Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.15 @ 14:03:59 Player: Tuja Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (105) 525 Value Destroyed (3842) 3842 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1075) 1075 TOTAL SCORE: 11242 Bonus ------- Follower Combat Kills 525 Met Imprinter 300 Was Imprinted 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 277/300 Energy 150/150 System Corruption 1% Temperature Cool (-100) Movement Core (250) Ox4 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Cryofiber Web 0b10 Decoder Chip [Scout] Advanced Target Analyzer Advanced Target Analyzer Makeshift Transmission Jammer Improved Hacking Suite > --- WEAPON (4) ------- Autogun > --- INVENTORY (5) ---- Phase Gun Phase Gun Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit 0b10 Decoder Chip [Scout] Improved Transmission Jammer Force Field Improved Hacking Suite > --- WEAPON ----------- Heavy Beamcaster Barrage Gun Advanced Assault Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Light Angular Momentum Engine Micro Fission Core Improved Medium Treads Cryofiber Web Improved Cloaking Device Improved Heavy Armor Plating Recalibrator Heavy Laser Beamcaster Heavy Ion Cannon Hypervelocity Gauss Rifle Hypervelocity Coil Gun Light Cannon Gauss Cannon Slug Cannon Magnetic Acceleration Cannon Hypervelocity Mass Driver [Rating: 93] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Slots Evolved 10 | . . . 2 . 2 2 . . . . . . 2 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 . . . . . . . 1 1 . . Utility 4 | . . . 1 . . 1 . . . . . . 1 1 . . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . Parts Attached 105 | 6 5 1 17 12 3 5 5 . 5 3 . 10 3 10 19 1 Power 19 | 1 1 . 2 4 . . 2 . . 1 . 3 . 2 3 . Engine 14 | 1 1 . 2 4 . . 1 . . 1 . 2 . 1 1 . Core 5 | . . . . . . . 1 . . . . 1 . 1 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 19 | 2 1 . 4 . 3 . 1 . 1 . . 1 2 2 2 . Treads 13 | . . . 2 . 3 . 1 . 1 . . 1 2 2 1 . Leg 2 | . . . 2 . . . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . 1 . Flight . | . . . . . . . . . . . . . . . . . Utility 27 | 1 2 . 5 2 . 2 1 . . 2 . 2 . 4 5 1 Device 14 | . 1 . 2 1 . 1 1 . . 1 . 1 . 3 2 1 Storage 4 | 1 1 . 1 1 . . . . . . . . . . . . Processor 4 | . . . . . . 1 . . . . . 1 . . 2 . Hackware 1 | . . . . . . . . . . . . . . 1 . . Protection 4 | . . . 2 . . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 40 | 2 1 1 6 6 . 3 1 . 4 . . 4 1 2 9 . Energy Gun 15 | 1 1 1 4 2 . . . . 2 . . . 1 1 2 . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . Ballistic Gun 12 | 1 . . 2 2 . 3 . . . . . . . 1 3 . Ballistic Cannon 10 | . . . . 1 . . 1 . 1 . . 3 . . 4 . Launcher 1 | . . . . . . . . . 1 . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 3 . . . . 1 . . . . . 1 . Corrupted Parts 3 | . . . . . . . . . . . . 2 1 . . . System Corruption 14 | . . . . . . . . . . . . 12 2 . . . Parts Lost 76 | . 3 1 12 6 3 3 . . 4 1 . 8 1 6 28 . Power 13 | . 1 . 2 1 . . . . 2 . . 3 . 1 3 . Propulsion 14 | . 1 . 3 . 2 . . . . . . 1 1 . 6 . Utility 14 | . . . 2 2 . . . . . 1 . 1 . 2 6 . Weapon 35 | . 1 1 5 3 1 3 . . 2 . . 3 . 3 13 . Highest Loss Streak 14 | . 3 1 10 2 1 2 . . 2 1 . 8 1 5 14 . To Critical Strikes 2 | . . . 1 . . . . . . . . . . . 1 . Average Backups 16 | 3 10 12 17 19 17 19 19 19 18 18 18 15 17 18 9 3 Power 3 | . 1 1 3 3 3 4 4 4 3 4 4 2 2 3 1 . Propulsion 1 | 1 2 2 4 5 2 2 2 2 2 2 1 1 1 1 . . Utility 3 | . 1 1 2 2 2 3 4 4 4 3 3 3 3 3 3 . Weapon 7 | 1 4 7 5 5 5 7 7 8 7 8 9 8 10 11 4 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 20 | . . . 1 5 . 1 6 . 1 . . . . 4 . 2 Power 4 | . . . . 2 . . 1 . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 1 . 1 . . . . 2 . . Utility 5 | . . . . 1 . 1 2 . . . . . . 1 . . Weapon 5 | . . . . 2 . . 1 . . . . . . . . 2 Tool/Special 1 | . . . . . . . 1 . . . . . . . . . Average Slot Usage (%) 87 | . 95 85 93 99 98 99 93 92 87 91 92 85 85 87 53 43 Engine 11 | . 12 14 9 11 17 15 9 7 11 14 15 11 13 10 1 . Core 1 | . . . . . . . 5 7 . . . . . . 3 5 Treads 14 | . . . 13 22 26 23 16 15 15 15 15 14 12 17 7 . Wheel 1 | . 26 28 4 . . . . . . . . . . . . . Device 6 | . 12 14 11 11 9 7 7 7 7 2 . 7 6 14 8 8 Storage 12 | . 13 14 13 17 18 15 15 15 15 15 15 7 6 5 2 . Processor 5 | . . . . . . 7 7 7 7 7 7 13 13 7 5 17 Protection 2 | . . . 5 3 . . . . . 4 7 . 5 2 . . Energy Gun 7 | . 17 . 25 21 8 5 . . 1 7 7 6 6 7 2 . Ballistic Gun 9 | . 10 14 6 9 8 15 23 23 17 7 7 . . . 6 4 Ballistic Cannon 9 | . . . . 1 9 7 7 7 10 15 15 14 20 13 4 . Peak Build Rating 93 | 6 8 8 13 22 19 27 48 48 48 49 46 63 74 93 93 41 Average Rating 40 | 3 7 7 11 16 17 24 41 48 42 46 45 55 70 82 50 38 On Entrance 34 | . 6 8 8 12 16 18 27 48 48 44 45 46 63 71 93 32 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 125 | 14 50 50 55 62 65 67 86 86 70 77 77 86 89 101 125 14 Greatest Support 170 | 26 32 32 43 43 63 60 90 90 93 93 90 100 140 170 167 3 Greatest Overweight (x) 29 | 1 3 1 3 1 1 1 1 . . 1 . . 1 . 29 4 Average Overweight (x) . | . . 1 1 1 1 1 . . . . . . . . . 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 7 16 20 20 20 20 20 20 20 20 20 20 20 20 20 11 5 Most Carried 20 | 7 16 15 20 20 20 20 20 20 20 20 20 20 20 20 20 4 Average Carried 17 | 3 10 12 17 19 17 19 19 20 19 19 19 16 17 19 9 3 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 4 10 14 20 18 20 20 20 20 19 20 20 16 20 20 5 3 Class Distribution -------------------- 60% | Scavenger-Tank 13% | Mutant 8% | Gunner 8% | Scavenger-Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Matter Collected 3483 | 213 195 104 170 292 286 165 60 76 279 133 . 141 151 388 793 37 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4010 | . 208 49 490 870 333 269 . 131 319 141 . 140 221 355 484 . Parts 195 | . 9 5 30 57 12 11 . 10 16 3 . 9 7 14 12 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 3 . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . 15 3 . 17 . . 15 . Prevented 2 | . . . . . . . . . . . . 2 . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Combat Hostiles Destroyed 90 | . 6 3 12 21 6 3 . 2 10 3 . 2 3 4 15 . Melee 3 | . . . . . . . . . . . . . . . 3 . Guns 59 | . 5 3 12 21 3 1 . 2 4 2 . . . 1 5 . Cannons 26 | . . . . . 3 2 . . 6 1 . 2 3 3 6 . Classes Destroyed 15 | . 3 . 4 2 1 1 . 2 1 . . 1 . . . . Worker 1 | . . . 1 . . . . . . . . . . . . . Builder 1 | . . . . . . . . 1 . . . . . . . . Recycler 3 | . . . . . . 1 . . . . . . 1 1 . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . Operator 2 | . 1 . 1 . . . . . . . . . . . . . Watcher 7 | . . . . 1 2 1 . 2 . . . . . 1 . . Swarmer 25 | . 2 3 4 4 . . . . 4 . . . . . 8 . Grunt 35 | . 4 . 3 9 6 2 . 1 4 2 . . . 1 3 . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . 1 1 . . . . . . . . . . 1 . Protector 2 | . . . . 2 . . . . . . . . . . . . Sentry 18 | . . . 3 5 . 1 . . 1 1 . 1 1 2 3 . Hunter 3 | . . . . . . . . 1 . . . . 2 . . . Programmer 2 | . . . . . . . . . 1 . . . . 1 . . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 3 3 7 5 3 3 . 2 3 2 . 1 2 1 5 . Combat Bots Only 6 | . 3 3 6 5 2 2 . 1 3 2 . 1 1 1 5 . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 . 2 1 1 . 1 1 1 1 . Gunslinging 1 | . . . . 1 . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Hostile Shots Fired 925 | . 56 12 104 120 48 44 . 12 42 31 . 18 52 24 358 4 Missed 257 | . 19 3 24 33 15 15 . 4 16 9 . 9 18 2 89 1 Hits 668 | . 37 9 80 87 33 29 . 8 26 22 . 9 34 22 269 3 Melee 10 | . . . 4 1 . . . . . . . . . 2 3 . Projectile 658 | . 37 9 76 86 33 29 . 8 26 22 . 9 34 20 266 3 Critical Strikes 21 | . 2 . 5 2 1 1 . . 1 . . . 1 1 6 1 Damage Taken 10733 | . 368 67 1054 1058 481 309 . 117 414 244 . 538 491 649 4882 61 Core 1645 | . 65 6 144 213 64 33 . 14 12 18 . 40 27 45 922 42 Absorbed by Shields 335 | . . . . . . . . . . . . . . 226 109 . Redirected to Shielding 5 | . . . 5 . . . . . . . . . . . . . Regen/Repaired (Parts) 305 | . 305 . . . . . . . . . . . . . . . Core Remaining (%) 74 | 100 . 71 . 10 88 . . . . . . 83 96 . . . Volleys Fired 276 | . 27 6 39 48 31 13 . 6 16 7 . 4 10 15 54 . Largest 4 | . 2 2 3 3 3 4 . 4 4 4 . 4 4 4 4 . Hottest 245 | . 100 70 130 148 103 123 . 108 115 175 . 215 204 245 235 . Shots Fired 812 | . 53 7 114 129 92 47 . 24 59 26 . 15 37 58 151 . Gun 565 | . 53 7 114 127 61 34 . 18 37 12 . 4 9 25 64 . Cannon 246 | . . . . 2 31 13 . 6 22 14 . 10 28 33 87 . Launcher 1 | . . . . . . . . . . . . 1 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 502 | . 8 6 52 40 61 43 . 24 59 21 . 8 28 33 119 . Thermal 304 | . 45 1 62 89 31 4 . . . 5 . 6 9 20 32 . Explosive 1 | . . . . . . . . . . . . 1 . . . . Electromagnetic 5 | . . . . . . . . . . . . . . 5 . . Robot Hit Streak 14 | . 14 4 7 13 11 14 . 7 8 13 . 8 13 5 10 . Robot Miss Streak 6 | . 5 2 2 4 4 3 . 1 5 1 . 3 3 6 4 . Penetration Max 1 | . . . . . . . . . . . . . . . 1 . Secondary Targets 7 | . 1 . 3 3 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . Shots Hit Robots 546 | . 41 5 75 86 70 31 . 15 36 18 . 10 23 35 101 . Core Hits 237 | . 14 3 28 38 25 13 . 9 22 13 . 7 12 24 29 . Critical Kills 1 | . . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 8 | . . . 1 . . . . 1 . . . . . . 6 . Critical Strikes 33 | . 4 . 2 2 4 . . 2 1 1 . . . 4 13 . Burn 13 | . 4 . 1 2 4 . . . . . . . . . 2 . Destroy 14 | . . . 1 . . . . 2 . . . . . 1 10 . Blast 6 | . . . . . . . . . 1 1 . . . 3 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 9875 | . 541 63 865 1332 1056 408 . 247 678 463 . 260 609 944 2409 . Guns 6153 | . 541 63 863 1315 712 307 . 199 355 287 . 127 231 360 793 . Cannons 3624 | . . . . 17 325 101 . 41 323 176 . 133 378 556 1574 . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Ramming 98 | . . . 2 . 19 . . 7 . . . . . 28 42 . Kinetic 6029 | . 77 63 341 410 705 360 . 240 678 318 . 77 378 556 1826 . Thermal 3720 | . 464 . 522 922 332 48 . . . 145 . 183 231 332 541 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 28 | . . . . . . . . . . . . . . 28 . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . 4 4 . . . . . . . 20 2 . . 1 Average Corruption 5 | . . . 2 4 . . . . . . . 13 2 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 51 | . . . 11 21 . . . . . . . 19 . . . . Message Errors 13 | . . . 3 7 . . . . . . . 3 . . . . Matter Fused 12 | . . . 5 2 . . . . . . . 5 . . . . Heat Flow Errors 6 | . . . 1 3 . . . . . . . 2 . . . . Energy Discharges 5 | . . . . 2 . . . . . . . 3 . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . 2 . . . . . . . 4 . . . . Data Loss (major) 4 | . . . 2 2 . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . . Weapon Failures 3 | . . . . 3 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 17 | . . . . . . . . . . 5 . . 10 . 2 . Projectiles 17 | . . . . . . . . . . 5 . . 10 . 2 . Explosions . | . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 33 | . . . . . 8 1 . 2 3 5 . . 3 5 6 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . . 7 1 . 2 3 4 . . 3 4 6 . Secondary 3 | . . . . . 1 . . . . 1 . . . 1 . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 10 | . . . . . 2 . . 2 . . . . . 4 2 . Targets Rammed 14 | . . . 1 . 2 . . 2 . . . . . 4 5 . Kicked 1 | . . . 1 . . . . . . . . . . . . . Crushed 3 | . . . . . . . . . . . . . . . 3 . Highest Temperature 419 | . 54 . 419 319 147 9 . 15 253 369 . 306 360 337 418 . Average Temperature 115 | . 20 . 149 89 51 5 . 5 60 175 . 111 157 98 171 . Received Heat Transfer 2640 | . 135 . 351 405 315 162 . 18 90 117 . 12 6 54 975 . Effects 17 | . . . 1 . . . . . . 2 . . 5 2 7 . Shutdowns 4 | . . . . . . . . . . 1 . . 1 . 2 . Energy Bleed 2 | . . . 1 . . . . . . . . . . . 1 . Interference 9 | . . . . . . . . . . . . . 4 2 3 . Matter Decay 1 | . . . . . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 2 | . 1 . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . 1 . . . . . . . . . . . . . 1 . Parts Melted 12 | . 4 . 1 2 . 1 . . . . . 1 1 2 . . Heat Transferred 9514 | . 1665 . 1533 2053 1295 136 . . . 325 . 349 525 634 999 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Maximum Alert Level 1 | . . . . 1 . . . . . . . . . . . . Low Security (%) 95 | 100 100 100 100 70 100 100 100 100 . . . . 100 100 . . Level 1 4 | . . . . 29 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 268 | . 52 70 95 268 102 50 10 35 . . . . 45 198 . . Initial 96 | . . 10 . . 96 . 10 . . . . . . . . . Average 45 | . 11 29 29 151 55 6 . 4 . . . . 10 69 . . Influence Increases 3077 | . 160 70 310 645 213 92 . 71 245 100 . 182 100 376 513 . Destroy 0b10 Robot/C 2040 | . 120 60 240 480 120 60 . 40 200 60 . 100 60 180 320 . Destroy 0b10 Robot/NC 95 | . 5 . 10 15 15 10 . 15 . . . 10 5 10 . . Destroy Leader 404 | . 30 10 60 102 24 22 . 14 30 10 . 20 20 52 10 . Allied During Kill 128 | . . . . 16 . . . . . . . 52 7 50 3 . Successful Hack 13 | . 5 . . . 8 . . . . . . . . . . . Disable Machine 90 | . . . . 30 30 . . . . . . . . 30 . . Destroy Structure 37 | . . . . 2 1 . . 2 . . . . 8 24 . . Lose Combat Pursuer 270 | . . . . . 15 . . . 15 30 . . . 30 180 . Influence Decreases 3077 | . 132 98 310 416 442 61 31 68 248 100 . 180 102 251 634 4 Entered New Map 225 | . . 18 . . 133 . 21 . 2 . . . 2 . 47 2 Time Decay 2238 | . 108 70 215 316 279 61 10 68 214 100 . 136 100 221 338 2 Lost Part 534 | . 24 10 95 60 30 . . . 32 . . 44 . 10 229 . Lost Ally 80 | . . . . 40 . . . . . . . . . 20 20 . Squads Dispatched 10 | . . . . 3 1 1 . 1 . . . . . 4 . . Investigation 2 | . . . . . . . . . . . . . . 2 . . Extermination 1 | . . . . . . . . . . . . . . 1 . . Reinforcement 5 | . . . . 1 1 1 . 1 . . . . . 1 . . Assault 2 | . . . . 2 . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Distress Signals 3 | . 2 . . . 1 . . . . . . . . . . . Communications Jammed 35 | . . . . . . . . . . . . . . 35 . . Distress Signals 31 | . . . . . . . . . . . . . . 31 . . Times Spotted 154 | . 11 2 16 29 10 4 . 4 14 5 . 6 3 16 32 2 Peak Tracking Total 9 | . 4 2 5 6 4 2 . 1 4 3 . 2 2 3 9 2 Tactical Retreats 12 | . . . . . 1 . . . 1 2 . . . 2 6 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Traps Triggered 3 | . 1 . 1 . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Machines Disabled 6 | . . . . 2 2 . . . . . . . . 2 . . Max in Single Turn 1 | . . . . 1 1 . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 1 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Machines Accessed 17 | . 6 . 1 2 3 . . . . . . . 1 3 1 . Terminals 11 | . 4 . 1 2 3 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . 2 . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 28 | . 11 . 3 3 4 . . . . . . . 3 3 1 . Successful 20 | . 7 . 3 2 3 . . . . . . . 3 1 1 . Failed 8 | . 4 . . 1 1 . . . . . . . . 2 . . Catastrophic 1 | . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 15 | . 2 . 1 . . . . . . . 3 . 2 7 . . Terminals 19 | . 8 . 3 3 4 . . . . . . . . 1 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . . . . . 2 . . Scanalyzers 3 | . . . . . . . . . . . . . 3 . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 13 | . 4 . 3 2 3 . . . . . . . . . 1 . Record 2 | . . . . . 2 . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . . . . 1 . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . 1 . . Scanalyzer 3 | . . . . . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . Hacking Detections 8 | . 2 . . . 3 . . . . . . . . 3 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Total Allies 13 | . . . . 2 . . . 4 . . 4 . . 3 . . Largest Group 4 | . . . . 2 . . . 4 . . 4 4 4 3 2 . Highest-Rated Group 210 | . . . . 62 . . . 90 . . 154 154 150 210 134 . Highest-Rated Ally 70 | . . . . 31 . . . 31 . . 40 40 40 70 70 . Zionite Dispatches 1 | . . . . . . . . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . . 32 . . . . . . . 35 6 51 17 . Total Damage 2340 | . . . . 480 . . . . . . . 581 48 876 355 . Kills 16 | . . . . 5 . . . . . . . 5 . 5 1 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Active Infowar (turns) 3506 | . . . . . . . . . . 453 . 424 356 778 1415 80 Decoding 3004 | . . . . . . . . . . . . 375 356 778 1415 80 Cloaking 158 | . . . . . . . . . . . . . . . 158 . Jamming 1851 | . . . . . . . . . . 453 . 49 214 681 407 47 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . . 2 2 1 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 19 | . . . . . . . . . . . . . 5 14 . . Traps 15 | . . . . . . . . . . . . . 4 11 . . Emergency Access 3 | . . . . . . . . . . . . . . 3 . . Exits 1 | . . . . . . . . . . . . . 1 . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . 1 . . Branch Access 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Turns Passed 12233 | 56 523 175 734 814 658 486 463 598 933 1340 2375 449 356 778 1415 80 Spaces Moved 6601 | 40 393 136 280 251 208 173 255 337 534 796 1465 232 166 421 875 39 Core 512 | 22 . . . . . . . . . . . . . . 451 39 Treads 5288 | . . . 177 251 208 173 255 337 534 796 1465 232 166 421 273 . Legs 4 | . . . 4 . . . . . . . . . . . . . Wheels 646 | 18 393 136 99 . . . . . . . . . . . . . Hover 151 | . . . . . . . . . . . . . . . 151 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 115 115 240 240 240 160 160 160 160 160 160 160 160 50 150 Average Speed 161 | 90 101 115 198 240 240 240 170 160 160 160 160 160 172 160 132 198 Slowest Speed 1500 | 100 145 115 260 240 240 240 240 160 160 240 160 160 240 163 1500 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 62 47 25 54 21 5 89 7 77 94 91 56 4 15 77 13 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 5 | . . . . . . . . . 2 1 2 . . . . . Known Exits Taken 2 | . . . . . . . . . . . . . 1 1 . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 1 1 1 1 . . 1 . Scrap Searched 16 | . . 1 . . . . . . 8 2 1 . . . 3 1 Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 39 | . . . . . . . . 1 6 . . 4 9 5 14 . Melee . | . . . . . . . . . . . . . . . . . Projectile 36 | . . . . . . . . 1 6 . . 1 9 5 14 . AOE 3 | . . . . . . . . . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Sto Mat Fac Was Fac Low Low Zio Pro Fac Fac Upp Upp Total 7536 | 59 464 147 379 352 277 218 289 381 577 840 1498 299 210 485 1018 43 Wait 293 | 4 13 . 12 16 13 17 . 37 9 31 28 42 21 15 35 . Move 6586 | 39 392 135 279 250 207 173 254 336 533 795 1464 231 165 420 874 39 Hop . | . . . . . . . . . . . . . . . . . Pick Up 151 | 10 23 5 25 12 7 7 11 . 5 3 3 7 8 12 12 1 Fast Attach . | . . . . . . . . . . . . . . . . . Attach 106 | 6 7 1 15 7 5 5 2 . 4 2 . 12 4 8 25 3 Detach 10 | . . . . . . . 2 . . . . 1 1 1 5 . Swap 36 | . 1 . 3 7 4 1 4 . 3 2 . 2 1 4 4 . Drop 44 | . 1 . 5 7 . 2 13 . 3 . 3 . . 6 4 . Fire 276 | . 27 6 39 48 31 13 . 6 16 7 . 4 10 15 54 . Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . . . . . Crush 13 | . . . . . 2 . . 2 . . . . . 4 5 . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 8 | . . . . 1 . . 3 . 4 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 12 | . . . . 4 8 . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 423 | -10/Materials | Repaired Hcp. Storage Unit 554 | -10/Materials | Lost 3 parts (1p1n1w) 580 | -10/Materials | Entered Mines 643 | -10/Mines | Assembled infested the area 648 | -10/Mines | Assisted by a Guerilla fighting off Assembled 729 | -10/Mines | Discovered new exit (range 10) 755 | -10/Mines | Entered Materials 755 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1035 | -9/Materials | Lost 10 parts (1p2n2u5w) 1262 | -9/Materials | Discovered new exit (range 7) 1489 | -9/Materials | Entered Storage 1504 | -9/Storage | Met a pair of Derelict thieves 1787 | -9/Storage | Core integrity fell below 50% 2150 | -9/Storage | Core integrity fell below 20% 2267 | -9/Storage | Discovered new exit (range 16) 2303 | -9/Storage | Entered Materials 2303 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2487 | -8/Materials | Build established: Gunner 2879 | -8/Materials | Build established: Scavenger-Gunner 2917 | -8/Materials | Discovered new exit (range 14) 2961 | -8/Materials | Entered Factory 2961 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3447 | -7/Factory | Sucked down chute 3447 | -7/Factory | Entered Waste 3447 | -7/Waste | The area was eerily silent 3835 | -7/Waste | Build established: Scavenger-Tank 3894 | -7/Waste | Discovered new exit (range 11) 3910 | -7/Waste | Entered Factory 4497 | -7/Factory | Discovered new exit (range 7) 4508 | -7/Factory | Entered Lower Caves 5222 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5308 | -7/Lower Caves | Discovered new exit (range 12) 5441 | -7/Lower Caves | Entered another Lower Caves area 5461 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5489 | -7/Lower Caves | Learned location of Zion (-7) 6040 | -7/Lower Caves | Learned location of 1 exit from Factory 6654 | -7/Lower Caves | Discovered new exit (range 12) 6657 | -7/Lower Caves | Encountered a Warlord checkpoint 6781 | -7/Lower Caves | Entered Zion 7282 | -7/Zion | Learned Factory garrison access intel 7291 | -7/Zion | Learned location of Warlord (-5) 7619 | -7/Zion | Met Imprinter 7651 | -7/Zion | Imprinted 7653 | -7/Zion | Declared Zion's savior 7921 | -7/Zion | Learned location of Quarantine (-3) 9122 | -7/Zion | Discovered new exit (range 16) 9156 | -7/Zion | Entered Proximity Caves 9156 | -6/Proximity Caves | Accompanied by 4 allies 9176 | -6/Proximity Caves | Spotted B-75 Beast 9182 | -6/Proximity Caves | Learned Factory emergency access door positions 9197 | -6/Proximity Caves | Destroyed B-75 Beast 9198 | -6/Proximity Caves | Crushed by falling debris 9216 | -6/Proximity Caves | System corruption reached 10% 9229 | -6/Proximity Caves | Lost 8 parts (3p1n1u3w) 9411 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9489 | -6/Proximity Caves | Build established: Tank 9577 | -6/Proximity Caves | Discovered new exit (range 5) 9605 | -6/Proximity Caves | Entered Factory 9605 | -6/Factory | Accompanied by 4 allies 9605 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9606 | -6/Factory | Identified exit to Lower Caves 9608 | -6/Factory | Loaded intel: 4 garrison access locations 9799 | -6/Factory | Identified exit to Factory 9894 | -6/Factory | Build established: Scavenger-Tank 9961 | -6/Factory | Entered another Factory area 9961 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10313 | -5/Factory | Zion Light squad teleported in 10328 | -5/Factory | Lost 5 parts (1p2u2w) 10411 | -5/Factory | Retrieved Zion intel report: Branch Access 10411 | -5/Factory | Identified exit to Upper Caves 10739 | -5/Factory | Entered Upper Caves 10739 | -5/Upper Caves | Accompanied by 2 allies 10758 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11036 | -5/Upper Caves | Spotted B-75 Beast 11105 | -5/Upper Caves | Attracted the attention of an 0b10 base 11201 | -5/Upper Caves | Lost 3 parts (1p2w) 11375 | -5/Upper Caves | Lost 14 parts (1p4n2u7w) 11401 | -5/Upper Caves | Core integrity fell below 50% 11438 | -5/Upper Caves | Lost 3 parts (1p2w) 11635 | -5/Upper Caves | Build established: Mutant 11988 | -5/Upper Caves | Core integrity fell below 20% 12021 | -5/Upper Caves | Lost 3 parts (1n1u1w) 12085 | -5/Upper Caves | Discovered new exit (range 13) 12154 | -5/Upper Caves | Entered another Upper Caves area 12234 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- Acquired 91 matter. EXIT=FOUND Connecting with WAR.Sys... >>Open Door Sealed Heavy Doors opened. Acquired Adv. Target Analyzer. Dropped Energy Filter. Dropped Recalibrator. Acquired Energy Filter. Acquired Phase Gun. Imp. Cloaking Device destroyed. Energy Filter destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Searching scrap... Found Mak. Transmission Jammer. Found Imp. Coolant Injector. Found 37 Matter. Acquired 37 matter. Acquired Mak. Transmission Jammer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#????????????????????????????????????????? | | ???????? #???????????????????????????????????????? | | ??????? ##?????????????????????????????????????? | | ??????? #?????????????????????????????????????? | | ??????? ####??????????????????????????????????? | | ?? #???? ###????????????????????????????????? | | ?? #???? ###???????????? ?????????????????? | | ?# ????? ???????????? ?????????????????? | | ## ##### ???????????? #?????????????????? | | # # #????????????? ###???????????????? | | # # # ##???????????? ###?????????????? | | # ## #???????????? ### ?????????? | | ## # #???????????? p ??????????? | | ###^ #??????????? ????????????? | | # # #???????????? ?????????????? | | # #?????######???? p ??????????????? | | # # #??#### #???? #???????????????? | | ##### #??? #???? #????????????????? | | ## ##???# ###?? #??## #????????????????? | | #####????# #??# #??# #####????????????? | | ?????????# ! #### #???# ##???????????? | | ?????????### #??## #???????????? | | ???????????####### #?## #???????????? | | ??????????????#### ###@ #???????????? | | ??????????????# ## ##???????????? | | ??????????????## ###????????????? | | ???????????????# ##??????????????? | | ?????????? ## ##???????????????? | | ?????????# ##? ##????????????????? | | ?????????# #?? ###?????????????????? | | ?????????### ##??##???????????????????? | | ???????????##############????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 33 Energy Capacity 520 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 3 Base Temperature (-) 100 Armor Coverage 600 Core Shielding 20 Evasion (%) 53 Targeting Accuracy 6 Target Analysis 12 Recoil Reduction 5 Energy Filtering 30 Offensive Hacking 12 Trap Extractor Capacity 4 Item Schematics ----------------- Imp. Recalibrator | -7/Zion | Archive Imp. Cloaking Device | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hcp. Storage Unit | 39% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Leap Before You Look The One Challenges ------------ None Game ------ Seed ShadingShiftShifter Manual? 0 Play Time 02:30:18 Cumulative 21.0 hours Start 2025.07.14 @ 21:27:00 End 2025.07.15 @ 14:03:59 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 19 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8693a87-3056-40ee-a65f-358b32ea012d