Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.04.06 @ 21:30:39 Player: Analote Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (146) 730 Value Destroyed (7115) 7115 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2500) 2500 TOTAL SCORE: 15885 Bonus ------- Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 670/1300 Matter 27/300 Energy 55/400 System Corruption 20% Temperature Cool (0) Movement Walking (110) Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- Myomer Leg Enhanced Biometal Leg > --- UTILITY (11) ----- Cryofiber Web Large Storage Unit Large Battery System Shield Experimental Field Recycling Unit > --- WEAPON (5) ------- (None) > --- INVENTORY (10) --- Myomer Leg Peak State ------------ > --- POWER ------------ Neutrino Core Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Biometal Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Large Battery Advanced Shield Generator Point Defense Array System Shield Improved Dynamic Insulation System Advanced Dynamic Insulation System > --- WEAPON ----------- Tesla Rifle Gamma Rifle Dispersion Rifle Quantum Rifle Railgun > --- INVENTORY -------- Compact Battery Experimental Field Recycling Unit Improved EM Shotgun Disruptor Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Plasma Cannon [Rating: 128] Favorites ----------- Power Cold Fusion Reactor Engine Deuterium Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Leg Leg Armored Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Battery Hackware System Shield Protection Layered Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 2 | . . . . 1 . . . 1 . Propulsion 1 | . . . . . . 1 . . . Utility 9 | . 1 2 . 1 2 1 2 . . Weapon 3 | . . . 2 . . . . 1 . Parts Attached 142 | 7 3 10 8 5 5 10 17 41 36 Power 24 | 1 1 2 2 1 1 2 1 7 6 Engine 5 | 1 . 1 1 . . 2 . . . Core 13 | . 1 1 1 1 . . . 5 4 Reactor 6 | . . . . . 1 . 1 2 2 Propulsion 19 | 2 . 1 . 1 1 2 . 3 9 Treads . | . . . . . . . . . . Leg 17 | 2 . 1 . 1 1 2 . 3 7 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . . . 2 Utility 45 | 2 1 5 2 2 3 3 7 13 7 Device 30 | . . 2 2 2 1 2 5 10 6 Storage 7 | 1 . 3 . . 1 . 1 . 1 Processor . | . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 7 | 1 1 . . . 1 . 1 3 . Artifact . | . . . . . . . . . . Weapon 54 | 2 1 2 4 1 . 3 9 18 14 Energy Gun 35 | 2 1 1 4 1 . 3 5 11 7 Energy Cannon 14 | . . 1 . . . . 4 5 4 Ballistic Gun 3 | . . . . . . . . 1 2 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 1 | . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 12 | . . 3 1 . 1 . 2 2 3 Parts Lost 52 | . . 1 2 . . . 3 14 32 Power 6 | . . . 1 . . . . 2 3 Propulsion 4 | . . . . . . . . . 4 Utility 19 | . . 1 . . . . 2 5 11 Weapon 23 | . . . 1 . . . 1 7 14 Highest Loss Streak 16 | . . 1 1 . . . 3 6 16 Average Slot Usage (%) 94 | . 90 96 99 100 100 98 98 94 83 Engine 2 | . 3 1 1 7 6 5 2 . . Core 5 | . 9 8 6 7 3 . . 6 8 Reactor 3 | . . . . . 2 5 7 5 2 Leg 14 | . 25 19 16 14 12 15 15 12 11 Device 24 | . . 10 20 28 31 26 30 29 29 Storage 12 | . 12 21 18 14 13 11 9 9 10 Hackware 2 | . . . . . . 4 5 4 4 Protection 5 | . 15 15 2 . 4 5 8 3 . Energy Gun 17 | . 25 15 32 28 25 20 13 12 7 Energy Cannon 3 | . . 4 . . . . 5 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 19 23 39 45 50 68 68 102 129 110 Greatest Support 75 | 20 20 20 20 28 34 52 52 54 75 Greatest Overweight (x) 27 | 4 1 1 2 2 2 1 1 5 27 Average Overweight (x) 1 | 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 Most Carried 10 | 2 5 10 10 9 10 10 10 10 10 Average Carried 7 | . 2 7 8 7 8 8 8 8 4 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 Final Carried 10 | 1 5 8 9 9 10 10 9 10 1 Class Distribution -------------------- 56% | Hacker-Tank 21% | Hacker-Mutant 15% | Hacker-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -4/Factory Hacker-Tank | -3/Research Scavenger-Tank | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 2289 | 253 47 285 70 50 70 100 165 789 460 Remotely . | . . . . . . . . . . Salvage Created 8093 | . 220 1106 860 . 372 430 1515 2389 1201 Parts 376 | . 9 79 36 . 17 16 57 85 77 Haulers Intercepted 9 | . 1 3 3 . . . 1 1 . Recyclers Shooed 3 | . . . 1 . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 112 | . 3 19 11 . 8 6 19 29 17 Guns 73 | . 2 14 9 . 6 2 10 18 12 Cannons 19 | . . 4 . . . . 4 7 4 AOE 12 | . 1 1 2 . . 2 2 3 1 Classes Destroyed 15 | . 3 4 2 . . 1 1 3 1 Worker 4 | . . . . . . . . 2 2 Builder 4 | . . . 1 . . . 1 2 . Hauler 9 | . 1 3 3 . . . 1 1 . Recycler 1 | . . . . . . . . 1 . Operator 5 | . . 2 2 . 1 . . . . Watcher 10 | . 1 4 1 . . . . 3 1 Swarmer 14 | . . 3 . . 5 . 2 2 2 Grunt 51 | . 3 11 8 . 3 . 6 17 3 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . Researcher 1 | . . . . . . . . . 1 Sentry 16 | . . 4 2 . . 2 4 4 . Hunter 12 | . . . 1 . . 2 4 . 5 Programmer 15 | . . . . . . 2 2 5 6 Behemoth 1 | . . . . . . . . 1 . Lightning 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 2 6 8 . 3 3 3 5 5 Combat Bots Only 5 | . 2 5 5 . 3 3 3 5 4 Max Kills in Single Turn 4 | . 1 1 4 . 2 2 2 2 2 Gunslinging 1 | . . . 1 . 1 . 1 . . Exploded 2 | . 1 1 2 . . 2 1 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 8893 | . 91 461 301 . 247 339 1131 2434 3889 Core 965 | . 17 81 39 . 30 13 155 138 492 Absorbed by Shields 1562 | . . . . . . . 110 1291 161 Core Remaining (%) 93 | 100 93 79 92 100 96 98 86 . . Volleys Fired 318 | . 14 64 24 . 13 9 43 68 83 Largest 5 | . 2 2 4 . 4 4 4 5 5 Hottest 423 | . 90 113 185 . 185 185 314 423 378 Shots Fired 984 | . 28 110 63 . 52 36 145 272 278 Gun 758 | . 28 90 63 . 52 36 102 190 197 Cannon 218 | . . 20 . . . . 43 74 81 Launcher 8 | . . . . . . . . 8 . Special . | . . . . . . . . . . Kinetic 91 | . . . . . . . . 14 77 Thermal 407 | . 14 48 . . . . 74 174 97 Explosive 8 | . . . . . . . . 8 . Electromagnetic 478 | . 14 62 63 . 52 36 71 76 104 Robot Hit Streak 43 | . 26 29 43 . 22 25 33 42 30 Robot Miss Streak 4 | . . 1 2 . 2 1 2 4 3 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 11 | . 1 1 2 . 2 . 2 . 3 Max Gunslinging Chain 2 | . 1 1 1 . 2 . 1 . 1 Shots Hit Robots 769 | . 26 92 53 . 43 35 125 207 188 Core Hits 352 | . 10 43 40 . 19 22 64 95 59 Critical Hits 15 | . . 3 1 . 1 1 2 3 4 Critical Kills 9 | . . 2 1 . 1 1 2 1 1 Critical Parts Destroyed 6 | . . 1 . . . . . 2 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20049 | . 332 1381 1864 . 892 882 3030 7443 4225 Guns 12115 | . 310 1048 1089 . 736 535 1694 3976 2727 Cannons 3800 | . . 307 . . . . 768 1685 1040 Explosions 4134 | . 22 26 775 . 156 347 568 1782 458 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1563 | . . . . . . . . 287 1276 Thermal 10032 | . 138 558 775 . 156 347 2019 4108 1931 Explosive 1686 | . . . . . . . . 1686 . Electromagnetic 6768 | . 194 823 1089 . 736 535 1011 1362 1018 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . 1 . . . . . 1 10 20 Average Corruption 8 | . 1 . . . . . 1 8 11 Corruption Purged . | . . . . . . . . . . Effects 155 | . 1 . . . . . 3 56 95 Message Errors 22 | . . . . . . . . 6 16 Matter Fused 19 | . . . . . . . . 10 9 Heat Flow Errors 9 | . . . . . . . . 5 4 Energy Discharges 12 | . . . . . . . . 7 5 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . 1 1 3 Data Loss (major) 5 | . . . . . . . . 3 2 Misfires 3 | . . . . . . . . . 3 Misdirections 10 | . . . . . . . . 3 7 Targeting Errors 61 | . 1 . . . . . 2 18 40 Weapon Failures 7 | . . . . . . . . 3 4 Overload Shots 16 | . . . . . . . . 16 . Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Overflow Damage 536 | . . 1 65 . 2 6 214 231 17 Projectiles 61 | . . 1 . . . . 2 57 1 Explosions 475 | . . . 65 . 2 6 212 174 16 Melee . | . . . . . . . . . . Knockbacks 6 | . . . . . . . . . 6 Impact . | . . . . . . . . . . Kinetic 6 | . . . . . . . . . 6 Secondary . | . . . . . . . . . . Self-Inflicted Damage 421 | . 9 . 14 . 30 75 166 70 57 Shots 14 | . 1 . 1 . 1 2 4 2 3 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 738 | . 264 210 282 . 322 181 306 738 600 Average Temperature 159 | . 104 55 110 . 120 68 112 239 186 Received Heat Transfer 1377 | . 81 297 189 . 36 18 186 355 215 Effects 28 | . . 1 . . . . . 20 7 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 4 | . . 1 . . . . . 2 1 Interference 6 | . . . . . . . . 5 1 Matter Decay 4 | . . . . . . . . 3 1 Short Circuit 3 | . . . . . . . . 1 2 Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 7 | . . . . . . . . 6 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 8 | . . . . . 2 2 2 2 . Combat Hostiles 7 | . . . . . 2 2 2 1 . Parts Fried 42 | . 1 2 4 . 3 8 8 12 4 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 29 | . . 1 1 . . 1 7 16 3 Heat Transferred 13113 | . 360 1221 800 . 150 150 2378 5652 2402 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 22 | . 1 1 8 . 3 2 3 1 3 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 409 | . 98 329 344 80 221 260 356 364 409 Initial 115 | . . . 96 80 . 79 45 70 115 Average 128 | . 48 163 162 59 144 83 123 144 159 Maximum Alert Level 2 | . . 1 1 . 1 1 1 1 2 Low Security (%) 75 | 100 100 71 62 100 84 90 74 72 56 Level 1 24 | . . 28 37 . 15 9 25 27 40 Level 2 . | . . . . . . . . . 3 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 3 1 1 3 3 6 5 Investigation 3 | . 1 . . . . . . 1 1 Extermination 10 | . . . . 1 . 2 1 3 3 Reinforcement 11 | . . 1 3 . 1 1 2 2 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . Haulers Reinforced 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 7 | . . 4 . . . 1 . 1 1 Communications Jammed 7 | . . . . . 4 2 1 . . Distress Signals 2 | . . . . . 1 . 1 . . Times Spotted 163 | . 4 27 14 . 8 6 21 48 35 Peak Tracking Total 9 | . 2 6 3 1 3 3 4 9 6 Tactical Retreats 18 | . . 1 3 . . . 1 9 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 10 | . 1 1 . . . 1 3 3 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 13 | . 1 . . . . 2 4 2 4 Max in Single Turn 3 | . 1 . . . . 2 3 1 1 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 13 | . 1 2 1 1 . 1 3 . 4 Terminals 8 | . 1 1 1 1 . . 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 . . . 1 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . Total Hacks 39 | . 3 5 2 2 . 10 9 . 8 Successful 31 | . 3 3 2 2 . 8 8 . 5 Failed 8 | . . 2 . . . 2 1 . 3 Catastrophic 2 | . . . . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . . . 1 Terminals 16 | . 3 3 2 2 . . 1 . 5 Fabricators . | . . . . . . . . . . Repair Stations 18 | . . 2 . . . 10 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . 3 Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 12 | . 3 1 2 2 . . 1 . 3 Record 5 | . 3 . . . . . 1 . 1 Robot Analysis 2 | . . 1 . . . . . . 1 Open Door 1 | . . . . . . . . . 1 Dispatch Records 2 | . . . 1 1 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Recall Assault 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . 2 . . . 8 6 . . Scan Component 8 | . . 1 . . . 4 3 . . Repair 8 | . . 1 . . . 4 3 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . 1 Analyze 1 | . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . . Used 1 | . . . 1 . . . . . . Hacking Detections 8 | . 1 1 . 1 . . 2 . 3 Full Trace Events 2 | . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . 1 . . . 4 3 . . Time 362 | . . 26 . . . 206 130 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 2 | . . 1 . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 7351 | 72 403 762 745 537 339 758 1056 1515 1164 Spaces Moved 3363 | 40 277 337 330 296 159 315 482 641 486 Core 18 | 15 . . . . . . . . 3 Treads . | . . . . . . . . . . Legs 3342 | 25 277 337 330 296 159 315 482 641 480 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 3 | . . . . . . . . . 3 Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 110 Average Speed 158 | 145 126 150 165 173 165 150 150 178 157 Slowest Speed 1400 | 250 150 150 180 180 180 150 150 270 1400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 22 | 3 44 45 34 6 5 9 16 13 49 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 287 | . 4 2 32 . 13 43 57 95 41 Melee . | . . . . . . . . . . Projectile 30 | . . . . . . . 6 11 13 AOE 257 | . 4 2 32 . 13 43 51 84 28 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 4685 | 54 301 483 483 320 203 578 723 841 699 Wait 697 | . 3 56 115 14 18 232 159 49 51 Move 3354 | 39 276 336 329 295 158 314 481 640 486 Hop . | . . . . . . . . . . Pick Up 126 | 8 5 12 6 4 6 9 16 33 27 Fast Attach . | . . . . . . . . . . Attach 85 | 7 1 4 4 2 2 6 9 24 26 Detach 1 | . . . . . . . . . 1 Swap 57 | . 2 6 4 3 3 4 8 17 10 Drop 47 | . . 5 1 2 3 4 7 10 15 Fire 318 | . 14 64 24 . 13 9 43 68 83 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Quarantine History --------- Turn | Location | Event 35 | -11/Scrapyard | Identified exit to Materials 35 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 270 | -10/Materials | Identified exit to Mines 270 | -10/Materials | Discovered exit to Mines (range 14) 317 | -10/Materials | Build established: Hacker-Mutant 458 | -10/Materials | Identified exit to Materials 458 | -10/Materials | Discovered exit to Materials (range 5) 476 | -10/Materials | Entered another Materials area 476 | -9/Materials | Evolved 2 slots: Utility x2 815 | -9/Materials | Identified exit to Mines 815 | -9/Materials | Discovered exit to Mines (range 14) 1130 | -9/Materials | Repaired Aluminum Leg 1226 | -9/Materials | Identified exit to Materials 1226 | -9/Materials | Discovered exit to Materials (range 9) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Weapon x2 1782 | -8/Materials | Build established: Hacker-Skirmisher 1965 | -8/Materials | Identified exit to Factory 1965 | -8/Materials | Discovered exit to Factory (range 9) 1983 | -8/Materials | Entered Factory 1983 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2505 | -7/Factory | Identified exit to Factory 2505 | -7/Factory | Discovered exit to Factory (range 10) 2520 | -7/Factory | Entered another Factory area 2520 | -6/Factory | Evolved 2 slots: Utility x2 2789 | -6/Factory | Identified exit to Factory 2789 | -6/Factory | Discovered exit to Factory (range 10) 2859 | -6/Factory | Entered another Factory area 2859 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2883 | -5/Factory | Build established: Hacker-Tank 2933 | -5/Factory | Repaired Imp. EM Shotgun 2979 | -5/Factory | Repaired Energy Filter 3032 | -5/Factory | Repaired Imp. EM Shotgun 3094 | -5/Factory | Repaired Hvy. EM Shotgun 3559 | -5/Factory | Identified exit to Factory 3559 | -5/Factory | Discovered exit to Factory (range 13) 3617 | -5/Factory | Entered another Factory area 3617 | -4/Factory | Evolved 2 slots: Utility x2 3898 | -4/Factory | Repaired Energy Filter 3959 | -4/Factory | Repaired Hvy. EM Shotgun 3987 | -4/Factory | Repaired Lrg. Battery 4428 | -4/Factory | Lost 3 parts (2u1w) 4488 | -4/Factory | Identified exit to Upper Caves 4488 | -4/Factory | Discovered exit to Upper Caves (range 5) 4659 | -4/Factory | Identified exit to Research 4659 | -4/Factory | Discovered exit to Research (range 6) 4673 | -4/Factory | Entered Research 4673 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 4949 | -3/Research | Spotted B-86 Titan 4960 | -3/Research | Destroyed B-86 Titan 5105 | -3/Research | Lost 6 parts (2p1u3w) 5627 | -3/Research | System corruption reached 10% 5667 | -3/Research | Lost 4 parts (2u2w) 6142 | -3/Research | Identified exit to Quarantine 6142 | -3/Research | Discovered exit to Quarantine (range 15) 6188 | -3/Research | Entered Quarantine 6327 | -3/Quarantine | Scanned by Researcher 6354 | -3/Quarantine | Cryocooling Duct disabled 6369 | -3/Quarantine | Ambient heat levels rising (+20) 6369 | -3/Quarantine | Non-combat units ordered to evacuate 6529 | -3/Quarantine | Lost 3 parts (1u2w) 6727 | -3/Quarantine | Lost 10 parts (1p2n3u4w) 6798 | -3/Quarantine | Lost 3 parts (1n2w) 6963 | -3/Quarantine | Met incapacitated Sigix Warrior 6963 | -3/Quarantine | Lockdown squad dispatched 7155 | -3/Quarantine | Spotted Lightning 7156 | -3/Quarantine | Spotted Lightning 7156 | -3/Quarantine | Spotted Lightning 7235 | -3/Quarantine | Destroyed Lightning 7320 | -3/Quarantine | Lost 16 parts (2p1n7u6w) 7341 | -3/Quarantine | Cryocooling Duct disabled 7352 | -3/Quarantine | Self-destructed Last Messages --------------- 07265_ An alarm sounds. 07265_ ALERT: Alarm triggered, dispatching investigation squad. 07271_ System corrupted: Matter fused (-6). 07278_ Imp. Arc Projector destroyed. 07281_ Linear Accelerator destroyed. 07282_ Penetrated by EMDS Slug. 07282_ Adv. Heat Sink destroyed. 07282_ Flexi-carbon Leg destroyed. 07288_ Penetrated by EMDS Slug. 07289_ Adv. Heat Sink destroyed. 07290_ Penetrated by EMDS Slug. 07295_ System corrupted: Heat flow error (+254). 07308_ Penetrated by EMDS Slug. 07313_ ALERT: Rogue bot located, Q-Series report to Quarantine Zone 2Y. 07314_ O3 ZYOCP0TDDUY:X4SDVAAH1#AASKSW FMN 07336_ System corrupted: Component data lost. 07341_ EMDS Slug penetrates Wall. 07341_ Cryocooling Duct disabled. 07345_ EMDS Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ############+################????????????????????? | | +????????????????????? | | #????????????????????? | | +????????????????????? | | #????????????????????? | | ######+### ##########+####????????????????????? | | ?????????# #??????# #?????????????????????? | | ?????????# #??????# #?????????????????????? | | ?????????# #??????# #?????????????????????? | | ?????????# #??????# "" #?????????????????????? | | ?????????# #??????# ""@ #?????????????????????? | | ?????????# #??????# "" #?????????????????????? | | ?????????# #??????# " #?????????????????????? | | ?????????# #??????# "" #?????????????????????? | | ?????????# #??????# "" #?????????????????????? | | ?????????# ??????# "" #?????????????????????? | | ?????????# ??????# " #?????????????????????? | | ?????????# ??????# #?????????????????????? | | ?????????? ????????#####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 51 Energy Capacity 1055 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 EM Shielding 7 Armor Coverage 450 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Point Defense Rating 160 Evasion (%) 40 Energy Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Point Defense System | -3/Quarantine | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This No Signal Overkill Challenges ------------ None Game ------ Seed SurgeTractorKit Manual? 0 Play Time 00:57:42 Cumulative 38.5 hours Start 2021.04.06 @ 20:03:37 End 2021.04.06 @ 21:30:39 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 56 Rogue 0 Adventurer 0 Explorer 56 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8cc0cd3-41eb-4b27-a9bd-5311938a2f0d