Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.10 @ 09:11:31 Player: Ben'n'Dan Result: Destroyed by as-04558 with Assembled Focal Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (29) 145 Value Destroyed (543) 543 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 8244 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 434 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 98/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Makeshift Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Zionite Light DM Reactor Zionite Phaser-S Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved VTOL Module Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved System Shield > --- WEAPON ----------- Rocket Array Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Nuclear Pulse Thruster Makeshift System Shield Deploy-a-Sentry [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Improved Flight Unit Leg Aluminum Leg Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Improved Propulsion Shielding Device Advanced Sensor Array Processor Enhanced Optical Array Hackware Improved System Shield Protection Improved Propulsion Shielding Weapon Katana Energy Gun Zionite Phaser-S Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . 1 . . . . Utility 4 | . . . . . 2 . 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 103 | 4 5 14 3 3 12 13 7 1 4 . 6 10 1 5 7 8 Power 18 | . . 2 . 1 1 3 1 1 2 . 2 2 . 1 . 2 Engine 8 | . . 2 . 1 . . 1 . 1 . . 1 . 1 . 1 Core 9 | . . . . . 1 3 . 1 1 . 2 1 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 1 Propulsion 27 | 2 3 3 . 2 3 4 1 . . . 3 2 . 2 . 2 Treads . | . . . . . . . . . . . . . . . . . Leg 4 | 2 1 . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . Hover 2 | . . 1 . . . 1 . . . . . . . . . . Flight 21 | . 2 2 . 2 3 3 1 . . . 3 2 . 2 . 1 Utility 30 | . . 5 . . 5 4 3 . 1 . 1 5 1 1 2 2 Device 9 | . . . . . 3 . 1 . 1 . . 3 . 1 . . Storage . | . . . . . . . . . . . . . . . . . Processor 8 | . . 2 . . 2 1 2 . . . . . 1 . . . Hackware 4 | . . . . . . . . . . . . 1 . . 2 1 Protection 9 | . . 3 . . . 3 . . . . 1 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 28 | 2 2 4 3 . 3 2 2 . 1 . . 1 . 1 5 2 Energy Gun 2 | . . . . . . . . . . . . . . . . 2 Energy Cannon 2 | . . . 1 . . . 1 . . . . . . . . . Ballistic Gun 8 | 2 1 3 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 1 . . . . . . . . 2 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 1 . . 1 . . . . . . . . . . . Slashing Weapon 8 | . . . . . 1 1 . . 1 . . 1 . 1 3 . Piercing Weapon 1 | . . . . . . . 1 . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . . 1 2 . . . . . . . . 2 5 Parts Lost 34 | . . 4 . . 1 . 1 . 3 . 5 2 . . 6 12 Power 7 | . . . . . . . . . 2 . 3 . . . 1 1 Propulsion 9 | . . 2 . . . . . . . . 1 . . . 2 4 Utility 15 | . . 2 . . 1 . . . 1 . 1 2 . . 2 6 Weapon 3 | . . . . . . . 1 . . . . . . . 1 1 Highest Loss Streak 12 | . . 4 . . 1 . 1 . 2 . 4 2 . . 6 12 Average Slot Usage (%) 82 | . 53 78 55 66 62 98 98 100 90 92 84 85 94 100 97 48 Engine 4 | . . 7 . 9 9 3 3 7 7 7 . 1 . 3 6 5 Core 6 | . . . . . . 15 10 7 6 7 9 9 13 8 5 . Leg 1 | . 21 . . . . . . . . . . . . . . . Flight 24 | . 3 20 14 25 20 26 30 30 30 30 29 33 33 33 32 14 Device 6 | . . . . . 7 5 5 7 4 7 . 4 13 17 19 5 Processor 11 | . . 13 . . 9 18 15 15 15 15 15 13 14 15 12 3 Hackware 1 | . . . . . . . . . . . . . 6 6 6 13 Protection 7 | . . 10 14 14 4 12 15 15 8 7 12 8 . . . . Ballistic Gun 4 | . 16 22 12 14 2 . . . . . . . . . . . Impact Weapon 1 | . 11 2 . . 4 . . . . . . . . . . . Slashing Weapon 6 | . . . . . 1 15 10 7 7 7 7 6 6 10 12 4 Piercing Weapon 2 | . . . . . . . 3 7 7 7 7 6 6 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 31 | 3 4 8 4 7 15 18 24 20 23 23 23 31 22 28 28 23 Greatest Support 32 | 10 4 8 4 8 18 18 24 24 24 24 24 32 24 32 32 26 Greatest Overweight (x) 1 | . 1 . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 3 3 3 3 3 3 3 4 3 4 3 3 4 3 4 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 Class Distribution -------------------- 35% | Sprinter 28% | Mutant 21% | Scout 5% | Scavenger-Mutant 3% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 1163 | 240 40 181 . 57 50 210 60 20 30 . 60 30 . 69 116 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 1169 | . 193 128 . . . 428 137 . 45 . 79 47 . 78 34 . Parts 59 | . 10 4 . . . 17 8 . 2 . 4 4 . 5 5 . Haulers Intercepted 8 | . 1 . . . . 4 3 . . . . . . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 7 1 . 8 . . 2 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 13 | . 3 2 . . . 3 . . 1 . 3 . . . 1 . Melee 10 | . 2 . . . . 3 . . 1 . 3 . . . 1 . Guns 1 | . . 1 . . . . . . . . . . . . . . Classes Destroyed 11 | . 3 2 . . . 3 . . 1 . . 1 . 1 . . Worker 1 | . . . . . . 1 . . . . . . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . Hauler 8 | . 1 . . . . 4 3 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . . . . . Operator 2 | . 1 . . . . 1 . . . . . . . . . . Watcher 2 | . . . . . . 1 . . . . . 1 . . . . Swarmer 5 | . . 2 . . . . . . . . 3 . . . . . Grunt 5 | . 3 . . . . 2 . . . . . . . . . . Sentry 1 | . . . . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . . 1 . . . . . . . Tinkerer 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 4 | . 3 2 . . . 4 2 . 1 . 2 2 . . 1 . Combat Bots Only 3 | . 3 1 . . . 2 . . 1 . 2 . . . 1 . Max Kills in Single Turn 1 | . 1 1 . . . 1 1 . 1 . 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . 1 . . . . 1 . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . Imprinter (-6/Zion) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 4256 | . 102 305 . 34 218 133 213 187 608 . 464 416 . . 298 1278 Core 1595 | . 32 60 . . 84 50 16 48 293 . 121 64 . . 96 731 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 63 . 75 . . . . 31 . . . . . Volleys Fired 20 | . 2 16 . 2 . . . . . . . . . . . . Largest 2 | . 1 2 . 1 . . . . . . . . . . . . Hottest 40 | . 20 40 . 20 . . . . . . . . . . . . Shots Fired 36 | . 2 32 . 2 . . . . . . . . . . . . Gun 36 | . 2 32 . 2 . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 36 | . 2 32 . 2 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 3 | . 1 3 . . . . . . . . . . . . . . Robot Miss Streak 3 | . 1 3 . 2 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 85 | . 12 21 . . . 20 6 . 8 . 7 3 . 3 5 . Core Hits 35 | . 5 6 . . . 10 3 . 1 . 3 2 . 2 2 1 Critical Hits 7 | . . 1 . . . 3 . . 1 . 1 . . 1 . . Critical Kills 4 | . . 1 . . . 1 . . 1 . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . 2 . . . . 1 . . . . . Melee Attacks 135 | . 16 10 . . 4 24 15 . 24 . 17 13 1 4 5 2 Impact 29 | . 16 10 . . 3 . . . . . . . . . . . Slashing 93 | . . . . . 1 24 12 . 20 . 13 11 1 4 5 2 Piercing 13 | . . . . . . . 3 . 4 . 4 2 . . . . Sneak Attacks 16 | . 3 . . . . 6 4 . . . . 1 . 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 . 1 . 2 . . . . . Damage Inflicted 3487 | . 287 229 . 7 . 1166 473 . 239 . 256 223 . 351 248 8 Guns 155 | . 7 141 . 7 . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 3324 | . 280 88 . . . 1166 473 . 239 . 256 223 . 351 248 . Ramming 8 | . . . . . . . . . . . . . . . . 8 Kinetic 155 | . 7 141 . 7 . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 368 | . 280 88 . . . . . . . . . . . . . . Slashing 2798 | . . . . . . 1166 392 . 218 . 200 223 . 351 248 . Piercing 158 | . . . . . . . 81 . 21 . 56 . . . . . Highest Corruption 2 | . . 2 2 2 . . . . 2 2 2 . . . 2 2 Average Corruption 1 | . . 2 2 2 . . . . 1 2 2 . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 9 | . . 1 1 . . . . . 3 . 3 . . . . 1 Message Errors 3 | . . 1 . . . . . . 2 . . . . . . . Heat Flow Errors 1 | . . . 1 . . . . . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 2 | . . . . . . . . . . . 1 . . . . 1 Targeting Errors 2 | . . . . . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 457 | . 32 14 . . . 140 23 . 38 . 38 75 . 77 20 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 457 | . 32 14 . . . 140 23 . 38 . 38 75 . 77 20 . Knockbacks 1 | . 1 . . . . . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . . 4 Shots . | . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 260 | . . 53 260 . . 11 . . . . 156 253 . . . 73 Average Temperature 118 | . . 22 129 . . 5 . . . . 85 162 . . . 32 Received Heat Transfer 780 | . 42 109 . . 63 36 39 24 . . 12 48 . . 74 333 Effects 3 | . . . . . . . . . . . . 3 . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . Interference 2 | . . . . . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . Impact Corruptions 3 | . 2 1 . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 532 | . 172 231 . 92 131 532 344 . . . . 236 . . . . Average Influence 172 | . 99 138 . 76 78 286 290 . . . . 154 . . . . Maximum Alert Level 2 | . . 1 . . . 2 1 . . . . 1 . . . . Low Security (%) 60 | 100 100 64 . 100 100 21 . . . . . 75 . . . . Level 1 35 | . . 35 . . . 60 100 . . . . 24 . . . . Level 2 3 | . . . . . . 17 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 11 | . 3 . . . 2 2 2 . . . . 2 . . . . Investigation 7 | . 1 . . . . 2 2 . . . . 2 . . . . Extermination . | . . . . . . . . . . . . . . . . . Reinforcement 4 | . 2 . . . 2 . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 4 | . . 1 . . 1 . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 178 | . 11 14 . 3 16 14 11 17 16 . 12 25 . 4 16 19 Peak Tracking Total 15 | . 4 10 . 3 8 4 6 8 8 . 4 12 . 4 15 15 Tactical Retreats 29 | . 1 1 . . 4 1 2 5 4 . 1 5 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 9 | . 3 . . . . 3 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 3 | . . . . 1 . 2 . . . . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 41 | . 5 . 3 . 3 11 6 . 1 4 . 7 . . 1 . Terminals 29 | . 5 . . . 3 10 5 . . . . 6 . . . . Fabricators 2 | . . . . . . . 1 . . . . 1 . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 146 | . 17 . 29 . 7 26 14 . 1 25 . 22 . . 5 . Successful 97 | . 8 . 29 . 3 16 3 . 1 25 . 7 . . 5 . Failed 49 | . 9 . . . 4 10 11 . . . . 15 . . . . Catastrophic 12 | . 2 . . . 1 3 4 . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 12 . 1 . 4 8 1 . . . . 4 . . 4 . Terminals 79 | . 17 . . . 7 24 13 . . . . 18 . . . . Fabricators 5 | . . . . . . . 1 . . . . 4 . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 87 | . 4 . 29 . 3 13 3 . 1 25 . 4 . . 5 . Record 39 | . . . 28 . . . . . . 11 . . . . . . Part Schematic 11 | . . . . . . 1 . . . 5 . . . . 5 . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . Prototype ID Bank 10 | . 2 . . . . 5 . . . 3 . . . . . . Open Door 4 | . . . . . . 3 . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . . 1 . . . . Emergency Access Points 2 | . . . . . . 1 1 . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Registered Components 3 | . . . . . 1 1 . . . . . 1 . . . . Zone Layout 6 | . 1 . . . 1 1 2 . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . 1 . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 4 . . . . 1 . . . . . 1 . . . . Terminals 6 | . 4 . . . . 1 . . . . . 1 . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 5 | . 3 . . . . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 4 . . . 3 9 5 . . . . 6 . . . . Full Trace Events 7 | . 1 . . . . 2 2 . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . 1 . . . 5 . . . . 5 . Parts Built . | . . . . . . . . . . . . . . . . . Matter 285 | . . . . . . . . . . . . 285 . . . . Time 152 | . . . . . . . . . . . . 152 . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 15 | . . 1 . . . 10 . . . . 1 . . . 3 . Largest Group 10 | . . 1 . . . 10 2 . . . 1 . . . 3 . Highest-Rated Group 173 | . . 31 . . . 173 45 . . . 94 . . . 71 . Highest-Rated Ally 94 | . . 31 . . . 29 29 . . . 94 . . . 31 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 93 | . . 7 . 6 . 62 . . . . 14 . . . . 4 Total Damage 2226 | . . 105 . 297 . 1246 . . . . 338 . . . . 240 Kills 25 | . . 2 . 3 . 12 . . . . 4 . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . 1 . 1 . . . . . . . . . 1 Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . 2 . 3 . . . . 1 . 1 . . . 2 . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 2773 | 29 214 289 120 106 190 358 178 153 230 21 115 192 84 141 237 116 Spaces Moved 6776 | 38 322 511 266 221 438 507 505 554 655 81 285 571 308 464 777 273 Core 360 | 35 241 . . . . . . . . . . . . . . 84 Treads . | . . . . . . . . . . . . . . . . . Legs 3 | 3 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 6413 | . 81 511 266 221 438 507 505 554 655 81 285 571 308 464 777 189 Fastest Speed 24 | 50 40 37 40 37 29 29 26 26 26 26 26 24 26 24 24 27 Average Speed 30 | 55 48 38 40 37 35 29 26 26 26 26 26 25 26 24 24 35 Slowest Speed 120 | 120 100 40 40 40 37 102 26 26 26 26 29 29 26 27 29 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 48 | . . 5 . 6 6 6 5 3 3 . . 9 1 . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 4 62 88 60 44 56 61 26 65 87 75 60 27 71 66 85 66 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 7 | . . . 1 1 . . . . . 1 . . . . 4 . Known Exits Taken 12 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 1 . . . 4 2 . 1 . 1 2 4 . Spaces Dug 31 | . 2 . . . 2 . 7 . 9 . 1 6 1 1 . 2 Terrain Destroyed 31 | . 2 . . . 2 . 7 . 9 . 1 6 1 1 . 2 Melee 31 | . 2 . . . 2 . 7 . 9 . 1 6 1 1 . 2 Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 7238 | 43 351 554 281 235 459 680 526 559 679 80 306 591 308 484 816 286 Wait 157 | . 2 3 . 12 3 97 . 7 2 . 1 2 . 6 22 . Move 6673 | 37 321 500 265 209 427 494 494 548 648 80 284 554 305 463 776 268 Hop 39 | . . 5 . 5 4 6 5 2 3 . . 7 1 . . 1 Pick Up 31 | 2 2 1 5 1 4 7 4 . . . 1 2 . 2 . . Fast Attach 63 | 4 2 5 3 2 7 9 3 . 2 . 4 7 1 2 7 5 Attach 17 | . . 5 . . 3 1 2 . 1 . . 1 . 1 . 3 Detach 6 | . . 3 . . . . . . . . . . . . . 3 Swap 23 | . 3 4 . 1 2 3 2 1 1 . 2 2 . 2 . . Drop 63 | . 3 2 8 3 5 17 4 1 1 . 1 5 . 4 6 3 Fire 20 | . 2 16 . 2 . . . . . . . . . . . . Melee 123 | . 16 10 . . 4 24 12 . 21 . 13 11 1 4 5 2 Ram 1 | . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 18 . . . . . . . . . . Rewire 4 | . . . . . . 4 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -6/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 17) 184 | -10/Materials | Identified exit to Mines 244 | -10/Materials | Entered Mines 252 | -10/Mines | Learned Materials terminal intel 328 | -10/Mines | Build established: Mutant 341 | -10/Mines | Discovered new exit (range 3) 395 | -10/Mines | Assembled infested the area 465 | -10/Mines | Received a Mining Laser from a helpful Derelict 519 | -10/Mines | Discovered new exit (range 7) 525 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 525 | -10/Mines | Discovered new exit (range 5) 527 | -10/Mines | Learned Materials emergency access door positions 533 | -10/Mines | Entered Exiles 543 | -10/Exiles | Met 8R-AWN 546 | -10/Exiles | Lost 4 parts (2n2u) 550 | -10/Exiles | Met EX-HEX 566 | -10/Exiles | Met EX-DEC 568 | -10/Exiles | Learned location of Zion (-6) 574 | -10/Exiles | Met EX-BIN 581 | -10/Exiles | Aligned with FarCom system 581 | -10/Exiles | Given EX-Vault access code 590 | -10/Exiles | Opened EX-Vault 595 | -10/Exiles | Found YOLO Cannon 600 | -10/Exiles | Found AWS/Autocannon 602 | -10/Exiles | Found Deploy-a-Sentry 603 | -10/Exiles | Found Deploy-a-Sentry 605 | -10/Exiles | Found Deploy-a-Sentry 623 | -10/Exiles | Warned to stay clear of 0b10 Research branches 650 | -10/Exiles | Discovered new exit (range 10) 653 | -10/Exiles | Left Exiles lab with Deploy-a-Sentry 653 | -10/Exiles | Entered Mines 653 | -9/Mines | Discovered new exit (range 7) 663 | -9/Mines | Discovered new exit (range 9) 666 | -9/Mines | DAS Turret deployed 701 | -9/Mines | Learned location of Storage (-8) 707 | -9/Mines | Learned Materials interactive machine intel 709 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 718 | -9/Mines | Learned Materials interactive machine intel 759 | -9/Mines | Entered Materials 759 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 761 | -8/Materials | Loaded intel: 19 interactive machine locations 762 | -8/Materials | Loaded intel: 12 terminal locations 880 | -8/Materials | Discovered new exit (range 11) 897 | -8/Materials | Identified exit to Storage 949 | -8/Materials | Entered Storage 989 | -8/Storage | Repaired Rocket Launcher 1012 | -8/Storage | DAS Turret deployed 1074 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1160 | -8/Storage | Discovered new exit (range 5) 1284 | -8/Storage | Identified exit to Factory 1307 | -8/Storage | Entered Factory 1307 | -7/Factory | Accompanied by 2 allies 1307 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1365 | -7/Factory | Discovered new exit (range 19) 1377 | -7/Factory | Identified exit to Factory 1481 | -7/Factory | Discovered new exit (range 17) 1485 | -7/Factory | Identified exit to Lower Caves 1485 | -7/Factory | Entered Lower Caves 1494 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1499 | -7/Lower Caves | Build established: Sprinter 1500 | -7/Lower Caves | Spotted B-75 Beast 1511 | -7/Lower Caves | Encountered a Warlord checkpoint 1632 | -7/Lower Caves | Discovered new exit (range 4) 1633 | -7/Lower Caves | Identified exit to Lower Caves 1638 | -7/Lower Caves | Entered another Lower Caves area 1647 | -7/Lower Caves | Discovered exit to Factory (range 13) 1651 | -7/Lower Caves | Encountered a Warlord checkpoint 1683 | -7/Lower Caves | Learned Factory stockpile data 1715 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 1761 | -7/Lower Caves | Spotted B-75 Beast 1795 | -7/Lower Caves | Core integrity fell below 50% 1864 | -7/Lower Caves | Discovered new exit (range 7) 1868 | -7/Lower Caves | Identified exit to Data Miner 1868 | -7/Lower Caves | Entered Data Miner 1868 | -7/Data Miner | Discovered new exit (range 6) 1872 | -7/Data Miner | Met Data Miner 1879 | -7/Data Miner | Learned location of Section 7 (-3) 1879 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1883 | -7/Data Miner | Received God Mode back door access code from Data Miner 1889 | -7/Data Miner | Identified exit to Proximity Caves 1889 | -7/Data Miner | Entered Proximity Caves 1898 | -6/Proximity Caves | Escorted by Enhanced Grunt 1932 | -6/Proximity Caves | Spotted B-75 Beast 1937 | -6/Proximity Caves | Lost 4 parts (2p1n1u) 1998 | -6/Proximity Caves | Discovered exit to Factory (range 18) 2004 | -6/Proximity Caves | Entered Factory 2004 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2005 | -6/Factory | Identified exit to Extension 2133 | -6/Factory | Identified exit to Factory 2133 | -6/Factory | Identified exit to Lower Caves 2188 | -6/Factory | Incoming investigation squad redirected 2196 | -6/Factory | Entered Lower Caves 2262 | -6/Lower Caves | Encountered a Warlord checkpoint 2276 | -6/Lower Caves | Discovered new exit (range 5) 2277 | -6/Lower Caves | Identified exit to Lower Caves 2280 | -6/Lower Caves | Entered another Lower Caves area 2282 | -6/Lower Caves | Discovered exit to Factory (range 19) 2397 | -6/Lower Caves | Discovered new exit (range 6) 2420 | -6/Lower Caves | Identified exit to Zion 2421 | -6/Lower Caves | Entered Zion 2441 | -6/Zion | Gained Derelict followers 2476 | -6/Zion | Learned Factory interactive machine intel 2507 | -6/Zion | Learned location of Extension (-6) 2511 | -6/Zion | Build established: Scout 2525 | -6/Zion | Learned Factory terminal intel 2527 | -6/Zion | Given A8's code to call for help 2529 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2533 | -6/Zion | Learned location of Quarantine (-3) 2543 | -6/Zion | Found Prototype Launcher 2543 | -6/Zion | Identified Rocket Array 2546 | -6/Zion | Found Prototype Launcher 2546 | -6/Zion | Identified Gui. Missile Launcher 2610 | -6/Zion | Rebuked by Imprinter 2614 | -6/Zion | Attempted to imprint without authorization 2614 | -6/Zion | Attacked by Zionites 2631 | -6/Zion | Destroyed Imprinter 2634 | -6/Zion | Extracted access codes from Imprinter's data core 2653 | -6/Zion | Opened final containment barrier to the Deep Caves 2658 | -6/Zion | Discovered new exit (range 3) 2658 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2658 | -6/Zion | Identified exit to Deep Caves 2658 | -6/Zion | Entered Deep Caves 2681 | -6/Deep Caves | Lost 6 parts (1p2n2u1w) 2702 | -6/Deep Caves | Z-Facility disabled 2734 | -6/Deep Caves | Core integrity fell below 50% 2739 | -6/Deep Caves | Core integrity fell below 20% 2747 | -6/Deep Caves | DAS Turret deployed 2765 | -6/Deep Caves | Lost 12 parts (1p4n6u1w) 2774 | -6/Deep Caves | Spotted as-04558 2774 | -6/Deep Caves | Destroyed by as-04558 with Assembled Focal Cannon Last Messages --------------- 02725_ Adv. Signal Interpreter destroyed. 02727_ Acquired Prototype Leg. 02727_ Identified Zio. Composite Leg I. 02729_ Dropped Zio. Composite Leg I. 02730_ Acquired Prototype Energy Gun. 02730_ Identified Zio. Laser-S. 02731_ Dropped Zio. Laser-S. 02732_ Nuclear Pulse Thruster destroyed. 02732_ Ripper destroyed. 02734_ Mak. System Shield destroyed. 02739_ Slammed into as-61731. 02745_ Dropped Deploy-a-Sentry. 02747_ DAS Turret deployed. 02748_ as-44271 destroyed. 02749_ as-44274 destroyed. 02750_ System corrupted: Component data lost. 02751_ as-46627 destroyed. 02753_ M0-WU3(z) destroyed. 02754_ DAS Turret heat short circuits Prototype Ballistic Cannon. 02763_ DAS Turret destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????? ??????????? | | ????????????????????? # ????????? ??????????? | | ??????????????????? ##??????? ??????????? | | ???????????????? #??????? #?????????? | | ?????????????? ??????? #?????????? | | ???????????? = = #??????? ??????????? | | ????????????= = ##?????? ??????????? | | ??????????? ] M = #?????# ??????????? | | ??????????? bh s #?????# ??????????? | | ?????????? ] #?????# ??????????# | | ?????????? ] = = #?????# #?????????## | | ?????????? = #?????# #?????#??## | | ?????????" #?????# #?????? ## | | ?????????" = #?????# ##?????? | | ?????????" = h ##???## ##??????# | | ?????????" [= #???# #??????# | | ????????# @ #???# #??????# | | ????????" h #???# ######## | | ????????" ##### | | ?????????G [ | | ?????????"" [ M ###### | | ?????????? [ l ##????## | | ?????????? M #########??????## | | ?????????? #???????????????## | | ??????????? ##????????????????# | | ??????????? # # #?????????????????# | | ???????????? #### ## ## ##?????????????????## | | ???????????? ##???# ?# ?###???????????????????? | | ???????????????????##?# ???????????????????????? | | ???????????????????????#???????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 36 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 325 Propulsion Shielding 66 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 8 Offensive Hacking 22 Defensive Hacking 12 Item Schematics ----------------- Imp. Flight Unit | -8/Storage | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Beamcaster | -6/Zion | Free Battle Rifle | -6/Zion | Free Battle Cannon | -6/Zion | Free Bore Cannon | -6/Zion | Free Enh. Flamer | -6/Zion | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlAdvancedImmobilizer Manual? 0 Play Time 01:06:34 Cumulative 125.0 hours Start 2020.06.10 @ 07:59:09 End 2020.06.10 @ 09:11:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 296 Adventurer 8 Explorer 0 Win Type - Total 8 Types 5/0/2/1/0/0/0 Lore% 77 Gallery% 79 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b5ab0f08-b6f2-49a1-8c80-3dc79c0ab9f2