Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 17:15:38

Player: W_W

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (117)     585
Value Destroyed (2535)     2535
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (686)                686
              TOTAL SCORE: 5666

 Bonus
-------
High Alert Combat Kills    242
Follower Combat Kills      403
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -559

 Cogmind 
---------
Core Integrity             0/400
Matter                     197/300
Energy                     101/280
System Corruption          1%
Temperature                Cool (345)
Movement                   Treading (210) Ox2
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
>          --- UTILITY (2) ------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON (4) -------
           Proton Missile Launcher
           Missile Launcher
>          --- INVENTORY (16) ---
   Armored Treads
  Improved Medium Treads
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
    Medium Armor Plating
           Recalibrator
           Hacking Drone Bay
           Phasing AFG
           Datajack
           Ripper

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
     Heavy Battle Rifle
     Light Cannon
  Improved Light Cannon
           Ripper
>          --- INVENTORY --------
     Heavy Ion Engine
   Armored Treads
  Improved Medium Treads
     Light Armor Plating
     Light Armor Plating
    Medium Armor Plating
    Medium Armor Plating
           Recalibrator
           Hacking Drone Bay
           Phasing AFG
     Heavy Particle Cannon
           Barrage Gun
           Proton Missile Launcher
           Missile Launcher
           Missile Launcher
           Datajack
[Rating: 27]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Missile Launcher
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   2   .   .   .   
Parts Attached             69   | 8   12  5   30  1   1   12  
  Power                    6    | 1   1   1   2   .   .   1   
    Engine                 6    | 1   1   1   2   .   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   2   1   7   .   1   4   
    Treads                 15   | 2   2   .   6   .   1   4   
    Leg                    2    | .   .   1   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  12   | 3   3   1   5   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                12   | 3   3   1   5   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   34   | 2   6   2   16  1   .   7   
    Energy Gun             4    | 1   1   .   1   .   .   1   
    Energy Cannon          8    | .   .   .   7   .   .   1   
    Ballistic Gun          6    | 1   2   .   1   1   .   1   
    Ballistic Cannon       7    | .   3   1   3   .   .   .   
    Launcher               8    | .   .   1   4   .   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   4   .   .   .   
Parts Lost                 18   | .   .   5   4   .   .   9   
  Power                    3    | .   .   1   1   .   .   1   
  Propulsion               3    | .   .   2   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   12   | .   .   2   3   .   .   7   
  Highest Loss Streak      9    | .   .   4   1   .   .   9   
Average Slot Usage (%)     95   | .   99  72  95  100 100 99  
  Engine                   10   | .   14  1   9   11  11  10  
  Treads                   20   | .   28  11  14  22  22  21  
  Leg                      1    | .   .   3   5   .   .   .   
  Storage                  23   | .   28  28  22  22  22  22  
  Energy Cannon            2    | .   .   .   10  .   .   .   
  Ballistic Gun            6    | .   3   .   4   11  11  11  
  Ballistic Cannon         19   | .   20  15  16  22  22  21  
  Launcher                 8    | .   .   12  11  11  11  10  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             57   | 13  23  23  56  57  57  57  
  Greatest Support         43   | 40  40  40  40  40  40  43  
  Greatest Overweight (x)  5    | .   .   5   3   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   1   1   .   
Largest Inventory Capacity 16   | 6   10  10  16  16  16  16  
  Average Capacity         12   | 5   7   10  11  16  16  16  
  Most Carried             16   | 6   10  10  16  16  16  16  
  Average Carried          11   | 4   7   9   11  16  15  15  
  Final Capacity           16   | 6   10  10  16  16  16  16  
  Final Carried            16   | 6   10  9   16  16  16  11  

 Class Distribution 
--------------------
 51% | Gunner
 39% | Mutant
  7% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -7/Zion
 Gunner | -6/Proximity Caves

 Resources                      | -11  -10  -10  -9   -9   -7   -6   
-----------                Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Matter Collected           2285 | 388  311  291  808  22   113  352  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3212 | 350  365  130  1732 22   .    613  
  Parts                    214  | 23   34   16   121  3    .    17   
Haulers Intercepted        7    | .    2    .    5    .    .    .    
Recyclers Shooed           5    | .    1    1    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    1    21   
  Prevented                4    | .    .    .    .    .    .    4    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  75   | .   9   14  38  3   .   11  
  Guns                     12   | .   6   .   2   1   .   3   
  Cannons                  43   | .   3   8   28  .   .   4   
  AOE                      20   | .   .   6   8   2   .   4   
Classes Destroyed          14   | 3   5   1   4   .   .   1   
  Worker                   8    | 4   .   .   4   .   .   .   
  Builder                  7    | .   2   1   4   .   .   .   
  Tunneler                 7    | 7   .   .   .   .   .   .   
  Hauler                   7    | .   2   .   5   .   .   .   
  Recycler                 2    | 1   .   .   1   .   .   .   
  Mechanic                 2    | .   .   .   2   .   .   .   
  Operator                 2    | .   .   .   2   .   .   .   
  Watcher                  5    | .   2   .   3   .   .   .   
  Swarmer                  24   | .   6   6   8   3   .   1   
  Grunt                    32   | .   3   2   22  .   .   5   
  Duelist                  3    | .   .   .   1   .   .   2   
  Sentry                   9    | .   .   .   7   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   
  Assembled                6    | .   .   6   .   .   .   .   
  Thug                     2    | .   .   .   1   .   .   1   
Best Kill Streak           9    | 2   3   9   7   3   .   8   
  Combat Bots Only         9    | .   2   9   5   3   .   8   
Max Kills in Single Turn   5    | 1   2   2   5   2   .   3   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 3    | .   .   2   3   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               3940 | .    301  973  1089 84   .    1493 
  Core                     630  | .    81   149  198  .    .    202  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         54   | 100  .    8    .    .    .    .    
Volleys Fired              242  | 51   38   40   84   5    .    24   
  Largest                  4    | 2    2    2    4    3    .    4    
  Hottest                  171  | 60   70   70   171  97   .    143  
Shots Fired                548  | 96   76   61   231  13   .    71   
  Gun                      204  | 96   58   .    20   4    .    26   
  Cannon                   313  | .    18   57   195  8    .    35   
  Launcher                 31   | .    .    4    16   1    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  349  | 51   47   57   124  12   .    58   
  Thermal                  168  | 45   29   .    91   .    .    3    
  Explosive                30   | .    .    4    16   1    .    9    
  Electromagnetic          1    | .    .    .    .    .    .    1    
  Robot Hit Streak         16   | 16   8    9    9    4    .    10   
  Robot Miss Streak        7    | 3    7    4    7    5    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           270  | 50   34   33   109  4    .    40   
  Core Hits                170  | 18   16   21   72   3    .    40   
  Critical Hits            12   | 1    .    1    8    .    .    2    
  Critical Kills           4    | .    .    .    3    .    .    1    
  Critical Parts Destroyed 8    | 1    .    1    5    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7392 | 471  390  1011 3412 243  .    1865 
  Guns                     1316 | 471  259  .    193  54   .    339  
  Cannons                  2884 | .    115  570  1791 .    .    408  
  Explosions               3137 | .    .    437  1393 189  .    1118 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  55   | .    16   4    35   .    .    .    
  Kinetic                  2678 | 176  221  570  985  54   .    672  
  Thermal                  1996 | 295  153  175  1298 .    .    75   
  Explosive                2596 | .    .    262  1094 189  .    1051 
  Electromagnetic          67   | .    .    .    .    .    .    67   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    1    
  Average Corruption       1    | .    .    .    2    2    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  18   | .    .    .    11   3    .    4    
    Message Errors         4    | .    .    .    1    .    .    3    
    Heat Flow Errors       2    | .    .    .    1    1    .    .    
    Energy Discharges      2    | .    .    .    2    .    .    .    
    Data Loss (minor)      6    | .    .    .    5    1    .    .    
    Targeting Errors       4    | .    .    .    2    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            250  | .    .    15   154  17   .    64   
  Projectiles              22   | .    .    4    18   .    .    .    
  Explosions               228  | .    .    11   136  17   .    64   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 26   | .    1    16   8    .    .    1    
  Impact                   1    | .    .    .    1    .    .    .    
  Kinetic                  21   | .    1    12   7    .    .    1    
  Secondary                4    | .    .    4    .    .    .    .    
Self-Inflicted Damage      182  | .    .    45   41   36   .    60   
  Shots                    6    | .    .    2    1    1    .    2    
  Rammed                   16   | 2    6    2    6    .    .    .    
Targets Rammed             21   | 2    8    2    9    .    .    .    
  Kicked                   2    | .    .    .    2    .    .    .    
  Crushed                  3    | .    2    .    1    .    .    .    
Highest Temperature        798  | 60   42   72   798  140  .    418  
  Average Temperature      123  | 23   15   32   163  66   .    144  
  Received Heat Transfer   627  | .    45   24   324  .    .    234  
  Effects                  24   | .    .    .    24   .    .    .    
    Shutdowns              6    | .    .    .    6    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    
    Matter Decay           4    | .    .    .    4    .    .    .    
    Short Circuit          2    | .    .    .    2    .    .    .    
    Damage (minor)         5    | .    .    .    5    .    .    .    
    Damage (major)         3    | .    .    .    3    .    .    .    
    Damage (core)          1    | .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | 1    1    .    3    .    .    1    
  Heat Transferred         3312 | 675  350  200  1976 .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Peak Influence             810  | 55  187 106 810 382 .   .   
  Initial                  297  | .   3   .   40  297 .   .   
  Average                  210  | 24  37  55  449 379 .   .   
Maximum Alert Level        3    | .   .   .   3   1   .   .   
  Low Security (%)         60   | 100 100 100 5   .   .   .   
  Level 1                  18   | .   .   .   38  100 .   .   
  Level 2                  13   | .   .   .   35  .   .   .   
  Level 3                  7    | .   .   .   19  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   .   .   7   .   .   1   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   4   .   .   .   
  Assault                  3    | .   .   .   2   .   .   1   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Distress Signals           5    | .   .   .   5   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              145  | .   20  36  62  1   .   26  
  Peak Tracking Total      20   | .   5   20  5   1   .   8   
  Tactical Retreats        7    | .   1   2   3   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Zio Pro 
Machines Disabled          15   | .   1   4   9   .   .   1   
  Max in Single Turn       4    | .   1   4   3   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Zio Pro 
Machines Accessed          19   | .   9   .   10  .   .   .   
  Terminals                15   | .   7   .   8   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                60   | .   31  .   29  .   .   .   
  Successful               29   | .   15  .   14  .   .   .   
  Failed                   31   | .   16  .   15  .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                51   | .   27  .   24  .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   5   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             23   | .   12  .   11  .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  2    | .   1   .   1   .   .   .   
  Alert Level              3    | .   3   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
  Locate Traps             2    | .   .   .   2   .   .   .   
  Reprogram Traps          1    | .   .   .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   
  Investigation Status     2    | .   1   .   1   .   .   .   
  Recall Investigation     2    | .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   3   .   3   .   .   .   
  Report Inventory         4    | .   2   .   2   .   .   .   
  Retrieve Components      2    | .   1   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   9   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     13   | .   3   .   10  .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Scr Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total Allies               13   | .    .    2    .    .    11   .    
  Largest Group            11   | .    .    2    2    .    11   11   
  Highest-Rated Group      351  | .    .    47   47   .    351  351  
  Highest-Rated Ally       40   | .    .    31   31   .    40   40   
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               75   | .    .    .    5    .    .    70   
  Total Damage             1743 | .    .    .    82   .    .    1661 
  Kills                    12   | .    .    .    .    .    .    12   
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Zio Pro 
Robot Analysis Total       1    | .   1   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   
-------------              Run   | Scr  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               10091 | 520  2032 1059 2421 189  2242 1628 
Spaces Moved               4781  | 228  823  565  1144 92   1210 719  
  Core                     11    | 6    .    5    .    .    .    .    
  Treads                   4269  | 222  823  421  782  92   1210 719  
  Legs                     501   | .    .    139  362  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  150  150  180  180  165  
  Average Speed            169   | 157  160  158  164  180  180  182  
  Slowest Speed            300   | 160  160  300  210  180  180  185  
  Overloaded Moves         .     | .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 11   98   98   80   30   91   78   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    .    1    1    .    
Scrap Searched             8     | .    .    1    .    .    4    3    
Spaces Dug                 .     | .    .    .    .    .    .    .    
Terrain Destroyed          287   | .    .    50   149  11   .    77   
  Melee                    .     | .    .    .    .    .    .    .    
  Projectile               4     | .    .    .    1    2    .    1    
  AOE                      283   | .    .    50   148  9    .    76   
Terrain Rammed             .     | .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Zio  Pro  
Total                      6303 | 301  1465 664  1507 106  1278 982  
  Wait                     1087 | 1    561  50   193  8    60   214  
  Move                     4775 | 227  822  564  1143 91   1209 719  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  42   | 8    7    2    17   .    4    4    
  Fast Attach              30   | 8    4    1    16   .    .    1    
  Attach                   9    | .    .    3    1    .    .    5    
  Detach                   3    | 1    2    .    .    .    .    .    
  Swap                     30   | .    8    1    13   1    1    6    
  Drop                     63   | 3    15   1    31   1    4    8    
  Fire                     242  | 51   38   40   84   5    .    24   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    5    .    .    .    
  Crush                    16   | 2    8    2    4    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location           | Event
    57 | -11/Scrapyard      | Discovered new exit (range 15)
   521 | -11/Scrapyard      | Entered Materials
   522 | -10/Materials      | Build established: Mutant
   571 | -10/Materials      | Identified exit to Mines
   853 | -10/Materials      | Discovered new exit (range 16)
  1156 | -10/Materials      | Discovered new exit (range 15)
  1357 | -10/Materials      | Discovered new exit (range 15)
  2553 | -10/Materials      | Entered Mines
  2554 | -10/Mines          | Assembled infested the area
  2559 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
  2590 | -10/Mines          | Discovered new exit (range 8)
  2597 | -10/Mines          | Core integrity fell below 50%
  2663 | -10/Mines          | Core integrity fell below 20%
  2688 | -10/Mines          | Lost 4 parts (1p1n2w)
  2697 | -10/Mines          | Destroyed 9 combat bots
  2817 | -10/Mines          | Learned location of 1 exit from Materials
  3233 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  3405 | -10/Mines          | Discovered new exit (range 10)
  3612 | -10/Mines          | Entered Materials
  3612 | -9/Materials       | Accompanied by 2 allies
  3612 | -9/Materials       | Evolved 2 slots: Weapon x2
  3613 | -9/Materials       | Identified exit to Mines
  3617 | -9/Materials       | Led the pair of lost Derelicts to an unsafe place
  3976 | -9/Materials       | Discovered new exit (range 16)
  4267 | -9/Materials       | Discovered new exit (range 16)
  4291 | -9/Materials       | Build established: Scavenger-Gunner
  5120 | -9/Materials       | Discovered exit to Mines (range 7)
  5158 | -9/Materials       | Build established: Gunner
  5212 | -9/Materials       | First assault squad dispatched
  5358 | -9/Materials       | Discovered new exit (range 16)
  6033 | -9/Materials       | Entered Mines
  6111 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  6169 | -9/Mines           | Discovered new exit (range 6)
  6206 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  6222 | -9/Mines           | Entered Zion
  6285 | -7/Zion            | System corruption cleaned by Quarantine Array
  6382 | -7/Zion            | Gained Derelict followers
  6478 | -7/Zion            | Found Prototype Device
  6567 | -7/Zion            | Given A8's code to call for help
  6813 | -7/Zion            | Learned location of 1 exit from Factory
  7020 | -7/Zion            | Learned Factory terminal intel
  7122 | -7/Zion            | Learned Factory emergency access door positions
  7577 | -7/Zion            | Imprinted
  7579 | -7/Zion            | Declared Zion's savior
  8135 | -7/Zion            | Discovered new exit (range 15)
  8172 | -7/Zion            | Given the Hacking Drone Bay
  8175 | -7/Zion            | Found Prototype Device
  8273 | -7/Zion            | Gained Derelict followers
  8464 | -7/Zion            | Entered Proximity Caves
  8464 | -6/Proximity Caves | Accompanied by 11 allies
  8629 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9073 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9073 | -6/Proximity Caves | Core integrity fell below 50%
  9146 | -6/Proximity Caves | Learned Factory terminal intel
  9233 | -6/Proximity Caves | Attacked by a faux Warlord
  9632 | -6/Proximity Caves | Discovered new exit (range 6)
 10046 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 10077 | -6/Proximity Caves | Core integrity fell below 20%
 10092 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
10081_ H-66 Slayer destroyed.
10082_ Hvy. Particle Cannon destroyed.
10084_ C-30 ARC bursts open, deploying its payload.
10084_ G-67 Veteran unfolds itself.
10084_ B-48 Gladiator unfolds itself.
10084_ L-41 Fighter unfolds itself.
10084_ B-48 Gladiator unfolds itself.
10084_ M-28 Smith unfolds itself.
10085_ Flexi-carbon Leg fries itself beyond repair.
10085_ Targeting Computer fries itself beyond repair.
10085_ The unstable cave ceiling collapses.
10085_ Acquired Beamcaster.
10085_ Penetrated by Slug. <x2>
10085_ Beamcaster destroyed.
10085_ Imp. Treads destroyed.
10086_ The unstable cave ceiling collapses.
10088_ Carbon-fiber Leg fries itself beyond repair.
10091_ Flexi-carbon Leg self-destruct mechanism malfunctions.
10092_ Slug penetrates Wall.
10092_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              400
Matter Capacity            400
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              ArmoredSuspensionMatter
  Manual?         0
Play Time         01:16:03
  Cumulative      66.1 hours
  Start           2020.10.28 @ 10:35:10
  End             2020.10.28 @ 17:15:38
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           61
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          31
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3bb8c17-f26e-4fe3-8908-d6026113b449