Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 17:15:38 Player: W_W Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (117) 585 Value Destroyed (2535) 2535 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (686) 686 TOTAL SCORE: 5666 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 403 Met Imprinter 300 Was Imprinted 300 Friendly Fire -559 Cogmind --------- Core Integrity 0/400 Matter 197/300 Energy 101/280 System Corruption 1% Temperature Cool (345) Movement Treading (210) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (2) ------ Large Storage Unit Large Storage Unit > --- WEAPON (4) ------- Proton Missile Launcher Missile Launcher > --- INVENTORY (16) --- Armored Treads Improved Medium Treads Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Recalibrator Hacking Drone Bay Phasing AFG Datajack Ripper Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Heavy Battle Rifle Light Cannon Improved Light Cannon Ripper > --- INVENTORY -------- Heavy Ion Engine Armored Treads Improved Medium Treads Light Armor Plating Light Armor Plating Medium Armor Plating Medium Armor Plating Recalibrator Hacking Drone Bay Phasing AFG Heavy Particle Cannon Barrage Gun Proton Missile Launcher Missile Launcher Missile Launcher Datajack [Rating: 27] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Storage Large Storage Unit Weapon Light Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 2 | . . . 2 . . . Parts Attached 69 | 8 12 5 30 1 1 12 Power 6 | 1 1 1 2 . . 1 Engine 6 | 1 1 1 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | 2 2 1 7 . 1 4 Treads 15 | 2 2 . 6 . 1 4 Leg 2 | . . 1 1 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 3 3 1 5 . . . Device . | . . . . . . . Storage 12 | 3 3 1 5 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 6 2 16 1 . 7 Energy Gun 4 | 1 1 . 1 . . 1 Energy Cannon 8 | . . . 7 . . 1 Ballistic Gun 6 | 1 2 . 1 1 . 1 Ballistic Cannon 7 | . 3 1 3 . . . Launcher 8 | . . 1 4 . . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . Parts Lost 18 | . . 5 4 . . 9 Power 3 | . . 1 1 . . 1 Propulsion 3 | . . 2 . . . 1 Utility . | . . . . . . . Weapon 12 | . . 2 3 . . 7 Highest Loss Streak 9 | . . 4 1 . . 9 Average Slot Usage (%) 95 | . 99 72 95 100 100 99 Engine 10 | . 14 1 9 11 11 10 Treads 20 | . 28 11 14 22 22 21 Leg 1 | . . 3 5 . . . Storage 23 | . 28 28 22 22 22 22 Energy Cannon 2 | . . . 10 . . . Ballistic Gun 6 | . 3 . 4 11 11 11 Ballistic Cannon 19 | . 20 15 16 22 22 21 Launcher 8 | . . 12 11 11 11 10 Naked Turns . | . . . . . . . Heaviest Build 57 | 13 23 23 56 57 57 57 Greatest Support 43 | 40 40 40 40 40 40 43 Greatest Overweight (x) 5 | . . 5 3 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 Average Capacity 12 | 5 7 10 11 16 16 16 Most Carried 16 | 6 10 10 16 16 16 16 Average Carried 11 | 4 7 9 11 16 15 15 Final Capacity 16 | 6 10 10 16 16 16 16 Final Carried 16 | 6 10 9 16 16 16 11 Class Distribution -------------------- 51% | Gunner 39% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 2285 | 388 311 291 808 22 113 352 Remotely . | . . . . . . . Salvage Created 3212 | 350 365 130 1732 22 . 613 Parts 214 | 23 34 16 121 3 . 17 Haulers Intercepted 7 | . 2 . 5 . . . Recyclers Shooed 5 | . 1 1 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 22 | . . . . . 1 21 Prevented 4 | . . . . . . 4 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 75 | . 9 14 38 3 . 11 Guns 12 | . 6 . 2 1 . 3 Cannons 43 | . 3 8 28 . . 4 AOE 20 | . . 6 8 2 . 4 Classes Destroyed 14 | 3 5 1 4 . . 1 Worker 8 | 4 . . 4 . . . Builder 7 | . 2 1 4 . . . Tunneler 7 | 7 . . . . . . Hauler 7 | . 2 . 5 . . . Recycler 2 | 1 . . 1 . . . Mechanic 2 | . . . 2 . . . Operator 2 | . . . 2 . . . Watcher 5 | . 2 . 3 . . . Swarmer 24 | . 6 6 8 3 . 1 Grunt 32 | . 3 2 22 . . 5 Duelist 3 | . . . 1 . . 2 Sentry 9 | . . . 7 . . 2 Hunter 1 | . . . . . . 1 Assembled 6 | . . 6 . . . . Thug 2 | . . . 1 . . 1 Best Kill Streak 9 | 2 3 9 7 3 . 8 Combat Bots Only 9 | . 2 9 5 3 . 8 Max Kills in Single Turn 5 | 1 2 2 5 2 . 3 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 3 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 3940 | . 301 973 1089 84 . 1493 Core 630 | . 81 149 198 . . 202 Absorbed by Shields . | . . . . . . . Core Remaining (%) 54 | 100 . 8 . . . . Volleys Fired 242 | 51 38 40 84 5 . 24 Largest 4 | 2 2 2 4 3 . 4 Hottest 171 | 60 70 70 171 97 . 143 Shots Fired 548 | 96 76 61 231 13 . 71 Gun 204 | 96 58 . 20 4 . 26 Cannon 313 | . 18 57 195 8 . 35 Launcher 31 | . . 4 16 1 . 10 Special . | . . . . . . . Kinetic 349 | 51 47 57 124 12 . 58 Thermal 168 | 45 29 . 91 . . 3 Explosive 30 | . . 4 16 1 . 9 Electromagnetic 1 | . . . . . . 1 Robot Hit Streak 16 | 16 8 9 9 4 . 10 Robot Miss Streak 7 | 3 7 4 7 5 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 270 | 50 34 33 109 4 . 40 Core Hits 170 | 18 16 21 72 3 . 40 Critical Hits 12 | 1 . 1 8 . . 2 Critical Kills 4 | . . . 3 . . 1 Critical Parts Destroyed 8 | 1 . 1 5 . . 1 Melee Attacks 1 | . . . . . . 1 Impact . | . . . . . . . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7392 | 471 390 1011 3412 243 . 1865 Guns 1316 | 471 259 . 193 54 . 339 Cannons 2884 | . 115 570 1791 . . 408 Explosions 3137 | . . 437 1393 189 . 1118 Melee . | . . . . . . . Ramming 55 | . 16 4 35 . . . Kinetic 2678 | 176 221 570 985 54 . 672 Thermal 1996 | 295 153 175 1298 . . 75 Explosive 2596 | . . 262 1094 189 . 1051 Electromagnetic 67 | . . . . . . 67 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 1 Average Corruption 1 | . . . 2 2 2 1 Corruption Purged . | . . . . . . . Effects 18 | . . . 11 3 . 4 Message Errors 4 | . . . 1 . . 3 Heat Flow Errors 2 | . . . 1 1 . . Energy Discharges 2 | . . . 2 . . . Data Loss (minor) 6 | . . . 5 1 . . Targeting Errors 4 | . . . 2 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 250 | . . 15 154 17 . 64 Projectiles 22 | . . 4 18 . . . Explosions 228 | . . 11 136 17 . 64 Melee . | . . . . . . . Knockbacks 26 | . 1 16 8 . . 1 Impact 1 | . . . 1 . . . Kinetic 21 | . 1 12 7 . . 1 Secondary 4 | . . 4 . . . . Self-Inflicted Damage 182 | . . 45 41 36 . 60 Shots 6 | . . 2 1 1 . 2 Rammed 16 | 2 6 2 6 . . . Targets Rammed 21 | 2 8 2 9 . . . Kicked 2 | . . . 2 . . . Crushed 3 | . 2 . 1 . . . Highest Temperature 798 | 60 42 72 798 140 . 418 Average Temperature 123 | 23 15 32 163 66 . 144 Received Heat Transfer 627 | . 45 24 324 . . 234 Effects 24 | . . . 24 . . . Shutdowns 6 | . . . 6 . . . Energy Bleed 2 | . . . 2 . . . Interference 1 | . . . 1 . . . Matter Decay 4 | . . . 4 . . . Short Circuit 2 | . . . 2 . . . Damage (minor) 5 | . . . 5 . . . Damage (major) 3 | . . . 3 . . . Damage (core) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | 1 1 . 3 . . 1 Heat Transferred 3312 | 675 350 200 1976 . . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 810 | 55 187 106 810 382 . . Initial 297 | . 3 . 40 297 . . Average 210 | 24 37 55 449 379 . . Maximum Alert Level 3 | . . . 3 1 . . Low Security (%) 60 | 100 100 100 5 . . . Level 1 18 | . . . 38 100 . . Level 2 13 | . . . 35 . . . Level 3 7 | . . . 19 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . . 7 . . 1 Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 4 . . . Assault 3 | . . . 2 . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . 2 . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 5 | . . . 5 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 145 | . 20 36 62 1 . 26 Peak Tracking Total 20 | . 5 20 5 1 . 8 Tactical Retreats 7 | . 1 2 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 4 | . . . 4 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 15 | . 1 4 9 . . 1 Max in Single Turn 4 | . 1 4 3 . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 19 | . 9 . 10 . . . Terminals 15 | . 7 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . 2 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 60 | . 31 . 29 . . . Successful 29 | . 15 . 14 . . . Failed 31 | . 16 . 15 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 51 | . 27 . 24 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 9 | . 4 . 5 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 23 | . 12 . 11 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 2 | . 1 . 1 . . . Alert Level 3 | . 3 . . . . . Unreport Threat 1 | . 1 . . . . . Locate Traps 2 | . . . 2 . . . Reprogram Traps 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Security Status 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . . . 1 . . . Investigation Status 2 | . 1 . 1 . . . Recall Investigation 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 6 | . 3 . 3 . . . Report Inventory 4 | . 2 . 2 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 15 | . 6 . 9 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . 3 . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 13 | . . 2 . . 11 . Largest Group 11 | . . 2 2 . 11 11 Highest-Rated Group 351 | . . 47 47 . 351 351 Highest-Rated Ally 40 | . . 31 31 . 40 40 Total Orders . | . . . . . . . Ally Attacks 75 | . . . 5 . . 70 Total Damage 1743 | . . . 82 . . 1661 Kills 12 | . . . . . . 12 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 4 | . . 1 . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 10091 | 520 2032 1059 2421 189 2242 1628 Spaces Moved 4781 | 228 823 565 1144 92 1210 719 Core 11 | 6 . 5 . . . . Treads 4269 | 222 823 421 782 92 1210 719 Legs 501 | . . 139 362 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 150 150 180 180 165 Average Speed 169 | 157 160 158 164 180 180 182 Slowest Speed 300 | 160 160 300 210 180 180 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 69 | 11 98 98 80 30 91 78 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 8 | . . 1 . . 4 3 Spaces Dug . | . . . . . . . Terrain Destroyed 287 | . . 50 149 11 . 77 Melee . | . . . . . . . Projectile 4 | . . . 1 2 . 1 AOE 283 | . . 50 148 9 . 76 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 6303 | 301 1465 664 1507 106 1278 982 Wait 1087 | 1 561 50 193 8 60 214 Move 4775 | 227 822 564 1143 91 1209 719 Hop . | . . . . . . . Pick Up 42 | 8 7 2 17 . 4 4 Fast Attach 30 | 8 4 1 16 . . 1 Attach 9 | . . 3 1 . . 5 Detach 3 | 1 2 . . . . . Swap 30 | . 8 1 13 1 1 6 Drop 63 | 3 15 1 31 1 4 8 Fire 242 | 51 38 40 84 5 . 24 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 5 | . . . 5 . . . Crush 16 | 2 8 2 4 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 57 | -11/Scrapyard | Discovered new exit (range 15) 521 | -11/Scrapyard | Entered Materials 522 | -10/Materials | Build established: Mutant 571 | -10/Materials | Identified exit to Mines 853 | -10/Materials | Discovered new exit (range 16) 1156 | -10/Materials | Discovered new exit (range 15) 1357 | -10/Materials | Discovered new exit (range 15) 2553 | -10/Materials | Entered Mines 2554 | -10/Mines | Assembled infested the area 2559 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2590 | -10/Mines | Discovered new exit (range 8) 2597 | -10/Mines | Core integrity fell below 50% 2663 | -10/Mines | Core integrity fell below 20% 2688 | -10/Mines | Lost 4 parts (1p1n2w) 2697 | -10/Mines | Destroyed 9 combat bots 2817 | -10/Mines | Learned location of 1 exit from Materials 3233 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3405 | -10/Mines | Discovered new exit (range 10) 3612 | -10/Mines | Entered Materials 3612 | -9/Materials | Accompanied by 2 allies 3612 | -9/Materials | Evolved 2 slots: Weapon x2 3613 | -9/Materials | Identified exit to Mines 3617 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3976 | -9/Materials | Discovered new exit (range 16) 4267 | -9/Materials | Discovered new exit (range 16) 4291 | -9/Materials | Build established: Scavenger-Gunner 5120 | -9/Materials | Discovered exit to Mines (range 7) 5158 | -9/Materials | Build established: Gunner 5212 | -9/Materials | First assault squad dispatched 5358 | -9/Materials | Discovered new exit (range 16) 6033 | -9/Materials | Entered Mines 6111 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6169 | -9/Mines | Discovered new exit (range 6) 6206 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6222 | -9/Mines | Entered Zion 6285 | -7/Zion | System corruption cleaned by Quarantine Array 6382 | -7/Zion | Gained Derelict followers 6478 | -7/Zion | Found Prototype Device 6567 | -7/Zion | Given A8's code to call for help 6813 | -7/Zion | Learned location of 1 exit from Factory 7020 | -7/Zion | Learned Factory terminal intel 7122 | -7/Zion | Learned Factory emergency access door positions 7577 | -7/Zion | Imprinted 7579 | -7/Zion | Declared Zion's savior 8135 | -7/Zion | Discovered new exit (range 15) 8172 | -7/Zion | Given the Hacking Drone Bay 8175 | -7/Zion | Found Prototype Device 8273 | -7/Zion | Gained Derelict followers 8464 | -7/Zion | Entered Proximity Caves 8464 | -6/Proximity Caves | Accompanied by 11 allies 8629 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9073 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9073 | -6/Proximity Caves | Core integrity fell below 50% 9146 | -6/Proximity Caves | Learned Factory terminal intel 9233 | -6/Proximity Caves | Attacked by a faux Warlord 9632 | -6/Proximity Caves | Discovered new exit (range 6) 10046 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10077 | -6/Proximity Caves | Core integrity fell below 20% 10092 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10081_ H-66 Slayer destroyed. 10082_ Hvy. Particle Cannon destroyed. 10084_ C-30 ARC bursts open, deploying its payload. 10084_ G-67 Veteran unfolds itself. 10084_ B-48 Gladiator unfolds itself. 10084_ L-41 Fighter unfolds itself. 10084_ B-48 Gladiator unfolds itself. 10084_ M-28 Smith unfolds itself. 10085_ Flexi-carbon Leg fries itself beyond repair. 10085_ Targeting Computer fries itself beyond repair. 10085_ The unstable cave ceiling collapses. 10085_ Acquired Beamcaster. 10085_ Penetrated by Slug. 10085_ Beamcaster destroyed. 10085_ Imp. Treads destroyed. 10086_ The unstable cave ceiling collapses. 10088_ Carbon-fiber Leg fries itself beyond repair. 10091_ Flexi-carbon Leg self-destruct mechanism malfunctions. 10092_ Slug penetrates Wall. 10092_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #######??????????????????????????##?????????????? | | #????????????????????????? #?????????????? | | ???????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ?? ### ??????????????????##### #?????????????? | | ????#?????????????????????# ##????????????? | | ??????????????????????????# ????????????## | | ???????????????#????????### #?????????????## | | ???????????????# ?????# ;#????????????## | | ???????????????# #### #??????????????# | | ????????????????# # #???????????????# | | ?????????????????### @% ##???????????????# | | ###??????????????# =%l #???????????????# % | | ##?????????????# ## % b #?#####??????### | | ####??????????# # % % b[ ## ##????## | | ##?????????# # %%%%!% ## #???## # | | ##?????#### # * g=g # #???# # | | ##????# ! h #????# # | | #????# #%# % % ####### # | | *% #????# #! " m | | #????# # | | ####????# ######## | | ##???##### # ## ## ####??????##### ## | | # ##????# #?# #?# ##???????????### #? | | ###?????# #??##??## ##???????????# #? | | #???????# #####???????## ####????????# ##? | | ####????# ##??????###### #####????# #?? | | ##?### ##?????# ## % #????# #?? | | #?# #?????# ! #???## #?? | | #?# ##????# ### #??## #?? | | #####?## #????## ### ##?# #?## ### | | #??##### #?????#####?## #??# ### | | #### #?????????#### #??# ## | | ##????????## #?## | | #?????????# #?# | | ##????????# #?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted Challenges ------------ None Game ------ Seed ArmoredSuspensionMatter Manual? 0 Play Time 01:16:03 Cumulative 66.1 hours Start 2020.10.28 @ 10:35:10 End 2020.10.28 @ 17:15:38 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 31 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3bb8c17-f26e-4fe3-8908-d6026113b449