Scavenger-Tank | -2/Garrison
   Scavenger-Tank | -2/Research
   Scavenger-Tank | -1/Access
   Scavenger-Tank | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  Acc  Com  
Matter Collected           5229  | 200  212  323  478  436  90   421  47   122  66   43   126  .    .    48   77   20   20   120  40   485  80   .    398  286  288  10   432  361  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            20809 | .    634  261  977  904  14   1455 396  243  .    436  226  .    .    197  258  .    313  288  728  1250 1593 .    2263 1603 628  201  3446 2495 
  Parts                    685   | .    28   4    56   46   5    67   10   14   .    7    7    .    .    15   5    .    3    8    15   44   28   .    84   39   22   6    97   75   
Haulers Intercepted        18    | .    2    .    3    5    .    2    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    2    1    .    .    1    .    
Recyclers Shooed           12    | .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      94    | .    .    .    .    .    .    .    10   14   .    8    .    .    .    15   .    .    32   .    15   .    .    .    .    .    .    .    .    .    
  Prevented                10    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    8    .    .    1    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Combat Hostiles Destroyed  282  | .   11  20  16  13  2   29  9   5   .   5   2   .   .   4   .   .   3   4   10  14  6   .   23  21  17  2   41  25  
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     227  | .   6   6   16  13  1   29  9   4   .   5   2   .   .   4   .   .   3   4   8   12  3   .   17  15  12  .   37  21  
  Cannons                  7    | .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  AOE                      24   | .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   4   .   .   .   
Classes Destroyed          24   | .   5   3   3   3   1   1   .   1   .   .   .   .   .   1   .   .   .   2   .   2   1   .   1   .   .   .   .   .   
  Worker                   7    | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Builder                  5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   .   .   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   18   | .   2   .   3   5   .   2   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   2   1   .   .   1   .   
  Recycler                 20   | .   2   1   1   1   .   3   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   5   .   .   .   1   3   
  Mechanic                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Swarmer                  34   | .   5   .   .   3   .   5   1   1   .   2   .   .   .   .   .   .   2   .   .   .   .   .   4   .   9   .   2   .   
  Grunt                    99   | .   6   2   10  5   .   15  4   1   .   1   1   .   .   .   .   .   1   1   4   7   .   .   7   9   3   .   15  7   
  Brawler                  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Duelist                  8    | .   .   .   .   1   .   .   2   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   .   
  Sentry                   29   | .   .   .   5   4   .   5   1   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   2   4   3   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Hunter                   33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   6   .   .   .   2   8   4   .   5   6   
  Programmer               34   | .   .   .   .   .   .   4   .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   7   2   .   .   11  7   
  Heavy                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   
  Behemoth                 6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Compactor                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Heavy                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assembled                18   | .   .   16  .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   9   17  5   3   1   8   9   3   .   3   2   .   .   2   2   .   2   2   4   6   3   .   16  10  9   2   10  4   
  Combat Bots Only         14   | .   5   14  5   3   1   6   9   3   .   3   1   .   .   2   .   .   2   2   4   6   3   .   7   8   9   2   10  4   
Max Kills in Single Turn   7    | .   1   3   2   2   1   2   1   1   .   2   1   .   .   1   1   .   2   1   1   1   1   .   7   2   2   1   2   2   
  Gunslinging              1    | .   .   .   1   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   1   1   
  Exploded                 4    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -2    -2    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Sto   Rec   Fac   Low   Low   Zio   Pro   Fac   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Was   Fac   Res   Res   Gar   Res   Acc   Com   
Damage Taken               12928 | .     434   540   391   382   .     1358  249   341   .     46    44    .     .     80    47    .     68    .     470   872   .     .     329   1113  1097  94    1306  3667  
  Core                     965   | .     44    173   23    73    .     116   14    .     .     .     14    .     .     16    .     .     .     .     25    36    .     .     3     37    32    .     24    335   
  Absorbed by Shields      3378  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     50    .     73    .     495   748   .     .     135   416   404   36    512   509   
  Reduced by Siege Mode    320   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    68    .     76    98    
  Regen/Repaired (Parts)   440   | .     209   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     227   4     .     .     .     .     .     .     .     
Core Remaining (%)         83    | 100   .     13    .     .     76    .     .     .     .     81    .     .     .     96    .     .     .     .     97    .     .     96    99    .     .     95    .     77    
Volleys Fired              716   | .     45    42    41    40    8     53    15    9     .     9     7     .     .     10    6     1     14    10    31    52    33    .     52    48    28    12    85    65    
  Largest                  5     | .     2     2     3     3     3     3     3     4     .     4     4     .     .     4     4     4     4     4     4     4     4     .     4     4     4     4     5     5     
  Hottest                  478   | .     80    46    69    69    69    230   230   272   .     274   272   .     .     272   282   253   253   216   264   277   269   .     358   358   358   358   478   452   
Shots Fired                2456  | .     90    53    123   120   24    159   45    37    .     36    27    .     .     38    24    4     56    38    118   188   117   .     188   183   99    25    368   296   
  Gun                      2327  | .     59    42    123   120   24    159   45    37    .     36    27    .     .     38    21    4     56    38    118   188   84    .     181   180   83    21    357   286   
  Cannon                   104   | .     31    .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     33    .     4     .     12    4     10    7     
  Launcher                 25    | .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     4     .     1     3     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  408   | .     59    42    123   120   24    6     .     .     .     .     .     .     .     .     .     .     .     .     .     31    .     .     .     .     .     .     .     3     
  Thermal                  2023  | .     31    .     .     .     .     153   45    37    .     36    27    .     .     38    24    4     56    38    118   157   117   .     185   180   95    25    367   290   
  Explosive                25    | .     .     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     3     4     .     1     3     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         52    | .     6     16    26    11    1     19    20    15    .     7     6     .     .     6     13    .     8     11    9     13    26    .     18    40    13    15    52    14    
  Robot Miss Streak        9     | .     5     2     2     6     8     9     4     3     .     4     3     .     .     6     3     .     5     2     6     4     2     .     5     3     5     1     7     6     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        54    | .     .     .     3     1     .     4     1     1     .     2     1     .     .     .     .     .     2     1     4     6     .     .     4     5     3     .     13    3     
    Max Gunslinging Chain  2     | .     .     .     1     1     .     1     1     1     .     1     1     .     .     .     .     .     2     1     1     1     .     .     1     1     2     .     1     1     
Shots Hit Robots           1646  | .     52    33    93    73    4     138   38    29    .     25    21    .     .     23    14    .     30    24    65    131   86    .     112   135   64    18    259   179   
  Core Hits                881   | .     22    37    36    29    1     178   36    12    .     16    12    .     .     11    5     .     16    16    32    44    20    .     83    55    43    4     101   72    
  Critical Kills           23    | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     4     2     1     .     6     6     
  Critical Parts Destroyed 40    | .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     3     4     5     .     10    12    
  Critical Strikes         166   | .     .     1     1     1     .     4     2     1     .     3     2     .     .     2     .     .     5     7     7     13    7     .     14    13    9     2     39    33    
    Burn                   92    | .     .     .     .     .     .     4     2     1     .     3     2     .     .     2     .     .     5     7     7     8     4     .     7     7     3     1     19    10    
    Meltdown               1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Destroy                73    | .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     7     6     6     1     20    23    
Melee Attacks              9     | .     .     .     .     .     .     2     .     1     1     .     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Impact                   4     | .     .     .     .     .     .     2     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 5     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           46979 | .     861   1372  1264  1244  82    3028  782   663   .     508   414   .     .     501   348   .     715   686   1334  3246  2391  .     5263  4675  2916  508   8163  6015  
  Guns                     40804 | .     440   448   1249  1235  62    2788  767   663   .     508   396   .     .     501   280   .     715   686   1334  3135  1592  .     3776  4066  1624  508   8129  5902  
  Cannons                  1617  | .     397   .     .     .     .     .     .     .     .     .     .     .     .     .     35    .     .     .     .     .     799   .     84    .     219   .     .     83    
  Explosions               4131  | .     .     924   .     .     .     156   .     .     .     .     .     .     .     .     .     .     .     .     .     111   .     .     1275  592   1073  .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  427   | .     24    .     15    9     20    84    15    .     .     .     18    .     .     .     33    .     .     .     .     .     .     .     128   17    .     .     34    30    
  Kinetic                  4074  | .     440   448   1249  1235  62    65    .     .     .     .     .     .     .     .     .     .     .     .     .     533   .     .     .     .     .     .     .     42    
  Thermal                  38503 | .     397   .     .     .     .     2879  767   663   .     508   396   .     .     501   315   .     715   686   1334  2602  2391  .     3860  4066  1843  508   8129  5943  
  Explosive                3975  | .     .     924   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     111   .     .     1275  592   1073  .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         13    | .     .     .     .     .     .     3     3     3     3     .     1     1     1     1     .     .     .     .     .     2     2     2     3     1     1     1     2     13    
  Average Corruption       1     | .     .     .     .     .     .     2     3     3     3     .     1     1     1     1     .     .     .     .     .     1     2     2     2     1     1     1     1     2     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       36    | .     .     .     .     .     .     .     .     15    .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     20    .     
  Effects                  110   | .     .     .     .     .     .     12    5     16    1     .     4     .     .     6     .     .     .     .     .     4     7     3     13    2     4     .     13    20    
    Message Errors         28    | .     .     .     .     .     .     2     1     5     .     .     2     .     .     1     .     .     .     .     .     1     4     1     1     .     .     .     5     5     
    Matter Fused           21    | .     .     .     .     .     .     2     .     4     .     .     1     .     .     2     .     .     .     .     .     .     1     .     2     .     1     .     1     7     
    Heat Flow Errors       14    | .     .     .     .     .     .     3     .     1     1     .     1     .     .     1     .     .     .     .     .     1     .     .     2     .     .     .     .     4     
    Energy Discharges      13    | .     .     .     .     .     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     1     2     1     2     .     1     .     1     2     
    Data Loss (minor)      11    | .     .     .     .     .     .     1     1     2     .     .     .     .     .     1     .     .     .     .     .     1     .     .     3     1     1     .     .     .     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     
    Misfires               6     | .     .     .     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     .     
    Alerts                 5     | .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     
    Weapon Failures        8     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     1     .     3     1     
Overload Shots             6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     4     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Overflow Damage            119   | .     .     16    .     .     .     .     8     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     17    .     55    .     .     2     
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               88    | .     .     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    .     55    .     .     2     
  Melee                    31    | .     .     .     .     .     .     .     8     .     .     .     .     .     .     .     21    .     .     .     .     .     .     .     2     .     .     .     .     .     
Knockbacks                 1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1     | .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      108   | .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     68    
  Shots                    2     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Rammed                   45    | .     3     .     4     3     6     8     1     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     9     3     .     .     2     2     
Targets Rammed             49    | .     4     1     4     3     7     8     1     .     .     .     2     .     .     .     2     .     .     .     .     .     .     .     10    3     .     .     2     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  4     | .     1     1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Highest Temperature        468   | .     20    22    108   152   24    311   123   315   59    90    66    .     .     95    54    100   210   134   119   284   364   .     397   408   468   162   318   216   
  Average Temperature      79    | .     5     8     23    39    11    87    40    110   59    34    27    .     .     27    26    58    86    55    44    63    94    .     122   132   148   68    117   96    
  Received Heat Transfer   2141  | .     192   221   186   147   .     384   36    45    .     9     9     .     .     .     12    .     16    .     48    207   .     .     21    98    114   6     114   276   
  Effects                  3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
Siege Activations          16    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     3     2     .     4     6     
  Total Turns              284   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     66    42    .     85    90    
  Longest Duration         48    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     28    30    .     48    37    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     .     .     .     .     
Robots Melted              24    | .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     .     .     .     2     2     1     .     2     4     1     2     4     4     
  Combat Hostiles          23    | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     2     1     .     2     4     1     2     4     4     
  Parts Melted             208   | .     .     .     .     .     .     3     4     2     .     4     2     .     .     1     .     .     6     3     15    24    3     .     19    31    5     4     56    26    
  Heat Transferred         61472 | .     814   .     .     .     .     2977  1280  1189  .     1239  866   .     .     1020  518   .     1637  1666  3098  4981  3626  .     5724  6339  2563  948   12839 8148  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  Acc  Com  
Peak Influence             1764 | .    307  122  264  321  179  1240 .    .    .    .    301  .    .    .    214  .    .    .    .    394  143  .    1764 1442 1500 950  1484 1363 
  Initial                  1034 | .    .    .    .    75   60   925  .    .    .    .    57   .    .    .    15   .    .    .    .    31   137  .    .    971  1034 843  569  949  
  Average                  551  | .    70   78   94   225  53   942  .    .    .    .    92   .    .    .    133  .    .    .    .    140  78   .    1316 1222 1306 910  910  1168 
Maximum Alert Level        5    | .    1    .    1    1    .    4    .    .    .    .    1    .    .    .    1    .    .    .    .    1    .    .    5    4    4    3    4    4    
  Low Security (%)         47   | .    94   100  93   37   100  .    .    .    .    .    88   .    .    .    86   .    .    .    .    63   100  100  5    .    .    .    .    .    
  Level 1                  7    | .    5    .    6    62   .    .    .    .    .    .    11   .    .    .    13   .    .    .    .    36   .    .    .    .    .    .    .    .    
  Level 2                  5    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    20   .    
  Level 3                  16   | .    .    .    .    .    .    42   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    36   19   100  50   29   
  Level 4                  20   | .    .    .    .    .    .    35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   63   80   .    28   70   
  Level 5                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          59   | .    1    .    2    2    .    5    .    .    .    .    4    .    .    .    1    .    .    .    .    4    .    .    12   5    .    1    16   6    
  Investigation            5    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    .    
  Extermination            12   | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    .    .    4    3    
  Reinforcement            20   | .    1    .    2    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    4    3    .    .    4    .    
  Assault                  14   | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    5    3    
  Garrison                 8    | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    3    1    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    .    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    1    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Distress Signals           16   | .   3   .   2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              495  | .   27  23  24  16  34  41  10  5   .   10  10  .   .   10  10  .   15  28  10  15  6   .   57  23  17  2   60  42  
  Peak Tracking Total      11   | .   5   8   4   3   5   6   9   2   .   3   3   .   .   3   2   .   4   9   4   6   2   .   6   5   8   1   8   11  
  Tactical Retreats        14   | .   1   2   .   .   .   3   1   .   .   1   1   .   .   1   .   .   .   1   .   .   .   .   1   .   1   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Traps Triggered            7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Machines Disabled          27   | .   .   1   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   2   .   2   .   4   2   
  Max in Single Turn       13   | .   .   1   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Machines Accessed          33   | .   5   .   5   .   6   5   1   1   .   .   .   .   4   .   .   .   .   1   .   1   .   .   2   1   .   .   1   .   
  Terminals                12   | .   4   .   4   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                101  | .   19  .   20  .   13  10  1   1   .   .   .   .   28  .   .   .   .   1   .   2   .   .   3   2   .   .   1   .   
  Successful               67   | .   13  .   10  .   7   3   1   1   .   .   .   .   28  .   .   .   .   1   .   2   .   .   .   1   .   .   .   .   
  Failed                   34   | .   6   .   10  .   6   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   1   .   
    Catastrophic           9    | .   .   .   3   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   135  | .   7   .   18  1   14  9   .   .   .   .   14  .   .   .   7   .   .   1   .   .   .   3   18  .   .   7   19  17  
  Terminals                38   | .   11  .   16  .   4   6   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          10   | .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   .   .   4   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   
Terminal Hacks             46   | .   6   .   5   .   2   2   1   1   .   .   .   .   28  .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Record                   12   | .   .   .   .   .   .   .   .   1   .   .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scan Component           4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         12   | .   1   .   5   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   5   .   5   .   2   4   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  12   | .   .   .   .   .   .   .   .   .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   41   | .   .   .   .   .   .   .   .   .   15  .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Time                     128  | .   78  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   3   3   3   3   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   
  Autooverrided            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   1   .   .   .   .   .   1   .   .   .   1   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  Acc  Com  
Total Allies               58    | .    .    .    .    .    .    .    2    .    11   .    2    .    .    4    4    .    1    1    .    .    19   .    4    .    .    2    8    .    
  Largest Group            19    | .    .    .    .    .    .    .    2    2    11   11   5    1    1    3    4    3    4    2    .    .    19   19   19   .    .    2    3    .    
  Highest-Rated Group      805   | .    .    .    .    .    .    .    36   36   339  339  288  165  165  302  364  335  382  158  .    .    684  684  805  .    .    244  345  .    
  Highest-Rated Ally       165   | .    .    .    .    .    .    .    20   20   51   51   165  165  165  165  165  165  165  85   .    .    50   50   103  .    .    122  122  .    
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    3    .    .    1    4    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Light                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Zionite Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    4    .    
  STAY                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  DROP                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    
  RETURN                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               405   | .    .    .    .    .    .    .    .    11   .    28   22   .    .    35   23   .    24   15   .    .    .    .    195  .    .    .    52   .    
  Total Damage             15130 | .    .    .    .    .    .    .    .    170  .    737  477  .    .    933  694  .    1397 910  .    .    .    .    7081 .    .    .    2731 .    
  Kills                    92    | .    .    .    .    .    .    .    .    .    .    6    6    .    .    8    8    .    11   7    .    .    .    .    33   .    .    .    13   .    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Allies Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -2  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp War Pro Fac Was Fac Res Res Gar Res Acc Com 
Robot Analysis Total       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    13   | .   .   2   .   .   .   .   1   1   2   2   .   .   .   2   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     10   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   1   4   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Exploration                     | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  Acc  Com  
Turns Passed               21800 | .    1337 944  1007 807  986  1794 434  845  2014 579  685  5    134  658  448  309  577  1077 530  785  713  191  1249 497  270  120  1557 1248 
Spaces Moved               10436 | 1    491  349  341  273  393  911  210  495  1217 335  369  4    82   379  244  188  325  561  270  313  365  105  592  186  108  58   715  556  
  Core                     11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Treads                   10326 | .    393  349  341  273  393  911  210  495  1217 335  369  4    82   379  244  188  325  561  270  313  365  105  592  186  108  58   715  545  
  Legs                     99    | 1    98   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 120  120  240  240  240  240  160  160  160  160  160  160  162  162  162  162  162  162  160  160  156  163  163  160  161  161  161  161  50   
  Average Speed            175   | 120  216  240  240  240  240  160  160  160  160  160  160  162  162  162  162  162  162  171  160  160  163  163  161  161  161  161  169  166  
  Slowest Speed            260   | 120  260  240  240  240  240  160  160  160  160  160  162  162  162  162  162  162  162  242  160  167  167  163  166  166  161  161  173  173  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       41    | 2    78   73   35   38   83   34   38   63   87   63   9    2    69   67   7    43   50   67   55   13   96   4    28   9    43   4    25   23   
  Regions Visited          28
    Branch Regions         15
  Pre-discovered Areas     15    | .    .    .    .    .    5    .    .    1    2    .    5    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      19    | 1    1    1    1    1    1    1    1    1    1    .    .    1    1    .    .    1    1    1    .    .    .    1    1    .    .    1    1    .    
Scrap Searched             20    | .    .    1    .    .    .    .    .    4    1    4    .    .    .    2    .    1    3    .    4    .    .    .    .    .    .    .    .    .    
Spaces Dug                 59    | .    .    8    .    .    .    2    .    1    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    2    11   30   
Terrain Destroyed          327   | .    .    55   .    .    .    51   .    1    .    .    2    .    .    .    1    .    .    3    1    62   3    .    16   32   11   4    53   32   
  Melee                    8     | .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Projectile               42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    12   3    .    .    .    2    4    17   2    
  AOE                      277   | .    .    55   .    .    .    49   .    .    .    .    .    .    .    .    .    .    .    .    .    50   .    .    16   32   9    .    36   30   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -2   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Sto  Rec  Fac  Low  Low  Zio  Pro  Fac  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Was  Fac  Res  Res  Gar  Res  Acc  Com  
Total                      12587 | .    675  404  451  340  411  1127 270  521  1282 357  442  3    83   397  280  190  351  651  313  481  437  125  796  306  158  70   912  754  
  Wait                     668   | .    82   5    15   .    .    60   12   1    46   5    32   .    .    2    12   .    7    45   8    52   15   9    76   49   12   .    36   87   
  Move                     10408 | .    490  348  340  272  392  910  209  494  1216 334  368  3    81   378  243  187  324  560  269  313  364  104  591  186  107  57   713  555  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  159   | .    28   3    12   3    2    22   2    3    6    2    8    .    .    1    4    1    1    8    1    7    5    4    12   2    2    .    12   8    
  Fast Attach              65    | .    3    .    .    .    .    8    1    2    .    .    .    .    1    1    2    .    2    3    .    11   1    .    13   3    1    .    10   3    
  Attach                   46    | .    3    .    3    .    .    5    2    1    1    1    2    .    .    .    2    .    .    1    .    3    2    1    3    2    1    .    9    4    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     211   | .    7    2    15   10   .    27   2    6    6    2    10   .    .    2    4    1    .    9    3    19   5    3    15   9    7    1    27   19   
  Drop                     229   | .    13   3    21   12   2    32   1    4    6    4    11   .    1    3    5    .    3    12   1    24   12   4    24   4    .    .    17   10   
  Fire                     716   | .    45   42   41   40   8    53   15   9    .    9    7    .    .    10   6    1    14   10   31   52   33   .    52   48   28   12   85   65   
  Melee                    9     | .    .    .    .    .    .    2    .    1    1    .    2    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    49    | .    4    1    4    3    7    8    1    .    .    .    2    .    .    .    2    .    .    .    .    .    .    .    10   3    .    .    2    2    
  Escape Stasis            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  Rewire                   25    | .    .    .    .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines
-9/Materials (discovered 3 exits: [*Min] / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: Fac x2 / *Low / Ext)
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory
-3/Research
-2/Research
-2/Garrison
-2/Research (discovered 3 exits: *Acc / Qua x2)
-1/Access
-1/Command (discovered 2 exits: *Sur x2)
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   410 | -10/Materials      | Discovered new exit (range 8)
   834 | -10/Materials      | Discovered new exit (range 5)
   960 | -10/Materials      | Discovered new exit (range 6)
  1001 | -10/Materials      | Discovered new exit (range 15)
  1106 | -10/Materials      | Repaired Lgt. Treads
  1134 | -10/Materials      | Repaired Lgt. Treads
  1161 | -10/Materials      | Repaired Lgt. Treads
  1186 | -10/Materials      | Discovered new exit (range 11)
  1338 | -10/Materials      | Entered Mines
  1339 | -10/Mines          | Assembled infested the area
  1366 | -10/Mines          | Core integrity fell below 50%
  1375 | -10/Mines          | Learned Materials emergency access door positions
  1403 | -10/Mines          | Destroyed 14 combat bots
  1858 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
  1948 | -10/Mines          | Found Prototype Device
  1993 | -10/Mines          | Core integrity fell below 20%
  2223 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  2246 | -10/Mines          | Discovered new exit (range 16)
  2248 | -10/Mines          | Learned Materials interactive machine intel
  2282 | -10/Mines          | Entered Materials
  2282 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  2283 | -9/Materials       | Identified Exp. Sensor Array
  2284 | -9/Materials       | Loaded intel: 18 interactive machine locations
  2614 | -9/Materials       | Discovered new exit (range 14)
  2661 | -9/Materials       | Discovered new exit (range 11)
  2796 | -9/Materials       | Build established: Scavenger-Tank
  3245 | -9/Materials       | Discovered new exit (range 8)
  3289 | -9/Materials       | Entered Storage
  4087 | -9/Storage         | Used back door to open Recycling access
  4087 | -9/Storage         | Discovered new exit (range 5)
  4096 | -9/Storage         | Entered Recycling
  4156 | -9/Recycling       | Spotter reported a threat
  4157 | -9/Recycling       | Spotter reported a threat
  4193 | -9/Recycling       | Spotter reported a threat
  4207 | -9/Recycling       | Spotter reported a threat
  4215 | -9/Recycling       | Spotter reported a threat
  4290 | -9/Recycling       | Spotter reported a threat
  4328 | -9/Recycling       | Spotter reported a threat
  4338 | -9/Recycling       | Spotter reported a threat
  4381 | -9/Recycling       | Spotter reported a threat
  4387 | -9/Recycling       | Spotter reported a threat
  4390 | -9/Recycling       | Spotter reported a threat
  4390 | -9/Recycling       | Spotter reported a threat
  4396 | -9/Recycling       | Spotter reported a threat
  4410 | -9/Recycling       | Spotter reported a threat
  4446 | -9/Recycling       | Spotter reported a threat
  4448 | -9/Recycling       | Spotter reported a threat
  4449 | -9/Recycling       | Spotter reported a threat
  4450 | -9/Recycling       | Spotter reported a threat
  4463 | -9/Recycling       | Spotter reported a threat
  4487 | -9/Recycling       | Spotter reported a threat
  4499 | -9/Recycling       | Spotter reported a threat
  4502 | -9/Recycling       | Spotter reported a threat
  4516 | -9/Recycling       | Spotter reported a threat
  4602 | -9/Recycling       | Spotter reported a threat
  4631 | -9/Recycling       | Spotter reported a threat
  4694 | -9/Recycling       | Spotter reported a threat
  4698 | -9/Recycling       | Spotter reported a threat
  4758 | -9/Recycling       | Spotter reported a threat
  4758 | -9/Recycling       | Spotter reported a threat
  4763 | -9/Recycling       | Spotter reported a threat
  4786 | -9/Recycling       | Spotter reported a threat
  4893 | -9/Recycling       | Spotter reported a threat
  4898 | -9/Recycling       | Spotter reported a threat
  4898 | -9/Recycling       | Spotter reported a threat
  4899 | -9/Recycling       | Spotter reported a threat
  4906 | -9/Recycling       | Spotter reported a threat
  4951 | -9/Recycling       | Spotter reported a threat
  4951 | -9/Recycling       | Spotter reported a threat
  4951 | -9/Recycling       | Spotter reported a threat
  4952 | -9/Recycling       | Spotter reported a threat
  4959 | -9/Recycling       | Spotter reported a threat
  5004 | -9/Recycling       | Spotter reported a threat
  5004 | -9/Recycling       | Spotter reported a threat
  5004 | -9/Recycling       | Spotter reported a threat
  5012 | -9/Recycling       | Spotter reported a threat
  5046 | -9/Recycling       | Discovered new exit (range 15)
  5054 | -9/Recycling       | Spotter reported a threat
  5057 | -9/Recycling       | Spotter reported a threat
  5057 | -9/Recycling       | Spotter reported a threat
  5082 | -9/Recycling       | Entered Factory
  5082 | -7/Factory         | Evolved 4 slots: Propulsion x2, Utility x2
  5380 | -7/Factory         | Build established: Scavenger-Gunner
  5482 | -7/Factory         | Search patrols dispatched
  5759 | -7/Factory         | Build established: Gunner
  5827 | -7/Factory         | Garrison activated, responded to threat
  5882 | -7/Factory         | Search patrols dispatched
  6049 | -7/Factory         | Garrison activated, responded to threat
  6282 | -7/Factory         | First assault squad dispatched
  6683 | -7/Factory         | Discovered new exit (range 11)
  6702 | -7/Factory         | Identified exit to Factory
  6723 | -7/Factory         | Build established: Scavenger-Gunner
  6871 | -7/Factory         | Discovered new exit (range 3)
  6876 | -7/Factory         | Entered Lower Caves
  6915 | -7/Lower Caves     | Learned 4 Factory zone layouts
  7011 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7095 | -7/Lower Caves     | Destroyed 9 combat bots
  7233 | -7/Lower Caves     | Discovered new exit (range 13)
  7310 | -7/Lower Caves     | Entered another Lower Caves area
  7310 | -7/Lower Caves     | Accompanied by 2 allies
  7382 | -7/Lower Caves     | Found Alien Artifact
  7382 | -7/Lower Caves     | Identified Core Expander
  7382 | -7/Lower Caves     | Installed Core Expander, added new Weapon slot
  7462 | -7/Lower Caves     | Spotted B-75 Beast
  7481 | -7/Lower Caves     | Destroyed B-75 Beast
  7647 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8114 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8135 | -7/Lower Caves     | Discovered new exit (range 12)
  8155 | -7/Lower Caves     | Entered Zion
  8243 | -7/Zion            | System corruption cleaned by Quarantine Array
  8301 | -7/Zion            | Discovered new exit (range 15)
  8390 | -7/Zion            | Received a hallucinogenic algorithm
  8584 | -7/Zion            | Found CR-A16's Pointy Stick
  8691 | -7/Zion            | Found Prototype Device
  8696 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
  8937 | -7/Zion            | Given the Hacking Drone Bay
  8941 | -7/Zion            | Found Prototype Device
  8947 | -7/Zion            | Identified Hacking Drone Bay
  9014 | -7/Zion            | Gained Derelict followers
  9070 | -7/Zion            | Gained Derelict followers
  9072 | -7/Zion            | Learned Factory stockpile data
  9460 | -7/Zion            | Learned location of Quarantine (-2)
  9862 | -7/Zion            | Imprinted
  9864 | -7/Zion            | Declared Zion's savior
 10169 | -7/Zion            | Entered Proximity Caves
 10169 | -6/Proximity Caves | Accompanied by 11 allies
 10375 | -6/Proximity Caves | Spotted B-75 Beast
 10382 | -6/Proximity Caves | Allies destroyed B-75 Beast
 10642 | -6/Proximity Caves | Learned location of 1 exit from Factory
 10678 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10688 | -6/Proximity Caves | Learned 8 Factory zone layouts
 10700 | -6/Proximity Caves | Discovered exit to Factory (range 6)
 10748 | -6/Proximity Caves | Entered Factory
 10748 | -6/Factory         | Accompanied by 5 allies
 10748 | -6/Factory         | Evolved 2 slots: Utility x2
 10749 | -6/Factory         | Identified exit to Lower Caves
 10750 | -6/Factory         | Identified exit to Factory
 10750 | -6/Factory         | Identified exit to Extension
 11015 | -6/Factory         | Garrison activated, responded to threat
 11053 | -6/Factory         | Build established: Scavenger-Tank
 11081 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 11082 | -6/Factory         | Zion hero teleported in (ME-RLN)
 11390 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 11433 | -6/Factory         | Entered Lower Caves
 11433 | -6/Lower Caves     | Accompanied by 1 ally (ME-RLN)
 11434 | -6/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
 11438 | -6/Lower Caves     | Entered Data Miner
 11438 | -6/Data Miner      | Accompanied by 1 ally (ME-RLN)
 11440 | -6/Data Miner      | Discovered new exit (range 6)
 11471 | -6/Data Miner      | Met Data Miner
 11502 | -6/Data Miner      | Learned location of Section 7 (-2)
 11502 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 11528 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 11572 | -6/Data Miner      | Entered Proximity Caves
 11572 | -5/Proximity Caves | Accompanied by 1 ally (ME-RLN)
 11602 | -5/Proximity Caves | Escorted by Enhanced Grunt
 11684 | -5/Proximity Caves | Learned location of Armory (-3)
 11727 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11797 | -5/Proximity Caves | Learned location of 1 exit from Factory
 11879 | -5/Proximity Caves | ME-RLN assimilated hostile H-66 Slayer
 12075 | -5/Proximity Caves | Spotted B-75 Beast
 12083 | -5/Proximity Caves | Destroyed B-75 Beast
 12225 | -5/Proximity Caves | Discovered exit to Factory (range 3)
 12230 | -5/Proximity Caves | Entered Factory
 12230 | -5/Factory         | Accompanied by 2 allies (ME-RLN)
 12230 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 12231 | -5/Factory         | Identified exit to Factory
 12314 | -5/Factory         | Discovered new exit (range 15)
 12318 | -5/Factory         | ME-RLN assimilated hostile W-25 Informer
 12418 | -5/Factory         | ME-RLN assimilated hostile G-50 Soldier
 12449 | -5/Factory         | Retrieved Zion intel report: Branch Access
 12449 | -5/Factory         | Identified exit to Upper Caves
 12450 | -5/Factory         | Zion Heavy squad teleported in
 12678 | -5/Factory         | Entered Upper Caves
 12678 | -5/Upper Caves     | Accompanied by 3 allies (ME-RLN)
 12967 | -5/Upper Caves     | Discovered new exit (range 11)
 12987 | -5/Upper Caves     | Entered another Upper Caves area
 12987 | -5/Upper Caves     | Accompanied by 3 allies (ME-RLN)
 13013 | -5/Upper Caves     | Discovered exit to Factory (range 9)
 13061 | -5/Upper Caves     | ME-RLN assimilated hostile G-67 Veteran
 13074 | -5/Upper Caves     | Found Prototype Device
 13074 | -5/Upper Caves     | Identified ME-RLN's Chromatic Screen
 13359 | -5/Upper Caves     | Spotted B-75 Beast
 13365 | -5/Upper Caves     | Allies destroyed B-75 Beast
 13460 | -5/Upper Caves     | Learned Factory emergency access door positions
 13533 | -5/Upper Caves     | Learned Factory garrison access intel
 13551 | -5/Upper Caves     | Discovered new exit (range 9)
 13564 | -5/Upper Caves     | Entered Warlord
 13564 | -5/Warlord         | Accompanied by 2 allies
 14059 | -5/Warlord         | Rebuked by Warlord
 14074 | -5/Warlord         | Opened Warlord's prototype stash
 14079 | -5/Warlord         | Found Prototype Device
 14079 | -5/Warlord         | Identified Exp. Focal Shield
 14084 | -5/Warlord         | Warlord's base attacked by MAIN.C
 14091 | -5/Warlord         | Found Prototype Processor
 14095 | -5/Warlord         | Identified Spectral Analyzer
 14101 | -5/Warlord         | Found Prototype Device
 14106 | -5/Warlord         | Found Prototype Reactor
 14106 | -5/Warlord         | Identified Vortex Chain Reactor
 14108 | -5/Warlord         | Identified Exp. Cloaking Device
 14434 | -5/Warlord         | Warlord forces counterattacked
 14491 | -5/Warlord         | Spotted Striker
 14491 | -5/Warlord         | Spotted Executioner
 14492 | -5/Warlord         | Allies destroyed Striker
 14508 | -5/Warlord         | Spotted B-75 Beast
 14508 | -5/Warlord         | Spotted B-86 Titan
 14508 | -5/Warlord         | Spotted Striker
 14508 | -5/Warlord         | Spotted Executioner
 14510 | -5/Warlord         | Spotted Executioner
 14516 | -5/Warlord         | Destroyed Executioner
 14617 | -5/Warlord         | Discovered new exit (range 12)
 14641 | -5/Warlord         | Entered Proximity Caves
 15075 | -4/Proximity Caves | Learned Research security intel
 15152 | -4/Proximity Caves | Discovered exit to Factory (range 13)
 15171 | -4/Proximity Caves | Entered Factory
 15171 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 15173 | -4/Factory         | Loaded intel: 4 garrison access locations
 15618 | -4/Factory         | Repaired Imp. Heavy Armor Plating
 15956 | -4/Factory         | Sucked down chute
 15956 | -4/Factory         | Entered Waste
 15960 | -4/Waste           | Spotted C-40 Crusher
 15982 | -4/Waste           | Destroyed C-40 Crusher
 15999 | -4/Waste           | Spotted C-40 Crusher
 16026 | -4/Waste           | Destroyed C-40 Crusher
 16037 | -4/Waste           | Destroyed C-40 Crusher
 16043 | -4/Waste           | Destroyed C-40 Crusher
 16083 | -4/Waste           | Spotted C-40 Crusher
 16092 | -4/Waste           | Destroyed C-40 Crusher
 16128 | -4/Waste           | Spotted C-40 Crusher
 16146 | -4/Waste           | Destroyed C-40 Crusher
 16291 | -4/Waste           | Build established: Scavenger-Gunner
 16468 | -4/Waste           | Warlord forces began an assault
 16640 | -4/Waste           | Discovered new exit (range 13)
 16669 | -4/Waste           | Entered Factory
 16669 | -4/Factory         | Accompanied by 19 allies
 16834 | -4/Factory         | Discovered new exit (range 6)
 16860 | -4/Factory         | Entered Research
 16860 | -3/Research        | Accompanied by 19 allies
 16860 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 16934 | -3/Research        | Garrison activated, responded to threat
 16966 | -3/Research        | Build established: Scavenger-Tank
 16983 | -3/Research        | Incoming assault squad redirected
 17006 | -3/Research        | Spotted B-86 Titan
 17010 | -3/Research        | Destroyed B-86 Titan
 17028 | -3/Research        | Zion Thermal Resupply teleported in
 17126 | -3/Research        | Zion Zionite Resupply teleported in
 17199 | -3/Research        | Zion Heavy squad teleported in
 17314 | -3/Research        | P-80 Master assimilated allied LU-0SE(g)
 17360 | -3/Research        | First assault squad dispatched
 17420 | -3/Research        | Found Prototype Device
 17420 | -3/Research        | Identified Exp. EM Disruption Field
 17548 | -3/Research        | Destroyed 7 combat bots
 17631 | -3/Research        | Incoming assault squad redirected
 17717 | -3/Research        | Zion dispatch access revoked
 17765 | -3/Research        | P-80 Master assimilated allied 3O-LEC(m)
 17811 | -3/Research        | Build established: Tank
 18028 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 18084 | -3/Research        | Discovered new exit (range 15)
 18109 | -3/Research        | Entered another Research area
 18109 | -2/Research        | Evolved 2 slots: Utility x2
 18323 | -2/Research        | Found Prototype Launcher
 18324 | -2/Research        | Identified Point Singularity Launcher
 18359 | -2/Research        | First assault squad dispatched
 18375 | -2/Research        | Incoming assault squad redirected
 18382 | -2/Research        | Found Prototype Processor
 18382 | -2/Research        | Identified Exp. Target Analyzer
 18392 | -2/Research        | Destroyed 8 combat bots
 18606 | -2/Research        | Identified exit to Garrison
 18606 | -2/Research        | Entered Garrison
 18659 | -2/Garrison        | Triggered checkpoint
 18680 | -2/Garrison        | Spotted B-90 Cyclops
 18722 | -2/Garrison        | Destroyed B-90 Cyclops
 18818 | -2/Garrison        | Destroyed 9 combat bots
 18863 | -2/Garrison        | Discovered new exit (range 9)
 18876 | -2/Garrison        | Entered Research
 18893 | -2/Research        | Discovered new exit (range 20)
 18922 | -2/Research        | Garrison activated, responded to threat
 18980 | -2/Research        | Retrieved Zion intel report: Branch Access
 18980 | -2/Research        | Identified exit to Quarantine
 18981 | -2/Research        | Zion Heavy squad teleported in
 18996 | -2/Research        | Entered Access
 18996 | -1/Access          | Accompanied by 2 allies
 18996 | -1/Access          | Evolved 2 slots: Utility x1, Weapon x1
 19285 | -1/Access          | Build established: Scavenger-Tank
 19320 | -1/Access          | Energy Cycler disabled
 19415 | -1/Access          | Retrieved Zion intel report: Active Terminals
 19416 | -1/Access          | Zion Heavy Resupply teleported in
 19766 | -1/Access          | Zion Hacker squad teleported in
 19772 | -1/Access          | Spotted B-99 Colossus
 19797 | -1/Access          | Destroyed B-99 Colossus
 19828 | -1/Access          | Found Unknown Protection
 19828 | -1/Access          | Identified Hvy. Reflective Plating
 19917 | -1/Access          | Zion Light squad teleported in
 20012 | -1/Access          | Zion Infowar Resupply teleported in
 20021 | -1/Access          | First assault squad dispatched
 20036 | -1/Access          | Incoming assault squad redirected
 20067 | -1/Access          | Garrison activated, responded to threat
 20162 | -1/Access          | Destroyed 10 combat bots
 20244 | -1/Access          | Terminal network hard line cut
 20394 | -1/Access          | Found Prototype Protection
 20403 | -1/Access          | Identified Centrium Heavy Armor Plating
 20507 | -1/Access          | Crushed by falling debris
 20511 | -1/Access          | Incoming assault squad redirected
 20525 | -1/Access          | Incoming assault squad redirected
 20540 | -1/Access          | Discovered new exit (range 8)
 20553 | -1/Access          | Entered Command
 20677 | -1/Command         | Retrieved Zion intel report: Main Access
 20677 | -1/Command         | Identified exit to Surface
 20849 | -1/Command         | First assault squad dispatched
 20872 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 20879 | -1/Command         | Incoming assault squad redirected
 21112 | -1/Command         | Spotted B-99 Colossus
 21129 | -1/Command         | Retrieved Zion intel report: Component Schematics
 21160 | -1/Command         | Destroyed B-99 Colossus
 21175 | -1/Command         | Found Hvy. Reflective Plating
 21589 | -1/Command         | Retrieved Zion intel report: Depthwide Sectors/-1
 21677 | -1/Command         | Spotted M Guard
 21677 | -1/Command         | Spotted M Guard
 21678 | -1/Command         | Spotted Combat Programmer
 21678 | -1/Command         | Spotted Combat Programmer
 21774 | -1/Command         | System corruption reached 10%
 21788 | -1/Command         | Released all parts (19)
 21791 | -1/Command         | Spotted Executioner
 21791 | -1/Command         | Spotted B-99 Colossus
 21791 | -1/Command         | Spotted Executioner
 21801 | ***                | Escaped!

 Last Messages 
---------------
21788_ Released Adv. Plasma Rifle.
21788_ Released Adv. Cooling System. <x2>
21788_ Released Arm. Heavy Treads.
21788_ Released Exp. Cooling System.
21788_ Released Centrium Heavy Armor Plating.
21788_ Released Adv. Thermal Shield.
21788_ Released Point Singularity Launcher.
21788_ Penetrated by EMDS Slug.
21791_ The unstable cave ceiling collapses.
21791_ Knocked back.
21791_ Slug penetrates Wall. <x2>
21791_ Slug penetrates Access Shell. <x2>
21792_ Acquired 6 matter.
21793_ Triggered Stasis Trap.
21793_ A bubble of rippling energy engulfs the area.
21793_ Field strength at 94.
21797_ EMDS Slug penetrates Access Shell.
21797_ Field strength at 32.
21798_ Stasis field depleted.
21801_ Penetrated by EMDS Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????#      !!![] ##   "    "?? #????????????????? |
| ?????#      !!!!!!##   """"""????????????????????? |
| ?????#   ""!*!*[!=##    ?????????????????????????? |
| ?????#  """"*[!*[###     ????????????????????????? |
| ?????#  """"![="##?#      ???????????????????????? |
| ????##   ""!!]""#??####    ??????????????????????? |
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|     ##          #????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           210
Energy Generation          55
Energy Capacity            1450
Matter Stores              300
Matter Capacity            300
Sight Range                24
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       200
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             30
Resistance: EX             20
Resistance: EM             75
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Cycling             20
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            8
Core Analysis              6
Recoil Reduction           6
Particle Charging          15
Salvage Targeting          4
Defensive Hacking          14

 Item Schematics 
-----------------
                     Energy Well | -7/Zion       | Archive
 Imp. Salvage Targeting Computer | -7/Zion       | Archive
           Imp. Shield Generator | -7/Zion       | Archive
         Adv. Signal Interpreter | -7/Zion       | Archive
                  Powered Hammer | -7/Zion       | Archive
                    Phase Cannon | -7/Zion       | Archive
                   Weapon Cycler | -7/Zion       | Archive
       Adv. Field Recycling Unit | -7/Zion       | Archive
                     Tesla Rifle | -7/Zion       | Archive
                  Kinecellerator | -7/Zion       | Archive
         Angular Momentum Engine | -7/Zion       | Archive
             EM Disruption Field | -7/Zion       | Archive
     Adv. Terrain Scan Processor | -7/Zion       | Archive
                 Hvy. Ion Cannon | -7/Zion       | Archive
              Imp. KE Penetrator | -7/Zion       | Archive
       Lgt. Regenerative Plating | -6/Data Miner | Free
     Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
                Combat Drone Bay | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
            Tri-rail Accelerator | -6/Data Miner | Free
                Impulse Thruster | -6/Data Miner | Free
             Adv. Thermal Shield | -6/Data Miner | Free
             Micro-nuke Launcher | -6/Data Miner | Free
                Dispersion Rifle | -6/Data Miner | Free
                    Biometal Leg | -6/Data Miner | Free
              Linear Accelerator | -1/Command    | Z-intel
                  Mni. Drone Bay | -1/Command    | Z-intel
                   Matter Filter | -1/Command    | Z-intel
 Imp. Launcher Guidance Computer | -1/Command    | Z-intel
  Imp. System Restoration Module | -1/Command    | Z-intel
        Armor Integrity Analyzer | -1/Command    | Z-intel
                Enh. Force Lance | -1/Command    | Z-intel
                   Energy Filter | -1/Command    | Z-intel
            Fusion Bomb Launcher | -1/Command    | Z-intel
        Lyr. Heavy Armor Plating | -1/Command    | Z-intel
            Imp. Antigrav System | -1/Command    | Z-intel
           Hvy. Disruptor Cannon | -1/Command    | Z-intel
             Cmb. Linear Gravjet | -1/Command    | Z-intel
   Adv. Component Analysis Suite | -1/Command    | Z-intel
                   Plasma Cutter | -1/Command    | Z-intel
               Med. Storage Unit | -1/Command    | Z-intel

 Robot Schematics 
------------------
  X-57 Shotgunner | -7/Zion       | Archive
        K-01 Serf | -7/Zion       | Archive
 A-02 Transporter | -7/Zion       | Archive
   I-47 Archangel | -6/Data Miner | Free
     B-60 Warrior | -6/Data Miner | Free
      H-66 Slayer | -6/Data Miner | Free
    A-15 Conveyor | -6/Data Miner | Free
   R-06 Scavenger | -1/Command    | Z-intel
   T-07 Excavator | -1/Command    | Z-intel
   A-27 Freighter | -1/Command    | Z-intel
 D-83 Annihilator | -1/Command    | Z-intel
    G-73 Enforcer | -1/Command    | Z-intel

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Expander

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactVortexPit
  Manual?         0
Play Time         02:12:13
  Cumulative      798.5 hours
  Start           2023.02.25 @ 20:47:15
  End             2023.02.26 @ 00:33:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1217
  Rogue           1217
  Adventurer      0
  Explorer        0
Win Type          0
  Total           76
  Types           46/1/12/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      84
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac1ed6ec-41af-4660-9a8c-cc56515a2d90