Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 14:20:24 Player: Olga Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (2) 10 Value Destroyed (73) 73 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4183 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 814/850 Matter 117/300 Energy 310/310 System Corruption 0% Temperature Cool (0) Movement Flying (31) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (8) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Microactuators Core Shielding > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (5) ---- Light Armor Plating Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Advanced Terrain Scan Processor Seismic Detector 0b10 Decoder Chip [Generic] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Microactuators Core Shielding Light Armor Plating > --- WEAPON ----------- Improved Grenade Launcher > --- INVENTORY -------- Xenon Bombardment Thruster Light Armor Plating Light Armor Plating Hardened Light Armor Plating Layered Light Armor Plating [Rating: 51] Favorites ----------- Power Fission Core Engine Angular Momentum Engine Power Core Fission Core Propulsion Xenon Bombardment Thruster Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Seismic Detector Device Seismic Detector Processor Advanced Melee Analysis Suite Protection Light Armor Plating Weapon Improved Grenade Launcher Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . Utility 6 | . . 2 2 1 . 1 . . Weapon . | . . . . . . . . . Parts Attached 26 | 1 3 3 4 . 3 6 6 . Power 2 | . . . . . . 1 1 . Engine 1 | . . . . . . 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 9 | . 2 1 1 . 3 1 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 2 | . 2 . . . . . . . Flight 7 | . . 1 1 . 3 1 1 . Utility 10 | . . 2 2 . . 4 2 . Device 2 | . . 1 . . . 1 . . Storage . | . . . . . . . . . Processor 6 | . . . 1 . . 3 2 . Hackware . | . . . . . . . . . Protection 2 | . . 1 1 . . . . . Artifact . | . . . . . . . . . Weapon 5 | 1 1 . 1 . . . 2 . Energy Gun . | . . . . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . 1 . . . . . 1 . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 5 | . 2 . . . . . 3 . Power . | . . . . . . . . . Propulsion 2 | . 1 . . . . . 1 . Utility 2 | . . . . . . . 2 . Weapon 1 | . 1 . . . . . . . Highest Loss Streak 2 | . 2 . . . . . 2 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 67 | . 14 28 49 53 53 75 93 80 Core 2 | . . . . . . . 6 6 Flight 19 | . . 9 13 15 15 26 26 26 Device 9 | . . 9 9 7 7 9 13 6 Processor 15 | . . . 9 7 7 15 26 26 Protection 11 | . . 9 13 15 15 13 13 6 Launcher 3 | . 8 . . . . . 6 6 Impact Weapon 2 | . . . 4 7 7 6 . . Naked Turns 3 | . . 3 . . . . . . Heaviest Build 23 | 2 3 4 7 7 7 22 23 19 Greatest Support 24 | 3 14 4 8 8 18 24 24 24 Greatest Overweight (x) . | . . . . . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 3 5 5 5 4 Average Carried 4 | 5 4 4 4 3 3 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 3 3 5 5 4 4 Class Distribution -------------------- 35% | Sprinter 34% | Derelict-Sprinter 30% | Mutant Dominant Class ---------------- Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/DSF Sprinter | -6/Factory Derelict-Sprinter | -6/Lower Caves Derelict-Sprinter | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Matter Collected 344 | 184 . . . . . . 160 . Remotely . | . . . . . . . . . Salvage Created 27 | . 7 . . . . . 20 . Parts 7 | . 4 . . . . . 3 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . . . 1 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 1 | . . . . . . . 1 . AOE 1 | . . . . . . . 1 . Classes Destroyed 2 | . 1 . . . . . 1 . Operator 1 | . 1 . . . . . . . Swarmer 1 | . . . . . . . 1 . Best Kill Streak 1 | . 1 . . . . . 1 . Combat Bots Only 1 | . . . . . . . 1 . Max Kills in Single Turn 1 | . 1 . . . . . 1 . Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . 1 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Damage Taken 426 | . 157 . . . . . 269 . Core 80 | . 44 . . . . . 36 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 7 | . . . . . . . 7 . Core Remaining (%) 96 | 100 82 100 100 . 100 . . . Volleys Fired 8 | . 4 . . . . . 4 . Largest 1 | . 1 . . . . . 1 . Hottest 36 | . 30 . . . . . 36 . Shots Fired 8 | . 4 . . . . . 4 . Gun . | . . . . . . . . . Cannon . | . . . . . . . . . Launcher 8 | . 4 . . . . . 4 . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 8 | . 4 . . . . . 4 . Electromagnetic . | . . . . . . . . . Robot Hit Streak . | . . . . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots . | . . . . . . . . . Core Hits 3 | . 3 . . . . . . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 3 | . . . 2 . . 1 . . Impact 3 | . . . 2 . . 1 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 261 | . 137 . . . . . 124 . Guns . | . . . . . . . . . Cannons . | . . . . . . . . . Explosions 261 | . 137 . . . . . 124 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal . | . . . . . . . . . Explosive 261 | . 137 . . . . . 124 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 28 | . . . . . . . 28 . Projectiles . | . . . . . . . . . Explosions 28 | . . . . . . . 28 . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 51 | . 51 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 26 | . 7 . . . . . 26 . Average Temperature 8 | . 4 . . . . . 9 . Received Heat Transfer 168 | . 60 . . . . . 108 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Peak Influence 180 | . 154 180 101 65 45 102 . . Initial 76 | . . 60 76 45 45 23 . . Average 72 | . 72 99 96 55 45 51 . . Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 1 1 . . . . . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Distress Signals 2 | . . 2 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 41 | . 6 9 1 . 1 5 19 . Peak Tracking Total 10 | . 5 6 . . 1 4 10 . Tactical Retreats 8 | . . 1 . . . 1 6 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Machines Disabled 3 | . 3 . . . . . . . Max in Single Turn 2 | . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Machines Accessed 8 | . 1 1 2 1 . 2 1 . Terminals 7 | . 1 1 2 1 . 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 14 | . 2 1 3 1 . 6 1 . Successful 9 | . 2 . 3 1 . 2 1 . Failed 5 | . . 1 . . . 4 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 2 1 2 . . 1 . . Terminals 13 | . 2 1 3 1 . 6 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 9 | . 2 . 3 1 . 2 1 . Open Door 1 | . . . . . . . 1 . Open DSF 2 | . . . . 1 . 1 . . Level Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 2 | . . . 1 . . 1 . . Terminal Index 1 | . 1 . . . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 1 1 . . 2 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Turns Passed 519 | 3 53 68 40 17 17 92 228 1 Spaces Moved 1324 | 3 63 176 83 51 36 239 672 1 Core 47 | 3 40 4 . . . . . . Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 23 | . 23 . . . . . . . Flight 1254 | . . 172 83 51 36 239 672 1 Fastest Speed 30 | 50 50 35 32 32 30 31 31 31 Average Speed 33 | 50 53 35 33 32 32 33 31 31 Slowest Speed 60 | 50 60 50 35 32 34 37 31 31 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . 1 1 . . . 2 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 2 19 34 15 2 36 11 95 3 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . 1 . 1 1 . . . . Unknown Exits Taken 4 | 1 . 1 . . . 1 1 . Scrap Searched 2 | . . . . . . . 2 . Spaces Dug 7 | . 6 . 1 . . . . . Terrain Destroyed 76 | . 35 . 1 . . . 40 . Melee 1 | . . . 1 . . . . . Projectile . | . . . . . . . . . AOE 75 | . 35 . . . . . 40 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac DSF Fac Low Low Total 1375 | 3 79 179 89 50 42 246 686 1 Wait . | . . . . . . . . . Move 1308 | 2 62 173 80 50 35 238 667 1 Hop 4 | . . 1 1 . . . 2 . Pick Up 11 | . 5 1 1 . 2 1 1 . Fast Attach 18 | 1 2 2 2 . 1 5 5 . Attach 5 | . . 1 2 . . 1 1 . Detach . | . . . . . . . . . Swap 3 | . 1 . . . 2 . . . Drop 15 | . 5 1 1 . 2 . 6 . Fire 8 | . 4 . . . . . 4 . Melee 3 | . . . 2 . . 1 . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 11 | -10/Materials | Identified exit to Materials 57 | -10/Materials | Entered another Materials area 57 | -9/Materials | Evolved 2 slots: Utility x2 89 | -9/Materials | Discovered new exit (range 13) 123 | -9/Materials | Discovered new exit (range 5) 125 | -9/Materials | Entered another Materials area 125 | -8/Materials | Evolved 2 slots: Utility x2 127 | -8/Materials | Identified exit to Factory 165 | -8/Materials | Entered Factory 165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 181 | -7/Factory | Identified exit to DSF 182 | -7/Factory | Entered DSF 187 | -7/DSF | Discovered new exit (range 15) 199 | -7/DSF | Entered Factory 199 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 289 | -6/Factory | Discovered new exit (range 6) 291 | -6/Factory | Entered Lower Caves 339 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 388 | -6/Lower Caves | Encountered a Warlord checkpoint 400 | -6/Lower Caves | Learned 4 Factory zone layouts 502 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 509 | -6/Lower Caves | Learned 8 Factory zone layouts 517 | -6/Lower Caves | Discovered new exit (range 7) 519 | -6/Lower Caves | Entered another Lower Caves area 519 | -6/Lower Caves | Spotted B-75 Beast 520 | -6/Lower Caves | Self-destructed Last Messages --------------- 00418_ Destroyed Lgt. Nuclear Core. 00418_ S-27 Virus destroyed. 00421_ Xenon Bombardment Thruster destroyed. 00423_ Critical hit (Burn: +37). 00425_ Autogun fries itself beyond repair. 00461_ Acquired 75 matter. 00477_ Acquired 2 matter. 00477_ Acquired 5 matter. 00478_ Acquired 3 matter. 00478_ Acquired 2 matter. 00501_ Slug penetrates Wall. 00502_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 00506_ Y-64 Sentinel: "REQUESTING BACKUP." 00509_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x8). 00512_ Lgt. Armor Plating destroyed. 00513_ Seismic Detector destroyed. 00517_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????#####???????????????? | | ???????????????????????#$ ???????????????? | | ??????????????????????? 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BB ????????????? | | ??????????????????????# @ #???????????????? | | ??????????????????????# #???????????????? | | ??????????????????????## #???????????????? | | ???????????????????????## #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? #???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? ???????????????? | | ???????????????????????? #??????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 274 Matter Capacity 300 Sight Range 16 Terrain Scan Density 285 Armor Coverage 150 Core Shielding 20 Melee Speed Boost 20 Evasion (%) 63 Melee Accuracy 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonClaymoresEdition Manual? 0 Play Time 00:12:30 Cumulative 141.4 hours Start 2022.05.01 @ 14:08:00 End 2022.05.01 @ 14:20:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 201 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ec0bc46-45fb-44ec-8f36-7aca3929c3e7